1. Fool ("Silence")- Renders the enemy unable to cast spells or speak for 2 posts.
2. Magician ("Mystic Bolt")- Gives Alexander's wand the ability to shoot 22 elemental bolts of fire, water, wind or earth. If applied to his sword, the blade will inherit mystical properties for 22 strikes.
3. High Priestess ("Blessing")- Bestows regeneration lasting two posts on a target.
4. Empress ("Divine Guidance")- Makes all of Alexander's attacks unable to be dodged for 1 post.
5. Emperor ("Bravery")- Increases attack power.
6. Hierophant ("Fury Bolt/Slash")- bestows the lightning element to his sword OR allows him to shoot a lightning bolt from his wand.
7. Lovers ("Confusion")- Causes the target to hallucinate.
8. Chariot ("Stride of Victory")- Summons a chariot pulled by 2 spectral horses which allow for great mobility and running over an opponent. Lasts 2 posts.
9. Strength ("Titanic Might")- Bestows strength rivaling that of Hercules' on Alexander. Lasts 1 post.
10. Hermit ("Solitary Sanctuary")- Encases Alexander in an impenetrable dome. Nothing can harm him from outside, but neither can he affect anything outside. Lasts 1 post.
11. Wheel of Fortune ("Re-Draw")- Draw another card.
12. Justice ("Retribution")- All damage dealt to Alexander is also dealt to the target and vice versa.
13. Hanged Man ("Immobility")- Renders a target unable to move for one post.
14. Death ("Phantom Chase")- Summons a skeletal knight in black armor armed with a health reaping scythe to assist Alexander in combat.
15. Temperance ("Equality")- All damage, buffs, debuffs, and other effects are balanced out and distributed to everyone in the area.
16. Devil ("Faustian Bargain")- Increases offense greatly while reducing defense (lasts 2 posts). Bestows 10 hellfire bolts to his wand (explosive bolts).
17. Tower ("Fortress")- Increases defense greatly while reducing offense. (lasts 2 posts). Bestows 10 cannon bolts to his wand (great knockback, weak damage).
18. Star ("Nova")- Bestows 2 Starbolts to his wand (Strong damage, strong knockback, 5 meter area of effect, friendly fire)
19. Moon ("Nightmare")- Causes 4 illusions of himself to appear which he can control at will while he himself becomes invisible (invisibility lasts 1 post, illusions last for 2).
20. Sun ("Ultimate Truth")- All weaknesses and strengths of everyone in the area is revealed to everyone. Invisible people and objects become visible. (lasts 3 posts)
21. Judgement ("Judgement Day")- anything within 10 meters of Alexander gets bombarded with Holy or Dark element bolts.
22. World (Quad Casting)- Draws 4 more cards. All effects are applied.
His Arcana draw requires a cooldown of 2 posts, but can be used anytime.
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