Suddenly, the gray landscape began to overtake Hu’natu. This world, so structured, could not comprehend the strange magics within his essence. It did not take long before the shadows swirled around his frame, turning him into a petrified creature, an ordinary tree just like the rest of the ones standing still in the soil. His roots could not take hold in the concrete, and thus he toppled over, dispersing in a burst of dust.
In his place, another challenger. The Mara Terhon the BlackSilver appeared suddenly across from Artemis Soth.
The harlequin does not sport her usual smile, but instead a frown, floating in air and resting her head on her arms. As she spoke, her words seemed to drone on in boredom.
“A challenger lost to the world yet again.
Onward we go in the face of these blunders
New pawn,” she pointed to the Mara, “One clue I give you of this plane;
it is your will the shadows seek to sunder.”
Then she was gone again.
This is the same arena that Housemaster and IIzak were first placed into. Here is the original post (obviously all of these speaking parts happened before Car'mael's character appeared):
The world is silent. Not a gust of wind, not a flick of a bird’s wings can be heard within the gray. The space is wide and generous; an enormous yet terribly plain cement field with controlled patches of garden flowers and meticulously trimmed trees lined the path. The vegetation, though is should be bright and lively, is muted. The sky is a bright white color, though is not blinding, and the smooth cement of the courtyard seems to reflect it.
The combatants stand at either end, while the harlequin stands in the middle. She is small, scraggly, greasy, and the yellowed teeth stretch so far it seems as if her mouth is too big for her face.
The shadows the combatants cast are immense, while the harlequin has none.
She claps and cackles with glee.
“Jolly good, jolly good, such a glorious show!
Such might shows the tree, such grace shows the boy,
now pitted against one another as foes.
So what shall you do when your souls are the toys?”
No longer do the combatants cast shadows, as they snake free of their bonds. Vague figures now seem to surround the gray of the courtyard, though their outline is subtle enough that they are hardly noticeable.
“Do you hear them? Their rich desires, their jeers?
They see you, they feel you; not a want in disguise.
This world is their own, and out of love they see fear.
Their whispers speak truths and their claws discern lies."
Throughout the battle, you may make the shadows whisper to your character, to entice them as a siren might a sailor. Use your imagination, but be weary that they do not mean well (though for now they appear to), and can delve into your character’s deepest wants and desires. I'd like to see some creativity in how your characters handle this kind of vague direction on a story-telling level as well on a combat level.
After each combatant has had four turns [eight posts in total], there will be a small change to the field.
At the toss of a coin, IIzak goes first.