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Thread: Realms of War - Warriors

  1. #1
    Reigning Machine King
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    Default Realms of War - Warriors

    Character Guidelines & Template

    Everyone that wishes to participate in this project will have to sign their character up by submitting a general information template of them in this thread.

    Please keep chatter to a minimum in this thread.

    Once your character has been approved, it will be added to the list in the post below here.
    You can own up to 2 character at this point. (This may be changed as the need arises.)

    Keep in mind: All character are base human! However, certain factions can grant benefits for your characters, that effect their abilities and/or appearance. These are yours to choose, but keep it reasonable within your story and make sure that every special addition for your character is explained.

    The required information for your character will be visible in the below template, as well as optional information.

    Spoiler: Template 


    Spoiler: Faction Appearance Changes 





    Character Ranks

    As characters accomplish various feats, they can achieve a higher military rank within their faction. The higher you climb, the harder it will be to earn the next rank, but the greater the benefits will be.
    From Lieutenant onwards, your character will gain access to an actual retinue to command. This retinue will be your complete responsibility, and you will be tasked to keep checks on it and to update me with how many casualties your force has suffered after each battle, for they will not be instantly refilled after each chapter.

    Spoiler: Rank Table 






    Important NPCs

    Spoiler: Firanos 


    Spoiler: Leongarde 


    Spoiler: Archeos 


    Spoiler: Disgeran 


    Spoiler: Aeregos 


    Spoiler: Scaravus 
    Last edited by E1Alpha; 02-12-2013 at 04:20 PM.

    Join the battle and determine the fate of this world...

  2. #2

  3. #3
    Glomp monster of RPA!
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    Spoiler: Karrha 


    Spoiler: Shani 
    Last edited by P.K.; 04-08-2013 at 05:50 PM.

    Sig created by Anne Avi edited by Tolvo <3
    Spoiler: there is more! 

  4. #4
    Reigning Machine King
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    As I've said before when you presented me these characters, aside from some grammar errors, these characters look great.
    Although you will get in trouble with Aeregos, and potentially with Leongarde, I say these characters are in. Your grammar might not be perfect, but it would be appreciated if you could mind punctuation a bit more. It's not always easy to read two sentences that lack a "." or "," in between them. Other than that, your characters are officially added to the lists.

    Join the battle and determine the fate of this world...

  5. #5
    High King of Kamelot
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    Spoiler: Kaizan, of Faction Aeregos 


    Spoiler: Verminathras, of Faction Disgeran 
    Last edited by Jacogos; 04-09-2013 at 08:41 PM.

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  6. #6
    Reigning Machine King
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    As mentioned before, these characters seem more than valid and fit perfectly in the image of their factions.
    Well done characters and I'm very keen to see them in action.
    We need only some characters for Leongarde and Firanos now and we are set for the minimum number of players to start off the official events to make the factions kick into gear.

    Jacogos, your characters have been added to the list. Make your factions proud.

    Join the battle and determine the fate of this world...

  7. #7
    The Dungeon Master
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    Name: Zhao Zilong

    Gender: Male

    Age: 40

    Faction: Archeos

    Appearance:
    Spoiler: Zhao Zilong 


    Weapons/Equipment:

    Fan of the four winds: This magically crafted fan heightens Zhao's Magical weather-based powers, as well as when swung, it creates a short-range gust of damaging wind, and while the feathers are razor sharp, it is a light and flimsy weapon, which, on a melee hit, can wound flesh, but not through armor.

    Zephyr boots: These magical boots allow him to move his body at the speed of the wind. (i.e. fast) for short bursts.

    Robes of the atmosphere: These magical robes allow him to become highly resistant to natural inclement weather, and Ice, Water, Lightning, and Wind magic, as well as making him immune to his own weather changes. (the damage and any other effects)

    Abilities/Skills:

    All of his spells are based off of weather effects. A few of them can be used no matter where he is, but others requires that he first alters the actual weather of the area first, meaning he has to be outside. Because his storm powers affect an area, all in that area are affected. Both his allies and enemies receive the negatives, however his allies receive lesser negatives, but only him and his allies receive the positives.

    Tornado (wind): Creates a small tornado that moves towards the enemy, and picks up debris while it moves. This debris (rocks, sand, water, lava, etc etc. Adds additional effects and damage types. (i.e. Rocks/Sand=earth, Lava/Magma=fire, Snow=Ice) It lasts for two turns, and requires a turn to recharge

    Elemental blast (Ice, Earth, Fire, Poison, Lightning, or Water) : He waves his fan, and a blast of a chosen element is issued forth instead of his normal attack. Recharges in 1 turn

    Shock wave (Lightning) : He points his fan at the ground, and a burst of electricity spreads out from around him, damaging and temporarily stunning his foes. Recharges in 2 turns

    Spark Ball (Lightning) : In his hand he creates a ball of pure lightning, and he throws it at his enemy, and with his fan, he can guide and control it. It can hit multiple times, and lasts 3 turns. Recharges in 3 turns

    Frigid burst (Ice) : Same as Shock wave, but instead uses Ice. Instead of stunning, it temporarily immobilizes them, by encasing them in ice. It also causes the ground affected by the burst to have a layer of ice formed on it, and freezes solid any body of water caught in the burst. Recharges in 2 turns

    Storm call: This power deals no damage, or causes any ill effects. What it is though, is a prerequisite to his most powerful Spells. Spells that change the actual weather. It requires him to use his attack to use it, and when he changes the weather on his next turn, that is his attack as well. Recharges in 2 turns.

    Thunderstorm (Water/Lightning) : The sky darkens and it begins to rain. Thick clouds form in the sky, full to bursting with electrical energy. When this effect is active, he Lightning and water-based powers become much more powerful, and their recharge is lowered by 1 post. It constantly rains, an the water weakens the effects of fire spells, and can put out ambient fires. He can also focus all the energy of the storm into 1 powerful and huge lightning bolt to attack his enemy, but after that use, the storm dissipates. Requires storm call to be active.

    Blizzard (Ice) : Dark clouds fill the sky, and it gets very cold. It snows very hard, and it obscures the enemy's vision, as well as hindering them with cold. He can switch the snow to hail, but it no longer conceals him. Instead, it damages the foe every turn (damage is mitigated by ice resistance and armor). The cold increases the power of his Ice-based attacks, and reduces their recharge by 1 post. Requires Storm Call to be active.

    Wind storm (Wind) : Powerful wind begins to blow. This wind deals no damage by itself, but can blow trees and debris around. It also hinders the enemy's movement, and greatly reduces the accuracy of projectiles. It also increases his Wind-based attacks, and reduces their recharge by 1 turn. Requires Storm Call to be active.

    Sandstorm (Earth) : Sand begins to blow everywhere, and it obscures the enemy's vision, and damages them every turn (damage is mitigated by earth resistance and armor). It also increases the power of earth-based attacks, and reduces their recharge by 1 turn. Can only be used in a place with sand (desert, beach, etc etc)

    Personality: He is a very kind man. He always thinks how his actions will affect others, and believes that, through him, he can make the world a better place. In battle, he is Calm, cool, and reserved, never showing panic or stress even if he is losing.

    Background/History: Zhao is the leader of the Zilong clan, a very powerful family in Aeregos. They are nobles, and have typically served the empire as strategists and advisers to lords, or the emperor himself. Zhao is no different, except that he is much smarter than his other family members. It is said his cunning cannot be matched, and that he can see the bigger picture in a battle.

    Goal: Zhao Zilong's greatest dream, is to see a world ruled by benevolence.

    Trivia: He is known all over the world as a genius, and is called 'The Sleeping Dragon'.

    Theme song: Battle Hymn/One shot at glory

    Battle theme: Advancing - Crush 'em All


    Name: Mildred

    Gender: Hermaphrodite.

    Age: 692

    Faction: Disgeran

    Appearance:
    Spoiler: Mildred 


    Weapons/Equipment:

    Tyrfing: Tyrfing is a cursed sword forged originally for the god of war. It fell to earth, and was used by violent men to further their ambitions. originally, it was a just and holy sword, but the years of use by evil men tainted it, making it evil. It is indestructible, and anyone else who tries to wield it other than Mildred, will be infected by a poison that paralyzes in seconds and kills in minutes, dissolving their body into a pool of black sludge. If it is ever seperated from Mildred, Mildred can will it to reappear into his/her hand with but a thought

    Black Blood: This is the essence of Tyrfing's corruption that binds it to him. It is like normal blood, but different. Upon receiving a slashing or piercing injury, the blood hardens on contact, making those kinds of attacks ineffective. Crushing and magical attacks are not blocked by it. The essence also greatly increases his physical strength and stamina.

    Abilities/Skills:

    Most of Mildred's powers involve manipulating the black blood that courses through her/his veins.

    Blood lance: Mildred slices her hand and shoots blood out at an enemy. Recharges in 1 turn

    Scream symphony: The mouth of the sword opens and unleashes a powerful scream. The scream stuns the enemy for one turn, and makes the sword vibrate at a very high frequency for 3 turns. Recharges in 4 posts

    Black Moon fang: Mildred opens a cut in her/his hand, and allows it to flow down the blade. Then, Mildred swings the sword, launching whirling blades from the sword. Charges in 2 posts, and the blades go 100 feet. Limit of 4 per attack

    Bloody needles: When Mildred is wounded, she/he can have blood shoot out from the wound in droplets, and surround an enemy. From the airborne droplets, long spokes shoot out to skewer the enemy from all angles at once, or on a time delay. Can activate immediately, or over the course of a second post. Recharges the third turn after the last activation.

    Personality: Mildred is always unsettlingly calm. He/she will not rant and rave about eating your soul, just calmly reassure you that it is futile to resist, and that, in the end, you will be consumed.

    Background/History: Mildred was once a princess of a Kingdom in the north. She was a typical teenage girl, who liked frolicking, and picking flowers, and other girly stuff. But one day, she wandered a bit too far, and she found a sword sticking up out of the ground. Because of her curiosity, which is common in all teenage females, she just HAD to touch it. So, she crept up to it, and grabbed the handle. Instantly, her mind was flooded with the presence of another, and she lost all control of her body. She had become possessed. Tryfing took hold of her little body, and made it slightly tougher, as well as adding masculine features with the onrush of the black blood. In that state Tyrfing forced the now hermaphrodite Mildred to Murder everyone in the village and castle, and then go on a world wide killing spree, which Mildred still is doing today.

    Goal: To consume the souls of all living things

    Trivia: Even though Mildred's body is technically living, Mildred cannot die.

    Battle theme: Ultimate pressure
    Last edited by Cfavano; 09-22-2012 at 04:50 PM. Reason: forgot to change faction

  8. #8
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    Name: Aranka Lapham

    Gender: Female

    Age: 28

    Faction: Leongarde

    Appearance:
    Spoiler: Face 


    Spoiler: Armour 


    Weapons/Equipment:

    Beldam’s Tongue: An enchanted longsword. It’s most notable trait is being able to slice through nearly everything. This sword has another power which can only be used sparingly - to create a powerful shockwave when it's plunged into the ground. It makes Aranka terribly fatigued, though, so she avoids using it unless she's overwhelmed. (Once every 6 posts per battle)

    Maiden’s Heart: A metal kite shield. Able to reflect direct magical blasts (so, for example, fireballs, not fire-storms), and it’s also shiny enough to be a mirror. The Leongarde crest is inlayed in golden metal on its front.

    Knight-Cap: (She didn’t name that one) - Provides immunity to mind-tricks or illusions; essentially allows for clear-mindedness and increased precision. The helmet has an eye slit with some small holes around the nose and mouth for easier speech and breathing. Think of this but without the cross.

    Sweet-feet: (Also didn’t name that one) – Allow for slightly faster movement than what would typically be expected in full-body armour. Specifically, her movements seem as if she’s only wearing leather armour instead of plate.

    Abilities/Skills: She’s a knight. Physically powerful, able to chop through a man’s torso in one strike, even without using Beldam’s Tongue. With her longsword, her strikes are nearly unstoppable, if they connect. Thanks to her armour, she’s also very resilient. Almost like a human tank.

    Personality: Sharp like her sword, tough like her armour, and cold like the metal they’re both made of.

    Background/History: Born and raised in Leongarde, in a small town within the Lion Woods, to a perfectly average farming family. This settlement was near the border of Disgeran Blood Vale. One day, after collecting berries in the woods, Aranka returned home to find that her village had been destroyed, and most of the villagers killed. It had been a Disgeran skirmish, that much was plain to see - the corruption was everywhere. She was 13 at the time, and from there she made her way to the capital city to enlist in the army. Eventually, she realized she found the idea of being a knight much more appealing than being a normal soldier, and her skills allowed her to achieve this particular goal. She forsook her origins and past after taking her knightly vows, but she still hasn't forgotten.

    Goal: Justice above all, followed by the desire to see Leongrade in control, where it should be.

    Trivia: Really doesn’t like Disgerans , and people who attack the innocent. Has built a reputation for herself through her years of service to Leongarde, but is just a knight and has never striven for higher rank.
    Last edited by Preach; 07-29-2012 at 12:21 AM.

  9. #9
    High King of Kamelot
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    Quote Originally Posted by Cfavano View Post
    Spoiler:  
    I sense much... Liang in this one... *nudge nudge*

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  10. #10
    The Dungeon Master
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    yup. 'twas my inspiration. seemed fitting for that faction. someone wise and who uses his head. can you think of anyone more suited to that group than him? Well, Xun, Wei, and, Yi might have also worked, but i prefer Liang

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