Story: Far into the future of our planet the Big Banks have bought up everything and everyone...nearly everyone. The Government we once loved is now sitting snuggly in the silk back pocket of every Fat Cat on the planet. The human police force has been replaced by programmed robots working only when the Banks think they should. Namely when the houses of their share-holders are in trouble or the stores they own need a little more customers. There is no law or protection away from the markets or hills where the rich live. Martial Law is all the middle to lower class know you defend you and your's or you leave well enough alone. Gangs run rampant throughout the poorer parts of the city. Gangs of crooks, gangs of aliens and gangs of orphans. Two such gangs are The Ruffians and The Wilds, they live near enough across the road from each other. The Ruffians make an abandoned amusement park their home and the Wilds live in an old scrap metal yard. They fight over food, medicine, weapons, clothes anything and everything. They are always at constant odds with each other the world outside of their little turfs are none of the kids' concern they just want to make it ahead in the world and live to see the next day. But our young players will soon learn all is not what it seems.
Plot and what you do: The plot of this RP is easy at first. You play a young gang member of either the Ruffians or the Wilds you start out just living your life day-to-day in your designated HQ until your leader tells you to go on a mission for supplies what happens next..well you'll have to see what your leaders say.
1: Myself and Imp are GMs you listen to us or perish! *gives evil eyes*
2: Alien races are allowed but they're only allowed two race skills if any above the humans and nothing over the top remember most of the Orphans will be kids.
3:All of the RPA and Sci-fi section rules apply and will be followed.
4: Aside from the aliens kids these are all real kids with real limitations and skills. No one will play a 6 year old Serial Killer or some kind of kid god. Make your chars and skills sensible.
5: Play nice and no modding of any kind, if you have problems with anyone talk it over with them on VM or PM and if that does nothing tell a GM we'll see what we can do.
6: If you have a question about an Alien race run it by a GM and we'll help you.
7: Each side will have only 9 slots so either reserve a spot and claim it within a week or so or make a sheet on the spot. And I'd like to see a variety in ages and chars types please.
8: Please be active in this RP if you don't think you'll be able to post at least once every few days explain that to us from the get-go or don't join. We'll save your char for a 2 weeks with an explanation of absence but only a week if you just vanish.
9: Limit of 2 chars a person and you can have them both be in one gang or make one for both gangs.
*We GMs reserve the right to change, add, alter, or delete anything at any time.*
Nickname and reason for it:
Appearance (pic or description add any gear your char has in here too):
Skills(limit of 3): Alien powers(Limit 2 and only if playing an alien):
The oldest leads but a younger member can still be valuable depending on their skills. And remember we're all orphans we don't have a lot and the stuff we do have isn't always in the best shape but necessity is the mother of all invention.
The Ruffians' Leader:Professor Sky by Siks
1:Thieving Tinker by P.K.
2:Tank by DarkShadow
3:Sunny by Siks
4:Tesla by La Volpe
5:Silver Shadow by P.K.
6:Walker by The Cockatiel
7:Harmony by Pineapples
The Wilds' leader:C. Shank by Imp
1:Sly by DarkShadow
2:Synth by X
3:Elvis by Imp
4:Circuit Breaker by demonstalker