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Thread: Libertatem: Winds of Change (Interest check)

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    Member Sunwolf007's Avatar
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    Default Libertatem: Winds of Change (Interest check)

    Overview

    This story is a fantasy that takes place in an era where advances in technology are minimized do to the influence of magic. Those who have greater magical abilities are able to gain control due to their power over those with less or no magical abilities. The use of magic has prevented the development of technology until the last 100 years, which has brought about a booming industrial age. Due to this, the landscape resembles that of older eras. Walls and towers are commonly used to defend major cities and territories. Yet guns are quickly replacing blade weapons for non-magic users.

    If there are inactive characters they will be used in whichever way will continue the plot. I would also highly recommend that writers work together to create coop posts to help move the story along. Especially when there are a lot of characters interacting or doing a long dialogue. No god like/over powered characters will be allowed, nor cheap/over powered moves. Please get along with your fellow writers. As you can tell by the length of the first post I like to have a lot of details for quick reference, don’t let that scare you! If you have any questions please ask! I also have limited time throughout the week so posting may be a bit slow but I will keep everyone in the loop on what is going on. Other than that let’s have a great time with the RP!

    The Story
    Libertatem: Winds of Change

    Offical Chat channel

    For the last 3 years Heimat has been preparing for yet another war. While they have yet to pick their target the nation of Libertatem has been increasingly worried that it will be them. Then there began to be rumors of an Orb user, a very powerful user of magic, residing in Heimat. With this new information a small group of highly trained Libertatem soldiers are being sent to Heimat on a ‘diplomatic mission’ to see if a solution could be worked out.

    In overall command of this group is Harold, an infamous member of the Judicial Battalion. Regardless of if his ruthless efficiency in capturing or killing traitorous Libertatem military members he is most defiantly not a diplomat. He’ll be accompanied by an accomplished negotiator, but he is obviously not there for diplomatic reasons. With the rumors of an Orb User and strenuous tensions between the nations there is no room for failure.

    Libertatem: Winds of Change theme song

    Sources of Magic

    Mana:
    Mana is the source of life, and composes the world. Without mana, nothing would exist. There are two forms of mana: Natural Mana, and Personal Mana.

    Natural Mana:
    Natural Mana is what everything in world is made of. It is the very essence that allows living things to survive. This type of Mana is not what Casters, Shifters, Summoners and Unimasters use.

    Personal Mana:
    Personal Mana is the excess energy that is stored by Casters, Shifters, Summoners and Unimasters which enables them to use magic. This Mana is constantly regenerating in the body. Personal Mana can be expelled out of the body, in the form of Mana Thread. When it's in your body, Personal Mana in all of its forms cannot be seen with the exception a class of people with special abilities.

    Mana Thread:
    Mana Thread is created when a Caster, Shifter, Summoner or Unimaster expels the excess Personal Mana in their body. It travels quickly according to a pattern in the mind of the person and then can be converted to create or manipulate the primary and secondary elements.

    Primary Elements:
    These are Fire, Water, Air and Earth. They are the basis for all magic spells. There is a fifth Primary element which can only be accessed by Casters. It is the ability to create barriers and use healing magic.

    Secondary Elements:
    These are accessed when a magic user has mastered two of the primary elements.
    Fire mixed with Air will create Lightning, Fire mixed with Earth will create Metal, Water mixed with Air will create a Tornado, and Water mixed with Earth will create Ice.

    The Users of Magic

    People across the world are born with the ability to create excess Mana which can be used and manipulated. The classes of magic users are Caster, Shifter, Summoner or Unimaster. Regardless of the class each magic user is limited to 2 spells/summons/shifting at one time. At a young age children are required by law to meet with a mana reader, an individual who can tell what a child’s abilities are by seeing the amount of mana their bodies hold. They can tell if the child is a Caster, Shifter, Summoner or Unimaster. From there they are transferred to the appropriate school if they are or aren’t users of magic.

    Please note that those who use their mana the most will naturally have more of it. For example, a Summoner will have a lot more mana than a Caster but that is because a Summoner uses more mana to Summon than a Caster uses to cast.

    Casters:
    Mages, popularly known as "Casters" by people over the world, use their own energies as their weapon. They must stand still at the moment they cast a spell and can not move until they finish casting the spell. By expelling their Personal Mana as Mana Thread they create a pattern according to their desired target then convert their Mana Thread into an element to attack.

    They can only specialize in four of the five Primary Elements. They are the only ones who can use healing or protective magic.

    Casters, by their very nature, have an advantage against Summoners. The Summons created are only one element. Casters just have to pick the appropriate counter element and can make short work of a powerful summon. But they are at a disadvantage against Shifters who specialize in assuming control of casted elements.

    Shifters:
    Shifters are the magic users who can manipulate casted elements. They are able to attack while on the move, which makes them extremely dangerous foes in combat. Shifters draw their power by using their Personal Mana in a unique way. They expel Mana Thread that intertwines with another’s elemental attack, overpower it, and then redirect it to a new target.

    They can only specialize in three of the four. They are able to deflect Secondary elemental attacks with mastery in only one of the two Primary elements. (For example an Air and Earth shifter can deflect all Secondary Elements but can’t take control of them. They would only be able to control Air and Earth spells.)

    Shifters have a great advantage over Casters because they can take control of casted magic and redirect the attack to targets of their will. They are at a disadvantage when fighting a Summoner since the Summon can’t be harmed by the element it’s made of.

    Summoners:
    Utilizing their form of unique manipulation of mana, Summoners create creatures of any element. They must stand still at the moment they Summon. Once they have the creature Summoned they are free to move around, unlike mages. The summon can attack with magic just like a Caster but is limited to the element it is created from. Summoners are not limited in their choice of Primary or Secondary elements but can only summon up to two creatures at a time.

    The creature is implanted with a small shadow soul. This costs a great deal of Personal Mana and multiple summons per battle is extremely taxing on the Summoner’s body. The Summons don’t feel pain but do take damage. Summons, like Casters, can create magic spells but this drains the Summon of mana much quicker than if the Summon just did melee combat.

    Summoners have an advantage over Shifters since their Summons can’t be harmed but the element they attack with and their Summon can’t be controlled by the Shifter. They are at a disadvantage when up against a Caster since the Caster can create a variety of elements.

    Unimasters:
    Unimasters are fully in tune with a single element (Primary or Secondary). This is done through the control of every form magic. The ability to shift, cast, and summon grants a tremendous advantage in combat, but the greatest drawback to doing this is that you can only have full mastery over one element. They are limited to two actions at any one time (for example they can cast and shift at the same time but can’t have a summon out.)

    Specialty Users of Magic

    While Caster, Shifter, Summoner and Unimaster are the primary types of true magic use, there are a few blended types of magic user. There are also unique ways to use mana allowing people to read other people’s minds.

    Spoiler: Specialty Users of Magic 


    Magical Items

    Magical items are useful things that are used to perform magic and some can be use by people without any magic abilities at all. Useable items include Origin Gems, Origin Orbs, and Magic Conductive Metal.

    Spoiler: Magic Items 


    The World

    Here are some places of importance in the world. The world is split up between the main continent and many smaller islands that surround the continent. That way if you want your character to have a unique background it will not interfere with the other countries of the world. Please take advantage of it if you want!

    Heimat
    Heimat has spent the last 50 years conquering its way across the main continent. It now controls every inch. Many of its cities still have the defenses from these wars of conquest. The wars have increased economic growth and technology but with the conclusion of the last war against Carinthia 5 years ago the economy has been in a major recession. It’s a vast region with many geologically different areas and resources. During the last 3 years Heimat has been trying to bolster its military industry and has mass produced many new weapons. Politically the country is consolidating power and has been moving a lot of its military around. It is a monarchy with a parliament but ultimate power is still held by the king. The current King Fredrick III has been reigning for 25 years after becoming king at the age of 15. He has led the country through half of the unification wars and is a very effective ruler. His heir apparent is Fredrick VI (his oldest son), who has been trained to be a king from his birth.

    The parliament is comprised of the heads of the 7 provinces of Heimat. The king is the head of the central province of Bohemia with the capitol city of Prague being the default capitol of Heimat. The other provinces (in the order of addition to Heimat) are Holstein, Bavaria, Moravia, Swabia, Frisia, and Carinthia.

    Spoiler: Heimat Military Battalion Break Down 



    Libertatem
    50 Years ago Libertatem went through a devastating civil war that resulted in a Representative style Republic. It elects its Executive Branch Leader (Consul) to enforce the laws, the Senate creates the laws of the land and judges the laws of the land. To remove one group of elected officials from having too much power over the military it was made into its own separate branch of the government. The nation itself is a large continent that is far away from all the other nations.

    The military is led by a dictatorship with 5 Admirals making decisions on everything. Due to their isolation they have always been self-sufficient. The military has been focused on creating new industries to create trade opportunities. Because of their powerful military operatives they have become a peacekeeping force that helps other nations settle disputes. Most nations are afraid of crossing Libertatem and usually work with them to settle disputes. Some of the larger and more powerful nations look at Libertatem and see a threat. Libertatem recruits the best fighters in the world and offers many incentives for their services.

    Spoiler: Libertatem Military Battalion Break Down 


    Characters

    Character sheet

    Name:
    Age:
    Nationality: (Nation of birth)
    Rank: (If in Libertatem army)
    Magic class and abilities:
    Weapons:
    Appearance: (can use a photo)
    Bio:

    Player Characters

    Spoiler: Sunwolf’s character “Harold” 


    Spoiler: Madmaxims character “Jade Avena” 


    Spoiler: marceleeno character “Dustin Hustedlar” 


    Spoiler: Avi’s character “Ada Schmidt“ 


    Spoiler: Axton’s character “Credance "Creed" Walker“ 


    Spoiler: Lorne Archer’s character “Markus Dame” 


    Non Player Characters

    Spoiler: Leonard Ferdinand 


    Spoiler: Arkadius Toroe 
    Last edited by Sunwolf007; 10-18-2015 at 12:10 PM. Reason: Added chat channel so we can find it easier

  2. #2
    Member marceleeno's Avatar
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    Name: Dustin Hustedlar
    Age: 17
    Nationality: Caucasian
    Rank:
    Magic Class and abilities: Magic shifter, able to shift Water, Air, and Fire elements.
    Able to take the element of a spell and redirect it in any shape fit, so like an aoe or just a simple projectile
    Weapons: His mother's broad sword along with a small dagger and cutlass with a golden guard over a red leather hilt. And a plethora of cherry bombs(miniature bombs that explode on contact)
    Appearance:
    Bio: Dustin was born to the life of piracy, sailing around the main continent, raiding trade ships and looking for treasure was a daily routine for the young lad. His father was the Captain of the crew, the ruthless Captain Gushaban (Goosh-sha-bon). Despite his father's intimidating status, the Captain was always fun-loving and playful with his only son. As the boy grew up, he learned the arts of swindling, thievery, and other skills of a pirate. He was his father's right hand man. He grew to hate the Libertatem military, but loved what was inside their trade ships. His father always told Dustin that Libertatem does not deserve the luxuries that they had, and that's why they steal from them. Dustin saw it as an act of justice, despite the fact that everyone frowned on said crew. During his first raid with the crew, Dustin noticed a lot of magic users on the Libertatem ship, Casters and Summoners were the abundance of the crew. Dustin crossed blades with one of these magic users, a Caster of Water magic. The duel was fierce, and Dustin intent was to win, his will pulling him through the fight. Near the end, the officer revealed himself as the Captain of the ship, and promised that the information would be the last thing Dustin would know before resting in Davy Jone's locker. The Captain casted a spell, sending a bone breaking torrent of water towards the boy, making sure that his father watched. The directly hit Dustin in a wild explosion of water, a concerned father yelled out to the boy, almost crying before the debris cleared, revealing a healthy blonde boy, his body over-charged with the water spell, water circled around his torso fiercely as Dustin slowly walked towards the Captain, now scared for his life. Dustin grabbed the captain by the neck before looking into the other's eyes, "Goodbye Captain Leobard," Dustin said before the water burst from his body, as if he was a human bomb.

    The crew was proud to have a magic user on the ship, but were also confused, for the boy's father wasn't a magic user of any kind. That was when Captain Gushaban started telling stories of Dustin's mother, a powerful magic warrior, valiant and full of life. The Captain's one and only love. Gushaban wasn't always a pirate, he used to be a diplomatic man, trying to make the world a better place for him and his wife, a world without war and hate, that was his wife's dream. Dustin's mother was a warrior serving the country of Carinthia before the last battle in Heimat's conquest in the main continent, taking his mother's life along with the country. Gushaban wanted revenge on the world, therefore he became a pirate, raiding Heimat and Libertatem ships alike. With his wife's sword mounted on his wall, giving him a reminder of what he used to be before being a pirate.

    Dustin was intrigued, he wanted to know more about his magic prowess and where he came from. Knowing his father wouldn't let the blonde roam the main continent willingly, one day while docked at a main continent post in Gharinthia, a city in which Pirates and Thieves were praised. Dustin decided to run away, taking his mother's sword and a hefty amount of gold pieces along with him. Now he roams across the continent, wanting to learn more about his place of origin, his powers, and his mother. While outsmarting authorities that recognize Dustin as a pirate.
    Last edited by marceleeno; 09-13-2015 at 10:05 PM.

  3. #3
    Member marceleeno's Avatar
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    oh oops, this is an interest check :P Im dumb, sorrryyyyy, but i do like what i did with this character sooo yeahhh

  4. #4
    Member Sunwolf007's Avatar
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    I like the character concept. Your character would have to be one we meet along the way. The story will start with the Libertatem group being sent out. We'll reach Heimat very quickly so you could introduce your character in the first round of posts. And yeah I am in the final process of editing the first OOC post but you'll be in the RP if I get enough interest. I already have 2 friends who are looking for this to get going as well. One or two more should be enough to take it to the next step.

  5. #5
    Member marceleeno's Avatar
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    Ah, i see, do you have a general idea of how the RP will start? Like a sail to Heitam or stuff like that? If it's along the way, i was wondering if i can make a character that's more involved ya know? Just so my muse can stay in tact.

  6. #6
    Member Sunwolf007's Avatar
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    Actually I planned on the first round of posting ending on a train in Heimat so you can introduce your character right away.

  7. #7
    Member marceleeno's Avatar
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    Ah cool, can't wait!

  8. #8
    Member Sunwolf007's Avatar
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    Since I have 4 (including myself) that are really interested I'll just plan on doing this RP. I'm liking how my character is shapping up. If you know someone that may be interested please invite them!

  9. #9
    Member marceleeno's Avatar
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    Awesome!!! But remember to put a limit on how many people are on here, too many people means long waits and that's never fun

  10. #10
    Member Sunwolf007's Avatar
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    I'm only going to allow one or two more since there is always that person who drops part way through. If we start with 5-6 then we might end with 4 or 5. That's the plan anyway.

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