View Full Version : A Few Extraordinary People~
01-21-2012, 11:19 PM
Most of these characters won't be used more than once. Most. But I'm going to list them anyways, since I'm terrible at keeping track of my role plays and started mixing up their names. I will list every character I make, no matter how unsatisfied I am with how the role play turned out, or how half-assed of a job I might have done. So enjoy sorting through all the role-plays I've joined since I found out about RPA and how I've contributed to them all, in chronological order.
Name of Role Play:
Order of Favorite Characters
-Celeste Niems (Swanheart Hill)
-Bella De La Tour (The Safe House)
-Fayette Goldvine (Godkillers)
-Pip/Pippit Everdeen (Who Will Believe You Now)
-Celia Bren Reppoissieur (Dark Wood Circus)
Order of Favorite Role Plays
-Swanheart Hill (V)
-Who Will Believe You Now (LonerReborn)
-The Safe House (Alldara)
-Dark Wood Circus(twinArmageddons)
01-21-2012, 11:44 PM
Pip was inspired by the characters Hilly from the movie, "The Help." Although the bitchy factor is definitely shared in Pip, she was not intended to be a manipulative racist bitch. Pip was, in all introspects, supposed to be a very head-first, fearless girl. Like a miniature flaming-haired guard dog, those who she cares about are put before all else. Her real attitude comes out when she's put into a defensive position, standing up for her loved ones, or when somebody opposes as a thread to someone she's very protective of(in this case, the adolescent princess). Most consider her annoying, since she tends to jump to conclusions and is very prone to outbursts.
Name of Role Play: Who Will Believe You Now?
Game Monitor: LonerReborn
Joined On: 01-11-2012
Name: Pip (formally, Pippit Everdeen)
Age: (not sure of the elven age scale, but mid twenties?)
Physical Description: Pips appearance is just what you would expect from an elf living alone in a cottage. She has burnt auburn hair that sweeps in at the end, sweeping just above her shoulders. Her pale ivory skin was only illuminated by the cluster of dark brown freckles on her nose. Her sharp eyes are a poison green and the corners slant up, ever so slightly. Her fingernails are always stubs and she is tall and thin, with a figure less body.
Brief History: Pip played a meaningless role in the world and was unnoticed or unappreciated by most. She worked as a servant in the palace, following the occupation in he mother's footsteps. She had lived in the elven city her entire life and considered being able to work for the royal family, a great privilege. She lived in a small cottage and had a seemingly uneventful life. She didn't earn a lot, but she didn't need much and was humble with her money. In her spare time she worked on her personal training, mostly riding her horse or practicing her archery. She didn't have many friends and spoke to a limited number of people, the biggest cause for her growing need for adventure.
Intended place in the storyline: (if you're okay with this~) When the princess disappeared all of the servants houses were searched and seeing her map of a foreign land, her dream destination, and the several practice target around her house, they became suspicious. That and her absence on the day the princess went missing, she became a prime suspect.
Flustered and outraged, she gathered her belongings fled on her horse, with nowhere to go and no money to get there. During her travel she ran into the princess (maybe rescued her from someone/helped her out in some way?) and after recognizing her, blamed her for the loss of her job and to her becoming a fugitive.
Pip didn't slow her pace, until she was on the outskirts of one of the elven cities. Her chestnut paint, Grint had already kicked her off twice and nearly led them down a ditch, spooked from the weather conditions. Pip herself, felt completely at peace during a storm. The sound of rain pittering against the window and misty air soothed her, unlike her frigid companion. Tying the reins of the horse under an overhang on the side of the pub, she walked inside, to the cheerful villagers. Removing her deep blue cape coat, she sloppily hung it on a coat, her slender figure awkwardly collapsing into a chair, two tables down from two familiar strangers she always saw at her visits, and an unknown girl.
Her short hair was damp and stuck all around her, as she ran her fingers through it, hoping to tame it. She wasn't exactly dressed for the weather, but she hadn't packed a lot. She planned on buying new clothes wherever she ended up livif, to blend in with the community.
Leaning her elbow onto the table, nothing at the moment could compare to an iced beer. She had lost her job and had turned into a fugitive, running from the royal guards, all in one night. How had her life become so complicated?
Glancing up at the trio sitting close by, she tried to place the girl in her mind, who seemed more and more familiar to her, but how could she possibly know her? A peculiar look on her face, she shrugged and told herself not to bother figuring it out, since she wouldn't be sticking around for much longer.
01-22-2012, 12:25 AM
I intended on Celeste to have a very Natalie Portman keeps-to-herself kind of personality, with the seductive and mystery aura of Mila Kunis. She was supposed to be a very selfish girl, entering the role play in means of killing the GM's main character - Robin. She ends up giving in when she finds out that Robin himself was planning an invasion to kill the type of demon that had destroyed Celeste's secluded town as a child, but starts to questions her decision before they even start their quest.
Name of Role Play: Swanheart Hill
Game Monitor: V
Joined On: 01-12-2012
Name- Celeste Niems
Titles- The Prowlers
Description- Celeste's appearance changes every few months, or every time she becomes a suspect for one of her crimes. Her hair, her eye color, her face shape, and evn her skin color are regularly crafted by her. The only thing that is recognizable about her is her misshapen pupil, which veers of and connects a thin line from the center of her eye, pointing down to her chin. Currently, she has light brown watery eyes, with pale sickly skin, and messy light brown hair. She doesn't put a lot of effort into her appearance, unless she is trying to stay unrecognizable. She thinks of beauty as a convenience, being able to paint on an entirely new face, but doesn't groom herself in vain.
Personality- Celeste is the kind of girl who will be whoever you want her to be. She's alluring, seductive, and just about as manipulative as she can be, without being histrionic. She camouflages herself and forms her personality, depending on the type of character that she's interacting with. She's studied behavioral patterns her whole life and excels in acting, or otherwise lying, on the spot.
Her one downfall is her suspicion, always looking like she knows more about the situation than was told. Without effort, people won't easily trust her, or are attracted by her mysterious aura. She relies only on herself and has spent years gathering information on the demons, in hopes to resurrect her long forgotten town.
Weapons- A sling-shot like weapon, equipped with poison darts that effect each victim differently, varying from black-outs and hallucinations, to breaking out into hives or temporary dementia. She also keeps a small dagger close at hand, but it is a rather neglected weapon.
History- When she was little she didn't think much of talking to a man with grey skin. Nobody in her town did; they had been isolated from the outside world for so long, trapped in a steep-sided valley, that stone eaters were just myths from the ancestor's age. No one had lived outside of their village, to see the demons and the rest of the world had forgotten about them.
She watched the man turn her family into stone and had one been partially wounded by the stone eater, who had harme her with a stone, that split the skin under her right eye. She escaped before more of the deamons found her, from an entrance in the side of one of the isolating walls, which had been hidden under tangles of vines. She had found it when she was younger, but was too afraid to look into it.
Ever since she's been living on her own, getting through life by turning into a well-skilled thief.
Title History- Before her generation had been trapped in the valley, her family was full of sly-minded bandits. When she freed herself, she decided to follow after her ancestors.
Celeste entered the familiar village with an open mind, doubting that anyone would recognize her. Two years prior to her visit, she had been caught in the jewelry, restocking her valuables. They had locked her in the back or a horse carriage on the way their prison, but the cart didn't oppose a threat to her and was almost insultingly easy to break free from. Normally, she wouldn't dare to play with the flames and revisit the crime scene, but a certain exchange was made, that she couldn't back away from. The blood of a man named Robin, in exchange for a poison she had been searching for and a thousand gold. A fair enough of a trade, for a simple village man. And she would perform no lesser than what was expected: without flaw.
As she entered the town, she grabbed the hood of her cape and slowly masked her face with the rich material. Her hair was articulately braided down to the small of her back and her face had a shadow cast over it. The burnt gold cape draped over her body in a very classical style, melting into a puddles around her feet. Her two slender hooked-blades were wedged between her knee-high grey boots and thick leather pants.
Placing her hands behind her back, she walked steadily into the city, her head ducked down. Before she had the chance to ask someone for directions to the Robin figure, she heard yelling and peeked around the corner, to find a man delivering a heated speech on a podium.
Curiously wandering over to the crowd, but definitely keeping her distance, she studied the man. Pulling out a worn slip of paper from her sleeve, she glance at the rough sketch of a man, to the man raving on about something. She had found a match.
Suspicious to the simplicity of her task, she felt as if her mark had come to her. While thinking of how the attention he brought himself would make her task more challenging, she caught a snippet of what he was announcing, “-into the wasteland to hunt down a deamon.”
Her eyes widened as several people offered their assistance, but the small female stared at the ground.
"What kind?" she suddenly blurted aloud, her voice distant, her accent foreign. She had always had an almost shrill voice that sounded much too young for her age, as a few bystanders stared at her in disbelief. "What kind of deamon are you hunting down?" she corrected herself, taking a hesitant step backwards.
01-22-2012, 12:36 AM
You want me post mine?
01-22-2012, 02:26 AM
Belle De La Tour
Belle was inspired when my friend tried to get me to play It Girl on my side Facebook account, heh. Basically, I tried to make a very Audrey Hepburn-esque person, with a neat cropped bun in the back, black sunglasses, and a little black dress. So when I was creating Belle and decided to make her very proffesional, since she would be an art historian, working at the Louvre museum(whose occupation was inspired by the role play Dreamers of the Day) I based her off of that. Not wanting to put an "It Girl" picture up (I don't know how to take screen shots on a Mac....) I thought that Blair Fowler was close enough.
Name of Role Play: The Safe House
Game Monitor: Alldara
Joined On: 01-13-2011
Name: Belle De La Tour
Job: works at an art musceum
Appearance: Belle is the kind of girl who melts into the background. She has dark brown hair that comes from a bottle and strangely reflects red light. She has a cluster of thin loose curls, which are regularly pinned up behind her, in a professional style. She has a very angular face with high cheek bones and a hooked nose, which are only highlighted by her flushed pale skin. Belle has deep blue eyes, which are always concealed by black-rimmed sunglasses and are otherwise, not incredibly noticeable. She always dresses in a classy manner, styling blazer or skirt at all times, and has an almost frumpy wardrobe. She prefers wearing white and blacks with just a tinge of color, such as a green headband or red blouse, but is not one to experiment in fashion, or wear anything extraordinary.
Powers: Can enchant any objects, or temporarily bring them to life. (which works especially well with artwork.) Basically, she can make painting speak and statues stretch their solid joints, althought the paintings speak as little birds in the museum, rather than whomever they were intended to be. Has found the majority of the works to be terrible gossips, which she hopes to use to her advantage some day.
Introduction: To Be Made
02-12-2012, 12:59 AM
Celia Bren Reppoissieur
Celia had one of my most disappointing forms, probably because she was made when I was sick for a good week/made ten minutes after taking my cold medicine. The original picture of her was a screenshot on my phone and the form was made on my form. However, I do like where I was headed with the character and thought she had a lot of potential, but sadly the thread died off before I was accepted and after adding her here, I found out that it is now in the recycling bin... D:
Name of Role Play: Dark Wood Circus
Joined On: January 14, 2012
Name: Celia Bren Reppoissieur
Freak: The Human cannonball; She can control fire and tends to spontaneously set herself on fire, as part of her act.
Personality: Generally speaking, Celia is a well rounded, warm hearted girl. She's impressively smart and is well aware of it. She definitely has a cynical side, but more often than not she has good intentions, even if they are a bit selfish. She looks out for herself before others, but that doesn't necessarily mean that she doesn't care, she has just grown accustomed to being alone, with only herself to look after. Her uniqueness used to draw just about every time of person to her, but that was when she was still living a normal life. Celia has worked at freak shows since she was thirteen, but was just recently transferred to Dark Woods.
Introduction: Form never approved
02-12-2012, 01:14 AM
Fayette was, in all honesty, based off of my skyrim person, who had shaved brown hair and an almost unnoticeable orange tattoo on her face. She was supposed to have Natalie Portman's eyes with very broad shoulders and thick eyebrows. Personality-wise, she was supposed to be like a harsh ruler; arrogant, bossy, and unforgiving. She believed, or rather flaunted, that she was more powerful than others and didn't have a single feminine trait, except for her chest(but she still saw that as more of an advantage, than a quality). Sadly, though, I never got past her introduction.
Name of Role Play: Godkillers
Game Monitor: FenrirXIII
Joined On: January 15, 2012
Name: Fayette Goldvine
Appearance: Fayetteville had a very gentle appearance as a child and her prophet-obsessed parents did a good job covering the markings on her face. She has big watery brown eyes, tinted with orange, shaped into an almost cat-like glare. Her golden-orange markings almost blend into her moderately tan skin, highlighting her eyes and tracing an almost mask-like tattoo. Her chestnut brown hair was shaved down to a pixie cut, but her sharp features were feminine enough to be recognized. Shes an average height, standing at 5'6 with a thin waste and broad shoulders.
Personality - Fayette is a very strong minded, rebellious girl who tries to take control of every situation. She's very stubborn and refuses to admit that she is wrong, to the extent that her behavior can seem almost childish. She's a good judge of character and refuses to work beside someone whom she doesn't seem fit for the situation. Althought she can come across as arrogant, she knows exactly what she is doing in every situation and is normally a step ahead of the enemy. She has a brutal attitude towards prophets and whenever she has the chance to turn the tables and captures one instead, she likes to make the best of the situation and tends to overdue her fun with them. Because of her fainter tattoos and the skilled concealer her parents used to cover them up as a child, she has grown fond of playing with the flames, going to the extent of entering villages of the believer's and in a smug act, even entered their church. She's not as afraid of them as she would have thought to be and doesn't view getting killed as a great fear.
History: Was born a god-killer, into a highly religious family. Her parents concealed her markings most of her life, so up until the age of fifteen she was surrounded by the prophets. This probably lead to her lack of fear for them, knowing that they feared her more than she would ever fear them. Her parents trying to convert her to being ideally "normal" when it wasn't logically capable, is what brought oh the adventurous, rebellious side & the need to be different.
Powers: Being able to camouflage into any background(which includes changing her appearance, turning into a rock-material, etc.), being incredibly diligent/fast, and slight healing powers.
Introduction: Fayette had avoided the city the past couple of days, hoping that her uptight paranoia wouldn't let her miss anything drastic. Something had recently changed about the aura and although extraneously curious, she was timid of what they were planning. And so she played it careful, wondering around the forest on the outskirts of the city, like the savage beast that she was assumed to be. She was being excessively careful since her recent encounter with her parents, who had come all too close to seeing her. Unnaturally frightened by what might be happening, she felt cowardly, but told herself that she was being noble, by playing it safe and avoiding the strange tension.
"You're letting them get to you. They're winning as long as they're in your head," she thought to herself, hearing muffled footsteps, from beyond the hill on the feral path.
Fayette sunk into the hillside with ease, a tickle on her arms as her skin became rigid, forming a new texture to camoflaudge into her surroundings. In seconds she was unnoticable, a gift that she had perfected over the past few years. As the wanderer continued down the path, she followed him at a distant, out of boredom. Sliding a fat tub out of her pocket, she began to blend the cream over her face, concealing the subtle orange mask that had tattooed over her eyes. She recognized the direction they were headed and would need to take precaution, before entering her old home.
The town seemed almost deserted, which frightened her but at the same time, gave her an advantage. Turning into the nearest shop, she studied the several faces, before casually walking around, hoping to hear some gossip of the Prophets.
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