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Thread: Warhammer 40k: A Wash of Black (M)

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    Default Warhammer 40k: A Wash of Black (M)

    Rated M for Mature Audiences. This RP will contain harsh language, great potential for violence, and adult situations.

    Lawrence stepped into the dim light and instantly recoiled. "Throne... what is that smell?" he instinctively raised a bionic limb to his face. The contoured, black Nitrate coated panels shifted ever so slightly over the synthetic fiber bundles and hardened armatures. "That's either very old cake or very good liquor."

    A voice from the gloom said "Both... but what do you care?"

    "Are you still hung up on all this, Walt? Look it's just been a week, that's way too early to start getting stir crazy." Lawrence asked as he stepped closer to a bank of softly glowing monitors. An aging man was slumped in front of them. He was like a beast that had been caged for far too long.

    Walter leaned to one side, supporting his chin with a gnarled paw. "If Franklin were here we'd be down there, beating the answers out."

    "But he's not." Lawrence said as he folded his cybernetic limbs. "Priest is dead and I'm sorry but you're stuck with me now. Hate to disappoint you but...."

    "Oh shut up. Give it a rest you little puke." Brenner replied. He leaned forward and said "We need to get a team down there."

    "Not a chance in the warp." Lawrence replied "I'm not putting agents down there right now. Kadath's boys are securing the core of the city and the Sons are mopping up the insurgents. They wont last much longer."

    "Do you even know how to fight an insurrection like this?" Walter spat.

    "Do you?" Lawrence replied. "This isn't a damn safari, old man. And there's no way I'd sign off on putting agents on the ground in this. We've already got the locals, ISTs, and the Marines... that should be enough to keep things under control."

    "What about Dr. Taymor?" Walter said.

    "What about her? Her offices are in the Green Zone, we'll have her evacuated today or tomorrow."

    "We should have already pulled her out, she should have been one of the first." Walter grumbled. "Someone tried to kill her."

    "Probably the same someone that took a shot at the Governess but can you imagine the fiasco that Evac'ing her entire lab would be? We locked down the block... she'll be fine." Lawrence replied.

    "The insurgents think she has a cure and it's being withheld... why is she not top priority?"

    Lawrence's voice took on a blatantly impatient tone as he said "Because it's a lot easier to secure a perimeter than it is to herd a bunch of lab rats into transports." Lawrence turned away and said "Look... we'll be able to get her out in no time. Just relax. Don't want you stroking out on me." He turned and left, Walter's eyes burning holes in the back of his head as he went.

    Brenner waited a few minutes, watching combat feeds on the screens before him. Then he shifted. His shouldered stiffened and his eyes widened. He hoisted himself to his feet and quickly left his room. He trotted through the corridors of the Blackship quickly, carving a path through the constant flow of attendants and officers. He approached a polished hydraulic door and pressed the keypad beside it. The device's response was a tone that could best be described flatulent. Walter's blotched brow creased slightly before he pulled back his left hand and smashed it into the panel. A shower of sparks and fractured keys tumbled out onto the floor as he quickly stepped into the room. "McKenzie?" he called into the pitch dark.

    A halogen light flickered on and cast a soft blue glow over the edge of a comforter. A thin, pale wrist attached to an equally slender arm retracted quickly. A meek head covered in short black waves of hair slid out from under the blanket "Walt? What in the..."

    "I need a team."

    "For what?" McKenzie yawned.

    "I'll give you one guess... and it needs to be off the books."

    "I really don't like the sound of this." she said as she sat up. "Who do you want?"

    "Surprise me." Walter replied "Six... maybe eight. Talented, able to cope. I'll need a way onto the surface as well."

    "You can't take an Aquila, no way I could write one of those off."

    "So come up with something you can write off." Brenner said smugly. "What kind of manpower do we have now?"

    "Well Suffolk's ship got here yesterday... he's dead but his people are on hand."

    "How many?"

    "With the personnel here? Maybe five... six hundred agents."

    "Well work your magic and come up with half a dozen with good records and skillsets, I'll need them within the hour."

    McKenzie scooted towards the edge of her bed, taking care to keep her blanket wrapped tightly around her narrow chest. "An hour? You really know how to stay on my good side don't you?"

    "What's Sidonis paying you for? Chop chop." Walter said, smacking his hands together.


    ***

    "Kepler, report in."

    Yvonne picked up the vox set held it up to her face. "This is Lieutenant Kepler, go ahead HQ."

    "Where are you? We're getting interference from the rain."

    "We're at objective Epsilon, we just secured it." she replied, her voice bouncing off the interior of the Valkyrie slightly. "Where do you need us?"

    "Objective Rho, the PDF are having trouble with some guerillas."

    "Task Force Carbon is en route, we can be there in sixty." Yvonne replied as he laid her blade across her lap.

    "Fantastic. Hopefully this storm will let up."

    "Emperor willing." Yvonne replied.

    "Kadath out."



    ***

    Six points of iridescent light moved over the rain soaked city. The six were arranged into a pair of triangles and they rested silently just behind a pair of irises. Mr. Emerald slid organic hand over one of the shoulders of his three piece peridot suit. The fingers of his cybernetic arm quivered slightly. He cleared his throat and lit a coal black lho stick with a copper filter. "Time to go." he said to his followers.

    "Go, sir?" asked a robed figure straddling the arm of a modular couch places dramatically in the center of the penthouse.

    "Yes, Juno, go." Emerald replied "We're all paid up here. It would be rude to overstay our welcome."

    "Paid, sir?"

    Emerald's nostrils flared as twin coils of indigo smoke snaked across his cheeks and back along his ears. "If you're not paying for something you're not the customer... you're the product being sold." he said flatly.

    "I can't imagine the locals letting us go that easily. What with the fighting and all."

    "I'd love to see them stop us...." Emerald said as he scooped up a collection of fleshly printed documents from the slab of adamantium that served as a coffee table. "Or catch us once we're gone."

    "Right, sir."

    "Get everyone up. I've grown tired of this decor." Emerald said as he turned back to the window.



    *****

    The world of Teleostei was once a rolling orb of endless blue. An entire globe of seas with nothing but waves and clouds. A city was built there, constructed on segmented platforms anchored to the seabed far below. The city plays host to an array of medicae research labs and mechanicum facilities. The seas are bountiful and provide plenty of resources for medicines as well as an infinite testing ground for engines and weaponry.

    But some time ago a plague joined the rain and tides, drenching the city to its core. The flesh eating virus was not crafted by the ruinous powers nor was it derived from alien material. It was of purely natural origins. The Inquisition was called in to lend support to the Medicae technicians but shortly after arriving it was found that something far more insidious was afoot. One of the Agents leading the investigation was killed by a sniper, right after landing no less. Shortly after that there were consecutive assassination attempts on the Governess and Dr. Taymor, the formost Medicae researcher on the planet. The Governess and half the Agents were immediately withdrawn for security concerns. It was then that a rumor joined the plague and quickly began to spread through the city.

    The thought was that there was a cure when in truth there was none. People took up arms and turned on their leaders. Seeing a revolt Inquisitor Lord Sidonis withdrew the rest of his people and tasked other assets with the insurgency. Four companies of the Sons of Plutarch, a Marine Chapter permanently seconded to the Inquisitor Lord were tasked with stamping out the uprising. In addition approximately three hundred Inquisitorial Storm Troopers have been assigned with evacuating citizens and securing a buffer zone around the Palace and core facilities. A week has passed and the insurgency is progressively being pushed back, the situation in the green zone is improving as well, but the plague and the rumors persist.

    Character information to follow
    Last edited by SandQueen; 07-25-2011 at 05:44 PM.
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    Inquisition


    Name: Walter Brenner

    Age: 65

    Occupation: Big Game Hunter

    Physical Appearance: Average height with old muscle. Lines of age a chisel into him like ancient wind scars across stone. His skin is a leathery tan from long days under strange Alien suns and weather beaten from an untold number of strange environments. He often wears a pair of gold rimmed aviation glasses. His outfit can vary depending on the evironment he is operating in but it is always first and foremost function oriented.

    Weapons:

    +Double Rifle: Brenner's preferred weapon is a breach loading double barreled rifle. It chambered .600 High velocity slugs and he carries a variety of ammunition for them. The weapon carries double triggers and a stock carved from a Hive Tyrant's sternum. The barrels are forged from electrum-fused adamantium with symmetrical polygonal rifling. The slugs themselves provide enough backbone to blow through the carapace of a Carnifex but the relatively short barrels and lack of any sort of scope along with the two shot capacity truly make it a sporting weapon.

    +Naval Revolver: Brenner's back up weapon is a top-break Imperial Navy revolver chambered in .44 magnum. It sports a stylized, curvaceous trigger guard and is generally carried in a shoulder holster.

    Equipment: Beyond his clothes, a basic comm line, and ammunition Walter carries no additional equipment. He considers things like elaborate armor or sensors to be un-sporting.

    Background Walter's childhood is a memory that is only shared by him and a dusty file in the Administratum. At 16 he joined the Imperial guard. While he was an exceptional soldier he lacked the personality for an officer. He had a gift for Alien anatomy though and was put in charge of a Recon platoon. Within the regiment they were tasked with seeking out high value Alien targets and eliminating them. He did that up until he was forty.

    It was then that an offer was extended to him. Walter was not an officer and was nearing a forced retirement despite his abilities. His talents and attitude had been noted by an Inquisitor though. A Lord of the Ordo Xenos named Immanuel Sidonis. Immanuel's preferred method for some creatures mirrored Walter's tastes. Despite some of the Inquisitor's missions requiring investigation and planning he preferred the thrill of the hunt...tracking and bringing down the hideous beasts of the Galaxy. The pair became fast friends and hunting partners and have been working together for the last fifteen years.

    The relationship is not perfect though. Sidonis has obligations beyond hunting and stalking for sport and Walter isn’t much for thumbing through old texts. When he is not out on a hunt Walter drifts away from Sidonis's retinue, often joining up with other Ordo Xenos Inquisitors who he thinks will end up going toe to toe with some slavering beast. Hopefully one with a nice set of teeth.

    Image:

    Spoiler: Brenner 

    INQUISITORIAL AGENT INFORMATION

    Lord Sidonis and the late Inquisitor Suffolk employ a staggering amount of skilled professionals. From gunmen to logistics specialists, mechanicum officials to psykers many are employed. Due to Sidonis' position though he does not keep xenos or cultists on hand on a long term basis.

    Walter's group will consist of up to nine individuals, no more than that.




    TASK FORCE CARBON HQ

    Task Force Carbon is the handle for four squads of Inquisitorial Storm Troopers mounted in Valkyries and a fifth group consisting of Lieutenant Yvonne Kepler and her hand picked group of specialists and bodyguards. They're at the cutting edge of securing and expanding the green zone of Teleostei and have the full authority of the Inquisition behind them.

    Name: Lieutenant Yvonne Kepler

    Age: 40

    Occupation: Inquisitorial Storm Trooper Lieutenant

    Physical Appearance: Relatively short at 5'4", especially for a Storm Trooper of any status. She has well maintained, cinnamon colored hair and is very fair skinned. She has an athletic build that is usually obscured by her uniform and armor.

    Weapons:

    +Gothic Pattern autopistol: A basic, ferro-framed handgun. Holds twenty .30 caliber hollowpoints and his kept on her right thigh.

    +Powered Daito: This gently curved blade hangs off of the Lieutenant's left hip. It's measures an exact thirty inches with a single, highly refined cutting edge and an angular tip. The handle is a full twelve inches long and wrapped in silk. The sheath is made from vacuum-formed plastics and carries subtle Inquisitorial markings.

    Equipment: Yvonne wears carapace armor and also carries a basic Auspex.

    Background: Yvonne attended the Schola Progenium but unlike many of the students there she was not an orphan. Her parents enrolled her of their own will and from a young age she showed promise, especially as a leader. She tested well and showed above average skill in leading close quarters engagements as well as a slight flair for investigation. It was never enough to land her a spot as an acolyte or interrogator though. She has served well under Sidonis for the last fifteen years.

    Image:

    Spoiler: Yvonne 


    Inquisitorial Storm Trooper Player Information

    Unlike the Agents or other groups the Storm Troopers are far more regimented. Their equipment is on par with that of the Cadian Kasrkin although the Command Group that accompanies Yvonne has a little more leeway.

    0-1 Sanctioned Psyker
    0-1 Medical Professional
    0-2 Special weapon's operators (Grenade Launcher, Melta Gun, Plasma Gun, Flamer, or Sniper rifle)
    0-1 Heavy weapon

    While their issued equipment is directly similar to that of the Kasrkin, Storm Troopers are encouraged to modify it in whatever manner allows them to function most effectively. This might range from load bearing equipment to a preferred sidearm, blade, or a replacement to the issued Hellgun and power pack. Yvonne will be joined by no more than nine attendants.



    Rogue Trader Retinue

    Mr. Emerald, a known and successful Rogue Trader, employs a rainbow of professional thugs, sages, concubines, translators, and entertainers. Despite his considerable staff though he remains something of a mystery to many of them. At his right hand though is Juno, a elusive figure that he tasks with some of his more.... nefarious needs.

    Name: Juno

    Age: Unknown

    Occupation: Blunt Instrument

    Physical Appearance: Juno stands at six and a half feet tall and has a lean, panther-like build. Most obvious though is ITS skin. Juno's skin has been full replaced by a wholly encapsulating, grafted on layer of synskin. It does not seem to have any sensory organs or conventional systems... just rubbery blackness. Occasionally amber colored lights seem to swirl and fade beneath the coating suggesting that there is some sort of skeletal structure in there somewhere. Juno conceals itself with a robe made of vulcanized rubber the color of coagulated blood.

    Weapons:

    +Klystron Emitter: This bizarre piece of machinery appears to be of Imperial Origin. It uses an internal power coil to generate a directed stream of microwaves roughly six inches wide. The weapon is effective out to sixty feet and functions by cooking the target from the inside out. Anything crossed by the colorless beam could suffer potential burn damage.


    Equipment: None

    Background Juno has been at the side of Mr. Emerald for the last thirty years, following him like a shadow.

    Image:

    Spoiler: Juno 

    Information for Rogue Trader Characters

    amuse me, no more than nine.



    *******

    Because of these factions and their various organizations and intentions this RP will be following three different interlocking plotlines. As such I am allowing players to control multiple characters, up to one for each faction to maximum of nine for each group. Note that I am in no way demanding that everyone play three characters or that this campaign involve twenty seven active characters. This is just to give you, the players, the option of taking part in the way that feels best to you. Whether it be Inquisitorial Subterfuge, airborne curb stomping, or acting as an accomplice to the enigmatic Mr. Emerald there's sure to be something for everyone.

    Also any character from the previous Drowing for the Cure can be imported as an Inquisitorial Agent or Storm Trooper asset (depending on who they were) and any character from Gibbous can be part of the Agent group.

    Previous background can be found here, there, and here
    Last edited by SandQueen; 08-21-2011 at 01:33 PM.
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    Hi SandQueen, sorry things couldn't get sorted out on Warseer. I'll have Ella hop across from the original thread and hopefully I'll be back from walking the West Highland Way just in time for the IC kick off.

    Name: Ella Seren

    Team: Inquisition

    Occupation: Astropath

    Age: 21

    Physical Description: Ella is average height, and has an honest, wedge-shaped face with a narrow chin and nose. Her face is framed by white-blonde hair, cut short so as not to interfere with the neural plugs in the back of her neck. Like most astropaths she is blind, so the way her hazel eyes don't dilate or focus when she looks at someone can take a bit of getting used to. Her skin is naturally pale, exacerbated by twelve years in the cloistered Scholastica Psykana halls on Terra.

    I don't have full privileges to post attachments yet, but I've always imagined her as looking something like Lydia Kelly (yeah, my old flatmate used to watch a lot of Hollyoaks and from my occasional wandering past the TV she was the one person who stuck in my mind because she was off-the-wall psychotic).

    Personality: Ella is quite reserved, spending a lot of time consulting her cards, but by astropath standards she is positively upbeat. She is incredibly dedicated, sometimes pushing herself beyond her own limits for the good of the mission. She also enjoys playing regicide, and is quite good at it.

    Weapons: None, since hazy warp-sight with an effective range of about ten metres is not exactly conductive to marksmanship.

    Equipment: Most relevant among her sundry personal items are a pack of Imperial Tarot cards, which she reads frequently, and a badge of office marking her as a member of the Adeptus Astra Telepathica.

    Psyker Index: Ella is an iota-level telepath. She is capable of astro-telepathy, but her ability to send and receive when not "plugged in" to a telepathic array is somewhat reduced (maybe half a million km maximum range). She can read the Imperial Tarot well enough, and she also knows how to auto-séance to a limited degree.

    Background: Born on the hive world of Sancta Heroica into a family of manufactorum workers, Ella was picked up during one of the standard psyker screenings (read: witch hunts) prior to a scheduled visit by the inquisition’s black ships. She was considered malleable enough to be useful and so was spared the sacrifice of the golden throne, but she lacked the strength necessary to resist the perils of the warp alone. Not fulfilling the criteria for a primaris psyker, she was instead trained as an astropath, her studies culminating in the ritual of soul-binding that steeled her mind against possession, but cost her her sight.

    Now a full astropath, Ella was originally assigned to the shrine world of Aurelias Prime. However the ship transporting her there, the Greed’s Reward, suffered a Gellar field malfunction part way into the journey and had to make an emergency transition in the middle of deep space. Shortly after, the ship came under attack from pirates. Ella’s handler, a commissar named Schenke, set to rallying the defenders with the help of several others, commissioning Ella to try and predict the pirates’ plans. In addition, mostly on her own initiative, Ella attempted to divine the reason behind the suspiciously well-timed pirate attack, pushing her already strained psychic powers to the limit. Through repeated Tarot readings she eventually learned that the ship’s captain, together with the leading tech magos, had arranged the attack as cover for them to abscond with Imperial property (a xenos artefact) from the cargo hold, leaving the rest of the ship for their pirate allies to plunder.

    Armed with this information, and with the help of an inquisitor lord Derivas who had been working under cover to try and discover the same, they were able to foil the magos’ plan and escape the ship’s destruction. Ella’s dedication to duty under extreme pressure earned her a recommendation from both her commissar handler and the attention of Lord Derivas. Six months later, she has found herself seconded to inquisition service. Her first mission, a recovery op on captured research station Epsilon 27, was a disaster; the inquisitor leading her team was killed, and the rescue of a broken Sororitas palatine their only consolation. Ella and the rest of her team were recalled by inquisitor lord Sidonis, and Ella has spent the journey helping the others interview the palatine, as well as auto-séancing her personal items and repeatedly reading the Tarot to try and learn more about the nature and motives of the mysterious attackers.
    Last edited by Azazeal849; 08-02-2011 at 11:35 PM.
    Spoiler: THE REPLICANTS 

    If you have a question for me, or just like alliterative thread titles, go here.

    More alliteration! And character profiles.

  4. #4

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    i'm in with my two.

    The more and more I watch these the closer to Roebuck I become.

    My job

    My weapon of choice

  5. #5
    the pink lady
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    This thread has been moved to the mature section per GM request. Any questions about the move can be sent to me!

    Have fun!

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    Member Damonique's Avatar
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    I would like to be in as a member of Inquisitor Sidonis' retinue and also a former criminal of some repute(Such pasts are merely ignored if one is acting in the name of the Emperor), so I was thinking he could cycle between the Inquisitor and Rogue Traders circles without too much notice, acting for the inquisitors.

    Would such a character be alright with you?

    While I'm not a die-hard 40k fan, I have read the Eisenhorn Trilogy, so I know well enough the practices of the inquisition.
    Last edited by Damonique; 07-25-2011 at 05:01 PM.


    Spoiler: Favorite Quotes(Changed Monthly) 


    Oh, that Damon guy, I heard he's sort of an ass.-Everyone Everywhere.

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    Member SandQueen's Avatar
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    Quote Originally Posted by Damonique View Post
    I would like to be in as a member of Inquisitor Brenner's retinue and also a former criminal of some repute(Such pasts are merely ignored if one is acting in the name of the Emperor), so I was thinking he could cycle between the Inquisitor and Rogue Traders circles without too much notice, acting in Brenners stead.

    Would such a character be alright with you?
    No. I'm afraid not. But you could have TWO SEPARATE CHARACTERS lol.

    The thing is that Brenner, Yvonne, and Emerald are all in different part of the city and working towards different goals. Travelling between to two would take HOURS and you'd be going though numerous warzones and shootouts.

    But I've structured this so that it will utilize THREE simultaneous plot lines and players may have one character in each.
    Ask me questions, I'm a doctor

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    Member Damonique's Avatar
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    Okay, I'll just nix the part concerning him associating with the traders, unless some twist happens to bring both groups together, in which case he'll be useful. I'll have a preliminary sheet up as quick as I can.


    Spoiler: Favorite Quotes(Changed Monthly) 


    Oh, that Damon guy, I heard he's sort of an ass.-Everyone Everywhere.

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    Quote Originally Posted by Damonique View Post
    Okay, I'll just nix the part concerning him associating with the traders, unless some twist happens to bring both groups together, in which case he'll be useful. I'll have a preliminary sheet up as quick as I can.
    Lovely.

    And for your reference and that of anyone else if you want to have multiple characters you're more than welcome to do it. But no one can have more than one per faction.
    Ask me questions, I'm a doctor

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    Name: Jansen Savs

    Age: 34

    Occupation: Former Pilot, Former Arbites Verispex(Investigator), Turned Criminal, Turned Inquisitorial Agent

    Physical Appearance: Standing at an imposing 6'7", with a wild mane of black hair and intense white-blue eyes, Jansen strikes a threatening figure, not helped by several scars across his face and torso, mostly disks of scar tissue formed around self-treated gunshot-wounds. He is slim but muscular, and darkly tanned by the bright suns of his native Glavia.

    Clothing-wise, Jansen goes nowhere without wearing a long, dark-brown leather duster with a mess of rigid and impact-resistant carbon fibers sewn into this inside. It has dozens of hidden pockets and several tools and three knives sewn into the weave.

    Under it, he wears a dark grey combat jumpsuit with no markings of insignia besides the simple inquisitorial emblem pinned to the collar. Over this jumsuit are wreathed the mess of straps and harnesses securing his weapons, ammunition, and supply pouches.

    Weapons:

    +Ten-Gauge Autoshotgun: A large, heavy, and unwieldy weapon, the autoshotgun is capable of chambering a range of shells from Heavy-duty slugs to shredding flechette rounds and good-old-fashioned buckshot. The weapon is usually slung casually over his shoulder, and accompanied by a large shoulderbag to hold it's ammunition, usually six 20-shell magazines of various ammunition types and two 30-round drums, one buckshot, the other Flechette.

    +Arbites Autopistol: Lightweight automatic handgun, fitted with a forgrip and untilizing fifty-round magazines, this weapon was quite familiar with Jansen during his days as an Arbites Chastener and continued to be his staple through his criminal career. Usually, it is only carried when the Autoshotgun is too unconventional to be wielded, though if a gunfight is expected, he'll just keep it holstered at his side under his coat.



    +.454 Mateba Autorevolver: A unique design personally crafted by a former Mechanicus Sage, it is a semi-automatic revolver that chambers seven rounds of heavy-bore .454 Caliber ammunition. It is usually kept holstered angled diagonally across the small of his back, under his coat.

    +Compact .454 Autorevolver:Usually worn in an ankle of side holdster, underneath his clothing, this fully-miniturized version of Jansen's larger Mateba serves as his backup weapon, and is usually loaded with lower-velocity ammunition to reduce recoil, though still lethal enough to soft targets. It holds five rounds.

    Equipment: Besides his weapons and ammunition, he carries a few knives, several tools for bypassing security systems, various demolition gear such and blasting caps and bricks of malleable plastic explosive, and mechanical repair tools.

    Like most entrants to the advanced piloting schools of Glavia, Jansen has metal inserts and micro-grafts in his hands that allow him to interface directly with most vehicles for a direct diagnostic and more attentive control.

    +The Bliskiriner: The customized Gun-Cutter Jansen purchased, black market, for use in the service of Inquisitor Sidonis. It started out as a sleek, military-kitted Avril-Class Cutter. He has expanded upon that by up-sizing and armoring the hull and compartmentalizing the passenger bay, tuning the engines up to maximum efficiency, updated the weapons systems to include both Heavy-Lasguns and Rotating Autocannons, and a few nasty, very very custom surprises, and topping it all off with Partial-Personality AI, full Astropath uplink and arrays, and lastly a sharp yellow-gold paint-job, with sliding plates to reveal or cover the inquisitorial seal displayed on both sides of the passenger area.

    To give a sense of scale, the passenger compartment is split into three seperate rooms, the first being a conference/recreation room with holodisplays and digital library, with room to seat six comfortably, that includes fold out double-stacked bunks for six if needed. Likewise, the chairs and holotable are both recessed into the floor compartments until deployed.

    The second compartment, behind the first is a general quarters, with eight bunks, four on each side, and a small bathroom in the fore corner. The room is designed for little more than sleeping and personal affects storage, with compartments for each bunk.

    The rear is the Astropath's Suite, belonging solely to Ella(Or whatever other astropath is currently in Sidonis' employ, and is prepped for Autoseance and etched with the proper securing glyphs to do so safely, along with a sleeping recess, and astropath up-links. This area also contains, mostly recessed into the walls and floor compartments, a limited medical suite capable of keeping a single individual on life-support.

    Background: Born on the bright, tropical island world of Glavia, Jansen was screened in the school system to possess the necessary reflexes and intelligence factors to gain entrance into one of the Glavian Piloting Academies, the best in the Imperium. Though he flew quite well, due to personality factors and a degree of recklessness, Jansen failed in his second year of flight training. He then enlisted with the Arbites, first as a local keeper of peace, and later promoted to Investigator and made member of a Verispex team.

    In his second investigation, Jansen was brought into contact with an underworld crime lord and became a 'Dirty Cop' of sorts, was finally outed tampering with evidence logs and incarcerated to be tried at an indeterminate point. Two days after his arrest, him, and several other criminals were rescued in a prison break and he was quickly removed form Glavia on an unregistered Rogue Trader vessel. He jumped from world to world, mostly running cargo past blockades and smuggling individuals off(or on) to worlds in a heavily modified Gun-Cutter.

    His skills soon caught the attention of the underworld circles of power, and he spent several years acting as a full-time employee. All-in-one bodyguard, personal pilot, and muscle man for the highest bidder, giving him a taste of every pleasure money and power could offer.

    This all went well until two years ago, when he was intercepted by an inquisitor searching for the notable Chaos-cult financier and was held for interrogation. Such was done for several weeks, but due to heavy mind-stapling and a natural resistant will, not even psychic torture could cause him to talk. He would have died in that room if it weren't' for Inquisitor Sidonis, who saw potential in him and knew that Jansen was no chaos worshiper from his manner and what could be gleaned from his thoughts.

    Sidonis offered him a deal. If Jansen talked, he would be afforded full Medicae treatment for the wounds he had sustained under torture and would be given employment(at first under heavy watch) under Sidonis' retinue as a pilot. Later he became trusted and his employment expanded to include assistance in investigation and to serve as a general specialist, due to both his Criminal and Arbites experience.
    Last edited by Damonique; 07-30-2011 at 05:03 AM.


    Spoiler: Favorite Quotes(Changed Monthly) 


    Oh, that Damon guy, I heard he's sort of an ass.-Everyone Everywhere.

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