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Thread: Animus: Of Gods and Virtue...

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    Member Persephone's Avatar
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    Default Animus: Of Gods and Virtue...

    At first they called us heroes for what we did for them. For what we accomplished in their name. We were their saviors, their messiahs in a way. Like gods, we walked the world and made it right. Made it whole. Made it safe to leave one's home without the fear of being harmed in any way. We did all of that – and more – for the sake of the mundane: humans.

    But many things bite the hand that feeds them.

    Humans are no different.

    At first, we disappeared one by one – quietly, inconspicuous – where even the highest among the system could not detect a thing. Though it probably went on longer than we believed, it only came out in the open later how much the charges hated their guardians. Within a year of that cruel truth (and a no longer secretive but public execution of one of our kind), the humans demanded retribution. Justice.

    Simply put, they wanted a war.

    My people, sadly enough, could not give them that for three reasons. One: we are bound by word and honor (which we place in the highest regard, only shadowed by our love of kin ties) to never lay a hand on those we sought to protect. Two: We were few in numbers, as we later discovered. The third, however, was probably the most troublesome... and the deadliest.

    We are weak against a certain stone. Moon rocks. Moonstones. Jewels worn in the human custom of beauty and vanity. A single touch could render us powerless – or worse – dead.

    Though we have done many great things, we are all still mortal; we still question. Why we were brought into this world, I do not know. To save those who would just kill us in the end? To change with the times to survive, only to find out not even that will help? To think about who you are, why you are there and realize... you are nothing special; you are but another pawn in an endless game of chess? To discover that even you, the hero of the time, the savior of the people, can die like the rest... and be remembered as an abomination? Yes, we still question.

    ...Is there even a God?

    At the moment, I don't think so. At the moment, I really don't care.

    I just want to live. Quietly, with my family, with my friends. Away from this battle.

    We're still mortal. We can die, just like you. In an alley. On a battlefield. Old age. Murdered. Suicide. We're still mortal. I'm still mortal.

    ...And I don't want to die.



    _______________________

    Think Steampunk.

    In this world, there are people with power. Power beyond human comprehension. Where they come from, no one knows. Why they are here, no one knows. Who they are, no one knows. All that is known, and was known, was that these people – tentatively called Virtues – brought a sense of peace among the chaos of every day life. They guided the world into an age of prosperity with the gifts given by the gods. That was it. Nothing more.

    Of course, peace could only last so long.

    Soon, people, dark of heart and consumed by the monster known as Jealousy and Greed, took it upon themselves to outlaw the people who tried so hard to give them what they so desperately needed in life. Safety. Warmth. Honor. None of which were enough for humans. And so, it ended with a war for “justice.” A more... eloquent... way of slaughtering the Virtues in their own beds.

    Now, the world is consumed in a growing tragedy of violence and prejudice. By the hour, new industrial advancement and state-of-the-art steam technology, mixed with a new power source (moonstones) help in the growing call for arms. Virtues, or what is left of them, are hunted down – killed or enslaved depending on the person doing it – have gone into hiding in fear. Still honor bound, they dare not resist humans in an act of defense lest it make them defy and break the codes they have tied themselves to... and still believe in with all their hearts.

    In the mountains, far north where no man of good sense would venture, lay a network of villages. There, Virtues have come together to form a community where everyone knows everyone, and they do not have to live in constant fear of being found. There, they teach their young kindred the way of the Virtue – their oaths and their honor, and live in harmony with one another. There, their abilities – gods blessed or gods cursed – have an effect on their every day lives. A grand healer who can mend broken bones and near fatal wounds with a touch. A blacksmith who can make the fire of the forge burn fiercely. A child who looks on the world with futures that could happen. Futures that should happen. Futures that would happen.

    And a girl, passed the age of adulthood, who can change the weather around a whole mountain range so that no one... not even the hardiest of soldiers... can breach the haven made only for their people.

    This haven, the villages, were a whisper of hope among the Virtues of the world.

    Called Animus.

    But as said... peace could only last so long.
    Last edited by Persephone; 02-10-2010 at 10:11 AM.

  2. #2
    Member Persephone's Avatar
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    Okay, so~

    You have a war. You have humans. You have Virtues.

    For the most part, this thread will take place in Animus – so the majority of you folks will be playing a Virtue! They come in all shapes and sizes, and all sorts of powers in between. A lot have the same power, just different variations of the sort. Within the small villages, everyone knows everyone. It's a compact society made only for their kind, and though they have disagreements at times – they are all kin-tied, which just means in some shape or form, they're one big, big, big family. Interwoven family connections through blood or marriage, it's safe to say that no one will EVER be alone among the Virtues. That's what they are known for. Family. They may get testy with each other or butt heads, but when push comes to shove, they will always have your back no matter what the cost.

    Also, mind you, Virtues are honor bound. It's part of their culture, in a way. Whatever their ancestors passed down, they look on with reverence. They cannot break the oaths that were set upon them since birth; the main one being: never to harm those you swore to protect, ever! Even at the cost of your own life. Guess who they swore to protect? Right, the people trying to kill them all off now – and with what? Oh, the very thing that destroyed ancestors of the past. The ever mysterious moonstones, now being used in cities ripe with need to rid the world of the only threat to their power.

    So where does that leave you? Well, you'll find out. ;]

    I WILL NOT BE TAKING HUMAN CHARACTERS AT THIS TIME! THE FEW WHO WILL BE THERE WILL BE NPCED FOR NOW; NO BUTS ABOUT IT!

    ALSO, POWERS:


    There are limitations. You can be powerful... to a point – but be mindful that you are a Virtue and know restraint. You can control the weather; you can see the future; you can even go ahead and read minds – BUT THAT DOESN'T MEAN YOU CAN ABUSE THE PRIVILEGE! Virtues are humble at heart; they do not feel the need to show off because they are mainly above that, or they remember well what they were taught to settle disputes not with the unrivaled match of power but with words or fists instead. These are people of wisdom. You can be childish, you can have outbursts of power, but REMEMBER, these people are trying to live in secret. They all know what each individual is capable of. If you, as an rp'er, cannot accept having to dull down the need to flaunt your abilities until a later time – I advise you not to join; I rather not have to publicly scold you. This is going to be incredibly character driven, and probably boring at times. But I'm going to keep it that way.

    That said, I am open to ideas – within reason, and characters – as a whole. Don't feel discouraged if I'm blunt in saying “nuh” or whatever; if you think you have a really awesome-sauce idea, I'm all ears (or in this case, eyes). What I do expect from all of you, however, is devotion to your characters and to the rp itself. Don't drop off the radar. I know life gets in the way, and I know for a fact this will go really slow (as thread leader, my rl job takes up most of my time now) but I hope for this to go somewhere. At least a little.

    Rules are simple. Mind your post length. Telling you now: I LOVE DETAILS. Make it long, make it nice, make it worth something. I love a good read. It makes me happy on zeh inside~ x] If you can't come up with something long, don't worry. I won't lynch you. If you find it satisfactory enough, it's all you, bebehcakes. I'm just telling you a personal preference of mine. Just make sure it isn't just ONE paragraph in reply to someone's threefold. It's kinda disappointing to the one who just replied something awesome to something that has loads potential – know what I mean? Don't make them sadface, please!

    Spelling and Grammar. Yea, you know the drill.

    Godmodding/Powerplaying. This is gonna get a bit... iffy. Powers can be strong – epic, even, but be mindful that you are not GOD – you are flesh and blood and bone. You can die. Don't take control of anyone else's character without their permission, and don't give me lip if I tell you you're in the wrong. Because most likely, I won't get on your ass about it unless I have good reason.
    Last edited by Persephone; 02-10-2010 at 09:36 AM.

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    Member Persephone's Avatar
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    CHARACTER SHEETS:
    simple, simple.

    name:
    age:
    power:
    appearance: (no anime pics, please!)
    bio:

    Make your prof pretty, make it epic; do what you need to do to make yourself feel awesome on the inside.

    MISC.

    Animus Map (To come)
    Last edited by Persephone; 02-10-2010 at 09:38 AM.

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    CAST:

    Meridion
    Belladonna
    Beth & Sebastian Leopold
    Jill the Ripper
    Maria Amy Johnson
    Auki
    Penelope Archer
    Iris.
    Enid Valieri
    sneakyonfoota
    Muchael Syn
    Kaldra
    John Night
    Yamimoon
    Zeljko Halmir
    Peacekeeper
    (to be updated)


    Key NPCs of Animus

    Lola: A child of mixed blood who can see the future as clearly as she can see the present. The could, shoulds, woulds of the world. Sweet of temperament and usually quiet. Has a tendency to cling onto her older half-sister, Rochelle.

    Rochelle: A young woman of great integrity; she has the power of seeing the past through touch. She knows all and sees all a person has done. Everyone knows you cannot keep a secret from her. She just has that way about her.

    Vereel: An elder of Animus – the last of the great Arch Five who guided the people before the war. His power is purely elemental; known as the Sun Lord in honor of his ability. Fire.
    Last edited by Persephone; 02-22-2010 at 05:39 AM.

  5. #5
    Member Jill the Ripper's Avatar
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    SebastianLeopold
    Twenty

    Elemental; Able to manipulate the earth, such as dirt and rocks to form and re-form at will. Sebastian can build walls, carve dams, even - with great concentration - create pretty, glittering stones.

    Lean and fit, Sebastian is brown-skinned from a life outside, helping with the crops and building. He has white teeth and a generous smile carved out with dimples and a nice, soft mouth. With fierce golden-brown eyes and sun-kissed hair, Sebastian burns like the light.


    BethLeopold
    Twenty

    Elemental; While her twin's power resides over the terra, Beth's resides over the flora. She can coax flowers and plants and trees to grow and flourish almost in any soil, convince roses to climb an entire house, entreat apples and pears to grow fat and large. Beth amuses herself in her tiny, brightly coloured garden, where flowers of all seasons grow, year round.

    Like her brother, Beth sees alot of the outside and as such her skin is tanned, glowing. Her wide doe eyes are more honeyed than Sebastian's, with thicker lashes, sleepier, and her mouth, though just as soft is smaller, rosier, more impish. Her long hair - which, unlike her brother's has remained dark and inky - curls lazily. Plump and happy, it is rare for Beth to be out of sorts.



    Both the Leopold twins work hard and cherish their family and village. The oldest in a family of four, their parents have been loving, grounding them with the ideals and morals all Virtues live by and both twins firmly believe in them.

    As they are now twenty, Sebastian has started to build another house away from their family home, intending it for both he and his sister and the space that they - as their own adults - need.
    Last edited by Jill the Ripper; 02-10-2010 at 12:12 PM.

    they jumped out of windows and lived like vampires,

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    Member Persephone's Avatar
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    Jill~ muh lovely~ of course you're approved. ;D

  7. #7
    Unicorn of RPA
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    This looks pretty interesting - I've been looking for a good roleplay to join
    I'll try and get a character designed soon - Just need to think of a decent power for them to have x)


  8. #8
    knockout pout Aurelia Courville's Avatar
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    I'm to tired to think, but I wants a elementaly water based powah~

    I'll get the sheet up in about... let's say 9 hours? -isbeingrealistic- I'll probably sleep longer than that, but that is my goal.

  9. #9
    Member Jill the Ripper's Avatar
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    Thanks, Bell~

    I'm excited for the thread. :3

    they jumped out of windows and lived like vampires,

  10. #10

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    Considering.

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