1: *No God Modding. This includes: the stealing/copying an opponents moves, using guns, using spells such as reflect, cure or Knights of the Round, never getting hit, and stating that you actually hit someone or controlling their character.
Now, allow me to break this down.
Curative Spells/Items. Curative spells are allowed, but only if they are not full recovery spells. They cannot cure anything worse than minor wounds. These spells may also NOT be used instantaneously. In other words, you will waste an entire turn healing yourself, thus forfeiting an attack phase. Conversely, curative items are still restricted unless they have an equally adverse effect.
Undodgable Attacks/Abilities. ANYTHING that says "forcing the opponent to" in your character information will immediately be scrapped, and any mention of "impossible to dodge" in the battle itself will not be looked upon favorably. Whether it's a spell like Ultima, or some last-ditch near-death ability from which the opponent has "no escape," it's against the rules. EVERY ability must have some way out.
Projectile Weapons. Guns, bows and arrows, and other such high-speed weaponry is considered moddish. Be careful when using projectile though, because if you overdo it, you'll be busted for godmodding. If your opponent can never get near you, you're godmodding. This isn't The Matrix. We can't all dodge bullets all day long.
Blue Magic. Or, as listed above, the copying of your opponent's moves. This rule has also been okayed, but blue magic may ONLY BE USED WITH YOUR OPPONENT'S CONSENT. If your opponent says no, and you use it anyway, you get shut down for godmodding.
Summon Spirits, Pets, and other secondary parties. Generally frowned upon as they tip the scales in your favor, turning a 1v1 fight into a 2v1 fight. Again, this is something that can ONLY BE USED WITH YOUR OPPONENT'S CONSENT. Summon spirits are obviously far stronger than your character would be. Fighting one is really godmoddish enough to begin with, but fighting one without even being asked if you want to is ridiculous. For something like that, you still need consent, even if your character wouldn't be active during the summoning.
Superdodging. In short , it's understandable. But in any thread that has more than eight posts, you better be taking a hit here or there. If you dodge all of your opponent's attacks after his/her fourth post (as in, four each), you will be shut down for godmodding. This doesn't mean you have to take hits often; it means you have to take hits once in a while. This doesn't mean you can take one hit at the start of the fight and dodge everything else, either. Be considerate. It makes things a bit more exciting, and creates vulnerabilities. It also makes the fight slightly more realistic as well.
Super (or "uber") characters. You can't load your characters down with so many abilities and so much "impenetrable" armor that it would be realistically impossible for anyone to damage you. Just because you may avoid giving your character unstoppable weapons and unstoppable armor doesn't mean that an overload of "lesser" equipment is proper, either, nor is having an average character, save for ONE ULTIMATE SUPER INSTANT-DEATH ABILITY.
And finally, the most important of all, controlling your opponent. This is by all means ENTIRELY off-limits. Even if you're throwing an attack at the character, and you say that he dodges it and then you attack again, you're godmodding. What if your opponent had wanted to take that hit? The VERY MOST at which you can control your opponent is to the extent of DIALOGUE. Even then, you may only do so with approval. You simply cannot control anything anyone else does. That's the largest difference between RP and RPB.(roleplay and roleplay battle)
Bookmarks