You have 110 points to spend - use it wisely. (+10 from m139 in the last Quest)
What is your history?
[] New Arrival (0 points): You arrive at Beacon Academy with no knowledge whatsoever. You have no discernible identity, no history and no one to rely on. Being a stranger in a strange land has its benefits, though...
[] Familiar Face (10 points): You've lived your entire life up to this point in Remnant, and are now about to attend Beacon. You're no one special and you don't have a particularly amazing set of skills, but you're more grounded than most and are capable of great things with practice.
[] Guardian (10 points): For as long as you can remember you've always wanted to be a Hunter. You spent your whole life learning and training, becoming a force to be reckoned with. People expect a lot of you, and you expect a lot of yourself. While you're skilled and a quick learner, you find yourself stuck on the path of good more often than not and don't necessarily understand other basic life skills.
[] Outlaw (10 points): Peace, safety, security; these are things that weaklings cling to. Perhaps you were an orphan, perhaps you were raised into this life, perhaps you saw something you shouldn't have - it doesn't matter. You're an experienced criminal with a shady past and your newest partner wants you to pose as a student at Beacon Academy for an unknown purpose. Fitting in won't be too hard, but what path are you heading down...?
[] Noble (20 points): You're the child of a rich business owner and you've never had to want for anything your entire life. Despite that you've always had extremely high expectations had of you and you've done your absolute best to live up to them. At some stage in your childhood you decided you wanted to become a Hunter - and your parents agreed with you. You were given the best tutors money could buy, expected to be the best you possibly could and taught things others could only dream of. As long as you stay in your parent's good graces, you'll even be able to utilise their money!
[] Someone Else? (10 or 20 Points - Spend 10 for one unique Trait, 20 for 2.): Your history is... clouded. Different. Please, tell me what history you had.
Who are you?
[] What is your name? (First or last name must start with a V - sorry. Advice for naming in RWBY is to link your name to a colour or something that makes you think of a colour.)
[] What is your gender?
[] What do you look like? (Picture preferred)
[] What race are you? (If Faunus, specify what animal and what it gives you)
[] What is your colour scheme?
What is your Semblance? (Note that all powers morph and change over time, so what you pick at the start might become... much more.)
[] Force of Nature: You can generate and manipulate a single natural element or force. Pick which force you control from water, earth, fire, air, lightning, ice, metal, magnetism or gravity.
[] Master of Disguise: Project illusions over yourself to change your appearance.
[] One Man Band: You can create physical clones of yourself that will imitate your movements.
[] Fast Mover: You're capable of moving at incredible speeds.
[] Doormaker: You can open portals to any nearby location you can see.
[] Copycat: Create illusionary doppelgängers of yourself.
[] Unstoppable: You can absorb kinetic energy and use it to increase your own strength.
[] Ghost: The power to turn invisible.
[] Witch: Telekinesis.
[] Write-in. (10 points)
What are your Gifts?
[] Hope (10 points): You're a shining beacon of hope and joy for others. It's easy for you to make new friends and you can recover from depression much more quickly.
[] Ferocity (10 points): Fighting is fun; at least for you. You'll never develop any psychological trauma or stress from combat and you'll have no problem hurting or killing people if you ever have to, or want to.
[] Will (10 points): You're hardheaded enough that you'll never give up in the face of adversity. If you decide you need to catch someone you'll spend every possible moment tracking them down, not sleeping or resting till they've been caught. Similarly in battle you'll never stop fighting till' you've collapsed from exhaustion or blood loss.
[] Fear (10 points): Whether it's because of your voice or your appearance, you're very good at frightening and intimidating people. You're able to toggle this skill on or off and you'll always figure out how to intimidate people to some degree.
[] Beauty (10 points): You've been blessed with looks that could make nearly anyone of your preferred gender fall head-over-heels for you. The exact specifics are up to you but it must be reasonable.
[] Intelligence (10 points): You're much smarter than many of your peers. You can absorb knowledge in half the time it usually takes and you're also able to resist distractions and self destructive behaviour while learning.
[] Memory (20 points): You can remember anything you've seen, heard, touched, tasted or smelled. Your recollection capabilities are perfect and you can even choose to forget things if you wish.
[] Strength (20 points): You've gained enough physical strength to put most Hunters to shame. You can send people and creatures flying a dozen feet away with your hits and lift hundreds of kilograms without straining yourself.
[] Agility (20 points): You're skilled at acrobatics, free running and avoiding damage. You can easily run and jump across rooftops and you're so fast that most enemies will have trouble hitting you at close range.
[] Precision (20 points): This may come in handy if your weapon is a gun that's twice your size. You're a highly accurate marksman, able to hit foes from dozens of meters away with ease, even if they're moving at ridiculous speeds.
[] Energy (20 points): You have enough stamina to fight dozens of opponents without tiring. This excess energy won't leak into your personality, but you will be capable of such feats as going days without sleep so long as you aren't straining yourself.
[] Guile (20 points): Deception and cunning are your bread and butter. You can lie without giving yourself away and you're excellent at persuasion, making up stories, getting people you hate to like you and using words to create a distraction.
What are your Talents?
[] Survival (20 points): Knowledge and training for how to stay alive in the wilderness. You'll be able to find safe sources of food and water, craft temporary shelters and even navigate back to civilisation if you're ever lost.
[] Hacking (20 points): You know how to create programs that can infiltrate, sabotage and steal data from computers. While this may seem like an usual skill for a Hunter, well... you had a weird past.
[] Tactics (20 points): You're a natural at looking at a battlefield from a perspective that others just can't seem to grasp. You can quickly exploit enemy weaknesses and guard your own, whether you're alone or with a team.
[] Tracking (20 points): You're able to identify trails and markings left behind by people and creatures. Useful for when you're hunting someone, or something, specific.
[] Combat (40 points): Not only are you skilled at fighting with your preferred weapon, but you're also highly trained with all other forms of weaponry and you pick them up significantly faster.
[] Stealth (40 points): You know how to keep quiet and remain undetected when the situation calls for it. Discretion is the better part of valour!
[] Medicine (40 points): Many Hunters tend to forget that no matter how powerful you are, you or someone you know will eventually succumb. Fortunately, you're skilled enough in First Aid that you can potentially save someone in a critical condition - so long as you get them to a hospital shortly afterwards.
[] Engineering (40 points): You possess knowledge of mechanical and electronic technology on a level that most find ridiculous. Repairing vehicles and weapons that aren't your own is child's play, as long as you have the right materials and equipment available.
Shop! You have a variable amount of Lien to spend, depending on your history.
New Arrival - Nothing! Get a weapon and two mods for free.
Familiar Face - 10,000 Lien
Guardian - 10,000 Lien
Outlaw - 20,000 Lien
Noble - 50,000 Lien
Something Else...? - 10,000 Lien
Any Lien you do not spend will be carried on to the Quest itself.
What weapon do you use? (Can purchase up to two - Describe your weapon with pictures or a brief overview, please)
[] Melee (1,000 Lien): Limited to anything that is solely focused on close quarters combat.
[] Variable (4,000 Lien): A weapon that can switch between both ranged and close quarters combat.
[] Ranged (2,000 Lien): Limited to anything that is solely focused on ranged combat.
Do you have any weapon mods?
[] Collapsible (500 Lien): Your weapon can shift into a smaller, less conspicuous form. It retains its weight while collapsed, but it's way less noticeable.
[] Dust Mod (500 Lien): You can use Dust cartridges with your weapon for a number of effects! Be careful not to blow yourself or anyone you care about up.
[] Weight Reduction (1,000 Lien) [Cannot be taken with Weight Enhancement]: Your weapon is considerably lighter, making it weigh only a few kilograms and become capable of swinging much faster - at the cost of damage.
[] Weight Enhancement (1,000 Lien) [Cannot be taken with Weight Reduction]: Doubles the weight of your weapon, increasing damage at the cost of making you sluggish and slow to hit.
[] Additional Weapon Form (1,000 Lien) [Can only be taken with Variable weapons]: Your weapon has more than two forms - such as an additional melee form, or an extra ranged form.
[] Combination (Free!) [Requires two weapons]: Your two separate weapons combine together to make a new one; describe it, give pictures, whatever.
Do you have any Items or Gear?
[] Scroll (Free): It's a phone with a fancy name. Take it.
[] Wilderness Gear (500 Lien): Allows you to survive out in the wilderness with ease! Contains a collapsible tent, sleeping bag, lighter, compass, filtered water bottle, flash light and maps of the area surrounding Vale.
[] Dust Charges (Varying) [Available only with Dust Mod]: Five uses of whatever element you want.
- [] Fire Charges (500 Lien)
- [] Water Charges (500 Lien)
- [] Air Charges (500 Lien)
- [] Earth Charges (500 Lien)
- [] Lightning Charges (1,000 Lien)
- [] Gravity Charges (2,000 Lien)
- [] Time Charges (5,000 Lien)
[] Armour (1,000 Lien): A set of protective plates woven into your favourite set of clothes. It won't do much to actually protect you while your Aura is up, but if it ever falls it could save your life. Not to mention it makes you feel pretty cool!
[] Dust-Woven Clothes (2,000 Lien): Weave Dust of any basic element of your choice into your favourite set of clothes, effectively increasing your resistance to that element and giving you unique bonuses. Can only be taken once.
[] Advanced Dust-Woven Clothes (5,000 Lien) [Limited to Outlaw and Noble]: Weave Dust of any advanced element of your choice into your favourite set of clothes, effectively increasing your resistance to that element and giving you unique bonuses. Can only be taken once.
And now, finally... how is that you got into Beacon Academy?
[] You participated in the Vytal Festival Tournament.
[] You passed the exam, how else?
[] You went out to a ba- club for young people, and...?
[] You cheated!
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