Rated M for adult scenarios and language, along with possible sexual content.
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Spoiler: Banner![]()
Spoiler: RulesRules:
1) No god modding (basic, I know, but bare with me)
2) If you're going to join, don't opt. out because you get too busy. Make sure you have time for the RP, BEFORE registering.
3) I could care less about the language, but try not to be offensive and drop F bombs every other word.
4) I HAVE A HIGHER STANDARD OF RPING. I am NOT trying to exclude anyone, but I want this to be an intense, masterpiece of a Role Play. No amateurs.
5) Be nice, and civil.. if you have a problem? Bring it up - calmly.
6) Don't make a dramatic change to the plot without consulting me.
7) If you have an issue with someone, take it up with them, BEFORE me.
8) I reserve the right to take control of somebody's character if its necessary to keep the RP moving.
Spoiler: Link to IC
Spoiler: The Story
Twenty three years ago, the Mortal King, Dwudric's, only daughter was arranged to marry the Crigok Chief. This interracial marriage was arranged in order to halt a massive war brewing between the Human race and their neighbors. Lilith, the last heir to Adiremeth's throne, had other plans -- she had fallen in love with the Elven soldier, Thyssi. The two lovers created a plan in secret.
Thyssi would disrupt the troop bringing Lilith to the Crigok capital, Shrukayn, and steal her away - together they would hide in the Black Forest, and eventually cross over to the Hearirwen mountains, where they would live with the Dwarves. Neither of them anticipated that their plan might go wrong.
Thyssi managed to save Lilith, and the two got to the edge of the forest - where Thyssi was captured by human soldiers, sent there by Dwudric who had somehow discovered the plan. Thyssi was put to death three weeks later, and Lilith was forced to go through with the arranged marriage. Lilith died three days after their marriage, from heart ache.
With Lilith dead, the Crigoks had no reason to maintain peace with the humans - instead, they launched a full-out attack the day after Lilith's burial. The Elves were outraged by Thyssi's execution, and aggressively slaughtered 3 major Human villages - until they ran into a large military group of Crigoks, who trapped and destroyed over 1,500 Elven soldiers. With only 500 of their kind remaining, the Elves fled to the Black Forest, where they created a hidden city named Thyssis, named after the fallen soldier.
And that's where you come in...
Twenty three years later, Dwudric, the last Mortal King, is seventy-eight years old, and without an heir. Until recent events, it was believed only one Witch remained in existence - Nazirate, the ruler of Eradossa; however, the White Witch Renalda has ventured out of the woodwork, offering her assistance to Dwudric. Thing is, Renalda comes from a very long line of Witches, each of which has added unique family spells and rituals to the Geramwen Grimoire. A ritual within this Grimoire gives elaborate details to a ritual that, when performed, might just save the human race from extinction.
The catch? The ritual requires a small group of fighters, completely willing, to participate.
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Spoiler: SummaryAlright, let's get to it then. Here's what you need to know...
Nazirate is the Black Witch Queen of Eradossa, and has been backing the Crigoks since the initial attack against the humans. The humans are on the brink of extinction, all living in the fortress city Lilanthia - which is surrounded by a wall. Only 463 humans remain in existence. The humans have given up hope, and do what they can to maintain survival, if only a little bit longer.
Renalda, however, is offering up a tiny slice of faith. With this ritual, and her own Witch abilities, she just might be able to help the Humans defeat the Crigoks, and maybe even Nazirate.
The RP will be starting with Renalda exiting Dwudric's castle, and venturing throughout Lilanthia in order to find worthy candidates for the ritual. Renalda will find herself going throughout all three Kingdoms in order to discover these recruits.
-Once all have been recruited we'll move on to assembling a small military to fight against the Crigoks, then we'll bring the fight to Nazirate in Eradossa.
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Spoiler: RacesRaces
Witches (Sorcerers) Witches are the only beings in existence with the ability to use magic. They can be born of any race, but they must come from a Pure-Blood line. There are currently only two known Witches remaining in existence. Nazirate of the Ari Shun, and Renalda of the Geramwen. [No OCs, sorry]
Dwarves Short, stout beings that are almost always only found in the Hearirwen mountains. Cliche, bearded, drinking, and Scottish. Tey have an intense with stone and metal working. In fact, their most valued artifact is the "Belle De Loom", a monument in the center of the mountain city, Eldron. The artifact is made of pure amethyst, sapphire, and iron. It is shaped like a giant orchid. At night, the Belle De Loom glows, an enchantment performed by a Black Witch three centuries ago.
The dwarves worship five gods; Hellgoth, Yasmite, Kelamwen, Eldron, and Belledai.
Hellgoth -- Creator of the world and it's residence.
Yasmite -- Hellgoth's wife, goddess of love and fertility.
Kelamwen -- God of knowledge, scholars, and night.
Eldron -- God of war and skills.
Belledai -- Yasmite and Hellgoth's daughter, goddess of day, beauty, and hope.
Dwarves normally do not have children until their second century of life - its taboo to marry before the age of 123.
Dwarves do not fully mature until their 80th year.
Since Nazirate destroyed their largest city, Kelamwen, they haven't bothered to live their natural fortresses. Not out of fear, but rather out of disdain and just not wanting to deal with a war. There are maybe twenty five to fifty dwarves living outside the mountains, and only fifteen bothering to stray from Haeillan. [OCs welcome]
Humans/Mortals Considered to be the weakest of the race, and definitely the least prosperous. None live outside the reaches of Adiremeth, in the last remaining safe-zone, protected by the last of Dwudric's army. Most are sick, starving, or simply giving up the will to live.
Humans no longer have a concept of religion, their motto is "The strong survive while the weak perish." Women are taken advantage of when they aren't strong enough, children steal what little that's left to steal.
All humans are currently residing in Lilanthia, a fortress city protected by a giant wall. Dwudric lives in his castle, which is at the city's center.
[OCs welcome]
Elves Whimsical beings with faded blue skin, pointed ears, and cat eyes. They have a connection with Nature, which is often confused as them using Magic to manipulate plants. They simply convey thoughts through touch with the earth, and it gladly accommodates them. About 400 of this race remain, and Renalda is the first Elf to be seen since they went into hiding in the Black Forest.
Strictly vegetarians.
They do not believe in any god(s) or greater being. They live in harmony with the earth, and will rise to protect it.
Elves do not marry, but rather mate temporarily. They do not believe in everlasting love, since they changed with the Earth.
They take part in te Shrukare (mating festival) the first spring of their 191st year. Children take 120 years to fully mature. [OCs welcome]
Crigoks Males range from 8-9 feet, while females are 7-8. An excessively aggressive race known for their love of war and bloodshed. They're humanoid reptiles (think about V or Alligators/Crocodiles) who eat mostly fish (humans on occasion). They can be found throughout the entire continent, except for the Hearirwen mountains. Nazirate's land is primarily populated by them.
They believe in "El Shrukinaray" a reptilian goddess who oversees their race, and encourages war and bloodshed.
They fully mature their 10th year, and mate their 12th - they lay 20 eggs at one time every 4 months. Females mate to the same male their entire life, but makes will have up to 7 mates.[Preferably no OCs, but if wanted, make a CS with them and give it a fabulous back story]
Lunarthians - Humanoid cats. Very elusive creatures that enjoy talking in riddles, and seldom take up residence with other members of their race. They live only in Nazirate's country, since it was there that their race was born. Every now and then a wanderer will be found in a foreign country, but most likely not. They possess no special connection to anything besides Witches. Every Witch in history has been known to be accompanied by a single Lutharnian. Nazirate is followed by a black, male named Lunerl. Their population is relatively small, around 100 surviving in Nazirate's kingdom. They have no ethnic religion.
They do not breed until their late 300s, and they mate once, for life. But they seldom find suitable life mates.
They fully mature their fiftieth year. [OCs welcome]
Eldren The Eldren grow to be about 4 or 5 feet, they are completely hairless with eyes, generally dark, and the size of a Human male's fist. They have slits for nostrils and thin mouths filled with razor sharp teetj and slit tongues. They have very thin, weak appendages - and choose to be completely pacifist. They will not fight, even when confronted. They completely worship Nazirate's family line with a passion, running monasteries and churches around their history. They make up 95% of Eradossa's population, and work in agricultural and farming businesses to produce food for Nazirate, the Crigok's, and themselves. [No OCs]
Other Want to create your own race? Not a problem. Make sure its not OP, and it has a location, and a brief description/back story. Just put it as your race on your CS, and then use a spoiler for the rest of the info. I will approv/disapprov.
Interracial couples are completely fine in the RP.
All races are technically immortal - excluding humans (hence why they are referred to constantly as mortals). By no means are Rey a weaker race -- they are far stronger than Witches, Elves, and Lutharians.
Magic is NOT common place. Witches are the only ones who possess a sufficient, working ability to manipulate and use Magic.
Elves do have the ability to work Nature along with their minds (not by magic, but a spiritual connection.
Spoiler: Cities/LandscapeCities/Landscape
Actual Map(s) --->
http://i890.photobucket.com/albums/ac102/vervolf/Map.jpg
this was made by PFC.
http://theoneearedwonder.deviantart..../Map-300143272
Eradossa (Nazirate)
-Crushna - Capital, city surrounding Nazirate's castle. Extremely successful, lovely gardens throughout the entire thing. Tall, gleaming buildings. Populated mostly by Crigoks and Eldren.
-Kalen - A large city on the coast of the Corpse Sea. Eldren work as fishermen here to insure the Crigoks are fed. Small cottages made of wood, an overall happy fishing town.
Drune - A shipyard on the east coast, inhabited solely by Crigoks who take care of the war ships. Lunerl is there generally, organizing things.
Santhia - A minuscule walled-in, town of Eldren at the Southern coast. They work here as farmers, growing crops for Nazirate.
Helldrane - Even smaller than Santhia, this ghost city is found at the very top of Eradossa. The remaining Lunarthians live here in peace.
Adiremeth - ruled by Dwudric, excessively small.
-Lilanthia Fortress - the capital, and only remaining human city. Filthy and poverty sticken, walking the streets is ridiculously dangerous. Dwudric's castle is within the walls. Lilanthia is 60 miles from the west coast.
Shrukayn - Crigok capital. Where the chief lives when he isn't fighting in the war, along with the other 50k of his kind. Found on the Eastern coast, 120 miles from Lilanthia.
Krigor - A barracks set up 40 miles from Lilanthia. Where Crigoks are trained.
Haellian - ruled by Thiadric, the dwarf king.
- Eldron - Capital of Haellian. This is where Thiadric and the general Dwarven population live. The Bell De Loom is located at the city's center. Mostly works as a series of small interconnected buildings and tunnels. A very peaceful city.
Lake Yasmite - On the shore is the Dwarves' temple, where they worship their gods as monks. A large fresh water lake filled with strange fish, which they do not eat.
Ruins of Kelamwen - Haellian's former capital. Ruined by a direct attack from Nazirate, Lunel, and 300 Crigoks. Only ruins remain.
The Corpse Sea Its the (only) ocean, and it divides the two continents, as well as surrounds both of them.
The Black Forest Divides Adiremeth and Haellian down the horizontal middle. Nobody but the Elves live inside it, where the last 400 members of their species live in Eldron, an enchanted hidden city. Very disturbing, carnivorous creatures live within this forest -- as well as mystic ones. In general, its a mystery.
Feel free to create your own small village, just run it by me!
Spoiler: Additional InformationAdditional Information
Nazirate - The current Witch Queen of Eradossa, descending from a line of Witches 2 millennia in the making. Beneath her rule, Eradossa flourishes. Her magic use and intelligence has kept her safe for the past 120 years. Her "adviser", Lunerl, takes care of warships on the coasts. Since the beginning of the mortals war, Nazirate has shown a great interest in seeing the last of the Mortals culled. Which is ironic, since she herself is a Huamn Witch -- meaning, though she's immortal, she shares their heritage.
Nazirate is not an illogical woman, she will not cause conflict or provoke one without need. However, her ill-will towards mos besides herself is common knowledge.
Battle of Kelamwen - 102 years ago Nazirate, Lunerl, and an army of 300 Crigoks destroyed the Dwarven capital. The attack was brought on by the Dwarves challenging her authority, and questioning her intentions when she forced the Mortals out of Eradossa in the battle of Eldrain. After the battle the Dwarbes retreated to the Hearirwen mountains, built a new city, and stayed there.
Battle of Eldrain - Eldrain, originally, was a very large arrangement of Human trading areas combined with a city. Eldrain covered neary 300 miles, all in itself. 118 years ago, only 2 years into Nazirate's rule, she ordered an immediate departure of the humans. Those who did not leave within a fortnight were slaughtered by a small military party of Crigoks -- supposedly, Nazirate kept some to feed to her Followers.
The city is no longer visible, massive hills of sand in its place -- the only barren land in all of Eradossa.
Spoiler: RegistrationCharacter Sheet/Registration
Name - (preferably full)
Age - (Youngest I will accept is 18)
Race -
Origin - (place of birth)
Kingdom - (which Kingdom currently residing in?)
Background - (keep it to a minimum of 2 paragraphs)
Current Status - (doing in their location.. occupation.. family... etc)
*Special* Talents/Skills - (I'm thinking in the intelligence and fighting department, my friends)
Weaponry/Equipment -
Appearance - (Written is MANDATORY, picture is OPTIONAL)
Relationships - (with family... love.. friends.. etc. --- may be changed throughout RP)
Other - (anything you might want to add...)
Below you will find a list of all characters and their information...
Spoiler: CharactersSpoiler: Renalda Geramwen - CurlyQuesName - Renalda "Ren" Geramwen
Age - N/A (will be revealed and updated in the RP)
Race - Witch (Elf)
Origin - N/A
Kingdom - Renalda has no home, not because of poverty, but because of her own personal preference.
Background - Renalda comes from an excessively long line of Elven Witches known as the Geramwen. Recent events have influenced her decision to save the human race and defeat Nazirate.
--more further into the RP.
Current Status - Wandering, and recruiting fighters in order to create an elite group of warriors.
*Special* Talents/Skills - Renalda is adept in the use of magic, specializing in paralysis inducers and mirage conjuring; although her abilities far exceed those two.
She is also very skilled, without magic, when it comes to figuring out her location, and how to get to her destination from there.
Weaponry/Equipment - A small dagger is sheathed on her left hip, a red stone occupying the pommel of it.
On her back she carries a large, oak staff, curves of the bark at the top holding a transparent, iridescent orb in the center.
Appearance -
Renalda is ridiculously tall, even for an Elf. She stands at a full 6', when not wearing any type of shoe and/or boot. Her hips are incredibly wide, just verging on making her look emaciated, her chest is equal with her hips, something around 38D. Her legs have very thick, toned muscles, and her feet are very flat. She has broad shoulders, and her arms are surprisingly feminine compared to her legs. She has very long, thin fingers and dainty hands. All in all, she weighs around 130-140 pounds.
Her body is a complete contrast to the way elves are generally built, except for her pointed ears.
Renalda has bird-isc facial features, which probably was the factor in her name. Her cheekbones are high, and her nose is sloped with a very petite point just at the tip. Her eyes are slanted upwards, and large -- accented by very long, dark eye lashes. Her lips are full, and a deep shade of pink.
Renalda has hair that just touches the bottom of her rear.*
One thing to add - Renalda is albino, a side effect of her White Witch status. Her skin and hair are pure, unmarred white. Her eye color strongly contrasts the paleness, a very bright pinkish red. Most are disturbed by her queer coloring, which is probably why she spent so much time in hiding.
Relationships - None as of the present.
Other - Renalda is a White Witch from the pure-blood line of Geramwen.
Spoiler: Davian Kaine - PFC P. LongName:
Davian Kaine
Age:
26
Race:
Human
Origin:
Adiremeth
Kingdom:
Adiremeth
Background:
Davian was born to be a fighter, his father, shrouded in rumours of quests and artefacts, pushed him every second of his life. Davian was working from a young age and was in the fields that provided the city with its limited rations. When he grew older, Davian found himself enlisting in the city guard having trained with his father throughout his teenage years. After 6 years of enlistment in the city guard, and only 24 years old, his father was brought back from the frontlines, cut down by the enemy.
Davian was enraged, vowing to get revenge for his father's death. Being in the city guard however, meant that Davian was never going to make it to war. With only a year left on his enlistment, Davian was calmed down and encouraged to finish his service with honour, something not often demonstrated in a city of desperate souls. Davian's thirst of vengeance has now been quelled, if only to appear so on the surface.
Current Status: Is currently, like all humans, in Lilanthia Fortress. He is currently training recruits of the city guard as a favour to one of his father's old friends.
Talents/Skills:
The Guardian:
Davian's training and steadfast loyalty make him the ideal defender. Trained to stand his ground against the toughest of champions to the outnumbering masses of the common soldier, Davian has developed a name for himself amongst the more honourable veterans that have long lost their voice in the military chaos.
Weaponry/Equipment:
Spoiler: The Lilanthian BulwarkThree generations ago, a great smith passed down this mighty tower shield to his son, its freshly stripped leather and steel plating glinted in the sunlight as it was passed. The son grew to become the greatest blacksmith in the land, earning the honour to marry a noble woman of what used to be human occupied country. With this new found wealth, the shield was trimmed with golden plating and a set of dragons were emblazoned onto the front. This was then, in turn, passed onto his son.
The third bearer of the shield looked past the glamour and shine of the Bulwark, setting forth on a quest to find the great enchanter of his time to better the heirloom. During this quest the wielder performed a great service to the sorcerer who, offering the man her gratitude, enchanted the shield to reflect any spell cast against it. Some say this is mere rumour, however.
Now, years later and in the hands of Davian, The Lilanthian Bulwark appears little more than a worn down wall of metal, it's trim having been sold to keep food on the table in an impoverished kingdom. Though the value to its owner is great, the glamour it once had may never again be returned.
Spoiler: Other WeaponsDavian carries two other weapons on his person, a plain short-sword and a blade edged halberd. The short sword rests neatly to his side, the black wooden scabbard lightly tapping on his armour every now and again whilst the halberd mirrors its wielder's stature, tall and proud. In the times of need, Davian often flies a thin red flag just under the blade of the halberd, a small gesture to show those who have despaired that some strength still remains.
Other than his weapons and armour, Davian carries very little in the way of supplies or tools. He is a fighter and thus has no time to apply himself to a trade or profession. If he is forced to travel, Davian's horse can be seen loaded with the bare minimum, a set of furs to keep him warm in the evening. He also packs a small tinderbox and basic rations hidden away in a small saddlebag as well as a spare longsword that is safely hidden and tucked away on the other side.
Appearance:
In a very dirty city, it is near impossible to stay clean not to mention the danger that arises from standing out in the homeland of thugs and thieves. Davian has the advantage of height and weight however, standing at 6'4" and built to clearly show a life of combat training. His skin is covered by a plain red tunic to step the chain-mail from rubbing on his skin and a plated breastplate rests over that. Stripped plates cover his shoulders and upper arms and a pair of simple gauntlets rest easily on each hand. What is not covered by plate or chainlink mail is simply a weak-spot in his defence, necessarily unguarded to allow for increased mobility which gives Davian the advantage in heavy combat.
Davian's once lengthy black hair has long been cut off and now resembles a military cut. His slightly soft features are made scruffy with a short stubble and his face slightly darkened by the sheer filth of the last bastion of humanity. Yet through all his aggressive appearances, Davian's striking blue eyes show more than violence, more than often in a gentle glance to points of attention.
Finally, Davian holds himself high, standing tall and proud. It shows the people of Lilanthia that there is still a chance for victory on the horizon, that there is still strength in the race that is on its final steps to extinction.
Relationships:
Davian's relationship with his sister, who lives on the outskirts of the city, is as good as any older brother's could be towards a sibling.
Other:
The legend of the Bulwark is mostly forgotten, and it hasn't had a chance to prove itself against magic in many years.
.Spoiler: Sal Riem - ZeosName -
Adrehth Sawlen "Sal" Riem
Age -
24
Race -
Human
Origin -
Lilanthia
Kingdom -
Adiremeth
Background -
Growing up in a respected family, Sal and his siblings were raised to be hunters, providing greatly for their community. They fed their people, and the others were thankful. Growing up as a middle child, he never knew how people would react to him, his elder siblings were respected, and his younger brothers and sisters having great promise.He was ignored, treated like just another off member of the family. This had an adverse effect on Sal's personality, potentially an important one.
Rather than hunt for the rest of his life, he wanted something bigger, to strengthen his community in other ways than food, to possibly empower his fallen species as a whole. He's explored many different outlets for himself, vandalism, stealing, gang life and the sort. Barely getting away without some sort of punishment, Sal kept his wrongdoings on the down-lo, hiding from authorities and his family until he had to work. Sal now hunts own his own, still providing, but away from his family, currently living on the outskirts instead of at their 'luxurious' home.
Current Status -
At the current moment, Sal is living with his family, participating in hunting. As his family provides for most of the community, Sal is one of the main hunters, a long with his siblings. Although he plans for bigger and better things, his family would say otherwise.
*Special* Talents/Skills -
Due to his occupation, Sal is an exceptional hunter, considering it is all he has been able to do during most of his life. His ranged weapon skills, including their creation, are unmatched by his peers, dead on accurate.
Sal is far more intelligent than he seems, as well as creative. Though he may not particularly seem it, his delinquency is only kept going by his smooth-talking nature, able to get himself out of almost any situation, diplomacy rather than conflict(though he isn't against violence)
Weaponry/Equipment -
With his custom made weaponry, Sal wields uniquely powerful bows and crossbows, usually for long distance hunting. He can also create such weapons for others.
Other gear includes traps and light armour, made from hide.
Appearance -
Spry and lanky, Sal is exceptionally tall, towering over most other humans, unlike the rest of his family. Though, he isn't intimidating much, his silly looking face and overall demeanour take away from this. Covering his arms are strange markings he has had since he was a child, now covered up by large amounts of tattoos so that no one questions them.
In terms of fitness, Sal is incredibly athletic, and much stronger than he looks, something that gives him an edge over others.
Relationships -
Sal has a terrible relationship with his family, due to his delinquent nature, however they rely on him in the family hunting party, so they respect one another at least, his father and mother are very tightly wound, not understanding where his need to cause trouble comes from.
In terms of romance, Sal isn't into it, rather looking for a quick sexual encounter than anything, one night stands and the such. Getting drunk and pissing the night away with some woman is ideal or him
Spoiler: Allistar - The ImposterName - Allistar
Age - 170 years
Race - Lutharian
Origin - Helldrane
Kingdom - Helldrane
Background - More than a century ago Allistar was brought into the world raised by his mother in the quaint town of Helldrane. He was raised according to common Lutharian customs and laws. The concept of family being rather different than what the mortals would deem it to be. He never questioned who was his mother's mate or asked where he lived in town, for such things were trivial to the Lutharians. In his infancy he was taught the valuable skills to live a decent life, excelling in the craft of fishing: that being in the arts of spearfishing, pawcatching, netthrowing, and hook and sinker. What was even greater than his skill in the craft was that Allistar found great enjoyment in it. Like all immortals Allistar never feels rushed so the patience of scoring a good catch appealed greatly to him. The joy he would derive from a catch stuck with him and knitted itself in his soul, this led to him only progressing in the craft throughout his childhood. However he felt limited still being too young to go out on his own and not owning his own boat.
When he came of age he set out to acquire what was necessary to fulfill the lifestyle of becoming a fisherman. The greatest challenge was a boat, he ended up winning a small sail boat in the gambling den one night over a game of cards. He actually took the small boat out on its maiden voyage that night fished until the sun began to rise. It was quite easy for him to establish himself in the trade of fishing with the reputation he had gained in his younger years, and so he set in for the simple routine of providing a commodity for any in Helldrane.
Current Status - (doing in their location.. occupation.. family... etc)
Currently he is on his maiden voyage in his newest acquistition he calls Phixius which is a bigger sailboat than the one he had. Sailing down one of the many rivers that pour out into the Corpse Sea. His mother still resides in Helldrane like all Lutharian's and when he does see her he always offers her a discount stating that it is the least he can do for the one that brought him into the world.
*Special* Talents/Skills -
Allistar has extensive knowledge of the seas and what resides within them. Having spent so much time out on them he is quite capable of handling and fighting off any of the larger predatory beasts in the deep. He excels in fighting with fishing spears lunging in and out but also is quick with his hands, he has never fought another humanoid before.
Weaponry/Equipment -
Fishing spears- not the size of a normal spear slightly smalled and are often thrown but can be adequately held in one hand to pierce
Net
Small knife
His boat
Latern
Fishing supplies
Appearance -
Allistar's orange fur is quite short and fine with a white underside that creeps out to his paws and up to his nose. He stands at 6'7 and is quite slender for his size, some would even dare say he is a tad too thin for his own good. His eyes are blue and are only exentuated by his fur, he normally wears a simple tunic and pants that are often brown or other drab colours. He does sport a large rimmed purple hat (think the large chinese hats) that he hangs his latern from when fishing at night only to attract his prey, as having cat eyes enables him to see at night.
Relationships -
Everyone Lutharian is quite friendly towards each other except when it comes to mating and Allistar is much too young to think of such things. He does his best to maintain a good repor with everyone in Helldrane.
.Spoiler: Enma Crusnik - iiToxicSXName - Enma Crusnik
Age - 19
Race - Human
Origin - Lilanthia
Kingdom - Adiremeth
Background - Enma was born into a poverty stricken family, much like most remaining humans of the world. His dwellings consisted of a small shack shared with his mother, father, and two brothers. Enma is the youngest of the siblings, as well as the brightest. His brothers were both recruited into the military shortly after reaching age eighteen, while Enma remained home, watching over his own family. Constantly tortured by his eldest brother, Enma became a very fiery child, often getting into disputes with other children and other races.
Enma grew quickly, maturing at a very young age due to the difficulty of life at the time. Throughout his younger years he was considered a thief, robbing from broken down families and picking on weaker children as if to make up for his lack size and strength. Never did he hold any sort of job or occupation, rather he'd been locked up several times as a teen for disruptive and criminal behavior. Each time however, he came out the same as he'd entered.
After turning seventeen karma had finally caught up with him. Several thugs broke into his house while he was asleep, beating and raping his mother, killing his father, and beating him half to death. He suffered several broken ribs, a broken pelvis, and a separated shoulder. Enma hung onto life by a weakening grasp until his brother came to his aid. After several months of recovery Enma realized that there was more to life than what he'd experienced.
He changed, for the better. Like his older brothers, at age eighteen Enma joined the militia. He saw fit to fix the world and do it in whatever manner possible, though to him this was only the beginning. As time passed, Enma trained without caution for his own health, often collapsing due to exhaustion. His weapon of choice, a sword, or rather a Broad Sword, served him through his time and continues to do so.
Current Status - Enma's father dead, his mother scarred, Enma and his brothers serve in the Human Militia. The three serve together, training with each other and pushing each other to advance beyond their current stations. All three are currently outside of Lilanthia, scouting under orders from Dwudric.
*Special* Talents/Skills - Enma is very battle-savvy, always out for a good fight. His natural talent lies in his ability to utilize his surroundings and change his combat style rather quickly. Enma reads every situation before jumping into conflict, understanding his opponents fighting style matched with his own. Though, when fighting he enjoys using acrobatic feats and movements.
He is a very precise striker as well, though he isn't the best hand-to-hand combatant he utilizes several martial arts and defensive stances while fighting. Though always willing to fight, Enma primarily utilizes his blade in combat. He strikes only when an opening presents itself, unless otherwise provoked into a fit of rage, as he is very hot headed. Finally, not much for diplomacy, Enma has a silver tongue but would much rather fight than solve an issue with words.
Weaponry/Equipment -
Broad Sword: Simple enough, a thirty-seven inch blade and a thirteen inch hilt. The blade itself is black, and inscribed on the side it reads: Only the Strong prevail. The back of the hilt is removed, revealing a hollowed out inside.
Hunting Knife: A rather small blade attached to a steel handle.
Wire: Several feet of steel wire, coiled in the end of Enma's sword.
Appearance - Enma has very well defined features, from his face to the structure of his body. His hair is several inches long, often tied in a pony tail. It's a brownish-red shade, matching his large sideburns and chin stubble. His eyes are light brown, his lips thin, and his nose very sharp. He bears a solid chain mail shirt with a hardened leather shoulder guard, covered in a cloth vest. The tanned, leather pants are fairly tight, yet allow for a wide range of movement in his legs. Leather boots with steel tips cover his feet, while leather guards cover the majority of his arms and hands. His Katana is sheathed at his side while the hunting knife is slid into his boot.
Relationships - Two elder brothers, no current love interests
Spoiler: Where are we...
This will tell you where the RP is at and what's going on. Will be updated each morning/every night.
Things that we're post will be highlighted by "italics", like the chapter titles.
Spoiler: Part One: Looking for the LostPart One
Looking for the Lost
Renalda is in Lilanthia, having finished her brief, but productive, meeting with Dwudric. It is the middle of the night and the Witch is standing outside the Military home, speaking with a very suspicious Davian Kaine. In Lilanthia it is currently raining quite violently, and Sal Riem has just been arrested.






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