M- Violence, Blood, Language, Death, Nudity, Sexual themes, Alcohol or drug use.
The empty roads of dirt are riddled with a stench of decay, rippling through the air for miles around. The buildings crumble to the will of fires burning from a constant supply of unfiltered and flammable gases, born into the skies by way of the forgotten corpses. The cloudy skies are dense with corrupted particles that bleed into the atmosphere; making clean and fresh oxygen, in some areas unobtainable. Even the rains, when they do come, are feared for their acidic nature and coveted for their possible brewing of fresh water. Within this small, once large and prime settlement, the sounds of men who cower like mice echo in the silence. They work and toil their days away looking for any item that can prove useful to their survival. For some, they seek only for themselves, while others protect their offspring and their precious collections of junk.
Distant sounds of gunfire pluck their strings in the long missed silence of the moonless nights, and within the dreams of the mice cowering in fear, they are reminiscent of a more simple sound. Their echoes play music for us, and while we sleep clocks, the creaking of floors, the flipping of a lock, all contribute to this melody. Not a single twenty four hours goes by that the world doesn’t awaken to heat, breeding the hatred of men on a foreign battleground, which used to serve as a place for a welcome mat.
The signs above train tunnels now read inoperable and only show us the military time on digital clocks, still somehow running even after all the wreckage fell. Crumpled buildings sit, lifeless as the travelers pick them cleaning, leaving near nothing for the rats in the warrens, whether or not those “rats” are men, or mice. There are few signs of hope, until a foreigner, donning the impressive armor, or the wanderer comes plagued with dehydration. That is the hope for those of “The Warrens.”
The old ruins of many cities around the world look and act no different than the description written by a wandering journalist. The “mice”, the “rats”, most of those are metaphors for people who just try to survive. The truth of the matter is what is out there is no less frightening than what has been written. A great many places still hold their walls, and have become strongholds for the powers at be, but the entire crust of the Earth is nothing more than a battleground of smoldering hell. Like coals to the fire, the battles feed the hunger and birth even more scars across the world.
Where ever you choose, to rest your head, know this. On Earth, in our little slab of Utopia, there are no ore heroes, no end, just hell.
Spoiler: Clans:
The Powers at be: A group who created the Utopias, their identities are unknown and have been since the "initial fall". These members exterminate all who question their "logical" judgement under the guise of suppressing war and violence. Their immediate underlings are known as "Priests." These people are extremely skilled in all kinds of martial arts, and other forms of combat.
Priests: A group of monk-like beings who are trained from a young age for combat operations that involve mass exterminations or stealth measures. Their gifts, are near unsurpassed, and they are highly feared, by even the largest of forces.
The Authority Enclave: A group that is controlled by the "powers at be." for their mass amount of power, and numerous amount of soldiers who enlisted before the initial fall of the unified government system. This group assured your continued survival as long as you were adherent to strict rules, and undying loyalty. This group reduces their emotions by using a drug known as "Disc".
The Origins: A group banished from Utopias, seen as radicals. This group believes in things such as art, religion, and other means of conveying emotions to humanity. They hide away from the on-going extermination of their kind and people who wander outside the Utopias. They are giving and kind to all those who pass through, but are very protective of their existence. Any occupied area under their control is extremely well fortified and hidden.
Spoiler: Things to remember:
The Initial Fall: Roughly thirty years ago, a single man managed to break society down to its most base levels and began exterminating all who opposed his iron fist rule. He created the drug "Disc" and founded the Priests and The Authority Enclave. This was the start of Year One, a new order where people found peace.
Current Year Thirty-One: Our current year.
The Warrens: Any area located outside of the boundaries of Utopias. Many Warrened areas are located underground and in the thick of rubbled cities. Much of their locations are undocumented as the settlements come and go very frequently.
Utopias: The only standing form of city and rules. This unified and highly defended area holds the most updated technologies and are as well void of art, music, and outspoken emotion. If shown emotions citizens are condemned to death immediately.
Spoiler: Characeter Skeleton:
Name:
Age:
Clan: The Authority Enclave, The Origins, Citizens of Utopias, or Wanderers of Warrens.
Priests: Limit on number as first come first serve. If chosen, you may choose to fight for The Utopias or Warrens
Character Description:
Character Appearance:
Character Background:
Character Gear: Priests, Authority, Wanderers, Origins.
Authority and Priests will have extremely high tech gear, while Wanderers and Origins will have more basic gear.
Notes On Character Sheet: When choosing a clan make sure you know you're choosing a side to be on during this rp, however characters can switch if they so choose, by giving up "Disc" this will sometimes make the characters sick or somehow impede them for an amount of time. Make sure to build up your character accordingly.
Priests and Authority: Will at first follow the Utopian defense
Wanders and Origins: Will follow either the Origin Defense or go their own way
Civilians: May make their character as they wish. Civilians will obey laws of the Utopia but can choose a path to follow from the very first post.
If you’re looking for more players, don’t forget to make use of all the features that RPA has to offer. You can submit your game to the Roleplaying Games Directory here and if you post here, you can ask the Staff to advertise your roleplay in their signatures.
M- Violence, Blood, Language, Death, Nudity, Sexual themes, Alcohol or drug use.
The empty roads of dirt are riddled with a stench of decay, rippling through the air for miles around. The buildings crumble to the will of fires burning from a constant supply of unfiltered and flammable gases, born into the skies by way of the forgotten corpses. The cloudy skies are dense with corrupted particles that bleed into the atmosphere; making clean and fresh oxygen, in some areas unobtainable. Even the rains, when they do come, are feared for their acidic nature and coveted for their possible brewing of fresh water. Within this small, once large and prime settlement, the sounds of men who cower like mice echo in the silence. They work and toil their days away looking for any item that can prove useful to their survival. For some, they seek only for themselves, while others protect their offspring and their precious collections of junk.
Distant sounds of gunfire pluck their strings in the long missed silence of the moonless nights, and within the dreams of the mice cowering in fear, they are reminiscent of a more simple sound. Their echoes play music for us, and while we sleep clocks, the creaking of floors, the flipping of a lock, all contribute to this melody. Not a single twenty four hours goes by that the world doesn’t awaken to heat, breeding the hatred of men on a foreign battleground, which used to serve as a place for a welcome mat.
The signs above train tunnels now read inoperable and only show us the military time on digital clocks, still somehow running even after all the wreckage fell. Crumpled buildings sit, lifeless as the travelers pick them cleaning, leaving near nothing for the rats in the warrens, whether or not those “rats” are men, or mice. There are few signs of hope, until a foreigner, donning the impressive armor, or the wanderer comes plagued with dehydration. That is the hope for those of “The Warrens.”
The old ruins of many cities around the world look and act no different than the description written by a wandering journalist. The “mice”, the “rats”, most of those are metaphors for people who just try to survive. The truth of the matter is what is out there is no less frightening than what has been written. A great many places still hold their walls, and have become strongholds for the powers at be, but the entire crust of the Earth is nothing more than a battleground of smoldering hell. Like coals to the fire, the battles feed the hunger and birth even more scars across the world.
Where ever you choose, to rest your head, know this. On Earth, in our little slab of Utopia, there are no ore heroes, no end, just hell.
Spoiler: Clans:
The Powers at be: A group who created the Utopias, their identities are unknown and have been since the "initial fall". These members exterminate all who question their "logical" judgement under the guise of suppressing war and violence. Their immediate underlings are known as "Priests." These people are extremely skilled in all kinds of martial arts, and other forms of combat.
Priests: A group of monk-like beings who are trained from a young age for combat operations that involve mass exterminations or stealth measures. Their gifts, are near unsurpassed, and they are highly feared, by even the largest of forces.
The Authority Enclave: A group that is controlled by the "powers at be." for their mass amount of power, and numerous amount of soldiers who enlisted before the initial fall of the unified government system. This group assured your continued survival as long as you were adherent to strict rules, and undying loyalty. This group reduces their emotions by using a drug known as "Disc".
The Origins: A group banished from Utopias, seen as radicals. This group believes in things such as art, religion, and other means of conveying emotions to humanity. They hide away from the on-going extermination of their kind and people who wander outside the Utopias. They are giving and kind to all those who pass through, but are very protective of their existence. Any occupied area under their control is extremely well fortified and hidden.
Spoiler: Things to remember:
The Initial Fall: Roughly thirty years ago, a single man managed to break society down to its most base levels and began exterminating all who opposed his iron fist rule. He created the drug "Disc" and founded the Priests and The Authority Enclave. This was the start of Year One, a new order where people found peace.
Current Year Thirty-One: Our current year.
The Warrens: Any area located outside of the boundaries of Utopias. Many Warrened areas are located underground and in the thick of rubbled cities. Much of their locations are undocumented as the settlements come and go very frequently.
Utopias: The only standing form of city and rules. This unified and highly defended area holds the most updated technologies and are as well void of art, music, and outspoken emotion. If shown emotions citizens are condemned to death immediately.
Spoiler: Characeter Skeleton:
Name:
Age:
Clan: The Authority Enclave, The Origins, Citizens of Utopias, or Wanderers of Warrens.
Priests: Limit on number as first come first serve. If chosen, you may choose to fight for The Utopias or Warrens
Character Description:
Character Appearance:
Character Background:
Character Gear: Priests, Authority, Wanderers, Origins.
Authority and Priests will have extremely high tech gear, while Wanderers and Origins will have more basic gear.
Notes On Character Sheet: When choosing a clan make sure you know you're choosing a side to be on during this rp, however characters can switch if they so choose, by giving up "Disc" this will sometimes make the characters sick or somehow impede them for an amount of time. Make sure to build up your character accordingly.
Priests and Authority: Will at first follow the Utopian defense
Wanders and Origins: Will follow either the Origin Defense or go their own way
Civilians: May make their character as they wish. Civilians will obey laws of the Utopia but can choose a path to follow from the very first post.
I have a question if I may ask. Is everyone a human? Or is there some sort of other beings? Like you said there is advanced technology in the Utopia. So is there maybe some sort of people who were biologically merged with animals or something to that effect? Just wanted to know x3!
Bookmarks