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Thread: Jacogos's Magnificent Creations

  1. #1
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    Default Jacogos's Magnificent Creations

    I suppose with all the amazing characters I've put many a long hour into creating just sitting in my Scrapped Sheets Word document, I feel like I should share my genius (lol, modesty?) with you people that apparently like my characters (lolwut?) or something xD

    The characters will stay in their original sheet, as written when I submitted it to the Roleplay.

    I'll be limiting what characters make it here, as if I submitted EVERY character I've ever made, I'd break the thread. I'll be submitting those I spent the most time on, or ones that just strike me as clever in a way. Some might make it here because they were lucky enough to be immortalized in the Hall of Fame. We'll see as we go

    NOTE: I will make additions to some sheets as I see fit using {{ }} to indicate that that part was not a part of the original sheet.
    Last edited by Jacogos; 09-20-2012 at 06:12 PM.

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  2. #2
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    The Roleplay: Tower Essence

    The Gist: I believe this was an alternate-dimension RP where certain humans were picked by special animals known as Guides. There was nothing necessarily special about the humans and Guides, as I recall, but when this happened the 'first time' (in the RP's timeline) it resulted in a war. The RP took place in the 'second generation' of Guides, where a corrupt militant group was limiting what the Guides could so and such through a field generated by a tower, or something along those lines. The plot was really too complex for me to remember, as it happened during my early days on RPA (what, a year and a half ago?)

    Roleplay Status: I fell in love with this plot from the start. It was well thought out, and the way the GM handled the roleplay's beginnings was great. I remember the GM's name was Idylle at the time... Anyway, the roleplay barely made it into IC format before lack of interest shut it down. I was sad, obviously :( It will always stand out as a Roleplay that should have been.




    Name: Oraké Glen Harper

    Age: 23 years

    Gender: Male

    Guide: Greevis

    Guide Type: Fox

    Occupation: Researcher

    Appearance: Minus the glasses, and with a bit of a beard. Green eyes take in every detail of his surroundings, and he's quite scrawny, making him appear in his late teens. About 5'11”, usually dressed in black slacks, a retro video game t-shirt, and whatever jacket fits his style at that moment. His favorite is a hoodie bearing a picture of an NES and the words “Don't hate the player.”

    Background: Oraké grew up in a world that had forgotten about the Guide War. All he grew up knowing was that something had wiped out a large portion of population, and that he shouldn't question that. He knew that the Marcovian Enterprise was largely responsible for keeping their race alive, and that sparked his interest in wanting to work for them. He got out of high school, and he took up random odd jobs , trying to find a way into the Enterprise. Around the time Guide's began to reappear en mass, he got his big break.

    Marcovian Enterprise picked him out as one of those who would obey without question and could blend into the new Generation Y without being compromised. It was only until recently that Oraké began to wonder why he was picked. He was told that Guide's were dangerous, yet on his observations, he never saw anything odd about the creatures, beyond the surface differences. About that time, his own Guide, Greevis, showed herself to Oraké, and picked him as her Master.

    Personality: Oraké is your basic nerd, though he has a side to him that hates that everyone sees him as only that. He wants to branch out from his label, but he doesn't know how, the only real thing stopping him. He's grown very fond of his Guide, and he'll protect her no matter what the cost. He normally doesn't question authority, but ever since his realization that Guide's weren't bad and since getting one himself, he began to wonder who he should be working for. Rightly, though, he's scared of the Enterprise, and their obvious control over Guide's.

    Motto: “There's nothing you can't figure out if you don't lack the will to find the clues.”


    GUIDE
    Name: Greevis

    Master: Oraké

    Age: 7 years

    Species: Fox

    Gender: Female

    Appearance: The back 1/3 of her body is snow white, and her paws are all a dark brown. The rest of her is like the picture, with the exception of her eyes, which are a light golden color.

    Abilities: She's amazingly smart, able to do things with her paws, tail, and mouth that most foxes couldn't figure out. She's managed to rearrange her bone structure to that like a cat. As in, if her head can fit into a hole, so can the rest of her.

    Weaknesses: This bone structure causes her to not be a durable as a normal fox.

    Back-story/Reason for choosing Master: Greevis grew up outside the city, born to two fox Guide's. She was the only one to survive of her litter, making her the only one her parents chose to tell of the Guide War. Her parents had lived through the war, surviving without human companions and staying in the wilderness. They warned her not to bond to a human, but she knew she would have to in order to have any effect on the Enterprise.

    She found out Oraké's sudden distrust of the Enterprise, and she, thinking of the future of Guide's in general, wants to help him destroy it. Of course, Oraké doesn't realize that she wants to do this, and he doesn't really want to do so. She revealed herself to him in his apartment, following him inside stealthily and somehow managing to avoid notice by the gaurds.

    Personality: Like the stereotype of foxes, she's deadly cunning. Unlike the stereotype, she uses her cunning to the benefit of others, never for her own gain. Her idea that Oraké would be perfect for taking down the Enterprise stems solely from the fact that these people are the only ones responsible for the suffering of Guide's in general. In spite of her cunning, it never occurred to her that the original Masters were the ones to begin the suffering of Guide's
    Last edited by Jacogos; 07-29-2012 at 03:17 AM.

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  3. #3
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    The Roleplay: Battle of the Gods

    The Gist: In a fantasy world, the supreme 'god' is betrayed and cast down to 'Earth' by *forgets who. His brother?*... What happens to the God is to be decided by the Roleplay. The GM played the God, who had forgotten who he was when cast down, and must now figure out what he must do in order to set the world straight again. It was a well written RP, all things considered. The GM's name at the time was Richard. I don't know what he goes as now, if he's still around.

    Roleplay Status: Dead in the water after about two pages of IC posts. It had a nice following, to, about 5 or 6 non GM players. What really sold this RP to me as one of my favs was the short-lived interaction between mine and Clyde's characters. Clyde's character... Oh lord, that was quite the character. I wish I remembered him well enough to put him here. One of these days I may have to go thread-searching for this one...




    Name- Broxigar 'Brox' Grimstare

    Age- 39 human years.

    Gender- Male

    Race- Orc

    Class- Mercenary (Warrior with small amout of magical abilities)

    Faction- Neutral. Formally of the Red Empire.

    Specilization- Earth

    Appearance- (THE LINK I HAD IS BROKEN. I'LL NOT FIND A NEW PICTURE, AS IT WOULD SULLY THE ORIGINALITY OF THE ORIGINAL PICTURE) Note, only for physical appearance, not the armour and weapon.

    Attire- A simple traveler's cloak, brown, and a hand woven tunic and pants. He also wears gloves, but will sometimes forsake them when experimenting. He also has goggles for some of his more dangerous experiments.

    Armour- Simple black steel chain-mail tunic and greaves, covered over by his clothing.

    First Impression- What's an orc doing out here all by himself? And dressed like THAT?!

    Personality- Since his 'Enlightenment' (as he calls it), Brox has a more erratic behavior, similar to most 'generic movie' scientists. While he retains traces of his bestial orcish history, Brox tends to be more friendly now, though the classic paranoia of science seeps through as well.

    Fighting Style- When fighting, Brox reverts to his old habits of orcish brute force with his axe, but on occasion will think a situation through, something a regular orc would never do.

    Abilities- Due to his Enlightenment, Brox acquired a few choice magical abilities, mostly to help him with his creations and to act as a third hand since he's alone.

    Summon Golem: Creates a Golem out of the earth, a simple, mindless creature that does as its told. Its no more than 3 and a half feet tall, and no stronger than a normal human. It possesses the same proportions as an orc (shorter obviously), but seems blockier. They possess an abundent amount of stamina, though, and rebuild unless destroyed completely. Only one may be in existence at a time.

    Granule Telekinesis: Controls the small particles of earth (sand, dirt, pebbles) and bends them to his will, such as for moving other objects by using them as a platform, or creating a projectile. The possibilities are finite, but well-rounded.

    Quake: The only true offensive spell in his small arsenal, Brox makes a small earthquake swell out from his feet. It knocks over enemies in a 50 foot radius, and possibly does some structural damage, cracks in the ground, etc. Has a short charge-up.

    Pillar of Earth: Creates a pillar of earth that rises up from the ground, taking the target along with it. Brox usually reserves this spell for himself, but a well placed pillar will stop an enemy in its tracks. Can be used to support falling buildings, but when will THAT need ever come?

    Earth Shell: A variation, or specialization, of the Granule Telekinesis, Brox pulls sand, dirt, pebbles, etc., up around him and creates a actual armour of earth. Not perfect, and will sometimes have holes missing, as well as limiting Brox's movement. The armour itself is not impenetrable, either.

    Other- Being an enlightened scientist, Brox makes things, crazy thing, outrageous things, and he will sometimes use them in battle, though rarely, especially if its not tested.

    Distinguishing Marks- Has the Red Empire's emblem tattooed on his chest, something he has yet to find a removal for.

    Favorite God- Aries

    Least Favorite God- Zen

    History- Broxigar was originally a regular orc of the Red Empire, second in command of his tribe (if that could be counted as much.) For some reason, though, the God Aries picked and chose him to receive his blessing, which made the orc into an intelligent being, giving him the knowledge of peace, creation, Earth, and many other things that orcs didn't know (or care) about. With this knowledge, Brox at first tried to turn his brothers and teach them, but they didn't respond positively and drove him off in anger. Left to die, Brox sought refuge on the outskirts of the Red Empire, where he survived in a cave with a few animals for food. Eventually, Brox was found by a dwarven scouting party, who attacked him, eager for an easy kill to prove themselves to their betters. Brox survived and found another cave, in the Eastern Expanse. There, he lives, and has turned the cave into his personal laboratory. Every so often, he has to go out for supplies, and this will sometimes take him as far as the Western Expanse. He is currently looking for a way to remove his Red Empire tattoo, and is blissfully unaware of the chaos brewing outside of his cave.

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  4. #4
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    The Roleplay: The Forgotten World

    The Gist: It was a typical post-apocalyptic zombie roleplay, one of the first roleplays I joined on the site. It had a sort of virus-influenced zombie style, so was more along the lines of Resident Evil. What was interesting about it though, was that it kept very close tabs on aspects such as bullet use and food and that sort of stuff. I cannot remember the GM, but suffice to say, they handled it very nicely.

    Roleplay Status: Very long dead, as is the revamp that came about a half-year later. It got far enough that there was some character development, though, which was fine with me :) The character stuck with me because he was a kid trapped in a survival plot, with powers that he had no idea why he was gifted.




    Name: Derick Telfair

    Gender: Male

    Age: 16

    Survivor or Absolved: Absolved {{Basically, someone who is infected with the virus, but instead of becoming a zombie, simply mutated.}}

    Occupation before outbreak: High School Student

    Ranged weapons: Browning Hi-power, Bow and Arrows OBTAINED: Winchester w/ scope

    Supplies: 25 Bullets for Browning and one clip, 25 arrows, small backpack, filled water bottle, matches OBTAINED: medpacks, chips, water bottles, lighter, flashlight w/ batteries

    Melee weapons: Knife OBTAINED: dual knives

    Explosives: None

    Special abilities: Basic survivor skills from being in Boy Scouts at a young age. Can make his own arrows, since he excelled only in the archery field of Boy Scouts.

    As an Absolved, his body lets off a pheromone that drives zombies away, though angered ones will completely ignore it. Also, a small sac at the back of his throat creates tiny spines that he can shoot from his mouth. Against a zombie, the spines directly combat the Solanum virus. The spines don't always work, roughly about a 50-50 chance, and usually require more than one volley. Effects against a human are are severe burning sensation. The spines are about 3 inches long each. 5 spines are made at a time, and are all launched at once, never separately. So long as the spines remain in the sac, Derick's body won't make more. It takes about 3 minutes for Derick's body to make another volley of spines.

    Personality: Derick grew up as the spoiled kid of a rich family, so he's used to getting his way. Now, however, he's alone, and he's woken up a little. Survival instincts kicked in, and now he's just trying to figure out a safe place for himself.

    As a result of the virus, Derick now hears voices. At the moment, they are quiet, like whispers in the back of his mind, muffled. Who knows how long THAT will last?

    Appearance: Outwardly, Derick is unchanged except for a small bulge on the back of his neck. His eyes are a pale shade of blue, and his hair is dirty blonde and short, normally. Currently, its a little longer from lack of care. He's about 5'10” and slightly tanned from being out in the sun. At 16, and having never taken Weights in school, he isn't very filled out, musclewise. Were he any taller, you could call him lanky.

    Clothing: His jeans were once dark gray denim, though now they've faded from wear and tear. He still has a pair of khakis that survived the explosion stuffed into his bag, but they aren't very useful for this terrain except for the cold nights. His shirt is an also faded A7X t-shirt, sporting the City of Evil album cover art. He has a spare shirt, a plain royal blue polo, and a white undershirt that he wears for the cold. His jacket was lost in the explosion. His shoes are hiking boots, far from wearing out.

    Home city: Derick and his family was originally living in Oklahoma when the virus began spreading. After the first few states had fallen prey to the virus, the Telfair family packed up at took a plane to Montana.

    History: Derick grew up peacefully in Cedar Valley, Oklahoma, just a normal life in the upper class. He went to public school, since the system was nice there, and he had a few friends, mainly from Boy Scouts he had joined as a kid. His world wasn't the only to change because of the virus, be he certainly didn't care.

    Somehow, the virus managed to beat them to the airport in Montana, probably from someone on a plane from the infected states. However it happened, the airport was overrun by the time the family landed. Derick managed to keep himself alive by fending off a few zombies with his bow. Trying to save his life and his parents, he took an officer's pistol, now his Browning handgun, and shot at some fuel tanks. The resulting explosion set off a chain reaction that tore the airport apart.

    Miraculously, Derick survived, but no one else was so lucky, save one zombie. Missing its legs, the creature managed to crawl up to a barely conscious Derick and bite him hard in the back of the neck. Instincts saved him, and he reached around to shoot the thing in its head. The damage was done, and Derick slowly, painfully developed the sacs and pheromones. He stayed holed up in the airport ruins for the year, slowly depleting the food supplies that survived the explosion, and scrounging up whatever else he could. Now he's just trying to survive in a world he truly doesn't belong in, heading up to northern Montana in hopes to being taken in by the survivors there. Will he be accepted by the survivors? Or will he just be cast out, yet again?

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  5. #5
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    The Roleplay: The Sun's Gone Dim

    The Gist: Started up by StormWolf, my personal Writing Idol, this little sucker was actually a little more closed-off than some RPs I've been in. Storm only chose a few Character Sheets to actually be in the RP, even though a LOT were submitted. I still count myself lucky for getting in.

    Basically, it was a neat little Sci-fi game reminiscent of Mass Effect: you had the gung-ho Space Marine-esque soldiers, the alien menace, and the ever-present civilian get-in-the-way personnel. It was very well written, as are most of the RPs I tend to join (hey, I got standards xD), though I think Storm outdid himself with this one.

    Roleplay Status: Long gone, sadly. It sunk before it could even begin, I believe do to massive schedule conflicts with the GM. I believe no more than a single round of posting made it out before it was in the Graveyard. So sad, too. I still believe it has potential.




    Name: Giovetta Sanchez
    Age: 27 years
    Gender: Female
    Appearance:
    Spoiler:  

    Service: Field Scientist and Engineer (Civilian personnel)

    Weapons: A pocket knife, machete (mostly for traversing thick foliage), and dual CZ 75b handguns.

    Utilities: Electronic Data pad, universal anti-venom (for the more dangerous parts of Asgard), spare paper notepad, and toolkit (wrapped about her leg with basic tools in it, done so as not to restrict movement).

    Specializations: Quick Thinking, Reverse Engineering (for Bane weapons), Miss Fix-it (can fix just about anything), Commands Respect.

    Complications: Hot-headed, slightly egotistical

    Personality: Giovetta has a very short temper and tends to act on emotion more often than anything else. That doesn't stop her from being one of the most brilliant minds on Asgard, however. She knows she's just about the best at what she does and she's proud of it, and that tends to make her do things a sane person wouldn't. She's blunt, and doesn't like to talk idly. Think 'Woman of Action'.

    Biography: Giovetta was a prodigy at the scientific arts as a young girl, and sped through school to become the top of her class two years ahead of most. She pursued a career as a military field scientist, and worked in that until she was about nineteen. During that time, she caught the eye of the EU leaders, and was placed into the group overseeing Project Arya. With her help, the Centurions were created, and Giovetta went back to field study. Giovetta was always seemingly bored with the simple life in the Asgard cities, and thus spent most of her time outdoors.

    When the Bane came, everything became exciting again. Giovetta was fascinated by these aliens, and yet outraged that they thought they could just come in and kill them. So, she decided that they needed to taste their own medicine, and began work on reverse engineering their weapons and vehicles. She is currently helping the EUMC and the Centurions with their battle, though she stays off the front lines, if not necessarily all the way back home, either.

    Giovetta is an icon known among Centurions and EUMC personnel alike. Most EUMC see her as the 'Mother Centurion', and most are actually surprised to find out she not actually a Centurion herself. Centurions acknowledge her as one of the ones who helped create their breed, but nothing much more than that. That in itself still commands their respect, though, as well as her brashness and willpower. One Centurion was heard saying “And why didn't they let HER become one of us?”

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  6. #6
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    The Roleplay: Novos Drakonis

    The Gist: A high fantasy-style RP based in the titular land of Novos Drakonis. What I enjoyed about this RP was its depth: this ENTIRE new world was fleshed out (for the most part) before it was released. I fail to remember the GM's name, but he was certainly a baller. This was also the first RP ever in which I played a female (yes, Ysera came before Giovetta, I just put the red-head first because that RP ended before this one xD). I count that as a milestone for me, I suppose.

    Roleplay Status: Dead, though it got surprisingly farther than I had expected. Ysera was such an interesting character to play, as I had had to go all out when fleshing her background in order to get the Grey Demon even accepted (they were rare, and needed special GM acceptance). I miss it a lot, and wonder if Ysera will ever make another appearance, somewhere similar...




    Name: Ysera Dreamwalker. Goes by the alias “Gianna”

    Age: 18 years

    Gender: Female

    Race/Heritage: Grey Demon.
    Spoiler: Explained 


    Appearence:

    Skin: Pale to the point of glowing in the dark. Resulted from covering herself in dark cloaks whenever she's out, and staying inside all other times. She has a birthmark on her forehead that appears to be a bat in flight, though her bangs tend to cover it.

    Eyes: Slightly larger than normal and light grey in color, though with the case of extreme emotions, they tend to darken and become slits.

    Body: Her hair is long and snow white, coming down past the small of her back. She has a frail build, hiding the strength of her race well. She stands about 5 foot 5 inches, and ALWAYS wears a long dark red cloak when outside. The cloak covers her wings, which are reptilian, dark red, and about three feet in length each. She folds them up tightly against her so that they don't show through the cloak. Recently, her teeth have started becoming sharper, and her nails grow faster than normal, into claws, which she files down regularly. She believes she will grow a tail soon as well, since her mother and father had one, but this has not yet become apparent.

    Biography: Ysera was about 7 when her mother took her own life, so Ysera was left alone early in her life. She had been a fast learner, though, and she survived based on the things her mother had taught her. She stayed in the house her mother had made from magic for the first few years, until the magic began to fade from Jiiani's absence. At 12, Ysera was forced to leave, finally going into human lands for the first time. In the six years hence, she has explored most of the lands in Novos Drakonis, though she prefers the Southern Kingdoms because of their tolerance of her ways (not to say anyone knows what she truly is).

    Her life changed when she first began to explore Novos Drakonis. At 12 still, she happened upon a bandit group who put a knife up to her throat and demanded her to 'please them'. Fearing for her life, her then-untapped magic came to play within her, and her eyes went black as demonic magics surged from her. She killed the entire group, barely leaving corpses. Horrified by what she had wrought, her brain naturally reacted, placing a mental restraint on her magical powers, preventing her from casting more than the simplest of spells when her life is not threatened. This has only happened three other times since then, and she still fears her powers. Though she HAS traveled the Wi'dra lands, she has never met another demon , and is truthfully scared of meeting one. She knows that she is a forbidden child, a grey demon, and she is afraid of how they'll react upon figuring this out. Now she is in the city of Silvergarde, looking for a train to the City of Iron Rose. This is one of the few places she's ever visited, something her inherent curiosity just won't let be.

    Personality: She has a fair temperament, and a sort of wistful, up-in-the-clouds attitude. Though she's very closed off to interaction with others, when she does talk, she is very nice, though quiet and quick-to-the-point. The quicker the conversation ends, the better. She has never explored a relationship with any being, be it romantic or simply friendly, so her true nature has yet to be seen. She has an innate fear of her magics, as well as a new found fear of groups of men (due to the bandits she has met and hid from). She's a thinker, and with the constant lack of companionship, she spends her life thinking about things, causing her to be very prophetic at times. She keeps a little notebook with her at all times, scribbling her thoughts and sights in it whenever she fancies.

    Occupation/Class: Wanderer. She lives off of wild fruits, berries, and the occasional animal she can catch. As far as class-specifications go, when she actually fights, she can be considered an Archmage, covering most of the general magical classes without going too much in depth.

    Skills: She can cook enough to survive on. She knows how to build and fix animal traps for anything but the largest game, and she can handle a knife in close combat, though not very well. Her mother did manage to teach her some basic hand-to-hand combat, all defensive, before she passed. Through her travels, she has picked up a knack for music, and has, against her better judgment, taken lessons in many different instruments. She currently knows the flute, ocarina, guitar, piano, violin, harp, and harmonica. She owns her own ocarina, which she plays when she is bored and doesn't feel like thinking too much.

    Weapons/Magic: She carries a small knife just in case, which she can use “well enough”. She won't cut herself, at least.

    Her main source of power is in her magic, obviously, with her physical strength falling to the background unless she's forced to use it. Because of her block, she can only use the simplest of magics, if she's not in danger, and this list follows as this:

    Spark: A childish fire spell that can light wood for fire, torches, and other flammable objects with a small spark like that of two flint stones striking together. Falls under Pyromancy.

    Force of Air: A simple Aeromancy spell that she makes use of only when her block will not allow her to cast the more elaborate spells. She creates a bubble of Air around her that quickly expands with bone-jarring force, repelling people a decent distance from her. It has been known to kill the few times she has used it, which is why she abhors using it at all.

    Conjure Dummy: She creates a dummy that she controls mentally. It takes the visage of her mother normally, mostly to relieve the loss of her, to Ysera. Ysera uses the dummy as a practice buddy for her hand-to-hand training. The simplest of Summoning spells, next to the spell of summoning something already in existence to your person.

    When she is threatened, her full powers come out, which are vast in their selection and variety, though only offensive, as the demon race requires. To list them all would take a while, though a general idea covers the practices of Pyromancy, Necromancy, Holy Magics, Geomancy, Illusion, Conjuration, Hydromancy, Aeromancy, and Alteration. She knows about as many spells as someone who has studied each individual type for about four months, leaving her with a large arsenal of basic spells from each. This will obviously expand as she grows older, as they have in the past years alone.

    In the area of hand-to-hand, Ysera's taught and hence practiced style of fighting is similar to that of modern day Jujitsu and, more specifically, Aikido. Her mother taught her the basics, and her years alone has allowed her to expand on them, using the training dummy she summons.

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

  7. #7
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    The Roleplay: Wastelands Epic (A Fallout Parody)

    The Gist: This was a well-run detail-extensive roleplay set in the wonderful world of Fallout 3. The GM was a very particular fellow that enjoyed keeping track of everything and keeping long lists of possibilities. I loved how dedicated this man was to his roleplay. I wish I remember his name (it was complicated), but he nearly had Auki nailed for Best GM in my mind xD

    In any case, this character stuck with me because he felt so... real. He was the only ghoul in the group until later in the game, so he had an interesting ideal to him.

    Roleplay Status: Sadly, it's kaput, dead in the water, unfinished. I believe inactivity on several sectors sunk this poor bastard, leaving me and the GM and maybe one other player unsatisfied as far as writing went. We had to abandon ship sadly.




    Name: Reginald “Reg” Grand

    Gender: Male

    Background: Ghoul

    Level: 1st

    Description: Reg has the traditional ‘zombie’ look of the Ghouls, though he retains a few tufts of his sandy blonde hair. He has Heterochromia iridum, or two different colored eyes (it is unknown if this happened before or after his radiation exposure). One is a dark emerald, the other gray-blue. Before his “regression”, as he calls the process of changing from human to Ghoul, he had a very large, athletic build, and that still shows slightly despite the decomposition of his skin and such. He stands about 6’1”.

    Backstory & Personality: Reg grew up in Rivet city with his dad and older brother, Jonah and Mitchell, respectively. Reg’s early life was uneventful, simply trying to survive in the post-apocalyptic world. His family was never overly cautious about radiation, and that contributed to his quick regression later in his life. When Reg was 17, however, Rivet City was attacked by a large, organized group of Raiders. The city managed to repel the attackers, but lost a few lives and supplies. The City called for volunteers to go out and exterminate the Raider group, and Reg’s father quickly signed up. Not wanting his father to go alone, Reg convinced his brother to sign the two of them up as well. Mitchell did so, and the three went with the twenty-strong group out into the Wastelands.

    They managed to find the Raiders and the group opened fire on them, no real battle strategy used. It would have been quick and easy, as the volunteers had the advantage of surprise, but the Raiders had managed to find a Fat Boy on their many scavenge trips. They unleashed the mini-nuke on the unsuspecting volunteers and many were killed in the initial blast. Reg was knocked unconscious at the edge of the explosion, leaving the radiation to do its work. When he woke up, Reg had experienced enough radiation to transform into a Ghoul, though the process was slow, his skin decaying at infinitesimal rates. He tried searching for the bodies of his brother and father, which only increased the rate of decomposition. Eventually he gave up, though, and tried to return to Rivet City alone.

    “Tried” I say because the entrance guards turned him away at the very sight of him. He hadn’t realized his condition, but now knew he no longer belonged here, a skinless freak. He asked the City if he could have his belongings from his father’s house, but they denied him even that. Grieving over the loss of his family and rejected by the only place he had called home, Reg turned back to the Wasteland and searched for a new home. Three years later, Reg now lives somewhat happily in Megaton.

    Perks: Spray & Pray, Survival, Lead Belly, Rad Resistance, Gun Nut, and Scrounger

    Equipment: .32 Pistol
    Hunting Rifle
    Leather Armor
    Combat Knife
    Sunglasses
    Radroach Meat (About 6 servings)
    Nuka-Cola (2 Bottles)
    2 Stimpacks
    .32 Ammunition (125 Rounds)

    Wish list: Stronger Armor that he can still wear, Sniper Rifle, Food Purifier., A decent Sword

    Personal goals: While he knows being a Ghoul is an irreversible curse, he’d like to at least find a way to become accepted. He will not give up his morals for this, however.

    Thank you Hayabusa for the Sig and Avi
    Spoiler: Fear my Current Roleplays and Battle Arena Glads! 

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