Battle Parameters
To The Death - Our fighters will battle till one, or the other, has either surrendered their life or have given their life to the opposite side. Nothing more is to be said from this.
No Tap-Ins and No Tap-Outs - You cannot opt your fighter for another. It is strictly a duel to the death.
Arena Parameters
We'll be battling within a decayed cathedral (Saint Josephs' Cathedral) that belongs in place between realms. There's a vast ocean on all sides, and the weather is borderline chaotic. The waters are never stale, and will express even the most momentous amount power and meteorological strength. But within the cathedral itself lies a network of endless corridors and halls that span for an eternity. The amount of destruction to be cause here in this battle is endless for the cathedral, in its entirety, is impossible to destroy.
If, for any reason, the battle is to be taken out of the initial battle-zone the water is able to be walked upon. But the sprays of water from the greyness of this vast ocean will leave stains in clothing - that is impossible to get out.
Beneath that very ocean is a lost civilization that cannot be reached due to the ability to walk on water. It (almost) acts like a protective glass barrier from the fighters so that nothing in the lost civilization may be destroyed.
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