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Thread: Kings & Coffers: The Dread Knights OOC [Medieval / Fantasy]

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    Default Kings & Coffers: The Dread Knights OOC [Medieval / Fantasy]

    The wind howls in the east, carrying with it tiny grains of sand and the sweltering heat. The sun hangs over the barren wastes, with nothing but bleached bones and shattered dreams in its all-encompassing gaze. From a city at the edge of this land comes a call for help, a cry for aid the likes of which has never been heard. A mysterious man, with promises of gold and jewels unheard of, calls heroes and villains, young and old. There are a few brave souls who would come this far into the realm of death itself to hear this plea and to lend their strength to his cause. These select few don’t know it yet, but if they agree to his terms they will become the most feared beings to step foot on this world… a company of heroes that together will be able to overcome any obstacle and vanquish any enemy. They will call them….

    The Dread Knights.



    Backstory & Background:

    World Map (Too big for the site)

    https://i1379.photobucket.com/albums/...pswe5jrq2d.png

    Races of the World

    Spoiler: Humans 


    Spoiler: Sea Elves 


    Spoiler: Dwarves 


    Spoiler: The Undead 


    Spoiler: The Orcs 


    Spoiler: The Ogres 


    Spoiler: Half-Elves 


    Spoiler: Half-Orcs 


    The Great Cities of the World

    Spoiler: Empire of the Silver Hand Cities 


    Spoiler: The Merchant Coast Cities 


    Spoiler: The Free Frontier Cities 


    Spoiler: The Sea Elf Kingdom's Cities 


    Spoiler: Independent City States 


    Playable Classes

    Spoiler: Human Classes 


    Spoiler: Dwarf Classes 


    Spoiler: Sea Elf Classes 


    Spoiler: Undead Classes 


    Spoiler: Orc Classes 


    Spoiler: Ogre Classes 


    Spoiler: Half Elf Classes 


    Spoiler: Half-Orc Classes 


    Technology Level

    The level of technology in this thread is of the late middle ages. The knight still remains the most feared person on the battlefield, despite the recent emergence of black powder muskets and cannons. Keep this in mind when playing your characters. Magic is a part of the world although it is not understood and magic users would be uncommon.


    Character Sheet

    Name:
    Age:
    Race:
    Class:
    Place of Birth:
    Appearance:
    Weapons:
    Personality:
    Backstory:
    Location:
    * List of Spells:

    * = If applicable to your character.

    If you are interested in joining or need more information either post here or send me a mail I'll be happy to help. Still working on the format a bit.

    *ACCEPTING EXPANSION CHARACTERS ONLY (SEE BELOW FOR DETAILS)


    Accepted Characters

    Spoiler: Eddard von Carstein a Vampire Lord (Cfavano) 


    Spoiler: Avienda Mer'cini a Sea Elf Explorer (Setsa) 



    Spoiler: Athyss Davena a Human Merchant Lord (TheCatandTheBat) 


    Spoiler: Edner Walhso a Human Frontiersman (NinjaOnTheRoof) 


    Spoiler: Rolland "Redthumb" a Human Knight (Balo) 



    Spoiler: Griswold "Silverbeard" Ashen a Dwarf Iron Warrior (Moe) 



    Spoiler: Atherius Etherius a Human Noble (Imperial1917) 


    Spoiler: Ruarcc the Blind an Ogre Hunter (Khawaji) 


    Spoiler: Omen "Screw" Mason an Undead Ghoul (Sonic) 



    Expansion Characters

    Expansion characters are new characters that can be written into the fabric of the thread later on in our storyline. If you wish to join when recruitment is closed you must wait until our group of adventurers comes across a major event (there will be many). This is to keep our group together and to allow for new players to literally be a part of the story arc. Thank you for those with patience.

    For waiting I'll even write you a pretty sweet introduction!

    1. Den of Ravens (CO-GM)
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    4.
    5.
    Last edited by Moe; 03-06-2016 at 10:07 PM.

  2. #2
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    Can I be a Vampire lord?

    Spoiler: Things I like 

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    If thats what you want go ahead and write up a character sheet, if you need help with anything let me know.

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    it says they can use magic, but I see no spot for spells that my guy would know. do we just freeform it?

    Spoiler: Things I like 

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    I put in a "List of Spells" option up for you and others who might use magic.

  6. #6
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    thanks.

    I was basically going to use the 'lore of vampires' from WHFB. I thought it fitting.

    Spoiler: Things I like 

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    I'm a big Warhammer fan, some of this is definitely inspired by the very detailed lore around that.

    I start reading about one guy in the WH universe and end up reading like 3 pages of battles and his backstory and the important events in his life. Its pretty cool, it really paints a picture.

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    well, since you're okay with that, I'd need clarification how some of the spells would work.

    Would Raise Dead just work anywhere, and would Invocation to Nehek also work on those (including the infinite spawning of zombies and stuff)

    Spoiler: Things I like 

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    Other magic users need an element to work with, ie Hydromancers with water, Dryads with the wild, Death Priests with life and death ect but Vampire Lords are sort of grandmasters with magic. Some are thousands of years old, past the need for relics or mediums. They may use their magic anywhere, but they are strongest in proximity to their lair.

    "and would Invocation to Nehek also work on those (including the infinite spawning of zombies and stuff)"

    Vampires are weaker during the day but this isn't usually a concern as they tend to rest during the day anyways. Their magic is weaker when the sun is risen, they don't heal as quickly and their spells are less potent. They can't instant heal but they certainly regenerate. They can raise the dead but they can't create something from nothing, if there is a giant battle or if say they came across an ancient battlefield they may raise zombie after zombie. They can reanimate at will but they do not create from scratch. This is why the Vampire Lords are competitive and they are reluctant to help each other, as they see their counterparts as rivals for followers and bodies to reanimate. It is also why they sometimes raid cities and settlements for "new recruits".

    Yeah they can heal their followers over and over, but this gets less effective over time. Ie if a zombie is killed over and over don't expect them to be very useful the 3rd or 4th time. More like mindless animals than intelligent followers. Each time they come back they come back angrier and less useful. Although if all you need is a meat shield they would do fine, just don't ask them to do anything too complicated the results would likely not be ideal.

  10. #10
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    curious, though, shouldn't you put this in an actual forum, instead of the recruitment one?

    Spoiler: Things I like 

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