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Thread: Valkyries: Occult Warfare - OOC [M]

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    Default Valkyries: Occult Warfare - OOC [Closed] [M]

    This RolePlay is rated Mature for the usual suspects: Violence, Gore, Occult and Satanic references, Language, Sexual Situations, Nudity, and all things that fall therein. Abandon all hope, ye who enter here!

    IC Thread



    “The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown" - Howard Phillips Lovecraft

    The World as we see it - our History - is incomplete. The true picture has been cropped and cut to best protect the feeble minds of mankind, sheltering them from the cold and dark that twisted and constricted at the edges of their perception. Why do you think we mortals have an unexplainable fear of the dark and unknown? An innate distrust of what cannot be explained? Ever since we had discovered fire to protect us from what lurked in the shadows, we have huddled close to the flickering light of civilization, doomed to be snuffed out by the darkness that claws and slithers its way ever closer. Every creature that used to squat in the mud, grow in the night, and yet answers to Death’s Toll see themselves as the pinnacle of evolution. Parade themselves as the chosen of their one-and-only god, the chosen of Gaia, or some other such delusion of grandeur. Humans, Vampires, Shape-changers, even the ageless Sidhe fall into such trappings. It is the feeble defense of a mewling child before the eternal and inconceivable vastness of the Outer Darkness But not all is lost.

    There have been those who stood valiantly, boldly, in the face of such voracious darkness throughout the ages. With the vastness of the world, ideology, and culture separating these courageous souls, they remained united by one singular purpose greater than all others – Preserve the Balance.

    What is the Balance, you might ask?

    The balance of the world we know and the world we do not. The secret world running parallel with the mortal world. A cosmic-level arcane forces that bind everything together, a balance of karma; Light and Dark, Creation and Void . Whenever the Balance tips, reality heaves. Fire falls from the skies, rivers run with blood, floods consume the planet, and plagues drag entire Empires to the Nevermore. The vigil kept by these fiery spirits is thankless and will at times fail, but without them, the world would be a dark and dismal place, uninhabitable by all but the strongest. The more the vigil grew, the more sophisticated they had to become, using a marriage of mortal and supernatural resources to keep both worlds in check. But the Vigils are merely weapons - a shimmering blade and a firm hand against the terror of the Nevermore. In a world where one is surrounded by secrets, knowledge is power. The power of prophecy, to See and Listen to the true nature of the world. Such is the burden and terrible power of the Oracles.

    Oracles are mortals bestowed with vast knowledge of things peculiar, queer, and unnatural. Many are lost to the pages of history along with the rest of the secret world, but there are some who, during times of great upheaval, drew attention to the eternal struggle. Gilgamesh, Moses, Jesus, Mohammed, Buddha, Edgar Allen Poe, H.P. Lovecraft – all of them were Oracles who spoke with the Vigil through their works, some of them even taking up the sword themselves. To be an Oracle is an ancient birthright as well as a curse. As one Oracle dies, the next will be born. An unspoken Law of the Balance is that there must always be five Oracles alive at one time. To break the chain of reincarnation would leave the world defenseless to the most sinister of threats from beyond. Despite the efforts of many down the aeons, the mantle of Oracle is not something that can be bred. It is something bestowed seemingly by Providence at birth. When an Oracle is born, a psychic shockwave is felt around the world, most potently by the others of their kind. They will begin experiencing the World-Dream as soon as their mind has matured enough to process such information; usually between 5-9 years of age, depending on the stage of mental maturation.


    In 1935, at the rise of the National Socialist Party in Germany, one of the strongest Vigils in the world was brought under the rule of Heinrich Himmler. The Ahnenerbe lent their services to the Nazi party and in turn were provided with resources they needed to further their cause. The cause of the Ahnenerbe was to trace occultism to its primordial roots through any means, and discover how and why Oracles are made. They believed that peace could only be achieved by the eradication of the Nevermore, the Secret World, the shadowy realm from where all things mortals deem unnatural spawn from, and where all spirits go to when their life in the Mortal Realm ends. So obsessed with their cause, they delved into the Black Arts, forbidden by the Laws of the Vigil, and as a result spurred one of the bloodiest conflicts in human history.

    The other Vigils met in secret, agreeing that by the Laws, the Ahnenerbe were to be ostracized and outcast, their names stricken from all records. They were labeled as traitors to the Balance and a threat to both worlds. As such, a new Vigil was made, one whose like had never been conceived before. It was called ‘Task Force Valkyrie’. From each of the Vigils, one member was to be offered to the ‘Valkyries’, the best they had. They would be entrusted with the means and authority to hunt the Ahnenerbe and any other Vigil that strays from the Laws, and terminate them. They were meant to be the keen edge of the Balance, to be thrust into the heart of any force from either side that sought to plunge the world into abandon.

    Task Force Valkyrie was deployed to counter the expeditions of the Ahnenerbe and their terrible experiments with black magic and occult fringe science. The first time these two forces clashed was upon the misty hills of Karelia, by the White Sea, where the German Occultists were attempting to replicate ancient pagan spells from the local tribes. They would clash again in Tibet, Africa, and various other locations across the world fabled for their natural draw of supernatural power. While the Second World War raged, the Ahnenerbe and the Valkyries fought their own secret war of the occult. This is known to those with the Knowledge as the War of the Broken Vigil, or simply the Vigil War.
    As World War II came to a close, the Ahnenerbe scattered, going underground and assumed destroyed before the Axis collapsed completely under the crippling weight of the Allies. With the Anenherbe defeated, the Valkyries had one grim duty left in order to maintain the Balance. While mostly unsuccessful, the SS Occult Division had succeeded in developing some near-Oracle beings, which of course, needed to be terminated as well as the research that had created them.

    Onward from their founding, Task Force Valkyrie remained the iron fist of the Balance, tracking and hunting those who sought to bring about chaos through occult means. Should the other Vigils fail in their duty to protect the Oracles, the Valkyries will swoop in with cold steel and hot lead, much like their namesake. Should it be required, they may be called to terminate a rogue Vigil just as violently as they might burn out a Vampire nest.

    The Valkyries are usually humans of either great skill, grit, or with some manner of special ability or item. Occasionally, non-human creatures can be brought on board as a member so long as they are not beings of magic, since magic tends to wreak havoc on technology. This means werewolves (and/or other shapeshifters), vampires (depending on the species), and other such worldly monsters of the flesh. Creatures from the Nevermore, including daemons, angels (or the combination of the two), and fae cannot be admitted because of their ethereal nature and general cavalier attitude towards mortals. One cannot be expected to defend those they ultimately have no care for in the grand scheme.


    You are to be a Valkyrie: the first and final safeguard of both the World-That-Is-Known and the Secret World. The bastion against which the unnatural storms of ages break. They are an organization with roots back to the dawn of civilization, when mortals finally stood a chance against those who haunt in the dark. Unlike their cross-bearing cousins, it is not the place of the Valkyries to terminate the supernatural wherever it may be found. Their prerogative to use the Knowledge of Truth to turn a profit as the Illuminated Ones do, nor do they seek to open the eyes of the World to that which goes bump in the night No, it is the tireless vigil of a Valkyrie to maintain balance between Man and Monster, to keep the eyes of the world closed to the shadows that lurk within shadows so that the nightmare may pass. They are the last remaining Vigil to do so, and are loathed by many for it. Uncompromising and incorruptible in their purpose, they stand armed against the march of ages and the rising tides that wish to consume them, and in turn, the World.


    This is tale is what can be best surmised as a military urban fantasy. You will fill the shoes of a Valkyrie - a specially trained and outfitted individual, mortal or otherwise, who is trusted with keeping the World of Man and the World of Monsters from destroying one another. The keys to this balance are the Five Oracles. There are only ever five in the world at a time, and it is through them that the greatest threats to Creation can be fought. Not all oracles will be on the side of the Valkyries, though. In fact, they may only get one, if they are so lucky. Think of the Valkyries’ Vigil as a lone candle in the darkness, burning on both ends. They are ultimately alone in their fight. While they may have their allies of convenience, when the chips are down, you can only really trust the brothers and sisters who bear the Mark of the Vigil (as seen at the top of the page.)


    Spoiler: Armory 

    Spoiler: Cosmic Forces 


    Spoiler: Oracles 


    Spoiler: That Which Goes Bump in the Night 


    Spoiler: The Rules 


    Spoiler: Valkyrie Mission Files 


    Spoiler: Character Skeleton 


    Spoiler: StormWolf's Character and NPCs 

    Spoiler: Character Roster 
    Last edited by StormWolf; 02-07-2016 at 01:06 AM.




  2. #2
    Enchantress of Men
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    “Ia! Ia! Cthulhu fhtagn!”

    *is excited to see this back*

    Spoiler: Kassandra "Kassie" Haywood 

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    Ia! Ia! Cthulhu fhtagn!

    Spoiler: Ken 
    Last edited by Dnafein; 01-24-2016 at 06:16 AM.

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    I just put Kassie back in as she was minus the age change. Though you'd be losing your call sign. Cause he changed how that worked.

  5. #5
    A Storm Is Coming
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    Yes, same characters are fine. But as Meg said, players will decide on the call sign on their peers based on character sheets.




  6. #6
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    I'm going to try this again while making something else.

    Are Hermaphrodites okay? And having a character that is half-something not nice? Or perhaps possessed?

    Spoiler: Things I like 

  7. #7
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    Hermaphroditus is an extremely rare condition, unless it is somehow part of the species traits. Define "something not nice", and no possession unless it is something like a Spirit or Fury. Something the Valkyries can manage. The warding on the Rampart would keep out most phantasms unless the person playing host has a pendant to permit safe passage.




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    A spirit would be about right, a dark, evil spirit, and the Hermaphrodite condition would be the result of the possession.

    Spoiler: Things I like 

  9. #9
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    The spirit would be expelled from the host once it hit Rampart Wards, and if it didn't, one of the Valkyries would have done their job. I don't see how the hermaphrodite condition is necessary or makes any kind of sense. Generally, the ethereal cannot morph or mutate the corporeal. It can add onto it with ectoplasm and whatnot, but as soon as the spirit goes, the additions fall away in slime. This is usually like tentacles, claws, pincers, or other weaponized components that would be useful for the host.

    I don't see how Hermaphroditus gives any kind of edge or advantage other than being a special snowflake.




  10. #10
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    well, from everything I've seen in movies and stuff, the possessed does physically change.

    It's just something I think is cool, and I like playing hermaphrodites, is it so wrong?

    And what about those pendants you mentioned. I thought I'd have one of them.

    Spoiler: Things I like 

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