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Thread: Skipper's Sanctuary

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    Member Skipper's Avatar
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    Default Skipper's Sanctuary

    I thought, "Hey Skipper, you need a thread to do your raw writing and idea-ing. So, as our Workshop area is for such a thing, here it is. Firstly, I'll copypasta all info from my Freelancer game. I'll work on my own selection of systems, so all of the below applies only to me. Obviously, somethings will have to be changed to fit here and agreed upon. FTL travel is the first thing that comes to mind.

    Spoiler: Ship Technology 


    Spoiler: Factions 

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    Member Skipper's Avatar
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    WIP on a post about ships. Lot of details need to be confirmed, names and such. But that'll come in time.

    The ubiquitous star ship. Without the development of the common ship, mankind would be stuck on its homeworld(?) Now though, with technology far enough advanced, produced so widely and cheaply, travel amongst the starts has become almost common.

    A History of the Starship

    Early ventures into space were primitive, expensive and danger prone. Men, women and animals of kinds were strapped to large thrust engines, and blasted verticality into space, orbiting the planet for sometime before plummeting down into the oceans. Many dies in the explosions of the thrusters, filled with volatile liquids. However from the many disasters and tragedy, many lessons were learnt. Mankind perfected the primitive method, and managed to send equipment into space, basic orbiting satellites. Soon, they had managed to develop basic shuttles based on these explosive fuelled thrusters. With the ability to send equipment back and forth, the modern ship as we know it began to take shape.

    During this time, first experiments in anti-gravity systems began to develop, allowing basic hovering off the ground. As the system developmental further and further, the power the thrusters needed to lift ships off the ground fell. Soon, shuttling people and equipment back and forth became cheaper and safer, and with that the first ship yard began to take shape above the atmosphere of the planet.

    With a zero gravity environment to build in, and little worry as to launching it from the gravity laden world, the first true starships began to take shape. Unaerodynamic shapes, large oversized areas and excess material, the ships could comfortably hold hundreds of hands with comfort, and with thrusters coming smaller and smaller, little need for it in the forceless void.

    It took scant years until many of these ships were built, and soon where each ship was built custom for the user, ship building corporations soon became more powerful, and mass produced ships became more and more common. As the ships spread, new colonies soon sprang up in the home system. However, the problem of covering the unimaginable distances of space became more and more prominent.

    More Coming for this section: keep checking back!

    The Anatomy of a Starship

    Ships range wildly in size, from rare single man craft, to more common carriers and transporters, to large commercial transportation craft and warships. However, most ships feature an array of features which is common amongst all types. Primary amongst these ships are two features: life support and thrust. Without the first, travellers would be unable to survive in the unforgiving expanses of space, at least not for to long. Without the latter, ships would could remain motionless, or at least unsteerable.

    Life support features many aspects. Most important is air recyclers, which extracts oxygen from exhaled carbon dioxide so as to be reused. While the air remains breathable, it's make up begins to change from the "perfect" mix humans are use to. This can lead to ship's air (see below). Small craft feature limited versions of this, only able to recycle air for so long before it becomes unbreathable: however as small craft are generally only used for inter system movement, this is rarely an issue. Larger ships can and often will feature bigger, more efficient recyclers, which when combined with more empty space to hold the breathable air, can lead to ships been able to remain in space without replacing the air for centuries on end. The process to replace the air in such large ships is difficult in orbit, and is commonly done on planets with breathable atmosphere, where all hatches, so to speak, will be opened allowing the air to swap. Small ships can be refreshed while been maintained, itself becoming a common part of ship maintenance. On an interesting note, spacestations often house even more efficient recyclers, which often mixes with those of docked ships allowing a huge population to continue living in the space. This is important, as spacestations rarely, if ever, have opportunities to replace air.

    The use of recycled air has lead to a condition frequently known as ship's air, commonly suffered aboard most large, long distance ships, as well as orbiting space stations and all other space bound living places, all such areas which cannot replace air often, caused by the imperfect air after a period of time, usually an excess of oxygen. It is usually slight and long term ships crew suffer no effects aboard ship's with the problem. However an outsider not use to ship air can become extremely ill when coming aboard somewhere suffering from the problem. These effect the victim with breathing problems as well as nausea. This usually clears up in time as they become adapt to the air. Children are largely uneffected by the problem. Likewise long time spacehands can sometime feel dizzy when experiencing an area without the problem. Replacing air removes the problem, for a time.

    More Coming for this section: keep checking back!

    Ship Classification

    More Coming for this section: keep checking back!


    FTL details needed!

    More coming soon! Comments and criticisms? Any ideas to add?
    Last edited by Skipper; 07-02-2012 at 09:26 PM.

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    For one of my previous role-plays, I used contragrav - it's a system of coils and generators that creates gravitational buoyancy for lift. Thrusters are needed to maneuver.
    Last edited by Enigma; 06-12-2012 at 05:45 PM.

    Spoiler: ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ √Ăłł Єѵïł ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ 

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    Quote Originally Posted by Enigma View Post
    For one of my previous role-plays, I used contragrav - it's a system of coils and generators that creates gravitational buoyancy for lift. Thrusters are needed to maneuver.
    That what I was aiming at. However, originally they only had thrust for lift, much like the Saturn V rocket, and all of our real world space craft.

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    YAY! Updated the second post!

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