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Press here to get to the IC
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Press here to get to the IC
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We are at war. No turning back now.
After the events which occurred in chapter 1, our world is going to change behind of what we know and trust.
Ivalor is sealed away, Ascara dies within the fires of revolution and Norgard is under the terror of a mad queen.
Emonalach and his Generals are trying to take over the kingdoms in their search for the "Pillars of Life".
Our only hope lies within one brave man found at the isolated land of Aerosia. He will do all in his powers to call forth warriors from all over the world to fight for justice.
Maybe... He has also summoned you?
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Welcome to Chapter 2 Of Until kingdom comes. Just like the first RP, I'm going to focus on 2 kingdoms, having plot ready for Norgard and Aerosia.
Obviously the story going to continue from what we had so far from chapter 1, but the plot for Aerosia is made especially for the new people who want to join in.
I'll set it up for now, but of course I'd like to work with each and any one of you to get you into the plot quicker.
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Links to the first Chapter:
: OOC :
: IC :
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Characters profiles:
StormWolf- Arjak al’Andunn the StormCaller
Mysteria- Ciara “Raven” Anstruther
Kris- Helena Leviticus
Anne Bonny- Wren Avari
Repent!- Zelvad "Filistata" Risten
Maria Loco- Jask
Keeper of the Inn- Epinala al'Andunn
Muffin Man- Joseph Alucard
~N~- Dravon Shylock
Wattz- Baxter Fardale
Housemaster- Sandor "The Stallion" Cabot
Keeper of the Inn- No.Vii
Repent!- VIR
Housemaster- Devon Istain
Players AFK (waiting to be taken):
Septimus- Raphael Sinclair- Replaced by Prophet
Hagelmand- Caleb (Played by V for now)
Stream- Cronus Audata (Played by ~N~ for now)
Ava- Ava Nicholeiva
FracturedPixel- Zachary Prott
Gengetsu Kenbu- Gengetsu Kenbu
X- Nemix
awean8- Jacob Grimwayr
Zak- Raphael Sinclair (Revised)
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Reviews
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UKC Social Group
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Our World (Map and Locations)
Kingdoms:
Ascara
The desert land ruled by the elderly and wise Sultan Abad Al Aziz. This nation keeps the old traditions of the past and are not easy to accept changes. Holds the best of mercenaries to hire and their people known to have strong will and valor. They are fast to drew their blades and the honor code guides them. Discrimination is at rise there, especially against women. There is a great upheaval going on in the kingdom.Note: Not reachable in this RP
Norgard
A cold fortress upon the highest ridge of ice top mountain. The people are so used to the cold and the difficulties of living there, that their skin grew thicker. The males are known for their impressive body figure and the females for their beautiful golden hair. They rely mostly on ranged weapons, such as bows or spears and they are great hunters. The kingdom of Norgard is a mixed civilization: Barbaric tribes of druids living alongside the cultured nation of the current ruler, queen Kasilica who is known far and wide as being the "Oracle of wind".
Chanclera
A kingdom surrounded by flora and nature. The people live within the midst of a great everlasting forest. The men and woman know little about the art of the blades, yet they mastered the art of magic instead. They are kind, naive race known for their long life spend (They lived over 110). Their ruler, king Loryan, who “stopped to grow after the age of 50” is said to be over 200 years old, yet many dismiss it as a mere fable. Note: Not reachable in this RP
Aerosia
Unlike the other countries, this kingdome is found within an isolated land surrender by lakes. The people there are mainly land workers and fishers, living a plain and modest life. They were never invaded and lack a strong army force. King Kale rule them with honesty.
Sigard
Also known as the “metal city”. The country never had much of resources, but they were wise enough to use what little they have and accept the progress of changes. They hold the most advanced military weapons and still working to investigate more. They are also welcoming scientists and alchemists in order to develop more inventions. The country holds no army but they are offered funding, resources and defense by the others in return for their service. The kingdom is controlled by 60 console members which are led by the high consul, Izlude.
Ivalor
Also known as the “holy city”. Used to be ruled by the high priestess Noa. No one ever dares to fight in their lands for the fear of bringing forth the anger of the god, but it doesn't change the fact that their people, holy as they may be, are allowed to take part in battle and fight. The paladins, which are this nation's main army force, learning from early age to use the power of healing and light along with the might of their weapons. They swore to obey no one but their ruler, which sometimes may cause problems when they are sent as a support units and cannot obey the generals in fear their orders might go against what they were taught to believe. The kingdom has been cut off, a powerful barrier Preventing anyone from coming in or out. Note: Not reachable in this RP
Esgares Empire
Lied across the wide continent of the western lands. This mighty empire has risen upon the remains of ruined countries that wished nothing more but to restore their long forgotten honor and retrieve the old tradition. Ever since the truce, the empire has trade with few of the kingdoms in the east such as Ascara and Sigard and also been rumored to have taken upon itself to train the young paladins of the holy order in Ivalor. Many assumed it was Emperor Morgan's plan to plant many more seed of suspicion between the countries, but it was never truly confirmed. Note: Not reachable in this RP
NPCs
Note: Information will be added along the plot, so check up updates!
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Main Issue- NPC
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Main Issue- The Nephilim (Fallens):
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Main Issure- Emonalach and his generals
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Emperor Morgan
Spoiler:
The new Emperor to the house of Ath'zola, Morgan was to fit into his father shoes' before he reached 18 for the sudden death of his father, Emperor Evinadav II. Despite his young age, he rules like non before him and many fear him for his unpredictable moves. Now at the age of 29, Emperor Morgan has set himself upon his new quest to conqure and rule the world.
Emonalach
Spoiler:
Appeared 11 years ago at Esgares, telling he was sent to heal the world in the name of god and everyone thought him to be one of the citizens of Ivalor. He had stand by Emperor Morgan's side till this day as his most trusted man and adviser, but who might be this shadowy figure?
Lieorian
Spoiler:
As one of the prime six elders of the "Lunar fang" assassins clan, not much is known about him. Being one of the few who survived from the old days of the clan he is keeping away from the rest and therefore hated by his people. He will take missions when he feels like it, but will not guide an assassin he doesn't greatly respect. Being one of the pure blooded Chanclera would explain the fact that he lived that long and his youthfull look.
Hope
Spoiler:
Would be added soon...
Queen Kasilica
Spoiler:
The queen of Norgard. Beautiful woman known far and wide for her beauty. She never married, earning her the title of the "Ice queen". She is said to be The Oracle of Wind. No one knows what kind of powers she has.
Lately some say she has gone mad, driven by fear she might be getting old.
King Kale
Spoiler:
The brave king of Aerosia who enforced the pact of the Alliance over the six kingdoms of the east and by so combined the kingdoms' strength against the Empire of the West. He is kind and gentle and welcomes the Traders in his land.
Jobs:
Druids-
Warriors of the northern land are trained men who got off the path of normal magic and isolated themselves in order to become one with nature. In return mother earth gave them the wisdom to control the land and the surroundings. They can make beasts do their bidding and some may transform into the creatures they rule. fit with Chanclera and Norgard
Wizards-
The spell casters, trained upon the elements of fire, wind, ice and earth. Rare are the people who learn to master other type of magic and elements. They are wise, but most of them turned for the quick money path lately, making the “Lunar-fang” order of assassins work twice as hard. Casting spell is done mostly in a Verbal farm, meaning one cry upon the spell name and cast it, yet Wizards proved to be creative when it comes to casting a spell. They can either make potions or drugs and toss it, use catalyst such as Scrolls or jewelry or add to themselves living organs or some sort of material parasite in order to do the job. Don't fit with Ascara and Ivalor
Necromancers-
Considered by most as the dark users of magic, these wizards had long ago isolated themselves in order to gain the information needed to learn about life and death. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil. Necromancers have the ability to reanimate corpses of most entities and to control the recently dead. The dead release spiritual energies that haunt the mortal realms. The Necromancer can focus these energies, giving them manifestation in the corporal world. Practitioners of necromancy can curse the very fate of a victim by manipulating the Prime energies flowing through all living things. fit best with Esgares and Sigard
Mercenary-
Quick and fast, known for they excellent skills as spies. It's true that some of them are trained in the art of thievery but, and as they claimed, the target exalt the meaning. They train at big guilds, but most of them turn to work solo. Trusting one might prove to be a dangerous bet, for they are known to easily switch sides if the pay is worthy enough.fit best with Ascara and Aerosia
Trader-
The merchants are known for the fact that they can freely pass from one country to another, and never to be hurt by anyone because of an agreement signed long ago, however, they are forced to sell to everyone, be it murders, houseless, whores or kingdoms with other political view, because, after all, allies or foes, everyone needs goods. They do their best business while at war and they don't follow any code of moral or culture, unless they are within a kingdom and then they need to obey rules until they leave. The kingdoms which host them don't grantee for their safely, but no one wants to harm traders since they work in groups and traders have spies and helpers everywhere. No one can just go and be trader, it require a "silver tongue" skill, good business grasp and knowing from the start you might not end up building your own home and family since you require to consistently move from one place to the other. They wear typical clothing of white with red strips. Skills: Learn to tame any beast to use for transport. fit with Ascara, Aerosia and Sigard
Elemental Warrior-
It started out as a secret army project to try and boost the power of a normal soldier. However when the other countries learned of this, the project was moved to a secret lab in Sigard. The men in charge were able to train the warriors to wield a minor ability of one elemental force and to wield it while using a weapon to control it. There are very few warriors of this type because you must have some affinity to magic to begin with. Sigard only
Healers-
In the old days, to be one was never considered to be acting in a profession and was always regarded as sub class of the Wizards and since elementals study was far more approved back then most of the healers left their lands and found a home at Ivalor, where they were respected and considered as apostles, envoy of god. The late high priests of the consulate of 12 priests were all Healers, Including the 3 high priests who ruled them. The high leveled healers can not only heal and use supportive spells but can also use light elemental magic and can light a room or blind their foes. Healers' main downside is the fact that they are not trained in melee combat, or more to say, because of the use of the power of the "soul" their body is much weaker than average and they will need the aid of a warrior while in battle. fit with Ivalor
Jobs you can't pick in this RP but you should know about:
Paladins-
Also known as the warriors of light as they are trained in both healing and fighting skills. They best suited with swords, axes, clubs and spears. They remain honest to their order and follow their masters' rules alone. Some may say they do not deserve to be trusted for they are most likely to back stab you if their high priest demands it. Ivalor is cut off of the world and the paladins have some strange eerie about them. They said Paladins are starting to act differently worldwide too. Other countries have started to seal their doors for anyone bearing the Ivalor's emblem.
Assassins-
Also known as the destroyers of magic, this clan have vowed to hunt down and kill any rogue mages who uses his power for evil. From early age they train their mind and body against any effect of magic. No one dares to go against the order of the Lunar fangs and those who do will suffer painful and slow death.
Pirates-
Thieves that have more power in the sea. Usually found around market towns close to the oceans.
more might be added if I see fit...
Additonal information:
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Main Article: Druids and known tribes
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Main Article: Assassins- The Lunar Fangs
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Main Article: Mages- known clans
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Main Article: Healers- The God Hand
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Main Article: Paladins
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Main Article: Traders- Known Organization
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Main Article: Necromancers- known bands
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Main Article: Pandora and the Box Myth
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Main Article: The faith of Ivalor
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Main Article: The Four Oracles
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Notes:
Be sure to be updated in our Social group
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Rules:
- No god moding. It means that you can't be more powerful then any-other player.
- If you are not going to keep checking on this then don't join (You must at least check it up once a week). If you are joining and then leaving for a long long while know that I WILL take over your char and let other memeber play him/ her or kill him (or leave him behind).
- Max of 4 chars for a player. (Not including NPCs).
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Profile
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Name:
kingdom: The start point in the RP
Homeland: Where your character was born
Age:
Gender: Male/ Female
Appearance: Description of your character. Images are allowed.
Weapons:
Clothing:
Accessories:
Special Abilities: (ask me first)
Job: See here
Likes:
Dislikes:
Persona:
Brief History:
Kin (family):
In case of absent who will replace me:
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NOTES:
- We play ONLY as humans. NPC are allowed to be something else, according to my plan. Whoever wants to take part in the main events please PM me.
- The RP is still open for changes and suggestion. I would be very pleased to get more ideas. The NPC are not deatiled yet, and we might add more stuff, but I really need your help here. PM me when you can and add ideas, you'll get the full credit on it. Thanks in advanced
- You must state where you character is in the IC
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FAQ
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To be added.
Okay guys you may post:
Stuff I'll need to add are NPCs, reviews and more pictures. I think I'll even change some pictures I'm using right now.
I'm too tired so I'll finish this later.

SWEET!!
Spoiler: Something NEW to think about....

WOOT WOOT!! It's up!!! HELL YEAH!!!!!!!!!!!
Are you ready for The Rising? Chapter three, has arrived!!!
There's nothing more deadly than slow growing fear...
Spoiler: Mysti's random stuff, shout outs, & rp's accepting players.
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