Rated M for violence, foul language, blood, death and sexual themes.
No longer accepting characters.
Co-GM: Circular Logic
In this world, there is a distinct line between good and evil. It is not always in black and white. Even the purest of magic can be defiled by immoral acts. Black Magic is considered a condemnation upon a person's soul by the members of the Hallowed Court.
Magic exists in all shapes and forms. Healing, flight, transformation... the scope of magic is boundless, and because of that, proper nurturing of magic is advised, but many people do not adhere to the words of the Elders.
Two hundred years ago, the world was in chaos by a group of sorcerers who spread malice and despair to all corners of the Errion Continent. Treachery lead to the ultimate destruction of the very people that set out to take over the world. Before the group's last member met his end, everything he knew about dark magic was gathered into a book consisting of two volumes.
The Book of Black Spells was found by priests of the Hallowed Court, and stored in an unknown location. In the wake of an epidemic, the book was stolen almost twenty years ago. Since then, it has been considered missing.
If the book ever resurfaced and fell into the wrong hands, the aftermath's result could be deadly.
1. All RPA rules apply.
2. Semi-Lit to Literate players. You don't have to write like Shakespeare or Voltaire so long as you are good with spelling (if not, there is such a thing as spell check), good punctuation and grammar.
3. 2 Paragraph Minimum.
4. Characters may die
5. I reserve the power to control or kill your character, if needed.
6. No God-Moding, Metagaming or Powerplaying. If you are going to be absent for an extended period of time, please inform me.
7. If you are inactive for an extended period of time, I reserve the right to control or kill your character based on the needs of the roleplay.
8. In character drama is recommended! But please try not to derail the storyline.
9. Adhere to the Forbidden Magic list. I reserve the right to nullify or grant additional power to players as I see fit. I will inform players ahead of time.
10. A substitute character (second character) is allowed to be created when the first one dies. Optional for those that lose a character and still want to continue.
11. One magic type only. Mixing magic, i.e transformation and conjuring isn't allowed. Though it is rather unfair in many people's eyes, the possibly of growing stronger in one aspect of magic is higher than being able to use two different types.
To make sure you’ve read and agree to the rules, please add “Uta no Prince Sama” or “Sekon no Qwaser” somewhere in your character sheet.
Because of the different types of magic and branches of magic within a certain type of magic, things can get a little complicated. This is where I can help.
Characters are only allowed to learn One type of magic. Because of this, I hope you do not feel that things are extremely limited. Everyone has something they are good at, right?
Since I am being very open minded about magic, you are able to use powers from super heroes, whether they are from movies, comics or anime/manga. However things like Wolverine's extractable claws, Cyclops' laser eyes, Rogue's power absorption abilities and others that fall under the Forbidden Magic is not allowed.
Be unique, even with a super heroes power but be sure to limit yourself to make things easier and entertaining.
If your character uses metals as their magic, think of being able to turn something into a weapon or into any other object, so long as it is made from the metal you can control, like copper or iron. Think about the different properties of your metal, like Copper is flexible and can carry electrical charges.
Transformation magic can come in handy and in multiple ways. Transforming another person into an animal or object is a lot harder to do then making yourself transform, and because of that, transforming another person or creature costs a lot of stamina, concentration and strength.
If you are, say, an animal shifter, you'll have to limit the amount of animals you can shift into. Three at max would be ideal.
Transformation magic is generally separated into organic or object paths, meaning some people can only use transformations with humans or animals while others can turn any object into something else so long as it is related to it. Advanced users could turn a pillow into a sword but the transformation would be time limited and not permanent.
Whether your character uses runes, spells, incantations or other objects to channel their magic is up to you.
Forbidden Magic doesn't just mean magic that is considered too unfathomable to rest in the hands of the inexperienced that could cause catastrophic events.
Forbidden Magic in this case is magic that is not allowed by other players in the roleplay, unless deemed acceptable by the GM.
The list is as follows:
- Magic Absorption/Magic Restoring
- Blood control of another human being or animal. Alternate name "Blood Bending."
- Mind control of any kind.
- Long term invisibility.
- Mind reading
Note: The list is subject to change.
About Infernal Secrets
Infernal Secrets is set in a world completely differnet than our own, mixed with magic enhanced technology similar to "Steampunk" but with a Medieval feel to it. Unlike in Medieval times, Metal Magic users are responsible for creating metal furnaces, piping for water, toiletry, factories such as steel mills and much more.
Partial electricity is granted to large cities with plenty of Magic users capable of working hydroelectric mills. Oil lamps, candles and lanterns are still very popular.
Asterheim is a very large city with nobles owning a large portion of it. Most people live within the castle walls if they can afford it, but others live on the outskirts where they can manage a higher level of freedom. Asterheim Guards are well known and are trying their best to maintain the peace in the outskirts, but with the growing number of illegal fighting, their numbers just aren't enough to patrol every part of the city.
The outskirts is very much tame except for the abandoned parts favored by Dread Network Fighters. Despite DN Fighters, people look out for their own in as many ways they can.
While Asterheim is not home to any true royalty, the large ivory castle stands as a reminder that Asterheim was the capitol city of the Errion continent, but it was the first to fall during the Reign of Chaos. Since then, people in Asterheim have adapted to the change, and great festivals are held when royalty makes its way into the city for diplomatic reasons - or even for summer vacation.
Alliances & Groups
Character Sheet Skeleton
Please follow the format that I was nice enough to type out for the character sheet.