View Full Version : Relics of Old RPA.
11-29-2011, 12:19 AM
About 5 years worth of characters, numbered 186 so far and I know I have more. Plus two species I made.
Name: Haser Wolfgrain
Wolf Name: Cagdon "Savage"
Bio: Haser was made an outcast for some less then reputable behaviour, he's been running through forests since. He's hunted at times and at times he does the hunting. Most Wolfgrain shun him for a traitor and outcast, but he keeps a noble Wolfgrain outlook. Don't attack humans unless provoked, stay away from great battles with humans, and avoid an angry human. Remaining in the forest he almost never goes into human form.
Hair: Short, dark brown, never goes below his neck, but is wild and uncombed.
Eye Color: Deep red
Appearance: 6'1, burly, his skin is deep brown from the constant exposure to sun. His outfit is that of a Mountain hermit, Deer skin shirt and jacket tanned and waterproofed, kilt with green, gray, and black colors adorning it, rabbit skin boots with the fur on the outside.
Wolf Appearance: Pitch black fur, standing 5 feet from paw to shoulder, abnormally large paws often tinted with blood.
Name: Boreas the Savage
Physical Data: Head and body of a wolverine, Arms of a grizzly bear, legs and tail of a wolf, and wings of a Bald Eagle, all his fur is a pale grey. On top of all this he has a dull blue breastplate, same coloured arm guards, white belt, and heavy ice blue pants.
Personal Data: He was a fallen warrior by the name of Armin, he was taken by some wizards and put into this Frankensinty body. They intended to make an army of him but only made four all named after the four winds. And made from different animals. They trained him in the North where his namesake came from. When Gladius Bane swooped in and murdered the Wizards and two of his siblings his sister of the East Wind Eurus the Stormy, and brother of the West WindZephyrus the Gentle, his complementary sister Notusthe Fiery was left alive and enslaved, he's swore to avenge his family, the fighter was going to tackle Bane himself but met up with other heroes and joined them to kill the Tyrant. Once he was dethroned Boreas still needed to free his sister so he's joined up once more to fight this new threat and finally free his sister.
Combat Data: He not only has all the natural power of the animals he's made of, but he can control his Guardian wind (North) making blizzards, other harsh weather, and can make some ice weapons. But he normally relies on tooth and nail and the specially made steel claws he carries at his belt. Usually takes a head-on approach to battle but does have the ability to use a tactic.
Race: Space Dragon
Appearance:(Human Form) Dark gray hair, deep blue eyes, silvery skin, medium build, long silver coat with blue and yellow markings, white and black shirt, black pants durable silver boots. (Dragon Form) Long silver body with yellow and blue markings, lean yet firm build, black eyes, three gray scimitar like horns, rounded snout, sleek but wide wings, and a relatively short tail.
Weapons and items: A long walking stick made of his scales, various potions and charms in a haversack.
Magic Ability: Great knowledge of spells, charms and lore.
Special Skill: Vast Knowledge and experience, normal Space Dragon powers, enhanced strength, senses, ability to spit Gravity bombs(to crush or float the enemy) and amazing speed.
History/Bio: Athanasios is a renowned Sage his life has taught him many things. He could be a great leader. But his kind was sent away by the old Elf King to be watchers and learners. They rarely leave the Atmosphere, and only on the word of either King Roanoke or the Elf King. He's bound by powerful magic not to cause any major difference in the normal world. If he does, the spell will kill him instantly. He's been watching the war for a long time guiding when needed and only interfering when absolutely necessary. Now he's seen that "The Ruinous" is being sought after, heís taken it upon himself to make sure it falls to only worthy hands.
Age: Whatever he pleases.
Race: Time Master
Appearance: Idan is usually like Father Time long white beard, steady gray eyes, white hair reaching to his shoulders. But he's dressed in a more practical outfit then the robes. He's dressed in a white vest, baggy white pants with a gold stripe going down his leg, and gold boots with the toes curled. He carries the Oak crook though.
Personality: Idan is like you'd expect, clam, wise, steady, and fair. He's not above punishing the vain with wrinkles and bags. But normally he's good on messing with aging.
Bio: Idan is often thought of as the steadiness and wisdom behind the Ultima Thule. But he's more of the Gatekeeper, keeping the Gods and Mortals in their proper place. He stops Mortals from visiting without permission and the Gods from interfering in the Mortals' lives. He also keeps the Gods wrath reasonable.
Other: Idan stays to himself watching and waiting like Time itself.
Height: (human 6'5, half 6'7, animal, 45in)
Appearance: *Animal* normal looking Cheetah, *Human* Light-build, lean but muscular, she has dirty-blonde hair and slightly tanned skin. She's dressed up in a short yellow vest, white belt, black dress, and spotted boots. *half-form* Slightly taller and leaner spots begin to show and her clothes fit tighter her hands and toes begin to show claws.
Personality: Energetic, happy, kinda cocky, smart, kind, and competitive.
Bio: Levina is Lady of her providence her husband, Lord Ameris was killed by some Rebels a few years ago so she's been ruling over Terana ever since. She rules with kindness and fortitude. Her people are happy and prosperous, but some of the remaining Rebels have been acting up she's made Alliances with some of the other Rulers around her land. The Eagles and Cougars, they work to keep her land safe and she does the same with them.
Other: She posses something called Space's Divide, it's a flat purple blade, It can easily be wielded in one hand. She doesn't know it's full power but what she does know is that it can instantly transport someone to any point they can think of, with a slash it opens a portal and the Wielder simply jumps in. Along with this it's a very useful weapon for fighting. Light, sharp and the purple color can confuse an opponent by spinning long enough.
Name : Chetwin Jackson
Personality : Chetwin suffers from Paranoid Schizophrenia, so he's Paranoid untrusting, but when he's not losing it he's intelligent, pleasant, and a very good talker. But if he's in the throws of his illness he's stays as far away from others as possible. And has been know to attack with whatever come to hand.
Image: He's avg. height, small build(better for running), his hair is long and brown, his eyes are an odd shade, like the ice of the Antarctic where his enemies live. His dress is simple black coat, tan pants, and boots.
Character Name: Darmin
Pack Position: Champion
Tribe: Blood Talons
Appearance: Hishu form: battle worn and scared, has a patch over left eye and long scar across the right. he's of heavy build, and kinda short, powerful brown eyes, a brown military cut, mound of muscle, somewhat pale skin covered in tattoos of the Blood Talons. His outfit is that of a woodsman, red flannel shirt, thick blue jeans, black belt, navy colored boots. Gauru form: Being the champion he's covered in various tattoos and marks. His fur takes on a red tinge and his eyes lighten to a chestnut brown. Urhan form: The rare red wolf his eyes are at their lightest nearly a tan. The tattoos carry over but are less obvious then in Gauru form.
Personality: Trained killer, loyal to Pack leader, short-tempered, responsible, protective of his pack members, stubborn at times.
Likes: Meat, his mate Lana, his pack, training, rock, and the forest
Dislikes: Laziness, other pack Champions, country music, and the city
Weapon of Choice: His normal Champion gear, arm blades, his claws and fangs, a large two-handed sword, and a suit of light armor.
Biography: His life was centered around becoming the Champion which aside from Leader is the most sought-after position in the pack. His father was the old Champ and some say the greatest one ever. And like most Champions he passed it to his first born pup which was Darmin. He's been raised as the Blood Talons Champ learning all the rules and techniques. Once he reached the age of 18 he's been fighting for his pack. He's presently undefeated but he's seen some talented Champs coming from other packs and even some of his own.
Name: Zarinsa Westim
Bio: Zarinsa was raised by the Westims a family of street performers, Along with her brother, mother and father. They earned a very good living on the streets of Kadora. A port along the Southern sea. It was going well until her parents began suffering from a chronic illness that limited their movements. It was left to Cano and her to raise the bread. Without their parents the act started to go downhill so the siblings had to find other means of revenue. Cano became a cook for a pub and Zarinsa became a waitress for the same club. It went well until some drunk got to friendly with Zarinsa. Cano found out and they killed the man. The siblings hardly had time to breath before the Sheriffís men swooped in and took Cano away. She used the powers that gave her such prowess in the act and freed him. Now when they returned to their parents, Cano and Zarinsa had to part ways. They knew her powers would make her a target, so they went separate ways. Cano and the parents went East while Zarinsa went North toward Hurmen.
Appearance: Athletic build, short white hair, and violet eyes. She is dressed in a brown cape, medium length white dress, leather belt, and gray fur boots.
Name: Conall Rockpaw
Bio: Conall was the adopted son of the Old Captain of the Guard, Barkool Rockpaw. The young Were knew he was adopted by his third birthday, Barkool only ever said Conall's real father was a Lycan Noble and his mother a commoner. He was raised as the son of the Guard, steeped in tradition and the Art of War. He was given the position of Capain. After his father retired, heís been serving the royal family for a few years. Despite her being a Vamp heíd grown attracted to Shaon, but he canít do anything because Raoul is the fair Vamp's betrothed.
Appearance: In human form he's a sturdy built lad with short brown hair, piercing red eyes, tan healthy skin, and is dressed in a white jerkin and kilt of dark blue, black,& white, he has silver leather boots and a dirk at his waist. In wolf he's covered in brown fur tall and bulky and his normal cloths fit tighter then in human form.
Position: Captain of the Lycan Guard.
Other: He spends most of his time training but tries to be pleasant when he must interact with Princess Shaon when Prince Raoul meets with her. He keeps still waiting to defend if needed. His honor is the most important thing to him, next is his adopted familyís honor. Heís been known to kill anyone who has disrespected it heís been punished many times for doing so but it never stops him.
Race: Sharterres(land-shark?) Piscean(Rough gray-skin, dull-black eyes, savage serrated teeth, white belly, thick limbs and sharps claws, an edged fin between his shoulder blades.)
Class: Crusader (specializes in combat and Restoration)
Homeland: The West Sea
General History: Dar has lived the life of any land compatible Piscean. Sticking close to the sea. He fights when needed but mostly wanders the shore finding little treasures to sell. Known by travelers as the Merciless Merchant, he's a master of negotiating and can get even the stingiest old Man to part with his money. But he's not a Swindler. Once a month he returns to his tribe to join in the feast of the New Moon. He was offered the position of Chief many times but always turned it down, not wishing to separate from his freedom.
Nature/Demeanor: Dar is overall a nice guy, but once in battle or trying to buy or sell something he's ruthless. He's been known to break the legs of Merchants that have tried to shaft him in some way.
Starting Equipment: Along with a blue-green trident and dagger he's got a suit of armor an old Mage gave him, he suspects it's got some kind of enchantment to it but never really pursued finding out what. He also has a cart that he pulls his wares in from ancient weapons to fresh copies of popular books. If this Shart ain't got it doesn't belong in the cart.
Personal Goal: Live the life he's dealt and try to improve it. So he heard about the Tournament and joined hoping to score some valuable gear off his enemies or use any prize money to buy either a shop or a new cart.
Species: Sun Fighter(a person with the powers of the sun, gravity, fire, flight)
Clothes: Short dark orange coat, white body armor, gold heat-resistant gloves black pants with red flames at the bottom. red, orange, and yellow boots.
Hair/eye color: Long blazing orange, and bright gold eyes.
Height/weight: 5'7/130 pounds.
Fighting Style: Solar Brawl( The Sun Fighter race's style. Uses various hand to hand moves mixed with their powers.
Weapons: Scimitar, dagger, and pantera claws.
Abilities: She not only uses his Race powers in her daily live and school, but she's studied some Magic and Blacksmithing and can fix down near any weapon fault.
Bio: She was transferred from another school to this one, she keeps to herself but has been seen consorting with some kids around the area. Her race came from the desert, and not many leave the hot climates, but Briar's parents thought their kids need to know of the outside world. So along with her twin sister they've moved to a cooler country and began living as an Outsider.
Species: Nord(the Mountain people from Elder scrolls)
Clothes: dull green breastplate, brown gauntlets, brown pants, green armored boots.
Hair/eye: Short and blonde, icy blue eyes.
Height/weight: 6'5/155 pounds.
Fighting style: Fisticuffs(fight until you win.)
Weapons: Highland claymore, dirk, sgian dubh(small dagger), targe(shield)
Abilities: Knows some ice spells, but mostly sticks to his strength and hardiness.
Bio: Keane was left by himself once his parents were killed when he was 12, his remaining relatives thought he was big enough to be left by himself. So they shipped him to this school. He lives on campus sleeping in the Infirmary, the faculty have become his family for the most part. He often calls them Aunt or Uncle, but his before they died told him he had a brother somewhere but he was taken from the Hospital when he was born. So Keane's been trying to find him all these years with varying success.
Title: Death Shadow
Age: Died at 27
Weapons: Two Sickles and the Spear of Oblivion, pure black with the power to summon up minions to fight for her.
Bio: She was a hired killer for most of her life, from her Teen hood she was left to fight on the streets. It was either become a Prostitute or a killer and seeing as she didn't want to die in a gutter with some kind of disease. She went with the latter, Solange never speaks unless she has too it was because of this she got the name of Death Shadow. She dies at the bullet of a cop and wound up in limbo waiting for her judgment but once the offer of a second chance was put up she jumped on it.
Appearance: Solange looks like a non-transparent ghost, pale, light, with long white hair and deep black eyes. She never removes her hood willingly it must be ripped off first. She keeps her sickles hidden beneath her shroud and the spear is always in her hand like a walking stick.
Weapons: White claws attached to chains around his arms. He can throw them like arrows or slash like a Tiger.
Bio: Desiderio was one of five boys his Father was a paranoid war veteran. And he trained his sons like soldiers everyday was battle drills, school, more drills, homework, eating scarce meals, then more drill, then bed. While his brothers thrived on the training Desiderio was the youngest and kinda of a momma's boy, his mother pulled from the drills often to learn piano. Everything was going fine until his dad; convinced that his mother a Terrorist killed her and went on the run, taking his sons with him. One day they robbed a bank and got into a shoot-out with the police his Father shoved him in the way of an oncoming bullet and he took it in the head. The last words his Father said to him were.
"One less sissy in the world." Then he ran off with the four remaining boys. The Zealest came to him with the promise of a new safe live which the poor boy took on the spot.
Appearance: Desiderio is more of an animal then human. He's massive, with long mane-like brown hair and long hairy limbs. His eyes are a dull gray and his skin has a slightly red look. He's dressed in a long white robe, with a white vest, gray pants, and white boots. His claws never leave his arms unless he throws them and then only the claws move the chains remain in place.
Name: Kincaid Berin
Position: Chief of Police in what was Hyperboia now D.C. and Millenious of the reborn Sabers.
Appearance: Avg. height, build, and demeanor. Has green highlighted hair, gold eyes, dressed in long blue coat, gray jeans, and black boots
Equipment: 12-gauge shot-gun, 45 magnum. and 9 millimeter pistol.
Personality: Steady, calm, smart, light-hearted, and good judge.
Bio: Kincaid and his family had documents from a very careful ancestor, in these documents it related the history of Hyperboia and especially the Time Sabers. His Grandfather made it the family secret if you will. All the children studied the scrolls and copies of them. They committed the history of that most turbulent time in Earth's history. The Berin family lived the ways of their ancestor a Watchman that eventually succeeded the old Chronos Darata when the Animus wed a Lady Levina. His grandfather started a chapter of the Reborn Sabers in D.C. soon other surviving members of the Sabers joined the group. And soon they heard of other Followers being reborn.
12-02-2011, 04:38 AM
Name: Kariana Farin
Position: Enforcer for a group known as Rage.
Appearance: Tall, powerful, long black hair, and fiery red eyes. She dressed in short royal purple coat, red pants and spiked brown boots.
Equipment: Various knives, arm blades and kick out blades in both her boots and a gat when she felt lazy.
Personality: She is violent but can control her anger well, she is also sharp and lethal in her thinking and quick in her attacks.
Bio: Karina's life was simple go to school, deal with people, and pass her classes. She had a feeling she wasn't human. Whenever she brought it up her parents avoided and changed the subject. So she kept living and eventually graduated and went off on her own. She had some jobs but something inside her told her she was made for more.
And one day this was proven when she was having trouble with a coworker and she threw him through a wall. Taking immediate leave she began seeing her body change and soon she was a totally different person. Thusly avoiding and consequences. Seeing the possibilities she went around making a pleasant living off others. Soon the Rage found and recruited her as an Enforcer for their business transactions.
Name: Leya Saline
Race: Wraith, Mask
Appearance: She is small and light but moves like lightning and takes the mask thing seriously she always has a blue mask with an artistic lemur face on it during a job and only takes it off when she feels like being normal for a bit. Otherwise she is dressed in a red cloak, dark green blouse, brown pants and shoes.
Equipment: Silenced pistol and poisoned dagger.
Personality: She is silent during the hunt as she calls it but is quite social when off-duty she has many friends and is often asked out. She likes the attention since she was from a less then attentive family.
Bio: Leya's family was a bunch of partiers, even when her mother was pregnant with her she parties luckily she had enough sense not to drink or do other bad things during the pregnancy but as soon as the girl was five she was either left with some random babysitter or taken to the party where drinking or other unhealthy behaviors were everywhere. Her parent more often then not engaged in these habits and the young girl was left by herself in a house full of drunks, druggies and nymphos. She finally had enough and ran away from that irritation she joined a small urchin group that eventually led to her life as a Mask.
Personality: Odd, great sense of humor, protective, smart, eager to help.
Short History: Arguster was protecting the castle of the humans his clan protects. When one day as his clan was sleeping, a group of Raiders came in and turned the humans into slaves. Once they awoke his clan was mortified, in a rage they swept over the land tearing apart town after town looking for the Raiders and their humans. Once they found out who the Raiders were they went on quest after quest freeing the humans. They've recovered most of them, some in worse condition than others. Now Arguster the leader of the clan is going personally to find the last humans. A couple of teens called Norwell and Kallan.
Description: 6'7, 250 lbs, two medium sized horns growing from his head and growing up at and angle, light gray skin, large leathery wings, thick gray tail, and clawed hands and feet. Dressed in a blue jerkin and brown pants.
Extra: He wears his wings around him like a cloak at most times.
Name: Norwell Merning
Personality: Good with magic but prefers to use swords and such, doesn’t like listening to his parents on most matters. But does if the advice is good enough, quite randy at times, but nice when not in the throws of lust.
Short History: Norwell had returned from a nearby tavern where he got more than a few girls to play with. He had just laid down on his bed when a great yell and creak was heard. At first he wasn't alarmed because his family is one of the most powerful Wizarding families around but as the noise intensified he jumped from bed and dressed sneaking out he finds his sister and they try to escape but are captured just like the rest of the family.
Description: Handsome, short brown hair, deep green eyes, dressed in a gold lined shirt, baggy black pants, and brown boots.
Extra: He carries a family dagger that glows in the dark with a few words.
Name: Kallen Merning
Personality: Uses magic more than mÍlťe, is more responsible than her brother but still likes to go into town and interact, loves nature, and is quite aggressive when she's forced to do stuff she doesn't like doing like studying, is usually found practicing her Magic.
Short History: She was in the courtyard practicing some conjuration when her maid called her into the castle for dinner. With a growl she recalls the spell and goes in. After the meal she was going out to practice some more but her mother stopped and sent her to bed early because she had been falling behind in her other studies. A few heated words are past but the mother wins after casting a stunning spell on Kallen. She slept restlessly and was jolted awake by the sounds of battle she snuck out and found her brother, then they were captured and sold into slavery.
Description: Beautiful, long black hair, chestnut brown eyes. Dressed in slightly low cut red dress, black belt and boots.
Extra: She has a gold necklace with a green stone embedded in it. Her mother gave it to her for her 16th birthday. She said it grants the wearer the ability to talk to animals.
Name: Berengaria Leon
Appearance: 5'5, curly brown hair, deep brown eyes, tan skin, pretty. Sleeveless white blouse, simple brown belt, capris, yellow sneakers.
Personality: Mousey, smart, shy, nice, reclusive, helpful when not shy.
Bio: In school she was the nerd girl despite being one of the beauties of her class, she never had a boyfriend, her shyness cursed her many times, whenever a guy came up to talk to her she freaked and ran-off or simply stood there nodding. So after about 10th grade she was left alone by the boys. She graduated valedictorian of her class. And was going on to collage but hit a major roadblock. Her family didn't have the money for it, with her parents off somewhere she was truly in trouble. She tried many scholarships but just fell short of getting them to support the Aunt she lives with. So one day she was walking past a strip joint when she saw a help-wanted sign. Swallowing her pride she went in, applied, and got a job.
Zodiac Sign: Libra
Occupation: Strips on weekends, and works as a librarian during the week.
Name: Fausta Donaction
Appearance: She's tall, with a runner's build. She has long white-blond hair done up in a ponytail, green eyes, an even complexion. She has a pair of silver rimmed glasses and is dressed in a forest green vest, pink shirt, tough tan pants, waterproof navy boots.
Personality: Determined, trust-worthy, fiercely independent, nice to most, smart, kinda sexist(she can do anything better then a man.)
Bio: She's a renowned Treasure Hunter, but being a woman she doesn't get much work. But no one can argue her track record, she's found more artifacts then most of her male counterparts. She's been recommended by one of the secretaries of the Museum to Dr. Thorton to help in the trip.
Equipment/weapons: She keeps a .44 Special Magnum in her vest pocket, along with a Winchester rifle ammo for both somewhere on her body. She has her digging tools in a duffel bag that always slung over her shoulder, an old sailor telescope her Grandfather gave her is in an inside pocket of her vest, various other little things are kept in her pockets.
Character's Name: Amadeus Tomes
Age: 150 looks 30
Appearance: Tall, light skin, medium length blond hair, pale gray eyes, tan cloak, gray jacket, white under shirt, loose fitting brown jeans, white sneakers.
Personality: Intelligent, observant, aloof, resourceful, and critical.
Occupation/Profession: Tomes is a renowned Detective, he's solved some of Valliant City's most interesting crimes. From the Baron Harmon scandal to the government embezzlement of the highest authority of the City.
Bio: Came to this city from across the pond about 50 years ago. And has been solving crimes ever since. He was hired by a billionaire recently to follow the creature around and try to discover any dark plans he has cooking. He works alone but has a great network of agents to pick up any leads or to provide extra muscle for taking down tough criminals.
Other: A skilled violinist and Chemist, with skills in hand-to hand, sword fighting and marksmanship.
Character Name: Sherlock Holmes
From: The World famous stories with the same name by Sir Arthur Conan Doyle
Background/Bio: Mr. Homes is the great detective that had been working out of his home on Baker Street in London. He's solved an innumerable amount of high-and low-profile cases. From saving England from German spies to figuring out a simple family curse. Sherlock is very intelligent and is a Master of the art of Observation and Analyzes. He can solve near any puzzle and he's very fond of the violin.
Character Name: Don MacAndrew
From: Chicago, Illinois
Background/Bio: Don just started working at this Library, he'd been in and around them most of his life. So he's quite smart. He's not your stereotypical Librarian he boxes, plays lacrosse, and other sports in his free time.
He actually hates sitting inside going over dusty volumes so he goes outside and does his work when the weather permits. Or he sits in a well ventilated room doing it. He's tries to flirt with Greta but often fails to get the right words out.
Appearance: Avg. height but strong build brown hair and eyes, wears a black Fedora at all times except when eating, and a blue button-up shirt, with black pants and shoes.
Name: Rondo Maelstrom
Age: 12 seasons = 32 yrs.
Race: Sea Otter
Build: Large and in charge.
Hair: Fur is a deep brown and slick like all Otters better for swimming.
Distinctive Features: His great size and build a solid rudder and a black clam eye patch.
Clothe/Weapons: His black eye patch also dressed in a blue sleeveless jerkin with a broad black belt with a cutlass, a few daggers and a map tucked in it.
Abilities: As all Otters Master swimmer, one of the best wrestlers on the high seas. He also knows Woodland rivers like the back of his paw.
Other Abilities/Attributes: Is a great Sailor and Navigator, he can guide any lost traveler through the treacherous waters. Has traveled many places and seen many things. He's what you could call a Jack of all trades, he knows Healing, Archery, Slinging and other useful attributes.
Personality: Jolly, wise, overprotective, fearless, and something of a Dreamer.
Background: Rondo was born and raised on the Sea, both his parents were part of the Maelstrom Sea Otter Holt, His life was adventurous and sometimes dangerous, Sea Vermin raids, massive storms, and other bothersome things. Once he reached the proper age he left his Holt to begin his own one. Lately he's had little success because he can rarely sit on land for long and females are hard to find on the Sea. So he's gone to Redwall for his yearly visit and hopes of finding a pretty Ottermaid.
Name: Jack Harter
Appearance: Average height and build, short white hair, brown eyes, tan skin, Black vest, blue shirt, brown jeans, black boots
Personality: Wild, determined, short-tempered, strong, and always ready to eat.
Bio: He'd been living in California for a few years and has been a frequent at Warner Bros. studios. He's actually drawn a few comic in his off-hours between working at the docks. He's been compared to Taz on more then one occasions only he doesn't like spinning that much.
Show featured on: Looney Tunes and Taz-mania
Personality: Always hungry, very strong, short-tempered, loves spinning, can speak perfect when he wants to.
Character Name: Helios-Solomon
Character Age: 300
Character Race: Sun Fighter (Sun Speaker)
Character Alliance: Order
Character Description: Tall, regal, white and red eyes, long black hair and beard with gold ornaments, dark sun kissed skin, long white sleeveless robe with long hood that blocks his eyes form the sun. He's not as muscular as most of his race but it's not from want of activity just age has begun to work his physical body is going but his Mind and Spirit are as sharp as ever which gives his body enough power and energy to fight for the good.
Character Personality: Convicted to whatever cause he takes up, is the most devout follower of Helios and his family in the sky and earth. He puts family and his religion before all else, but also holds justice and fairness in high regard. Knows how to use his races' powers and marital art with the ease of breathing.
Bio: Helios- Solomon became the Sun Speaker of his Tribe located in the Kellon desert when he was 220. He completed the rite of Helios with skill and perfection. He'd been ruling for many years and now at the dawn of his 300th birthday he has also become one of the oldest Sun Fighters. And he sees this as a sign from Helios himself to help restore the balance in the world and make it safe for his family.
Name: Hyla Roshine
Race: Snowrunner ( Abominable Snowman; bigger, stronger, and tougher then normal humans.)
Starting Core-Class: Fighter
Alignment: Chaotic Good
Allegiance/Homeland: Averonian, Ice Fields of Corden.
Weapon: Basket-hilt broadsword, targe, dirk, and dagger
Appearance: Over 7 foot tall, bulky, long, white hair(she's had to trim the thickness for the hotter climate), steel blue eyes, pale skin, dressed in a medium length white cloak, short sleeved, ice blue jerkin, animal fur pants, white fur boots.
Personality: Quick-tempered, stubbornly determined, viciously fair-minded, hard-working, resourceful, not overly fond of the other races but kind to them when she needs to be.
History: Hyla was born and raised in the Roshine clan as a Hunter's daughter, her mother and father didn't have a son to take her father's position as the Head Hunter for her clan and Hyla was too wild to be a normal female so they worked it out with the Chief to let him train her to be a Hunter. Much to the disdain of the young males and other Tribesmen she excelled at this occupation for a few years mostly thanks to her father's training but once he was killed in a scrap with another Snowrunner tribe. And since most of her Tribe wasn't for her being a Hunter in the first place her training stopped and she was forced into the role of cook, mother, gatherer, seamstress, and healer. She reluctantly feel into the role but kept her dreams of becoming a great Hunter alive and trained a little on her own through her extra training she developed a thirst for learning in general.
She often went to the Chief and asked if he found any books on enemy Tribes or dead travelers. The picking were slim but she eventually learned how to read with some help from an old Healer that took up residence in their camp. As her lesson progressed she saw her Tribesmen begin to treat her differently, they treated her like a freak or outcast. She wasn't allowed into clan celebrations or events and eventually they forced her to eat by herself. She went to the Chief to ask way this was happening and all he said was.
"You forget your place female."
These words proved true in time. She grew angry at the Gender split she never noticed before but the males definitely made themselves out to be better then the females which was partially true but she saw females excelling in things males were horrible at. She wondered and tried to change the roles but failed too much.
Once she reached the age for mating none of the young males wanted her they all thought she'd be too wild and hard to deal with, because of this she was been forced into exile and banished from the fields. She's had to live in the capital for 5 years and despite missing her family she's learned much from the Scholars who give her classes as payment for fur and meat.
She was always a quick learner by Snowrunner standards when her father taught her and her Tutors were surprised at her ability because most Snowrunners aren't much smarter then trolls. She taken particular interest in hand-to-hand combat, the closet her people got was break off a chunk of ice and wail the enemy until they die or give up. She's asked some of her customers if they know any instructors most said no but one, an old man called Griseld told her of one down south in Aerie. Taking these words to heart she packed up her business and began making plans to travel to the Elvin city.
She started her journey pretty much the same day she was told about it. She didn't have any close friends that would miss her and with her gone other Hunters had more business. Her tribe pretty much left her naught so it was an overall easy process. She wished the same could be said about the change in weather having lived in the freezing north her whole life this was that hardest part about her transaction to traveling fighter. She had to swap out her heavy clothing for the more "flimsy" as she called it outfits of the Southerners and cut nearly all her warm white hair off. If you never heard her talk you'd guess she was a large human. Pale skin, oval eyes, button nose, small round ears, she hated it to her humans wee just scrawny pests you could kill and eat or Guide through a blizzard so they don't die. Either way weaklings in the eyes of a Snowrunner.
Goals: Hyla's goal is to become a mighty fighter and Hunter so she can return to her Tribe and try to equalize the roles. She hoped that if she showed that
females can do the things males can it would inspire other females to try and do the same and maybe she could find a male Snowrunner and teach him the female roles just to see if other males would try it out.
12-02-2011, 04:43 AM
Name: Acacio Venerous
Appearance: Acacio is a simple looking man avg. height and a farmer's build but unlike some of his colleges he remains in the dress of his ancestors. Leather breastplates, leggings, and arm bands he also wears studded leather boots. On his person he always has two belts that cross over his chest.
In the belts he stuffs any odd little trinket or weapon he picks up, presently he has three long curved daggers, a few straight-edge daggers, a gold and emerald pendent said to bring luck and a key he picked up off the road. Along with his personal items he carries two rough bags. One if filled with his traveling gear. And the other he uses to carry extra items to sell or give away.
In his traveling bag he has, herbs and bandages for healing. Spices, utensils and a clay pot for cooking. Spare cloth and a bone needle to make clothing repairs and a hooded cloak for bad weather.
In his second bag is everything you'd expect a Merchant to have, jewels, weapons, fine cloth, spices, tools, scrolls, and anything extra he finds or buys. All in all he looks like a lost merchant that has wondered off his normal trade route. Others advised him against taking this extra bag but he knew this crisis would bring many down on their luck so he brought things
Personality: From looking one would assume Acacio's personality to match his appearance, mild-mannered, dull, and easily out-smarted. All wrong, Acacio is a man of spirit and opinion. He's passionate about his beliefs, vicious about his deals, and well-spoken of his thoughts. Some might even say he's self-centered and a loud-mouth. While he'd be the first to deny these accusations it's a toss up he normally just lets others make their own decisions. And he defends the fact that he's more often then not proven his kindness by giving away items in his Merchant bag
History: Acacio believes talking about his past to be a waste of time but to those that ask he says his childhood was that of a Pig Farmer's son. Get up at dawn, clean yourself up, go to chores, eat breakfast, take his lessons, more chores, lunch, chores until dinner, prayer, then bed. Pretty mundane for a boy who was raised off stories of ancient heroes and amazing battles he was caught on more then one occasion playing hero with the cows and pigs. As you'd guess his father wasn't very pleases and dealt with him accordingly. This was his childhood full of hard-work and pigs.
Once he reached teen hood his father passed onto the Underworld living Acacio in charge of the farm. This event tore the boy from the world of Heroes and threw the young man into reality. He rarely dreamed of being a famous hero during these years the only thing that concerned him was weather or not his pigs would be fat enough to bring home a decent sum for his mother. Even being a hard-working farmer didn't keep his mind from falling to the throws of puberty. He used most free time he had wondering the city looking for a fine woman to carry his seed as his father always told him. He found one much to the joy of his old mother who passed soon after the wedding.
With both his parents gone and a new family starting to grow the young man slowly grew into a man. His farm grew in size and prosperity it looked like the Fates were being their kindest with Acacio and he began to believe this until the faithful day when the Shades attacked. He wasn't up on the Global news about the Shades until one of his customers fleeing from another city told him about it and how it seemed to be spreading over the whole of the Greek Empire. At first the Farmer didn't pay much mind to it he dismissed it as false Oracle babble, but as the weeks progressed he slowly came to realizing the truth. He'd seen other men leave their family to go and defend against the threat. Acacio was never one to place his family in danger and he saw this as a major threat to them so he gathered up his equipment and anything extra he could use to make the crisis easier on those particularly hit by it. He fell into the ranks of the Black-cloaked warriors by mistake he was simply traveling along when he heard of this special group he actually went to see if he could ask for some items he could sell or use to help others when he was yanked on board by some random man and forced to sit with a group of other cloaked people.
Weapon(s): Bow and arrows, quarterstaff and various daggers and knives.
Style: Slow and precise he tries not to make any movement that would use up extra energy and he makes sure all his blows hit a critical point.
Name: Desma Karin
Appearance: Desma is a queenly woman, lightly tanned skin, proud demeanor, beautiful and cool. Sadly none of this is taken into consideration when you're a Witch with power over the Elements. She's been forced to cut her sandy blonde hair short making her more unattractive to any foolish man with thoughts of wedlock. Along with having to keep her hair short she's made to wear a burlap bag as a dress and unrefined sandals like a common prisoner. Despite all the dehumanization she endures her green eyes remain calm and focused. Because of her extreme focus many think she's always plotting their downfall planning to use her powers to destroy their crops and homes.
What she's allowed to have she carries in a white silk bag that she keeps in the folds of her bag dress. In the bag she carries a few coins, her incense burner and some spices she uses in her meditation, a small pendant that represents Persephone the bride of Hades who she feels most represents her life so far, and some herbs she uses for on the spot patch-ups. Also in the bag she carries a small book with spells and enchantments that she uses when needed. Unbeknown to many she carries a small knife to fend off the people that attack her for being a Witch. Lastly she has a purple stone in a leather wristband with the same symbol as the pendent in her bag.
Personality: Desma's personality is that of a woman born and educated as a Princess but raised as a Pauper. She always keeps her head up and eyes forward. Despite all the insults and tribulations she's lived she's kept a positive mind-set and embraced her powers as a gift from the Gods she believes that they gave her these powers for a set reason. And she will not shun their judgment. Overall she's fair, kind, strong-willed, and proud.
History: Desma was born into a normal Gods-loving family so they didn't know what to do with a daughter born a Witch. They tried to suppress her powers but as her childhood progressed they grew more and more wild. The worst part was they spiked-up at random and in powerful bursts. She'd be sitting at the table playing with her dolls then suddenly they'd burst into flames startling the girl making her throw the toy and set the curtains on fire. Soon her parents were fed up and tried to "purify" her by sending her to the Temple of Hera in hope that the Priestesses could cure her, they never succeeded.
After many tries at many different Temples Desma's parents couldn't find a way to curb her powers which grew everyday. On the dawn of her 15 birthday she left her home so she wouldn't disgrace them anymore she chose the life of a Street Urchin but she never expected the cruelty other would show her just for being a Witch. From the outset she was attacked and stripped of all her possessions including her white robes. In place of her garbs she was thrown into a burlap sack stitched and patched up and smelling like it was taken off one of the dead Beggars that slink around Corinth. This was juts the beginning of her life as an Outcast.
From her 15th birthday to her 29th she was put through every cruelty one woman could take. She was beaten many times by both men and women. She lost count of all the times she was raped or forced to walk through the streets naked. Her hair was cut on the spot whenever someone thought it was too long and for many months she was bald it's only just started to grow back. The cruel citizens of Corinth took every chance to belittle and destroy her but despite all the obstacle Desma never stopped training her powers to be controlled and utilized when needed.
She took up meditation as a way to channel all her problems into an energy force for her powers if you will. Along with control of her powers the meditation allowed her to keep a calm head amongst the chaos of her life. She heard of the Shades attacking and destroying the land and saw it as a chance to get some respect for her powers and hopefully be allowed back into her family.
Weapon(s): Hard-wood staff with deer antlers mounted on top like a spear and her small dagger.
Magic: Power to control the Elements and use them as weapons or defenses.
Name: Garrison, Issac
Birthday: October 18th
Blood Type: * O+
Hair: Short crew cut, mud brown I keep it as short as possible don't need to look like a Hippie
Eyes: Round and black as Onyx
Skin: Deeply tan almost Hispanic looking with one long scar going over my left eye and stopping on my cheek.
Body Type: 5'7, 160lbs, well-built but more of a Boxer's muscle build then a Football player's.
Other: Tattoo of St. Andrew's Cross sprawling across my back.
Power over Earth is the best I got I can morph it into almost any shape or size. From swords to a spoon even a suit of armor.
I don't like it but I can use the carved flute my mom gave me to control people for a short time. Some kind Pied Piper Gene
Deep water I sink like a rock forgive the pun and I can't swim.
Hell, if I know the water keeps me pretty much in check.
We understand that many students are not yet fully aware of their powers and weaknesses. Please fill out our second page for additional information.
Student Name: Issac Garrison
Background: Issac was born and raised in Glasglow Scotland by me his Rugby playing father Arthur and Fencing step-mother Ezzy. His real mother and the person we think he got his powers from died in child-birth. He wasn't aware of this until his 10th birthday as you'd guess he didn't take it well he erupted in anger and sorrow and because of the nature of his powers he collapsed half of his home into the ground.
He only stopped after I put him in a Sleeper Hold. Ever since then Issac’s been learning to control his temper and finding out anything about his mother's powers and their origin. I've told him everything I think he could need to know but he's positive there's more.
Gifted Family: Aside from his mother who could control Earth we think he gained the Pied Piper power from one of his ancestors not sure who but it makes as much sense as anything else about the family is.
Personality and Habits: Issac is a very meticulous lad, everything must be perfect before he moves on I've more often then not found him straightening up his room instead of playing with his friends outside. I've actually throw him outside a few times and apparently something sunk in because he took up Rugby and fencing he proved to be a Sports Star winning awards and trophies left and right. His overall personality is determined, careful, a leader, and a loyal teammate.
Preferred Terrain: I'd say the mountains out back of our house but he spends a lot of time in the old Stone quarry training.
Dislikes: Anything where deep water is involved.
Name: Heller Rust
Position: Businessman if it's not reserved
Talents: Genius in business and management horrible with people.
Description: Handsome, well-built, always in a dressed bown suit, glasses, and never seen without his laptop.
Personality Traits/Quirks: Genius, determined, resourceful, but devious, cocky and a little self-centered.
Name: Vavara Wasten
Talents: Poetic, very fit, archer, knows nature.
Description: Avg, height and weight but very fit, has long black hair that's up in a ponytail most of the time, squirrel brown eyes
Personality Traits/Quirks: Loner but tries to be friendly, likes walking through Eden finding inspiration for her tales, practices with her bow everyday, often sleeps outside so she can hear the crickets chirp.
Looks~ Tall, dark skin and hair, dead charcoal eyes, (human) wears a long gray overcoat over, a dark blue vest and pants, (half) much taller with thick muscles, charcoal scales, two straight black horns coming off top of eyebrows, short but wide gray wings, eyes turn a lighter shade of gray.(dragon) nearly 25 ft tall with the same size muscles, covered in ashen scales with dull yellow spikes going over spine, knuckles, and forearms, eyes are steel gray.
Personality~ Quiet observer, hates pointless fighting, Tinker, self-reliant, and knowledgeable.
Weapons~ Only his claws, teeth and magic
Powers~ Breaths fire(like all Dragons) but is also able to blow a smokescreen, knows much about his Specie's magic and practices daily he also keeps up on non-Drago magic but mostly stick the Dragon Magic.
Other~ If I lost you somewhere he's a Smoke Dragon.
NAME: Melchisedek Arsantic
CLASS: Abyss Fighter (personal guard to the King)
ALLIANCE: Fearstalker Kingdom
STARTING POSITION: Edge of Stalker land known as the Dark wall
APPEARANCE:(( Sorry I've tried finding a picture before with little success.))
6'5, 189lbs, Reptilian, walking upright, well-sized limbs and spikes all over.
Dressed in heavy purple cloak, silver chest armor, spiked arm and shine guards, green pants.
PERSONALITY: Deathly loyal to King, but will listen to others if he judges it necessary, knows the laws of the Stalkers and nature by heart, but has a human view on right and wrong, not one for unneeded arguments and fighting, and has been known to stop it if they begin to annoy him.
EQUIPMENT: Whatever he can grab and his fangs and claws.
POWERS / SKILLS: Fearstalker abilities: enhanced senses, mind reading and manipulation, invisibility, amazing strength, stealth, night vision, master of both armed and unarmed combat, uses dark magic, and is skilled in psychology and fear. Weaknesses: Direct sunlight, he'll turn into dust.
BACKGROUND : Melchisedek was raised to be a simple Fearstalker warrior but attained the honor of being selected to serve as a member of the King's personal guard. With this position came the respect second only to the Wraith(Fearstalker army commander) and the Shadow(second in command of the army.) His King promoted him to the head of these elite guards and sent him on a mission to discover the secret to Immortality. So it could be used to preserve the Stalker's way of life in a land where they were losing the power feed off the other races' fears and dreams. Due to the Masses believing that the boogyman isn't real.
Abilities: Snow(and it's other forms) and wind
Personality: Instinctive, territorial, tough, strong, loner.
Description: Stocky and dark of skin, small eyes but a large mouth. Brown hair dressed in wolverine skins.
Animal description: Wolverine
Bio/background/history: Dominion just underwent the rite of passage for his tribe called, "The Great One's skin" When every Warrior reaches 17 years of age he's thrust into the ritual if he chooses. While the boy can choose to be a normal human he's given this choice as well. He's thrust out into the wilderness to find their Totem Spirit and take on a new name.
The boy must stay in the wild and learn to live as an animal once the Great One deems them worthy they're allowed to return to their tribe as a human but with the animal still alive inside. For Dominion it was the wolverine, the Great One's personal warrior. Strong, fierce, and fearless, Dom has been on this journey for a year and he's already proven himself a worthy wolverine.
Extra: He wasn't the only one in his family to chose this path
Abilities: Overall increased physical abilities, and energy.
Personality: Considerate, loving, protective, intuitive, quick.
Description: Tall, and slender but has extremely strong limbs and a supple, flexible body. tawny colored hair almond shaped eyes and dressed in cougar skins.
Animal Description: Cougar
Bio/background/history: Like her brother Guardian chose the opportunity girls at her age get to be animals. The premise is the same for both genders, go into the wild find their Totem and learn to live the animal's life, She found the Great One's Guardian, the Cougar, wise, powerful and compassionate. She started the same time as her brother and has been the best Cougar she can be, she's already found a home range and is looking for mate.
Extra: She's kept tabs on her brother and knows where he is at most times.
Character Name: Jakob Grimm
Country of Origin: Germany
Personality: Smart, hard-working, imaginative, and reclusive.
Ability: Skilled in Fencing, marksmanship, and power to command some weaker Fables to do his bidding.
Weapon of Choice: A rapier.
Description: As tall and fit as his brother but not nearly as sculpted, his skin is a shade lighter then Wilhelm's from being inside more, green hair, purple eyes.
Biography: Jakob along with his brother Wilhelm created detailed documents on Fairy tales and their dark lands. In their works they somehow got pulled into their work and wound up living in the very world they documented from word of mouth and research. In all the time they lived in this place they grew younger and stronger. And they found themselves possessing certain powers his was control over weak Fables. Upon their escape back to the human world the Lady had already taken over and the other Fables took control of the world. Disgusted by this the Brothers formed the Ever After resistance to combat these creatures and return the world to the way they knew it.
Character Name: Wilhelm Grimm
Race: Neo Fable
Country of Origin: Germany
Personality: Outgoing, quick-witted, sarcastic, fair-tempered, antsy, lady's man.
Ability: Skilled in hand-to-hand combat, marksmanship, and power to kill Fables with power infused bullets.
Weapon of Choice: Sniper rifle with various silver, salt, and normal rounds.
Description: Tall but skinny a runner's build fit but not jacked. Purple hair, light skin, and green eyes.
Biography: Wilhelm along with his brother Jakob documented all they heard about Fairy tales and the Fairylands and published their findings in a book. But due to the lack of people taking their work seriously they were doomed to the realm of simple story-tellers. He was pulled into the Fairy world with his brother by some evil curse. And like his brother he grew younger and stronger with their stay in this realm of Shadows and Dreams. He eventually convinced his brother to explore this realm and expand their knowledge. Jakob readily agreed and through the course of their travels they were yanked back into the human world and found it to be full of evil and darkness. Wilhelm wanted to go right for the Lady and kill her but his wise brother stopped him and convinced him to assist him in the creation of a formal resistance group to fight her. With some reluctance he agreed and they started they Ever After group.
Character~ The Red Queen
Former Name~ Moria Lord
Weapon of Choice~ A lance of white fire.
Appearance~ Dark beauty with deeply tanned skin, long black hair, and bright red eyes. Dressed in a smoke gray halter top, tight black pants with purple flames around the cuffs, and red sneakers.
Personality~ (Former) Shy, naive, smart, kind, funny, outgoing. (Present) Seductive, quick witted, manipulative, short tempered, Dark sense of humor, violent, moody, strong-willed.
Interesting Facts~ Not the least bit afraid of water despite her powers.
Biography~ Moria was a Bomb Technician for the Army she believed the whole Syndrome thing to be a load of bull but when she was attacked one night on Base in the course of the fight she trapped the creatures in the Dfac and set it on fire. Once the morning arrived the MPs took her away and the Psychologists judged her to be a Delusional Pyro. After a few weeks she was given a Medical Discharge and sent home. She worked odd jobs trying hard to stay herself but after another attack that gave her three broken ribs and a mild concussion the Queen pushed the once quiet woman into the dark recesses of her mind and took over. The Queen, unsatisfied with Moria's present life used her powers and wit to move up the Social Ladder and now lives like a real Queen in a house she "acquired" from an old man who died in a mysterious grilling accident. Since then she'd been living the life and keeping Moria's gradually strengthening spirit locked away.
Name: Barthemaus Vallain
Side: Light (Emperor of Blades)
Dream: Swords of Shining Light: Summons up swords of piercing light that he can control with his mind.
Minus the wings and holy light.
History: Barthemaus has ruled the world of man for untold Generations. The Emperor bares the scars of his battle with the Dark Lords with pride. His people see him as the great ruler who'll die for his people and he's not going to disappoint them. He meets with his General and Head Mage often to plan out every scenario and variable that might arise in the upcoming battles. They know these plan are merely blueprints but better to have a plan then not.
Name: Xandra Merning
Race: Puppet Master
Dream: Infinity's Army: She summons up animated puppets to swarm and destroy anything she bids.
History: Xandra is one of the premier Puppet Masters in the Empire. Her Infinity's Army is famous among her kind it represents one of the highest levels of Puppet control a Master can attain. Once the Emperor heard of her abilities he sought her out to join his forces she readily agreed having lost family to those monsters. In preparedness for the battle she's taken it upon herself to train the next generation of Mages in the Art of Puppet Magic. While this power is rarely shared outside the Masters she believe it's power will be needed in the future and she wants to make sure her home has every advantage against the forces of Evil.
Side: Dark(The Watcher)
History: The Watcher remains above the squall of battle waiting for his Lord's word to unleash his forces upon the weak and just. Forever at the Lord's side guarding and Watching keeping hand on axe and eyes on the horizon. Feared among the Dark Forces for his ferocity and merciless views on life and death.
12-02-2011, 04:47 AM
Name: Dariana Reckin
Homeland: Moscow, Russia
Appearance: Small in size and stature, she has the cute girl next door look about her with blackish brown hair and blue eyes.
Uniform: Her normal yellow hooded robes along with a white holster that holds her torch, Colt, extra ammo, and she wears dull yellow pants and boots.
Anti-Akuma Weapon: (None) Standard torch along with a yellow Colt 45.
Personality: She is nice but kind of a loner, to her friends she is the most caring and easy-going person you'll ever meet. But to strangers she's distant and cold. Despite her ways she never rests until she completes a mission.
History: Born to a farmer in Moscow she lived a normal life until her father and brother were drafted to serve in the Czar's army. They were both killed in a skirmish. Dariana and her mother were forced to ask for money to stay alive. One day her mother didn't pay back a particular Shark and was raped and murdered for punishment. Dariana would've been next but she ran from her house into a Russian blizzard. She wondered around the maelstrom for hours. Until finally she found herself in a cave.
Staggering in she collapsed onto the cold stone. She awoke hours later, the storm was still screaming but she was greeted not by darkness but by a merrily dancing fire. Sitting up she found she was in her underwear covered by an animal hide blanket. Shuddering she looks across to a beautiful woman dressed in a heavy yellow outfit. With a smile the woman points to Dari's cloths drying beside the fire. Dari tried to stand but yelped and fell back onto the rough sleeping mat. She looks at her ankle and sees that it's splinted. The woman smiles and introduces herself as Velana. She then told the girl about the Black Order and her mission. Without a place to live and no known family left Dari joined the woman and is now in the Black Order doing what her adopted sister does. Finding Innocence and bringing in the Exorcists to handle it.
Other: Dari is fluent in many lingos. As needed for her Rank
Name: Garvey Castor Macleod
Country of Origin: Scotland
Race: Highland Scot
Weight: 250 lbs
Appearance: Long wild brown hair, fierce green eyes, lightly tanned skin, dressed in standard brown, green, and red kilt with belt-sash, white shirt, and brown strapped boots.
Personality: Wild, violent, righteous in his views of right and wrong, secretive, smart, protective of things and allies.
Weapons of Choice: Highland Claymore, dirk, sgian dubh, and targe
Fighting Styles: Blind fisticuffs, Judo, Kickboxing, Pankration, Bladed weapon and shield fighting and some team fighting with his pet Wild Cat Bane
Skills: Speaks fluent Gaelic, knows how to heal(but rarely does) is skilled in Land Nav and survival being trained by his father and mother, and can play bagpipes
Interesting Facts: He has a pet Wild cat called Bane that prowls around campus and comes whenever he calls. Is well liked by the younger kids for some reason. Loves fighting with cocky people and bullies. Was first questioned about the murder. Uses his middle name after his parents said his first name holds special magic that's keep him safe if he meets with some great opposition all it needs is to be said and it will activate and he doesn't want to waste the power.
Connection to the Victim: Rival out of all the fights' Remus Academy has seen these two are among the most violent usually wound putting each other in the Infirmary for a few weeks.
Background: Raised by Survivalists mother and father in the Scottish Highlands. Trained from age 3 in their ways of fighting and surviving the oncoming apocalypse when the world goes back to the Medieval times when the sword and might ruled. He knew they were a little out of it both being children of the old Tribal ways and the Druid religion. But also being raised as a Druid he believe his parents and lives the way he was taught.
Joined the Academy once his parents heard about from others in their little "Tribe" and after a few years of trying they got him accepted. And he packed and left with his parent's word ringing in his years in the old Gaelic tongue.
"Keep your blade ready and your mind sharp young lad." He has kept their words alive even getting a tattoo of them on his right forearm so he won't forget. Right away he bumped heads with Morris. It's whispered as a legend in the school but mostly used to scare first years like the boogeyman stories. It was a disagreement over a locker Castor had it assigned to him but Morris already moved into it so he could be closer to some girls.
Naturally the Scot didn't like this so he threw everything out of it knowing the combo and moved his stuff in Morris arrived just in time to see his stuff scattered on the floor. Being a man of action he swung slamming the Scot's head in his locker. Roaring with rage Castor retaliated with a decimating haymaker. The rest is legend they're fight raged for a good few minutes before a troop of Advanced combat teachers broke them up. They were paired off as roommates as well the other boys still playing the battle over in their head warned Headmaster Fisher who promptly put them in separate wings of the Boy's Dorm. They sparred off many times and eventually had to be placed in totally different classes as to best avoid another battle.
Description: Normal Caucasian girl with mouse colored brown hair, and deep brown eyes. Dressed in a black habit-style robe cut short with the sleeves ripped off.
Weapon: Double scythe(blade on each end)
Powers: Shadow step(turns invisible) Lunar shot(fires white beams from her hands.)
Bio: Moonlight has been trapped in Lord Furan's castle for two years. She tried to block out he whole situation but it always came crashing back whenever she felt the cold stones beneath her shoes of saw her breath steam in the frigid building. She often reverted back to what Darkmoon and her lives were like before this it wasn't much but it kept her spirits up that and the fact that her sister is always with her.
Name: Duskeye Keoke
Tall Native American man with long raven colored hair going down his back, deep rust colored skin and black eyes. Dressed in bone armor.
Weapon: Large Black Tomahawk
Powers: The Great One's Wrath: Summons a spirit to attack and fight with him.
The Great One's Blessing: Heals severe wounds.
Bio: Duskeye was the Shaman and Chief of his Iroquois Tribe in the fabled land talked about among Sailors. A land of wild beauty and savage natives that'd scalp any lost soul as soon as help him. Duskeye was disgusted by this wide belief in all of his people. Only a few of the more savage tribes down in the swamps treated Sailors badly most were pleasant or just didn't care about them to pay much mind. For many years Duskeye has been undergoing an arduous ritual to join with his Guardian Spirit and lead his thinning people to prosperity and good hunting. This ritual consisted of him going off among Nature and encounter three visions.
One was of innocence a small child appeared asking him to help him steal some food from a nearby tribe. The noble Chief easily talked the boy out of it. His second vision was of Inner Strength, for many days he'd been ill with a new illness that sapped all his bodily strength and on the fifth day he couldn't move he was restricted to sitting at the base of a large Oak. He'd began his daily prayer when a snapping of twigs alerted him to danger. Looking he sees a massive bear lumbering down on him he could see the monsters hunger burning like coals in it's eyes. But unable to move the man simply sat there with his eyes forward and his body straight. He felt no fear only the weakness in his muscles. The beast walked around him in a circle letting out mighty roars every so often. Duskeye paid no mind to the monster at all through the whole time it was around not even when the creature came right up in front of him glaring directly into his soul it seemed. The bear was there for almost an hour until it growled lumbering off to find a better meal. Taking a breath the Chief returns to his prayer. His third and final vision was of Compassion his hunting and foraging had been very dismal. No animals came within shot even when he tracked them down and nothing edible grew in the whole land it seemed to the man. He was starving by the time he reached the base of the sacred Serpent's spine mountains. He collapsed among a thicket of ferns when he heard the pained whimpering of an animal. Hoping for a meal he scrambled to the sound only to find a wolf in a ravine with it's leg mangled useless for walking.
Climbing down to the animal he walks to it but stops at it's fierce growling. Kneeling slowly beside it he checks it's leg. It was filled with dirt and the smell gave away that it was infected. He knew that the poor animal hadn't much time left and he could see that it was in great pain. Taking his tomahawk he lops off the beast's head ending it's misery. He sighed cleaning the blood from his weapon. As he stepped from the ravine a great light made him forget his hunger and in fact any other pain he had. From the light a great creature stepped out. Half man half wolf dressed in white skins and eagle feathers. The man spoke without moving his lips.
"You are a great leader Duskeye and a compassionate man which is why I'm going to reward you with the gift of the wolf." Raising his clawed hand the Wolf-man scratches Duskeye's shoulder. Feeling no pain the Indian bows his head in thanks. Then just like that the man vanished leaving the Chief alone with the new feeling of power and knowledge. After a few nights the Wolf-man gave him another vision one of a far off land he didn't know why but something told him he needs to be there. So after bartering with some visiting Sailors he bid his Tribe good bye and went on this quest for the Great One's warrior, Wolf.
Name: Xander Wolfgrain
Section: Eclipse Head guard to Alpha
Weapons of Choice: Titanium war hammer, claws and fangs.
Description: Built like a true warrior, not overly muscular but could pass off as a statue if he so wished. Little over avg. height, weighing 280 lbs, dressed in long coat of his Office and titanium armor.
Personality: Quiet, observant and constantly on watch for enemies. Rarely talks and then only to some. Always at Sekai's side, some would call him psychotically paranoid and has no qualm with killing those that break the rules.
Biography: Being a member of a long running Were family he got what has been called the Wolfgrain Eye. From his great ancestor Haser Wolfgrain who earned the name of Cagdon the Savage. Ever since that wolf every generation of Wolfgrains has the Savage gene. No control over anger when sufficiently aroused. The only remedy for this is usually complete solitude from all others. But he decided to try and find a new way around this so he joined The Blood before Water clan in hopes of getting some respect back to the family as well as fix the rage.
Full Name: Helios Solomon
Alias (for operations): The Ghost
File Photo (as many as needed):
Psychological Profile: Completely mute aside effect from the Super Soldier program but communicates with gestures and telepathy. Has heightened senses and borders on unfeeling. The most horrible thing or the most wonderful can be happening to or before him and he'll just continue the ever watching stare he has he does have some feeling but mostly just an eerie shaking for laughter and knuckle cracking for anything else. Some of the others think he can see into the soul and attack it, slowly killing it and the body it's in. He can't but he can read minds plus the psychological warfare training is a great always helps.
Short history (tell us a little about yourself): Helios was raised in Egypt by his Grandparents he was a very talkative and energetic child always doing something or talking about doing something. He signed up for the Super Solider in hopes of getting some decent cash for his grandparents but like most other young men that signed up for the program it backfired horribly. He was blasted by intense Lunar rays and hooked up to endless computers that zapped every fighting style into his head. It gave him the strength, speed, agility and longevity he was promised but it also killed his voice box and emotions. Once he emerged he was all white and immediately turned on the Scientists killing most but he had to flee as more experiments arrived. Wondering the world he joined the Foreign Legion and moved to the rank of Major and began working as a Mercenary on the side. The Legion didn't like this so he was discharged. Simply shrugging it off he left and soon he received a letter and joined the Battalion. Now he's the first chosen for many assignations taking the jobs with a slight salute he kills and gets back so he can watch his shows.
Name: Deus Ex Lupus(God in the wolf)
Physical description: Avg. height, muscular build, steady red eyes, black jeans, boots and a white shirt, and has a heavy black duster coat on most times.
Abilities/powers: Super strength, speed, stamina, night vision, super senses, and can change form from man, wolf and Lycan easily b]
Job:[/b] Head of the local Were clan looking to gain some allies against the Hunters.
Biography: He's been head of his clan since his father died leaving him with the whole deal. He's run it well but lately Hunters and other evil creatures are hunting them so he's come to ask for some help. Despite his honor beating him senseless over it. But he'll sacrifice himself body and soul to save his clan.
Name: Rookery West
Appearance: Built like an ox, massive build with a 6'9 height he was brown hair in a crew cut, his eyes are a light brown that looks kinda like clay. He wears a heavy black steel armor that can withstand a swung war hammer and he can move relatively well being so large.
Personality: Despite his looks Rookery is a simple and easy-going guy, he's had to go through life trying not to hurt or break anyone. He was harassed and called dumb but that's far from the truth he just chooses not to cause or engage in unneeded trouble except when he's drinking then he gets in trouble.
Profession: Dragon Knight
Weapons: Broadsword and shield
Biography: Born to a Smith and a Seamstress Rook was trained as a child in both Smithing and oddly Seamstry. His parents wished for their boy to be as well rounded as he could. They even managed to get a Sage to teach him in exchange for room and board in their house. He was a quick learner, until one day he was out with some friends and got in a fight winding up killing both of the other men. Fearing one of the Sheriffs coming after him or his family he fled becoming a kind of Mercenary. Until one day when he was 19 he was asked to join the Knights. Knowing the honor and respect they and their family's get he signed right up. When not on duty or training you can find him drinking in a Tavern somewhere
Type of creature: Dream-wraith
Powers: Power over dreams, nightmares and other mind powers
Abilities: Stealth, magical knowledge, and wisdom
Bio: Coming from the Dream Mages "Sandmen" his people do most of the leg work when it comes to dispensing Dreams and Nightmares. Zazar was released by his old and dying Master which is not a normally safe thing. When a creatures that can drive someone mad with dreams is free who knows what can happen. But Zazar was blessed with a pleasant nature he usually hates giving nightmares to sleepers, but sometimes it's needed to keep the balance.
How you came to work for the Mistress in Black. He was in need of feeding (just mental images in a sleepers head) So he began finding someone asleep and he stumbled upon the Mistress when he was going through her house for food. Instead of killing him she let him live if he worked for her giving plans in dream form and nightmares to those she doesn't like. He holds back with the nightmares mostly but sometimes food and self-preservation is more important.
Character Name: Xavious Hasher
Character Age: 32
Character Race: Werewolf
Character Role: Chief of police, Xavious has sworn to do all in his power to bring down both Carlo and the filthy vampires. He never yields when he sees anything against the law going on.
Only dressed in a brown trench coat, black pants and a white shirt with his double shoulder rig.
Character’s Basic Information/Background: Xavious was born into this life as a Were. His parents were rouge cast out by their clan because they saved a Vampire on the run from his Convent. At the time Xavious was about 6 so he was aware of how Vampires really were until one night when he came home from school to find his home ransacked and both his parent dead. He smelt Vampire heavy on the air but their guest was no where to be seen. At this time he was 12 and he knew all he needed to about Vampires. he became a Street Urchain running through the city doing what he can to survive. At 16 he broke into the house of the old Police Chief and got caught but instead of taking the boy in the old man made a deal that if he became a cadet in the police academy he wouldn't book him. Not being the fool Xavious took the deal and soon found himself on the right side of the law and working up the ranks. At this time he was 21 and had all the tools he needed to finally destroy the monster that killed his family.
Character’s Personality: Smart, hard-working, imaginative, and reclusive. Holds honor and justice in the highest regard.
Name: Ivan Marx
Nickname: (And much preferred over his real name) Duke
Appearance: Slightly below average height, stocky but muscular build, tanned skin from working outside most of his life, dark eyes and red streaked brown hair. He has many scars on his body from his Torture but only a small one above his eye on his head.
Powers: Mental Shield (can block out most kinds of mental invasion or attack) And body morph can change any part of his body into a simple weapon. i.e. sword or hammer)
History: Duke was born to a Russian patriot named Victor Marx. The present Russian gov't isn't as happy as the rest of the world sees it. Communism is a deep underlying threat. Victor, ancestor of Karl Marx's brother wants to keep communism in check and hopefully destroy it. Ivan took up his father's cause when he died on the boy's 18th birthday. He'd made some headway when one of the corrupt Senator’s followers kidnapped and tortured him for information. He on the edge of his wit when he discovered his powers. First a Psychic was brought in to try and invade Ivan's mind. He thought the man was just a fraud but a few minutes into the interrogation the Psychic screamed and fell off his chair clutching his head. This brought the guards and they tried attacking Ivan but he tried to fight them hoping the chaos of the Psychic might let him escape. He swung his fist and his armed changed into a long silver spike that killed the guards. Scared as hell he ran, and soon he found himself back on the side of the Commie busters. He's know in America trying to get support for his cause.
CHARACTER: Fa Zu
DESCRIPTION: A Shaolin monk with a shaved head light fit body and orange robes.
BIO : Zu was left on the steps of a small monastery at the far western corner of the world. The monks that took him in were weak benders but strong when is came to Martial Arts. But in one of the dustiest corners of the library they found an old scroll on general bending written by one of the Avatars. They gave it to Zu as more of an aid in teaching him to read but soon they found the boy had a skill in Firebending. It started small with simply heating soup or lighting a fire but then it got bigger and soon he was the closest thing to a Skilled Firebender short of an actual Fire Nation Soldier the Monasteries seen in centuries. His wondering eventually brought him too the Earth Kingdom and the Hei An.
PERSONALITY: Quiet, intelligent, unstoppably calm, conducts himself with the skill of a Warrior and the disposition of his Saintly Brothers. Never misses a meditation for fear of the fire getting out of control.
BENDER? Yes ELEMENT: Fire
WEAPONS: Double Hook swords he can use his power to make the blades red hot and far better cutting weapons.
OTHER: He has training in being a Scribe and Herbalist.
Species: Fearstalker: Species abilities: enhanced senses, mind reading and manipulation, invisibility, amazing strength, stealth, night vision and agility
Appearance:6'5, 300lbs, Reptilian, walking upright, well-sized limbs and spikes all over. Dressed in heavy black cloak, silver chest armor, spiked arm and shine guards, green pants.
Personality: Dark and brooding, trusts no one who doesn't smell right. But knows better then to blow off someone off who's trying to help.
Memories: She's sworn to protect the Fearstalker King.
Skills: Master of both armed and unarmed combat, uses dark magic, and is skilled in psychology and fear.
Name: King Azzarox
Species: Fearstalker: Species abilities: enhanced senses, mind reading and manipulation, invisibility, amazing strength, stealth, night vision and agility
Appearance: 7'5, 490lbs, Reptilian, walking upright, well-sized limbs and spikes all over. Dressed in all black with mystically powered armor and an Ebony coated horn with deep purple stone embedded in it.
Personality: Vicious and smart, Knows how to get what he wants and is not afraid to torture or kill for it.
Memories: Saving himself from losing his power.
Skills: Master of both armed and unarmed combat, master of dark magic, and is a master in psychology and fear.
My name is Marcus Radd but they just call me Spur
And I am... Gun for hire or a Merc you want someone killed I'm your man.
What's your deepest fear? Dying in my bed or on the Can.
What just happened to you? Not a damn thing, been in a rut workwise. I got so good at my job I'm only called in on big jobs. I miss the days when I was called in to kill more Drug Dealers then Dictators.
What's on the surface?
Only with a Velcro tan belt with some knives on it. and a black t shirt I wear paranoia around me like a coat don't come up behind me or you'll be able to lick your elbow when I break your arm. Never one to be surprised I watch everything and everyone around me. If you've ever seen a spooked panther yeah just add a few knives and take away the fur and you got me.
What lies beneath?
I'm missing my appendix if that's what you mean. Got it taken out after a bullet nicked it. But since these whole thing seems to be some teen drama show I guess you mean personality I'm a simple guy don't mess with me and you'll live to see another sunrise. I hate cocky people but I believe they'll get their comeuppance or they'll cross me and I'll be their comeuppance. All and all don't bug me.
What's your path?
Live until I either die or retire somewhere safe maybe in the mountains where I can raise a family and maybe start my own Merc company.
Life as Merc, enough said about scars, but once again following the dramatic. Decent family just wanted to get out into the world I signed up for anything that got me out of the town and even the country sometimes. I have a skill for languages I found out, so far I speak Spanish, Russian, Mandarin, French, and some Italian. Joined Black Water when I was about 25 left them at 34 and started doing my own killing for money been doing it every since.
12-02-2011, 04:52 AM
Rank/Position: Gunnery Officer
Personality: Loud and rambunctious he walks with confidence and power. He has the utmost respect for whatever Captain he's under as long as they respect him. Hard drinker and a hard fighter and he's positively fearless, Carries a code of honor on his chest where his father tattooed it when he was a lad.
Weapons/Personal Effects: A pair of long cutlasses, a pair of pistols, and a sling.
Skills: Well-learned and versed in armed and unarmed combat. Years aboard ships and among strange ports has taught him many things about self-defense. Is very accurate in both his pistols and his sling winning many a bet because of these skills. Knows how to navigate the sea and stars, trained by the Navy in the use of the long guns. He's also agile enough to climb almost anywhere on a ship.
History: Amra was born and raised on ships, his family were traveling pioneers. Always looking for some plot of land to call their own with very little success. Eventually they had to settle in one spot with his father's health failing. So dropping anchor in the first port they liked they settled down and became relatively landlubby. But soon Amra came of age and decided to sea, his first mistress was calling him long enough so gathering up his father's old weapons he left for the sea.
Area of Attendance: Short temper and starts fights but a good student.
Personality: Quiet but far from shy or weak, knows his place and knows where he stands with others. Don't sneak up on him or you risk getting a broke neck.
Clique: Outsider doesn't belong to a group and doesn't want to.
Other: Check him for weapons everyday before class.
Origin: Port Harrowing
Sub-Race: Fearstalker,These are Raspscallian born with molted black/gray scales and a propensity toward Destruction and Conjuration. They are given at birth to the Black Hand because you'll find no better assassin than a Fearstalker. They have a natural born power of invisibility and stealth and their claws are slightly longer then their cousins better for killing with their bare hands.
Combat Style: Ranged spells, bows and daggers
Magic type: Destruction: Absorb spells and elemental.
Conjuration: summon spirits to help on a mission
Voice powers: Russ: Speed across great distances with a single dash.
Soam Nigh: Slow time while in combat
Weapons: Shadow Steel daggers, they are about seven inches long and pure black. They were made and enchanted by an Elder Stalker called only by The Wraith. They absorb lifeforce from the target making a very quick kill. He also carries another enchanted weapon made by The Wraith, a short hunting bow named Shade that while it sacrifices range makes up for it in stopping power especially when paired up with the poisoned tipped arrows and a magic power sapper enchantment.
Armour: Light armor that utilizes light mail and leather to minimize the noise he'd make when he would move. He has no need for gauntlets or boots and his scales themselves offer handy armor.
Bio: Like any true assassin from birth he is quiet and distant rarely will a warm word escape his lips. But he's not a sadist he only kills the target and minimizes any collateral damage he can. The only manner of softness would be toward his fellow Rasps.
History: Raised from the egg in The Black Hand his life has been nonstop training and missions with some down times between sessions which he used to develop idle tricks like juggling and slight of hand to use as covers when on a mission. Along with learning normal assassin skills his Fearstalker propensity toward Destruction and Conjuration magic was nurtured in the hands of powerful Mages that worked many years to make him a deadly user of the darker arts.
Appearance: Tall and stocky with molted black/gray scales and glowing red eyes, due to the rituals of the Rasps when he came of age he was decked out in full body tattoos showing his dedication to one purpose and in his case being a Fearstalker Assassin. They're long red lines symbolizing blood going down his body and both arms and legs with two series of blue dots on each side of the lines to show his skill in two schools of magic. The lines and dots continue until they form spirals on his chest and back.
Do you favor one of the 8's?:Not really but he likes Deus's ideals and powers.
Weapons/Magic Powers: Large spiked club, Swamp Iron shield, and Swamp Iron armor. Weak earth magic that allows him to know the earth and what is going on on it within 20 miles. Talks to snakes.
Personality: Stalwart but rough in his interactions with others. You'll find no one more loyal or more vicious in battle.
Bio: Born during a human raid on the Swamp his tribe fought like demons to defend their homes. And were instrumental in the repelling of the raid, he was raised and trained with this honor and pride in his people. And once he reached an Elder's age of 200 he founded the Warrior Groups known as Battleguards. Then trained them in how to defend and protect their homeland from all invaders. Because of his Earth Ear powers that let him hear and feel whatever is in or on the land within 20 miles of himself he's developed a sixth sense for danger and his life as a raider has given him highly honed tracking skills. His ability to talk with snakes has given him a large and efficient network of spies that can see almost anything he can't.
Name: Jericho MacTavish
http://i1102.photobucket.com/albums/g447/Bubbles201157/The Secret Life of An American Teenager/2ndrickyy.jpg
Personal information: Sadistic Survivor describes Jeri the best, in Scotland he was known to vanish for days into the mountains with only a backpack full of supplies and return alive and well and also often carrying a new skin from some animal. His parents were proud of their son but also worried there was something wrong with his head. They had relatives in the States and after Jeri barley dodged getting thrown in jail for poaching they sent him to them in hopes America and all it's urban areas would calm the lad down. But they were wrong Jeri took to the new wilderness like wild fire. Exploring the streets at all hours and finding himself in heaps upon heaps of trouble. He snagged the nickname Concrete Ninja for his skill of getting into places in very sudden ways and vanishing just as quickly.
Character Name: Alistair Thomson of the Clan MacTavish of the Clan Cambell((According to mi da))
Appearance: Short brown hair with a braid going down a side, about 5'8, 160 lbs. Dressed in a loose white shirt, the kilt and brown rabbit fur boots.
Clan History(if applicable):The MacTavish clan was a forerunner in the wars for freedom, all it’s branches grouped together and fought alongside Sir William. And they still keep their allies together through this time. They still feud with the MacGregors but set up a tense alliance for the sake of the war.
Clan motto: Ne' Obliviscaris "Do Not Forget"
Personal History: Alistair is the Nephew of the Clan Chief Andrew Douglas. His sister Ann married a drifter named George Thomson. Who proved himself worthy by saving Andrew from a MacGregor ambush. And the clan allowed him to marry Ann and so the Thomson clan was born and Alistair with his two brothers joined the Cambells in the fight for freedom.
Weapons: Lochaber axe, Scottish Dirk, Sgian Dubh(skee'n'do)
Class: Champion (Assassin)
Equipment: Diamond tipped steel claws over her own claws, a black whip she keeps around her waist, a black pouched belt that she keeps her various killing tools in.
Skills: Basic and Advanced Assassin skills, with expert training in Disguises, Lock picking, and poisoning.
Powers/spells/abilities: Black Magic, Invisibility and the natural abilities that come with being a cat.
Black Magic: She learned black magic from her parents which is what made the Black Cat line one of the most feared families.
Necromancy: She can wake up and control the dead.
Mind powers: She can control the minds of weak to moderately strong, she can read anyone's mind if she concentrates enough. She can even do some Psy attacks if she focuses.
Puppet Mastery: She can control Non-living things and animals.
Glamours: She can create Illusions that can be uses as distractions.
Energy Leech: She can drain the energy of a target.
Short bio: Tella was born in a small village within Levitus to her Beast-People parents and skilled Assassins. From a young age Tella was trained to be the next Black Cat killer as her parents were called. When she was about 16 they sent her to the Malta to train with the city Assassins and learned how to kill Mages since they themselves could never manage it. She learned under many of the Veterans and eventually grasped how to do in a Mage. She's never had to use it but she knows how and she's not telling.
Name: Maria Phanta
Newtype Power: Power and ability mimicry, just think Rouge but Maria can store them away for later and they don't deteriorate. Other ability is limited telportation, she at the point can only teleports to places she's been to and within a 2 mile radius of her present location.
Appearance: Lithe, tanned body, with platinum blond hair normally wears a plaid skirt and blouse but when she's working she wears black jeans and jacket over a dark blue shirt with Kevlar padding.
Personality: She's crafty and sly, she's knows how to read people and work off of them. She's overall devious but knows how to be genuinely nice when she comes across someone she trusts.
Bio:Relatively normal upbringing in the N-Zone with her normally powerfully Newtype parents. And it drove her insane, there was no challenge no fun in the little gated community. She walk down the street and fully nail someone in the face and nothing would happen she got a talking to and maybe a fine but that was boring. She wanted to get out into the world and kill some Newtype haters or something. So when she heard about the chance to work as a spy for the URN she jumped on the chance and needless to say her parents were only partially sad to see her go.
Special Notes: She loves scamming folks with tricks.
Personality: Tough and rugged, he doesn't stand for bullies and has no problem smacking one around if he sees them in action, but being the Captain of the Wrestling team he just needs to glare to get his message across.
Description: Large and imposing with black hair and brown eyes, dresses in jeans and a t-shirt most of the time.
Powers: Power over earth and has super strength, speed, razor like claws, and extremely tough skin.
Full Name: Dante Pathagores
Time Spent In ‘Purgatory’: 7 years
Build: muscular but not ripped
Lifestyle on ‘Purgatory’: Dante is a Smith through and through his life is work until the iron bleeds then spend some time drinking in the night air over a jug of ale before returning home to an empty house since his partner died last winter of a fever. But with such a steady cycle of work he rarely has time to think on her it's only when he does that he develops an incessant urge to wash his hands over and over again.
Name: Andy Smyth
Personal information: A foreign exchange student from England he's used to the prim and proper ways of the U.K. So needless to say an American high school is quite a culture shock. The clothes, the language, the lewd genital references. He's quite shy around it all but slowly he's catching them with the help of his friends of course.
Name: Marga Morao
Magic: Metal manipulation and healing.
Personality: Wild and rowdy she's always out and doing something and she doesn't really care for the Vezier as slaves she doesn't even like them she tries to keep as much distance between them as possible. She loves adventure and always up for a good scrap.
History: Born and raised in Levis she's only heard about her homeland in the stories the old timers told. She's longed to see it but has never gotten the chance so as soon as she was old enough she struck out on her own and began a life of adventure exploring Levis from east to west, north to south. She developed her dislike for the Vezier in her travels she hated the way the bowed and scrapped to the Kera like beaten cowards. She could never understand why a race could be so subservient without a fight. She pegs any Vezier she sees as a spineless worm and not worth a moment of her precious time.
Name: Ace O. Spades
Personality: Strong and silent type, keeps his ideas to himself even if someone asks for them. He does his job and does it well he doesn't rest until it's solved. Tough as nails to boot.
History: Ace was born and bred in Vegas his family is an old family from the early days of Sin city. In that time the Spades have done most every job under the sun even mayor for a short time but being the Jacks of all trades they had a knack for Law and Order. Ace's blood runs blue and gold and he sleeps with a gun under his pillow every night. He was given this case because the Chief knew he'd handle it and not let the victim's "past" influence his decision.
Job: Detective in charge of the case.
Name: The Protector
Race: Reincarnated spirit taken from paradise.
the spirit regains it's body while in the armor
( i.e. if a pro wrestler's spirit gets put into the armor, the armor conforms to the body shape and such.) This time it's a large red-haired man with deep green eyes.
Personality: Dutiful to the Deity that summoned it, the Protector can't rest until it's mission is accomplished. It's personality is+ generally unemotional and flat toned but sometimes bits of personality from whatever spirit is inside the armor shows through.
Abilities: Naturally tough and strong, armor enhances both physical and mental abilities and has the knowledge of the spirit that inhabits it.
Background: The Protector has existed since the Gods created the armor eons ago. It's rarely brought back to duty and only in the most dire of times, once revived the spirit is trapped in the armor unable to return to paradise until the mission is completed.
Name: Chronus Alexandra Ensweler
Race: Time Blade (human Mage)
Appearance:Red hair and green eyes and dressed in a blue and green dress and a suit of armor like this when in battle. http://i4.photobucket.com/albums/y144/silversorrow/zzOBNewGlass1.jpg
Personality: Timid but more then willing to take on any challenge no matter how scary if she really really has to. She's shy and not all to keen on fighting anything but a cold but circumstances being what they are she has to.
Abilities: She hadn't finished her training so she only has some power of time manipulation and moderate skill with weaponry she's also physically fit and sharp as a tack.
Background:Lex is the last of the ancient order of Time Blades actually her family was but they were killed in a northern raid at the beginning of the new conflict. All that was left was a magically sealed chest with the mark of the Time God Idan on the lock keeping it safe by giving it the appearance an old useless chest. As the smoke and fire cleared and only when she was sure the Chaos Knights were gone did Lex climb out of the thick woodlands she fled to. Tears erupted from the young woman as she walked through the rubble seeing the ravaged remained of her mother, father, and Grandparents. She dropped down to her knees by the chest and fell victim to the grief passing out slumped over it.
She awoke sometime between midnight and dawn to a clear starry sky this was Idan's time as her Grandparents always told her when he slows down time for those awake and speeds it up for those asleep. She began praying to him to help her. As she finished and the chest opened wide revealing three signet rings, a suit of green armor and a razor sharp long sword and shield and a letter. In her training as a Time Blade she was well aware that the armor and weapon were her Grandmother's the last Chronus of the Order but she wasn't sure of what the rings were. One was of simple gray steel with a blood red diamond on a white background on the face, the next was a mix between onyx and white silver with a little sword and spear crossed on it, the last was of rich redwood with an animal print on the face. She picked up the letter and it read as followed.
We have always hoped you wouldn't read this letter or find out the contents of the chest but if you now are then that means we are dead and it falls on you to fight evil. In this chest you will find the signet rings of The Protector, The Warriors of Balance and the Guardians of the Rudius we will need them soon so it's on you to find and unite them best of luck and may our and Idan's love go with and protect you.
Granny and Gramps.
She immediately packed what she could and left the ruins of her childhood home set on finding who these rings belong too and ask them to help her fight evil.
12-02-2011, 04:54 AM
Name: Castiel Job III
Race: Surface Dweller
Only dressed in the same colored sleeveless shirt and long gray pants, and brown boots
Sector or Flotilla name: Flotilla known as the Castille for it's size and fortified ships.
Skills: Astronomy, Carpentry, Boat repair, Fishing, Sailing, and Firearms.
History: Castiel is the fourth Captain of the Castille third by the name of Castiel. He was born the first son to Castiel the II and his long time love Terri. The Castille had been floating the surface world for nearly a century, It was founded by the great Captain Malcolm who was rumored to be from Atlantis but he always denied such allegations. He was nothing more but a lucky Swimmer as he called it, he commandeered himself a ship and went sailing for someplace to call home.
He eventually found it on a small island near the East lands, he made crafts form the knowledge taught to him by his Father and set up the Castille. Through the years the Job family has been building up their Flotilla and now it's one of the biggest around. And now under Captain Castiel the Third they begin to not just prosper but thrive as much as one can on this endless puddle. Using everything that his Father and Grandfather taught him to keep this little spit of civilization alive.
Personality: Slow, methodical, steady. He never rushes headfirst in guns blazing. He always thinks out any major action and keeps a few plans ready on reserve.
Name: Athos Raoul "Rook" LeBeau
Eye Color: red
Personality: Smooth, charming, a little cocky, but generally good hearted and fun loving. Pretty much a younger version of his dad.
Powers & Abilities: He possesses the same powers as his father Gambit( ability to tap into energy and expel it in an explosive means enhanced agility and dexterity and great aim with small objects) and a few of his mother Rouge's but only some of her strength and durability and he has an immunity to basic psychic attacks. Street smarts and street fighting skills.
Weakness: He has trouble controlling the energy he taps into often resulting in violent backfires or humorous duds. Also still has trouble syncing all his abilities into a cohesive machine.
Weapons: Cane sword and a few cases of game dies
History & Bio: Born to the X-Men Rouge and Gambit via artificial insemination(for obvious reasons). Rook was raised in the Xavier Institute but traveled with Gambit around the world or at least when his powers weren't in a slump and threatening to blow up everything he touched. His training was about as varied as you'd expect what between his parents and the teachers at the mansion he acquired a vast array of skills, but soon he grew weary of all the books and classes. He wanted to actually use his powers and since the rest of the X-Men were either doing missions he couldn't take part in or not doing any at all he went in search of a group he could join namely the Teen Titans.
Other: His room is nothing special just a little splash of Cajun in the HQ.
Eye Color: Purple
Side: Brotherhood of Evil
Personality: Manically happy and flirty keeps positive even in the face of death is often called unhinged and psychotic and has papers to prove it but she doesn't care.
Powers & Abilities: Simple manipulation of light and shadows can form them into various shapes and weapons and use them as helpers or hindrances.
Weakness: While her control of light and shadows is impressive she lacks any added durability or enhanced senses in fact she isn't all that impressive aside from pretty and mildly witty.
Weapons: None but what she makes from her powers.
History & Bio: She was normal girl with a good life up till her 10 birthday, she was in a horrendous accident where she was launched from the back seat and out the window she landed heavily 50 feet away from the accident. Se survived but was in a coma for a year and a half. When she awoke she was an orphan and suffering from a complete break down of personality and emergence of her powers over Light and Dark. Her body was immobile but her mind was free in her despair she begged and pleaded to anything she could to help her soon a voice calling itself Sir brought her back and granted her the power but it took half of her personality as payment. She was released as a ward of the State and fled every foster home she was placed in and eventually stumbled into the Brotherhood's HQ and took out some of the Guards. The Headmaster allowed her to stay and even put her into some of the classes.
Other: Sings constantly and keeps her room perfectly white and happy.
Eye Color: yellow
Side: Omani’s Horsemen III
Personality:Vicious, primal, unrelenting, tactical, intelligent, and dominating,
Powers & Abilities: Skilled in both armed and unarmed combat particularly ancient styles, a good tactician, skilled markswomen, and tracker naturally strong and agile.
Weakness: Deadly weakness to silver and gold if she so much as touches them she goes into a coma until she is moved to some natural setting.
Weapons: Stone and bone knife and spear, wooden bow and arrows with stone tips.
History & Bio:N/A
Other: Always has her vicious pet raccoon nearby.
Superhero name: Dťjŗ vu
Powers: Mimicry (skilled in disguises and able to blend into most kinds of backgrounds) Ability to create invisible objects. (forcefields, weapons, etc.)
Weaknesses: Can't talk for risk of breaking the Great Mime Power Ritual and losing her powers
Costume: White shirt, black shorts with suspenders, black and white striped stockings and blacks shoes and white gloves with a slight glow. She wears white make-up, black lipstick and two black lines going vertically down her face over her eyes and connect under her chin.
Personality: Fun-loving and silly she's very kind and enjoys giving little shows of her skill to the other Side-Kicks and Heroes.
Biography: Born in Paris, France with her younger brother Marcus to Christine and J'onn Belisses, France's most premier preforming mime couple. They presently run School of the Pantomiming Arts specializing in the old school mime ways. At least that was the public front, behind the white doors and down in the lower recesses of the old building. There is a world totally unknown to the world. The world of the Mime Magic or as it's more popularly called Illusion. In these large rooms lit with white flame torches in black poles the worlds most powerful Illusionists learn the ways of the Illusion.
They learn to bend the minds and eyes of others to see what they want them to see. But this takes many years and to work and doesn't offer any kind of defense against most other powers. But every few centuries there comes an opportunity for a lucky individual to claim the Gloves of the Mind which grants them the power of Hard Illusion or the ability to make what they mime come to life and be used to deadly real world precision. But this power comes at a cost they can never speak again. Most mimes can talk freely if they wish and are out of costume but taking on this power removes that ability. If they even utter a sound they lose the power and with it leaving so goes their ability to ever speak again. So is the fate of the Belisses eldest child. She was given the power at 17. It was written in the scrolls that this day would come they just didn't know it was to happen at such a young age for her. But upon taking the power her parents enrolled her in the Academy. Sending her down the path of many Mimes before her. They'd be proud of their little girl if they saw her today but it wasn't meant to be they died last winter of some strange illness. So all she has left is her brother Marcus.
Civilian Attachment Information
Name: Marcus Belisses
Relation: Younger brother
Brief Biography: Marcus is the 11 year old brother of Deja and one of the schools best young students. He works hard at making his sis proud and honors his parents memory.
Optional (though going without one negates chance of promotion to Superhero until a sequel)
Secret Identity: Aceline Belisses
Secret Identity Profession: Preforming mime
Spoiler: work clothes
Daily life: After she does her morning work-put and such she goes to training then in the afternoon she works the streets doing various forms of amazing Mime feats then when the sun goes down she returns to the Academy.
Micheal Smithson AKA Motley
18 .::. Male .::. Britain
Street Performer for the Green Hill Commedia dell'arte Company of London, England
::. Motley was born to Harlequin(Daniel Smithson) and Columbine(Anna Bynes-Smithson) along with his twin sister Jester(Jane Smithson) and older brother Clown (Mark Smithson). Their Uncle Pantalone (Samuel Myers) and Aunt Pierrot ( Mary Smithson-Myers) also perform with them. They travel around Europe giving the masses a Grade A Commedia dell'arte performance twice a day, three on Sunday. Micheal was born into performing as were the rest of his family. The show is so ingrained in their minds they normally just call each other by their stage names even when they aren't performing. There's nothing they won't do for each other and even less they'll let others do to them. You start trouble with one member you'll have 6 muscular and athletic people armed with sticks and most other tools you'd find laying around waiting to beat you down.
Motley's role is mostly playing with the audience keeping them amused and playing harmless tricks on them between acts and after the show to keep them coming back. His group always breaks the fourth wall and interacts with the audience like that.
Motley is a very happy-go-lucky boy he never stops smiling and always keep others around him happy as well. Even in the face of certain death he'd find a joke to make.
Jane Smithson AKA Jester
18 .::. Female .::. Britain
Street Performer for the Green Hill Commedia dell'arte Company of London, England
::. Jester was born to Harlequin(Daniel Smithson) and Columbine(Anna Bynes-Smithson) along with her twin brother Motley (Micheal Smithson) and older brother Clown (Mark Smithson). Their Uncle Pantalone (Samuel Myers) and Aunt Pierrot ( Mary Smithson-Myers) also perform with them. They travel around Europe giving the masses a Grade A Commedia dell'arte performance twice a day, three on Sunday. Jane was born into performing as were the rest of her family. The show is so ingrained in their minds they normally just call each other by their stage names even when they aren't performing. There's nothing they won't do for each other and even less they'll let others do to them. You start trouble with one member you'll have 6 muscular and athletic people armed with sticks and most other tools you'd find lying around waiting to beat you down.
Jester's role is mostly the Narrator and Commentator for their shows. She also works with her brother Clown to attract an Audience for their main show.
Her personality is very much like Motley's but her humor is witty not just silly. She plays clever pranks and jokes on unsuspecting bystanders nothing mean or bad but like the occasional pie or bucket of water falling off a door.
Name: Dexter Icarus Key
Short black hair, light brown eyes and somewhat pale skin.
Body Type: Avg. height and size not skinny, not fat, fit as any 22 year old. But a very hairy man and proud of it.
Weapon: colt .45 magnum anaconda
Spoiler: hand cannon
Items of significance: His father's pocket watch and grandfather's hat
Biography & personality: Dexter was the son of a Vietnam war veteran Named Uriah Key, sadly Uriah vanished while Dex was still in his childhood. He had major PTSD so maybe it was better he didn't have a chance to be killed by a shoe for sneaking up on Dad. But his life was good nothing bad just normality he even joined the police department and made it to Detective. Right now he's just taking his cases and going home to his apartment every night.
His personality is hard but fair, he lives on the grind stone but doesn't forget there's more to life. Basically your everyday Detective that works hard and loves to dress up like he's in a Noir movie.
Would you like to be a Dreamer?: [X] Yes  No
Real Name: Running Buck Johnston
Aliases: Man on the Silver Mountain
Identity: RB is known to the Tribes and Man is known only in legend
Occupation: Drifter/ Hero
Citizenship: Sioux nation and US.
Place of Birth: Blackstone Reservation, Minnesota
Known Relatives: Jumping Hare (grandfather), Snake Chanter( grandmother), Red Foxtail( mother), Quick Stream (father) and Togsta(little brother).
Group Affiliation: N/A
Education: High School graduate and deep knowledge of the Spirit world and the way of his people.
Hair: Black and long
Unusual Features: Green eyes very unusual for Native Americans
Powers: Strength of the Bear, Ears of the Wolf, Eyes of the Eagle, Speed of the Cougar.
Abilities / Skills: Along with the powers of the spirit animals he has their tracking skills, instincts, stamina, and agility. Which enhance his already attuned body to superhuman levels.
Paraphernalia / Weapons: None.
First Appearance: N/A
Origin: Ancient ritual that his people use to help save the world in times of great need.
Biography: RB is a normal Native American man trying to get ahead in a world dominated by racism and human stupidity. His family was a group of simple farmers trying to keep the old ways alive and keep their connection to the spirit world strong. They lived in the old ways as best they could but like any rock they were somewhat eroded into being second class citizens ridiculed for their ways by almost all comers. Eventually the kids also had to go to collage and get above the station of just lowly farmers. Running Buck was going for a degree in medicine and planned to get his own natural medicine practice. It was actually the super civil war that stopped his plan he was forced to head home by his grandfather Jumping Hare to help pray for the world and their people. The old man said they needed every voice to appease the gods as they could manage. It was the tribes yearly meeting when the vision of Man on the Silver Mountain came to the tribe. His form appeared before them in the bonfire flanked by the spirit animals he drew his power from Bear, Eagle, Wolf, and Cougar. His quiet but powerful voice echoed through all their minds.
"It is time my children, the ritual of power must be enacted and I must once again walk among you. My vessel will be first son of the Fall of the year of the blue moon." With his words still bouncing around the camp Jumping Hare stood and spoke his old voice taking on the power of a true Shaman.
"Running Buck we have no time to waste." The next year of RB's life was filled with cleansing, and tests so he could attain the respect of the spirit animals. Once he completed the last test he underwent a week of fasting then with the guidance of his grandfather he journeyed to Silver Mountain to pray at Man's feet. It took the whole night and into the cold morning before Man came to him and agreed to join with RB and save the world from itself.
Personality: Enigmatic and noble can't use his powers for evil but he wouldn't even if he could.
Clothes: White shirt, worn blue jeans, long brown duster, worn brown leather boots and a black hat with turquoise and bone beads in a band around the top.
Motto: The wind may wail and scream but the mountain doesn't bow to it.
Enemies: All evil
Love Interests: None
Regarding the World War: A great tragedy and insult to what his people died trying to stop years before.
Registered or Unregistered: Unregistered
Status before The War: RB was working on his collage diploma and Man was slumbering in his mountain.
Status Currently: Working to fix this mess.
Real Name: Goldy Fleece
Aliases: Supergranny, Goldy Fleece
Identity: Known to those she helped but not much outside of them.
Occupation: Vigilante Heroine
Citizenship: New York City, USA
Place of Birth: Queens, New York.
Known Relatives: Conrad Fleece (grandson)
Group Affiliation: N/A
Education: High school graduate and diploma in criminal science
Hair: Salt and pepper
Unusual Features: none
Powers: Super strength, durability, and a limited power of invisibility
Abilities / Skills: Very wise from all her years and knows the mind of crooks.
Paraphernalia / Weapons: A metal cane she sometimes carries when she needs some good leverage.
First Appearance: N/A
Origin: Mutant basically.
Biography: Born to a simple but loving home in the heart of Queens Goldy always had the voice of an angel and the heart of mother bear. She sang at every chance she got she even sang in her sleep sometimes. From chorus in school to talent shows on the side, many could tell she was destined to be a star and she did so on her 20th birthday she was at one of the lounges she frequented to sing at when a talent scout approached her and asked if she wanted the big break all singers want and take Broadway. Goldy jumped on this chance like a lioness on a zebra. But sadly her dream was dashed when her parents became deathly ill and as the only child it fell on her to take care of them. Being the caring woman she was she did it without hesitation even at the sacrifice of her dreams on Broadway. But this didn't stop her from singing though, she kept her small time stuff at the Lounges. As the years wore on she figured out this was what she loved Broadway would've been nice but she would miss the cozy personality of the lounges and the easy-going nature of it all. She still attained stardom though and even a few appearances on the radio. Her name was well known among the loungers of Queens and in greater New York. Goldy Fleece the Angel of Velvet was her stage name and it followed her far into life. Even when she unofficially retired after the birth of her first son John. She made a few special appearances in the following years. Especially at the Scarlet Patio the restaurant where her parents met and also where she met her husband Arnold.
It was actually at this place where she discovered her strange mutant powers of super strength, durability, and invisibility. She was walking home after her show when a mugger tried to rob her at first she was too scared to move but when he tripped her viciously trying to pry the bag from her vice-like grip she kicked out her 6 inch heel impaling him a little before she sent him spiraling into the wall. It was by pure instinct that she did it and while she was recovering from the shock of it he pulled gun on her and fired. She threw her arm out in a feeble attempt to try and stop the round and too her surprise once more it crumpled and clattered to the ground. It was at this time that the sirens of a nearby police car sounded and she vanished the fear catching her already rattled mind off guard. The mugger blinked his eyes looking just as shocked as Goldy. He tried to get up but both his arms were broken from holding onto Goldy's bag when she kicked him and he didn't get far before the cops rolled up and took him away.
Goldy knew there was a reason behind her powers and she found it in being a Heroine to the weak and unprotected that made her mother bear instincts flare up every time she heard about it on the radio. So begins the vigilante life of Goldy Fleece.
Personality: She's very kind and motherly to any victim but a total evil queen to any crook that crosses her path.
Clothes: Black leather boots, black dress pants, a gold vest and a black t-shirt.
Picture/Image:http://i563.photobucket.com/albums/ss80/GigglyBeast/SallyJupiter1.jpg Only older with slight wrinkles
Motto: Respect your elders.
Enemies: Any scum on the street.
Love Interests: She's too experienced to worry about such things
Regarding the World War: Sad but inevitable
Registered or Unregistered: Unregistered
Status before The War: Retired lounge singer.
Status Currently:Saving the weak and unprotected all the big name heroes overlook.
Real Name: Collin Rocklby
Aliases: Chain Tank
Occupation: High-End Enforcer
Place of Birth: Little Rock, Arkansas
Known Relatives: None
Group Affiliation: N/A
Education: High school drop-out and self trained Enforcer.
Weight: 425 lbs
Unusual Features: Just his massive size
Powers: Super strength,and extremely tough.
Abilities / Skills: Skilled at using long heavy chains as weapons and a very dangerous combatant
Paraphernalia / Weapons: Long sections of heavy steel chains
First Appearance: N/A
Origin: Spliced from Juggernaut's DNA
Biography: Collin Rocklby was your usual life long bully from the day he could walk until the day he was tricked into being injected with Juggernaut's DNA by a crazy crime boss trying to make his own army of giants. The plan backfired horribly as you'd expect when creating giant super mutants. Collin stole the research and burned it all not wanting to lose his edge in life. He was about 22 when he began the glamorous and bloody life of an enforcer for crime lords. Starting out small his powers were soon the only credentials he needed to be taken on as the best of the best when you need something big and nasty done. He took the name Chain Tank and took a liking to using massive chains to do his work they became his calling card in the Bruiser biz.
Personality: All over bully and bastard.
Clothes: Heavy steel toed boots, black pants and often no shirt or just a black tank-top.
Motto: Try and stop me bitch!
Enemies: Any do gooder
Love Interests: Any broad who can handle him.
Regarding the World War: Best damn thing he's even been apart of.
Registered or Unregistered: Doesn't care.
Status before The War: Working for Two Face
Status Currently:Still Working for Two Face.
Real Name: Dotty Mangdle
Identity: Known only as Illusion to her employers and peers
Citizenship: US, England, and Russia
Place of Birth: Orlando, Florida
Known Relatives: None
Group Affiliation: N/A
Education: Many kinds of Martial Arts, high school and collage for Drama.
Hair: Black with a white stripe.
Unusual Features: Violet eyes and some tattoos of ancient runes.
Powers: She has some skill over the Illusion School of Magic like making normal people and some super humans see things that aren't there and tweak their minds to what she wants to an extant.
Abilities / Skills: Skilled merc. Great shot and combatant, skilled in espionage, explosives, and knows how to read people.
Paraphernalia / Weapons: Just whatever weapons she needs for her job.
First Appearance: N/A
Origin: Some mutant power over illusion.
Biography: Born the second daughter and fifth child of a pair of stage magicians the Mystical Mangdles. Her life was open road and hotel rooms being home schooled by her parents or nanny Ms. Carlyle. Her siblings absorbed all that was offered like sponges and all but her went into showbiz. Her eldest brother is a directer, next eldest brother is a stunt man, and her sister is a Broadway actress. But Dotty never had a knack for the front of the stage or the the stage in general she learned all the normal school stuff but mostly blocked out the rest. She wanted to be a soldier and serve her country. She loved the old war movies and documentaries while other kids her age were watching cartoons she was learning about the Civil War. This love carried her through her life and as soon as she was old enough she joined the U.S. Army. It was here she discovered her power of Illusion.
An incident involving one of the Drill Sergeants going on a rage about someone not cleaning the latrines. It was her job and she genuinely forgot to do it but she didn't want to get smoked so she tried hiding behind the door of one of the bays. They walked up to where she was looking for someone sleeping behind the wall locker she thought she was busted but the Drill Sergeant moved on roaring in anger looking for someone to tear apart. Amazed and relieved she got away safe she went to a mirror and looked at herself or tried too all she saw was the bay behind her. She lived out her stint then began working on her magic once she had a good grasp on it she went into the merc business and been doing it ever since.
Personality: She's aloof and tough but it's mostly just cause she hates facing where she is in life right now and how much she'd like to have never found her powers.
Clothes: Black fatigue pants, tan hiking shoes and a heavy jacket with black striped sleeves.
Picture/Image: http://i769.photobucket.com/albums/xx338/Tsuki_Shirou/Anime Art/Illya.png
Alignment: Neutral until someone pays her to choose a side.
Motto: You got the cash I got the blast.
Enemies: Whoever she's paid to be the enemy of.
Love Interests: None
Regarding the World War: History repeating itself just on a larger scale.
Registered or Unregistered: Registered in the merc. world.
Status before The War: Working
Real Name: Davis Granger
Identity: Known to both police and everyone in New York
Occupation: Former serial killer but is now a homeless man.
Place of Birth: Chicago, Illinois
Known Relatives: Only one that occupy the cemetery mother, father and siblings.
Education: High school dropout but knows the street like he was raised by a Sewer Rat.
Hair: Greasy brown
Unusual Features: Has the 1,000 yard stare at all times and never talks.
Abilities / Skills: Skilled in the use of hooks and a boat gaff, years of living in the weather had made him tougher then your average human and he's strong for his size.
Paraphernalia / Weapons: Three large black hooks and a pole he screws together to make the boat gaff.
First Appearance: N/A
Origin: The vile underbelly of humanity.
Biography: Pretty much born in an Orphanage in downtown Chicago. From the age of 1 he was abandoned on the doorstep of Dockside Orphanage. It was a rough life he was always a little off. And the other orphans knew this and took every chance to tear at it. He endured the teasing for 10 years until he swiped a bag hook from the nearby shipyard and went on a tear through the Orphanage. Anyone that picked on him were gutted and anyone who didn't simply watched in horror as the small 10 year old slaughtered 16 year old kids in a whirl of insanity. Once the deed was done the light was gone from young Davis's eyes replaced only with a clouded look only seen in Vietnam Veterans after they got home. He was labeled mentally disturbed and moved into a institutes for the minors not old enough to go to jail called Walker's Pasture Institute. The next 15 years of his life were spent undergoing hours of therapy and endless group talks.
The Doctors were sure he was cured and they managed to get him a job in the shipyard behind his old Orphanage. Which proved to be the worst idea in criminal history. His first week at work there were five deaths all done by rusty boat hooks. There was no real evidence to convict Davis so he was just let go on the excuse of economic cutbacks. But that didn't stop the killings, over the next month there were 20 more deaths, sailors, factory workers, prostitutes, even some police officers. And the legend of Dockwalker was born. The next 15 years were filled with dozens of more kills from Illinois to New York. But suddenly 16 years to the day the killings on the docks started they just stopped. No one really knows why but police upon finding an old bible at the last murder scene chalked it up to a pure miracle of fate and the power of religion.
Personality: Silent and highly antisocial.
Clothes: dirty blue jeans, black boots and a white shirt wiuth blue stripes.
Alignment: Trying to get away from the evil side but always in it's grip.
Enemies: Anyone interrupting his repentance
Love Interests: None
Regarding the World War: *sad sigh and shake of his head*
Registered or Unregistered: Registered technically
Status before The War: Repenting for his lifetime of sins.
Status Currently:Still repenting but falling further from the light.
Real Name: Robert Reynolds
Aliases: Sentry, The Light within the Dark, The Dark within the Light, Void. Order and Chaos
Occupation: Adventurer and Vigilante
Citizenship:Originally US but now none.
Place of Birth: Lincoln, Illinois
Known Relatives: None all deceased.
Group Affiliation: Secret Defenders
Education: High School diploma, and Masters in Science
Height: 6 foot even
Weight: 210 lbs
Eyes: Blue or Yellow
Hair: Blond or Black
Unusual Features: Skin glows with a gold light in the day and when Sentry and a low green light at night and when Void.
Sentry Powers:Superhuman Strength: The Sentry's strength varies greatly and depends on his mental stability but he possesses vast superhuman strength.
Superhuman Speed: The Sentry possesses the ability to think, move, and react at superhuman speeds. But depends on his mental state.
Superhuman Stamina: Sentry's enhanced musculature is far more efficient than that of a human. However, his stamina greatly varies, depending on his mental state.
Superhuman Agility: Sentry's natural balance, agility, and body coordination are enhanced to levels that are far beyond the natural physical limits of even the finest human athlete. But it depends on his mental state.
Superhuman Senses: The Sentry possesses vastly enhanced senses, but varies on his mental state.
Flight: The Sentry possesses the ability to float by defying gravity. But the distance and power of this flight varies with his mental state.
Photokinesis: It may be theorized that the Sentry also has the superhuman ability to generate, control, and emit light. But once again depends on his mental state.
Vast Psionic Abilities: The Sentry possesses powerful psychic and mental powers mainly used for holding his physical form together, totally hinges on his mental state.
Superhuman Durability: The Sentry's skin is enhanced to be resistant to high caliber bullets and some explosives but it depends on his mental state.
Void Powers: Shapeshifting: The Void is capable of shapeshifting, with his appearance varying from a shadowy, trenchcoat-wearing villain to a massive hurricane of darkness. Depends on mental state.
Atmokinesis: The Void has massive control over the weather and can create destructive storms. Depends on mental state.
Infini-Tendrills: The Void can create deadly infini-tendrils. Those impaled on these tendrils experience traumatic visions of the past, present, and future. Depends on mental state.
Darkness Manipulation: The Void has massive control over darkness. Depends on mental state.
Telepathy: The Void possesses telepathic capabilities, the level of which are unknown. Depends on mental state.
Negative Zone Augmentation: The Void's powers increase to maximum whenever he is inside the Negative Zone, which he rules over.
Sentry Abilities / Skills: Skilled Combatant: Robert is an above average unarmed combatant, High IQ, skilled with machines and computers.
Void Skills: Very deceptive, manipulative, smart, skilled combatant, skilled with machines and computers.
Paraphernalia / Weapons: None
First Appearance: Sentry #1
Origin: Ingested Professor Cornelius's last batch of formula
Born about 35 years ago, Robert was one his way to be becoming a Physicist at a young age. Science was like a second life to him. He excelled to the top of his class and held the title until graduation then he kept it for the most part through collage. He had just earned his Masters at the age of 26 when one of his old Professors invited him to a little shindig at the Dean's house.
Needless to say young Robert was floating on air the week before the party. Only the best and the brightest of the Collage were even considered to be invited to this event. The top minds of every past Alumni was invited and sometimes student said they could feel the brain power coming from the walls when they walked past it. And now Robert was going to be rubbing elbows with them. Finally the day came and the young man was almost shaking with excitement from it all. He spent the whole day working on witty things to say and studying up on everything math, literature, art, you name it he scoured over it. He even tried to learn a new language but barely grasped it in the end. The hour of truth arrived and Robert was gussied up in his best shirt and pants as he bounced toward the Dean's house. Already guests were arriving stepping out of high-end luxury cars and limos, it was like the Golden Globes or something Robert told himself.
Soon enough he arrived at the Dean's door and flashed his invite to the doorman who waved him in. He found his Professor and the rest of the night was spent in intellectual bliss. Trying to match his wits with others and even getting close a few times, but generally his was a silent sponge absorbing all that was said and even taking some notes down for later. The party wound down around midnight and Robert's Professor took him to meet a good friend of his, Dr.Cornelius Worth a Psychiatrist working out of a lab in New York. The two hit it off great and Robert managed to get permission to see some of the good Doctor's work.
After the party Robert spent a few days looking over the notes he took and looking for work. Luckily he remembered Dr. Worth's other offer to work for him. Taking up the Doctor's offer Robert hopped the earliest flight to New York and set out to finally put the solid ground under his feet he needed to get to a ripe and rich old age. He arrived at the Dr. Worth lab and was immediately shown in my one of the assistants and taken right to the Doctor. The two picked up their conversation from the party, Robert took a lot more notes then brought up Dr. Worth's offer of a job. Without missing a beat and as if he expected it the Doctor began telling Robert about the Super Solider formula he's enhanced. At first Robert thought he was going to get the lab work he wanted but as the conversation went on it became apparent the good Doctor wanted a Lab rat to test it on and Robert fit the bill.
As the new dawned on him Robert kicked over the chair he was in and ran for the door but he didn't get far. The Assistants caught him as he entered the hall and tazed him into unconsciousness. He awoke many hours later completely paralyzed and being blinded by a massive light. He inched his head as best he could and found that he was tied to a steel table in a large circular room filled with all manner of lab equipment. But he was the only person in the room, that was until he heard a door open and light foot steps approaching his head he twisted and tried to break free but to no avail. Soon Dr. Worth was standing over him and in his hand was a glowing gold vial. Without another word not even the courtesy to say what it was he poured the vial down Robert's throat. It burned like gasoline as it went down and the boy felt nothing but a burning rocket through his whole body and his eyes seemed to melt out of his skull.
After what seemed like years the pain stopped and Robert could see again only his view had changed he was face down on the floor free from his bonds. His body felt like it wasn't real like he wasn't real. He focused his eyes and felt the ground under him again. At first confusion addled his mind, was he dreaming, was he dead, did he imagine it all. Soon his mind focused more and he managed to make himself look around, he was still in the lab and he was still alive for the most part. As his sense totally returned he spun to find Dr. Worth seated behind a desk and smiling like the Cheshire cat.
"Welcome to the world Sentry." He says looking Robert up and down.
"What?" Was all he could say in response, he felt like he'd dissolve at any second so witty remarks took a back-seat.
"You, the serum I gave you has blessed you with great almost god-like power."
"You mean the stuff you shoved down my throat! You're a sick bastard."
"No merely a visionary, a pioneer on the path to making the perfect human."
"Exactly, a sick bastard go wave your swastika in prison. Which is where you'll be once I call the cops." At this point Robert began marching toward the door behind Dr. Worth intent on getting out of this place, but with a flick of his wrist the Doctor sealed the door and locked them both in.
"Sorry Sentry, I can't let you go now, you are too valuable to just left to run free on the world." Anger spiked into Robert's mind as he stared at the door.
"Let....me...go." He said clenching his fist and punching the heavy door off it's hinges. Before he could capitalize on the way out two long batons shot from the shadows and delivered agonizing jolts of electricity to the young man who refused to black out and with an amazing effort he broke free of the batons and ran for the door. But he didn't get far another set of traps caught him and sent him into the wall, it didn't hurt but still it stopped him. Before his vision cleared he was ensnared in some kind of net that paralyzed him again. His rage was red on his face as the Doctor walked up smiling still.
"Like I said you're too valuable to let go. Now be a good boy and stop fighting."
"NEVER!" Was all Robert heard before his world went dark again.
He awoke this time in the Doctor's office covered in blood and dust. After letting his mind focus again he followed the long trail of blood back to the lab. To his shock he saw Dr. Worth and his assistants dead and broken in half. The horror of it made Robert vomit and run out of the building. No doubt someone heard all the noise and being the only one there Robert would be arrested and probably sentenced to death, neither of which the young man wanted.
He went into hiding for a few months after his escape. At first he thought the power he used to take the door out and kill those people was temporary. He felt no more energy or any differences in his body and was quite happy for that but he was wrong. A few months more along, his life was going fine he even got a girlfriend, Maria Conners and a job at a nearby research company. But one night in the winter his girl and he were asleep in their bed when some men broke into the house intent on robbing them. That was until Robert's girl got up to go to the bathroom and caught them in the act. She let out only one long scream before one of the men jumped her and smashed her head off the wall knocking her out. The robbers then found Robert and tied him up tossing him onto the floor with his girl.
"Lookie here boys a couple of lovebirds, aren't they adorable?" One of the men said kicking Maria in the stomach getting a pained yelp out of her.
"I'll say, makes you wonder how a dork like this got a babe like her huh?" Says another licking his lips as he watched Maria's squirming body.
"So true, hey here's an idea lets see how she likes having a real man or three." Says the last crook grabbing Maria and tying her hands to the banister. Immediately Robert knew what was going to happen and he began fighting the bonds with all his might but they only stretched and held.
Now Robert had to watch while the crooks took their turns raping Maria again and again. The agony and rage stabbed at his heart with, his impotency of being able to defend his girlfriend made it all the worse, soon he was screaming behind the gag and thrashing his body against the wall. The crooks just laughed and kept going until Maria stopped fighting and crying. The last thing Robert saw was Maria's big eyes staring at him pleading to end it then he blacked out. He awoke again with the ropes shredded like a chipper got them and two dead men clenched in his hands with their heads caved in and the third one was hanging from the closest door with a hook through his chest. Maria was dead, luckily it seemed she died before the men did, from being raped so much he figured. Robert dropped the men and fled the apartment once again taking to the shadows.
His life was once again put on hold while he waited for the heat to die down. He was afraid to go anywhere, afraid to know anyone,there was something deep inside him something evil and violent. He spent 9 years trying to find what this monster was and what he was. Eventually he realized Dr. Worth's serum was the real deal and it made him a super hero but it also unleashed something else, something not right, a darkness that could rear it's head at anytime. The serum made both the Sentry and the Void, he eventually stumbled into the new world war and the Secret Defenders. The world will always need heroes even heroes that bend the law.
Personality: Depending on his mental state he's kind, honorable, virtuous and always willing to fight for the greater good or he's psychotically violent, cruel, dangerously paranoid, and will have no qualm with back stabbing a buddy or killing an innocent
Clothes: Same as pic but different glow depending on his mental state or army fatigue pants,black tactical boots, and tan t-shirt.
Alignment: Generally good Vigilante but may sway depending on his state.
Motto: Sentry: Never leave the Light. Void:The Light can be greatly dimmed.
Enemies: Anyone depending on his level of sanity.
Love Interests: None right now
Regarding the World War: Sees only humans being humans and sadly superhumans being humans
Registered or Unregistered:Unregistered
Status before The War: Working on a way to rid the world of Void and himself.
Status Currently: Cleaning up the messes others and Void make.
Name: Paul MacCooper
Homeland: Stirling, Scotland
Master: Alisia Harliquin
Uniform: Same as above but with white hood and cloak.
Anti-Akuma Weapon: (Parasitic Type) Universe's Trunk, Upper body when shirtless it looks like a star shaped growth constantly at a temp of about 110, once activated his torso begins to glow and the heat coming off him is amazing. Forms energy into hands and uses the energy for projectiles or hand-to-hand
H-Bomb: Blasts orange balls of energy from hands in shot gun spread. Can take out many enemies at once and depending on what they hit can either kill, maim, wound or stun.
A-Bomb: Like H-bomb but blasts one huge ball of red energy that spreads over large area, can be contained into small balls for mighty punches.
E-Bomb: Used for almost purely hand-to-hand. Covers hands in bright purple energy and can instantly kill an Akuma depending on it's level. But in desperate times he can shoot long bolts of purple energy at enemies.
Personality: Paul MacCooper is a recluse and a thinker, rarely speaks to others and is always watching the sky. When he does feel like talking his voice is hollow like the vacuum of space. He rarely speaks but his mind is always moving, either thinking of great mysteries or how the grass grows. Despite all this he's helpful when needed.
History: When MacCooper was 16 he was walking through a moor near his home when something in the sky caught his eye, looking up he sees a multi-colored sparkle star thing crashing through the atmosphere. Instead of running like a smart person would he stood directly beneath the flaming item and before his feet moved it smashed into his chest knocking him flat. Just as he fell some creature attacks aiming a strange gun at the man. His chest began to glow and in his fear he shot a red ball from his hand. The creature was incinerated before it fired, standing up shaking he staggered off back to Stirling. As he drew nearer to his home he felt an impossible heat come over him. He remembered staggering and melting through a wall crashing into a trash can which melted also. Alarmed by the cries of the townspeople, he ran back to the moor where he met a strange Spanish woman named Alisia Harliquin. She explained the Innocence and trained him to control Universe's Trunk. He now can control the intense heat and the energy attacks.
Other: Paul was a Golden Glove Champion before his change. And always wears the golden necklace. When not in battle but to save them from melting he stashes it in a lead box he carries until the battle's over.
12-04-2011, 03:21 AM
Name: Tommy Calhoun
Origin: New York, USA.
Hawk: Enhanced eyesight.
Bear: Enhanced strength.
Crocodile: Sharp teeth and strong bite.
Ratel: Sharp claws and enhanced aggression.
Appearance: Average height and weight but he has a plate mail like skin structure much like a Croc's. His hair is a mix of dark brown, tan, and black. His teeth and claws poke out even when not in use giving him a very Lizard man appearance.
Name: Halder Step
Personalty: Silent and precise in everything he does. Keeps his business far from his personal life as possible. Hardly ever interacts with his employers and does all the planning through pay phones and disposable cell phones. Professional as they come but wild when the mood strikes. Is known for his unorthodox methods and leaves many people even his peers scratching their heads.
Bio: Born and raised in the west he was given the closest thing to a cowboy education as a boy can get nowadays. Riding horses, roping cows, wrestling wolves and other predators that might pray on the livestock on his family farm. Those who knew him would never suspect he'd go into the business of killing folks or other unsavory things for money. But he eventually grew weary of farm life and wanted to put his natural knack for shooting and affinity for the wilderness to good use. At first it was just being a hunter and trapper. Living as far from humanity as possible ruling his own life and being more like the wild wolves her wrestled as a boy than a man.
But eventually his restless spirit drew him away from the woods and into the dark shadow of humanity. His dead eye and skill with being invisible that got him a name in the hunting industry brought him to the feet of more then a few influential people as a Merc. He took to this quicker then he took to being a hunter. His speed and skill at doing his job got him the name Scarecrow and just to make a calling card he decided to work dressed as one.
Personal affects: A high-powered rifle, two scoped pistols, and various blades and clandestine work items.
Name Darrin Luscia
Appearance: Avg. height and wieght with medium length blonde hair, blue green eyes, and dressed in torn jeans, a black t-shirt, and boots.
Skills: Basic survival skills, fencing, cooking, Street smarts, Maritime skills of an old veteran.
History: Darrin was born in the icy norths of Maine to a lobster fishing family. From a young age he was taken aboard his father's boat when he wasn't far out to sea and learned the ropes of Maritime. But even these humble background didn't hamper his determination to be the best at whatever he did this mindset served him well all through school and at the age of 18 it earned him a full scholarship to Princeton which he used to become an English major and a minor in history specializing in medieval times. As of now he's on to the top in his class aside from his friend Tempy.
Name: Melisha Dartz
Character Arc: Walker of Souls
Battle Style: Ways of the Sword
Weapon type: Double Voulge- Named Unified Balance it is so named because one cannot have it unless they are perfectly balanced in mind, body and spirit. It is actually two weapons that were magically fused once the user had earned them both. UNBA to be short has the power of teleportation allowing the user to vanish at one point in space and time and reappear elsewhere ( ex. The front door of an Inn to her room.) She can move anywhere within about 100 feet of her present place.
Appearance: Average height and buxom but always wearing a long black cloak, black scale mail and hardened black leather boots. If caught with her hood down she's got short brown hair and a triangular face that accent her black and white eyes.
Description:7'0, 290lbs, Reptilian, walking upright, well-sized limbs and spikes all over. Dressed in just black and gray mottled loose fitting pants and shirt and a cloak of the same.
Occupation: Black Dragon Order- Assassin
Weapons/Abilities: His own body ( claws, teeth, feet, arms etc) enhanced senses,invisibility, amazing strength and durability, stealth, night vision and agility. Highly skilled in unarmed combat, and is skilled in psychology and fear.
Background/History. Hailing from the Fearstalker homeland known as the Dark Wall he was an aspiring Soldier quickly running up the ranks from Creeper to Terror, Ghoul, Hunter, and was almost ranked Stalker but he was the victim of a betrayal. The Nightmare that was his supervisor was plotting to overthrow King Azzarox and Queen Rasorna. Dirge whose name used to be Zeminos Direscale was fingered for being the mastermind behind the plot.
He was scheduled to be executed the day after he was arrested but his family managed to lessen his sentence to just banishment and removal of his magical powers. He was cast out of his homeland and has been roaming around this world a lot longer then most Stalkers do during their hunts for fearful prey to feed upon.
Real Name: Wade Winston Wilson
Occupation: Merc and super awesome killer dude
Place of Birth: That place with the really big buildings and the green lady statue? Pittsburg? No New York
Known Relatives: Nope all dead unless you count Deathstroke but he’s more of a stupid cousin that came from one of my chopped off fingers
Group Affiliation: Hero or Villain? Hero I guess
Education:High School diploma, Army Special Forces training in combat, stealth, arms, and cooking....oh and whatever’s on the History channel.
Gender: Male hands-down that’s it bye-bye.
Height: Uh let’s say 6 foot
Weight: I like 180
Hair: Don’t have any
Unusual Features: I can regrow any body part does that count?
Powers: Healing factor superhuman strength, stamina, agility, and reflexes
Abilities/Skills: Expert marksman, swordsman, and martial artist
Paraphernalia/Weapons: OHH my favorite part of my job. I’ve two serrated katanas, a pair of Heckler and Koch MP7s, a donkey load of ammo, I don’t know how many knives, and my teleport thingy.
Origin:The Weapon X program
Biography: Well from what I feel like remembering I was born to Hippie parents. They called themselves Moonspoon and Walkingrock(like I said hippies). Anyway they tried to raise me but I was told my constant crying and attention seeking was too much for them so they put me up for adoption at about 2 no one bothered with me so when I was 18 I joined the Special Forces and kicked so much ass I can’t count on all my toes, fingers, or skin particles. But just because I got a little drunk and slept with my commanding officer 2LT Ashley Romero they kicked me out. Then I signed up for the Weapon X program, I needed the money so keep those looks to yourselves and I suffered no side effects except I think I’m crazy but if the crazy think they‘re crazy does that make them sane? Anyway after all that fun I went into Merc work and I make a good living from it.
Personality: Awesome beyond all belief, charming, energetic like that pink bunny, sharp as a tack. Oh some people say crazy as a loon but I don’t see it. Since when can a bird be crazy?
Clothing: Red and black Kevlar ninja suit, hood, gloves, and boots. I also have my nifty teleportation belt with a few little pouches of stuff, my weapons, back-up weapons, my back-up, back-up weapons, and a pack of gum.
Motto: Well I got the shiny gun so you lose!
Enemies: Deathstroke, and anyone who’s against whoever’s paying me. Oh and Elmo, he knows too much to be left alive.
Love Interest(s): Ohh I can’t say she might stab or maim me. And even if I can heal any wound nothing ruins the mood like a dismemberment.
Name Maxxine Minos
Associated Master: Sora
Weapon of Choice: Lead Pipe
Spells Known (if any): Fire and Cure
Abilities Known (if any): Soul of Fire: Grants her enhanced endurance and defense, but sacrifices strength and speed
Burning Heart: Grants her enhanced strength, and speed, but sacrifices endurance and defense.
Lifeline: Fully heals her comrades but can only be used once every few hours.
Weakness: Short temper and easily annoyed and totally scared of the dark.
minus the demon arm thing.
Weapon Appearance: http://images4.wikia.nocookie.net/virtualworlds/images/e/e3/Lead_pipe_preview.png
Goals: Maxi wants to end the darkness plan and simple. She thinks that gaining this power will allow her to do that.
Name: Siksta Slathalin
Sex: All male
Abilities: Teleportation, mutant healing factor, enhanced strength, speed, agility, superior reflexes and stamina, immune to drugs, poison and disease. An extraordinary hand-to-hand combatant and is skilled in multiple unarmed combat techniques. master of assassination techniques, is an excellent marksman, and is highly skilled with bladed weapons.
Weaknesses: Martyr complex and Old World Hero
Personality: Good-natured, helpful, knightly, loves to laugh, Old World Hero, generally nice and awesome.
Bio: Joined EC when he was only 17, Siks showed great genius and skill in not only designing and making weapons but also the use of them. He was promoted to head of the Weapons Department and has been turning out weapon after weapon. He spends much of his time working in his personal lab. An explosion after working with a new kind of grenade destroyed his left arm and he developed a utility arm, like a Swiss Army knife only his arm with super strength.
Weapons (If any):Survival knife, 45 Mag,ammo belt and his bio arm.
Job (What was your job in EC?): Head of the Weapons department.
Name: Serena Slathalin
Enhancements/Abilities: Like her father she has biological enhancements that make her a skilled soldier and assassin. Enhanced strength, agility, durability, weapon skills and knowledge.
Personal Weaponry to be registered with EC : Hand-held Rell Gun and Omni-blade.
Previous organization affiliations: N/A
Descriptive appearance profile:http://i821.photobucket.com/albums/zz139/Siks/RPs/gunwoman13_zpsa879fe83.jpeg
Notable Psychological aspects: Very paranoid since her father's sudden death.
History: Born during the last few weeks of the Archlite organization to Head Weapons Developer Siksta Slathalin and one of his research assistants Gloria Hundoll. Upon Serena's birth Gloria left Archlite and went into hiding with her young daughter so Siksta wouldn't have to worry about them being used against him. But soon they got word of his "accidental" death by experimental weapons explosions. Gloria knew from working with Siksta that he didn't make mistakes when working on a new weapon so it had to be planned but she had no way of proving it. While her mother may have given up on figuring it out Serena wasn't so easily swayed she insisted on finding the truth. Once she found out the EC her father's old office you can say was recruiting she jumped right in much to the dismay of her mother. But she has Siksta's hard-head that can't be changed easily. She lacks her father's brains but still has his soldier skills.
Position you are applying for: Soldier
Special Recognitions that may qualify you for this job.
[List chronologically]: Champion marksmen, former Detective of the NYPD, Expert in kick boxing, Savate, karate, akido, and combatives
Reasons you believe you can do this job:I'm a skilled fighter and strategist, I have high marks from my former precinct, and I can think on my feet with the best of them.
Do you understand that Emerald Corp. is responsible only for you through monetary means and does not take any responsibility for your safety? Although you will be reimbursed for work related injury. You are required to keep all project information inside the EC HQ to yourself and speak of nothing that goes on inside the HQ while outside the facility, not even the color of the walls. Information that is to be released publicly will only be done so through being approved by President Vein Pyroclasm or through his Vice President.
All sales, shipping, ordering, and/or inquiries will be inspected and approved by head of your department. By agreeing to this you are acknowledging Emerald's right to perform a background check or investigation concerning events prior/post to employment. You also knowledge that contact with anyone outside the HQ during your time on base (minimum 6 months) is prohibited along with any leaving the HQ. Doing so terminates your employment. If you resign without notifying your department leader or a company president, then you will be shot on sight if spotted leaving the coast. EC takes great measures in keeping trespassers from our coastline and you will be of no exception.
Failing to agree to this term will forfeit any notion of employment.
Do you Agree:
Character Name: Thatcher
Names previously worshiped under: Khonvoum, Atlaua, Mixcoatl
Opochtli, Cernunnos, Nodens, Nyyrikki, Tapio, Orion, Lelantos, Banka-Mundi, Tekkeitsertok, Lord of the Wild Hunt.
Powers: Complete power and influence over animals of the land, sea, and air. Ability to transform into and speak to any animal( Also called the Lord of Werebeasts) Superior intelligence, strength, speed, agility, and senses. Influence over fertility, superior marksmanship and tracking skills,healing, and the ability to summon and fully control the apocalyptic Wild Hunt
Current Power: Definably less influence over animals and even less ability to control them, he can still speak to them all and ask them to assist him but not command and he can only transform in three animals now a Stag, Wolf and Owl. While still quite smart, strong, fast and agile, he's no where near what it was, sense have been depleted to simply those of night vision, keen human hearing and smell. Almost no influence over fertility aside from making the target blush, still a skilled marksmen and tracker but can barley outdo a bloodhound and absolutely no way of summoning the Wild Hunt let alone controlling it.
Personality: Solitary and quiet, keeps to himself and is always restless and prowls about at all hours waiting for a chance to go hunt. He is quick tempered and adamant about preserving the natural world. Hates being in one place for too long and despises urban areas.
History: Waiting for what few prayers he gets to kill his boredom and planning how he will ravage the world once he's back at full power. The Humans have destroyed his hunting ground and pushed endless species to extinction and many more are following them. He weeps sometimes when he sees the animals killed for nothing more then trophies and because of such greed and selfishness whatever fertility power he has doesn't get exercised to any but a true hunter.
Name: Calder MacTavish
Member Rank: Mechanic
Description of your contribution to the Crew: I fix the damn ship when the kids break it. I'm one of the best shots aboard, and I have a knack for breaking heads or saving them.
Description: Minus the mask but with the goggles and he has tanned skin and brown hair with deep green eyes.
Personality: Surly at times but keeps himself respectable. Has eyes on everyone aboard the ship. He often checks up on everyone and the ship. Always quick with a comment or to light-up your smoke and he knows his tools. He may come across as an ass but he's just a rugged and rough and tumble kind of guy
History: He was born in the Highlands of Scotland but his parents died when he was five. The ones responsible were never caught and it was written off as a burglary and Calder was sent to an orphanage. He hung about there until he was seven then made a run for it. He got away and found himself in with a band of Druids. Liking their way of life he adopted it and traveled with them well into adulthood learning many of their tricks including mechanic skills, shooting, and traditions. But soon his new family was getting crushed by their long time enemies the State and Church.
Now they're trapped roving around back roads and squatting in ruins around Europe. He decided to go out into the world and get some kind of amnesty for them and maybe a safe place to live. He soon discovered a ship filled with a bunch of kids planning to be Pirates. None of them looked particularly weak or inexperienced but adding a little more strength and a lot more experience couldn't hurt so he joined them as the Mechanic.
Due to the Shinobi-no-mono books she was fed and trained by she carries a vast array of daggers, wires, spikes, kunai, shuriken, black eggs, darts, and a katana.
Type of Alter: Levimech
History: Her particular family in the Toraka clan found 5 large chests full of old clothing and weapons alongside books entitled Shinobi-no-mono: The way of the Shadows. In them were filled step-by-step and detailed entries about ancient shadow warriors of the old world. From the moment they found the books they have been committed to memory of every member of her immediate family. Every child was trained in these ways since they could walk. And being Toraka's they were particularity skilled at being silent and extremely deadly. Kaza is the youngest full Kunoichi in her family right now and she has no intention of letting her pain beat her, they learned much about meditation and blocking out pain.
Personality: Quiet and relaxed but always ready to leap to action and strike like the shadow. When not on a mission or in a bad mood she's pleasant and talkative. Always glad to make a friend.
Supple of body and avg height, short brunette hair, she has a light scar on her cheek and her eyes a jade green. Usually wear's black jeans and t-shirt and shoes.
Sharp and quick, she watches life and learns from it she always thinks a path fully before going down it. She knows when to keep her head down and when to stick it out.
Sniper rifle loaded with Hell Iron bullets and of course normal rounds just in case. A Hell knife for close quarters and a 9 mil for when she wasn't feeling the whole lugging around a high-powered rifle deal.
Name: Alexandrososus (Alex)
Age: 3,000(looks 26)
Looks: Tall, very handsome, long brown hair with loose braids in the front wrapped in leather bands, he's of a muscular build like he's lived in the mountains his whole life. He wears a loose white shirt and a kilt with brown leather boots. His eyes have a dull gold shine to them.
Background: Alex was the son of the Fae Queen and a Wizard father. The Court was going through much upheaval so his mother put him in a book to save him from the war. But in the madness of an attack the spell got warped and actually trapped him into the book and was made servant to any who summoned him until they dismissed him. He learned many things and grew very powerful. And to the happiness of many of his Masters attractive so a whole new slough of wishes was asked of him.
Personality: Kinda arrogant but knows his place, he also cool, and level-headed. Has a powerful sense of honor and never leaves his word undone. He's truthful and chivalrous. Your basic Gentlemen.
12-04-2011, 06:01 AM
40 All the way from the old site. Plus two species I made.
Character Name:: Morphoto
Years Gone By:: 75
Apparent Age:: 25
Appearance:: Long dark hair, white eyes, pale as moonlight skin, jet black trench-coat, royal blue vest, white undershirt, black pants, and black boots.
Personality:: Mysterious, charming, devious, extremely clever, alluring and untrusting.
Weapon Of Choice:: Long silver cane with rapier blade hidden inside it.
Element:: Darkness and shadows.
Elemental Abilities:: Can form anything from shadows and darkness, weapons, armor, and vehicles. He can also change his body into any shape and size, and create copies of himself that can move and fight independently from him.
Non-Elemental Abilities:: Master of all sword fighting techniques, Learned from all the years trapped here.
Likes:: Women, chess, studying, training, nighttime, and the moon.
Dislikes:: Other men, the sun, pushy people, idiots, and bums.
Bio:: Was an English gentleman, he was the cream of the crop, he was of a very noble blood, he was about to be knighted when he fell into a comma. He awoke in this land dreams with only one thought to keep him going. To end this trouble and return to his estates.
Other:: Has made himself a Lord of the Night and watches the Dream world closely.
Name: Angus Wallace
Job: Professional fighter, he's known as "The Bull" because he never gives up in a fight and usually comes out on top. His life is filled with challenge if not made by himself it's made by others.
Physical Description: Average height, built like an Ox, has flaming red hair and black eyes, dressed in a black muscle shirt with flame going around the bottom, rough and torn blue jeans, tan work boots.
Personality: As Joshua's determination and courage. He's always ready to defend his ideas and opinions. He loves any challenge from taking the stairs instead of elevator to fighting off and finding burglars rather then letting the Police find them. He can't stand any level of laziness or cowardice, often winds up in trouble but never backs down.
True Name: Tiara MacAndrews
Bio: She was dragged to the Center when she was leaving from school. They put her through every level of Hell trying to make a fighter. She escaped with the other experiments and fled for the Mountains, she rarely stays put for long, three weeks tops. Always on the move going from place to place always looking over her shoulder for the Hunters.
Powers: Control over Earth, super strength, stamina, resistance and herbal healing skills.
Eye Color: Changes with a land.(Desert-tan, Mountains- dark brown or gray etc.)
Hair: long and wavy, chestnut brown hair always down over her shoulders.
Appearance: 5'8, tan skin, oddly light but firm body type, Decked out in a short brown coat, red t-shirt, black belt, well-fitting blue jeans, brown hiking shoes, and a silver armlet with the symbol of Earth in gold.
Name: Grosvenor Duson
Bio: Was hired by the Center as a hunter about six years ago. And once the four experiments ran. He was put in charge of the Squads that would retrieve them, he's taken a personal quest to bring Experiment #3 "Gaia" back from the land. He had always taken a keen interest in this one for some reason.
Weapons: Sniper rifle loaded with titanium-tipped tranq darts, extra strength wire, and a sledgehammer.
Eye Color: Steely blue.
Hair: white, military cut.
Appearance: 6'3, rough skin, and well built. brown cowboy hat, light blue t-shirt, camo pants, work boots, extra dart in a belt about his shoulder, sledgehammer resting in a frog holder at his waist, rifle in guitar case on his back, and wire looped around right arm.
Appearance: Thick brown hair, deep brown eyes, tan, avg. height, built. black tux jacket, white undershirt, baggy black pants, a belt sash with clan colors(I'm a Scot so sue me.) white socks, and black boots.
Extra Info: Can't dance, but willing to learn and always armed and willing to use weapon. So no surprising me or you might have a knife in your side.(I don't go anywhere unless armed, this is actually what I do so I'm not making this unrealistic.)
Name: Nartim Blastamus
Appearance: Tall, bulky, a lizard like head with dark green hair, light brown eyes, his skin is a scaly and green, He wears a black cloak, a dull gold belt that has various runes carved onto it, dark green pants, brown fur boots.
Weapons and items: Normally his claws and fangs but he can create a weapon from anything, he also has some charms and potions he can use.
Magic abilities: He can use some black magic, potions, charms, he also controls the power of Illusion, and many spells that cause fear and despair.
Special Skills: Being a Fearstalker he has the power of invisibility. He also has amazing stealth, strength, speed and agility, his night vision is as good as most creature's day vision and overall good senses. Master of Psychology, warfare and combat.
History/bio: Nartim is the commander of Udon's Fearstalker battalion, he is the Fearstalker rank "Wraith" but only a General in the Udon army. He's renowned for his psychological warfare and spy missions. You need to be if you can't go into direct sunlight, all Fearstalkers turn into dust once sunlight hits them. But once the night comes a Fearstalker is just like the old stories, Boogeymen, killing you while you sleep or capturing you and torturing you for info. He's a great commander and only answers to the Gen. Rurxe and his dark king.
Rank: Fearstalker General.
Name: Marxis Obotanso
Personality: Stubborn, knowledgeable, solitary, short-tempered, protective.
Appearance: Stocky, crew cut of black hair, he's dressed in a copper colored cloak, with a red shirt, fitting blue pants, tan boots.
Name: Bastion Oliver
Personality: Kind, a little pervy, hard-working, absent-minded, smart.
Appearance: Tall, strong, red hair, deep green eyes, He's dressed in silver t-shirt, baggy black jeans, and green sneakers.
Name: Salina Bauer
Personality: Happy-go-lucky, outgoing, a little naive, quick-witted, hyper.
Character Name: Calligenia
Age: Never says
Race: Faerie-The Favoured
Appearance: Beautiful, tall, bright brown eyes, tanned skin. She's wearing a long red strapless gown and heels.
Personality: She's insanely envious of those she thinks pretty or more powerful then her, she often sends her Brutes out to kill other Favoured. They usually defeat the target or make them not as pretty. Aside from that she's pretty aloof. She'll help when she feels like it she's also elegant a good speaker and classy.
Likes: Herself, her Brutes especially Asgen her Captain, art, the city, and the Fae she has under her alliance.
Dislikes: The Mistress(for her beauty and power) other Brutes, and the Fae she thinks prettier.
Weapon of Choice: Her mind Powers and Brutes
Biography: She came to earth with the Mistress and served her for awhile, but as time went on she discovered the Mistress feared the Fae especially the Favoured. She always shot them down and took any chance to humiliate them. So she broke from the Mistress's control and formed her own little Queendom right under the creature's nose. She's kept her plans secret from all even Asgen.
Other: She's very fond of Asgen.
Character Name: Asgen
Race: Fae-Brute- Orc
Appearance: 7'0, light green skin, large and muscular, dressed in black cuirass green jeans, and black spiked boots.
Personality: Endlessly loyal, quick-tempered with others but Calligenia, unlike his fellow Brutes, he was hand-picked and trained by Calligenia to be her personal Guard. So he's stronger, faster, and vastly smarter then the others. He rarely leaves her side except when he needs to deal with his underlings or she orders it.
Likes: Calligenia, his underlings, weaponry, training, and drink.
Dislikes: Other favoured and their Brutes, humans, other Fae.
Weapon of Choice: Black Knuckle Dusters, and two shot guns.
Biography: Asgen was a normal Brute, big, strong, dumb and violent. his Mistress Calligenia took a liking to his body and took him under her tutelage until he became sophisticated and classy like her. She eventually promoted him to Captain and they grew into a great team.
Other: Is very fond of Calligenia.
Character Name: Vexus
Status: Black Ops specialist and Shadow of the Fearstalker army
Side: Stone Protectors
Appearance: Reptilian, walking upright, well-sized limbs and spikes all over.
Clothes: Dressed in dark green cloak, pants and vest, has black metal arm and shine guards.
Skills: Fearstalker abilities, invisibility, super strength and speed, night vision, master of both armed and unarmed combat and uses mind tricks to drive enemies insane.
Personality: Dark sense of humor, can be violent, mostly loves messing with others both allies and enemies, he's overall tolerable and should be given his space, enjoys all jokes but if he sees something he doesn't like watch out.
Bio: Vexus lived the usual Stalker life, trained from birth in the arts of Fear and Psychology, learned the ways of the living mind and how best to tear it apart. He joined the Stalker army once he reached the right age, his parents were more then overjoyed once they learned he'd join the Black Ops division called the Midnight Blades .
The best fighters in the army come from this little troop. He joined this quest to preserve his food source, if the Immortals become mortal he'll lose someone with an ocean of fears to death. He'll do all he can to save that vital resource.
Pets: Small flying serpent named Nargeth
Character Name: Misar
Status: Tracker and keeper of the peace
Side: Stone Destroyers
Height: (wolf) 4 ft, (human) 5'7 (were) 7'6
Appearance: (wolf) gold eyes, gray fur, long limbs, with white patches, (human) short gray hair, lean, curvy body, gold eyes. (were) tall, lean, muscles, gray fur, gold eyes,
Clothes: (human) red jerkin, pants and black boots, with a long bow and quiver of poisoned arrows. (were) same but tighter fitting, no boots
Skills: Normal Were powers strength, speed, stamina, night vision, heightened senses, great marksmen, and knows how to use her claws and teeth.
Personality: Quiet, but always observant, nothing gets by her, if she has a suspicion she'll look into it or have others do it if she thinks it's too risky, protective, and willing to die for a strong viewpoint.
Bio: Misar was separated from her pack at a young age, she wondered the forest living like her ancestors did centuries ago. She found an old book that appeared to be stashed in a hollow tree, it tells of the Weres of old. Their legends, their triumphs, their defeats and their language. She learned the lingo and now fluently speak the old Were tongue which she often uses for codes and puzzles because of it's age. Only the oldest of Healers know it.
She joined the Destroyers so she could end the threat of Vampires to her people. Weres are not Immortal and the loses in history are due to the fact that the Vamps outlasted them. So if she can get the stone the Vamps will be mortal and easy game for the Weres
Character Name: Waleston
Male or Female: Male
House or Draconic faction: Draconic Faction (Supreme Draoi)
Brief Appearance description: He has more gold skin then the others of his race but they just believe it's his Divine Powers. He keeps his hair shorter and done up in a Dragon Tail(ponytail). He's dressed in a short black robe, white baggy pants, and gold boots, he keeps his Sword of State at his side at all times and has no qualm about pulling it out to deal with something or someone.
Character Name: Temonsta
Male or Female: Female
House or Draconic faction: Pirate
Human or Vampire: Neither escaped Dragon
Brief Appearance description: Same gold colored skin as Waleston but dressed in a blue tank-top, black pants, white shoes, her hair is never tied up it's always long and free-flowing it's her pride and joy.
Physical traits: Basically human looking but with consistent dark skin, long black hair, and lean but muscular builds. They have red, gold, orange, yellow, or white eyes. And are usually dressed in long light clothes except when they are out of their lands.
Natural abilities: Power to control fire, gravity,light, power of natural flight, usually trained in their races fighting style Solar Brawl, and anything else you can train a human to do, have a natural toughness from their lives in the desert and their powers give them night vision.
General personalities: Like normal people they are happy when happy and sad when sad. Only difference is they're secretive and at first untrusting of others but once they warm up they are loyal to a T.
Habitat: The deserts of the world are the natural ones but they can live in the normal human world.
Religion: They worship the Sun, Winds, Moon, Stars, and Earth and their Sun Speaker(Chief) either male or female works as both leader and Priest talking to the natural world for the people.
Gender traits: Pretty much as many differences that normal humans have.
Physical traits: Large, muscular, lizard-like in appearance, variations in skin color depending on which part of the Kingdom they were hatched and their parents' traits, bipedal but can go on all-fours, long curved claws, serrated teeth, overall a spiky creature.
Natural abilities: Enhanced strength, speed, agility, amazing stealth and senses, trained in the arts of Warfare and Psychology, ability to turn invisible, usually apt in Mind(reading, manipulating, and controlling in some cases) and Dark magic, uses mental telepathy to communicate with their own race, also trained in armed and unarmed combat, resistant to disease and poison, natural night vision.
Weaknesses: Turn to dust when exposed to direct sunlight, can't step foot near any holy ground, extremely tough but can die by conventional means as well as supernatural means. Any kind of holy or light power can kill them.
General personalities: Dark, and surly, but capable of joy and happiness, when among their own people they're just everyone else but once they set foot out of their kingdom. They avoid all contact with other races if they can and rarely are seen in our world.
Habitat: Any place they can get the fear to nourish them and the Fearstalker Kingdom in the Bermuda and Dragon Triangles that only they can reach safely but others can accompany them but only after having a special charm made for them that only works for them.
Religion: They believe in a higher dark power called the Grand Abyss and have a pantheon of Gods and Goddesses that rule in the magic of the world and the Abyss and some of the older members of the race that are particularly strong in magic can become Grayscales the priests of the Grand Abyss. Stalkers are endlessly loyal to their Dark King or Queen.
Gender traits: Varying with genes but in general. Females are smaller, quicker and have lighter skin but naturally secrete poison from their claws and have poisonous barbs on their elbows. And males usually have taller and stronger bodies and larger spikes.
Just picture more spikes.http://i821.photobucket.com/albums/zz139/Siks/RPs/lizard_sketch.jpg
Just picture more spikes and barbs on her elbowshttp://i821.photobucket.com/albums/zz139/Siks/RPs/Lizardwoman.jpg
12-04-2011, 07:47 AM
Race: Crystal born
Weight: 250 lbs
Appearance: Encased in a suit of gold steel armor that he never removes aside from the helmet. His hair is a shining silver and he carries a long zwelinder-like sword with a silver colored blade and a ruby pummel stone.
Personality: Violent but in control of his temper likes to know his opponents, wise when he's not training. And protects all worthy warriors.
Bio: Que was born from the Chaos of the War crystal his birth was quick he came out all ready for battle, armor shining and sword clanging. He likes watching the mortals and casting his blessings on worthy warriors.
Name: Lord Zagus Beckett
Weight: 160 lbs
Appearance: Thin, regal looking with short white hair a long royal blue robe and black and gold boots.
Personality: Cryptic, wise, patient, smart, aloof, and skeptical to Doomsayers.
Bio: Raised as a Mage he was destined for great things. He advises the King in the most important matters and heads the King's Mage warriors. He's also been in contact with the Warrior bands that fight around the Kingdom they call themselves Followers. He remembers coming across the name in his studies before but thinks little more of it then just old fashioned superstition. An old Seer called Idan is a paramount nutball among the blood thirsty killers he thinks. But the bands help defend the Empire so he can't do much to them.
Name: Molly Arlim
Practice: Alchemist, Mind Magic, and Summoning
Appearance: Tall, beautiful, long brown hair often done up in a ponytail. She wears a fitting pink t-shirt and blue jeans and brown hiking boots. Always has her book of Summoning with her.
History: After founding the shop with her friends she took over as the brains. Doing the financial stuff and the like. Being a naturally serious person she keeps the others from blowing up the shop or getting them evicted.
Practice: Exorcism and Destruction Magic
Appearance: Solid build, red hair, special contacts that lets him see Demons and possessed people. Dressed in a brown overcoat, black boots and army pants, and a red shirts with a cross on it.
History: Trained by the Vatican Dash started vanquishing Demons at a young age. His track record is an honor to Exorcists everywhere. But a few years passed and some Demons decided to hunt the Hunter. His was fending off one such attack when he was fatally wounded. He slew the Demon but was on death's door himself. Luckily some of his Brothers found him and brought him back to the Monastery.
They say the Good Lord saw this great champion falling and threw down his blessing of Power and Immortality. After a few weeks Dash recovered and took a vow to hunt down every demon not just fight them as he finds him, and send them back to Hell.
Race: Gold Guardian
Reality: The Golden Plains
Level of Technology: Divine
Magic/Energy Manipulation?: Yes
Quick History of your Reality: Acting as protectors for the others in their world the Guardians live in the sky and send their blessings and envoys down to the Young Ones as they call the people they watch over. They are led by the White Lights a being that not even they've seen but it has created all they know.
They receive messages from the lights through bongs on a golden bell.
Materials You have On You: Golden armor(breastplate, arm guards, shine guards, boots and a cape) A long white spear
Appearance: Golden tinged skin, gray eyes, and long red hair. She looks like a beautiful woman.
Any Other Info.: She's not an angel she's one of the golden race from a Greek creation myth.
Name: Haley Edmund
Age: Looks 17 but is 87
Ability: She can manipulate people's minds
Physical Description: Tall, elegant, with long black hair and tanned skin. She has piercing green eyes. She dressed in red dress with black lace hemming that goes to her knee, she always wears a gold pendent with a red ruby sun
Personality: She has the disposition of her upbringing a High class Georgian lady. She is calm, collected, charismatic, slightly aloof, and manipulative when she wants something.
Biography: Miss Edmund was raised in the Upper-class London area her father was a Lord in the Parliament and her mother is one of the Elite in London's social hierarchy her parties are famous, her wits and intelligence are revered. But what the world of light doesn't know is that her parents a true blooded Vampires and so is she. Her family's been avoiding the stake for hundreds of years but this new fervor is worrying them greatly.
Name: Thackeray Adams
Age: Looks 18 but is 206
Ability: Expert in arms and munitions
Physical Description: Dark red eyes he is stout, and well-built he has a his skin is rough and tanned from living in the sun. He's dressed in a green wool shirt and thick animal hide pants with a pair of heavy leather boots. Carries a bowie and hatchet at his side and a Winchester rifle across his back with extra ammo in a belt across his torso.
Personality: He is a loner and a free spirit he works hard so he can send money to his mother but hates being in anyone's debt. He's a stubborn and fickle boy known to help lost folk and rob from travelers.
Biography: Thack immigrated to England after the money from his ancestor John Adams ran out. He had to leave home to find money for his widowed mother. He turned to being a Fur trader a few years before moving to England to try his hand at the British fur industry. As he was tracking a wolf the beast ambushed him and sinks it's fangs into his arm. He pulled his knife and stabbed the animal in the throat but that still wouldn't kill it while it was bleeding out he reached for his rifle and shot the animal. Soon after you couldn't even recognize the animal it died with a almost human scream.
This shook even the fearless American to his bones. After a few days he was hunting again but he felt somewhat different. Like all his senses had been unclogged and awaken he heard everything, saw everything and even smelt everything. He tracked a big stag into some thick woods he was just about to shoot when it bolted. He took after it and soon found himself neck and neck with it dropping his rifle he lunged and sunk his teeth into the animal snapping it's neck with a twist of his head. He stepped away and looked he was changing into a wolf dropped to all fours his skin changing to fur and soon he was feasting on the Stag blood flowing down his muzzle and raw meat sliding down his throat. He liked this change, he liked it greatly.
Name: Alexandra Ames
Description of appearance: avg height, red headed woman with a pleasant body. But her beauty has degenerated after days with no form of cleaning. Her once white t-shirt was a greasy gray and the blue shorts she had on were ripped and stiff. She'd found some old sneakers to replace her destroyed tennis shoes. Her skin is still fair but a darker shade she almost looks Hispanic aside from the jade green eyes.
Name: Rutherford Fae
Description of appearance: Tall and skinny very much like a scarecrow, but he has good enough strength to make him a handful in a fight. His looks are also reminiscent of a scarecrow. He has tan hair and dark eyes and his dressed in a sleeveless flannel shirt, overalls and boots.
He looked likes he had just come back form the field because his clothes were covered in dirt and grim. He was prematurely balding so he just decided to keep the whole head shaven. His sun burnt skin still glows through the dirt of this squalled hell-hole.
Name: Sylvester 'Sly' Garnet
Description of appearance: Body of a martial artist, lean and muscled. He has short brown hair. His skin was once clean and healthy looking but is now smudged and dingy. With various scars and healed cuts. He has a patch over his eye from something sharp getting poked into it. He's wearing a pair of dirty blue cargo jeans and army issue boots but no shirt.
Background: Sly was a professional MMA fighter called the Slayer he was heading for the heavyweight championship when he was mugged and got stabbed in the eye by the Mugger. He fended him off but barely got to the hospital alive. The doctors said he was the luckiest bastard they've ever seen the knife was only a few inches from his brain. But his career was ended.
Name: Karrian Guire
Race: Sun Fighter(desert people with the ability to fly, control over fire and gravity. )
Occupation: Lady Knight and mercenary,
Weapons of Choice: Rapier and Shield
Habits: Gets up early and hones her body and mind with training and meditation. Then goes back on the road looking for work.
Phobias: She can't swim well so water.
Extra Facts: Keeps a gold pendent in the shape of the sun.
Personality: She's your basic Knight only female. Honorable, loyal, strong sense of justice, strong-willed and skilled in hand-to-hand and a good handful of weapons.
Looks: 5'7, bronze skin, black in a tight bun at the back her her head. She wears loose white top and baggy pants that hang over her boots. Under the clothes are some brass colored armor. A breastplate and greaves. She wears leather fencing gloves.
Background: Karrian was a street girl that ran away from home after he father almost beat her mother to death. And not wanting to be the next one she ran, for most of her childhood she lived in the streets of her hometown stealing from the merchants fighting for her little spot next to the Tailor shop’s wall. When she was entering Teen hood when she tried stealing from a woman in a long red dress with a red cross on the back.
Before she could get away with the gold the woman grabbed her arm and pulled her close holding a small knife to her neck. The woman shakes her head letting Karrian go. But with the proposition to take her off the street and become a Knight. Without knowing it Karrian agreed and began her 10 years of training as a Lady Knight for the Order of the Rose. After her training she became a Mercenary doing good with her blade.
Name: Dwight "Jester" Jackson
Clan: The Jacks Clan
That outfit and build but a boy with brown hair and eyes.
wolf look ^
Personality: Jester is as fun loving as they come. Always with a smile or laugh. Makes jokes at any chance but can be serious. Is always helpful and smart.
Brief Bio: Jester was the third pup in four and like the rest of his family he had to learn a performing talent. His dad Axel, does feats of strength using his Were power only a little. His mom Ranya sings and dances. His eldest brother Zanner is a Thrower and archer (knives, bottles, shooting apples etc.) His eldest sister Eliza does acrobats, his youngest sister Gerri is a Trick Cardest and he's a Juggler. They're taught that the Milliens are just fools that shouldn’t be given the time of day.
Habits: Practices his skill at any chance, likes harassing his siblings with pranks and gets distracted easily by a hot young tail.
Phobias: Loud bangs, getting shot down by a female he's courting and when older females pay attention to him (their boyfriends might be close by).
Name: Pablo Estaban Martinez
Sexual Preference: Straight
That but with a green Army vest, tan cargo pants held up with a raggety black belt and a blue t-shirt tucked into his pants and he wears black boots.
* Someone hurting his family especially Candy.
* The gang violence in their neighborhood.
* A crooked cop named Arthur Can
* Sense of right and wrong.
* Protective of his family.
* Great Confidence
* Can be overly protective(it’s gotten him arrested for saving them)
* Is constantly teetering between evil and good.
* Is unknowingly prone to being blind and cruel when against someone who’s done wrong.
Personality: Keeps himself balanced at most times but is more often then not slipping toward the dark side and does his best to reprieve himself.
Bio: Unlike his sister Pablo has no problem being physical it’s more of controlling that. He usually relies on his sister to hold him back from killing someone so he repays her by doing his brotherly duty and protecting her. But he’s also been trying to teach himself control, reading up on meditation and the Martial Arts he actually enrolled in Kung-Fu and it’s done wonders for him. Now he can control himself but still clobber when it’s needed.
Name: Daughter # 5( Sally)
Newtype Power: Power over fire and Telekinesis(she can levitate and moves things with her mind)
Appearance: Pale skinned girl with a fine body, amber eyes and white hair, Usually in the Academy uniform or modified Army fatigues. Has a 5 tattooed over her right breast.
Personality: Usually calm and level, some would even say unemotional. But she just knows how to hide them. When she feels comfortable she's warm and kind and loves writing.
Bio: Born number 5 of 7 kids her ex-militant parents thought that they must prepare for world war 3 so they trained their kids in the Art of War and didn't even bother to name them they were branded with their birth number and called only by that. Surprisingly you couldn't have found a tighter and more loving home. Sure they were raised to be soldiers but all soldiers are family.
Her parents used their numbers as affectionate as nicknames and the kids soaked it all in. When number 5 discovered her powers her parents saw this as a chance to help them prepare for the war so they enrolled her in the Empire Academy. Being the first school she's been to she chose the name of Sally to fit in better.
Name:: Duke Tranz
Role:: The Government Agent
Impotent? You want to die don't you!
Any Last Words? Go sodomize a small goat with a bat.
Appearance:: Large and muscular all over(seriously), brown hair in a military cut, dressed in a white t-shirt and blue jeans with hiking boots.
12-04-2011, 08:50 AM
Whatís up? Iím Iris Dane!
Iím 16 years old and a Sophomore at Arian High School .
Iím definitely Bisexual(but I like girls more)!
As you can obviously tell from my school, Iím part of Brooklyn.
My rank? Canít you tell from looking? Iím a D Rank, idiot.
Iíd always prefer Girls and pretty boys, but I also love candy and my soaps.
Do NOT give me anything cold I hate being cold.
My style? It's Just well I don't fight much, I'm more of a lover but I know how to bring both Guys and girls down if I need to with the Kickboxing I learned.
Hm, well, I guess a weapon helps a lot. Uh I've got a powerful Tazer and a few bottles of Pepper Spray.
My people say Iím a pretty happy girl. I pass all my classes stay on the Honor Roll and I'm active in swimming. But sometimes I just want to lay in the grass and watch the clouds go over. Or have my Bed buddy Ana with me in the grass.
My past is my past, but if ya really wanna knowÖI was Born in the upstate Maine. My family and I moved down here when Dad got a job with... lets say a very big business man. The money he pulled in kept my mother sisters and I. But then he started coming home later and later and we rarely saw him and whenever we did he looked half-dead and the needles filled with some white stuff almost made it hazardous to walk around without shoes. Then he just didn't come home, Mom got a call on the phone and she cried for almost two days. My sisters and I guessed what had happened and we did our best to make Mom feel better. It worked and we're mostly happy but sometimes I hear mom crying in her bed. I soon got a letter and package from dad dated before he vanished it said he'd been planning on giving me for my birthday but never got around to it. I opened it and pulled out this beautiful multi colored earring the letter said it was my Muse?
Interesting facts? Like habits or something? Nothing really interesting I've got some OCD but it just makes me clean a lot.
Damn, Iím hot. I mean, look, I've got a great body or at least the best a 16 year old can get. C-cups, kinda gold skin, long blonde hair and my dad's brown eyes. I mostly wear thigh length skirts and spaghetti string tops with white sneakers but sometimes I like playing dress up with Ana.
Whatís up? Iím Caine Bruce!
Iím 18 years old and a Senior at Arian High School .
Iím definitely Straight!
As you can obviously tell from my school, Iím part of Brooklyn.
My rank? Canít you tell from looking? Iím a P Rank, idiot.
Iíd always prefer Chicks with nice knockers and that enjoy dancing. Basically girls in general..
Do NOT give me Gays I will break their necks if they get too close.
My style? Its just called Opportunity. I don't care who you are I will attack anything I see open that could cripple you for life. eye gouging, nut shots, cunt punts. I don't give a FUCK!
Hm, well, I guess a weapon helps a lot. Iíd choose My trusty knuckle dusters and anything I have on me.
My people say Iím One word fearless, I'll fight anyone at anytime, hell I'd spit in the face of a G rank if I ever saw one. I'd die but at least I'd die spitting in the face of a G! But I'm also the Anti-Hero you loved in the movies. I'll help a friend save some poor kid from a fire and get back in time to keep my girls happy. .
My past is my past, but if ya really wanna knowÖ Born and raised in Brooklyn of Scottish parents my dad being of the ancient Bruce line. I've been raising hell since I could walk and the fun only started when I went to Kindygarden. I was the only boy sent to the Principle for fighting with a ruler and lifting up girlsí skirts. Oh aye I got the shit kicked outta me but still I don't care. I cooled down a little but then it started again once I hit high school but let's not go there right now. On my 18th birthday Da decided that I should have something he had as a kid so he gave me some ring with a purple stone I asked him if he was a fag as a kid for having one of these, he just socked me in the mouth and said I'll learn to like it. I did I mean it gives the ladies something to look at when I'm looking at them.
Interesting facts? Like habits or something? Well, Iím an addict but only to women. Been to those meetings but fuck it I wear a rubber and make sure they aren't wasted in some way..
Damn, Iím hot. I mean, look, Iíve got the body of Hercules 6'5 280 pounds of pure muscle but only with medium length black hair and deep blue eyes. I wear a simple pair of tan Army Boots, loose fitting jeans, a red t-shirt, and my trusty black knuckle dusters that fit around my fist and forearm hung on my belt-loop.
Name: Damien Corro
Personality of human(before the storm): Genius but evil knows how to manipulate and get away with it. Using his charms and money to win fight and expel opposition.
Looks(pic or description): Handsome ,avg. height but with a light build, he dresses in the classic pinstripe Mobster suit and even has the slicked back black hair. Often has a handgun somewhere on him and he has deep brown eyes.
Skills(outside Powers): High I.Q. military trained in weapons and psychology. Skilled in both business and crime.
Background: Damien was the hero of his community. A soldier of Iraq winner of the Bronze Star and all around great guy. But there was a darker side to this American Hero. One never seen by anyone but those he did business with. He joined the Italian Mafia shortly after returning from the war, he was just a lowly drug dealer but then tore up the ranks gaining the personal favor of Don Lucian and when the old man died with no son he gave his whole Empire to Damien. And the man used his devious mind and made a Umbrella co. Specializing in food but secretly placing his goods in the food and sending it to his customers. As his power grew he needed to pay off some big people and conduct his business under the guise of a business tycoon helping the world.
Extra: Has two cross looking scars on the backs of his hands. (The Don didn't like something he did.)
Race - Predator
Occupation - Bounty Hunter
Affiliation - Republic *hired blade*
Homeworld - Baskla
Appearance -http://i821.photobucket.com/albums/zz139/Siks/RPs/Scar_Predator_1.jpg Only with a suit of full armor and spiked boots.
Lightsaber - Black blade and handle to eliminate being seen and it doesn't make a sound when being powered up or down.(Predator tech. at work)
Unleashed? - yes
Backstory/Bio Being the only one to have this kind of power in his race since the ancient times. Dak was especially trained by the Elders, they acquired various books and trainers to help the youngling in understanding his power.
The Elders taught him that even with this strange power he was still bound by the ways of his people. Once he was old enough he went to accomplish his first big hunt. Which was a man in a dark cloak that had the same powers he did. After that his name spread as a hunter of the Darkness but then he killed a good lord and now they just call him the Dark Blade.
Personality: Honorable, just, wise and skillful.
Unique Force Powers - Force Bomb: Ability to explode or implode what he wishes.
Name: Eliza O'Neil
Rank: Sergeant Major
Appearance - Built like a gymnast with chestnut brown hair and eyes. Usually in uniform with her knife on her hip in plain view
Sidearm: 45 magnum
Melee weapon: Survival knife with a compass, matches, fishing line, and flint in the handle.
Assigned Position: Sniper
Personality: She's quiet but terrifying, she demands respect for getting this far in the Marines and will smoke or beat the hell out of anyone who tried to demean her position. Her motto is if "I ain't dead I'll fight and if you have a problem with that lets take it outside." She's respectable if you respect her, but when she's off-duty she's almost kind and very fun-loving.
Bio: Born to a Delta Force Sergeant dad and a cook mom. Eliza made sure she was treated like her brothers. She joined Kickboxing like them, and she won a lot of fights before deciding she wanted something more challenging. But since she couldn't join the Army Special Forces or the Delta Force she went with the next best thing she became a Marine, much to the humorous dismay of her father who thought Marines were just bullet sponges.
She intended to prove him wrong or right depending on how things went, she clawed her way up the ranks and managed to land a Sniper badge. Since she was one of the few females to do this she's very proud of it. She loves to mess with Privates and the Stinkies as she calls the non-NCOs.
Name: Jean-Paul Wolfhaven
Sexual Preference: Straight
Nationality: Full French
That but with a green Army vest, tan cargo pants held up with a black leather belt and a blue t-shirt tucked into his pants and he wears black boots.
* Someone hurting his family especially Jessa.
*Dying somewhere his family can't find him .
* A crooked Colonel named Raoul Le'bange
* Sense of right and wrong.
* Protective of his family.
* Great Confidence
* Can be overly protective(itís gotten him put on probation for saving them)
* Is constantly teetering between evil and good.
* Is unknowingly prone to being blind and cruel when against someone whoís done wrong.
Personality: Keeps himself balanced at most times but is more often then not slipping toward the dark side and does his best to reprieve himself.
Bio: Jean was born to an Army officer and a French daughter of a Diplomat. He joined the French Foreign Legion as soon as he could and progressed through the ranks. He's the veteran of a few battles but it was only recently he knew that he had a half sister. So as soon as he had leave he went to find her and immediately became protective of her. Accompanying her on walks and trips until his leave was over then he bid her adieu. Now as his second term of leave in 2 years is coming he plans on joining her and his father to America.
Unlike his sister Jean has no problem being physical itís more of controlling that. He usually relies on his sister or his brother Legionaries to hold him back from killing someone so he repays them by doing his brotherly duty and protecting them. But heís also been trying to teach himself control, reading up on meditation and the Martial Arts he actually join some combatives classes and itís done wonders for him. Now he can control himself but still clobber when itís needed.
Name: Dean Winchester
Bio: Dean was born on January 24, 1979 to John and Mary Winchester. He was the couple's first-born child and elder son, four years older than his younger brother, Sam.
Dean drives a black four-door 1967 Chevy Impala (given to him by his father) and is a fan of classic rock music and heavy metal. He always wears a brass amulet on a long black cloth band necklace. In addition to the amulet, Dean always wears a silver ring on his right ring finger. He also has a small black tattoo on the upper right side of his chest, it is a protective plated pentagram with rays of the sun surrounding it.
Dean also appears to be a fan of Jack Nicholson, and possibly watches Oprah. He tends to make light of some of his and Sam's adventures, and is known to use crude humor and make sexual innuendos. Dean is terrified of flying, and claims that it is the reason why he drives everywhere. Despite his working knowledge of existence beyond death he is adversarial towards religion and does not fully believe in God. He values his family and their safety more than anything else, even going so far as to kill a demon and its human host in order to save Sam's life, as well as sell his own soul to save Sam's life.
Skills: Due to his father's training and his years of experience, Dean has several notable advantages for a human and is a formidable hunter and combatant. He is superbly proficient in hand-to-hand/close quarters combat and has demonstrated proficiency in knife fighting as well, using a blade on several occasions. He is an exceptional shot, capable of achieving excellent accuracy with most weapons, and is well-versed in the use of multiple types of firearms, although he prefers his Colt 1911 and sawn-off shotgun. He also possesses considerable demolitions training and apparently is knowledgeable in the science of chemistry, as he has been shown to be capable of making improvised explosive devices through the use of common chemicals.
Dean is extremely proficient at tracking, hunting and killing various supernatural creatures and has considerable knowledge of these creatures, their habits, weaknesses, appearance, ways of disguising themselves among humans, methods of killing, and where they normally prefer to live and hunt.
In addition to his combat skills, Dean is a skilled driver and a accomplished mechanic. He knows the inner workings of the Impala so well that he can often detect when something is wrong with his "baby" merely by listening closely. He has demonstrated great proficiency at reading and manipulating people and assessing a given situation through observation, is a competent con artist, and is knowledgeable in how police, the fire department and various other agencies-such as the FBI, Home Land Security and Center for Disease Control operate and respond to emergencies.
Dean is also highly adept at escape and evasion, and can effectively remain unseen and move silently when the situation requires stealth. He is highly resourceful as well, is capable of quickly disabling and hacking various electronic devices-such as home security systems-and can quickly bypass (pick) most standard locks.
Gear: Dean tends to use a chromed Colt 1911 with ivory grips, which John is seen using in a flashback. He also uses a sawed-off double barrel shotgun when he needs extra firepower. Dean has also been seen with a sniper rifle in "Simon Said." He is shown to possess a large Machete.
Name: Jenny Hanes
Personality:Shy and solitary, she loves the outdoors and takes any oppritunity to go outside for a walk. She's a good student but she just doesn't hang around and do extra school things. She may be shy but if you get her on the subject of anything outdoorsy she'll talk your ear off.
My name is Uriah Amadeus Key. However, if they ever decided to give me credit for what I do they would call me Sarge.
I've been alive for about thirty-three years. I'm a man my preference is women
I guess my motive for killing or the reason I do is. I was trained to do nothing else.
My victims are anyone who pisses me off.
My tactic on killing them is whatever the opportunity presents.
So my life was boring until I joined the French Foreign Army, I was trained as a Combat Specialist and went on so many tours I've lost count. All I see is Allies and Enemies, if you cut me off in traffic, sneak up on me, even look at me wrong and you're dead.
I turned to killing after I was discharged for Disorderly conduct, itís laughable after all the stuff I did after all the people I destroyed I get caught and thrown out for walking off with a bayonet. My Shrink said I have PTSD of course that was before he tried to walked up on me in the street and wound up stuffed in a trash can filled with his own blood.
I would also like to add I can kill with anything at anytime.
Birth Sign: Warrior
Class: Highlander specializes in mountain terrain and combat
Major Skills: Blunt, Blade, Hand to Hand, Athletics, Acrobatics, Armorer, Block, and Restoration.
Minor Skills: Mercantile, Sneak, Marksmen, Security, Alchemy.
Personality: Argo is an honorable hero but a silent one as well, He only talks when it's needed and his eyes are always watching and scanning for a threat.
Bio: He was born in a remote part of Skyrim to Zaust is the Commander of the Skyrim Army and his mother Brunhilde who died in childbirth. Zaust was away with the Army most of the time so all the young man had was his Grandparents. Throughout his childhood Allester was put to bed with tales of his ancestor and namesake Allester the Divine Avenger. The last Champion of Cyrodiil and possibly one of the greatest Heroes in Tamriel's history his name alone used to be a household word but now the only remnant of the man is an old worn statue in Bruma and of course in this household even the Knights of the Nine and the Blades have seemed to have forgotten the Great Warrior. Needless to say Young Allester had a lot to live up to, so like his father he joined the Army in hopes of bringing honor to the name but on a mission in the Gnoll Mountains to kill the Wulvish his Troop was all killed in a botched recon mission. Normally he'd morn then move on but it was his fault he messed up the coordinates and led them right to the center of the tribe. He barely got out with his life his only saving grace was his healing skills. He was soon discharged from service and left Skyrim for good until he got a letter from his Grandma telling of his Grandfa's health.
Weapons: His ancestor's strange purple bladed long sword.
Appearance: Argo is your average sized Nord only he has more muscle thanks to his class and his hair is more brown than blonde and he keeps it short he wears the Dragon Armor of his Ancestor and an enchanted Ebony shield.
Other: He's home only because of his Grandfa's health.
Nickname:Watcher of the Void.
Age:100,003 years old but looks to be in his late 20s could be Immortal but no one can confirm if a Space Dragon really dies of old age since they so rarely are seen on earth.
Origin: The outer Stratosphere
Appearance Description: After his heavy physical training with High Elder Galez (Human form)Standing 7'5, weighing 336 with white hair that goes to his shoulders, black eyes, silvery skin and dressed as above, (Half-form) 15 feet high from head to toe, weighing 785 lbs, skin has silver scales his claw and teeth grow and shine like steel, tail is about 4 feet long with long spikes going down to the tip. The small gray scimitar shaped horns go back over his head wings are 34 feet long and 10 feet wide. (Dragon form) 20ft high from claw to top of head. 35 feet long from nose to tail, weighing 3,500 pounds, wings are 50 feet long and 26 feet wide. Long silver body with black and purple markings, lean yet firm build, black eyes, three gray scimitar like horns, rounded snout. Voice is deep and hollow sounding in all forms.
http://i821.photobucket.com/albums/zz139/Siks/RPs/Hydravsfiredragon.jpgthe same size as his normal dragon form just purple.
http://i821.photobucket.com/albums/zz139/Siks/RPs/Dragon.jpgOnce over his normal dragon form minus the wings.
http://i821.photobucket.com/albums/zz139/Siks/RPs/stardustdragon2.jpgMinus his wings and nearly double his normal dragon form in size.
http://i821.photobucket.com/albums/zz139/Siks/RPs/galaxyeyesphotondragon.png In this form Rex is more ethereal than solid being nearly pure sound able to move without moving and be without being.
Side: Mystic Remnants.
Deafen: Just as it sounds can deafen anyone he wishes but is hard to aim so he might deafen his own comrades.
Dome of Silence: Can stop any sound from entering or exiting the dome once he casts it.
Concussive wave: With a wave of his hand he launched out a blast travelling at the speed of sound, it can shatter ear drums as well as anything in it's path.
Cricket's call: Can send decoy sounds out to distract or trick anyone who can hear it.
Muffle: A far less powerful version of Deafen but can be targeted to lessen the hearing capability of anyone he wishes.
Perfect sonic control: Any sound in the world can be controlled by him and reused can now use multiple sounds at once and combines his other sound mystic powers into one fluid control.
Feedback: Uses an enemies own voice against them can be used to drive them insane if he wants.
Ears of the Whale: Can heighten one's hearing to extremely high levels.
Voice of the World: Can work as an amplifier to anyone's voice.
Ethereal Sonic form: He can shift into a form of pure sound.
Shatter: A more offensive version of perfect sonic control. His voice can destroy buildings, break bones, and explode heads.
Deflect: Using his own voice and the voice of his allies he can form shields around himself, his allies, and buildings that deflect attacks.
Sonic Vortex: His most powerful and most risky sound based attack, in times of great mental distress he can use his own voice to create a spinning cyclone of pure sound that will rip through everyone and everything near him exploding heads and throwing anything up to 200 feet away. But once it's unleashed he has no control of it.
Name: Screaming Void.
Abilities: By taking a portion of his power Rex can create a monster of pure sound and unleash it with destructive potential on foes. It becomes it's own sentient being much like Kana's Sir Blackstone.
Great knowledge of spells, charms and lore.
Vast knowledge and experience.
Amazing speed and agility.
Claws and teeth are extremely strong and sharp.
Obvious dragon flight even in human form just has to summon his wings.
Being from space he has the ability to survive the most harsh of climates and conditions. And can use his magic to not need to breath.
Perfect focus: Knowing the err of his last defeat Rex dedicated himself to balancing his various powers and regaining the masterful focus he's been proud of for years.
Death sentence: This is a restriction placed on all Space Dragons by the Dragon King Roanoke himself. Because of their immense power any Space Dragon that abuses his power will be struck dead by the Will of Draco himself.
Skills: Being old and observant he has knowledge of all of Earth martial art but has only taken an interest to really learn Kickboxing, and what he's called Opportunity but is really just street fighting using the world around him to fight.
He is skilled in the use of anything as a weapon and his arcane knowledge is deep and powerful but due to the Death Sentence he rarely gets to use his full power.
He is skilled in most conventional weapons both primitive and new as well as knowledge of more arcane artifacts.
With the lose of his wings he was forced to learn the fighting style of the Drake, the wingless followers of the Dark One of the same name. Their natural magic was stolen from them by Draco when he defeated the Dark One. Because of this they had to learn to fight like Battle Dragons only much more viciously and suicidal.
Claws: Hardened by many hours of claws to claw fighting with High Elder Galez and scrapping them along the diamond like surface of the black planet. Can slash through the toughest of metals and hide.
Fangs: Hardened by trying to rip the High Elder's scaly hide he can now chomp through the strongest metals and still have the power and teeth left to eat a steak.
Might: Double his physical strength, speed, durability, agility, and ferocity.
Controlled Rage: Thanks to his new level of focus Rex can control the anger and ferocity of the Drake letting it build up and coil up for when he would need it. Once he lets the rage free it triples his physical powers for however long he was building the anger up for.
Personality: Wise and distant he has rarely bothered with the lives of those that lived on the planet below him. He only guided from time to time taking on the form of guardian angels and all that but because of the Death Curse hasn't been able to really do any good so he usually doesn't care. But when you break past his lack of social contact he's quite the reliable guy and willing to teach anyone anything since he knows most anything. His recent training has made him more primal, more distant, and above all more violent. As the last battle draws near Rex has learned to control his savage side and has gained wisdom beyond even his years.
Brief History: Born as every Space Dragon is on an asteroid and raised by his parents. His chick days were filled with learning the ways of the Dragon and the power and magic of his race in particular. He's killed alien invaders as well as eaten them for that is the Space Dragon's purpose. Defending the plant from the threats of the cosmos. But this new threat was behind him on the planet he felt it and despite his duty he dropped to the planet and began searching for the source of this feeling
During the 10 months skip: With their wounds healed and High Elder Galez's words ringing true once more. Master Marzarex and Master Fria with the help of Mother Nature began rebuilding and retraining the Mystics that were left in the Amazon Base. But as always Rex was planning ahead for the upcoming battles calling up more allies and support for their battle of good vs evil. With some clearance from the Elders Rex took the Valkyrie as his mate. The Will of Draco is still in full effect only now the Space Dragon is teetering closer to the edge of abusing his power now that he has someone to abuse it for.
The year weighed heavy on each inch of Rex's mind and body Fria was called back to Asgard and relinquished her Metal Mystic powers by order of Odin hung the heaviest, next was the virtual destruction of the Mystic nearly everyone fleeing to the Nobility's side only Kana, and Rathma remained but one bright side coming from a usually dark side was the former Nobility General, former Saviours general, present Grand Wraith of the Fearstalker army, Draxer Ripinger joining the last shreds of the Mystics. Now as the sole leader of the Mystics and coalition partner of the Nobility he's hoping for an ending of things one way or another.
Other: Doesn't much care for TV or anything but if you want to learn something he'll be there teaching is one of his favourite past times.
Nickname:Lassie Black Stone.
Ethnicity: Caucasian, Scottish
Appearance Description: 5'8, 145lbs. Long black hair and soft gray eyes, dresses in accordance to the weather out but her style is simple and practical. As is her nickname she always keeps a smooth black stone charm necklace that her Fae parents gave her.
Transformed Appearances:http://i821.photobucket.com/albums/zz139/Siks/RPs/battle_fairy_by_slipgatecentral-1.jpg Only her armour and skin and hair are the colour of the terrain around her. Her armour is more rocky looking than metal. Grows 7 feet tall and weighs 800lbs when transformed.
http://i821.photobucket.com/albums/zz139/Siks/RPs/warriorQueenlooksoldenoughtobeamoth.jpg Her eyes, hair,skin, armour and wings are still the same colour as the ground around her. Her armour and skin are all pure rock and she can summon a rocky shell to cover her exposed body parts but she can remove the rocky shell of her skin if she wants to. In this form she's 8 feet tall and weighs 850lbs.
http://i821.photobucket.com/albums/zz139/Siks/RPs/lance.jpgAs in her other forms her eyes, skin, wings, and hair are the same colour as the terrain around her but now her armour while still pure rock is a mix of blue and red blending and shifting but not forming purple. She still has the power of creating a rock shell around her exposed body parts. In this form she's 8.5 feet tall and weighs an even 900 lbs this is the biggest she'll get in her forms.
http://i821.photobucket.com/albums/zz139/Siks/RPs/Blackknightwoman.jpg She remains physically the same in this form aside from the change in armour style and it's now made of Rubies and Sapphires. And her eyes, hair, skin and wings still change colours with the terrain, but the big change is in her voice and demeanour her voice can rumble with feminine power as she draws closer to Mother Earth and the way she carries herself reflects this she looks everyone square in the eyes and holds it until they break it. Same size as her super form.
http://i821.photobucket.com/albums/zz139/Siks/RPs/Lady_Knight_by_metalheadkomik.jpg Her armour is now made of pure diamonds the greatest power in Mother Earth's domain.The blue and red now shift and dance with the sunlight. Her eyes, hair skin and wings are all the same as in her human form now though and like in ultimate form her voice rumbles with Mother's Earth power only she can't control it every word seems to start a mini earthquake. And now she stares with a mother's worried yet caring gaze.
http://i821.photobucket.com/albums/zz139/Siks/RPs/stonegolem.jpg Usually same colour as terrain and slightly taller and heavier than Kana.
http://i821.photobucket.com/albums/zz139/Siks/RPs/darkknight.jpgSame specs as above.
http://i821.photobucket.com/albums/zz139/Siks/RPs/knight-male-519.jpg Same colour as the rocks but now 9 feet tall and weighs 1,000 pounds.
http://i821.photobucket.com/albums/zz139/Siks/RPs/Knight-1.jpg Matches Kana's armour colour and is now 11 feet tall and weighs 1,200 pounds.
http://i821.photobucket.com/albums/zz139/Siks/RPs/Black_Knight_byDaveIgo.jpg Body is pure black with spikes tipped in diamonds is now a full 12 feet tall and 1,500 pounds in weight.
Side: Mystic Remnants.
Rock Call: With a whisper of her voice she can summon the rock from the ground around her to form weapons, armour, housing etc, but quality of the items depends on quality of the stone.
Ground shake: A weak earth quake that could bring down enemies and knock over small things.
Fissure: A medium strength earthquake that'll bring down small houses and make the ground cave in or split.
Earth shatter: A high strength earthquake that'll bring down large buildings and can cause a mine subsidence chain reaction.
Doom Quake: Her most powerful earthquake unstoppable when unleashed and can bring down skyscrapers, but has a knack for causing more harm than good.
Rock control: Any stone or boulders she can rip up from the ground and hurl at her enemies.
Earth Sense: She can feel movement in the ground anywhere on the planet from her current position.
Geo Influence: When on specific terrain and areas can influence certain natural disasters i.e. Tidal Wave, Volcanic Eruption etc but needs a Mystic of that element to help her.
Ridge Surge: Depending on how hard she hits the ground can create a small spiky wave of rock to hurt enemies.
Golem summon: Her more magically oriented training the last part of this year has given her the ability to create up to four golems from stones she carries on her person at all times Granite, Shale, Slate, and Sandstone they aren't as strong or smart as Sir Blackstone but still offer enough of a threat to be reckoned with.
Rock a friend: Able to summon rock armor and rock weapons for her friends if they ask for them.
Mountain Warrior: She can combine her four new golem and make a larger golem that's stronger and more durable than Sir Blackstone but still not as smart.
Mountain King: She can now combine all five of her golems into one massive creature with above human level intellect and some earth powers of it's own. It's forty feet tall and weighs thirty tons.
In the Hall/Tomb of the Mountain King: Kana can summon up huge diamonds around herself and others to protect and trap, she can only use one at a time though. When she's protecting others Gia's Love heals wounds, but she's using the tomb those inside are pummeled by razor sharp diamonds, and crushed under huge weights.
Name: Gia's Love
Abilities: A cure-all for injuries and illnesses but doesn't work as well on magical wounds.
Enhanced physical capabilities: Being of the physically strongest race of Sidhe despite her size, Kana has great strength, endurance, durability and hardiness compared to other Fae but she's not the fastest or most agile of the Fae.
Geo augmentation: She's at her strongest when near the earth and in a rocky area. But as long as there is earth beneath her feet she can still be a great asset.
Digging prowess: Much like a mole if she really wants to escape she'll disappear into the ground and dig her way to safety.
Language of the Stone: As silly as it sounds every kind of rock has a different voice and very much like a Forest Fae can tap into the voices of the tree around them, a Rock Fae can do the same with rock, though it takes longer, speed is just not a rocks way.
General control of Earth: Because Fae are more caretakers of nature than generals, when she's not transformed Kana's power over rocks and earth is limited. She can still attack with them and use them to help her, but not as much or as powerfully.
Environmental Adaptation: Depending on the land around her her body naturally changes to adapt to the climate.
Daughter Earth's command: With a word she can command small to medium creatures of the Earth to her bidding.
A Daughter's Virtue: Being more trained in Fae magic has given Kana a slight power of seduction and manipulation. Her recent magic oriented training has given her greater control of this power working on young men and women from 15 to 30 but only on non-magical people.
Glimmer: She can cast illusions around her body to fool someone into thinking what they see is actually there right now she can hide from all non-magical people and some magical with sufficient focus.
Geo-Thermal: Now being one with the Earth, Kana can never tire or weaken as long as she has earth either under her or near her.
More enhanced physical prowess: Twice her normal Fae strength, durability, and endurance. And greatly faster and more agile.
Perfect control of Earth: Effectively combines her Rock Call, Rock Control, and Rock Ridge powers and forms them into one fluid Earth Control becoming completely second nature can do many of her earth skills without thinking.
Lesser Fae Summon: Being in all sense of the word general of the two primary Fae Courts of Summer and Winter, Kana was given the power to summon lower ranking Fae from the Never to help her Brownies, Pixies etc. But while she can summon them if they don't want to help they can leave her company and return to the Never.
Greater Fae Summon: Like the lower level she can summon a stronger Fae from the Never to help her Trolls, Tricksters etc. But these Fae are stronger and can directly ignore her summons or even fight against Kana if they want to.
Skill of the Courts: Kana can borrow skills from the other elements of the Courts for a short time i.e. water breathing from the Water Fae, fire resistance from the Fire Fae etc. But being a pure blood Earth Fae these powers are limited and only good for a short time. Because of her training with the Winter Mother she can now use this power for longer and more strongly.
Fae Trained Warrior: Being trained in the Never by one of the Never's greatest Blademasters her mother, Kana is highly skilled in weaponry and combat.
Fae Trained Mage: While still no master she can use non-Earth Fae magic easier.
Element Grenades: With aid from Fae of that element(except the Earth Orb) Kana can create and utilize magical glass orbs and hurl them at enemies unleashing the fury of the element.
Light Orb: Fills the area with light equal to that of a nuclear bomb and blinds her enemies.
Dark Orb: Creates portals around the area where it landed and sucks enemies into them making them reappear at random points on the globe.
Fire Orb: Creates a massive explosion decimating anything in the area of impact.
Water Orb: Heals those in the area of impact.
Wind Orb: Creates a vortex that sucks in enemies before throwing them up to fifty feet away.
Earth Orb: When it impacts the ground opens up and swallows the enemy trapping them deep under the earth.
Skills: Kana is young still in middle school for goodness sake but her caretakers have taught her various useful skill she'd need in life, cooking, sewing, medicinal skills, and self-defence. She's a bright student getting A's in all her classes.
After the 10 month skip Kana's training brought deeper into the pool of Fae lore and magic. All the Ways are like a road map to her. She has taken a keen interest in the Fae magic of glimmer and mind altering dust. While not the level of magical know-how as Master Rex, Kana is quite skilled in various levels of Fae magic. Fae politics are a scary place but being the Knight of two Courts has thrust her neck deep in them and she's taking to it quickly.
This past year has been a never ending training session for young Kana from working with her mother to be the best Fae Warrior in the Realm to subjecting herself to the Winter Mother's awesome magical power to be a more well-rounded Equinox Knight. All she hopes for is an end to this war and a stop to Lady Azrel's campaign of power hunger.
Personality: Kana is introverted and loves nature she's always felt best when outside walking the stony roads of Scotland or rock climbing with her adopted father and mother. She's usually happy and quiet and sticks closer to strong men like her father. Her life as a Mystic and Fae General has turned the hopeful wide-eyed young Scotsgirl into a stone cold warrior jaded beyond her years.
Brief History: Until recently it was unknown to young Kana that both of her parents were Fae of the Stone as they were called in Scotland. She was actually born besides a mountain in the Never that has been the Rock Fae's homeland since the Realm was created. But as is the weakness of all Fae they loved making deals with mortals as they called everyone who wasn't of the Fair People, it was actually one such deal with a family of Vampires that resulted in Kana being trapped in the mortal realm as a young baby.
The deal was that her parents Amyareya and Haskin, they were asked to give the Vampires an impenetrable base made of stone in exchange for all their servants which numbered over one hundred. They agreed and set to work on the rock but as her parents backs were turned she was stolen from her crib while she was playing with her black stone charm necklace that her parents had given her. The Vampires planned to drink all the young child's magic blood in hopes of gaining the power of a Fae. They had managed to actually steal her out of the Never and into the mortal realm but the pendent was designed to be an alarm to her parents if something had happened to her. They rushed to her crib but she was gone and once a baby Fae is stolen from the Never they can never return unless the Queen allows it enraged her parents collapsed the fortress on top of the Vampires that were still inside and slaughtered those caught out of the rocky tomb. With their hearts broken at never having their daughter home again they left her in the care of two mortals with an enchanted parchment stating her powerful origin and a warning that they will always be watching over her and a very painful death will come to anyone who dared harm her. With that curse hanging over their heads they did their very best for the girl teaching her skills to protect herself and aim her toward greatness.
During the 10 month skip: Once Kana and her mother Amyareya were healed they went into reclusion to mourn Haskin, Dut, Illia, and the rest of their little squad. Returning to the Never to hone and improve upon the young girl's powers and bring the abilities granted by the mantle of the Equinox Knight to full fruition. Every day the young lass became the warrior her mother and late father had always knew her to be and with Dut's essence absorbing sword now renamed "Wrath of the Never" she is becoming the Never's greatest warrior. And because of this training and the horror of watching her father die young Kana has become more reserved and hard when she speaks it has the hollow sound of other Fae's voice with just a hint of cold dangerous power.
It is terrifying to think in so little a time as this war has gone on young Kana MacCloud has gone from a teenage girl worrying about boys, school, and fashion. To the most powerful warrior in the NeverRealm and leader of the whole race of Fae against the forces of Naja and his mother she has forgotten the name of her school and many of her friends. The Realm has become her home and her duty, she will die defending it and chances are good she just might but one good thing from this war she now doesn't even know fear and faces any and every challenge with fury and cold intellect.
Other: She loves watching Animal Planet.
Name: Draxer Ripinger
Appearance: He stands a towering 10'5 feet tall which even by Stalker standards is tall, he weighs a stacked 568 lbs all muscle, his skin is a black green in colour and his spikes are short and curved another unique trait by Stalker standards.
He is dressed in the raiment of a Grand Wraith, the high general of the Fearstalker army. A badge of office made of platinum with three long scratches on the front and his cloak is black with red fringe with the same symbol as his badge on the back. Pitch black armour covers his shins, legs, torso and arms with the embalms of his king on them, blood red eyes inside a purple outlined triangle. He forgoes a helmet not liking how it limits his vision and hearing. He carries a pair of long curved swords very much like cutlasses across his back. The claws on his hands and feet are bare giving him free range of motion to attack.
Age: 1,203 years old
Abilities:Enhanced strength, speed, agility, amazing stealth and senses ability to turn invisible, resistant to disease and poison, natural night vision.[/FONT]
Side: Mystic Remnants.
Skills: Master of Warfare and Psychology.
Highly skilled in Mind and Dark Magic that helps to aid him in his hunting for the Nobility.
Master of unarmed and melee combat. Trained from birth in it by his father the last Wraith.
The power of the Grand Wraith allows him to create armor from pure shadows and form it around himself it acts like normal clothes but defends from all but the strongest of spells.http://i821.photobucket.com/albums/zz139/Siks/RPs/Draxarmor2.jpg
Outside of combat he'll look the exact same as he does now only pure living shadows will replace any damaged or severed limbs and his eyes are now totally black.
Double his usual physical powers( Strength, speed, agility, senses, etc): his magical powers are also doubled now ranked as a Delta Class on the scale. While he can't improve his combat knowledge he now knows spells that allow him to be a force of nature in combat.
Perfect Soul Call: Able to summon the Shades of any dead Stalkers to fight for him in battle even past Kings and Queens
Fear: Anyone faced against him that isn't highly skilled in defending their mind will be turned into a jabbering wreak at Drax's will, unable to fight and giving any nearby Stalkers a power boost.
Voice of the Abyss: His voice can freeze weak to high strength enemies in their tracks long enough for him to kill with his own claws.
Wrath of Azzarox: Calling upon the creator of Fearstalkers, darkness is his to control. It also allows him to create weapons, creatures of darkness, and augment the body and heal injuries of his own and his underlings.
Zarous's Speed: Calling upon the Stalker God of Speed and Shadows he can move between somewhat distant points in the blink of an eye using any nearby shadows even small ones.
Immunity: The sun can no longer kill him.
Vers di Shurkear (Power of Night): At night Drax can pull the shadows into his body and throw them out to empower himself and his Stalkers.
Mind and Soul Snare: He can trap the minds and souls of all but the most powerful and enthral them.
Barskt's Snares: Calling upon the Stalker Goddess of the Hunt, he can set shadow traps to capture and kill all but the mightiest of enemies.
Grand Wraith's Blessing: This skill lets him use shadows to heal his non-stalker allies if he so wishes.
Absolution: His mental defense/offense and focus is equal to Naja's and only powerful celestial beings can break them.
Totality: His brain has perfect recall of everything that's ever happened in the long life of Stalkerkind even back when Lord Azzarox first formed at the beginning of times.
Shadow Clone: Using the shadows he can create fully functioning and powerful clones of himself.
Personality: Rough but cordial when it's needed he doesn't trust anyone in the Nobility, not from the dumbest grunt to the warlock himself but he keeps his distrust to himself most of the time. He knows they all felt the same way about him and that's the way he likes it, he needed them to work together though so he puts on a face of general respect. He has a twisted sense of honour another thing his father taught him, respect every enemy no matter how small and never attack the unarmed. The war has changed the vicious master of darkness in something of a Black Knight he doesn't do harm to those who don't deserve it and while he still needs to feed on fear he only takes enough from humans to keep himself in full working order.
During the 10 month skip: After the battle of New York Drax retreated to Australia with Trinity and their new ally Renshi. Seeing the boy is more a loose cannon than what they need to keep alive in this war Drax took it upon himself to further Renshi's training putting focus on stealth and being the silent spark that starts a devastating forest fire rather than the camp fire left unattained that works quick but is beaten just as quickly. At first it was a struggle to get the young man to take it seriously but Drax didn't get to Wraith by rewarding insolence. And near the end of the 10 months he began to respect the Mystic's raw power and drive but never said it just kept training him hard.
A year in this damn dimension a year of battle, death, revelation, and more defeat than he was used to in all his long years of life. He's suffered lose of his men, his home, and an unexpected relationship with Lady Trinity the Fallen Angel of Tragedy. She was killed in her fight with the Nefertiti of the Ancient Five, her death stung him far more than he expected even more than his banishment from the Dark Kingdom for the remainder of this war and maybe forever if this is his last battle before reaching the Dark Abyss and commanding Azzarox's army at the end of times. But until that time he has taken the Mystic's side of the coalition he still didn't like the fact that the Nobility was full of untrusting creatures and despite himself being a defender of humanity has made him feel a purpose again now that he is the only Stalker on Earth.
Age: 3 yrs
Personality: Fiery and ornery always speaks his mind and doesn't care who knows.
Species: Parrot Dragon
Powers: Powerful flight, fire breathing, enhanced strength and durability, and very sharps claws and beak.
Mutations: A beak, wings, and feathers on a scaly body.
History: Polly can't even remember if he was an parrot crossed with an Iguana or an Iguana crossed with a parrot. But he remembered being in a cage most of his life until some man handed long green leaves to another man and he was taken outside. Then he went to sleep and woke up with scales four legs, wings and able to breath fire.
Looks: Looks like an iguana with a beak, feathered wings a shorter tail and various other feathered parts.
Other: He eats coal, burnt wood and raw meat.
Name: Dominique Luciano
Place of Origin: Palermo, Sicily
Appearance:http://img.timeinc.net/time/daily/2009/0903/lpowersuits_0330.jpg Strong build but looks slender might call her build a dancer's build which makes sense since she's a dance coach when not working for the Mob. her work leaves her with scared knuckles, cuts, and other forms of body disfigurement. Usually she's dressed in loose fitting suits, black leather shows, and various harnesses to hold her tools.
Skills: Expert gunman, street fighter, knife fighter, good business sense, knows how to read people, one hell of a negotiator, and good at improvising when needed.
Equipment: Since she was nabbed going to a job all she has is http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/ablackmilanobayonet.jpg and http://www.keepshooting.com/media/catalog/product/b/u/buy-walther-p22-pistol-4b.jpg with three extra mags.
Personality: Tough and smart plain and simple, it's take a hell of a lot to get to where she is in the Mob and you can't get there being nice.
Brief Bio: Born in the mob Dommi will most likely die in the mob. Her father was an Enforcer and her mother was a Launderer. She was taught the way of both Blue-Collar and White collar crimes but found being White Collar gave her too much of a headache so she took to her father's bloody side of the family. Training her body and mind towards the skills a good leg breaker needs. Guns, fists, bombs, knives, and thinking on her feet. But despite all her efforts her mother insisted she get taught some of the more White Collar skills. She's smart, good with numbers, and knows how to deal with all kinds of people that don't involve threatening. She was actually on her way to a job when somehow her 6th sense for danger failed her and she was taken by the Watcher.
02-11-2012, 10:11 PM
Name: Milles Hendon
Insta-Bio: Miles is a calm man never does he raise his voice and rarely is there a look of anything relaxed eyes and a quiet smirk on his face. He's happy to help and always willing to stand up for someone.
Personal History: An orphan of the South, raised in a mixed Orphanage he had friends and he had enemies but what he's never had is an unwarranted outburst. He was calm from the cradle the Caretakers always said he never even cried as a baby. He stayed in the Orphanage until he was 18 then upon his release he took up wandering around the world. Though he wasn't looking for the role he's become something of a Vigilante in the world he even heard someone call him "The Lord of the Land of Shadows and Dreams." It was a cute little tagline but he thinks of himself as just a man being good.
- Base Emotions:Courage/Calm
Combat Style: Offensive/Defensive.
Focus Item: A small black stone caved in the shape of a shield. It was made by a skilled hand intricate designs of an Oak tree and two thunderbolts crossed at center.
He wears a long brown coat a wide brimmed hate like a cowboy hat, tan boots, worn blue jeans, and white t-shirt.
Name: Gremmer Rockshole
Class: Hero Paladin
Abilities: Dwarfish constitution and physical superiority to the other races. Keen senses from being underground knows Holy Magic along with Healing Magic even knows a few body augmentation spells.
Skills: Hardened veteran of many battles which he used all forms of melee and ranged attacks and is skill still in their uses but Mostly sticks with greatswords and crossbows keeping a hatchet on his belt and shield on his back. As all Dwarves he's a master smith and artisan. Knows tactics and good with Ambushes and hand-to-hand.
Heroic Skills: Rock Body ( increases physical capabilities to that of 10 Dwarfs making him stronger and tougher.) Steel fighter( when in need of an edge in hand-to-hand allows him to punch and kick harder when fully armored.)
Equipment/Gear: Ebony Steel Greatsword http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/Ebony-Greatsword.jpg
Dual steel shield http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/BW_Shield.jpg
Ebony steel axe http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/Ebony_War_Axe_updated.jpg
Ebony steel armor http://i821.photobucket.com/albums/zz139/Siks/RPs/skyrim-ebony-armor-and-weapon-requirements-and-ratings-3.jpg
[Personality and Bio are completely optional. You can add them or let them be revealed in the story]
Description:http://i821.photobucket.com/albums/zz139/Siks/RPs/Tarzan1.jpg but with blond hair and dressed in torn black jeans, combat boots, leather jacket and a plain dark blue shirt.
Personality: Shax was born a few centuries too late and a few miles to far east. He's a man of the wild always has been and his parents were there for him at all times. He's friendly and courteous and above all cautious .
History: Born in a State Park to a former Army Ranger father and Navy MP mother. The outdoors were his whole life he took his first steps through a clear running creek. His first skinned knee was from jumping down a rocky hillside. His father says Shax has pine sap and mud running in his veins rather than blood.
Equipment: Shax carries a dagger around, strapped to his ankle a multi-tool, and fire-starter kit necklace.
Personality: Hard working and a perfectionist, she keeps things under control as best she could but tends to get testy if things keep going wrong has been known to work herself into a Death Wish state to get things done right.
Occupation: Cop on vacation.
Bio: Melanie had the disposition of cop from the day she started Kindergarten working her best to get top marks, top scores, top problems. She soon became a perfectionist and it was the defining trait of her life all through school and her police career. It earned her many awards and scholarships but she didn't want to be anything but a cop just like her grandfather back in Singapore. But her dedication has brought into more than a few scrapes and a complex of being nuts when things don't go right. It was actually one of these incidents, that made her Captain send her on a mandatory paid vacation to this cruise.
Name: Jack Alope
Ethnicity: North American Jackalope
Origin: North American west
Appearance Description: North American Cotton tail rabbit with antlers and a pheasant's tail
Orientation: Only likes girl rabbits and girl jackalopes, and doe, and girl pheasants.
Pinpoint Chaos: Anyone being he wishes will experience random events both good and bad.
Mass Chaos: With a flick of his ears and a swish of his tail anyone within 10 miles of him will experience random events both good and bad.
Total Chaos: Once he does an Irish jig a whole continent will experience chaos both good and bad.
Perfect mimicry: He can mimic any sound.
Storm Call: Can create any kind of storm he wishes.
Spitting power: Jack can hauk back and spit either lighting bolts, fireballs, or ice balls.
Laser vision: Laser vision.
Runner: Runs very fast.
Invisibility: Likes to be invisible.
Skills: Supreme drinker, singer, dancer, story teller and cook.
Personality: He's a Jackalope so he's very shy but once you catch and befriend him he loves singing, dancing, telling stories, cooking and drinking.
Brief History: Born upon the lonesome prairie of North America long before the white man moved west, his people have been responsible for every kind of tall tale the old cowboys have and have heard tell. They are the masters of the wild west despite what everyone says. To catch a Jackalope is harder then catching a Leprechaun even if you leave a flask of whiskey out for them you still have to follow the sound of buffalo stampeding into a pond full of angry old geese. Though they are nice and have agreed to let themselves be caught on June 31st of every year between 12:00 AM and 12:01 AM.
Other: Loves watching Finding Bigfoot on Animal Planet especially when he already knows where Bigfoot is and plays Poker with him every 5th Tuesday of the month.
Character name: Mordecai Jexin
Skills: Highly skilled in Earth and Fire Chanelling, a skilled combatant and tactician
Bio: Mordecai was one of the first Asha'man's to go through the cleansing when it began and clawed his way to the top ranks of the newly established Black Tower making himself an apt leader and Asha'man, training the soldiers from dawn to dusk. He believed they had a lot of ground to cover to get respect from the high and mighty Aes Sedai and the rest of the sexist world they found themselves in now that the madness was beaten and they had to rebuild the lifeforce of Saidin from the depths of the Dark Ones influence. They were like boys going into adolescence again, every inch of respect he considered a triumph and every step back a lesson to never repeat. He spends much of his time seeking out Wilders and other men with the skill to Channel and bring them into the Brotherhood of the Asha'man.
Single minded in his goal at gaining equality and respect for his gender he bulls forward following rumors and sensations of Saidin being seized and used. Then with a simple test once he thinks he's in the right area allows him to see those that look in his direction with an unasked question on their lips and awe in their eyes.
Name: Dasher Wolfgrain
Class: Thief Catcher
Gift: Wolf Brother
Faction: Wolf Brothers
6'1, burly, his skin is deep brown from the constant exposure to sun, his eyes are gold. Hair is shaggy and grayish brown but he keeps it short. His outfit is that of a mountain hermit, deer skin shirt and jacket tanned and waterproofed, black loose fitting pants, rabbit skin boots with the fur on the outside over it all he wears a rich green cloak with deer antlers in the hood.
Skills: All the wolf brother powers bridled with skill in marksmanship in both the bow and the new black powder weapons as well as hand-to-hand and unarmed fighting all of which have helped his family greatly in their business and are all closely guarded secrets.
Weapons and Equipment: Carries a bow and arrows, two rolling lock pistols, and grooved barrel rifle, varies daggers and long knives, and a large double edged sword. When on a job he carries a tough leather suit of armor packed away in his haversack.
In the bag he also carries traps, warrants, extra ammo and powder, documentation for the more anal Officials he has to deal with, spare clothes both normal and disguises, his family's seal and a set amount of money.
Personality:Dark, brooding, and has a rock-like mindset about equality. Even though no women in his family having been blessed with a wolf spirit they made it a rule to train them just as well as the boys in the art of Bounty Hunting. And the women even have some bragging rights over the men being able to fit in better and do more live catches. He believes if you have the skill and mindset to excel in something you should be treated just like others in your field.
Biography: Born to the life of a Bounty Hunter Dasher's family was famous for two things. Being the best trackers and Thief Catchers in the Kingdom and being Wolf Brothers. Though many tried to use this as an excuse to steal work from the Wolfgrains, no one is dumb enough to argue with their results. The Wolfgrain insignia is blazed on many a Law-bringers' record book. While there has yet to be a female in his family that could be called a Wolf Sister he is sure it will happen someday.
Achiever: The Courier named Mad Max.
Age: Late 30s.
Appears in: Fallout: New Vegas.
Bio: Born far west of the Post-Apocalyptic Mojave Desert. Max's early life is mostly a mystery even to him but that's not his fault he has amnesia brought on by a failed murder attempt by a New Vegas Chairman named Benny. After he awoke in Goodsprings the legend of the Mojave Wasteland's greatest hero and warrior for peace was born that bright radiated day in the edge of the desert when he organized the protection of the town from a gang of escaped convicts.
And that was just day one, recruiting highly effective companions and gathering every weapon he could he began a personal war on evil. Only a few years passed before he proved himself the Messiah everyone had been waiting on. And at the last battle of Hoover Dam using his well-earned wits and weapon skills he took control of the dam from right under the noses of both the Legion and NCR thusly freeing New Vegas from their greedy clutches.
Personality: Doesn't know the meaning of the words stay down or quit. His whole life was built around building communities and breathing life back into the seemingly dead and wearing hope like a white cloak around him, never has he turned down helping someone when the request was just and he saw no hidden evil under it's mask.
Skills: Expert in surviving, hot shot with both guns and energy weapons, expert in medicine and repair, good with machines and explosives, skilled in hand-to-hand and unarmed fighting, a people person, one durable S.O.B, and has above average luck, agility, intelligence, perception, and strength.
Looks: http://i821.photobucket.com/albums/zz139/Siks/RPs/Elite_Riot_Gear_v2.png When not in his armor he's a light skinned redheaded man with a full goatee and dressed in a tan t-shirt and green cargo pants. Carries a Trail Carbine across his back, a weathered 10mm pistol on his right hip and a Plasma Defender on his left, a usually bloody combat knife fastened against his leg and black spiked knuckles tucked into his pockets.
Name: Jersey Devil
Abilities: Strong flight capabilities, extremely strong body and jaws, razor sharp teeth, claws, and spikes on his tail. Night vision and great day light vision, keen senses and fast moving.
Skills: Master hunter, tracker, flier and expert in the art of fear and beast-like fighter.
Personality: He's a Devil through and through. Cruel, devious, and vicious.
Type of God: Komodo Dragon(Varanus komodoensis)
Animal Appearance: Komodo Dragons go up to a max of 10 feet long and 150 pounds. But Devlin is far above that at 23 feet long and 1,400 pounds of raw reptilian bad ass muscle topped off with infectious saliva. His black scales glisten like obsidian in the sun.
Animal Appearance: http://i821.photobucket.com/albums/zz139/Siks/RPs/Dragon-komodo-photo-ile-sonde.jpg
Human Appearance: 6'11 weighing 350 pounds, he can't grow body hair being a lizard but his scars of being a warrior carry over he's dressed as an Aztec warrior same clothes as in his Hybrid form. Still has infectious saliva. http://i821.photobucket.com/albums/zz139/Siks/RPs/Self_Portrait_Cowboy_by_vertion.jpg
Hybrid Appearance: In this form he's 10 feet tall and weighs 850 pounds, basically his animal form with clothes on and on two legs can now spit the infectious saliva. Unlike many of the other gods he loves his hybrid form and stays in it as much as he can. http://i821.photobucket.com/albums/zz139/Siks/RPs/Aztec_Komodo_Warrior____by_edcomics.jpg
Power: Regeneration, he can regrow severed limbs quickly by most standards within a day or so and smaller wounds take only a few minutes.
Weapon: The curved obsidian swords in his hybrid picture the blades are coated in a more potent version of his infectious saliva working almost like acid.
Type of God: Red Fox (Vulpes vulpes)
Animal Appearance: Your normal Red Fox is between 14-20 inches tall, have 13-21 inch long bodies plus the tails and weigh anywhere from 5-30 pounds. Rey is thrice that 60(5 feet) inches high, 63 (5.25 feet) inches long and weighs 90 pounds with fire red fur.http://i821.photobucket.com/albums/zz139/Siks/RPs/redfox.jpg
Human Appearance: He's a nimble 5'8 weighing 170 pounds of wire and springs. Dressed as in the picture only his hair is still fire red. In this form he has 3 fox tails hanging from his belt one of each 1,000 years he's been alive.
Hybrid Appearance: He is 6'3 in this form and weighs an even 200 pounds dressed in long brown pants and just a beaded vest.http://i821.photobucket.com/albums/zz139/Siks/RPs/fox-man.jpg
Power: Hearing, his large ears allow him to hear a flea sneeze on the back of a dog 800 yards away. He can use it perfectly in all his forms.
Weapon: An 8 foot long polished ironwood staff.
Name: Mary MacGregor
Citizenship: Dual American/ Scotland
Alignment: Lucif's Security
Appearance: Athletic curvy build, short red hair, Dressed in the loose fitting jeans and long breezy yellow shirt and of course gladiator style sandals.
Personality: Quiet temperament and slow to anger. Is social when she wants to be but can also shut up like a clam if needed turning into a highly trained quick responder.
Weapons:10mm SMG and an extending carbon steel police baton.
Name: Natalya "Long Shot" Botala
Personality: Surprisingly bubbly and happy for a merc band, always singing when not in combat and loves nothing more than to have fun while she works.
http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/1000px-Bowie_knife.png 6 Frags, 6 Incendiary, 6 Hornet's Nests.
Nickname and reason for it: Professor Sky he spends whatever free time he has looking at the sky and constellations and teaching the younger kids.
Appearance: Standing 5'6 weighing in at 135 pounds of wire and springs Prof. is a tight-lipped young man with tan skin and short black hair. His eyes are deep blue and always have far away look to them. He's dressed in tattered green cargo pants, brown boots and usually a red shirt with a white star on the front. He carries one of the better laser pistols the Ruffians have which isn't saying much since the Techies can only keep them in so good a shape without extra parts. He also keeps a pen, notepad and pocket knife on him at all times.
Skills(limit of 3): Leadership, Education, and Marksmanship
Alien powers(Limit 2 and only if playing an alien):n/a
Bio: As founder of the Ruffians when we was 12 Space has been working with his friends to rebuild the old Pier Playground Amusement Park turning it into a fortress to give the other Orphans that lived by the docks a place to call home. He self-educated himself from old books he managed to scavenge in the city when not dodging the Cop-bots or other gangs. Protecting anyone coming to him for help he's something of a dockyard vigilante and hero for the down-trodden.
Gang: The Ruffians.
Personality: Quiet and thoughtful, he rarely speaks unless giving orders or teaching his voice is quiet and never rises above it's normal tone unless the kids are being too loud and he needs to get their attention. He spends most of his day planning raids, checking on the sick or scrapping together bits of stuff to sell for some nice food. But at nights after he put everyone to bed he sits out atop the big top watching the sky before exhaustion makes him crawl into his hammock for the night.
Name: Gyla Veirth
Age (5-20): 15
Nickname and reason for it: Sunny her disposition is always happy.
Appearance: http://i821.photobucket.com/albums/zz139/Siks/RPs/Desertgirl.jpg She has bright red eyes and her hair is reddish black. Her clothes are usually clean but also usually full of patches and tears she keeps her medical supplies in a backpack that never leaves her side.
Skills(limit of 3): EMT level medical skills, cooking and cleaning.
Alien powers(Limit 2 and only if playing an alien): She can create either a soft orange or bright yellow light from her body. And some control of fire
Bio: Sunny is the unfortunate survivor of a crash landing brought on by her family's ship having catastrophic engine failure. Her dad did his best to keep them alive and steer the crashing ship some place soft but luck wasn't on their side they crash landed in a rock quarry outside the city and Sunny was the only survivor. She burned her family and the ship as was her people's way and made her way to the city this was at 13.
Years rolled on and slowly Sunny built up a skill set that would make her the perfect wife for anyone but she refuses to be tied down like that way. She wanted to be out in the world helping people and following the Doctrines of her people's religion. Health, happiness, kindness, and justice. That is how she found the Ruffians out of all the gangs in the area they seemed the nicest and most likely to need her skills. Plus she has a little crush on Martin.
Gang: The Ruffians
Personality: Like her nickname says she's a very happy and upbeat girl always looking to help others and maybe getting a few seconds alone with Professor every now and then. She doesn't go out on raids and she hates fighting if she can avoid it.
08-24-2012, 08:04 PM
Character Name: Bugsly Mosint
Character Age: 28
Character Description: Bugsly is all for being the Master of all he does or at least getting damn good at it. Hie devotes his life to being the best he can be and lifting up everyone to his level or trying to sometimes it works sometimes it doesn't. He never quits until there's absolutely nothing more for him to do.
Character Appearance: 5'3, 230 pounds of muscle, built like a small brick shit house. Due to his affinity with the element of Light his hair is a pure white with true gold highlights which is a strange contrast to his naturally dark toned skin. His eyes shift in a rainbow of colours at all times almost hypnotising if you stare too long. He is dressed in white gold armour from head to toe he may be a mage but he likes to protect himself from those that catch him by surprise.
Character Background: Buggsly is the eldest son of a Prize-fighter family with six kids and by far the shortest. It's a running gag amongst his siblings no matter how many times he's twisted them into pretzels and kicked their butts all over the family homestead. Even after he discovered his power over Light the gag went on. He knew it was all in good fun but it got boring after awhile hearing all the same jokes over and over. Eventually he left on his own to master his element as well as his more physical skills like fist-fighting.
Skills:Magic-Light: Control over the element giving him the ability to create barriers, and shoot bolts of concentrated light out at his enemies as well as working like a flashlight in dark places.
List of Future Skills.
1: Shining Wall: A defensive skill that creates a protective barrier around himself and others.
2: Luna's Archer: Creates a bow out of silver light very similar to moonlight, arrows are made of the same light and leave a glowing trail as they shoot out very fast moving.
3: Sol's Knight: A close combat skill that surrounds his body with red or orange light like what the sun gives off and gives him powerful armour and melee weapons.
Combat style: Opportunistic he adapts to the situation at hand and flies with it. Carries a pair of double headed hatchets when he doesn't feel like using his magic or fists.
Name: Harry Dresden
Featured in: He has been in 13 books so far and will be in 10 more before his story is complete. He's also been in a short lived TV series, 11 short stories, 4 novelettes, a vignette, and 4 graphic novels.
Combat Summary: Harry is a professional wizard and Private Eye in the modern day city of Chicago. As such he has had to deal with both human thugs and crooks and many the mythological creatures in his world like Vampires, Werewolves, Fae creatures and many Warlocks or evil wizards. He is well versed in the way of the supernatural. Most notably he's destroyed at least the entire Red Court Vampires(the usual blood sucking ones we all know) with help before they killed Harry's daughter and everyone in Harry's family tree with an ancient Bloodline curse. On top of that he brought down the Black Court Vampires ( zombie like fleash eaters) And he also stopped the Erlking's Wild Hunt after riding in on a zombie T- Rex.
Tactics: Harry is both a trained Wizard of immense power and ability and a trained PI with keen skills of observation and deduction. Harry describes himself as being bad at delicate magic, being better with undelicate magic. What he lacks in the precise application of magic, he can sometimes make up for by using a lot more power for his spells than would be necessary if he were more skilled, going for quantity instead of quality.
He is especially good with things requiring the redirection of energies. But although he might not be very good at them, he states that he is able to learn and use finer magic with a lot of practice and concentration. By the time of Changes, Harry is even able to create passable simple veils, due to having to teach them to and practice them with Molly. While many fail-safes go into a lot of what he does when it comes to combat more nuke than missile. But that doesn't mean he's a smash and bash guy. He does his best to avoid direct pitted combat utilizing allies, tricks, loopholes in stuff he plans and plots.
As one of the most powerful younger wizards of the White Council, Harry has a large repertoire of magical powers. His skills at evocation, or ‘quick and dirty’ magic, aka "kaboom magic", aka "battle magic", lean toward large blasts of fire and force, sometimes using wind, and also has some skill with earth (usually manipulating gravity) and lightning magic. He has considerable magical brute strength, though his control is initially somewhat lacking - for example, while he could easily shatter a pair of handcuffs, he may also break the wrists of the person wearing them. For this reason, Harry is ofttimes referred to as a magical 'thug'. Later in the series, Harry is also shown to have tremendous power in ritual form battle magic, when he uses the energy of a ley line to concentrate gravity for several miles around into a small zone, and flattens hundreds of enemy combatants at once.
Harry's skill with battle magic has increased steadily and quickly. His shields are the most striking example, initially unable to deal with sufficiently strong attacks, and not warding away heat, such that his hand was almost burned off. Now, thanks to practice and improved foci, they can deal with significant attacks without a problem. While the head of the Wardens has sufficient focus to wield fire magic with a pinpoint laser-like effect that can cut a person in two, Harry has the power to take out a building, fry an I-beam, and has 'upgraded' to a blue-white shot of fire magic strong enough to bore through a Denarian. Harry is also using physics more, using his shields to turn enemies attacks back upon themselves or their allies, and ripping heat away from areas to create ice as well as power fire attacks simultaneously, and transforming himself (and a White Court vampire) into an explosion-powered cannonball.
Harry was frequently accused of a lack of subtlety in his magic until he began training Molly as his apprentice. Through teaching to her particular talents (especially for veiling) and weaknesses (concentration, less emphasis on violent magic), Harry gained a greater understanding and finer control over his talents and began using subtler versions of his own spells, such as tightly controlled wind gusts. Changes shows Harry developing the following: much better control (he starts using illusions, veils, and Luccio's cutting fire beam, raising and lowering shields with great speed; and fine uses of soulfire), huge area effect spells; pure mental summoning of extremely powerful entities without a summoning circle; and using the fire and ice exchange trick in combat multiple times.
During the events of the novel Changes, Harry takes up the mantle of the Winter Knight. It is a position of incredible power, giving Harry access to the abilities of the Winter Sidhe, though ironically, he still complains of his aversion to cold, something the position failed to take away. This gives him substantially more stamina, speed, and strength in both the physical and magical sense, improved ability with "ice magic" which he either lacked or was reluctant to use prior to his appointment, and give him greater protection from physical attacks. It is presumed that Harry will hold the mantle of Winter Knight until he dies, as only with the death of the old knight can a new one be named (though Jim Butcher has stated that Harry is still the Winter Knight in the novel Ghost Story).
Harry was able to employ Hellfire while possessed by the Shadow of the Denarian Lasciel, a power that especially aided destructive spells and fire effects. After Harry lost that power, the Archangel Uriel awarded him the Angelic power of soulfire, which is used to make a sort of magical framework for the magic being used, turning, for instance, a straight force attack into an enduring silvery construct hand able to bash and batter repeatedly. The portion of the soul used in the soulfire returns over a period of days, enabling the wielder to get back to full strength; using all of one's soul is still fatal, however. Soulfire excels when used in creation magic, a notable example of which is illusions.
Magic itself has an innate power to disrupt technology in the Dresdenverse. A strong wizard's aura interferes with devices such as computers, airplane engines, and car motors, severely limiting his use of any modern/electronic gadgets. ("I can kill a copier at fifty paces," Harry remarks in Storm Front.) As a result, Harry becomes a potential safety risk whenever he visits places containing sophisticated equipment, such as hospitals in which patients are on life support. He prefers older, less refined technology when he has to deal with it; he drives a 1960s Volkswagen Beetle, knows a mechanic who can keep it running eight or nine days out of every ten, and favors revolvers over semiautomatic pistols when he needs to carry a firearm. Harry uses candles, a fireplace, a kerosene heater, and an icebox in his apartment and lab, and he keeps dozens of spare light bulbs in his office in case one burns out when he walks past it. He can deliberately cause widespread havoc around high-tech items just by drawing in his magic, a practice he refers to as "hexing."
Because of this technological stricture, many wizards employ the Nevernever to travel long distances. If a wizard knows the path, they can step into the Nevernever, walk a short distance, and emerge somewhere else far away, as distance and time function differently inside. Due to their difficulty in using advanced means of transportation, control of paths and locations in the Nevernever is of critical importance to wizards for getting around rapidly. Knowledge of access points to the Nevernever is among the more useful secrets in the Dresdenverse...and an important bargaining chip for the Faerie Courts, who control most of the Paths through them. Dresden's mother was one of the most knowledgeable of such travelers. According to Luccio she would breakfast in Prague, lunch in Rome, and be in Tibet by sundown, with a couple of stops for coffee along the way. Harry obtained a red crystal belonging to his mother in Changes, which contains his mothers knowledge of these paths, which vastly outweighs his own. He has become slowly better, faster, and neater about opening portals to the Nevernever…he even uses one as a shield in combat to absorb falling stalactites from a collapsing ceiling.
Harry also possesses great skill at thaumaturgy - he prefers it, since it gives him more structure and precision for his power. According to Harry, his skills lie in "redirecting energy, sending energy out into the world to resonate..." in White Night. He is particularly well-versed in spells that track and find others. Harry has summoned spirits across multiple mythos in his time, including faeries big and small, Voodoo loa spirits of knowledge, and actual demons, using this skill and thaumaturgic rituals. His first use of a ritual in battle is in Changes.
A power that all true wizards have is The Sight, or the Third Eye. Using this power is one of the earmarks of wizardry. It allows a wizard to see the world as it truly is, on a magical and spiritual level, bypassing all veils and illusions and showing people and things as they truly are. Anything that is witnessed under the Third Eye is remembered perfectly, forever, which leads to reluctance to employ it, as it is often called on in situations to reveal evil, horrible supernatural harm, and the like, and the weight of such memories can cause significant mental stress over time. Harry's first use of the Sight was on a tree, and he can perfectly picture the gnome-like spirit within it to this day. His use of Sight on the Skinwalker (in Turn Coat) nearly drove him mad with fear and terror at the depth of the evil, cruelty and anathema he witnessed within the creature. It is noteworthy he has never used True Sight on a true Denarian, although he has witnessed the conflict of the Fey Courts using this ability...which completely turned his estimation of the power of Mab on its ear in his awe (and fear). (In Book One of the Dresden Files, the 'drug' being manufactured by the antagonist is actually an alchemical potion allowing normal mortals to use True Sight, an experience few are ready for.)
Yet another power that all wizards have is the soulgaze, a meeting of the eyes that transforms into a highly personalized and revealing look at the other person's psyche and soul, and one of the reasons why people instinctively don't look deep into another's eyes. It is an immediate way to identify someone or something flawlessly. It is notably something he has never shared with Murphy, although he has with Susan. Harry has no idea how people perceive him, although those who have Gazed him tend to have their opinion and respect for him taken up several notches after it happens, as they realize the true nature of who they are dealing with. The crime lord Marcone, for instance, evidences a remarkable amount of respect for Harry after sharing a soulgaze, and a young wizard who shared a soulgaze with him said that Harry was gentle, kind, and alone. However, in the few instances when Harry has Gazed an enemy during a confrontation, they generally have had a horrified reaction (one even gasped that he "[didn't] believe in hell").
On a more mundane level, wizards like Harry are also capable of slowly 'healing perfectly' from injuries, leaving no scars or breaks. For example, his broken bones will seal and leave no mark behind, and he is slowly regaining use of his flame-seared left hand, damaged so severely the normal doctors recommended it to be amputated. This characteristic is the probable reason for the exceptionally long lifespan of wizards. It has limits...a wizard might take 40–50 years to heal the broken back Harry suffers in Changes. Luckily for him, his back problem was fixed instantly when he became the Winter Knight.
Harry's 'final' ability possessed by all wizards is that of the death curse. While it is typically targeted at the being that kills them, it may be employed upon anyone within line of sight (such as when Harry was readying to send the Death Curse at one of the Necromancers in Dead Beat when he anticipated Morgan's attack), and the wizard must have time to use it (a few seconds). Death curses can be incredibly powerful. Harry believes that the force of his curse could wipe every living thing off the island of Demonreach, and others agree. His mother's Curse completely blocked the ability of the King of the White Court of Vampires to feed, a creature that was otherwise immune to magic. He himself has been the target of a Death Curse, although the lesser power of the caster left it open-ended and of vague purpose.
Starting with his first exposure to the island of Demonreach, it also appears that Harry is starting to develop foresight, a characteristic seemingly common to all wizards as they get older (and are not warned about ahead of time to stop them from wondering if this or that event was foreseen).
Additionally, after bonding with the native spirit of Demonreach in Turn Coat, Harry is able to link in with the spirit's intellectus ability concerning itself and all upon the island, enabling him perfect knowledge of Demonreach and its denizens, and natural harmony with the creatures dwelling there, giving Harry an incredible tactical advantage while he is present.
It seems that by the timing of Harry's conception and birth, he has some form of power over Outsiders, such as He Who Walks Behind, resulting in his astonishing ability to overcome a major Outsider while still a teenager after his master had sent it after him, and actually surviving an Entropy Curse (a lethally malevolent form of bad luck).
Harry has a fairly uncommon magical power he has developed with time and experience, the ability to Listen. This is more akin to a clairaudience effect of limited range then merely enhanced hearing, but the sensitivity of it has risen with time, to the point where Harry can even filter out and discern different heartbeats around corners and in rooms close by. Although it can be stopped by a Veil, it provides an excellent tactical edge against many opponents for him.
Unlike some of the other magic users in the series, Harry shouts faux Latin commands to perform spells. For example, Harry lights candles in his apartment by muttering "Fliccum Biccus," an allusion to the "Flick your Bic" lighter advertising campaign. When Harry utters this phrase and infuses the spell with a minor effort of his will, his candles light up or the fire in his fireplace comes to life. He explained that most magic users use some language they're not familiar with for their incantations, to provide a bit of magical insulation to the user's mind from the forces they are channeling and avoid accidentally casting a spell by uttering a common phrase in a language they're used to. His ex-lover Elaine uses Egyptian.
Ghost Story drops Harry into the life of being a spirit/ghost, and a whole new set of magic. We learn that ghosts can 'vanish', like a short-range teleport, they hurt one another with strong memories, can consume other ghosts for their memories, are destroyed if caught outside a sanctum by the morning light, and can wield magic once again by calling up memories of having used magic before. However, casting magic is fueled by the essence of the spirit itself, much like soulfire, and can consume them entirely if not watched for. Ghosts can manifest physically by use of extreme willpower, as well.
Ghost Story also introduces us to the mechanics of mental assault and defense in the Dresdenverse, the uses of advanced illusionary ability via Molly Carpenter's burgeoning ability, and the rather spookily powerful abilities of ectomancers, the people who can speak with and control ghosts (a very separate line of study from necromancy). Harry's mental ability is noted as being incredibly obdurate on defense, and blundering tough on offense. Molly is noted as being swarmingly effective on offense and elusive and hard to find on defense.
Weaknesses: As powerful as he is he is still human suspectable to human injury though being a wizard he can recover quicker and take more damage then the normal human. And his nice guy ways often make him take wild uneeded risks to save someone he cares for.
Short-Range Weapon - He can use his Rune empowered Wizard staff as an ass whooping weapon adding his magical powers to it for extra pow and his energy storing rings to make him punch much harder.
Mid-Range Weapon -Shots from his S&W Model 29 44 magnum.
Long-Range Weapon - Magical blasts from his Blasting Rod and Wizard Staff
Special Weapon - An enchanted duster that can ward of most military grade gunfire and combat based magic. Also has a multi leveld shield bracelet that can project a half dome of protection around him.
Name: Calabar Nors
Age(18+): 5,500 years old
Looks (pic or description):http://i821.photobucket.com/albums/zz139/Siks/RPs/gargoyle.jpg
Starter Weapons/gear(excluding rank weapon show pics limit of 2): http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/Autoshotty.jpg
Personality: Honourable and cryptic, Calabar is the living embodiment of the Binding Oath. The Time Blades are his whole life and he's dedicated more than half of it to them. He's a hard-ass when it comes to obeying the rules but when off duty he can be relaxed.
Bio: Born many years ago, the first half of Calabar's life was spent as all gargoyles spend them guarding the battlements of ancient keeps owned by Kings and Wizards protecting by night sleeping by day. Though even back then he was enthralled by the Time Blades while he couldn't find much on them back then just like now. The Time Blades have always been secretive and if it wasn't for Calabar saving the life of the old Chronos Enslyer he never would've joined them and taken over when Enslyer was killed during the conquest of Rome.
Name: Franklin or Franky to the humans.
Age:45 years old
Species: Domesticated Donkey
Looks( description or pic): http://i821.photobucket.com/albums/zz139/Siks/RPs/donkey.jpg
Personality: Quiet and stubborn to a fault his working days are nearly over being in the golden years of Donkeyhood but he helps out for holidays and all sometimes. But when not doing holiday stuff he hangs around the pastures chatting with old friends.
Bio: Born many years ago back when old man Murry inherited the farm from his father. Franklin has always been more a silent sufferer of other animals than a brayer. He figured out long ago some animals are just silly especially cats and dogs so frivolous and foolish not doing any work outside of what nature intended them to do hunt and chase things. Donkeys were never meant to pulls carts or let screaming messy kids ride on their backs but for some reason it happens.
Name: Ilandra Olin
Age(18+): 28 years.
Rank: Defender( A special rank for those that guard the Time Sanctum equal to Keeper with a saber (http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/CavalrySaber.jpg) being the weapon of office.)
Looks (pic or description):
Starter Weapons/gear(excluding rank weapon show pics limit of 2): http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/HampKpistols.jpg
Personality: Always a good little soldier and an extremely friendly and caring person from her days as a Follower to her days going through Officer Training to her commission as a Journeyman and even after she was selected from the other candidates that went through the Defender training school to be promoted to the important office of honor. But deep down she always was an idealist and yearned to make the world a better place.
Bio: Ilandra was born in the forests of Europe during the warm days of mid-summer. Her village was a simple agricultural place where everyone was like family even if they weren't related to you. It was blessed life but the blessing seemed to be limited to only her little hamlet of home because when the time came for her to go out into the world on her own at 16 she was slapped in the face by reality.
Her skills at farming and woodcraft were for naught when she came to her first big city...Paris. From her first day she was running from lustful men and venomous women while dodging crooked cops looking to get some black-mail induced sex for overlooking her ignorance to made up laws. But even in the face of all these horrid events she never lost her positive outlook and hope for the world but she did develop a number of urban survival skills she'd never learn on the farm. She was nearing her 20th birthday when Seeker Tur-anion and Keeper Amabelle found her by accident on one of the few allowed vacation times in the Time Blades and talked her into joining she did and she made sure to maintain a deep friendship with them.
She was overjoyed to be taken into the ranks of a group whose sole purpose is to protect the world we live in she excelled in her classes and just as she was primed to be promoted to Vanguard and join Vanguards Faelel and Reynolds who had been like parents to her and join them in training the next generation of Followers, Keeper Olivetti approached her with the idea of going to Officer Training once again she was ecstatic at the honor and jumped at he chance she was put under the tutelage of Seeker Gunbjorn, Journeyman Echo, and Journeyman Gridnev until her commission she learned much from them all even if the Journeymen scared her a lot, but their knowledge of combat and mental detachment skills were undeniable. She reached her commission date and proudly wore the full-sized long sword of her office everyday. But even as an officer her zeal to help the world didn't stop she continued to work hard and excel in her training and it was this very enthusiasm that brought Chronos Nors himself to her room one day with an invite to Defender School and the opportunity to become a guard of the Time Sanctum. The Neko's heart nearly stopped at the very idea of such an honor with the same joy and eagerness she showed throughout her career she agreed and began the training.
Three months later she was chosen among all the other candidates and strapped on the saber of the Defender and served at her post bursting with pride. At first she had no intention of breaking her oath but one day when she was on monitor duty an alarm sounded and the monitor zoomed in on a very familiar part of Europe that she hadn't thought about in years... her village. She watched as her baby sister now a very fine young Neko was kidnapped in the middle of the night on her walk back home from working the fields by some drunken young men and dragged out to the pond and raped again and again until she was near death then the young men, still drunk stumbled away not even bothering to clean up their crime. Ilandra was too shocked to register the crime but she did see how uncaring everyone was, they assumed the computers were acting up and just let the alarm blare until it stopped but the computers are never wrong that was the spark that began the Rouge Time Blade's quest on evil. At the start of her war it was nothing to note back at the base just murders and assumptions the computers were on the fritz. First were the rapists of her sister then were the corrupt police of Paris but all the killing wasn't changing the world, that's how Ilandra got the idea to use the Time Stones and seek out the very first seed of evil and kill it. And this is where our story begins.
Appearance (pic of description): http://i821.photobucket.com/albums/zz139/Siks/RPs/Warlord4_zps28bac7e3.jpg
Equipment/weapons: Ethereal battleaxe that saps enemy life force, purifies it, and empowers the wielder. Also a magical resisting suit of spiked armour and cloak
Powers/abilities(limit of 3): Ethereal: Command over his ethereal wraith form that makes him immune to damage but also doesn't allow him to damage anyone until he's solid again.
Otherworldly physical capabilities: Enhanced strength, speed, and durability.
Battle Mage: Trained highly in both magical and non magical combat particularly skilled in body magic.
Faction: Dawn Lance
Bio: Born from the spirit of an ancient warrior after the last battle that freed the village from the clutches of a powerful wizard. He was actually meant to work as an assassin for that wizard but a white witch by the name of Jella purified him and allowed him to fight the very evil he was created to serve and has been fighting and training other Dawn Lance for many years.
Personality: Strong and honest he love laughing despite the haunting echo of his laughter that scares many of the villagers.
Name: Denika Lestaff
Appearance ( pic or description):http://i821.photobucket.com/albums/zz139/Siks/RPs/Sapphirefemale.jpg
Equipment/weapons: Diamond tipped clawed gauntlets that enhance her magical abilities and magically enhanced cloth armour that gives her slightly enhanced physical abilities.
Powers/abilities(limit of 3): Magic: Deep knowledge of Destructive and Necromantic magic
Fighter: She is skilled in nasty hand-to-hand combat when she gets desperate.
Elvin longevity and grace: Being an Elf she has a long life and great dexterity and speed.
Faction: Night Reaper
Bio:Orphaned young and raised by the villages local crone she was dunked head-first into magic and soaked it all up like a dry cloth being an Elf she had a racial inclination to all forms of magic but she loved the dark arts with a passion. Learning all she could form the old woman she wasted little time in journeying to Night's Repose to further her study into the magic of death. Like a twister she went from teacher to teacher learning all she could before killing them with her new found power. Now she's just waiting for the chance to make herself even more deadly.
Personality: Vicious and determined but not in the least bit uncontrollable or psychotic she plans every move and looks at every outcome. It's rare she's ever taken by surprise, and while she doesn't like anyone stronger than her she enjoys teaching potential witches the art of death.
Teacher or student: Teacher
Looks (pic or description): Tall, and built like a lion, strong well-sized limbs, barrel chest, short black spiked hair dressed in a studded suit of form fitting leather.
Personality: Hard-working and cynical even by Witcher standards he has a perpetually dark and gloomy outlook on life but keeps up the training an education of the students with a slightly brighter outlook.
Bio: Found abandoned many years ago by Geralt and Triss he was taken to Kaer Morhan and put right into the training to become a Witcher. He showed early promise of being skilled in the Griffin school of group fighting and excelled at a fast pace he survived the Trial of Herbs and worked his way up to be the second best Griffin in the keep until Hector was killed that made him the best Griffin in the castle but even with this new honour his old master's death hit him very hard.
School of combat: Griffin
Equipment/weapons( pics or description): http://i821.photobucket.com/albums/zz139/Siks/RP%20Weapons/Lochaberaxe_zpsf85102a3.jpg One with a steel head, one with a silver, both 6 feet long. He keeps 3 samples of each kind of common slaying oils about him at all times. ( Hanged-man Venom, Insectoid, Necrophage,and Specter).
Name: Ni-Sai(Night Blade)
Age: 36 Summers
Appearance: 5'7, 125lbs, black scales, with purple lines going from her bright yellow eyes to the back of her deeply curved gray horns. Before the chains she usually dressed in good conditioned leather armor when not working for the Brotherhood which she wore her usual Shrouded armor and hood. Her body is extremely curvy and she's more than happy to show off her perfect physique to distract guards long enough to steal away some extra food or a confiscated shiv. But unwanted advances from anyone will result in her sinking both her teeth and claws in and ripping huge chunks from anyone bothering her.
Personality: Rather peppy and cheerful despite being a Shadowscale and trained from hatching to kill without remorse and vanish as quick as a shadow.
Bio:As is the norm for all Argonians born under the sign of the Shadow she was taken from her hatchery and trained to be a killer nothing more, nothing less. She knows how to kill with every part of her body and every weapon on the plane of Nirn but she prefers the elegance of the bow. And naturally she was accepted into the Dark Brotherhood without delay once she was old enough to leave her native Black Marsh. And it was actually on one of these missions she was captured and sent to work in this miserable mine a botched murder of a Khajiit woman that saw her fleeing from another murder in nearby Windhelm. Nothing very big but the woman was pregnant maybe the long dead motherly instinct stopped her just long enough for the woman to escape and the guards who had been hunting her caught up and beat her senseless then tossed her like a dead horker into the mine
Though they have stripped her of her favourite weapons and armor they all soon found out they were simply tools to make her job easier. She didn't need them to rip anyone but the best of warriors apart. Being one of the few beast-people in the mine she developed a close friendship with the Warrior Khajiit named Do'Magazo. They watch each other backs from lusty guards and as well as the more desperate of the prisoners.
Novice: Block, Smithing, One-Handed, Two-Handed, Heavy Armor, Destruction, Alchemy, Illusion, Conjuration, Enchanting
Apprentice: Lockpicking, Alteration, Light Armor, Pickpocket, Restoration, Sneak
Preferred Faction: Dark Brotherhood
Preferred Allegiance: Neither
Nickname: King of the Wild
Race:Khajiit(Cathay-Raht i.e. Jaguar-man)
Appearance: 6'7, 220lbs, pure white fur with black spots he has a solid healthy body, has four gold earrings in both of his ears and his mane is black like his spots and even in the mines is perfectly braided and clean, his eyes are an autum orange. Before the chains he was dressed in a prized set of Ebony Armor and carried an heirloom weapon, a Dragonbone War Axe. It was handed down from his father Do'Gezit that was given to him by a mighty Nord Warrior named Allester Winterblade that had done him a great service back when he travelled with Aunt Ahkari's trading caravan.
They travelled many roads together and fought countless enemies when the great warrior retired with his family to Heljarchen Hall in The Pale he gave the axe to Do'Gezit who in turn gave it to Magazo when he spoke of his desire to be a warrior.
Personality: Extremely kind, and noble, being a highly trained warrior he often avoids conflict with anyone he views as weaker then he not wanting to look like a bully. But when up against someone on his level or even above it he's merciless and lightning quick in combat.
Bio: Born the oldest of a 6 cub litter he was pushed into the role of surrogate caregiver and provider for his siblings. Their father was a travelling merc and their mother was Caravanner like most Khajiit that don't turn to thievery to get by, so he siblings and his grew up on the road learning both the Caravan trade and surviving in the various climates of Tamriel. Magazo took particular interest in the way of the blade learning from the other guards in his mother's caravan as well as any wanderer that took time out of their day to shop the Caravan's more exotic wares.
This was where he met the legendary warrior Allester and Gezit on one of their song worthy adventures passing through Whiterun. They were both dressed in Dragonbone armor and wielded weapons of the same materiel. It was the final spark the young man needed to set his life's path as a warrior, Lord Winterblade taught him so many things he didn't even know were real and by the end of the month he was begging them both to take him on at least one adventure.
At first they were set on saying no speaking of the endless dangers in the land and how a boy of 13 wouldn't last long against most of them but using the legendary cleverness of his people he managed to warm them up to the idea and thusly began the King of the Wilderness's reign in the hills and forests of Tamriel. He had set paw in every province and nearly every city on the map and had learned much about his chosen profession. He was on a quest to retrieve some lost warhammer for a rich family when some Thalmor Agents on "official business" hauling away kids for wearing Amulets of Talos crossed his path.
This couldn't stand taking the war axe he slaughtered them freeing the kids and sealing his fate to the mines, Imperials and Thalmor Death Squads came in steady streams and eventually caught him. He quickly found a friend in the Shadowscale Sjach Vrak and much like the assassin when cornered the claws and teeth come out and bad things happen.
Novice: Light Armor, Destruction, Alchemy, Restoration, Illusion, Alteration, Conjuration, Enchanting.
Apprentice:Sneak, Alchemy, Archery, Lockpicking, Pickpocket, One-handed, Block, Smithing, Two-Handed.
Preferred Faction: The Companions
Preferred Allegiance: Neither
Name of Character: Kelta, Mistress Steel, Silver Justice.
Name of Super form: Mistress Steel.
Who is this person (give a little background information about your character? Don't spoil your story though!!!): The product of government experimentation since she was 6. Kelta was designed to be the perfect criminal, superior physical and mental facilities, highly trained in all forms of combat and environmental warfare. Everything was built to lead toward that goal but there was one variable the government didn't think about the pure and good soul of the little girl they kidnapped to turn into a villain.
What he/she looks like: http://i821.photobucket.com/albums/zz139/Siks/RPs/Robo_Arms_are_Gr8_by_xnooneleftx.jpgUsually dressed like a 1930's detective. With a pink shirt, black vest and pants, browns shoes, and trench coat
What he/she looks like as a super:http://i821.photobucket.com/albums/zz139/Siks/RPs/e6bee934.jpg
Powers: Super strength, speed, agility, durability, intelligence and endurance.
Expert in all weapons and fighting styles.
Expert in technology and mechanics.
Undying willpower and determination.
Personality: The personification of old world hero often times dressing in the same style of clothes as 1930 detectives only with more womanly touches. She always does what's right but isn't afraid to get her hands dirty doing it.
Where are you from?: Area 51, Nevada, USA.
Hero or Villain: Heroine
Name: Robocop(Alex J. Murphy)
Featured in: 3 movies, various comic books, novels, and a TV series.
Combat Summary: Robocop has taken down a huge number of criminals from common street thugs to the CEO of OCP a corrupt corporation run by greed and evil intent.
Tactics: Usual police tactics and know-how utilizing all his skills and weapons to bring justice to law-breakers.
Real life experience: He has a human brain complete with all the years of police training and experience from his days as normal cop.
Mighty Strength: His hand strength alone is about 400 foot pounds. He can also lift the front end of an average sized car over his head with one hand and bench press several tons of scrap steel off of his body.
Durability: Robo's entire body is covered with titanium laminated with kevlar and can with stand direct hits from explosives, live through thousands of armor piercing rounds before being damaged and can survive being caught in a car crusher. And is highly heat restraint having survived a gas station fire and being directly set aflame.
Visor: Made of the same materiel as the rest of him it has a built in tracking system, lie detector, thermal vision, and directional recorder giving him perfect recall.
Datapike: Allows him to interface with computers and other machines.
Weaknesses: Not the most manoeuvrable or quick when not wearing flightpack and has an internal battery that can run out.
Short-Range Weapon - Dataspike: A large metal spike that come out of his right knuckle can be used as a punching weapon combined with Robo's strength it can punch through thick steel.
Mid-Range Weapon - Auto 9mm handgun and grenades: RoboCop's primary weapon; it is an Auto 9mm handgun with a large barrel extension that fires in three-round bursts. The sidearm is stored in a mechanical holster which opens out of RoboCop's right thigh and grenades stored in his left thigh.
Long-Range Weapon -Machine gun/Rocket Launcher: To use it RoboCop removes his left hand and replaces it with the weapon assembly. It contains a 9mm Calico M960, a flamethrower and a small missile launcher with a projectile potent enough to destroy an armored vehicle.
Special Weapon -Flightpack/Recharge station: A large jetpack that allows RoboCop to fly. It also doubles as a replenishing system for when his battery system is low on power. The jetpack allows Murphy to overcome his relatively limited mobility for tactical advantage in combat.
Species: Common Nightingale
Looks( description or pic):http://i821.photobucket.com/albums/zz139/Siks/RPs/Nightingale.jpg
Personality: She can be bossy at times but all and all she keeps her people chirping and the nearby farm animals up to date on the goings ons both in the forest and what the farmer and his family are doing. Nothing happens in the forest that she doesn't know about.
Bio:Nothing very interesting has happened to Swift since she hatched she learned to fly, hunt for herself, and developed a certain liking to putting her beak in places where it doesn't belong. She has always been nosey even more so than wild birds are already, As she grew older and bolder she built up a handy little spy system in the forest making friends with other Nightingales and such working out deals with other animals getting their favours built up and storing them like a squirrel does nuts. She had been following the recent deaths extremely closely and is eager to help the farm animals out.
Appearance:http://i821.photobucket.com/albums/zz139/Siks/RPs/brunnerthebountyhunter.jpg When relaxing he wears heavy insulated leather doublet and black leather boots. He has salt-and pepper coloured hair and a matching full beard.
Equipment: Being one that usually lives in the wild even when the Guild isn't out hunting. He carries nearly all his possessions in a large haversack.
Weapons: One steel claymore, one fighting knife, four throwing daggers, two heavy leather gloves coated with spikes and metal plates, and a crossbow with 90 bolts.
Armor: As shown above complete with metal shin boots and heavy leather pants.
Gear: His numerous number of pouches is where he holds the treasures he finds out in the wild wastes of the world. Survival equipment for making fire, hunting, fishing, and shelter building.
Other: A 30lb housecat he's trained to kill.
Personality: An isolationist and loner, Urth likes being on his own but his long times on his own has left him mildly crazy and totally unhinged. His mental state usually swings from lucid and kind to wild and malicious. Whenever the guild is going some place more dangerous than usual Urth is always called on and shows no fear doing the stuff the sane person would never do. Loves animals and kids but always trusts his instincts when dealing with adults or adolescence he doesn't know.
Background: Born and raised in the wastes around StormŠntia to primarily Bounty Hunting part time treasure hunters parents Urth was always one to explore his limitations and never back down from a challenge. He always tagged along with his folks when they went out hunting working as look-out and gopher when he was young but each year they gave him a little more responsibility until he was full partner in their endeavours at 16.
His parents died happy quiet deaths in their sleep but their spirit of adventure lived on in their son and he continued scavenging old ruins and selling what he didn't like. This was how he came across the Guild and while he rarely bothers staying in the city he keeps his camp nearby in the outskirts for when they venture out.
Frightful Thriller of the Night( but only calls himself Thrill his human name was Wilhelm Johan Mexwell)
Variable but likes to be the tallest one in a room. So is usually around 8 foot tall.
Once again variable but keeps his weight around 125 pounds.
Emissary of Power
One of the Knights of the Autumn Fae Court.
Due to the nature of his powers he can change his appearance into the form of whatever someone either loves or fears the most. But when not out scaring folks he's a wraith with a pumpkin head complete with jet black eyes he has long extremely sharp nails.
When he's not floating above the ground his legs appear and continue to be covered by his ratty gray robe.
His item of power is a lantern attached to a long chain that's embedded in his body. It allows him to not only enthral and terrify people at a distance but when he really needs to it can be used like a chain mace and take someone's head right off their shoulders.
Before he was taken in by the Queen of Autumn he was a blacksmith and stage magician/Actor travelling around Europe entertaining and terrifying people. So he can create things with metal and is very good at tricking people. Becoming Thrill only made these skills tenfold stronger and more effective.
Marked by power
Shape-shifting: He can shift forms into whatever someone fears or loves the most.But also can shift into any form he's seen before like people and animals.
Mind Reading: Only the highly trained can block him from reading their every thought and fear.
Invulnerability to all but iron.
Master of Illusion magic: Goes hand in hand with his Shape-Shifting and Mind Reading Abilities. He can create a whole other world in the mind of his target so he can lead them astray.
Marked by power
Vulnerable to iron
Insanity: Being a creature of fear has left him very unhinged and unpredictable.
Scaring people: It's his job and he loves it.
His brother: The only being he trusts right now.
His Queen: She gave him his powers
Candy especially chocolate: Hell yeah
The Night and all that goes with it:It's his realm of work.
The Sun: It's too damn bright.
Iron: Shit burns!
Beings strong in Mind Magic and Illusion: They make his job hard.
His Queen: She gave him his powers
Supreme Physical ability(Strength, speed, durability, agility): Much stronger than any mortal and some immortals despite his skeleton form.
Master of Illusion
Those strong in Neuromancy and Verisimilomancy.
History: Born in Germany many long years ago to a travelling troupe of performers he and his brother were always close growing up they were the terrors of every town the troupe went to though. Playing pranks on people as they watched the shows, it was all in good fun and any things they took were given back after the performance and apoligies were given out.
It was adorable when they were 3 and 4 but as they got older the cuteness wore off and apologies fell on deaf ears whips and bludgeoning were the only thing they got after the shows both by the town guards and their parents. Eventually the two young men said fuck it and left their family to be Rouges stealing, playing pranks, doing their own shows to distract the masses so they could rob them blind. For a long while they would escape the pursuit of all the guards and Bounty Hunters easily because they never bothered to hurt anyone so they gave up after the brothers ran into the forest, but that changed one day in Autumn the brothers were waiting alongside a road for some rich lady or state to come rumbling down in her carriage it would be a huge score they were sure.
It was a particularly windy Halloween night in Northern Britian and they had to keep from making a fire so it wouldn't set the whole damn forest on fire. The brothers were huddled together for warmth. It was shortly before midnight when the damn woman finally came down the road. Waking themselves up they got into position, it was their lead astray plan and it yet to fail them. Cutting himself up and ripping his clothes Wilhelm lit an old lantern and stumbled out onto the path the carriage was on shouting to the drivers.
"HELP ME HELP ME PLEASE!" The Carriage ground to a halt and the younger driver jumped down coming to Wilhelm's side.
"What happened mate?" Wil coughed up blood shivering from the cold.
"My family was attacked by bandits in the forest please help!" Wil collapsed on the ground and the younger driver was frantically trying to wake him. This was his brother's cue sneaking from the bushes he was cutting off some of the pricer looking bag and stashing them off the road. He had cut all he could from the back and top and was creeping around to nab the older driver's coinpurse as he sat on the bench but just as he was turning the man spun and shouted or tried to but Wil's brother had slashed the man's throat out of panic killing him the younger guard had heard the older man's half yell and spun to see what caused it. He saw Wil's brother dragging the man off the seat and drew his sword to kill them both but Wil was quicker swinging up with all his might he connected with the young man's head with his lantern killing him.
Without another word the two brothers ran for all they're worth but the noise had stirred the carriages passenger and she stepped from the compartment stopping the men dead in their tracks. She was beauty in motion. Long brown hair mixed with red, orange and yellow, perfectly formed and curvy her eyes held a brisk innocence in their golden pools of life. She was dressed in a long flowing dress the same color as her hair but much more vibrant decorated with gold leaves that seemed to move as she moved. The men were dumbstruck and they forgot their fear of being caught, they ignored the screaming of their instincts to look away and run until the sun came up.
The lovely woman looked at her two dead drivers and gave the cutest pout either of the men had ever seen.
"You killed my knights, I liked them." Wil felt an overwhelming sorrow grip his hear and his fell to his knees before the lovely lady.
"Please forgives us my lady we only meant to get enough money for food and a place to stay tonight we never meant to hurt anyone honest my heart fills with untold sorrow for so wronging you!" The women's pout became a shaking lip and her eyes watered tears streaming down her rosy coloured cheeks. Even more sorrow crushing Wil's hear he quickly got to his feet.
"Please don't cry fair lady we'll return all your items and you'll never see us again I promise." The tears stopped falling but her eyes were still watery.
"But what of my Knights good sir I can't drive this carriage and I'm due at my mother's house to the season."
"We'll drive you fair lady." She perked up and smiled like a little girl getting her first note from a handsome boy.
"And be my Knights forever and ever?"
Wil nodded answering his brother echoing the promise.
"And be your knights forever and ever I promise."
"Do you really and truly promise?"
"Yes with all our hearts we promise to be your knights." Once again his brother echoed Wil.
"Forever and ever." Her excitement built to a fever pitch and Wil thought it was the most adorable thing and promised once more followed quickly by his brother.
"Yes I promise forever and ever to be your knight."
The young lady laughed bouncing up and down in her dress.
"Oh goody all is forgiven then."
"Thank you fair lady, may we ask the name of our new lady?" Here the young woman's innocence dropped and was replaced with a predatory joy lifting her hand the men we squeezed by an unseen force and lifted from the ground she spoke her voice shaking the very forest leaves flew to her and surrounded her in cyclone of browns and reds. Her from changed from the cute little lady to a tall queenly woman with her beauty vaulted to the otherworldly.
"I am Queen Leanansidhe, Faery Queen of the Autumn Court and you two are now my champions. But first you must be punished for killing my last two Knights." With her other hand she took control of Wilhelm's lantern and forced him to stare into the candlelight that turned into a blazing inferno and engulfed the man. All he remember is endless pain before waking up in this new form with new powers and no sanity.
The brothers served Queen Leanansidhe for many centuries until her court was beaten and absorbed into the whole of the Winter Court but Leanansidhe had always been a tricky one just before the fall of her home at Lhor Husten she used an extremely powerful and became one with the minds of her two Knights forever in them and forever setting them on plans to regain her court while serving under Queen Mab.
01-18-2013, 06:06 PM
Your Village- The new hidden village of Sound
Personality- Nutty, flirty, and talkative due to her specific techniques her own voice is highly trained and her mind is built for reading people's voices.
Bio- At the fall of Orochimaru the Village hidden by sound was demolished and relocated to a less evil place. A large flate plain where the wind and the Elders of the village trick unwanted passers-by into thinking the whole area is empty. Many of the Five Nations greatest musicians came from Dai's village which has been unnamed since it's founding being so small but many of the residents just call it Kodoku or Solitude because of it's location.
Dai was raised to be as much a musician as a ninja, she took a particular liking to playing the flute. As she aged her clan found she was very strong in the gift of the piper. While her brothers and sisters could control rats and small birds easily. At age 5, Dai was controlling large dogs and cats just as easily, as she aged this skill grew with her by the time she was 13 there wasn't an animal she couldn't communicate with or control and more because of her good looks than her flute she developed the same skill over boys.
Tools- Two Ninjato, various kinds of horns and whistles, 10 shuriken, and a flute
Techniques: Music of Madness: Her clan are famous musicians and some of the few of the Sound Village that can combine their musical skill into combat. Using horns, flutes, and her own voice she can distract and drive mad the weak.
Kekkei Genkai/Tota- Piper's Voice, she can make animals, and idiot boys do her bidding.
Name: Davis Gallow
Origin Story (In character narrative): I was born pretty much on the docks of New York city. The family never had much but that what we did have we practically had to kill for, sometimes that was actually the case. It was difficult to say the least avoiding gangs, avoiding the cops, keeping people off his case and that of his attractive but horribly naive sister. I had bloody knuckles before I learned to write eventually though the law caught up with me I was around 16 I had just broken the nose of some guy that groped my sister, this wasn't uncommon but the difference was this kid was the Chief of police's son. I did four years in the pen, and promised to keep on the straight and narrow that lasted the whole of six months. I joined up with a group of smugglers working as High Sea heroes actually, we broke up human trafficking rings all over the world. I did this for about a year then I founded my own crew and while not hurting anyone we took from the rich and gave to the poor. Using various remote island as our stashing points we've been raiding the seas for 2 years.
Picture (just a link):Captain Gallow (http://i821.photobucket.com/albums/zz139/Siks/RPs/Piratecaptain2_zps5a43d7ad.jpg)
Name: Marna "Sparky" Stripe
Appearance (description or pic): http://i821.photobucket.com/albums/zz139/Siks/RPs/Anthrocatgirl_zps92f81613.png
Area of Expertise:Explosives, improvised ones in particular.
Regular skills: In order of most skill behind Explosives of course guns and reaction, hand-to-hand, driving, then everything else. Though she'll never admit it she's a very good dancer.
Personality: Marna is twitchy at least when she's not around her beloved explosives then she's a rock of concentration and almost nothing can distract her. But just because she's twitchy doesn't mean she's crazy, Marna is the type of girl that has trouble sitting still when her mind isn't actively doing something. At the academy when she wasn't doing some kind of training she was always tinkering with things nothing on the level of a Techie just stuff to keep her occupied one of her defining characteristics was her ability to take any challenge or someone telling she couldn't do something and blowing them out of the park with how well she did it. And yes she's know how "funny" it is that her last name is Stripe and she has none and she's more than happy to make someone swallow their own teeth if they make a joke about it.
Bio: Marna was born in the Enforcers. Her mother was a pilot and her father was the leader of the bomb squad. She knew more about flying and bombs then some adults her parents worked with. But even with all this influence her mother wanted something else for her daughter. As soon as she was old enough young Marna was enrolled in a dance academy in downtown MegaKat city, she hated it all the prissy girls worrying about their hair and clothes. Marna wanted to be in the Academy since she was a little girl but every time she brought it up her mother would dismiss the idea saying she wouldn't be able to sit through the classes long enough to pass the entry exam, but after enough fighting and crying Marna and her mother came to a deal. If young Marna gave the dance thing a fair shake of two years she would allow the young girl to join the Academy when she came of age at 16. She fulfilled this deal and even added four more years to the original two, but she dropped it like a rock when she turned 16 and practically ran to the recruitment office. She joined in the summer of her 16th birthday and soon proved she inherited her father's skill with bombs.
Name: Kage Margo
http://i821.photobucket.com/albums/zz139/Siks/RPs/warlord3_zps00001af2.jpg He's 7 foot tall and weighs a hefty 560 pounds.
Absorb: Kage can take anything around him and absorb it adding to his powers of mind and body. Anything and everything can be absorbed. i.e. he can grab hold of an old samurai warrior and become a master swordsman and martial artist. But the downside of this is sometimes he can't stop himself and overloads his body causing him to slip into a coma and lose all the powers he's gained.
Present powers: Expert Blademaster, expert gunman, cybernetic body(enhanced strength, durability, speed, agility, laser sensors and intelligence) Genius intellect, and expert martial artist.
Weapon: (optional): The gun, sword, and the laser sensors on his shoulders.
Bio: Kage has always been hard working, but that's where the goodness stops. His desire to have the best of everything and the most of it by any means has led to him being the richest man in the collage, the one with the best cars, best clothes, living in the best of the best houses. He usually likes to rely on his brains and common sense to get the things he wants but has no problem taking things by force.
Other: Kage is competitive and calculating he never rushes head first into things. He always plans and knows how best to use his skills.
Name: Jeminia Rialey
Magic Speciality( Ecomancer only): N/A
Looks (pic or description):http://i821.photobucket.com/albums/zz139/Siks/RPs/gunwoman5_zps76fbeeed.jpg
Skills: Sharp-shooter, decent fist fighter, a fantastic survivor, smart, and a great sailor,
Personality: Jeminia or Jem as she likes to go by is very level headed and mild tempered. Nothing gets to her unless she lets it but underneath her calm exterior lies the scared little girl that watched her family killed and had to fight for her life.
Bio: Being born actually as far inland as you can think, Jeminia's life was never heading for a life as a pirate she didn't know how to swim, she hated boats, and was too much of a good girl to be a pirate. He father was actually the Sheriff of a small town. He was a just and honourable man that worked for his coin and never suffered fools or criminals. He taught little Jem how to shoot, fight, and survive in this wild world, by the age of fourteen it looked like she would follow in her father's footsteps and become the next Sheriff.
That was until a group of bandits attacked her town, it was a blood bath. The few decent fighters in the town were killed at the onset of the attack. Her father did his best to save his family but after about an hour of shooting down the raiders the ammo ran out and Jem watched as her mother, father, and brother were riddled with bullets and left in a pool of their combined blood. In a panic Jem ran from the burning house and right into the hands of the bandits, but even in her traumatized state her instincts took over and she managed to shoot her way out of group and into the wasteland. Wandering for a few months, she stumbled onto a band of nomads who kindly took her in and taught her what they knew about survival. She stayed with them until the age of eighteen when the tribe shaman read her future and said her true calling is out in the mythical seas of Mer knowing never to think lightly of the shaman she left her second family and journeyed to the nearest port town of Helam. She arrived there around a year later and jumped right into being a sailor.
Working up from being a Cabin Runner she earned the name as a High Sea Crackshot and skilled Sailor. She found the Shaman's words rung very true. By the time she was twenty-two she had earned almost enough money to buy and crew out her own ship. This is her dream and the reason she's been working a Captain by hire and mercenary for three years. Now on the year of her twenty-fifth birthday she is only a couple thousand away from realizing her dream. And the rumors of Prince Ren recruiting crews to help him search for the remaining Treasures of Rule will be her way to that dream.
Equipment/weapons( pics or description): The guns in her photo and a long knife with a serpentine shaped blade.
Name: Desmond Hare
Human Looks(pic or description):http://i821.photobucket.com/albums/zz139/Siks/RPs/redhairedman_zps7e7d76ec.jpg
Transformed looks(pic or description):http://i821.photobucket.com/albums/zz139/Siks/RPs/GrimReaper5_zps73188105.png
Personality:Quiet and observant, there are people he's known for years that still don't recognize his voice out of a crowd. He likes stepping back from the swirling masses of life and just watch it in all it's chaos a habit he picked up while he lived in hospitals. He wouldn't call himself shy if he wants to he can talk your ear off about anything and is a solid friend in a pinch he just likes keeping to himself.
Bio: Desmond spent much of his early life in the hospital. He was a sickly child from birth many of the Doctors, Nurses, and even his parents were sure he wouldn't survive to his first birthday, the poor baby had a toe tag before they even wiggled and even was sure of it. Well almost everyone his Uncle Trevor was by the kid's side more than his folks were, Trevor had just come back from a bad tour in Iraq, he'd seen his friends blown up and lived through being a POW for months. Whenever he was asked why he would never give up on Desmond he simply said death has claimed enough of those in his life and he'd be damned if he would lose his only nephew to the Reaper.
In a few months Desmond was stable but still somewhat sickly. It wasn't until his third birthday that he was cleared and released. The legend going around the hospital was the Grim Reaper saw Trevor's dedication to the little infant and granted him the gift of Desmond but as is the norm in life nothing is given for free. Just as young Desmond was to be released his parents were killed in a car wreck on their way to the hospital. The kid was released to his Uncle's care and so began the young man's many duals with death. He always had a knack for predicting bad times and was able to stop them once in awhile but he didn't win them all. Now he's a 23 year old collage student going into law enforcement and on the anniversary of his Uncle's death he's out enjoying the carnival as he promised Trevor who was the only person Des knew who loved carnivals more than a kid.
Other Cards and Looks: N/A
THAT'S ALL FOR NOW FOLKS!
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