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Thread: (M) The Demon's Caravan (OOC)

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    Default (M) The Demon's Caravan (OOC)

    Rated M for possible violence, coarse language, alcohol reference and possible sex themes.

    The Demon's Caravan.


    The IC

    Humanity lives isolated in their towns and small cities spread across the discovered lands. It is too dangerous for them to travel outside the boundaries, unprotected to cross the distance in-between. Even if the trip takes less than a days walk. The Fabled lurk outside ready to attack those who attempt.

    The only hope of travel is trust in the Demon's. Powerful beings often in the guise of a human that can stand up to the Fabled. They travel between human settlements as wanderers, some travel as a caravan with humans in service to them. To travel one must be allowed,by the Demon, into one of these caravans. But they seek a price for your protection, however travel is dependent on the will of the Demon. And none other.

    Purpose

    Your role is to take control of a human in their daily life, however the role play follows a singular demon on his travels of the world. Your character is to be apart of his caravan – whether existing in it before the start of the Role Play, joining it in the opening. This a social RP with a fantasy setting, meaning rather than having lengthy and constant action/ battles – it focus's on your character interactions over a day to day basis. But saying that, there is a very high chance that it may become more action orientated as the story moves forward. The RP is also designed for people to come and go (hopefully stay) if they wish and as such I'm allowing any number of people join (within reason of course) however people can only have one character at a time

    Below is a bit of information on the main areas of the RP.

    The Demons
    The are an old Race, and powerful. They came long before humans, and live for a lot longer. They often take a human guise but it is not their normal body. They are a wandering race, never staying to long in a single location. It is not known what they seek, even to themselves, but it drives them to find purpose. But they are Solitary, Demon's do not travel together as they cannot tolerate the presence of another. Fighting occurs between Demon's if they meet, whether it is words or physical.

    It is known that Demon's will not kill family, siblings, parents or children.

    Not many Demons are known to exist outside the human realm. But the world is not truly explored, and more Demons are expected to exist in the uncharted.

    A demons proper appearance is similar in shape to that of the human one they take. It tall they are a tall demon, if thin they are thin, etc. They have tougher skin, and each demon has a different colour (there are various shades). Some demons hair grows, and thickens. Others grow horns and spikes over their body. Generally they grow more muscular, and grow claws. The change from human to Demon can be quick depending on how they feel.

    Each Demon has a Dark Power/ Ability, they are all different to one another. They can be frightening, forceful, subtle or just powerful.

    The Caravans
    Traveling alongside some Demon's are the Caravans. Made of many horse and carts, they sometimes keep well up to fifty carts, though it is more commonplace for Caravan's of twenty carts to be seen. Travelers are expected to have their own cart – especially if they are taking goods.

    To seek passage with a Demon, a human must first approach the Law office in the township. They are then, if a demon is around, allowed to seek an audience with the Demon. It is then up to what they say to be allowed to join. More often than not they must offer a form of payment, whether it be a portion of a Merchants sales at each town they stop at or an item that they have in possession.

    Usually the demons have several people that stay with the caravan, some forced to. But most are for positions that help the demon, such as a cook, a person to care for Horses and other animals, a cleaner for the Demons wagons, people to fix things if they break. And anything else the demon wishes for.

    At any time one may seek to leave the Caravan, whether in the safe bounds of a city or in the dangers of the outdoors. It is customary to seek farewell by talking to the Demon first. If a person wishes to attend Marketplaces, or other visits in towns, and also wants to continue along with the Caravan it is required (most times) to let the Demon, or one of his Bound followers know this as well.

    The Land

    This world does not have any real name, save for The Land, but only the names of townships and cities. Often these settlements are broken up in regions such as The South-East or the West or The Centre. Surrounding all these Compass Regional areas is a place know as the Uncharted. At no place in the charted regions are places called 'The Sea' or 'The Ocean', no human knows such a mass of water exists.

    Often one refers to each region by the specific terrain.

    Wastes to the North, a boggy and wet place where storms are frequent. To the Northeast the bogs turn into more of a forest and The Northwest fades to Woody Hills. Before becoming a mountain range that follows most of the West and the Southwest.

    In the South the Mountains eventually give way to more pleasant areas, when compared to the north. The Eastern side of the Charted areas gradually grow from plains to desert at the edge of settlement.

    The Humans

    Humanity is spread throughout the various settlements across the Charted Lands, and dependent on the Demon's traveling nature for News and Trade. There is no real power base and leadership for the people. But most people follow The Law opposed to either The Sept or the Demons.

    Even though people are confined to homes, through the Light Powers of the Sept they have been able to lengthen their protective boundaries to hold at bay the Fabled Creatures. They are able to hunt in local woods and plant small crops or orchids.

    The Law was created by Humans to create a peace between the Sept and Demons.

    The Sept

    A human religion that strongly opposes the Demons. They came about long ago, in an attempt for humans to create their own magic. It succeeded to an extend, however the powers became exclusive to that of the followers of the Sept. It's considered that they use Light powers, which include the protective barriers surrounding each town, healing magics and other defenses.

    The Law
    The Law was created to serve as a Neutral Faction between the Sept and the Demon's. They are apart of each city and each caravan. The Law could be considered humanities only Army, as it trains in the weapon arts and has strong leadership roles – well in each city that is. They serve as a go between, separating Demons from the religious group whenever they are in town or acting as a barrier for traveling followers of the Sept. They keep guard over prison's involving criminal folk tried under religious or Demon crimes.

    The Law has strict rules on neutrality and thus if a person has become to attached to either the Demons or Sept and can no longer be neutral – they are sent into the service of The Sept if they lean towards Demons, or become bound to a Demon if the opposite. For these facts, the Law constantly shifts their people around.

    The Fabled
    The creatures that lurk beyond the safe bounds of the Sept, and fear the power of Demon's. There are many sorts of these beings, ranging from frailest Goblins to the Monstrous Worms.

    Spoiler: List of some of the Fabled 


    RP Rules

    Follow Forum Rules

    Use general RP'ing rules, no GodModding, no Powerplaying, no Using others characters, etc.

    Please try to stick to the information given about the world as much as you can. If your unsure or wish for more clarification on issues, just ask.

    Have lots of fun.

    Character Sheet


    Only Human Characters are Playable.

    Name
    Age
    Class, title, or rank
    Faction (not exactly what I mean) Either of The Law, The Sept, Neutral (I.E Nothing) or Demon Follower

    Description, including height and weight. Clothing etc. (could be an image)

    Personality

    Weaponry of Preference or description of weapons.
    Magic
    Other Information.
    Short History

    Characters and NPC's


    The Demon
    Berrathorg of age unknown.
    In his human guise he appears to be an larger man parallel that of his demon appearance.

    Furry dark tinted red hair grows over his leathery grey skin on Berrathorg's back as he regains his demon appearance. The hair on his head grows lengthy and wild but no horns sprout forth from his head. Nor any spikes from his back. But he is heavily muscular and He opts for more of a slouched stance when he is like this

    He favors the Axe in battle acting as a berserker to his enemies.

    Berrathorg employs a power known by others as the Shade. Often is is mistaken as a subtle or weaker ability than most other Demons. In truth Berrathorg employs it to great strength in protecting himself an those that follow him. The Shade is a mental ability that heightens Berrathorgs perceptions often acting as a warning device for himself.

    Acting as a unseen bubble that surrounds the caravan, it may weaken through size. The Demon is able to sense any that enter into this area, though it is uncertain that other Demon's can be perceived this way. The creatures of the Fabled however can be sensed.

    Not only is this ability able to sense beings inside this bubble, Berrathorg can affect the mind of others inside this area. Whether it be to send simple messages secretly or watching through the eyes of another. But there are other and more sinister ways of using this magic of the Shade.

    Long passages of time can pause in an instant through lengthy conversation. The shade can be used to focus another to create an illusion that is extremely real. Mind blasts of pain can be sent.

    ((He will be played by me if needing to reply, or advance Plot))

    The Demon's Bound Followers
    Named after the towns or cities where they became bounded to the Demon's life, these were once people of the Law that betrayed Neutrality in favor of the Sept. If a visiting Demon finds the offending person to be useful they can take them into their caravan. Once a part of the Demon's Caravan they must follow the Demon and do whatever the ask of them.

    Sachil (Will be played by me if in need of replying)
    The oldest (yet no one knows his age) amongst Berrathorg's Bound followers, and in fact the one who has travelled with the demon for the longest. It is rare to not see Sachil lurking around Berrathorgs caravan. Thats unless he is on an errand or task. Possibly the demons only true friend. His assassin and Envoy, his voice and weapon. Trained in many weapon arts. He appears about 30.

    Spoiler: description 


    Aqua (Similar to Sachil, only played if replying is needed)
    Much younger than Sachil, she has been apart of Berrathorg's caravan for nearly twenty years. In that time she has barely aged. Unlike Sachil, she is not a weapon of the demons – though she has been trained for battle by Sachil. She is one of Berrathorg's concubines.

    Spoiler: description 


    Altera, she will be one of my characters. Will write character sheet shortly.
    The newest person to be bound, as she has just become apart of his crew she doesn't know what to expect of her.

    ~
    Other NPC's include various caravan folk that work for Berrathorg, mercenaries and others. Any of which can be played.

    ~~
    Current Character List

    Celarious - Sek
    Celarious - Altera (coming soon)
    Roan - Giselle
    Danijel - Rico
    Oishii - Nikolai
    Innkeeper - Zenodo
    Last edited by V; 07-04-2010 at 10:34 AM.
    And thus the Cacti army marches...


    Thanks Arail


    Spoiler: Since Kris stole my pics of Merry I now have... 

  2. #2
    Member roan's Avatar
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    Default My Character

    Name: Giselle
    Age: Twenty-four.
    Class: Seamstress, scribe
    Faction: Demon Follower

    Spoiler: Apperance: 


    Spoiler: Clothing: 


    Personality: Coy, reserved, humble, kind.
    Weaponry: A single short sword that is used unskillfully.
    Magic: None.
    Other Information: Giselle lost sight in her left eye though it appears fine and is missing her first and second fingers on her right hand. She also is partically deaf in both ears.
    Spoiler: History: Before the Caravan 
    Last edited by roan; 06-30-2010 at 11:05 AM.

  3. #3
    Curtains
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    Looking good so far Roan
    And thus the Cacti army marches...


    Thanks Arail


    Spoiler: Since Kris stole my pics of Merry I now have... 

  4. #4
    Do You Read Sutter Cane?
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    This looks like a great game. Why not submit it for Roleplay of the Week or put it in the Roleplaying Games Directory or click here to help attract players?
    Spoiler: Want to know where Anne Bonny hid the bodies? Click the spoiler! 

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    Curtains
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    Hmmm I might just do that over the weekend. Thanks for reminding me Naz
    And thus the Cacti army marches...


    Thanks Arail


    Spoiler: Since Kris stole my pics of Merry I now have... 

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    Member roan's Avatar
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    Thanks, Cel! I added a small description to her apperance and I will finish her history whenever I get home from work today. Speak of, I gotta go get my coffee and get ready to go!

  7. #7
    Curtains
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    Coolness no rush really, no worries your character is interesting
    And thus the Cacti army marches...


    Thanks Arail


    Spoiler: Since Kris stole my pics of Merry I now have... 

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    Member roan's Avatar
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    I lied. :P

  9. #9
    Curtains
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    I found that amusing, oh and Accepted

    My main Character -

    Sek Beheven
    Age: 25
    Gender: Male
    Class: Merchant*
    Faction: None

    Appearance:
    With a hight just below six feet, and an average weight (not large but not terribly fit either) Sek has the look of a well-experienced Merchant – if not the look of a young troublemaker. With deals having gone down bad in the past he has been left with scars from bladed weapons over his chest and even having a broken nose. A few scars have been left aroubd his hands, but with luck he has managed to retain all his limbs and fingers. He shows the aging in his forehead with lines of worry, but the curves at the side of his mouth show the signs of laughter too. His eyes are a blue tint, mix with the dullness of grey. Sek's hair is a neat and golden, with is being short to mid-length. He has his hair pushed to the side of his face.

    His clothing is plain and not overly expensive, he spends most of his time travelling. Usually he wears long leggings (with many pockets) to cover his legs down to his sandels. Though he does have boots and socks, he only wears them if it becomes to cold otherwise. Plain shirts are his favourite, whether they are long in sleeve or short. Again he only wears a jacket in the cooler wheather. If required he does have dressier garments he can wear – they are a lot more showy then his usual attire.

    Personality:
    The Ruthless Merchant Sek seeking ways to make easy money in the buying and selling of items. Or so he wants others to believe. By trade a Merchant, but Sek is mostly a traveller. He makes enough money to get himself by as he moves from place to place. In sense he is friendly enough, but if required he can harness some harshness (especially when dealing with an unruly business partner). He likes to laugh, though his anger can sometimes get in the way. As well as his agitation and worry. Although he can get fond of others, usually he begins to find himself stuck in his own thoughts of fear (worrying about this and that) for others. For this reason he can be unpredictably (or predictably) fligthy when it comes to relationships of any sort.

    Weapon of preference:
    Sek has a preference for the Mace, however it has been years since he has actually had to use any form of weapon. He has long since abandonned the Mace for a more favourable Staff. He uses his staff for travelling as well. It has served him well in the minor scuffles he's been involved with. Its made of hard wood with a length coming up to his chest, with no other notable features.

    Magic: None

    Spoiler: History 
    And thus the Cacti army marches...


    Thanks Arail


    Spoiler: Since Kris stole my pics of Merry I now have... 

  10. #10
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    working on a character and will post soon. This looks really great!

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