View Full Version : Final Fantasy OOC & Sign-Ups
05-28-2010, 09:09 PM
There are no such things as beginnings.
Stories have no beginnings they simply are.
Stories, Creatures of Lore, They know only Eternity.
We begin in the middle.
After the second War of the Idols, Queen Nadal, the ruler of the Nadalian Empire, Called off her Empire State of nuetrality and struck a heavy blow against the Strom Empire. A strategic move on her part since an alliance had been kept secret between Her own Empire and that of the losing country of Hethal and its ailing king Lord Gregov. In exchange for marriage and a child of his own Gregov, very willingly handed over his kingdom. King Castoll of Strom, immediattely found himself losing the war and in desperation unleashed The Idols he had collected from conquered lands.
The Idols, Spiritual Gods of Nature Sealed in Idol form took vengance on the Kingdom of Strom. For 100 years Strom was coated in a firestorm of intense magical energy. During that time Strom was eventually transformed into a wasteland hundreds of miles long. Surrounded by mountains known as the Peaks of the gods.
Meanwhile Nadalia now combined with the kingdom of Hethal forming the new Empire of Gralvia named after of the Daughter sired by King Gregov and Queen Nadal. The New Empire untroubled by the influences of the Strom Empire enjoyed the 100 years with untold peace and prosperity. That is until Galvia the new Queen launched a war against the Foga Achipeligo, A string of islands stemming from a peninsula at Nadalia's borders. Although her reasons are unknown to most of the Empire Gralvia's reign continued the peace, freedom, and prosperity first brought forth by her parents so the people are willing to help her win this war.
Go forth and defend your country.
This is a call to arms.
Save The Queen!
05-30-2010, 05:52 AM
Humans: Humans are perhaps the only Race able to train for nearly every job. They have a variety of shapes and sizes and are the most prolific and dominant race in the world, Having the most kingdoms and ruling the most land. The human Racial Perk is the First Aid Ability. This ability allows its user to restore a little health without using an item.
Burmecians: A Rat-like race of Humanoids who made their homes in the Great Tree of the Foga Archipeligo They are a Nuetral race who have a treaty with the Viera to share the Forest of the Lost. Burmecians have powerful legs making them strong Dragoons but because of their peaceful lifestyle they rarely involve themselves with outside conflicts. They are however naturally inquisitive and are found in many cities outside the Archipeligo. Their Treaty with the Viera involves protection of the forest for the magical services of the Viera. The Burmecians have the Racial Ability: Jump which allows them to reach incredible heights before coming crashing down on an enemy with double the the power of a normal attack. This ability automatically transfers to any job.
Viera: A race of All female Humanoid Rabbits. They are extremely sensitive to Mist, the vapor form of liquid magic, When exposed to Mist for long periods of time will experience what is called "Mist Frenzy" Because of this "frenzy" They are the only Race able to master the Beserker Job. But only when exposed to Mist. The Viera share three of the 27 islands in the Foga Archipeligo with their protectors, the Burmecians. They inhabit a single village in the Forest of the Lost and can live an extremely long time. However this is only possible when living in the village. They are closely bonded with the spirit of the forest and are able to hear its words due to their magically sensitive ears. The Viera do have the Beserker Job but only when exposed to Mist. Their Racial Perk is a extra 2 points that can only be devided between agility and magic evasion.
Moogles: These small guys are the Machinists of the World and are probrobly more prolific than humans. The color of their fur ranges from black to white to pink and very rarely, blue. They all have purple wings and only a select few have the traditional Pom-Pom. They have a technological kingdom on the other side of the Strom wastelands. and the most powerful military force compared to Nadalia. Their Racial Perk is a 2 points for stamina or Magic defense.
Black Mage: The Black mage focuses on Destructive magics and has a +3 magic Attack perk. Not as common as White mages. Their spells do not differentiate between friend and foe like most magics do so one must be careful when using spells around allies. Like most mages, black mages must recite an incantations to use a spell but the more powerful they become the less they have to do this.
Fire: Black magic erupts into a blazing inferno. Incantation is, "Destruction in nature, gather in flame. Fire!"
Fira: Black magic erupts widespread blazing inferno. Incantation is, "Out of the ground, Raze the greenery with flame. Fira!" Note: Fire spell can now be used without incantation.
Firaga: Black magic erupts from the ground in a great explosive inferno lasting for a few seconds melting the ground around the area of impact. causing burn status for those still alive but caught in its vicinity. Fira spell can be used without incantation. "Hellfire awaken and punish the wicked. Firaga!"
Blizzard: Black magic releases falling ice shards. "Scatter your chilly sharp blades. Blizzard!
Blizzara: Black magic releases a hailstorm of ice shards that last for sever seconds. "Drifting breeze, Come down with fury. Blizzara! blizzard can now be used without incantation.
Blizzaga: Black magic unleashes a white out snow storm upon enemies with ice shards falling upon impact area relentlessly for several seconds. Causes freeze status for those caught in its vicinity. Blizzara can be used without incantation.
Thunder black magic strikes down a flash of lightning. "Strip away the ground with glistening blades. Thunder!
Thundara black magic unleashes a series of lighting strikes in a widespread area. "Swirling light, gather and strike with power. Thundara!
ThundagaBlack magic summons a storm cloud like no other to strike down a single massive bolt of electricity leaving a charge in the air long enough to cause the paralyze status in those caught in its vicinity. "Heavenly God, pass your Judgement. Thundaga!"
Flare convert all magical power into a single blast of searing enery the scorches the battlefield and can cause burn, paralyze statuses. "Know the Wrath of the forgotten gods. Flare!"
White Mage: The White mage is a much more common job than any other class due to the valued healing abilities it has in its spell list it is also able to create resistance spells such as reflect, shell, and protect. The white mage has a +3 Magic defense perk.. Their attack power is very low but they can deal powerful one hit kills to the undead. White mage abilities are considered the best to have with in a party
Red Mage: In terms of magic power of mage jobs, Red Mages are the weakest but they hold coveted support abilities and complimentary abilities perfect for those who hold the Freelancer Job. Unlike most mages the Red mage can equip swords and medium armor making them more of physically offensive Mage Job. This jobs perk is a +1 physical attack and +1 Ability Point This job will not be available unless the player has at least 1 ability from the soldier job, white mage job, and the black mage job.
Blue Mage: One must be suicidal to even think of taking up the Blue Mage Job. The blue mage job doesn't learn abilities like other jobs. The Blue Mage learns abilties from monsters if and only if they survive getting hit with a monster's ability. making this the second most dangerous job to ever train for. The blue mage has a unique job perk that increases the amount of time spells like protect and shell have on the player 2x. This sometimes helps when the player is getting his/her ass handed to them by a monster.
Mystic: Mystic have no offensive abilities rather they are able to wield special weapons capable of absorbing a black mages spells and using them against enemies. A mystic's perk is the innate ability to absorb a small bit of health from an enemy they attack. just enough to keep them going for another post if at their limits. it has weapon and armor equiping abilities.
Samurai: Another one of the few jobs that does not learn any offensive abilities rather the Samurai is able to draw out a katanas special ability using the infamous "draw" ability. The samurai's perk is a +1 stat to every stat. it has weapon and armor equiping abilities
Knight: The knight is and incredibly durable job that is able to equip every weapon and armor including heavy items that no other beginning job can learn to use. Their perk is a whopping +5 strength. the only abilities they learn are weapon and armor equiping abilities
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