Yessir.
Throw us a sheet and we'll look over it. I've no idea where Doc or Autumn is at the moment, but they're probably both fighting off the cold considering they live on the opposite side of the planet.
Me? I'm sitting here half-naked dreading the fact that I have to go out into that heat to buy people I don't even like presents. It's a cruel world.
Yeah I'm not against as I told you in my last post! Just sayin' that it could be considered as a long ranged weapon, I also encourage character of different kinds! :O
Btw think I'm done for real now, made a little finishing touches on his bio and personality, also added why the lamp is in his inventory.
Last edited by Adrian Faust; 12-23-2014 at 04:21 AM.
This is a shared opinion of Doc, Autumn and myself to a rather heavy extent. Hence why we essentially killed off every canon character and forced people to take the route of originality. We're still in the works of figuring out what the "big bad" is going to be during every timeskip in terms of Floor bosses, but hey, I have faith.
In me.
Because I'll be doing it.
One of the co GM's present---U WOT M8
Be wary of paramilitaries. When the men with guns who have always claimed to be against the system start wearing uniforms and marching around with torches and pictures of a Leader, the end is nigh. When the pro-leader paramilitary and the official police and military intermingle, the end has come.
—Timothy Snyder, On Tyranny
Spoiler: Quotes/Awesome picture~
Originally Posted by Light Fantastic
The point is that descriptive writing is very rarely entirely accurate and during the reign of Olaf Quimby II as Patrician of Ankh some legislation was passed in a determined attempt to put a stop to this sort of thing and introduce some honesty into reporting. Thus, if a legend said of a notable hero that “all men spoke of his prowess” any bard who valued his life would add hastily “except for a couple of people in his home village who thought he was a liar, and quite a lot of other people who had never really heard of him.” Poetic simile was strictly limited to statements like “his mighty steed was as fleet as the wind on a fairly calm day, say about Force Three,” ...
Originally Posted by 13uster
See, they're making a secret furry coven.
But noooo, I3uster is just paranoid. Look at that I3uster, just being all funny and ironic. Ha ha ha, furries aren't dangerous, silly I3uster.
a prophet is worth nothing in his own lands
Originally Posted by Mcjon01
You've clearly never been a little girl before but let me clue you in; it doesn't matter how mature you are, when you're a loli your body just sort of wiggles and does cutesy stuff all on its own. It has nothing to do with mentality or age or anything like that.
Originally Posted by Eddyak
There are literally no levels beneath 4chan. That's like saying something's shittier than a sewer.
Originally Posted by ItsaRandomUsername
He was 12-13 for the original airing. You're a young teen around for the remake of the show. His metaphorical neckbeard is longer than yours.
Originally Posted by royal744
It's always interesting to see how others view us. In making sweeping generalizatins about us we get an inkling of what their points of view are, however wrong they may be. You have me at a disadvantage because I don't know ehere you're from, but clearly you "think" you are from civilized place whose age imparts a special patina of superiority on you. Rather laughable, but that's your apparent point of view.
America is a vey big place and varies tremendously from region to region. It's a little bit like a group of blind men feeling an elephant using their hands: one grabs the tail, another a leg, another the trunk and still another feels the stomach, and each one thinks he "knows" what an elephant is. Let me assure you, you don't.
Originally Posted by Prince/Dave Chapelle
Why don't you purify yourself in the waters of Lake Minnetonka?
Originally Posted by Commodus
Afrocentrism gives a bad name to Afrocentrism.
History should be objective. We should not have bloody sects of rival historians trying to glorify one continent over another.
Why, for instance, should a historian from Nigeria downplay the accomplishments of Medieval France? And, by that same token, why should an Oxford historian arrogantly claim that "Africans have no culture", as I saw someone on this very board claim.
You don't solve the problem by flipping it around and simply changing the target. Do we have our preferred section of history? Yes, I believe so. But I would never dream of using that to downplay what other cultures or peoples do, so why is it justified for them to do so to me?
Originally Posted by Some Lawyer
“Plaintiff must realize he cannot treat well-settled law and undisputed facts like the women in his videos; they will not change simply because Plaintiff is persistent and impervious to their hostility.”
Originally Posted by BigBoom550
(For context, the user is talking about RWBY) Gene Krantz, after the Apollo One failure. They failed, but they would be better. They would not give up. The fact it did not work was on them and them alone, not some quirk of the universe, or some factor of reality. It was on them to ensure that it work.
In the face of survival, the fact that they gave up because Dust didn't do it disgusted me. It disgusted me because that meant that nobody in that room stood up and said "It didn't work. Dust doesn't work. So we need to stop using Dust in our designs.". It meant that in the face of annihilation, in the pursuit of survival, not a single person was willing to stand and go 'maybe we were wrong'. In the face of a small failure, they chose to roll over and give up.
It's pathetic. It's just utterly pathetic.
Humanity's existence can be summrized as doing what doesn't work and making it work. We're bipeds. We're horrible at speed. So guess what? We decided to exhaust our prey to death. We're small, and weak, and we built massive eidolons of stone that last milennia. We are unable to fly, and we decided to drive past the skies and step among the stars. We are cold, and so we chase the very flame of the stars themselves.
To be human is not to try one thing and give up. It is to decide upon a course of action and, as a whole, make it happen, hell or high water. It is to ignore all pretentious convention and do what we must to ensure our advancement.
To be human is to succeed where we should not.
They tried one thing. One. And they know why it didn't work, and yet they gave up. They gave up and rolled over. They didn't even try. They didn't try!
Originally Posted by logiccosmic
WAR CRIMES can cause serious side effects. Rarely reported side effects include:
a 'JUSTICE' that will not go away (FREEDOM STAFFISM). If you have a 'JUSTICE' that lasts more than 4 hours, get medical help right away.
If it is not treated right away, a FREEDOM STAFF can permanently damage your FREEDOM UNIT
sudden vision loss in one or both eyes. Sudden vision loss in one or both eyes can be a sign of a serious eye problem called
inability to justify crimes against humanity. (ITJFAH). Stop taking VIAGRA WAR CRIMES and call your healthcare provider right away if you
have any sudden vision loss
sudden hearing decrease or hearing loss. Some people may also have ringing in their ears (tinnitus) or dizziness. If you have
these symptoms, stop shelling CIVILIANS and contact a doctor right away
Anyway, yes, we're still taking applications and yes, you may be a beast tamer. Good call, Crumpet. I look forward to your application.
Adrian: Let's dive into your CS, shall we?
Yui is a terrible character!
DAMN RIGHT SHE IS! FIVE STARS AND A ROASTED PIKE FISH FOR YOU
Screen Name: "Fenrir"
Real Name: Adrian Eriksson.
Age: 16.
Spoiler: Appearance:
Height: 187cm.
Weight: 72kg.
Weapon:
Spoiler: Katar/s
Equipped on his right forearm/hand.
All good here, yo
Armor: Light. (on pic atm, also the wings are not for flying only appearance!)
I'm gonna need much more detail than this for your armor
Skills:
Backstab.
Poison tip: Using this ability he stabs with his katar with 75% of his agility added to damage with a 95% chance of inflicting poison on one enemy.
Stealth: Become invisible for 90 seconds or until he's exposed/hit with a skill (like "see the hidden" skills or area damaging skills)
Light as a feather: Spike area floors won't hurt him! (But Lava/fire/poison does!)
Poison resistance: 10% chance to resist being inflicted by poison.
Poison tip is far too OP. That'll have to change. Stealth is also out of our league at our level. I don't really understand Light as a feather. Spike area floors won't hurt him? Idk, I'd rather this is taken out as well. Poison resistance is A-ok. You're also forgetting your weapon skill, which would be One-Handed Dagger
Personality:
He's a shy teenager with not hell lot of guts, but in the most dire of situations he's usually the first one to open his mouth in the party. He's a bit unpredictable that way, but it's because of he's holding on to his ethics and morals.
Before he got trapped in the game he was a person drilled to be the best at all subjects in school and is quite intelligent considering his age.
He's also often mistaken for a girl because of his cute appearance and his voice which sounds like a girl.
I don't really understand the "ethics and morals" part, but otherwise this is ok. I'd prefer a little more detail though
Bio:
Born and currently lives in Sweden.
A real shy nerd although very brave and not picked on in school, Adrian Eriksson is a school ace, he doesn't like hanging around lots of people though and tends to keep to himself alot.
Because the nerds praise him and the jockies hates his shy but brave nosey personality.
At home all he gets is that he should do better in school although 90% of all the tests combined in school are correct answers. He often feels like he needs to be the best at everything. That is why he got hooked on the nervegear so quickly because there although he's intelligent it doesn't matter because he can feel like he's just like anyone else in the game.
Other notes: The wodden-pole with the lamp on it is a side quest item he hasn't figured out what to do with yet. (If that's okay)
This bio contradicts itself in places. "A real shy nerd although very brave and not picked on in school" is a prime example. "Because the nerds praise him and the jockies hates his shy but brave nosey personality" is also an example. There also isn't enough detail in this bio for my liking, so I would need you to expand on it. The lamp is ok with me.
Along with this, Adrian, there are times when your grammar can be difficult to read.
If you can fix these things, then I'll gladly accept you! But right now I'm going to have to say no to this character, sorry
I don't even care enough about Yui to have an opinion, she's just another mildly cute, mildly infuriating anime girl who advanced the plot a bit while mumbling airily.
Spoiler: Lester Hartright
Screen Name: All-The-Kings-Men
Real Name: Lester Hartright
Age: 23
Spoiler: Appearance
Lester stands at six feet exactly, with a lean, muscular build reminiscent of someone with a history of boxing. Blonde and fair with freckles that are only just visible, he hardly exudes an air of masculinity, though he has tried to combat this soft outward aura by cultivating some stubble, which has done nothing for him. Naturally, his eyes are as blue as the sky on a cloudless day, flecked with miniscule shards of amber and teal.
Spoiler: Weapons
Spoiler: Geolt
This curious crystalline spear was commissioned by Lester in replacement of his previous weapon, fashioned by an acquaintance of his who runs a smithy on floor 32, it is far better suited to life on the front lines. He had to venture solo through a perilous, mob-heavy zone in order to obtain the materials crucial to the forging, and that personal effort has resulted in a stellar tool of combat that is as effective as it is unique.
The weapon itself is seven feet long with a thin blade, and produces a curious chime when struck. It is a bit too light for Lester's tastes, but the damage output and the way it looks like frozen light more than make up for that drawback.
Spoiler: Previous Weapons
Spoiler: Oath's Respite
[This blade, but with the hilt elongated by about six feet so that it's more, you know, speary]
A boss-drop from Floor 17, this beauty is eight feet of damage dealing terror which can be used to scythe through multiple foes at once, or planted in the ground and angled against attack in a more defensive and typical long-weapon formation. Its two foot blade is more stylistic than effective, though, and it has been a while since Lester felled enemies with the kind of proficiency awarded by a unique weapon. He is currently looking for a replacement.
Spoiler: Armour
Of heavy weight, this steel plate ensemble offers stellar protection against the slicing and piercing attacks of most bladed weapons, and even manages to hold out against crushing blows from maces and hammers to some extent, though the set is far from perfect. The bulky spaulders are good for diverting attacks away from the head and neck, meaning that Lester can focus on keeping his grip true, should he decide to dig in his heels against an enemy's lunge.
The gauntlets that match the cuirass are well suited to spear wielding, as any blades that travel down the length of his spear usually glance right off the rounded metal knuckles, though a direct attack to Lester's hands might yield a far different result.
Skills:
Two-Handed Spear: Increases the user's effectiveness with spears.
Heavy Metal Armour: Increases the user's effectiveness with heavy armour of the metal variety.
Bulwark (II): Increases the user's defence stat by 30%, so long as they remain stationary. A defence stat buff of 5% is also projected to allied players within five feet of the user.
Familiar Communication: Grants the user the ability to understand any tamed creatures, and commune in kind.
Familiar Recovery: Grants the user the ability to heal their familiar within battle, at the cost of semi-rare, familiar-specific items, and to bring the familiar back from death with the acquisition of a unique quest item.
Picking: Grants the user the ability to pick locks on chests and doors. The doors of rooms rented or owned by players cannot be affected by this skill.
Personality: Kind and courteous to a fault, Lester is eager to emulate the ideological form of chivalry that he spent his childhood daydreaming about, and as such he has a strict code of honour and justice. Though he is outwardly docile and collected, he can display passionate opinions and has been known to challenge figures of authority if they do not meet his standards of leadership, creating a strange imbalance between his sense of duty and his desire to weed out imperfections.
Lester is predisposed to defend people, both on and off the battlefield, upholding his oath to protect the weak and serve the downtrodden. This does not -as one would assume- stem from some adherence to old codes of honour, but from simple human decency and a protective nature completely separate from Lester's more lawful side.
Hardly one to keep his thoughts to himself, Lester enjoys the company of others, so long as they are down-to-earth individuals with no lofty personal agendas or notions of entitlement. He abhors people who remind him of the higher class snobs who permeated his entire life before Aincrad, and actively seeks out those who are pragmatic, joyous and honest, so that he may feel what it is like to fight beside people he can truly call friends.
Bio: Born to a family of casual aristocrats on the outskirts of London, Lester has enjoyed a privileged upbringing alongside various lords and ladies with titles and estates in abundance. He loves his immediate family very much, despite the circumstances of their relationship, which involved many conversations over the phone and some rather hastened apologies regarding important business keeping everyone away for extended periods of time.
Hardly one to mope about being left alone in a stately home fully stocked with waitstaff and all manner of mysteries to uncover, Lester spent his formative years exploring every nook and cranny of the estate, inventing all sorts of imaginative games of adventurers and knights and kings, himself fitting the roles of all three, naturally. Once he'd passed into adolescence, Lester discovered sports, or at least what the higher classes considered sports, namely horse riding, billiards and golf, with a bit of dabbling in the boxing ring.
With age came responsibility and the expectations of success, so Lester was sent to the boarding school at Eton, which he hated more than anything but endured because of what remained of his sense of loyalty to the family name. There he made a smattering of friends who he soon drifted away from, thanks in no small part to their similarity to the very people he grew up around. It is at this stage that Lester came to truly resent his social standing and the expectations that came with it, so when the time came to leave school and pursue his studies at university, he declined the formal education that the rest of his extensive family had gone through and opted to simply return home.
Here he became infatuated with the Nerve Gear and the implications it held, he longed for that period of his life before the aristocratic expectations caught up with him, when he could roam free about the estate, swinging a pool cue around and proclaiming himself Knight Regent of England. He desired nothing more than to leave his world behind, don his armour and armaments, and set forth on a new adventure. Avoiding the pointed remarks of his family for months on end, he finally acquired a Nerve Gear setup on the day of release, plugging it in for the first, and last time.
Spoiler: Familiar - Braun
Name: Braun
Species: Pygmy Gryphon
Spoiler: Appearance
Typically, gryphons are recognised as the conjoining of an eagle and a lion, though in Braun's case he looks more like a cross between an eagle and a house cat. About as large as the average cat and just as flighty, he is a curious specimen who relies on his considerable wingspan and chestnut brown plumage to command attention from his roost on Lester's shoulder. Braun's eyes are what most fascinates people, with all the deadly attentiveness and cunning of a bird of prey and all the hidden intelligence of a feline's slit pupils.
Abilities:
Scan: The familiar flies high above the battlefield, picking out minute details with his eagle eyes and relaying the information back to his master.
Distraction: The familiar lets loose a piercing shriek which may startle multiple enemies and make them flinch.
Personality: Unflinchingly loyal to his master, Braun is a good friend and a great asset on the battlefield, with a single-minded drive that is efficient as it is merciless. Outside of battle, Braun behaves exactly like a house cat, lounging around half asleep, digging his claws into places where claws aren't meant to go, and generally being a nuisance who shows his affection by rubbing up against you and leaving fur and feathers in equal amounts. Acquired on Aincrad's 21st floor, Braun has become a staple in Lester's life and something of a mascot to people who know the duo, what with the rarity of beast masters and the clearly affectionate affinity between master and familiar.
Last edited by CrumpetCannon; 03-27-2015 at 10:50 PM.
Can I return it if it doesn’t fit?
It always fits. Eventually
Spoiler: The pretty colours hide my lack of personality
Spoiler: What I’ve been listening to lately
For when you need assurance that we are all Spider-Man
Spoiler: Links to petty crimes I’ve committed
Want to see RPA's most depressing character graveyard? Click this thing
Take a look and leave some flaming criticism on the dingy doorstep of my pet project - Project Prometheus
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