It started off as a Necromancer and a couple undead minions, but then others joined. Some, simple people wanting to expand there business. Others, mercenaries looking for quick jobs in different places. Dexter, the leader of the Caravan. Convinced some of them to stay with them as guards. Wither its an escort run to a town or business run to a city. So far it's just a few wagons and carts, but as Dexter sometimes says. It'll turn into a traveling city one day. For now, Bandits, evil wizards, and the like see it as a target, the kingdoms see it as just another bunch of traders, as with most powerful businesspeople. They're easily crossed when freelancers deny them.
Wither it's smuggling, escort, a way to keep some future king or another safe. Or business as usual for merchants. You need something done, they'll see what they can do.
I haven't worked in a good plot yet because I want to see what kind of people will join and work it off from there. Yes this is a fantasy version of Firefly if you ever watched the show but I don't think it's enough to be put in the parody section.
All of RPA rules.
Mary Sues are not accepted. If they are Dexter turns them into a zombie.
Following the previous rule, if you don't play smart, I can and will give you heavy consequences. Wither its jail or death that depends on the circumstances.
If I get three merc's and no merchants one of you will have to change, and vise versa.
PM me if you have any plot idea's or questions about the kingdoms. Same with if you want to add another race but I'll probably only go up to 5.
You can have an assistant if you are a Merchant, or servants if you can from a rich family of merchants. But they'll just have a name and assistant status. List them in 'other' also. They can not be warriors unless you are a Necromancer.. which can only happen via actual RP with the exception of me. AKA If your a magic user and want to learn Necromatic powers you need to present a damn good reason as to why to Dexter who's extremely picky about it. Two plot effecting characters, and one assistant per plot effecting character each. Merc's are excluded assistant wise, or if there is a merchant/merc combo the merc will be considered the assistant.
Assistants range from body-guards, to people who actually help with stock.
We'll start in Velin as it is the most likely place to have all of the races listed to be in the Caravan.
Total budget: 34 gold. 21 silver. 100 copper.