THE RP IS NOW FILLED TO CAPACITY. SORRY ABOUT ANY INCONVENIENCE THAT THIS MAY CAUSE.
Rated M for possible drug use, sexual situations/scenes, language, violence, gore, alcohol use, etc.
"Upon the eve of the Crescent Moon, a demon of great might rose. None stood against him, all feared him. Decades passed, and the Demon ruled over all the land, his cold, dark grasp taking hold over all. Plants shriveled and died, rivers and lakes dried up, the animals all but disappeared. It soon seemed that hope was lost, and the small sliver left was quickly fading.
But out of the darkness arose mighty warriors, capable of extraordinary feats. They held the sun in their hands, breathed the mighty winds, were one with the earth, and commanded the seas fury. Out of the Darkness came these mighty warriors that would save all in the land of Nikhil.
The warriors fought long and hard, slaying the beasts that the Demon controlled, bringing hope and life back to all. In the end, they met the Demon in a mighty clash of power that was felt by all. The ground shook, the elements howled, and finally, the Demon was slain. Alas, so were the Warriors.
All but one. The Final Warrior, haunted by the knowledge that the Demon could one day return, used the last of his power to preserve the Aura of the Warriors, including his own, so that one day, if the Demon ever returned, a group of New Warriors worthy enough to hold their power could combat the returning evil.
However, the masses were unaware of this information. That The Crescent Moon will shine again, and the Demon’s Wrath could return once again. Nikhil flourished once more, and everything seemed at peace."
-Tale of The Warriors
Rules-
1- I'm GM, my word is law
2-Please no God Moding. Three warnings and I'll ask you to leave.
3-If you have an issue with another player concerning the RP, let me know, and I can try and mediate.
4-I have the right to add or change the rules
5-All RPA rules apply
6-So I know you read the rules, please put SR at the end of your CS so I know. Thanks!
7-Sin is a boss ass bitch, bitch, bitch
8-The GM is the only judge of inactivity, when the RP is going well it's a week unless you send me word of your inactivity then I’ll pull you along but after two weeks, your character will be on the chopping block unless you have a good reason for not being around. And after three weeks they die no matter what.
9-Any new RP ideas are welcome just run them by me and we'll see about working them out.
10-Ignorance of the rules won't save you if you break them.
11-Be active and post at least a paragraph a post.
I am open to suggestions on many things, PM, VM, or just put it here so I can see it!
Alright! On to the fun stuff!
There are many races in the land of Nikhil, such as Humans, Elves, Fairies, Trolls, Dryads, Dwarves, etc.
(Open to more)
There are also many magics that you can learn, ranging from basic healing spells to powerful element use.
In this RP, you will take on the role as an apprentice under the tutelage of a Master. The collective group of masters has been recruiting individuals for the possible return of the Demon, due to the continued signs of his return.
You are one of the Worthy to carry the power and the burden of a Warrior, one of the select few to combat the Demon and his minions.
Please make your character at least 25
The Warriors, while all having the same magics and training, each are more skilled in one magic than the others.
The magics you can choose from for the Warriors are these:
YOU CAN RESERVE ELEMENTS, BUT PLEASE MAKE A CS ASAP IF YOU DO
Spoiler: The Elemental Magics
Water-Taken by WrittenFaith
Fire-Taken by SoulReaper
Air-Taken by MHCreed
Earth-Taken by Hoef
Lightning-Taken by Hayabusa
Ice-Taken by MissingShade
Light-Taken by StormWolf
Darkness-Reserved by Craze
Spirit-Taken by Sinderella
Spoiler: CS for Knights
Name:
Age:
Gender:
Race:
Appearance(Please no overly cartoonish characters):
Personality:
Skill(s):
Weapon(s):
History:
Other:
Spoiler: CS
Name-
Age-
Gender-
Race-
Appearance(Please no overly cartoonish characters)-
Personality-
Magic(Pick from the selection above)-
Weapon(s)-
History-
Other-
Spoiler: The Prominent Cities of Nikhil
Spoiler: Valorius
Valorius is home to more upper echelon citizens, where many businesses are courts or scholarly type establishments. They get many of their supplies from the surrounding towns. Home to Royal Family Tyrach.
Spoiler: Vadriel
Vadriel is a town home to many workers, ranging from blacksmiths to cattle ranchers. This is also the town that the Masters train their underlings, and where the story will begin.
Spoiler: Murichuh
https://3.bp.blogspot.com/-KFyPlHXiLE...0/LakeTown.jpg
A town densely populated with all sorts of shopkeepers that sell countless items, some of which are incredibly rare. This town is one of the closest to the previous domain of the Demon, and one of the towns that worships the Warriors the most for saving them from the Demons wrath
Spoiler: Drengal
https://miriadna.com/desctopwalls/images/max/Fantasy-village.jpg
Drengal is the town closest to the Demons domain, and even now the town has the ruins to prove it. It is one of the least populated areas in Nikhil, primarily because many of the previous townsfolk there were afraid that the Warriors Tale was a premonition of what was to come, and as such, had children in many of the other towns and villages.
Spoiler: The Demons Domain
High in the mountains towering over Drengal lays a path to the Demons Domain. The path is wrought with evil and dangerous enemies, and the closer you get, even the most dangerous of enemies are all but gone.
Inside the cave, untold horrors await any who dare enter.
Spoiler: Other Somewhat important InformationHealing herbs can be bought at many stores for cheap, depending on the type of herb. If they are extremely rare, they can be pricey.
Enemies are almost always going to be opposing humans or other races. However, in certain places, enemies are demons that cast spells, fire arrows or attack melee style. These enemies will be mostly near The Demons Domain
Spoiler: Accepted CharactersSpoiler: Dawner (SoulReaper)
Name- Dawner Passir
Age- 32
Gender- Male
Race- Human
Appearance-Spoiler: Dawner
Personality- Dawner is a brash and strong headed person, but is well aware of this fact and tries to keep it to a minimum. He is however, caring to his friends and respectful to his Masters, but will always be raring to fight. In a sense, he's hot headed, which goes hand in hand with his Fire Element. In battle, he can be ruthless, but will always accept a surrender, something instilled on him by the Masters.
Magic- Fire
Weapon(s)- A sword made of Dwarvish metal, nearly unbreakable and extremely sharp. He also carries a simple steel dagger, only using it in the event he is without his sword in combat.
History- Dawner was seven when the Masters chose him as one of the potential candidates for the Worthy. His parents were informed of the potential cataclysm that could ensue if the Demon returned, and with heavy heart, they allowed the Masters to take him away.
At first, he fought it, but over time began to realize the severity of what he needed to do. Until the age of 13 he had a rebellious side, still a small inkling of hatred for the Masters who took him away from his family. But soon enough, he lost it and began to truly cooperate with the Masters. He trained hard, learning new things from the Masters.
He learned how to cast powerful magics, taking an affinity for the Fire magics, which soon became his main focus. While he learned the other magics, he often asked to learn newer techniques and spells for fire.
He trained along side his friends for years. One day the Masters would need new Warriors, and Dawner was determined to be a New Warrior.
One his training ended at the age of 25, the same age as everyone else, the Masters sent all of their apprentices off, to pursue a life not filled with training. If they were ever needed, they would be called to action and would return to their Masters domain, and the Aura's of the Masters would deem those worthy of their power.
Other- His symbol
Spoiler: Timber-Yew(MHCreed)
Name- Timber-Yew
Age-27
Gender-Female
Race-Dryad
Appearance(Please no overly cartoonish characters)-Spoiler: Timber-Yew
Personality- Timber is rather hostile, she prefers solitude in the forest or in a holy place of worship. She also worries more for her own situation than that of others.
Magic(Pick from the selection above)-Air
Weapon(s)- Beautifully crafted Silver Sword
History- Timber-Yew was found at 6 months old on the outskirts of Murichuh alone and abandoned. She was taken in by the local temple, and cared by Sister Lacie the White. Lacie was the local healer, and accepted Timber as her own child, however as she grew older, Timber became very.....edgy. Timber did show that she loved Lacie, but she'd rather wield a sword and be a warrior than sit around and heal wounded or sick. It was like an outlet for venting to Timber. When Timber was 6, she first met the other children of Murichuh. They scoffed at the Dryad, for the main reason that she was the only Dryad in the village, and many resented the Dryad for there own reasons. It seemed that the only person who really accepted Timber was Lacie. When Lacie turned 15,she was given a grand gift from the Dwavern Blacksmith of Murichuh and from the temple. A blessed and beautifully crafted Silver Sword. When Timber was given the sword, her face lit up with joy, and for the first time it seemed as though Timber was truly happy. But sadly, her happiness couldn't last. That evening, the temple was raided by a band of evil biengs, taht of which she didn't recognize because she had never learned about the different types of demons. She was forced to watch as most those were executed as she was told to hide. Then, Lacie was brought out. The demons threw her to the floor and one held her down as another removed her cloaked hood in order to reveal her gorgeous, long, white hair. The demon then set her hair ablaze and watched her burn from the head down. Soon, the militia arrived and drove them off, but Timber did not forget the leading demons name. Kion. Timber left and try to track down Kion numerous times but never did track him down. Now, she wanders the forests surrounding Vandriel, hoping to find reason, purpose and to fill the pain that consumes her heart....loneliness. It was here in these woods where she was found and recruited by the masters for proper training. Her conviction is unbreakable and her wrath unrelenting, Timber-Yew will not rest until she can massacre every last demon she finds.
Other-Timber has the power of air, but knows very little, only that she can call for a relaxing breeze. She is also very curious about different types of armors, weapons, etc.
Spoiler: Eden (WrittenFaith)
Name- Eden Valadium
Age- 31
Gender- female
Race- Half Nymph Half Human
Appearance-Spoiler: Eden
She also wears blue clothing quite often.
Spoiler: Like this
Personality- Though Eden looks more closely to a water nymph than a human he actions do not reflect that of the mischievous male luring nymph. She can be rather shy at times but ultimately loves to talk to other people especially when she knows them well. She is usually a happy woman who likes challenges. She also isn't very good at accepting defeat or backing down. She also is as people would call them now, a "tomboy".
Magic- water
Weapon(s)- rapier and dagger
History- Eden was born to a water nymph and a human man in one of the few cases where the nymph actually fell for the man and didn't kill him. Eden, being half human did not have the ability to live entirely in the water so she went to live with her father who was a blacksmith in Vadriel. There she grew up, her father teaching her sword fighting when she was old enough to learn. She also enjoyed watching her father make swords and by the time she was 20 she could make a decent sword herself. Throughout the years she would always go to visit her mother and talk about what she had been doing her mother would also teach her the water magic that water nymphs possessed. Being partly human it took he a little to catch on but eve ally she got it. When Eden was 13 her mother disappeared however, leaving her to practice her newly learned waters magic herself. When she had reached the age of 19 her father passed away as well, leaving her with his black smithing shop. Not many people came the shop anymore after finding that a female now ran it and eventually she sold it. Around this time her Master, who had been a friend of her father's deemed she was one of the worthy and began training her to fight off the Demon when it came again.
Other: nope I think I covered it all. SR, let me know of you want me to change anything.
Spoiler: Evion (Hoef)
Evion Victoria
Age: 35
Gender: Male
Race: Elven
Appearance-Spoiler: Evion
Personality: Evion is very intelligent and self-aware of his surroundings making him a skilled warrior in blade-to-blade combat. Even with his skills in combat, he isn't so keen on social attributes, such as considerate or thoughful. He tends to be harsh and straight forward when it comes to talking to others. He does however have a soft side to his personality. He tends to stick towards nature and care to any sort of wild animal he comes across, that is where he gets his title, "The Elf of the Woven Country". Even with his soft side, he still has pride in his race and his abilities make him arrogant towards other races for he has the ability to shake the Earth or possibly shape it to his liking.
Magic: Evion controls the Element known to many as "Earth", but he calls it "Arda" for it is what the Elven call "Earth" as Human's refer to it.
Weapon:
-A Great Sword in which is sheathed upon his back.
-A Typical Long Sword in which is sheathed upon his side.
History: Evion was born in the high mountains, and for this he was taught not to bewilder himself in human culture. This was rather strange to him since his father was a respected warrior amongst his village in the high mountians. His mother would always tell Evion of stories about his father's endeavors in taking on various foes and evil that had came against him and his warriors. This sparked Evion's ambition to be much his father in comparison to the ventures that his father had been apart of. This was nothing short of a small fire that was lit, for Evion to soon grow and prosper. Alas, this was only a first step in his life before becoming a valid warrior of his village's clan.
When Evion reached a considerable age of 16, he trained along with other rookies [that were like him in a way] to become powerful warriors like his father. The beginning of his training was very brutal and unforgiving as each day, Evion was put to near death challenges that he soon later accomplished in the long run. These first months of training sparked his eternal power that would soon be classified in the Elven language as, "Arda" or "Earth". Arda was not common for most Elven people, but the chances of a Elven child inhabiting Arda was rather rare. When this power was awaken it came out in a burst of rage. This destruction was known all across the Elven land and for this Evion was feared as well as accepted. This mixture of feelings for this boy's power sparked contraversy over whether to hold the boy as a soldier or cast him out as a nuisance. This debate lasted three days before the council [that oversees the actions of all villages in the mountians] came to the decision and decided to allow him to become a solider of the council and this was the turning point in Evion's life for as long as he could remember. With this in mind, he was noticed by the "Masters" and was taken in under their wing as a means of help for the world. This sparked loads of debate over whether to take the boy or not, but it wasn't really up for debate since the Masters were more skilled than Evion's village. So with this, the Masters took him to their place of training and trained him hard to control his power as well as his skills in combat. The first 3 years of his training with the Masters he had saw others like him in which there were others being trained as well. This made Evion even stronger by tryign to surpass his racial counterparts.
As the years go by, Evion had became increasingly skilled in blade-to-blade combat as well as hand-to-hand. This did not differ from his increased ability to use Arda in ranged combat or close combat. These achievements would test him in the ultimate test of will and strength for Evion. After returning from the Masters he was sent out of his home in the high mountains to search for an evil conspirator that was plotting to destroy the villages in the high mountains. This job was solely for Evion and for this he set out on this task at the age of 28 and took him 3 years to defeat this conspirator since the conspirator had an army and for this, this proved difficult for Evion to achieve but never-the-less he did achieve this feat. Once he did achieve the feat, he returned to his home village was named a hero and for this he did not want the fame and left his home for a journey of acceptance and justice. And this is where he lies now at the age of 35, with his title known to many as "The Elf of the Woven Country".
Other: N/A
Spoiler: Skel (MissingShade)
Name- Skel Asgaja
Age- 28
Gender- Male
Race- Half-Troll/Human
Appearance-
Spoiler: Skel
Skel's troll blood makes him, by human standards, large and powerful. He stands tall at 7'4" and weighs an imposing 385 pounds. Because of his great size, armor that is suitable for Skel is hard to find in human lands. He often goes into battle without any armor on, instead using the powers he has learn to magically harden his skin like the ice elements he has trained with.
Personality- Being ostracized in his formative years has made Skel stoic and quiet. He reacts to most events with supposed indifference, scarcely saying more than a few words at a time and even more scarcely saying them with much expression, which is quite contrary to what one would expect of a man with troll blood. What most do not see, however, is the turmoil and struggle that boils just beneath the half-troll's calm exterior. Skel is known to, when sufficiently provoked, unleash a frightful fury upon his opponents. Despite his indifferent demeanor, Skel is actually quite eager to prove himself to others and gain their approval, though he would certainly never let this be revealed to anyone but those closet to him.
Magic- Ice
Weapon(s) - A massive war-mace.
History- Drengal, given its close proximity to the Demon's Domain, sometimes draws less than savory characters. Its small size and relative lack of defenses, additionally, makes it vulnerable to attack by raiders and bandits. The town, generally lacking in much of an established defense, sometimes took to enlisting mercenaries to defend from the constant raids. Regardless, it was this setup that somehow brought Skel's troll father and human mother together. Skel never knew his parents; his mother having died during childbirth and his father's fate unknown. Normal practice was to kill half-breeds at birth, but Skel's decidedly human (though still showing traits of his troll lineage) visage and a dire need for farmhands to help with the crops saved Skel's life. Adopted and raised by a farmer and his wife who lost their child in the raid those many years ago, Skel spent his early years keeping to himself or sometimes running from the older children who meant to bully him. To this day he does not look fondly on those years.
It was during a fateful trip at the age of six that his life was forever changed. One Autumn day Skel accompanied his adoptive parents to Vadriel to deliver some of their harvest to the city. As luck would have it, one of the masters was passing by in the markets and sensed the potential of the mongrel child. The master, a regal woman in her early 40s, approached Skel and began conversing with him. Unused to people speaking directly to him about something other than his parentage, Skel responded honestly and matter-of-factly. Seeing this was no ordinary child and her suspicions confirmed, the master requested custody of the child right then and there. Skel's adoptive parents, not particularly attached to the boy, agreed on the condition that they be compensated for the child.
Skel was sold to the masters for the equivalent price of a healthy cow.
It was there his training began. Though still feared for his troll blood, Skel's face was human enough that many were willing to overlook their initial prejudices. From there, Skel won the respect (though perhaps not the love) of those he met with intense self-discipline and an unrelenting focus. As it happened, Skel showed a natural propensity for ice spells, which seemed to go well with the stoic, disciplined character he had cultivated over the years. In his role as the warrior, Skel has found a purpose that is, to him, empowering.
Other- Skel's troll blood has had other effects on him beyond giving him unusual size and strength. He has an uncanny sense of smell, though perhaps not as developed as a full-blooded troll, Skel can distinctly recognize individuals by their scent in the same way a human might recognize a person by their facial features. His digestive system is similarly powerful, allowing him to consume rotten or raw foods that would make any non-troll sick.
Spoiler: Anhur (StormWolf)
Name- Anhur Sun-Strider
Age- 30
Gender- Male
Spoiler: Race- Panthera
A race of felinoid beings from the unforgivingly desolate deserts and plains to the south. The Felis Expanse is cruel land to all those who call it home, yet the Panthera have been living off of the land ever since before the demonic dominion. A highly superstitious people with deeply seeded shamanistic beliefs, they are prideful and stubborn folk who have strength and survival engrained in their very bones.
The Panthera lived a rather isolated and simplistic quasi-civilized lifestyle until the Humans and Elves came to the Felis Expanse and began establishing colonies and outposts. To avoid a bloody conflict with such a reputably ferocious species, the humans and elves approached the Panthera diplomatically, offering an ascension of their people into civilization and to be brought into a greater picture of diplomacy. This, naturally, formed a great schism between traditionalists and those who sought more immediate progress. The Hegimony of the Panthera was split directly down the middle, tensions still running high to this day as they wrestle between the way of the old and the cultural dominion of the humans and elves.
The Panthera are on average 6-6 and a half feet in height and are quite lean, their physiology made of dense muscle after untold generations of migrating. They are very similar to humans in many regards of skeletal and musculature structure, but their legs are more digitigrade in construction with highly opposable toes and retractable claws on both toes and fingers. Their noses are bifurcated and their ears pronounced, giving them an extremely high sensory range. In addition, they have entirely opposable tails to assist in balance.
Appearance-Spoiler: Anhur
Personality- Anhur is a subject of his tutelage underneath the humans and elves, believing that the only way to defeat the chaos of the demonic dominion is to fight it with strict order and rule of law. He was brought up on the idea of order and had its ideals instilled in his mind as the ultimate paragon at a very young age. This ideal blossomed and rooted with that natural Pantheran stubbornness. Anhur is by no means unjust or cruel in his position, actually being a seemingly incorruptible keeper of peace along the demonic border, but he has no toleration for lawlessness and chaos, quickly crushing such upstarts with an iron fist. Many do not like Anhur, even detest him, as they associate him with martial authority and oppression, but it is his sword and shield that keep them safe.
Magic(Pick from the selection above)- Light
Weapon(s)-
Felisian Defender - Tower shield
Imperius - Sun-forged Halberd
History- Anhur was a child born into a time of great chaos - a great cultural schism between the ways of old and the mainstreamed and civilized culture of the humans and elves. Anhur grew up watching his fellow Panthera tear each other apart. Families torn asunder as they either split under cultural tension or resorted to bloody violence. Anhur, himself, was little more than a bargaining chip used by his parents, or so he had been told by the Masters whenever he asked why he was not with his people. The level of indoctrination the young Panthera was put under made that fact an absolute truth in his mind. A child without any parents to love or be loved by would seek out that parental validation elsewhere. The Masters made sure to be that parental figure so ensure loyalty from Anhur stronger than the greatest of metals.
Like others who received training from the Masters, Anhur was subject to a rigorous daily regiment until he proved himself worthy to fight alongside his Master rather than below him at the age of 25. For the five years that followed after leaving the tutelage of his Master, Anhur served at the very borders of civilization, death by demon never more than a stone's throw away. When not defending the population from demons, Anhur was defending them from themselves. Working essentially on his own, Anhur became something of a marshal, an avatar of law to keep people in line and the demons out.
Other-
Spoiler: Kailarn (Hayabusa)
KAILARN NOXUS
Human, Male
28 Human Years Old
Appearance-Spoiler: Kailarn
Personality - Reserved, and collected. Often times blends into the background of things and prefers to keep it that way. He'd rather find a nice tree out somewhere in the sun, and sit down at its base. When it comes to act, he boasts a valorous sense of pride, in which where he tries to protect those weaker than him, without question, nor doubt.
Magic - Lightning
Weapons - Shortsword, and Greatsword
History - A quiet individual whom, lived a normal life in Vadriel, under the roof of a family friend named Anna, who took care of Kailarn. His parents became very ill when Kailarn was but a year old. Eventually, they had passed away due to their severe condition.
One day, he is approached by a Master, whom then informs Kailarn of a looming force that was once more on the rise. And, that, he needed protectors, ones capable of combating the forces of darkness. The master continued the story about how brave knights fought off that opposing force, and won, but not without a cost.
Kailarn and Anna hesitantly accept the offer, and in that moment, Kailarn was escorted to the Masters grounds.
In that time, Kailarn had learned from the Masters a little quicker than others. Kailarn silently honed his skills in solitude, swearing to use this power to protect others, and vanquish evil.
At the age of 25, his training was complete, and Kailarn has seemingly learned from a fountain of knowledge. He was no longer a child, he was a man, and a warrior. Having taken a long and arduous road to new-found power, and strive.
Three years have passed since, and Kailarn is living with Anna once more, in Vadriel. This time, roles have reversed, as Anna had become increasingly ill, much like Kailarn's parents were. Kailarn now watches over Anna, hopefully one day, hoping to cure her of her illness.
Other - SR
Spoiler: Lydia (Sinderella)Lydia Nacola
Human, Female
Twenty-Five
Spoiler: Appearance
Personality: Lydia is extremely thoughtful, never failing to think of what will make those around her happier, comfortable or more pleased. She is a loving and caring person who treats her friends and even strangers with kindness. Rarely one to be put off, her smile is ever present and radiates a sense of youthfulness about her. She has an appreciation for the little things and a buoyant enjoyment of life. She assumes the best about others until given proof to reveal the contrary.
However caring she may be, she holds a high appreciation for self preservation. Not one known to voluntarily go to arms, she’ll often hightail it in the opposite direction – “I’m a healer not a fighter” is her motto. Although, should the need arise; she would gladly lay her life down for that of the better good. Though she is not perfectly skilled in the art of war, she has been taught well enough to deal with close encounters if necessary.
She often exhibits strange quirks at times, such as claiming that she has a “Twitch” and can “Feel the essence tickle her”. No one knows what that means exactly, and when questioned, a giggle is the only response given.
Magic: Spirit
Weapon(s):
Bow
Dagger
History: Lydia had been born into the Nacola family and from the start, her fate had been sealed. Her father, Master Harlan, had had his heart set on a boy. A boy would have been much easier to prepare, to train, and although from the moment the elder man lay eyes upon her, and knew that he loved her; he was also unsure if he could fulfill his parenting role. With that, he took the challenge anyway and proceeded to train her in the way of Spirit.
At the age of thirteen her training had begun from the time she woke, until late in the evening when she was dismissed for sleep. Little did her father teach her about combat, he focused primarily on her selective affinity and honing it to the best of her ability. Due to this, she isn’t as agile and skilled in combat like the rest of the warriors. Though loved by many, most couldn’t understand why someone who lacked such physical strength necessary to be a warrior, was bestowed the gift of Spirit.
When Lydia was Seventeen, her mother passed away due to an unforeseen illness that she could not cure. While it was a harsh realization of what the world brought, she held herself high and devoted her time to better understanding Spirit and assist those in need.
Lydia had all but mastered her element by the time she turned twenty. Though she continued her training with her father, she couldn’t help but realize that after all her training, she had been rendered defenseless. Because of this, she demanded that her father teach her how to use the bow, that a way, should the need ever arise she would be prepared.
Not one prone to fighting, she will usually duck head and run at the first sight of danger. Her self-preservation is often challenged however, when she sees someone else in jeopardy. Her natural protectiveness and love will always rein victor when put in a position to save or heal.
Other: N/A
SR
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