Mature Rating: Violence, Blood, Torture, Cursing, Descriptive Sins
There is quite a basis of Skyrim here so everyone knows.
Backstory:
John 1:5 "The light shineth in the darkness, and the darkness comprehended it not."
For dawn broke on the eve of the first frost fall, and rose with it the men who would follow the Way of Light, and those who follow the Way of Dark.
But both follow, straight from the books of Elder Scroll the Way of the Voice.
A power that by Elder Scroll fiction was given to bodies born of dragon blood, however in our world this, this story is not so true, as Dragons do not exist in our world, or at least the ignorant do not believe in the impossible.
So my old mentor told me anyway.
But today is not a lesson nor an old tale, and we fight with the glorious honour of the blade and shield, however, for a few this is not our true weapon as some of us, or as we call "Fratar." The old language for "Brother." in this old language we also must speak to perform feats of great power with the Voice, known as Shouts.
This power is as said a gift born into the body given from the God's, however in which way you use it, is of your own choosing.
The God's of Myth:
Peregrinus
Vir
Regis
Venator
Sicarius
Deus
Reditus
Bellator
The 8 are referred to by many names for different races of people and or other creatures, however this is the universal translation that all living intelligence understands.
Gods/Male
Deus- Is the God of omnipresence and omnipotence, he is the leader of the eight and rules over all judgements with a fair hand
Peregrinus- Is the God who gave men the knowledge of justice and wrong doing
Vir- Is the God of which who gave men the power of voice
Regis- Is the final God of which who opposed giving men any sort of help, he is cautious and considered the only God to be against the Rise of men seeing ruin in their future,
Goddesses/Female
Venator- The wife of Deus who is the same and equal in power
Sicarius- The agreement with Regis left her to be the only goddess who opposed men
Reditus- Is the Goddess who along with Vir taught men the power of voice
Bellator- The goddess Bellator seeks only the kind and good and to prevent blight and sickness, but opposes violence in all forms.
The Gods/Goddesses play a role in the believers today and in each of 8 cities is a church dedicated to them and their traditions, these beings however called upon on occasion grant the power of those who are gifted with the voice, this is for some reason or other that exists in the current time, and is need of drastic change.
Mind you the voice can be learned by any who can speak, but in certain born "Fratar." The voice is a gift in which they can adapt and pick up on extremely quickly where as a power that would taken 10 years to learn takes 10 seconds
Today, the walkers of dark and light are warring with one another destroying all they touch, this is an atrocity and is considered by all people who inhabit Babylon.
The God's above, agree, and born where those of random backgrounds and histories to put an end to this war, those of are summoned by the Gods and for now will learn many things about their own existence.
Current Plot and Story:
The story begins roughly 2 weeks previous to the calling of the Fratar.
And so for two weeks, you will walk the way of the voice untrained and rough around the edges so to speak. You do as you see fit, either joining one of the several factions
The Brothers of Illiad- Warriors for hire
The Arcanus Magnus Magus- Mages who seek knowledge above war.
The Guise of Fox- Thieves for hire
The Black Hand- Assassins for hire
This is essentially a prologue, characters my meet prior to the beginning of the story which will take place upon the calling and choose to do many things, I will not have a limit of magic on that note this is fantasy so, keep it more elemental in a way or, in base terms similar to Elder Scrolls
Characters may be good and many things this rp is not one to actually make weak characters but characters who can withstand onslaughts of strong enemies, keep in mind you can still lose yourself, however you may fall you cannot die, the tie to the voice gives you the benefit of the God's Graces and allows you to continue living, however you will have to wait a day (Roughly 5 or 6 posts) This is really for people who choose to pause their game and come back later, or quit and we can replace the character with a new person if they so choose.
The actual plot (About time right?):
The way of dark and light and committing grotesque crimes against each other and innocents and for this the god's have built you and your table of brethren. As the crimes grow, demonic entities began to crawl their way into the world and overthrow the power of the god's turning a balance of power against mortal and godkind. The Fratar are to stop the war and this troublesome growth of demonic presence. Whether it be through means of summoning or other means archfiend and other monster's have found their way onto Babylon and are steadily blackening a once glorious sky.
You have a wide path ahead of you and not an easy road to follow, from the greens of southern forest to the northern snowcapped hills and fiery pits of the void.
From one place to the next, you shall advance your own skills as well as your power of the voice.
For where there is darkness exists a small burning light even if many cannot see it glowing bright, you are the might that defends this castle and the blade that will end the cursed blight.
So you are born, and so you will fight, and then prevail.
Explanations and Lists:
Cities Names:
Greyhelm: Is the most central city base that is under seige from both dark and light walkers as a main foot hold
Port Harrowing: Port of Babylon famous for crime and illegal human trafficking
Marxath: A border city high in the mountain ranges of the north, tourist attraction for the northern lights
Dimmerswift: A city of mass trade and commerce at the central location of the country.
Gunderhold: A fortress city inbetween the major conflict of the light and dark
Tourshelm: A border city to the south hidden in the ruins and forests
Grasadi: A party city full of drink, gambling, crime, sex, and other unmentionable acts
Suront: Border city to the east held by the dark walkers
Eurantorus: Border city to the west held by light walkers
Runston: City of the religious built around the existence of the 8 and temples to all built to extravagant levels also keeper of the high king, high priest and Noblis Regime (Royal Guard)
Many other small areas do exist,
MAP OF BABYLON
So its alot smaller than I thought it was, but I can read it ok, if you guys can't lemme know I'll try and fix it.
Species:
Humanoid:
Babylonians (basic humans)
Norseman ( Nords)
Orcs (Orcs)
Folklorn (Natives)
Elven:
Wood Elves (Small elves)
Allani Elves (High Mege Elves)
Dilvani Elves (Dark Warrior Elves)
Tulvani Elves ( Legalus from lord of the rings elves)
Other Creatures: (Mostly original creations)
Spectres (Half spectral and human creatures)
Void Walkers (Half demon and human)
Thorian Odinus (Demi God types)
Animorphs:
Raspscallian (Lizard men)
Khajit (Cat people) ((what its a great name))
Ravenous (Bird people)
Dragonkin (Dragon people)
Magics:
Destruction
Conjuration
Alteration
Restoration
Illusion
Voice- All characters have this
-Voice powers
- Foom: Raw force from screaming
- Russ: Speed across great distances with a single dash
- Da Ro- Use the power of magic to enfuse the body with special properties such as swinging your sword at extremely high speeds
- Ruk Dus: Become a spectral form for a short time
- Do Rom Za Kien: Teleport up to four times once for each word spoken
- Soam Nigh: Slow time while in combat
(More available ask first, if you have an idea, for magics and species)
Weapons:
Swords
Knives
Bows
War Axes
Greatswords
Battle Axes
Spears
Staffs
Maces
Shields
Hammers
Armors:
Light
Medium
Heavy
Magic
Imagination is key here it can be any form of special weapon but it has to be contained in the world of here so no drow weapons or things from other worlds same concept with armors and shields
Dual wielding is acceptable in all one handed weapons not in spears, battle axes, greatswords, staffs, bows, or hammers, or shields. you can dual wield spells and sword + spell as well
You can be any form of character from straight assassin to full out warrior to battle mage, as I said no limit, but we're all smart so no god modding.
Character sheets are going to be fairly simple.
Name: (Be creative use that medieval tongue)
Age: ( Relatively young, between 19 and 25)
Origin: ( one of the eight cities of Babylon)
Species: (Pick one of the listed, no you cannot mix unless its already there or have spoken to me)
Archtype: (Mage, Warrior, Thief, ect)
Combat Style: (Explain combat style Ex: Duel wielding)
Magic type: (If any)
Voice powers: (Choose two)
Weapons: (Be descriptive and detailed on the weapon unless its very basic.)
Armour: (Read weapons and replace the word weapon with armour.)
Bio: (Characters personality and mentality)
History: (upbringing and lessons and experiences thus far.)
Appearance: (Detailed description of character, no pictures)
Do you favour one of the 8's?: (there will be a surprise in store for each character regardless of answer.)
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