The single massive continent of the Dome. The continent is divided into three distinct landmasses by the mountains, with each mountain range pushing deeper into the continent, eventually meeting in the middle.
-Located in the South. Known for its islands and rich harbours-
Halifax: The Capital city of the Haliburt Empire. Set at the mouth of the great Silverwave river before opening into a large sizeable harbour, the fortified city is a haven for sailors and merchants. When the age of Crystalis was upon them, Halifax made very little changes to their infrastructure save for a few enhancements on the walls. Considered to be the invincible capital.
Dresden Rock: A fortified island located south west of Halifax's harbour, acting as a standing sentry against would-be enemies of the Haliburt Empire.
Sandstill Islands: A group of 100+ sizeable islands, most of which hold small settlements under Haliburtan rule. Fishing and plantations drive their economy.
Ashville Greens: Found north east of Halifax, Ashville Greens is a county of three small towns, each well fortified. Similar to Dresden Rock, they too stand sentry against the enemies of the Haliburt Empire.
Knightfield's Valley An enormous expansive flatland rich with agriculture. From farms to orchards to wineries, the valley brings quantity as well as quality. Located west of Ashville Greens, these lands stretch from the borders of Halifax all the way to the Sunspear Mountains.
Sunspear Peaks: One of the three separating mountain ranges, once very scarce on population has found itself booming with towns. Many viens and Crystalis depots can be found here, and once found a new town emerges. Many military fortifications have sprouted as per-usual of any mining establishment.
-Opposite of the Sunspear Mountains, the western fields, deserts and canyons of Belsong is home to many-
Belsong: Hugging the south shore of the continental Telmar Sea, Belsong is a crossroads between all of the clans. One of the oldest cities that still stand, Belsong is famous for its sport and games for all types of warriors and athletes. Combat schools are also very common, with the very best of the Grand Masters promoting their style. Belsong is also home to the
Turmnir, the elected king of the clans. With the advance of Crystalis, Belsong has been home to many tradable inventions to help sustain life in these harsh climates.
Provo Desert: Located Northwest to Belvot, the duned Provo Desert is home to a hardened people. Three major clans can call this harsh land their home, including the Trilots, Yacobs, and the Obans. A single river lines the eastern outskirts of the desert, while a much valued oasis can be found near its centre.
Fira Canyons: A rocky landscape carved by the ice of the Great Winter, the Fira Canyons is now a hot harsh landscape. It's northern proximity shares its border with the Normada Jungle, to which the inhabitants share a prosperous relationship. Five major clans live here; The Feros, Kiltrys, Sevsets, Sunbars, and Rosats.
Golstel Fields: East of Belvot, the fields were only used to farm wheat and figs. With the advent of Crystalis, new inventions have made it possible to farm new products, filling the fields with both potential and confusion. New land disputes have arisen in this new age of profits, and the result ends in very little agriculture. Two major clans are housed here. The Womtots and the Portas.
Sonjar Shores: Just south of Belvot, the shoreline of Sonjar is mostly rocky and difficult to lay anchor, but four reasonable ports are able to make daily trade with the Haliburt Empire. Four major clans live here; The Unjars, Powks, Gilsets, and Vemnos.
-Although citizens loyal to the Kingdom can be found in most forests, the Amino Kingdom is located North of Belvot and is home to the largest of trees-
Nomina: The northern forest sheltered by a circlet of mountains, Nomina is the naturally protected capital of the Amino Kingdom. Within their capital, standing far beyond any other tree is Gaia's Leaf: A six kilometer tall behemoth that is home to Royal Amino Family. The seeds of Gaia's Leaf can be found deep within the trunk of the tree and must be sought unlike most plants. These seeds are then planted in every Amino-loyal settlement, for it carries a communication link to its parent, allowing citizens to communicate with the capital while on the other side of the Dome.
Normada Jungle: South of Nomina, the Normada Jungle holds more exotic creatures and plantlife. After the discovery of Crystalis, new and dangerous creatures of unknown origin began to appear near the hillsides and caverns of the jungle. They employ the eager warriors of the Fira Canyons for security in exchange for food and water, thus setting a good relation between the Amino and Belsong people.
Crimson Wood: An erie yet beautiful forest found east of Nomina. the red tones of the forest is said to have been caused by the ancient bloodshed once perpetrated against a now extinct people. Even during the night, the forest remains bioluminescent and holds hidden cashes of Crystalis that spawns deadly and venomous creatures which discourages any miners for now.
The Emerald Range: The second of the three main mountain formations, far east of Nomina, borders the Crimson Wood and parts of the Normada Jungle. The white peaks of the mountains often give way to the bright green of the forests and grasslands that covers it. Many people call these mountains their home, living by the lakes and rivers while making trade with any travellers that come by. There are few Crystalis depots, but not as many as the Sunspear Peaks and most are found near the southern border near the Crystalis heavy centre of the three mountain formations.
-Located on the North-eastern part of the continent. The Dominion is by far the most ambitious of all in their supremacy for Crystalis-
Grandia: The capital of the Dominion, Grandia sits between the mighty Girgos Mountain the Grandian harbour near the sea. The city spent most of its lifetime carving itself into the mountain and down onto the rocky cliffs of the eastern seaboard, until the revolution of Crystalis sparked a city-wide transformation. Old Grandia was made of rock and stone while the Grandia of today is fabricated mostly of metal, and has now completely enveloped the Girgos Mountain and then some. They succeeded in expanding across the great harbour with an habitable bridge into the neighbouring Mount Singros. Their infrastructure is now completely run on Crystalis, fuelling their need for more.
Formidos: West of Grandia, the mining iron mining town quickly grew into a metal-work city when Crystalis was found in their tunnels. The riverside city has now completely covered the river, sending it underground and polluting it with unwanted chemicals from overproduction of the mine. Private security companies are hired for safety and for efficient Crystalis-Creature eradication.
Soletos Hills: The enhanced agricultural lands of the Dominion, made more productive by the inventions and machines yielded from Crystalis. Just about everything is farmed and harvested in this small hillside landscape.
Tao: The Capital of the once Kingdom of Tzufen, overtaken by the ambitious Dominion and her people. The stone walls, broken are now replaced with metallic stand-ins familiar of Dominion cities. Those who fought had died, while others had fled into the Dresmot Mountains and remain under exile.
Resso Wood: The forest that once stood before the Dominion levelled it in search for more Crystalis. Like Tao, many whom have lived there had fled to the Dresmot Mountains or to other forests to avoid the wrath of the Dominion.
Dresmot Mountains: The Third of the three colosal mountain formations, covered in mining settlements and production towns. The larger of the mines are again located near the western border of the central landmass.
-The unknown source of every Crystalis-based invention-
New Dawn: The religious college where Tec-sec is held. Located in the central mountains in juncture of the Sunspear Peaks, Emerald Range, and the Dresmot Mountains, New Dawn sits on some of the heaviest concentrated Crystalis lodes, also being the site where Crystalis was first discovered. New Dawn is also located where many believe is the upper most point of the Dome, adding to its spiritual luster. Much remains to be mysterious about New Dawn, for those who enter either exist as priests or not at all.
-The very edge of the Dome-
The Ocean's End: Surrounding the continent of Dominia lies the ocean. Islands and smaller basins can be found here, yet at the very edge is a wall of unmovable fog. Every ship that has sailed within an inch of this fog has been sucked in, never to return. Many say it is where the Dome ends, and to sail any further is to sail off the edge of the world.
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