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Thread: BWG: REPARATION (IC)

  1. #31
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    Round 2
    ------

    Blood was spilled and the joint assassination was nearing completion as some of the enemies have just been slain. However, few still remain and they must perish to win over James and his employers. Once you have taken care of the target, swiftly make your way back to the office. You haven't got all night.

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    Having completed her kill, Sophia exited the night club. Adjusting her clothing back to it's normal loose fitting, so it wasn't showing so much skin. She walked down the sidewalk at a normal pace and then up the steps of the office that Richard and James had gone into earlier. Once in the building, she took a seat in an empty chair in an waiting room like area. It seemed she was the first one back and not seeing James or Richard, she waited. Sophia settled sideways in the chair, her legs resting across one arm rest as she took out her knife and began to play with it as before. Flicking it open and closed, as she waited for the rest of the assassins to return from their kills.

  3. #33
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    After the tacky bowler-wearing Bastards had roughly been eliminated over the course of an hour, the assassins return to find James waiting in the lobby of the office building they were welcomed to earlier. James sits comfortably in a chair, sipping a cup of coffee and eyeing the newspaper. After some seconds pass as you enter the lobby, he looks up to welcome you and congratulate you, suspecting you did as told.
    “Good work, I suppose. However, my boss has informed me of the most exciting news! Those Belligerent Bowlers are having the most peculiar and convenient meeting in a hotel several blocks away. I’ll drive you there. Don’t worry, I picked up a new ride. It isn’t roomy but you can all squeeze in there.”

    There wasn’t much else he said and instead waved you on to follow him back outside. This has proved as one of the most unsavory days to ever be marked on your calendar.

    “Here we are!” James pulls up to a four story hotel titled ‘The Dapper’ in neon lighting. Fake plants were placed around the entrance to create a path to the double doors. There were also exits on the other sides of the building as you see food being transported in on the right side and a working heading back in after a smoke break to the left.

    “I’ll be waiting out back for you. Knowing how things are run here, the cops will be late to the party if things get too loud. This will give you more time to do as you need inside. The mission should be obvious, kill all bowlers. The lobby here is massive; taking up three floors. The ground floor is where a fancy party is being held. You have a kitchen in the back, Expect the ‘innocent’ locals to be among these thieves. With that, avoid collateral damage as best you can. Anyways, the second and third floors are lined with rooms. The fourth floor is where the penthouses are. There are four of them and obviously they are quite large. The only way to get there is through the elevator in the rear of the building or the stairway close by. The penthouses will surely have the more important targets but we still need everyone dead. They haven’t a clue as to who you are and so you have the element of surprise. Now, get to it!"

    After you exit the vehicle with your belongings, James drives off. You are mostly encouraged to make your way through the entrance, but is optional as there seem to be no guards outside but rather just people conversing and having a good time.

    ____________________
    Enemy targets: 60 Belligerent Bastards (40 in Lobby area and rooms, 20 through Penthouses)
    Weapons:Every enemy will have 1 Knife and either a Revolver or Shotgun
    Awareness: Unaware of you and your intentions; Hearing is slightly impaired due to loud opera music; Will not detect stalking players nor single stealth kills due to crowded lobby.
    Alerted by: Rolling a 3, 2 or 1; loud weapon used.
    Formation: Most are close together within the lobby area, side rooms and penthouses.

    Modifiers:
    Surprise!
    Players are given +1 mod for ambushing a currently unarmed enemy. If spotted, enemies in the vicinity will then be armed and this will be removed.

    Stealthy
    Players are given +1 mod for overall Stealth. Once your character is spotted, this is removed.

    Critical Hit
    While both Stealthy and Surprise mods are active, you no longer wound a single target when rolling a 4. However, rolling a 4 still means that you can miss half of the multiple targets you are attacking. If attacking an odd number of foes, you kill the odd one. Ex. You kill 3 of 5 targets.

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