The Shadow Hunters (U/C)
Name: Samuel Berezoff
Build: He is 5'7" and 160 pounds. he has a Lithe, but muscular body
Hair: He has medium-length, dark hair, and a beard
Eyes: He has heterochromia, his left eye is green, and his right, brown
He has a long scar running down his left cheek
Clothes / Armour:
He has Chainmail underneath a Wizard's robe, which is supplemented by a plate metal pauldron and gauntlet as well as a chest and neck guard , and leather boots
His robe is Starweave fireburst armor. While he wears it, he will take damage from fire attacks, but will not catch on fire. (meaninh he has a high reistance to fire)
His chainmail is Spiritmail Eladrin armor, it was crafted by master Eladrin armorsmiths and does not hinder his movement or speed and also adds 15 feet to his teleportation spells.
His boots are wavestrider boots, which allows him to walk across liquid as if it was solid
Samuel is a warmage, which means he wields weapons, in his case, a Glaive, and a longsword if he cannot use his glaive. Both of which he can use as magical implements to focus his spells.
His glaive, which is a Vorpal glaive, has a long ash handle, attached to a mithral rune etched blade, which is near unbreakable, and it's blade can cut through most physical matter, even solid metal.
His longsword, which is a Lifedrinker longsword, when it cuts into his enemies, it drains their lifeforce into him. It looks like a normal longsword, with a straight double-edged blade, with a handle and crossguard.
While he can use both his weapons with as much skill as a warrior, he prefers to keep his foes at range with his magic, which is where he really shines
He is very skilled with his weapons, however he prefers to utilize his knowledge of the arcane arts. His spells are divided into 3 types. At-will, Encounter, and Daily. At-will spells can, obviously, used as much as he wants, because they are very easy or use little energy (but that doesn't mean he can spam them) Encounter powers he can use after a short rest, like in between rounds. And daily powers can only be used once per day, either because they are dangerous, or draining. For. his AoE spells, the epicenter must be withing range but the rest of the area can be beyond it. And for his teleportation spells, the range is up to that amount
Range: 100 feet
Effect: he simply launches a small, silvery bolt of force at his enemies. He can shoot up to four at once.
Range: 20x20 area within 50 feet
Target: All enemies within the AoE
Effect: In the area of effect, he causes a column of golden flames to shoot up six feet.
Range: 50 feet
Effect: he blasts a gust of frost at the target which pushes them back 5 feet.
Range: 50 feet
Effect: He slams a shockwave of sound into his enemy, which pushes them back 15 feet, as well as temporarily deafening them.
Effect: Sam appears to take a step, but disappears and reappears 25 feet away
Range: 100 feet
Effect: He opens a portal to another plane, and a huge claw appears to crush his enemy, and hurl it to ground, sliding it back 25 feet and knocking it to the ground
Range 45 x 45 feet area with him as the epicenter
Target: all in AoE
Effect: Stomps on the ground and the resulting shockwave damages and knocks over any enemies in the area (provided they are standing on the ground)
Range: 10x10 foot area around him
Target: All enemies in area:
Effect: He disappears as his enemy's attack misses, leaving a cloud of poison behind, Teleporting 50 feet away
Range: 25x25 foot area in front of him
Target: All in AoE
Effect: He fire a fierce burst of flame from his hands
Effect: He temporarily conjures a small shield which blocks damage for a few seconds
Range: 10x10 foot area within 100 feet
Target: Everything in AoE
Effect: He hurls a flaming ball of magical Ice at the target, and explosive waves of fire and ice buffet them
Range: 50 feet
Target: Single (but can switch targets)
Effect: He conjures a sword of crackling golden force, which he sends to attack his enemies, and he can keep the sword in battle as long as he devotes some focus to it
Range 25x25 foot area within 100 feet
Target: All enemies within the area
Damage: Very High
Effect: He makes fiery orbs rain down from above, shrieking loudly as they fall, slamming to the ground in a storm of fire
Blast of cold:
Range: 25x25 area in front of him
Targets: All enemies in range
Effect: He fires a tremendous blast of supernatural cold, which immobilizes the target.
Range: 10x10 area within 100 feet
Targets: All enemies in area
Effect: Blasts a spinning cloud of burning ashes at his foes, which as well as harming them, sets them of fire and temporarily blinds them
As a human, he is mortal, and can bleed out from his wounds. While he does have many spells, he has no healing spells. His strength an speed are also that of a normal human.
Personality: Sam is arrogant, but he is, deep down, a good person. While he is not above using tricks to win, he will not blatantly cheat at every opportunity.
Background: Sam was born into a normal village and lived a normal life. That was until he was drafted at age fifteen to join the Imperial army. He trained for six years under them, both in the martial arts, and in the arcane arts, as he showed talent. He showed promise, and rose quickly through the ranks, and at a young age, became an officer, and was declared a prodigy. However, he became disillusioned, and went AWOL to try and have a normal life again. He returned to his village to find it destroyed by the very forces that had trained him. He was angry, and in his anger, caught up with the patrol that did it, and killed them all. He has been on the run ever since, helping to save people from tyranny and oppression.
Last edited by Cfavano; 08-04-2012 at 07:54 PM.
Build: He has a slender musculature
Distinctive Features: He has an intricate tattoo of a symbol representing inner peace on his chest
Clothes / Armour:
He wears a set of Agile resolve vestments, which makes him much more agile than others. Making feats like running up a wall, or balancing on a rail less than an inch thick not only possible, but easy. As well as it makes it easier for him to dodge or deflect attacks. He also possesses a Forked Lightning ki focus, which can make his punches and kicks also electrocute his enemies. He also has a pair of Bracers of defense. These mithral armbands can block pretty much any physical attack, but the force and momentum of the strike is still felt. (Think, Wonder Woman's Bracelets)
He uses unarmed combat, along with Psionic magic
His style of combat, is the Centered breath style. It emphasizes honing his mental awareness to better utilize his Psionic magic. He calmly anticipates his enemy's attacks, moves swiftly across the battlefield, and excels at projecting his psionic energy outward.
He can switch between several stances, and each stance has different effects. He has to keep a certain stance active for at least a post before he can change it.
Masterful Spiral: When he is in this stance, whenever he kicks or punches, his range is increased by five feet, using psionic energy.
Centered Defense: He regains his calm, and focuses more on evading, his focus gives him a bonus to dodge or block physical or magical attacks, and resist mental attacks (like illusions, and whatnot)
Way of the Autumn Wind: Upon entering this stance, he performs a roundhouse kick which creates a freezing cold gust of damaging (damage: medium) and weakening (weaken effect lasts until the end of his next post). After that, whenever he gets hit by an attack (blocks count) he immediately moves 10 feet in any direction
Mist on the storm: Upon entering this stance, his body becomes ghostly, and the next attack he makes ignores armor and blocking and weakens them until the end of his next post. Also, if he were to be hit by an attack, he becomes insubstantial, ignoring normal melee or ranged attacks, and halving damage from magic attacks. But after one use, the stance ends, and cannot be used again for six posts.
He also possesses several stand-alone techniques
Effect: He taps his fingers against an enemy's forehead, disrupting their energy and blinding them for 1 post. It recharges in 3 posts
Falling star strike:
Effect: He leaps into the air, trailing fire and light. When he lands, the impact staggers, blinds, and burns his foes. Target is blinded for one post, and is on fire for two posts. Recharges in seven posts.
Deadly Cobra strike:
Effect: He weaves from side to side , and then lashes his hand out like a cobra, leaving behind psionically poisoned wounds. Poison does low damage and lasts for 5 posts. Recharges in 8 posts.
Effect: If someone tries to access his mind (cause fear, or read it, ect, ect.) He focuses, and causes their assault to reflect upon the user. With enough will, the barrier can be bypassed, but doing so leaves the Attacker mentally drained (unable to use any powers that involve the mind) for two turns. If barrier is unbroken, Recharges in 1 post. If it is, 3 posts.
Effect: He focuses for a moment and heals some minor wounds. Recharges in 2 posts
Defended mind: Any effects that stun, daze, dominate, or otherwise cloud his mind last for 1 less post
Telepathy: He can communicate telepathically
Pacifist: Unless he has to, he will not kill an enemy, even if doing so would benefit him.
Personality: Calculating, Calm, Disciplined
Background: Greth was a monk who studied and trained in an isolated monastery in the Elemental chaos for all his life. There, he learned all he knew about fighting, and the path to inner peace. Recently, a visitor to the monastery made him curious about the outside world. And so, with his master's consent, he went out to explore the world, and has been doing so for a year.
Last edited by Cfavano; 07-15-2012 at 04:21 AM.
Weight: 335 pounds
He is very muscular, built like a mountain
Distinctive Features: A diamond stud on his left ear
Clothes / Armour:
He has on a Set of rageblood hide armor. This armor was made from the hide of a mighty behemoth, and when he rages, he becomes much tougher and resilient to damage. He also has a pair of gauntlets of ogre power, which look like they are made of black steel, that increases his strength and damage of his attacks. He also has on a belt of titan strength, which is a rugged leather belt inset with chinks of polished obsidian. Which further increases his strength and endurance.
Bjorkus is a barbarian. He taps into primal power to use his rage to give him supernatural power, he utilizes powerful blows with his greataxe, as well as some primal magic in the form of shouts.
He wields a thundering greataxe, whenever he lands a blow with this weapon, a shockwave of sound slams into his enemy, further damaging them, and knocking them back five feet
As a barbarian, his power lies in his rage, his anger. His unbridled fury in combat is so great it makes him more powerful, and those who try to use it against him are fools, for, in the end, it will only mean their destruction. All of his rages begin with an attack, and to change rages,he must take one post to calm down, however he can still move and make attacks, but he will not gain the bonus of a rage.
Crimson phoenix Rage
Initial attack damage: High
Effect: His mighty blow erupts in flame to engulf his nearby enemies as the spirit of the crimson phoenix enters him. As he rages, fire bursts from his weapon every time his strikes (dealing extra medium fire damage on top of other damage), and vitality surges through him to ward him from death (if a fatal blow were to hit him, he heals some of the damage, so he can keep fighting, but that effect can only be used once every 3 posts)
Iron hammer rage:
Initial attack damage: Medium, and the target is knocked back five feet.
Effect: The primal spirits of iron fuel mighty attacks, and every attack that hits knocks his foe back 10 feet, and if it hits something, it takes extra (low) damage
Initial attack damage: Medium fire damage, and sets foe on fire for 2 posts or until he can put himself out, whichever comes first.
Effect: The spirit of the red dragon imbues his attack with fiery wrath, scorching his foe. As he rages, the fire of the dragon's heart lashes out at those that strike him, dealing low fire damage to enemies that attack him with melee attacks.
White tiger rage:
Initial attack damage: Medium cold damage, and the target is immobilized for 1 post.
Effect: The spirit of the white tiger empowers his attack, freezing his enemy in place. As the tiger's rage fills him, winter's chill slows his foes. (As long as they are within five feet of him, they move much slower than normal)
Standalone attacks: These attacks can be used whenever, regardless of whether he is raging or not. It he is raging, the effects of the rage are added on to it if it is a physical attack
Damage: low (but the farther away they are, the higher the damage, up to medium at 20 feet, and High at 30 feet)
Effect He charge his enemy, and gores it with his horns, also knocking them over. Recharges in 1 post. (target must be at least 10 feet away to use)
He swings his weapon in a great underhand arc, and the impact lifts his target off their feet and sends it crashing to the ground, knocking them prone. Recharges in 1 post
Range: 25 feet
Effect: Spirits of wind and storm carry his weapon across the battlefield to smite his target, then linger around that foe to hinder it's movement. (weapon returns to his hand instantly, and target's movement is slowed for 1 post) Recharges in 2 posts
Range: 15x15 foot area in front of him
Target: All enemies in AoE
Effect: His potent roar sends nearby enemies reeling in terror, pushing them back five feet. Recharges in two posts
Vitality: He is very tough to kill, being able to take more damage than others
Heedless charge: He gains a minor extra resistance to damage when charging
Ferocity: When he is near death, his attacks increase in power and speed
Rage-filled mind: When raging, he gains a high resistance to mental attacks, being able to shrug off all but the most powerful ones.
Bloodthirsty: He will ignore all pleas for mercy, and always strive to kill his enemy, even if doing so would be detrimental to him
Personality: Bloodthirsty, cruel, savage
Background: Bjorkus is the leader of a large Minotaur warband. For years they wandered the land, raiding and pillaging as they pleased. Bjorkus believes that what is best in life is: 'To crush your enemies, see them driven before you, and to hear the lamentation of their women.' He is a very cruel and violent person, and would kill any of his own men to ensure victory. He loves nothing more then to be in the thick of the fight, terrorizing and eviscerating his enemies.
Last edited by Cfavano; 07-14-2012 at 06:33 PM.
Name: Brandis Zanne
Battle scars all over his body.
Clothes / Armour:
He wears a set of Scale armor made from the enchanted scales of a hydra. The magic in his armor allows him to slowly regenerate any damage he has taken, as well as a small resistance to acid and poison. He also has a pair of Battlestrider greaves, which greatly increases his movement speed. Finally, he has a helm of heroes, which makes him immune to fear.
He is a pure fighter, utilizing his discipline and skill to fell powerful foes with accurate and timed cuts and thrusts of his glaive.
His weapon is a Glaive of frost. At a mental command, he can coat the blade of it in ice, dealing cold damage.
As a fighter, he does not use magic, but his skill is such that he doesn't need it. However, he does have a few defensive powers.
Effect: He shakes off the worst of his wounds, healing slightly. Recharges in 3 posts
Effect: He lets his adrenaline surge carry him through the battle, increasing his resistance to injury. Lasts 2 posts, recharges in 4.
Defensive training: Stance
Effect: With a soldier's discipline, he fends off attacks that would overcome a lesser person. He has a much higher chance to block attacks while in this stance (stance rules apply. See Gresh)
Shooter's nemesis: Reaction (this power activates as a response to an event)
Trigger: He is hit by a ranged attack
Effect: The fact that his enemy is too cowardly to close to melee swells his confidence and awakens an inner reserve of strength which heals him. Recharges in 2 posts, or if he is hit by another ranged attack (this hit does not activate it)
Lion-heart: He is very courageous
Honorable: He is honorable to a fault, and will not cheat
Melee only: He only uses melee weapons
Battle-happy: He will challenge anyone he deems to be a worth adversary
Personality: Honorable, Just, Virtuous, Courageous
Background: At first glance, Brandis is just another soldier. But Brandis is different from the rank-and-file warriors of the warlord he has sworn himself to. His skill is unmatched, and his courage and intelligence is peerless. He fights with a noble bearing, and does not delight in the slaughter, only in the combat. He inspires the men around him with his daring deeds. he seeks out powerful opponents, and enemy officers over the common soldiery, seeking to end battles quickly and with little loss of life. He is, though, always up for a duel, no matter who offers it.
Last edited by Cfavano; 07-15-2012 at 10:02 PM.
Weight: 100 pounds
Lithe, with barely a hint of muscle
Hair: Light brown
Distinctive features: A corona of energy appears around her head when she fights
Clothes / Armour:
She wears a set of Mind Hunter's plate armor. This armor further increases her mental resistance. Also when someone tries to attack her mind, the armor blasts them with a low damage psychic energy blast, which stuns them as well. She also has a pair of Battlestrider greaves, as well as a star opal ring which allows her to teleport up to fifty feet (recharges in two posts)
Gwenn is a Battlemind. Battleminds are tough and fast fighters who utilize Psionic magic to compliment their great martial prowess and natural resilience.
She wields a lightning greataxe which, with a simple mental command, can have lightning arc all along it's blade, or return to normal.
Psionic Lightning: She fires a stream of lightning from her outstretched hand.
Range: 30 feet
Recharge: 2 posts
Psionic Leap: Channeling her energy into her feet, she can jump up to 50 feet in any direction. This usually is followed up by an attack with her axe
Recharge: 1 post
Shatterpoint: She is able to see the weak points in any object or person, and with application of psionic energy, can cause the object to shatter, or to open past wounds on a person (scars and such, though, even if they are visible or not, most warriors have at least 1 past injury)
Range: 20 feet
Damage: Depends severity of past injury
Recharge (for objects) 2 posts
Recharge (for people, if it hits) 4 posts
No recharge if misses
Psionic heal: She can heal herself using psionic energy
Recharge: 2 posts
Mental confusion: Her mind is scrambled from past torture, and because of her multiple personalities,she is near impervious to mental assaults
Speed of thought: Her intense training has increased her reflexes to near instantaneous, making it very hard to get the drop on her.
Just won't die: She can take a lot more punishment than others, because of her pure will to live
Psionic enhancement: She has channeled a portion of her energy into her limbs, which increases her strength and agility to much higher level than possible for someone of her age, size, and gender.
Personality: Insane, Annoying, Unpredictable, Bipolar
Background: Gwenn is...different from others. As part of her Battlemind training, she had to go under intense mental torture to test and strengthen her will. She passed, obviously. But she was...changed. Her mind became an addled mess of insanity. Her personality constantly shifts. At times, she appears lucid, but that can change into countless others. She could be Happy and laughing one moment, and then, in an instant, become angry and violent, flying off the handle at something minor. Being around her is dangerous, no matter what you are doing.
Name: Unknown, but goes by Mila
Weight: 130 pounds
She has a lithe figure
Hair: Dark Blue
Eyes: Glowing green
Under her symbiotic bio-suit, her body is a mess of burn scars, and even her face is hidden by a 'false face' created by the suit. Her hair is fake too.
Clothes / Armour:
Her suit is actually a symbiotic organism Known as Leena of the 11th house of K. Her suit has several abilities. It is impervious to many types of damage, acts like a second skin, allows her to heal, Can summon a cape which has several abilities, and can summon chains which can perform many different actions
Before she became a hellspawn, she was a professional assassin. While she is skilled at using magic and her suit's powers, she is most comfortable using a gun.
Her suit is her most powerful weapon, but she has two pistols which fire magic bullets and never need to be reloaded, and with a simple thought, can transform into other types of firearms.
Chain Manipulation: She can call forth chains to attack, grab, or block. The chains have a fifteen foot limit, and can also work subconsciously
Spikes: She can alter her suit to have spikes form on different parts of her body. These can be up to 4 feet in length, and come from anywhere.
Camouflage: She can wrap her cape around herself, and conceal herself as part of the surrounding environment perfectly
Cape armor: She can transform her cape into an armored shell around herself, and to a limited extent, other things, like a motorcycle
Flight: She can use her cape to fly
Necro magic: She can blast someone with a missile of dark energy. Damage depends on amont used, recharges in 2 posts.
Creature of darkness: Her power is stronger when in shadow/darkness, and is slightly weaker when in light
Evil Absorption: She feeds off of the evil and ill-feelings of others. When fighting an evil person, she becomes more powerful, and her necro magic's recharge time his halved, as well as she gains constant regeneration, and her energy is also restored over time
Resistance: While normal weapons can weaken and incapacitate her, the only things that can truly injure her are Holy weapons forged in heaven, or dark magic. She can also only be killed by decapitation
Personality: Intense, Disciplined, Merciless toward beings of hell or evil
Background: The being known as Mila does not remember most of her past. Only pain and suffering. What she does remember are flashes here and there. Mila was once human, a professional assassin. She only killed 'bad' guys, but even then, she started to get tired of her job, hearing on the news how many innocent people are killed because of her, so she wanted out. She had a man she was in love with, and wanted to marry. Her boss was going to let her quit after one last job, but he tricked her, and instead, he killed her by burning her to death, and blowing up the building she was in. When she died, she went to hell, and the Lord of hell made a deal with her. If she were to lead his army, she would be able to see the man she love again. But he tricked her, and she was sent back a horribly disfigured shell. Her anger was intense, and she rebelled against her 'master', and instead fights against demons, and protects earth from their advances.
Last edited by Cfavano; 07-22-2012 at 09:36 PM.
Race: Possessed human
Mildred has an androgynous figure, with only the barest hint of muscle
Eyes: Dark Grey
Mildred is a hermaphrodite, which means he/she has both sets of genitals. When Mildred bleeds, her blood is black
Clothes / Armour:
Mildred wears basic cloth armor that has turned black from the blood that has been soaked into it. Mildred also has a pair of plain leather boots
Mildred combines expert swordsmanship with blood magic gained from her connection to 'black blood' the essence of the the Demon sword Tyrfing.
Tyrfing is a cursed sword forged originally for the god of war. It fell to earth, and was used by violent men to further their ambitions. originally, it was a just and holy sword, but the years of use by evil men tainted it, making it evil. It is indestructible, and anyone else who tries to wield it other than Mildred, will be infected by a poison that paralyzes in seconds and kills in minutes, dissolving their body into a pool of black sludge. If it is ever seperated from Mildred, Mildred can will it to reappear into his/her hand with but a thought
Most of Mildred's powers involve manipulating the black blood that courses through her/his veins.
Blood lance: Mildred slices her hand and shoots blood out at an enemy. Recharges in 3 posts
Scream symphony: The mouth of the sword opens and unleashes a powerful scream. The scream stuns the enemy for one post, and makes the sword vibrate, giving it a vorpal edge for 3 posts. Recharges in 4 posts
Black Moon fang: Mildred opens a cut in her/his hand, and allows it to flow down the blade. Then, Mildred swings the sword, launching whirling blades from the sword. Charges in 2 posts, and the blades go 100 feet. Limit of 4 per attack
Bloody needles: When Mildred is wounded, she/he can have blood shoot out from the wound in droplets, and surround an enemy. From the airborne droplets, long spokes shoot out to skewer the enemy from all angles at once, or on a time delay. Can activate immediately, or over the course of a second post.
Blood armor: Mildred has the ability to harden his/her blood so it is stronger than steel, limiting the effectiveness of slashing and piercing attacks greatly.
Dominated mind: Mildred is controlled by the spirit of Tyrfing. Because of that, Tyrfing dominates his/her consciousness, and it blocks Mildred's mind from mental attacks
Demonic strength: Because of the black blood flowing through Mildred's veins, Mildred has strength far greater than a Human of his/her age and size.
Personality: Not really any to speak of anymore
Background: Mildred was once a princess of a Kingdom in the north. She was a typical teenage girl, who liked frolicking, and picking flowers, and other girly stuff. But one day, she wandered a bit too far, and she found a sword sticking up out of the ground. Because of her curiosity, which is common in all teenage females, she just HAD to touch it. So, she crept up to it, and grabbed the handle. Instantly, her mind was flooded with the presence of another, and she lost all control of her body. She had become possessed. Tryfing took hold of her little body, and made it slightly tougher, as well as adding masculine features with the onrush of the black blood. In that state Tyrfing forced the now hermaphrodite Mildred to Murder everyone in the village and castle, and then go on a world wide killing spree, which Mildred still is doing today.
Name: Xin Jiao (It's a chinese name. Xin is his family name)
Distinctive Features: Mole behind his right ear
Clothes / Armour:
Light Steel armor over silk clothes padded with starched cotton.
Jiao uses 5 magical swords at once, each one floating around him. They represent the 5 elements of Feng Shui: Earth, Water, Fire, Wood, and Metal. He also has some power over those five elements when he physically grasps the sword representing that element. They float around him, and he controls them by thought, and motions of his arms, hands, and fingers
The five stars (only 3 pictured): These are a set of five magical swords. They are made of an unknown metallic material. Each of them is imbued by one of the five elements. They are distinguished by the tassels that dangle from the butt end of the handle.
Red - Fire
Blue - Water
Brown - Earth
Grey - Metal
Light brown - Wood
All of his abilities stem from his swords and the control of the elements through them. To use said element, he has to actually be holding said sword. He can only hold 1 sword at a time.
Activated effect: Sends out a wave of flame that reaches 20 feet. Recharges in two posts
Constant effect: Can manipulate any ambient fire nearby
Activated effect: Sends out a high-pressure stream of water that can cut through steel. Recharges in 2 posts
Constant effect: Can manipulate any ambient water in the area
Activated effect: Causes spike of earth to shoot up from the ground around the enemy. Recharges in 2 posts.
Constant effect: Can manipulate any ambient loose earth. (cause landslides, buildings to collapse, etc)
Activated effect: Can cause plants or other wood-elemental material (including the wood in shields and weapons, and in some cases, armor), To rapidly sprout or decay. The sprouting plants can tangle up enemies for 1 post. Recharges in 2 posts.
Constant effect: Can manipulate ambient wood. (cause a tree to fall, or make a wooden weapon or wood-backed or wooden shield to move slightly)
Activated effect: Fires a beam of light that causes all metal that it hits to instantly rust. Recharges in 2 posts.
Constant effect: Can manipulate ambient metal. (i.e. cause a suit of armor or shiel to fall apart by removing rivets, or causing someone in metal armor, or using a metal weapon to move slower.
Personality: He is brash, an self-assured, with a bit of egotism.
Background: Xin Jiao Is the son of a once-influential noble. Because of a scandal involving another family, his family lost their prestige and fortune. Jiao was angered by the slanderous action of their rival, and set out on a quest of revenge. Under the guise of a student, he found an old master of magic, and trained under him for 10 years. Upon learning all he could from the old man, he killed him with his own magical set of swords. The very ones he has now. He then returned to the town he was from, usurped the local lord, and had the rival family murdered. He now is a warmongering tyrant, who terrorizes the country. He is a very intelligent and powerful warrior.
Last edited by Cfavano; 07-31-2012 at 03:45 AM.
She is solid rippling muscle from head to toe.
Like all other Goliaths, she has small stony growths spread throughout her body. These are hard, but non-sensing. (meaning they have no nerve endings attached to them)
Clothes / Armour:
She wears light hide armor, to allow extra mobility, as well as leather sandals.
She is a Melee-oriented gladiatrix. She relies on her great racial strength and endurance, as well as the agility and skill gained in training to pound enemies into submission, and win over the crowd. She is able to use a bevy of different weaponry, but she prefers her warhammer and shield. She does use several simple ranged weapons, though.
She has a collection of different weaponry, and is an expert in all of them, but she does not use all of them at once. She comes in with a few, but the crowd or other slaves can throw her others. She always has her warhammer of the storm and her juvenile adamantoise shield, as well as a cestus on her weapon hand, and a sling. When she uses a 1 handed weapon, she also uses her shield
Warhammer of the Storm (1 or 2-handed): This magical warhammer was given to her by her grandmother, the Chief of her mountain tribe, the day she chose to leave her home, and become a wanderer. It is forged not of steel, but of the elements themselves, some say by Moradin himself. It is a very picky weapon, and only lets those it thinks worthy use it's power. It weighs over 200 pounds, but Nalla can swing it around as if it weighs nothing because it allows it (the weight is still felt by the enemy with the blows), and the weight doesn't affect her. In combat, it radiates cold (ice) and lightning energy, and transmits these through attacks.
Juvenile adamantoise shield: This shield is the size of your average round shield, and is very light, but adamantine in toughness. It gets that way, because it is the actual shell of a juvenile adamantoise, who is fed adamantite every day, and it forms it's shell. It is indestructible, and very easy to use.
Cestus: A cestus is an ancient battle glove, made with leather strips and fitted with iron spikes.
War scythe (2-handed) : A war scythe is a kind of pole weapon, similar to a fauchard, usually created from standard scythes. The blade of the scythe is transformed so as to extend upright from the pole, thus forming an infantry weapon practical both in offensive actions against infantry and as a defensive measure against enemy cavalry.
Sica (1-handed) : The sica is a short sword with with a curved blade about 18 inches long, and usually held with the curve pointing down. The sword can also be used, to kill in one hit. With the curve pointed down the tip will often catch on the enemy's helmet. She can then lurch the sword upward into the jaw and through the face, killing the opponent instantaneously.
Bolo (1-handed) : Bolos are characterized by having a native hardwood or animal horn handle, a full tang, and by a blade that both curves and widens, often considerably so, at its tip. This moves the centre of gravity as far forward as possible, giving the knife extra momentum for chopping through flesh.
Sling (1-hand ranged): A sling is a projectile weapon typically used to throw a blunt projectile such as a stone or lead "sling-bullet". It is also known as the shepherd's sling.
A sling has a small cradle or pouch in the middle of two lengths of cord. The sling stone is placed in the pouch. The index finger is placed through the loop, the other string has a tab that is placed between the thumb and forefinger. The sling is swung and with a flick of the wrist the tab is released at the precise moment. This frees the projectile to fly to the target.The sling derives its effectiveness by essentially extending the length of a human arm, thus allowing stones to be thrown several times farther than they could be by hand.
Trident(1 or 2-handed, or ranged (thrown)) : As a weapon, the trident is prized for its long reach and ability to trap other long-weapons and sords between prongs to disarm their wielder.
Net (1 or 2-hand grapple weapon): The net does not injure, but does entrap and tangle enemies.
Scizore (1-handed weapon) :
This is a weapon consisting of a hardened steel tube that encases her entire forearm, with the hand end capped off and a semicircular blade attached to it. A handle inside the tube allows her to maintain control in the heat of battle. This weapon isboth deadly and versatile; she can use her protected arm to block her opponent's blows and quickly counterattack, the shape of the blade being such that even slight contact could cause a serious wound. She sometimes uses 2 at once.
She, as a physical fighter, does not have any magical abilities really, only a few skills and tricks to give her an edge.
Shield bash: She swings her shield arm and smashes her shield into her foes body. She either uses the face or the edge. The face of the shield does not really damage the target, but it does unsteady them. The edge damages greatly, but that's about it. She must have a shield in her hand
Block breaker: She brings her weapon down with crushing force, which will break most defensive stances entirely, or set the foe off balance. Recharges in one post.
Humbling blow: She unleashes a kick to the head, disorienting and perhaps knocking the target down.
Thick skin: Her naturally thick skin acts as an armor, and can protect her as if she was wearing chainmail.
Sturdy frame: Her bones have a thick calcified layer on top, making them much sturdier and resistant to breaking than bones of other races.
Personality: She is very professional, and knows how to put on a show for the crowd. She is respectful, but is not above dirty tricks in the arena to win
Background: Nalla was born into a Mountain Goliath tribe, the granddaughter of the tribe's chieftain. She, like all others, were educated on how to hunt and fight. Goliaths do not discriminate by gender. She showed extreme talent in fighting, and was made a full-fledged warrior at 12. When she was 15, a traveler entered her village, and she learned of the outside world. She begged to be allowed to wander the lands, and, with a teary farewell, she left. She soon found that it as hard to survive on your own. She could live off the land, but she wanted more, and, in the town she was in, she saw a small arena be used. She joined the arena, and won the tournament, and was awarded money. She then decided that his was her calling, and has been a gladiatrix ever since.
Last edited by Cfavano; 08-12-2012 at 03:54 AM.