This will be a bloody and gruesome Role play. So there will be blood, torn flesh, graphic violence. There might be nudity but I doubt there will be much sex but I still leave it as an open option. There might be elements of sexual assault(bastard pillager and bully Ted knows he's going to die and looks to fatigued half concious Susan bad things might happen) Also there might be elements of prejudice within this.
Sooo....R18 D, S, L , P, V, N
We are the first line of defence and the last. The shell that that keeps this land from being bled dry.
So pick up a weapon hold it to you and fight with every ounce of strength you have. For the life you save won't just be your own.
Tensions between the Empire of the sun, Archron and the Orc Empire and of Legaleese have been at a head for two centuries.
Four tons of petrified oak are the only way into Forged Peak. One of man's strongest and most well populated strongholds ever created.
Impregnable, immortal one of the strongest points in the Empire of the Sun and a place of joy, labour, wealth and growth.
That was until fifty thousand orcs marched up to the gates.
The greatest recorded Orc army recorded and they were already at the gates of the Forged Peak, having moved through the near endless darkness of the winters of the Forged Peak. Where nights last up to eighteen hours.
Using what magical abilities they had, they managed to sail across the dividing seas quickly enough to arrive before calls to aid came.
Caught unaware and stranded in their own homes there is no choice for Forged Peak to do anything but defend.
But on the Fiftieth hour the gates, which had never been breaded in a century, were broken down leaving the enemy to stream through.
You(your character), having been left to defend upon the walls of the gates themselves, repelling ladder attacks, siege towers and the like are stuck above the carnage that lays below.
The enemy already starts work re-raising the gates they crushed by their own hands, they want to take the city and use its vantage to defend against reinforcements, they are coming for the gates and those left above won't be kept alive long.
You have choices to make.
To fight to survive anyway you can think.
To fight to Defend
Or to give in to your most primal fears as death encroaches upon you with an absolute certainty you could never imagined feeling before.
There are three ways this RP will end.
You all die.
Some of you surviving until reinforcements arrive (78 hours from the starting point of the RP)
You all Saving the day.
Despite how it looks this is not simply an action RP. This is a physiological thriller type RP.
The world is crashing all around you think of it as the Titanic. Civilised people turning into animals when their sense of order and control breaks.
Only in the Forged Peak, despite being organised, was never that civilised in the first place.
Even I don't know how exactly this RP will end because your choices will define the ending.
The Gates themselves.
The Gate isn't some giant wall that holds the gates. It is its own barracks, lab and armoury due to it's immense size and regular usage.
The higher levels are the most frequently used while the lower levels are meant for the people who work the gates themselves, State Guards, legionaries, Engineers and the like, designed to strike upon those who would try and take the gate.
So at the start of the RP the lover levels are relatively unknown to those who have never worked down below.
The upper levels.
These are the top two floors of the Gates themselves and the ceiling.
The ceiling is open, flat and wide, with one steel grate on the floor leading down to the upper floor of the gate house. It is the only way in from the ceiling. And is easy to lock on both sides.
This is also the starting point of the RP.
The Upper level is the ground level of the gate house from the walls. meaning there are two ways into the upper floors. Two thick wooden doors on the opposite sides of the structure are the only ways in.
There are two stairways leading own from the upper floor. To the main floor.
The Main floor.
This was at one point the busiest point as on this level is the lower barracks and store room. This is also where the pantry is.
The Gate room.
(This is incomplete. The list of details will grow constantly so keep an eye on this spot at all times.)
The Empire of the Sun
This is the last human Empire.
The only remaining human empire after all human empires were either crushed by other races or absorbed into the Empire of the sun.
Thousands of cities hundred of kingdoms within the lands of them empire.
It's growth can only be matched by the second largest kingdom on the world, The Legaleese empire.
The Orcs over the turn of time, growing more sophisticated as their human counterparts grew from their tribal upbringings to force free land and growth of their own.
Their skill in warfare and bloodlust allowed them to grow continuously until they themselves had an empire of their own, one who's growth was only halted by the fact that it's border had collide with the borders with the Empire of the Sun.
There are a dozen races within this world but the only two of relevance are the human Race and the Orc Race.
The Human Race
The human body is similar but different to the body of a human in our world. If anything Our typical body types would be considered to be those of elves(Not seen in this Role-play). Most especially from those humans who live on the Border Kingdoms.
A typical human male is stronger boned, thicker skin.Their average height varies in the same manner as our humans do. The same applies for a typical female, though larger and boarder than the typical human female(Kick a earth mans ass any day) they are not so large that they look monstrous.
Compared to most races they have a below average life span with very few humans ever reaching eighty years old as by sixty most men and women are stuck by diseases we humans would fix on out own.
The Orc Race
Centuries of fighting Orcs constantly is one of the reasons the human physiology is so severe upon the borderlands as the culture.
Orcs are naturally huge, their average height ranging from about 5'9 to over fix feet for the more commanding orcs. The one Orc culture that spread to the human lands was the alienation and elimination of the weak(though in human culture they generally try make use of he weak in other manners)
Those who lack physical strength have no choice but to try their hardest to compensate with magical ability which in actual fact makes them quite strong. Nothing should be considered more alarming that a runt Orc who managed to reach maturity.
The State Guard
One of the few ranks that doesn't lead through the state guard ranks.
Most of the engineers are intellectuals, their keen minds. These people do get weapons training though its very limited, it's generally at the level higher than a mage. Engineers learned long enough that they were as much a target for assassination and concentrated attacks as a commander for their ability to fix. With the right tools an engineer can fix about anything. Engineers arenít nearly as soft as many would think as the work they do is often fraught with its own danger, tough hands all round.
Engineers are a rare and special breed and anyone who has fit the rights to be considered and official engineer actually get paid great deals of money. Almost any amount they want so long as it's proved that it's being used in the name of them empire. So their tool lists are long and they have servants working with them.
Engineer skill sets: Weapon repair, Weapon modifying, tool manipulation, tool/accessory creation.
There's no sexism amonst the Mages as any mage, irespective of creed or sex is an absolute asset. They have their own schools and almost none of them start out as state gaurds.
The Shape Shifter
This is mentally one of the
The Orc Lesser Commander, Crow is one of the commanders in charge of moving the individual Orc armies on the middle lines, the front lines having been diminished and lost. As a commander he is imbued with physical powers combined with magical powers. The best way to describe his abilities would be by combining an elemental Engineer and a
(Has yet to notice)
Orc Captain a giant of an orc which is huge by orc standards. He has magical ability which is based around his own physical ability.
(Has yet to notice)
Orc Assasin and Orc spy. He is one of the most powerful shape shifters and studier of human nature in the army and is most skilled for infiltrating human encampments and killing engineers and leaders without ever getting caught.
(Is in hiding within the Role play.)
The Character sheet:
Nickname(optional):(Really if your character has like four syllables in his name there's a good chance people will make a nickname for you.)
Years in service:(Time spent working under the Empire of the sun.)
Appearance:(Both preferred, either acceptable)
Mana(The store of your total mana rated out of ten): Wizards only.
Mana Burn(The score of the rate you burn mana rate it out of ten, ten being a lot):(This is something you have to keep an eye on and you determine it on your own)
Weapons:(At the start of the RP)
Weapons: (Current in the RP)
History:(Considering that your character may not be alive long this does not have to be detailed. If you want to make your Char from outside the Forged Peak shoot me a PM or something)
1. Gms word is law. All powerful law.
2. Follow RPA Rules.
3. I am like God in this RP because based on the choices you make I will be orchestrating events like a god.
4. I'm expecting people who are capable posting about once a week. Preferably more but I'm not looking for a long distance RP.
5. What ever ending I choose is the ending the RP will have.
6. If ten days pass without you posting or PMing me without posting I will control your character in order to move the plot forwards.
7. It is recommended that you make more than one character from the start of the RP even if you donít use that character until you need then, because your dying is quite likely fact.
8. More to come as I come up with them.
1. I didn't go into detail on the outer terrain because the characters are surrounded and stuck inside that building.
2. Remember there may seem to be a great deal of elements that have already been set down for you but really there's a huge amount of freedom as your choices and your actions within this RP will decide what happens in the end.
3. Mana burn is your average amount of mana consumption.
4. You determine Mana burn by yourself.
5. Use common sense on your mana Burn if you rate though you burn through a lot of mana, per spell then you cant be going around using dozens of spells. That would make no sense.
6. I didn't create a healer job because every made even the elemental smithy has some base knowledge of hiding. Just no healing slit throats and broken bones. Patch work is fine. (Think of it is as how people who go to university always need to have a language credit.)