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Thread: [M] Legend of the Five Rings: Knot of Serpents (OOC)

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    Default [M] Legend of the Five Rings: Knot of Serpents (OOC)

    RATED M/R FOR DRUG AND ALCOHOL ABUSE AND FOR VIOLENCE

    It has been twenty-five years since the Great Clans invaded the Ivory Kingdoms, and the dreaded Destroyer Cult has almost been eradicated. The few small cultist circles are being hunted relentlessly, and they are not expected to cause much trouble ever again. The Ivinda, the people of the Ivory Kingdoms, are grateful for the aid of the people of Rokugan, but are troubled by the continued presence of the samurai. Rokugan, seeking to avoid another disaster from the Ivory Kingdoms, has taken control of the lands and declared them the Colonies. The Ivinda people are now struggling to find their place in this new rulership, often suffering persecution and abuse. Nonetheless, many have sworn fealty to the Empress, and to the Celestial Heavens, entering the Kharmic cycle. The Crab, Mantis, and Unicorn boast the most of these converted troops, and make heavy use of their knowledge and skills in their own homeland.

    Rokugan and the people inside of it are not without strife, however. Many of the Great Clans have turned to war, remembering old hatreds and prejudices now that danger no longer threatens them. The Unicorn and Phoenix squabble over gaijin blood and its effects on the spiritual being of a samurai, the Crane and Mantis war over economic control of the colonies, the Crab and the Spider fall to old hatreds and ancient feuds, the Scorpion and Lion war over desecrated temples and forbidden information. Only the Dragon remain out of conflict, but each Clan attempts to recruit them to their own causes. A few of the Minor Clans establish footholds in the Colonies, continuing their ancient Minor Clan Alliance.

    Meanwhile, reports of odd behaviors and strange happenings in the night heat conflicts while each Clan blames one another. Occasionally, people devolve into odd behavior, acting outside of their stations or inappropriately, and even rarely devolving into a maddened creature barely human. Large creatures are seen stalking the night, in the jungles and ruined temples of the Colonies, never treading so far as to be revealed in the light. Many speculate these are remnants of the Destroyers no longer under the control of the dark goddess, while others fully blame the Spider and their Shadowlands corruptions. To make matters even worse, a new form of religion has cropped up, gaining recognition and support in the Colonies. Fudoism, a religion based on enlightenment, threatens to break down the very fabric of what makes one a samurai. Although its practitioners aspire to enlightenment, it treats all other laws and rules as secondary. So far it has led to some very terrible situations.

    One thing is for certain, this new world is very dangerous.



    For those of you that are familiar with the setting or story, I have changed certain parts of it to better make it my own.
    Spoiler: Story Changes 


    Most players will generally be playing humans from one of the nine Great Clans, represented by the below character sheet, but that is far from the only things someone can play. If you wish to play a different species or be from a different affiliation, just let me know and we will talk about it. There are a myriad of things one can play, but I generally wish for the majority of you to play as humans, at least.

    Spoiler: Character Sheet 


    There are a ton of things that are not really listed here or under any of the above links, and that is because each school teaches and supplies different things. Some Clans are richer, or have more specific items. Most Clans have some form of ability that is not shared with other samurai as well. Everyone will have to tell me –via PM- their general interests, and I will detail any relevant information from there. And that’s about all. I hope to roleplay with you all soon.

    Each player can have only one character, unless I give permission for another.

    Spoiler: Important Characters 
    Last edited by Mfable; 02-14-2016 at 06:58 PM.

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    Looks good to me! I like the details and the useful links!

    In the meantime, here's some helpful tips and links for you to get your RP going.

    Take a look at the Roleplay of the Week thread for what better way to advertise than have your RP featured EVERYWHERE? If you need a banner for a submission for RP of the Week, then check out the Banner Shop! Talking from personal experience, that is the coolest place

    You can also look at the Roleplaying Games Directory to advertise your RP. Staff would be happy to help you advertise your Roleplay both here and in the RPA Tribune.

    Any questions, feel free to PM or send me a VM! Happy RPing!



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    Making my CS. Post it by tonight!

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    I'm taking my sweet time. ~ but I'm in.
    P.K.'s character locker ~ P.K.'s word works ~ P.K.'s Idea store

    1x1 = 1/5 Multi = 0/5 PW = 0/2
    Spoiler: Other things. 

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    Alrighty. PM me with your Clan/Family ideas and we'll work from there. =3

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    Name: Matsu Raion
    Clan: Lion
    School: Matsu Beastmaster

    Gender: Female
    Age: 18
    Height: 5’5
    Weight: 110
    Hair: Long Black
    Eyes: Bright Blue
    Distinguishing Features: N/A

    Father: Matsu (Kitsuki) Tatsuya
    Mother: Matsu Isamu
    Siblings: Daisuke, Nori, Saburo (Three Brothers)
    Spouse: N/A
    Children: N/A

    Honor: 5.5
    Glory: 1.0
    Status: 2.0
    Taint: 0.0
    Corruption: 0.0

    Weapons: Katana, Wakizashi, Yari
    Arrows: N/A
    Armor: Light

    Possessions: Traveling Pack, Cooking Pot, Fishing Pole, Tent, Tatami Mat, Whetstone, Straw Hat, Sake Cup, Mask, Coin Purse, Chopsticks, Love Pendant.

    Koku: 4
    Bu: 0
    Zeni: 0

    Spoiler: Techniques 


    Spoiler: Advantage 


    Spoiler: Disadvantages 


    ---------------------------------------------------

    Name: Yasuki Eijiko
    Clan: Crab
    School: Yasuki Courtier

    Gender: Female
    Age: 18
    Height: 5’4
    Weight: 110
    Hair: Short Red
    Eyes: Hazel
    Distinguishing Features:

    Father: Moto Qu Yuan
    Mother: Hida Eijiko
    Siblings: N/A
    Spouse: N/A
    Children: N/A

    Honor: 2.5
    Glory: 1.0
    Status: 2.0
    Taint: 0.0
    Corruption: 0.0

    Weapons: Aiguchi, Wakizashi
    Arrows: N/A
    Armor: N/A

    Possessions: Calligraphy Set, Traveling Pack, Chopsticks, Coin Purse, Cooking Pot, Fan, Straw Hat, Sake Cup, Small Knife, Small Tent, Tatami Mat, Love Pendant.

    Koku: 5
    Bu: 0
    Zeni: 0

    Spoiler: Techniques 


    Spoiler: Advantages 


    Spoiler: Disadvantages 
    Last edited by AngelFire; 10-09-2016 at 07:27 PM.

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    Very nice! Approved.

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    I want to join this, but I'm kinda on the fence, mostly because of learning a new system/world and all, (Already know 2-3) and also:



    But I also WANT to do this because you're an awesome GM, and Feudal era Japan is awesome.

    If I wanted to make an expy of someone from Japanese history, would you help me?

    Spoiler: Things I like 

  9. #9
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    Maybe. It isn't exactly feudal Japan, but it is close. It has some elements of Mongolian, Indian and Chinese mythology/culture, too. It has some Western influences, too.

    - - - Updated - - -

    What person from Japanese history would you want to base a character on?

  10. #10
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    Date Masamune, Honda Tadakatsu, Miyamoto Musashi, Ii Naomasa, Yagyu Jubei Mitsuyoshi, or Hattori Hanzo

    And well, since you mentioned also Chinese stuff, Guan Yu or Lu Bu.

    Spoiler: Things I like 

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