What is this place? Is any of this real?
A dream?… a memory?… who can say…
This power, why did it choose me?
You chose this path… do you not remember?
Think long and hard… remember… remember who you are…
Who I… am?
Welcome to the world of Ruin: Shattered Memory! This interest check will consist of 3 sections: 1. The Introduction* 2. Knowledge System** 3. Character Sheet***. Each section will contain information relevant to the role play. And should you choose to join, you may find that a couple of them are required reading. This is a different concept that I am trying and open to criticism and suggestions. Please feel free to look at the RP's potential rather than take it at face value.
Hello, fellow RPer, you've taken the first step towards becoming acquainted with New Casadonia. What? You want to know what happened to Old Casadonia? That's a long, convoluted and EXTREMELY boring story of war, loss, apocalypse, heroic adventure, and failure so let's not get into it.
First of all, New Casadonia is a modern-ish fantasy setting. All technology present during World War I exists in New Casadonia- YES, GUNS DO EXIST. However, the way of the sword is still widely practiced and a viable form of self defense. This is because swordsmen know advanced techniques which can repel bullets and decimate opponents. Although, the advent of machine guns and trench warfare have significantly decreased the effectiveness of skilled swordsman in a large organized battle, quick skirmishes are a swordsman's best friend and they are the preferred combat unit in such cases. Many nations, if at war, utilize knight divisions. In terms of body armor, this is where thing's get a little weird. It is a combination of metal plates and mobile leather and fabric. Overall, it is not too heavy and cumbersome. Helmets are practically identical to World War I offerings. Second, cities are modern and feature trains as well as primitive automobiles. However, housing remains fairly simple and cities almost resemble villages in their simplicity, but this simplicity only hides the complexity of city industrial centers. Think, Full Metal Alchemist in this respect, or maybe steampunk type themes. (minus the steam haha)
A third characteristic of Ruin's universe is the importance of TIME. All characters start with a tabula rasa, blank slate. They are totally ignorant of who they are/were and where they are and came from. However, they all know some sort of event will take place in three months time. What this event entails, none of them know. Additionally, they are all in possession of an object of great power, power which they do not know how to use- yet. This special object can be a sword, a gun, a coin, ANYTHING. Let the object speak to your personality and what you want to accomplish in this universe. Seeing as you have no memory, and no goal, except for three months from now, the options are limitless. However, rest assured, there is a story planned, but the opening stages will feature a lot of improvisation in terms of direction.
So, you woke up in a totally white room with a bunch of other people, an object you seem to like, and no clue as to how you got there, or who anybody is, including yourself! You have this nagging feeling in the back of your mind, like you've forgotten something important. The only clue you have to go on is this- 3 months. What is happening in three months? You have no idea. However, fear not! You did not simply get erased! As you grow and experience the world of New Casadonia you will unlock your lost memories! This is known as the knowledge system. Let's start with a simple example.
ex.1- Artorius walked down the streets of Metropolis. While on his way to the movie theater, Artorius caught a wiff of freshly baked bread from the nearby Jill's Sandwich Shop. He recalled those days at the mill, grinding the grain until it was fine enough to be used as flour for the bread. Then, all of a sudden, it was gone. Artorius tried to further recall this mill, to no avail.
See! There's no splitting headache, or sudden recall of your whole past life. It's a simple, small, and self contained memory. It was also recalled naturally and fleetingly. This is how your heroes will recall their past knowledge, by DOING, or experiencing similar situations to their past experiences. Let's take a look at another example.
ex. 2- Artorius fumbled around with the bullets in his pocket. He dropped several of the shells as he attempted to shove them into the loading mechanism of the rifle. Artorius's hand trembled uncontrollably, so the makeshift rifleman closed his eyes and took two deep breaths. Then, his hands began to move like clockwork, efficiently and accurately. He lined up his first shot, and immediately found success as his shot hit the mark.
Yes, vague, undescriptive, etc. but the writing wasn't the point of the example! Notice how Artorius learned, or rather, remembered, through DOING. This is how our characters will unlock their memories and prior knowledge. However, somebody telling our characters about something they have seen them do, or say in the past may help them to recall their memories.
Name: None, silly! You don't remember your name! (Do not fill)
Age: Mid-twenties, besides that, you can't tell, or remember! (Do not fill)
Gender: Male, female, or otherwise. One of the few things you do remember.
Appearance: Pictures are fine.
Object: The object you've awoken with. What is it?! A die? A sword? A key?
Bio: Bio? What bio? You don't remember who you are remember? (Do not fill)
Questions, comments, suggestions, interest, it's all welcome here!