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Thread: This our town [M] (World Of Darkness Roleplay)

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    Default This our town [M] (World Of Darkness Roleplay)

    Rated M for: Swearing, violence, possible sexual situations,


    Light the candle before the darkness comes,
    We are the last line,
    We are the ones who keep the dark from our homes,
    We are hunters,
    May our vigil never end

    The Hunters Prayer




    This Is Our Town





    50 years ago

    It was a cold december evening as lieutenant Jack Terrence O'Hara stumbled out of the bar his head reeling from the drink and the sound of the jazz band. He looked around the small dead end street. There were not many street lamps lighting this part of the city leaving it in a quite a deep darkness. Adjusting his police hat Jack began walking up the street a slight drunken wobble to his movements. He had left his friends behind in the bar to continue their drinking spree. He was tired of celebrating his promotion, especially since they had been doing it since the early evening when the chief had told him of it. He was slowly sobering up now and the creeping tendrils of a head splitting hangover was gathering behind his eyes. For a second Jack considered turning back and joining the celebration. There were drinks to be drunk and girls to be danced with but as another wave of pain from the headache hit him he decided that it might best if he went home.

    He had been walking for only a few minutes when he heard a shriek coming from an alley to his left. He stopped turning towards the sound. It came again this time louder it was definitely a woman's scream and full of that primeval fear that all cornered beasts share. Jack took out his baton and slowly walked towards the pitchblack ally not daring to make a sound. Something about the scream had woken fear in him unlike anything he had felt before. All his instincts told him to run but goddammit was he lieutenant of the Chicago PD or was he some dam pansy? The third scream was cut short. Jack eyes began adjusting to the darkness and he now saw the outline of woman lying on her back on the lap of some... thing.

    The things mouth was over the woman's neck and with small sucking sounds it was drinking the woman's blood. Jack froze the thing seemed to exude power and strength making it hard to move. It made the lieutenant feel small and weak, he wanted to crawl into a hole to cower from this beats greatness. But in another part of his brain somewhere were the things glamor did not reach Jack Terrence O'Hara was angry. That was his citizen the beast was defiling. This was his god damn town and no creature of darkness could lay its grubby claim on it.

    The force of the blow with which he struck the creature head even surprised Jack himself. The baton shattered into two bits as the vampire turned to face the lieutenant a hideous rictus of anger on his face. Jack did not even stop to consider what he was doing moving purely by instinct. The broken wooden baton struck the things heart and lodged there. The vampire froze up like a statue and fell on Jack. Pushing the thing off Jack went to check upon the woman. She still bleeded from the two pricks from her neck but still seemed to be breathing. Picking her up into his arms Jack made his way to the nearest payphone his legs weak with fear. Under the fear however a new stronger conviction was being born to defend the city from these freaks by any means necessary. This was his town after all...

    A new police precinct has opened in the poor part of Chicago's South Side. Its official purpose is to help deal with crimes that are hard to explain by solving and covering them up. Its true purpose however is to take back the city from the clutches of the supernatural beasts. Currently not a lot of people work there as not a lot of people believe in such obvious mubu jumbo but those that do are committed heart and soul to the cause. Most police officers that serve hear have experienced some sort of supernatural occurrence and want to do something about it. They are led by Chief O'Hara. You are one of these officers.


    The setting


    “In all the seven seas and the lands bordering thereon there is probably no name which more quickly calls up thoughts of crime, violence and wickedness than does that of Chicago.”
    Spoiler: Map of Chicago 


    Chicago, the largest city in Illinois, sits on several miles of the Lake Michigan shore. At its core is the Loop, Chicago’s busy downtown. South of the Loop, the city fades into the poverty and desolation of the South Side. North of the Loop the city is densely settled with residential areas punctuated by more commercial neighborhoods, extending all the way up to the city’s northern border. Nearly all of the city’s hip or desirable locations are located within a mile or two of the lake. The farther west you
    travel, the blander the city becomes until it fades into the western suburbs, the bedroom communities with little history and less character, where the city’s mid-level managers, accountants
    and bureaucrats live. Connecting all of these areas is the city’s public rail system, the CTA, commonly called the el.


    Spoiler: More detailed description of areas  



    The adversaries



    Vampires:


    "Death, sex, disease, grief. The vampire personifies all of those things that we fear, all of those things we have, over time, made taboo. The vampire has a human face, maybe even the face of someone we knew, someone we loved. The vampire is the corruption of everything we want: sexual potency, eternal youth, health. The vampire preys on the innocent. The vampire is a murderer. The vampire is a rapist. This is what the hunter knows: don't let the glamour and the romance blind you to the fact. The undead are the greatest threat the invisible world has to offer. If even they don't know it, it makes no difference. At least, that's what you have to believe if you want to survive as a vampire hunter. You mustn't lose your way. Start sympathizing with them, start imagining that they're still human, still worthy of pity or mercy, and they'll have you in their clutches." - Writer Unknown, Found in an old diary dating to the 1920s

    Kindred is the collective name by which the vampires refer to themselves. Vampires are created through the Embrace; during the Embrace, a vampire drains a candidate of all their blood and replaces it with a small amount (generally a single drop) of their own. This causes the corpse to rise as a (very hungry) vampire, usually instantly. The vampire who initiates the Embrace is the Sire; the new vampire is the Sire's Childe.

    When a vampire is Embraced, their internal organs wither away, and almost all their body fluids are replaced by blood. Vampires use blood (also called Vitae) for a variety of purposes; blood replaces most bodily fluids, so vampires will sweat blood and cry blood under certain circumstances. Blood is also used to get up and move; every night, vampires expend a certain amount of blood to rise. In addition, vampires can use blood to enhance their physical attributes and use supernatural powers called Disciplines. Blood is used to Embrace, as noted above, and also to create Ghouls. Finally, vampires can use blood to heal damage.

    Blood is usually replaced by sucking it out of humans. While vampires can feed on animals, they do not enjoy the taste of it and older vampires will acquire no sustenance from it. The process of taking blood is euphemistically called the Kiss or feeding. Vampires do not have to completely drain a victim, although frenzying vampires are likely to do so. Vampires can hide the puncture marks of feeding by licking the wounds, making the process fairly subtle.

    The Feeding process is highly pleasurable (arguably the only pleasure) for vampires, and is also extremely pleasurable for victims. Vessels who are drained regularly can become addicted to the Kiss.

    Vampires change considerably after the Embrace. Physically, they are incapable of eating food, vomiting it up almost instantly, they have no need or interest in sex (although they can imitate the physical reactions if needed). As a result of these processes, the vampire is paler and generally thinner than they were before the Embrace. Certain clans have more extreme physical changes, discussed below.

    Once Embraced, vampires are locked into a form of stasis. Apart from wounds (healed with blood), vampires are restored to their condition at the time of Embrace every time they rise up for the night. This physical condition eventually extends to their mindsets — old vampires find it very hard to learn new things.

    In addition to the physical changes, vampires experience extreme intellectual and emotional changes. The vampire is now a predator, and has a raging otherside called the Beast. The Beast reacts to a variety of stimuli, notably hunger, anger, fear. The Beast continuously assaults the vampire, and if the Beast's demands exceed the vapire's own capacity to control it, will react in a Frenzy or Rötschreck. Vampires can permanently lose control to the Beast, entering Wassail, a state of permanent Frenzy. In this condition, all humanity is lost and the vampire becomes a draugr, a mindless killing machine.

    Vampires from every bloodline have superhuman attributes, but in certain clans one of each may be superior to other clans.

    Vampires are highly vulnerable to a some physical threats, most importantly sunlight and fire. Vampires burn easily, and will burn up almost instantly in sunlight. However, outside of these, vampires are very hard to kill - bullets do not cause much damage, and their superior strength and speed make them hard to hit, let alone damage in combat.

    When wounded, vampires can pass into a deathlike stasis called Torpor, which allows them to heal more extreme damage. Torpor can last for centuries depending on the circumstances, and as a vampire gets older, Torpor becomes a more attractive option. Some vampires have been in Torpor for millennia.

    Clans:
    Venture



    Lords and Masters of the Kindred, the Ventrue are the Kindred's most fervent social climbers, frequently seen at Elysium (A yearly gathering of diffrent vampires with the promise that no blood should be spilled) vying with one another to rise to the top of the pyramid. Regal, commanding and aristocratic, yet also prone to falling into madness, this clan gives rise to legends of Damned Lords and rulers in isolated, lofty castles. Ventrue are masters of Dominate, the Kindred Discipline of mental subjugation. They are sometimes called Lords.
    Disciplines: Animalism, Dominate, Resilience

    Daeva



    A clan of predatory hedonists and sensualists, the Daeva are emotionally dying, hollow inside. Emotional, sensual and desirable, they are slaves to their chosen vices. Daeva are masters of Majesty, the Kindred Discipline of seduction and persuasion. Daeva are often called Succubi.
    Daeva are very diverse as a clan - the only common thread is their consuming passions. Fierce brawlers and social butterflies are found there, as well as everything in between. Although Daeva are often dismissed as effete, they possess the Disciplines of Vigor and Celerity, thus making them extremely capable in a fight. This, combined with their mercurial tempers and excitable natures make them Kindred with which to tread lightly.
    Disciplines: Celerity, Vigor, Majesty

    Gangrel



    Primal, hardy and savage, this clan is more closely connected to their Beast than other Clans. The Gangrel are masters of the shapeshifting Discipline of Protean, which gives rise to the rural old wives' legends of bestial vampires turning into bats, wolves and mist. The Gangrel are sometimes called Savages.
    Disciplines: Animalism, Protean, Resilience

    Nosferatu



    A clan of vampires renowned for stealth, brute strength, their unnerving social manner and their hideous physical disfigurements. Stealthy, strong and terrifying. Nosferatu are masters of Nightmare, the Kindred Discipline of fear and terror. They are sometimes called Haunts.
    Disciplines: Nightmare, Obfuscate, Vigor

    Mehket



    A clan of shadow-hugging vampires whose relationship with darkness is stronger than other Kindred, resulting in their greater weakness towards sunlight and fire. Just as shadow cannot exist without light, so too does light banish shadow. Known as sneaky spies and information gatherers, they are stealthy and quick, and masters of Auspex, the Kindred Discipline of perception. They are sometimes called Shadows.

    Disciplines:

    Celerity: The ability to move at incredibly high speeds with uncanny precision.

    Resilience: The ability to withstand crippling injury without submitting.

    Vigor: The ability to manifest supernatural strength beyond a vampire's normally superhuman capabilities.

    Animalism: The power to commune with and command animals; related to a vampire's inner Beast.

    Obfuscate: The power of hiding oneself by clouding the minds of the weak; related to a vampire's natural cunning and guile.

    Auspex: Preternatural sensitivity and awareness and the ability to foresee and know things seemingly unknowable. (practiced by the Mekhet)

    Dominate: The piercing stare that commands minds and the ability to break the will of others with vampiric mental control. (practiced by the Ventrue)

    Majesty: Seductive or commanding sway of emotions and the predatory manipulation of the weak in this way. (practiced by the Daeva)

    Nightmare: The ability to evoke sheer terror by manipulating fear and revealing one's primal nature. (practiced by the Nosferatu)

    Protean: The ability to change one's body and assume a variety of forms such as a wolf, bat, or mist, or sprout bestial claws. (practiced by the Gangrel)

    Vampire political powers present in Chicago:

    The Invictus



    The Invictus are a covenant that believes they are the rightful rulers of the race of Kindred. Lords and ladies of the night, the First Estate (as they call themselves) wield money, human pawns and political influence as tools to accomplish their goals. Daeva and Ventrue make up the bulk of the population here, but it's members are varied, united in one common goal - the acquisition of power.

    The Invictus is dominated largely by its elders. Consequently much emphasis is placed on tradition. Young Invictus and most outsiders see the covenant as hidebound and anachronistic. The elders argue that following the old ways make sense - like the covenant itself, these notions have withstood the test of time, which makes them inherenty superior to modern ideals.

    Spoiler: Organization 


    They are the main vampire power in Chicago. They own most of the Loop, some of the Gold Coast and North Avenue. They are led by Prince Maxwell.


    The Circle of the Crone



    The Circle of the Crone is considered the vampiric equivalent of neo-paganism and witchcraft. It follows the belief that a goddess (the Crone) was cast out from the other Gods and Goddesses for uncertain reasons. They celebrate most of the major Wiccan holidays and practice a "Blood Magic" known as Crúac. There are many differences in belief and dogma between various circles and cities of the covenant. They generally dislike and argue with the Lancea Sanctum. Many of its members are Gangrel. They practice many rituals, ceremonies and holidays. They control Chicago's parks and some lakeside suburbs. They are the most numeros sect but the mos divided vampire covenant. Currently in a small scale war with The Lancea Sanctum. Led by no one currently they are having a internal battle.



    The Lancea Sanctum



    The Lancea et Sanctum is one of the major covenants in Vampire: The Requiem. More than any other Kindred, the "Sanctified," as they call themselves, embrace the theocracy of modern religions. In the neo-feudal political structure vampires have made for themselves, the Lancea Sanctum represent the Catholic Church, painting themselves as the moral authority for the whole world.
    Members of this covenant acknowledge they have been cursed by God. But they also point out that unlike the Devil, they were not cast into Hell. Instead, they walk the modern nights with their free will intact. They were even blessed with special abilities including Disciplines, powers of the blood (such as healing and physical augmentation) and immortality. And, through the curse, they are forced to prey on God's children to survive.
    Thus the Kindred of the Lancea Sanctum conclude that they are to serve as object lessons to humanity; they are the price of sin. By preying on mortals they remind them that life is fleeting and nothing compares to the Heaven the worthy attains. To this end, the Sanctified zealously bear the weight of damnation as they revel in their monstrous nature, knowing that they are part of God's Great Plan. They see the Glory of Heaven as the ultimate carrot for humanity's salvation and themselves as the ultimate stick.
    Control much of Southside poor quarter where there are a lot of religious people. The most unified vampire covenant. Led by Archbishop Solomon Birch.

    (This is it for now I will add werewolves, mages,other hunter groups and demons later in the story)

    Rules:

    1. You can ONLY be a human! No other races for now
    2. You are a normal human being no super powered badaases
    3. You are a regular policeman not a secret government agent so dont go crazy with skills
    4. All RPA rules apply
    5. My world is law as I am the GM
    6. I am looking for a Co GM PM if interested

    Name:
    Age:
    Gender:
    Skills:
    Weakness:
    Descriptions:
    Personality:
    Bio:
    Last edited by TheBarbarian; 12-10-2013 at 06:59 PM.

    Spoiler: The Barbarians RP's and answers to questions 

  2. #2
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  3. #3
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    Is the time period set in the 60's? Because if that is the case, fuck yes!




  4. #4
    What is best in life?
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    I originally wanted to be set in the 1970s but I thought that might turn people off so I changed it to modern times. But if people would actually like it to be in the 1970s I can restore that situation. I would not have to change too much.

    Spoiler: The Barbarians RP's and answers to questions 

  5. #5
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    50s and 60s would be a fun jive, I think. The height of the noir period could really make for a fun aesthetic in the sprawling urban and utilitarian jungle that is Chicago.

    Anyways, I'll leave this character sheet vague depending on whatever time period, but I'll make it under the assumption that it'll be in modern times.

    Spoiler: dat character 
    Last edited by StormWolf; 12-13-2013 at 09:39 AM.




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