In this world, there is a distinct line between good and evil. It is not always in black and white. Even the purest of magic can be defiled by immoral acts. Black Magic is considered a condemnation upon a person's soul by the members of the Hallowed Court.
Magic exists in all shapes and forms. Healing, flight, transformation... the scope of magic is boundless, and because of that, proper nurturing of magic is advised, but many people do not adhere to the words of the Elders.
Two hundred years ago, the world was in chaos by a group of sorcerers who spread malice and despair to all corners of the Errion Continent. Treachery lead to the ultimate destruction of the very people that set out to take over the world. Before the group's last member met his end, everything he knew about dark magic was gathered into a book consisting of two volumes.
The Book of Black Spells was found by priests of the Hallowed Court, and stored in an unknown location. In the wake of an epidemic, the book was stolen almost twenty years ago. Since then, it has been considered missing.
If the book ever resurfaced and fell into the wrong hands, the aftermath's result could be deadly.
Rules
1. All RPA rules apply.
2. Semi-Lit to Literate players. You don't have to write like Shakespeare or Voltaire so long as you are good with spelling (if not, there is such a thing as spell check), good punctuation and grammar.
3. 2 Paragraph Minimum.
4. Characters may die
5. I reserve the power to control or kill your character, if needed.
6. No God-Moding, Metagaming or Powerplaying. If you are going to be absent for an extended period of time, please inform me.
7. If you are inactive for an extended period of time, I reserve the right to control or kill your character based on the needs of the roleplay.
8. In character drama is recommended! But please try not to derail the storyline.
9. Adhere to the Forbidden Magic list. I reserve the right to nullify or grant additional power to players as I see fit. I will inform players ahead of time.
10. A substitute character (second character) is allowed to be created when the first one dies. Optional for those that lose a character and still want to continue.
11. One magic type only. Mixing magic, i.e transformation and conjuring isn't allowed. Though it is rather unfair in many people's eyes, the possibly of growing stronger in one aspect of magic is higher than being able to use two different types.
To make sure you’ve read and agree to the rules, please add “Uta no Prince Sama” or “Sekon no Qwaser” somewhere in your character sheet.
Magic
Because of the different types of magic and branches of magic within a certain type of magic, things can get a little complicated. This is where I can help.
Characters are only allowed to learn One type of magic. Because of this, I hope you do not feel that things are extremely limited. Everyone has something they are good at, right?
Since I am being very open minded about magic, you are able to use powers from super heroes, whether they are from movies, comics or anime/manga. However things like Wolverine's extractable claws, Cyclops' laser eyes, Rogue's power absorption abilities and others that fall under the Forbidden Magic is not allowed.
Be unique, even with a super heroes power but be sure to limit yourself to make things easier and entertaining.
Examples:
If your character uses metals as their magic, think of being able to turn something into a weapon or into any other object, so long as it is made from the metal you can control, like copper or iron. Think about the different properties of your metal, like Copper is flexible and can carry electrical charges.
Transformation magic can come in handy and in multiple ways. Transforming another person into an animal or object is a lot harder to do then making yourself transform, and because of that, transforming another person or creature costs a lot of stamina, concentration and strength.
If you are, say, an animal shifter, you'll have to limit the amount of animals you can shift into. Three at max would be ideal.
Transformation magic is generally separated into organic or object paths, meaning some people can only use transformations with humans or animals while others can turn any object into something else so long as it is related to it. Advanced users could turn a pillow into a sword but the transformation would be time limited and not permanent.
Whether your character uses runes, spells, incantations or other objects to channel their magic is up to you.
Forbidden Magic
Forbidden Magic doesn't just mean magic that is considered too unfathomable to rest in the hands of the inexperienced that could cause catastrophic events.
Forbidden Magic in this case is magic that is not allowed by other players in the roleplay, unless deemed acceptable by the GM.
The list is as follows:
Magic Absorption/Magic Restoring
Invincibility
Blood control of another human being or animal. Alternate name "Blood Bending."
Mind control of any kind.
Teleportation
Immortality
Long term invisibility.
Mind reading
Note: The list is subject to change.
About Infernal Secrets
Infernal Secrets is set in a world completely differnet than our own, mixed with magic enhanced technology similar to "Steampunk" but with a Medieval feel to it. Unlike in Medieval times, Metal Magic users are responsible for creating metal furnaces, piping for water, toiletry, factories such as steel mills and much more.
Partial electricity is granted to large cities with plenty of Magic users capable of working hydroelectric mills. Oil lamps, candles and lanterns are still very popular.
Asterheim is a very large city with nobles owning a large portion of it. Most people live within the castle walls if they can afford it, but others live on the outskirts where they can manage a higher level of freedom. Asterheim Guards are well known and are trying their best to maintain the peace in the outskirts, but with the growing number of illegal fighting, their numbers just aren't enough to patrol every part of the city.
The outskirts is very much tame except for the abandoned parts favored by Dread Network Fighters. Despite DN Fighters, people look out for their own in as many ways they can.
While Asterheim is not home to any true royalty, the large ivory castle stands as a reminder that Asterheim was the capitol city of the Errion continent, but it was the first to fall during the Reign of Chaos. Since then, people in Asterheim have adapted to the change, and great festivals are held when royalty makes its way into the city for diplomatic reasons - or even for summer vacation.
Spoiler: Religion in Errion and Asterheim
Religion in Asterheim, though the Hallowed Court holds it to high esteem, isn't very popular among the citizens. However, sometimes hope and faith is the only thing they have to hold onto during hard times. Angels exist in scriptures found in the Holy Codex, as well as demons. Mythological creatures were mostly wiped out two hundred years ago, but the memories of the magnificent creatures were captured in paintings and drawings. Stories of dragons, unicorns, griffins and many more are still told to children as if they could still exist today - and in some remote places, they may still exist, unseen by the human eye.
The main religion in Errion revolves around worshiping their creator God, Akala. Akala is known as the creator of the Earth, the stars, the sun and moon, the animals and humans. Her gift to Her children is Magic. How they use their magic was decided when She granted them free will.
Other such religions exist, though in very small amounts. The worship of Eiri, known as Mother Nature, is frequent in less civilized areas of Errion and by nature based Magic users.
Arcadia is known as the Spirit World, a place of eternal rest for those good of heart. Akala is said to rule over Arcadia. Infernus also known as 'The Abyss' or 'The Inferno.' In religious text, demons are said to rule the Infernus, a nightmarish place said to exist to torment sinners, heretics and (according to Orthodox believers of Akala) anyone who practices Black Magic or abuses magic.
Locations
Spoiler:
Asterheim
Asterheim is a large city located at the base of three mountains. Lush fields and a natural lake that feeds into the sea is a prime example of why it is a main trade empire on the coast.
Dread Network
Dread Network is a string of underground fighting tournaments located in different places around the city. Every location for the main tournament is moved every week, and always takes place in areas of Asterheim that's considered abandoned or run down - less frequented places to relieve any unneeded attention.
Notable areas for Dread Network fights take place in Springbury (southwest corner of Asterheim), Tamrill (northwest corner of Asterheim, neighboring Springbury), and Linbrook (Southeast of Asterheim).
Haven's Rest Ministry
Haven's Rest is the largest church in Asterheim, located near the City Square, adjacent to Delmore Castle. Haven's Rest functions as a working church for followers of Akala, and is home to Asterheim's regional branch of the Hallowed Court. While the main church is separated from the small chapel designated for Knights of the Hallowed Court, buildings from an old orphanage was turned into barracks for members of the Hallowed Court.
Alliances & Groups
Spoiler: The Hallowed Court
The Hallowed Court is a wide spread group of knights, priests and Mages dedicated to maintaining peace and helping conflicted magic users cope with temptations of using their magic for the wrong purposes.
Members of the Hallowed Court are identified by the Rose covered Cross insignia they wear over their robes. The cross is a symbol of their divine place in their world, and a reminder of their past. The Hallowed Court founder was said to have slain a dragon, and in its place, roses bloomed from its fallen corpse.
Hallowed Court Knights are rather exclusive, taking a strict oath to protect the world with their lives and to protect the Book of Black Secrets from escaping their grasp. Apprentice level Hallowed Court members are identified by their white robes, and red embroidered insignia over their heart.
Spoiler: Zealots
Zealots are an unorganized group of downtrodden members of society from all walks of life, all eager for the world to reborn once more. From the chaos, they want to be apart of the new world rulers. They are fanatics driven with the possibility of procuring wealth for their family with the help of forbidden magic in the Book of Black Spells.
Wealthy members of the Zealots hire anyone capable of obtaining knowledge that will lead to the discovery of the book. Not everyone associated with the Zealots are magic users. Non-magic users tired of being pushed around fall in with the group, hoping all their dreams and desires could one day be answered.
Spoiler: Dread Network
Fighters taking part in Dread Network's illegal fighting tournaments come from many walks of life. It was rumored that a couple of Hallowed Court Knights took their frustrations out in the ring a few times. One thing that older fighters frown upon is betrayal and unsportsmanlike conduct. New fighters tend to toss away respect and will kick an opponent while they're unable to fight back, even after the match has ended.
Neil and other older fighters tend to enforce 'No kill' rules during matches involving both Magic and Non-magic users. Generally a match like that involves a Magic User to adhere to restrictions on their magic, but cheap shots are known to happen.
The main rule of the Dread Network is not to talk about it in public places. Betraying its secret locations is one of the worst things to do, because it halts fighting for an undetermined amount of time - and some fighters are known to take matters into their own hands when it comes to snitches.
Character Sheet Skeleton
Please follow the format that I was nice enough to type out for the character sheet.
Humans only.
Spoiler: Character Skeleton
[CENTER]Name
Age (Word form recommended)
Gender
Nickname/Magic Type (i.e Telekinesis, Illusion, Transformation etc)[/CENTER]
[B]Appearance[/B]: (Picture or description. 2 paragraph minimum for appearance. ^_^ Adding the type of clothing they wear or armor can help make the description meet the standards.)
[B]Weapons[/B]: (Optional ONLY if your character is not a fighting type. If you use your magic to fight with other than actual weapons, you can simply put "Magic Based" in this section.
[B]Magic Explained[/B]: (This is where you explain your magic, what it can do, how you learned it, and any training/special training/abilities you have learned. Please note that you can only use one type of magic. Because of that, there is a variety of different things a simple magic type could do. I.E Transformation; you could be able to transform yourself into a limited amount of animals or objects, or be able to turn others into animals/insects/objects (depends highly on your type of magic.)
[B]Personality[/B]: (At least a paragraph. Please don't make your character's personality look cut and paste. Explain why they act/behave the way they do.)
[B]History[/B]: (Rather self-explanatory. Things in this section include, but not limited to, family life, important events in their life, where they grew up, etc)
Last edited by Miss Fortune; 08-27-2012 at 03:56 PM.
Reason: updated the Mature disclaimer thing
Regis are considered reincarnations of past Magic Adepts, including those known to have used forbidden magic before a majority of magic was taken from the world to reduce the chance of an uprising two hundred years ago.
Bloodletters are Magic-users capable of using their blood externally. Most Bloodletters are known to be able to use their blood as weapons to fight.
Zealots can be considered as anyone that is fanatic about equality between magic and non-magic users. The term is loosely related to people who have a distinct distrust of magic users or view magic as a source of all the world's problems.
Members of Zealot communities can take offense to non-members being called by such a term. Zealots are undistinguished from amongst the rest of the citizens in an area unless they make their position and goals known to the public.
Caesar - Pronounced 'Kaiser'. The Caesar is a designated title for an elderly priest in charge of a regional branch of the Hallowed Court. Asterheim's Caesar covers jurisdiction over Asterheim and other small neighboring towns where Hallowed Court members are stationed.
Common(s) - Commons is another term for 'neighborhood'. Several small Commons make up the whole of Asterheim, and it is easy to distinguish the difference between a rich and poor Commons.
Last edited by Miss Fortune; 08-02-2012 at 02:36 AM.
Reason: Glossary terms updated with 'Caesar' and 'Commons'.
Aalis and Zabel
Eighteen
Fraternal Twins: Female; Male
"Purity and Sin"
Biography
"They gave us up, they didn't even want us."
"That's not true! They wanted a better life for us. Something they couldn't give us."
"This is our home. It always has been."
Aalis and Zabel have been together since birth. Even though Aalis is two minutes older then her twin brother, she always needs to be looked after for her clumsiness. With a poor immune system, she was often sick as a child, and Zabel did his best to look after her, no matter what he had to do.
Their birth mother was a surrogate. The exact process of conception and adoption was one thing that they never learned or wanted to. They only spent four years with their adoptive parents. Hard times hit their family. During the time they lost their home, their father became sick, just like Aalis always did but worse. With no other choice, they were given to a local ministry to raise.
"They abandoned us here..."
With the support of her brother, Aalis was slowly able to let go of her inadequate feelings of her parents, and her severe depression slowly subsided. With her bleak disposition on life, Zabel has always had to be the opposite to counteract in hopes of cheering her up.
Zabel's actions to protect Aalis became relevant to the ministry. Though he was expected to remain a pacifist, even through troubling times, he settled his problems with his fists or a few hateful words. The first time he drew blood from a childhood bully, he was stuck cleaning toilets for a couple months.
The ministry had became their home, and the nuns and priests like their family. They weren't alone when it came to children living at the ministry. There were already four children there before they were dropped off, but the children were much older. The last kid, a boy named Sebastian, left when they were fourteen, leaving them as the only youths residing at the ministry.
Religion was drilled into them, but the only one that really took it to heart was Aalis. She tried her best to take it to heart, to force the anger and despair out of her heart before the darkness clouded her mind and took away her soul. As Aalis got better, Zabel got worse. Aalis started to become physically stronger, leaving him feeling useless. He committed sins in silence, betraying the ministry by having relations with females his age or older by the time he was sixteen.
By eighteen, Zabel lost his virginity and Aalis remained pure according to scriptures. They were as different as night and day, and their personalities often switch, leaving many people confused and overwhelmed. Through their emotion trials, both twins had their own groups of friends, generally losing them whenever a personality shift occurred.
There was one other female that Zabel cared about as much as he did his sister. Her name was Zayna. Unlike him, Zayna had a magical power. She could control water, even stop stop raindrops from falling. She was his first love, but when she had to move, it all but shattered his world. He gave up his virginity for her, and in return, he took her purity.
Personality
Both twins could be consider bipolar is such a diagnosis on the psyche could be made. They go through times of high activity and joy to extreme depression and apathy, brought on by their memories. With Aalis being more religious than Zabel, she's often more cheerful and forgiving than her brother who is standoffish and rude.
Zabel's broken heart has made him turn away from love and affections that aren't related to family and friends. Romantic feelings strike a nerve, and he is quick to bash any female's attempts at gaining his affection other than as a friend.
Aalis is warm and friendly, but even she has her own demons that she fights every day. Unlike her brother, she didn't leave the ministry much, limiting her exposure to the rest of the world. She's not always afraid of new things, but she occasionally finds herself wandering off to explore new things whenever her brother drags her alone on errands.
Name: Arc. Sillian. Nickname: Lord Sillian. Age: Twenty-Eight. Gender: Male.
Appearance: Arc has blue and soft eyes, ash-blonde and rather long untamed hair. His face is rather rough and one of a typical warrior which would seem odd to many when looking at how he dresses and appears. All his features are rather masculine and his muscle mass is above avarage though he stands at 1.84 meters tall and weights about 88 kilos undressed.
Wears a red jacket that is well designed and wears an emblem of someone from a noble background, black pants strongly designed with red silluettes that would seem to be of noble design as well. He has good combat boots of a leathery type, a breastplate, and heavy but smooth looking shoulder pads, all designed in a soft shimmering metal that seems to have a light depth into it. A large lether belt of usuall l sort is wrapping alot of his armor up and a long robe like garment seems to be fitted well under this armor. On the top of his head he has a strong symbolizing circlet made of the same metal as his armor and is rather clean to the style and enhances his noble and masculine look.
Weapons: A typical one handed sword and a light shield also made from that same metal and together is a set of noble armor and weapon and can take alot of pressure before it would break.
Magic: None that is known, but there is just something about his luck. It is unknown and most likely to never be found out that Arc is infact magically potent and without knowing it, the magic has manifestated itself into his body or also explainable as his luck. Luck could be his will to live or just the magics own manifistation reaching out to him on random.
Personality: Characteristic behaviors of being a rather empathic and noble human. A courages kind of man that wants to lead by exampel. He despise the weavers of the black arts, that is anyone who uses magic but will not kill the first best magical user around.
His view on it is that magic is more of a sickness dancing along with peoples greed for power.
One would do well to remember his kindness and honor, both as a enemy and a friend.
History: Born and raised in a outskirts town to a city Arc had a rather functional family to grow up in and with a dad working as a townsguard he would early in his years train with a wooden sword against his father and soon enough become rather good at it too.
When Arc was 14 his mother fell very ill and became dying. This is where Arcs first adventure begins as he strives into the city looking for any healer or a good hearted person that could help him, but everyone refused to help a young man without money and status... The users of magic was useless and unkind, all of them were weavers of a black art and selfish, greedy... It was a sickness!
One day as he returned home, he met his fathers sad eyes, Arc mother had passed away. Mourning rather shortly before putting his mind into his sword again to become the best and find his own goal and destiny Arc trained and fought many battles in the ring before heading out to the world looking for someone that understood his new goal... To fight and eliminate Magic for good. Since then Mikeal worked his way up into a new family that dubbed him and made him noble due to many good deeds done for them and before he set away from that noble family he was adviced to look up and talk to the Zealots, people striving towards that same goal as Arc himself.
-cough- Sekon no Qwaser. -cough-
So anyway
YEAAAH!
Last edited by Gin; 07-01-2012 at 12:33 PM.
Cleaned up my friendlist due to lack of contact, questions or requests just fire away. Thanks'a'Ru.
I'll be the best fucking person there is!
I'll work on my CS between work and when able too. Can't promise it'll be up by a certain day, we're going to be running the store this week with only two managers. I'll try and have it up asap.
From the Lips of A Sinner
Formerly known as CeruleanSin.
Thanks goes to my lovely Ru for the amazing set!
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