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Thread: WoRPA Character Classes

  1. #1
    November Member of the Month
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    Default WoRPA Character Classes

    WARNING: This thread correlates with the Skills thread. If skills prove to be a nullified idea, then this will also cease to exist or play part in WoRPA.

    Picture this if you will...
    You arrive to create a character and you have a choice to either choose from a list of ideal pre-set classes that contain skills that best fit with it OR have the ability to name your own class and thus choose several skills you enjoy best.

    Does that sound fair in the sake of freedom in choice?

    Also, with these pre-set classes, I'm picturing the following...
    (BTW thanks for all of you in the WoRPA group in coming up with class ideas. I have taken them all into consideration and merely simplified them so they compliment the optional Skills in WoRPA.)

    Spoiler: WORPA CLASSES 


    We obviously don't need a boatload of classes so many of these in here can be scrapped.

    PLEASE NOTE: This list of classes have outdated skills that I planned some weeks ago. I will update them later...
    CHECK THIS FOR CURRENT SKILLS/SPELLS
    Last edited by Imp; 09-20-2011 at 05:40 AM.

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  2. #2
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    Red Mage is more a sub class of Elementalist having power over Fire isn't it? We could probably scrap Red Mage and just have the players distinguish what Collage they follow.

    Ranger, Sniper and Adventurer could probably be combined into just the general class of Adventurer.

    Ninja, Spy and Assassin could be grouped since Ninja covers all of those basically.

    The warrior classes looked good but maybe turn Rajput into more of a Tribal warrior thing since not a lot of people know what a Rajput is

    360 Gamertag: SikstaSlathalin just say who you are first. When the world's got you beat down to your knees you need to grab it by the short hairs , head-butt it, glare through the blood streaming down your face and growl. "That the best you got bitch?"


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  3. #3
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    Glad to see some activity on here!
    Thanks for the input.
    Guess I'll start trimming the fat.

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    this might seem a bit trite but I take issue with Adventurer being a class, I mean an adventurer is anyone going on an adventure, you don't need any particular skill to do that

    "Steve the goat farmer decided to have an adventure looking for his favorite shoe" see Steve would technically be an Adventurer,

    a better term would be something like Dungeoneer...although oddly enough Survivalist would be a better class term than skill name

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    Fact: I believe between myself and another, survivalist was going to be a class but then decided it'd make for a good skill, enabling the user to live off of nature. But yes, it does sound like a good class name.

    As for Adventurer, it simply seemed a vanilla title of a class for those who just wish to adventure more than become a knight or mage or something more driven. They are adventuring adventurers who adventure!

    In all honesty, it is just there for the kiddies.

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  6. #6
    The Pure One
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    Hey can there be a cowboy/wild animal herder class?
    Like a group of professional animal herders moving massive amounts of animals from one location to another?

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    I thing Vanguard would be another good warrior class - medium armor with 2-handed weapons specialization, sweeting strikes (can hit multiple adjacent enemies in 180 degrees in front of him), and Furious Charge (a mighty charge or leap that can knocks enemies flat or stun them while giving the Vanguard higher initiative)
    Spoiler: StormWolf Truefax 


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    I enjoy the input you two have put in here recently.

    I'll make my point first:
    The above list of classes will be the default list since we will encourage the ability in the creation of new classes with skills fitting to them. So this default list will contain the ideal classes with a broad range of skills that fit each as slightly seen.

    @Pure
    There is a skill(s) related around to animal training so yes, that is a good idea for a class to edit in.

    @Stormwolf
    You bring up some good skills and I think we could add them to the list with some minor modifications.

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    what kind of modifications are you looking for?
    Spoiler: StormWolf Truefax 


  10. #10
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    Good question.
    We should continue this onto the skills/spells thread.

    You brought up the following unique skills:
    Sweeping Strike (hit multiple targets via 180o angle in front) - I feel people will already be attempting to swing their weapon in a familiar way without this. Maybe there can be a restriction already in place for starters that they cant sweep strike unless they have the skill?

    Furious Charge (knock enemies down/stun them) - Perfect, really. No one wants to be knocked down in pvp but now they are forced to do so or be stunned.

    2-Hand specialization - I understand that the bearer can now use 2-handed weapons with an addition that a 2-handed weapon obviously creates more force when it hits. So not only do we have a greater attack power factor but also a weakness to it is the loss of a shield for extra blocking.Also I see the skill Great Strength allowing one to carry a 2-handed weapon in one hand.

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