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Thread: [M] Survival/Adventure PRG {ULTRA MODE}

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    Default [M] Survival/Adventure RPG {ULTRA MODE}



    IC THREAD IS UP

    ¤¤ Rated M for MEGAVIOLENCE, Adult themes, bad language and MOTHERFUCKING ZOMBIES ¤¤

    Greetings and well met. Now - let's get right down to business to defeat the huns err.. i mean to explain the premise of this RP, shall we, good sirs and madames? It is a "guided" survival/adventure RPG. "Guided" meaning that there will be a GM or a DM, whichever term you prefer, in charge of forwarding the plot and managing all the trials and tribulations that you will come to face. It will not be a linear railroad, but there is a central plot in mind. Speaking of which...

    Spoiler: Go ahead. Read it. 


    Now. You might have guessed already that this RP will contain zombies. You are correct. Brush up on those survival tactics, because you will bloody well need them. First things first - Let's explain how this will work in detail. The GM will occasionally (well... frequently) make posts that describe the actions of the NPCs, the environment and events in general or pertaining to the entire party. This narrative is what will lead the plot forward. I have the tendency to refer to them as "macro". A few qualities to be kept in mind:

    ¤ Storymode ("macro") posts are applicable to and valid for all players. They describe the objective reality.

    ¤ Onto the second note - they cannot be directly altered by the players themselves (ever seen a character question his script in a cheeky act of leaning on the fourth wall? Well you might have. But in that case it was all a part of the script.)

    ¤ Players, however, have limited privileges to make their own storymode posts. They cannot directly contradict or derail the central plot + a few other quid pro quos and limitations that you will find out about later.



    Following so far? Ok. Some GM posts will concern only specific players. It will be marked appropriately. Sometimes, the posts wont contain any story info, but rather directly assume the control of a NPC or a monster (e.g. a zombie). Both of the latter scenarios are referred to as "micro". So you have the macro (story) and the micro (characters, NPCs). The players get to respond to the macroposts and those microposts that concern them. But here's the catch. It isn't always completely freeform. You see - this aint no Burger King. You dont always have it your way. (It's McDonald's - you'll be loving it). To be more precise:

    "FREEFORM" ¤ Normal RP rules apply and players may do whatever they wish. With curcumstances that follow. All GM posts - macro and micro, unless marked otherwise, are considered "freeform" posts, meaning players are free to form their own riposte and story posts until stated otherwise.

    "MULTIPLE CHOICE" ¤ In the post (which can be either micro or macro), the GM will offer several options. The corresponding players MUST choose one out of the set of available options.

    "SUGGESTION" ¤ The GM offers you a solution / course of action. You may or may not apt for it.


    "INVOLUNTARY" ¤ You are godmoded by the GM. You cannot reverse or negate anything in an "involuntary" post. Sucks to be you, Broseph. But fear not. Those events are exceedingly unlikely. Note that this ISNT exclusive with suggestion and multichoice. It can happen that you get an involuntary suggestion or multichoice (you just choose what, the gm does it)

    Bet you're feeling down under the weather already. But but but daddy GM.. what happened to creative freedom? Dont i have lordship over my own character? T.T You're a meanie, daddy GM! ... Allow me to kick you while you're down and present the requirements for being even eligible to participate on the RP. Up up, and away!


    R E Q U I R E D ~ [ M U S T ]


    > Quality writing and commitment. I Plan on this being a long-term RP.

    > One post per day on average. Period. No excuses and bullshit tossed around. It just doesn't work
    that way. A structured RP would just take way too long and there are other logistics at work (posting order and dependency) if you post every sunday if you're feeling like it.

    > Be willing to cooperate and colaborate with other players to make combined posts.

    > Be OK with the way this RP will be conducted and concede to occasionally have less than complete control over what happens to their character
    .



    F O R B I D D E N ~ [ M U S T ' N T ]


    > Godmode other players or GM-micro'ed NPCs or monsters. This goes without saying.

    > Try to derail plot with nonsensical bullshit, troll or have fun in any shape or form that goes at the expense od others.

    > Extreme powerplaying. This is actually impossible to pull off as the game will keep you in check [coming soon] but it is nonetheless a major **** move towards other players.

    > Speedpost. Seriously. Work together (PM) to solve those trivial dialogues / acknowledgements and post them together.

    > Ditch the RP. 2-3 days without activity and you're out, your character killed or ceded to someone else. If you make a reasonable explanation for your absense [inb4 cats in microwaves], this can be extended a bit.

    > Be a zombie. Seriously. A zombie apocalypse survivor being played by a zombie? I dont think so. I see what you did there. You gonna sabotage the party's efforts by leaking info to your zombie comrades. I dont think so, buddy. Shoo.


    Oh. And there's one more thing. As you might have noticed, the RP isnt quite freeform. In addition to that, you have one more [key] limitation. The actions of your characters should remain within the accepted realistic bounds. The realism bar is usually set very low, meaning you cant get away with going super saiyan or forcing weird and unlikely plot twists. The story, however, callously ignores this limitations and will do PRESICISELY THAT. Let's face it.. your chances of surviving this, a mere untrained and underequipped civilian as you are.. against THOSE odds.. But but but.. Daddy GM ~~ no. No. Now you're just ******* with me, right? I mean that's just ... Hold your horses, Silver! There is a little quirk in this RP that will put the "G" into it. One little unique turning point that negates this massive disadvantage the ragtag group of survivors are put in. Those shiny little shields. They represent the acceptable suspensions of disbelief and deviations from the standard, both in terms of plot convenience for your characters and their performance. In other words..

    Your personal powerplay gauge.


    Allow me to elaborate further.. you have a certain amount of shields available. You start with 10. They will be deducted automatically when you, as a player:


    Make a positive assertion [claiming that something exists or did happen] about your character's acts that are above the "realism" bar. {e.g. "I sommersaulted and decapitated the zombie with a single blow whilst death metal music growled in the background"}. Autohitting is included in this, when the power difference in obviously not in your favour.

    Make a positive assertion about the plot, the environment, the NPCs that isn't quite congruent with the plot or is juuuust a bit too convenient for you [trust me, i'll know when you're leading me on. I've been doing it for nearly a decade]. {e.g. "I looked around and found a fully gassed up, working condition chainsaw in the corner of the alley"}

    You are automatically protected from something that would otherwise kill or incapacitate you. The shield stands for something, you know. It's your plot armor. Your script immunity if you will, since you are, after all, the protagonist of this show. {e.g. "The .50 cal missed your neckline by a finger's width, even though the marine sniper fired nearly from point blank. Lady luck must be smiling on you today."} The story will invoke this automatically when needed.


    Spoiler: You may want to read some more Q&A and tactical advice.. 


    Awright you zombiecidal maniacs. You grabbed your pillz and the autoshotty, you have a chainsaw grafted to your right arm and you've memorized all the quotes from George Romero's movies. When do we start? We start now. In order to apply for the actual RP, you have to post in this thread, expressing your interest. Along with this, you must either make an introductory post, or post a CS / skeleton of your own formal. I wont restrict your freedom here.

    Spoiler: The plot thickens.. 


    PM / post of you have any questions.
    Last edited by ultramoron; 07-30-2012 at 12:24 AM.

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    Is there a character sheet?

    Also I love the tone of the explanation. Sound bad ass!

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    About the CS.. you may or may not post one. You can keep it entirely implicit if you want to. I'm not too picky about those things. I guess..

    Age, gender, build, overall fitness and health, any applicable skills, inventory, background, personality and appearance would be in order. You are free to pick&choose or even add your own.

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    Name: Atsila (Means Fire)

    Age: 18

    Gender: Female

    Build: Athletic, a swimmer's body.

    Fitness and Health: Physical strength is excellent, health is regular, no diseases or anything. Some broken bones form the past, but none new.

    Skills: Fighting - distance and close / Artistic skills as well / Handling weapons - any kind, but best with whips and knives / Stealth

    Inventory: A backpack with two guns, three knives, a picture of a waterfall that is old and crumpled, a pair of shorts and a pair of shirts, a water bottle, and some gum.

    Appearance:

    Eyes ice blue, change with emotions.

    Personality: Solid, guarded, quiet, sly, mysterious, and cold.

    Background: Abandoned at birth, left to a brother who led a gang, Atsila grew up in a gang, and has never known any other life. Not much History, but I do not see much use.
    Last edited by LittleLionFire; 08-19-2012 at 05:57 PM.
    IF YOU LOOK TO THE HORIZON, YOU WILL SEE A LONE FIGURE STANDING ON THE EDGE OF AN OUTCROP. YOU MIGHT THINK THAT IT IS A HE, BUT NO. ITS A GIRL. THAT GIRL WANTS TO JUMP, TO LIVE HER LIFE TO ITS FULLEST, TO LOVE AND LAUGH. TO SPREAD DISASTER AND LAUGHTER TO THE FAR CORNERS OF THE WORLD. TO HELP, AND TO BE.
    THAT GIRL IS ME.

    HP: 250
    Level: 5
    Spoiler: my siggy 

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    Glad to have you aboard. Do you want to start this right away or should we wait for a few more players and they can hop in later?

    Explanation: As you may have noticed, the RP is a GM - player interaction (microposts) plus player - player interaction (colab and proty progression). So if you wish, we can start off with a little "prelude" that i have had in mind..

    The escape to the evac zone, that is.

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    I don't understand the shields entirely, but I'm always up for realistic zombies.
    Last edited by SlenderJen; 07-29-2012 at 06:40 PM.

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    Read the rules carefully again. It's kinda like your "plot points" or "drama points" that you can allocate towards either powerplay or plot involvement. Plus they act like a passive instant-death-and-other-baddies blocking shield since you are the main cast and all.

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    I think I get it.. I'll start working on a character and post asap.

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    Name: Obsidian Grey

    Age: 19

    Gender: Male

    Occupation/Skills: Collage Student on break, studying to become a lawyer. His skills include mild acrobatic skills, like balance and concentration, above average upper body strength, and increased endurance. He was taught hand to hand combat and how to use most guns around the age of ten, and retained most of the knowledge.

    Appearance: http://i231.photobucket.com/albums/e...anime-guy2.jpg

    History: Obsidian was born into a wealthy family in the UK, one that chose to teach him the Ways Of Old, and how to better understand the ways of the future and past. At age six he was taken on his first hunting trip. The first evening he landed the biggest buck, picking up his fathers talent for new-age firearms. At age ten, he began yoga and hand-to-hand combat, one to balance out the other as he studied his culture and modern-day firearms. At seventeen, he announced to his family he wished to leave for the USA, a balance he'd never been, to study law and become a lawyer before returning home.

    Personality: Reserved and Cunning, and always calm. He is generally nice to people, sweet and gentle with friends. He does not believe in true love or passion, as a result he is a dispassionate person when it comes to relationships.
    Last edited by SlenderJen; 07-29-2012 at 07:43 PM.

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