You are not a god. You are not an elf. You are not the earthly form of Freyja. You are not a special, little snowflake. You are the lowly, base-born scum out of some nameless village in the backwaters of Denmark. And, as of today, you are a víkingr!
A Viking We Shall Go! An epic tale of heroes, gods, and strange new lands. Travel the lands and seas, fight off creatures of mythic proportions, and defeat the forces of new gods in the name of the old!
This is A Viking We Shall Go!, my latest attempt at a historical role-play with fantastical themes. You play a viking, which is a rather broad word encompassing Norse explorers, merchants, warriors, and pirates. Unless you're a woman. Then you mostly tend to the needs of the men. Although, and this is quite the stretch of imagination, if a woman just happened to look like a man, and act like a man, and talked like a man, and stated that she was, in fact, a man, then she might just pull a fast one over the captain. I'll allow this for one character, and she has to be mannish. Think Brienne of Tarth, from A Song of Ice and Fire series. The year is 996 AD.
Now for rules:
1. General RPA rules have applied, do apply, and will apply till the end days of Ragnarök.
2. You are not Odin. No god-modding. That means nothing outside of your character is controlled by you. If your character makes an interaction with the world, you do not know the result until my response.
3. No wolves. Wolves are godless killing machines, not pets. Get a dog, you'll be happier for it.
4. This role-play takes place in 996 AD. I shouldn't have to reiterate this, but after an incident involving female forensic scientists and vans in 1899, I grow weary of such mistakes. Do some research on the period and culture. The Eddas are literally scripture in this game. If I call you out on something you claim is from Norse myth, be ready to back it up.
5. This is in the Fantasy section, not the Mature section. So no "throbbing members" and all that jazz.
6. Grammar and spelling are important to keeping my headaches away. If your browser does not provide spellcheck, then I recommend you run your posts through a word processor of some sort before posting.
7. If there's a common rule in other role-plays that I don't have here, then it probably should be here, so imagine it is.
So, now for character creation!
Name: Your character is Norse. Give your character a Norse name.
Age: Self-explanatory. Interesting fact, people did not usually die younger in the Middle Ages. Average lifespan figures were lower because of high infant mortality being taken into account.
Sex: Are you a boy or a girl?
Description: This could be in the form of text or picture. No animu stuff.
Advantages: Things you're good at. For every Advantage, you must have a disadvantage.
Disadvantage: Things you're shite at, or any mental or physical disability. You can have any number of these, even if it's higher than your number Advantages. Because the gods have mercy on the weak, right? Right?
Bio: A brief history of your character up to this point that everybody knows. You all come from the same village, so you should know basic details about one another. Any info that isn't general knowledge should be saved for character development in-game.
And the introduction holds true. You're ordinary village folk. Shabby youths, poor farmers, fishwives, and elderly veterans. You have never experienced anything supernatural.
Now, feel free to be recruited, ask questions, discuss Norse myth, or share any music that fits the theme.
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