DISCLAIMER :: This RP is a remake loosely based on the RP "Kingdom Hearts: Heroes of the Light" by Dracodeathtalon. Some key details have been changed, but the basic premise is still very similar, so credit shall be given where credit is due.
RATING INFO :: This RP is rated PG-13 so as to give players as much creative freedom as possible without losing the spirit of the Kingdom Hearts franchise. As such, this RP may contain action/fantasy violence, mild/infrequent instances of inappropriate language, partial or implied nudity, mild sexual references/situations, etc.
Once upon a time, on a website called Roleplay Adventures, a site member named Dracodeathtalon created a Kingdom Hearts RP called "Kingdom Hearts: Heroes of the Light". The RP was off to a slow start at first, but eventually attracted a small but faithful group of RPers, making it a modest success. A few pages into the RP, however, something changed; I'll spare you the details, but suffice to say that a few players ultimately ended up losing touch with the RP, and the RP itself carried on for a time before eventually slowing to a halt and meeting its end in the Parody/Fanfic Recycle Box.
But our tale does not end there. For you see, despite losing touch with the original thread, those few members who drifted away truly enjoyed the essential storyline of the RP. A few such members began contemplating creating their own remake of the RP, at first intending to simply create their own private RP with a similar plot, albeit with a few distinctive changes. These plans never materialized due to busy periods in real life, but now, with the original RP sitting in the Recycle Box and its original creator having been absent from the site since September of last year, it has been decided to start this remake as a public group RP instead.
This, ladies and gentlemen, is that story...
Spoiler: PlotSince the beginning, light has served as a counterbalance to the darkness, especially in the hearts of men. Over the years, there have been many who sought to destroy the light and plunge the world into darkness, but for every such evildoer, there have also been a number of brave souls ready and willing to fight back against the darkness so that light may prevail. Sora was one such soul; together with the many comrades he has met in his young life - including his childhood friends Riku and Kairi, as well as the ever-loyal Donald and Goofy - he has fought to keep the darkness at bay wherever it may arise.
Sora's most frequently emerging foe, known simply as Xehanort, has made himself known directly or indirectly in a number of forms, including the likes of Ansem and Organization XIII, and has until now been defeated time and again, even if only temporarily. Few have doubted that Xehanort would still pose a threat to the light, but no one expected his latest return to take place the way it did, as he ambushed Sora at a crucial moment while the young Keyblade wielder was alone. Sora himself was last seen lying motionless in Xehanort's arms, seemingly comatose, just before Xehanort disappeared with the boy and fled to parts unknown.
With Sora missing and Xehanort still at large, the darkness has now become bolder than ever, rising yet again to claim more worlds as Xehanort prepares to finally gain the total control that he craves. But the light will not be defeated so easily; Sora's friends and allies - particularly Master Riku, Kairi, Donald, and Goofy - have taken charge of the search for him and for Xehanort, seeking to stop the latter's plans before it's too late. And more recently, acting on instructions in a dream from Sora, Master Riku is now leading this small band in search of new Keyblade wielders to aid them in their cause, all the while journeying from world to world to continue the fight against the darkness.
At this crucial point in their quest, where will you stand?
Spoiler: Short VersionSora was recently ambushed by Xehanort, who put him in a coma-like stasis and then proceeded to abduct him, and neither Sora nor Xehanort have been seen since. Master Riku, Kairi, Donald, and Goofy are now searching for Sora and Xehanort, all the while seeking out new Keyblade wielders and continuing to fend off the darkness in each world they visit, including several new worlds.
Spoiler: RulesNo godmoding, no powerplaying, stick to the rating (I.E. No cybering or anything like that) ... All of these should go without saying on this site, but there you go.
Stick to the main plot. If you want to give your original characters their own backstories or have them interact with other characters, you're certainly free to do so (in fact, we encourage it), but don't let it reach a point where the main storyline is derailed or ignored, because that's not fair to your fellow RPers who are trying to follow the main plot.
Don't hog the RP. This RP will be designed to give everyone a fair share of the spotlight and a fair amount of control over what happens in the RP, so please extend the same courtesy to your fellow players. Again, OC backstories and character interactions are fine, but it's not fair for any particular group of players to hog a scene in such a way that no one else can get involved or have any reasonable degree of control over the story. Likewise, it's not fair for any particular group of players to start constantly alternating posts among themselves on the IC thread without giving anyone else a chance to post; if a scenario comes up where you must alternate replies in this manner, you may put together a co-op post over PM's and then post the full co-op post when it is finished, provided that this is not done in such a way that other players are not given a reasonable degree of control over what happens in the RP (I.E. Powerplaying, Autohitting, etc.).
Multiple characters per player are allowed, as long as it doesn't reach a point where you monopolize the RP.
Keep canon characters in character. This should go without saying in any fandom-based RP, but it's still worth keeping in mind. For this reason, anyone who wishes to claim a canon character (including any character who has appeared in the Kingdom Hearts franchise) will be expected to know enough about said character(s) as to be able to keep them in character.
"Canon" characters from other established works are allowed, including Disney/Square Enix characters who have not yet appeared in any of the Kingdom Hearts games, as well as non-Disney/non-Square-Enix characters. That said, profiles for such characters will be handled on a case-by-case basis to ensure compliance with the rules, consistency with the PG-13 rating and with the overall spirit of the Kingdom Hearts franchise, and other factors as applicable. On that note, "canon" Keyblade wielders are also allowed, provided that a plausible explanation as to how they received their Keyblade is included in their profile.
Use third-person story format for all posts. This may seem minor, but it's been my experience that using other formats can lead to confusion, or may make it more difficult than necessary to be descriptive with your posts, and for players to use different formats can also get confusing, so I've decided to set a clear standard for everyone's benefit.
Put a reasonable amount of effort into your posts. I won't nag you over every little spelling mistake, and I'm not requiring a full-blown novel in every post. But if your posts are so poorly written that no one can understand what you're writing, or if you don't include enough detail in your posts for other players to be able to write a decent reply, something's amiss.
And of course...
Have Fun!
Spoiler: Accepted Canon Characters
Master Riku
PLAYED BY Price
Kairi
PLAYED BY SpiritofDestiny
Cloud Strife
PLAYED BY DCeiver
Master Xehanort
PLAYED BY Yamimoon
Spoiler: Original & "Canon" CharactersThis section contains all necessary details on original characters, as well as "canon" characters from established works who have not yet appeared in the Kingdom Hearts franchise. Separate sub-sections have been included for the profile skeleton to be filled out and for accepted characters.
Spoiler: Profile SkeletonUsername:
Character Name:
Physical Description:
(Pictures and/or written descriptions are acceptable.)
Native World:
(Include the name of the world and a brief description. For "canon" characters, their native world must be based on the established universe that they are originally from.)
Keyblade Wielder?:
(Yes or No)
Keyblade Description:
(Keychains and other accessories are allowed. Skip this section if the character is not a Keyblade wielder.)
Non-Keyblade Weapons:
(Self-Explanatory.)
Powers:
(If Any.)
Other Skills:
Backstory:
(Self-Explanatory. Keyblade wielders' backstories must include how they came to receive their respective Keyblade. For "canon" characters, integration of their original canon backstories is recommended where possible.)
Spoiler: Accepted "Canon" CharactersSpoiler: Aligned with LightSpoiler: Ardeth Bay (Lady Celeste)Username: Lady Celeste
Name: Ardeth Bay
Physical Description:
Ardeth stands at about six feet tall, and is fairly well-built for his height. He has shoulder-length black hair, brown eyes, and tanned skin, and wears the signature hieroglyphic tattoos of the Medjai on his face. As far as clothing goes, Ardeth typically wears the traditional black robes of his people, usually alternating between the all-black robes, turban, and bandoliers more commonly worn in the desert, and a set of black-and-silver robes that he typically wears when traveling in a city.
Spoiler: Face Detail
Spoiler: Full Appearance
Native World:
The Archaic Lands
(Based on Stephen Sommers' "The Mummy" series)
Modern society in the Archaic Lands is still in a relatively early stage; technological advances like cars, airplanes, and guns are not uncommon, but don't expect to find a laptop computer or MP3 player in this world anytime soon. On the other hand, this world is abundant with untapped magical energies from the distant past, if one knows where to look for them. More often than not, however, misuse of these ancient magical forces can trigger hidden dangers that may endanger the entire world as one knows it, so extreme caution is advised when dealing with these forces.
Keyblade Wielder?:
Yes
Keyblade Description:
Named for the iconic golden symbol on the tip of its blade, the Eye of Horus keyblade bears a noticeable resemblance to an Egyptian straight sword, with the hilt's guard in the shape of a wing motif. Attached to the base of the hilt is a keychain with a winged scarab token.
Spoiler: Eye of Horus Keyblade
Non-Keyblade Weapons:
Medjai Sword
Thompson Submachine Gun
Powers:
N/A
Other Skills:
What Ardeth lacks in superhuman powers and high-tech superweapons, he makes up for in leadership, tenacity, and sheer strength of will. Specific skills that he has been shown to possess include falconry, espionage, and military leadership, and he is perfectly capable of surviving and operating in harsh (especially desert) climates due to having lived and operated in the scorching Sahara desert for most of his life. In addition, Ardeth's relative inexperience with modern technology, though certainly not helpful when dealing with high-tech machinery, has also made him entirely non-reliant on modern conveniences that most others might take for granted, making him particularly well-adjusted in low-tech worlds or when going completely off the grid.
Backstory:
Like all Medjai warriors, Ardeth Bay was trained in combat from an early age and sworn at manhood to do any and all in his power to prevent the treacherous High Priest Imhotep from ever being resurrected; over 3,000 years ago, the High Priest's crimes were so horrible that he was punished with the dreaded Hom-Dai curse, which would make him a virtually unstoppable plague upon mankind if he were ever to arise.
To this end, Ardeth and his fellow Medjai kept a constant watch over the ancient ruins of Hamunaptra, where Imhotep was buried, and spent their days driving off or killing anyone who found the city or knew of its location. This mission, however, often forced the Medjai to kill innocent people to prevent the far greater threat of Imhotep being resurrected. Strained by this constant need to succumb to darkness for the perceived greater good, Ardeth's heart was not strong enough for the Eye of Horus Keyblade to accept him as its wielder when he first discovered it in the ruins.
Ultimately, despite the Medjai's best efforts, two teams of treasure hunters found their way to Hamunaptra and accidentally revived Imhotep, after which his curse quickly began to wreak havoc upon the world. As the situation grew more desperate, Ardeth soon found himself having to work with the very people he'd previously fought against to stop Imhotep and his curse, during which time Ardeth felt more and more conflicted with himself, wondering if the deaths of so many innocents in the past was really necessary.
Eventually, after being separated from the group while trying to hold off an attacking horde of mummies and strange black creatures, Ardeth fully realized that the very people he might have been forced to kill earlier were now the world's best and only hope to defeat Imhotep, and resolved from that point on to never again shed innocent blood. In that exact moment, the Eye of Horus keyblade appeared in his hand; having overcome the last remaining barriers in his heart, Ardeth was now ready to wield the Keyblade, and used it to strike down the mummies and the attacking black creatures with a surprising ease.
Meanwhile, sure enough, the treasure hunters had succeeded in defeating Imhotep, confirming in Ardeth's mind that he had made the right choice. After thanking the treasure hunters and bidding them farewell, Ardeth returned to his people with the Keyblade, but not before hearing a voice briefly warning him that "the darkness" still had to be stopped. Unsure what this could mean, especially after Imhotep had already been defeated, Ardeth can only keep watch and prepare himself until this "darkness" makes itself known.
Spoiler: Link
Username: DCeiver
Character Name: Link
Physical Description:[/B]Spoiler: The Hero of Great Courage
Native World:
Spoiler: Hyrule
It is usually depicted as a beautiful and prosperous land blessed with deep forests, tall mountains, vast lakes, a barren desert, great cities, villages, and many ancient temples hidden throughout. At the northern center of Hyrule is seated Hyrule Castle, where the family reside, and a bustling town surrounded by a stonewall, populated mostly by the Hylians and a variety of shops. To the west of the kingdom can often be seen a desert, forests to the south and south-east and a mountain range to the east and north-east.It is also home to a multitude of different races and tribes, each inhabiting a different part of the country and sometimes protecting its legendary relics and guarding its temples.
Keyblade Wielder?:
No.
Non-Keyblade Weapons:
Spoiler: Other WeaponsSpoiler: Master SwordSpoiler: Hylian Shield
Is completely indestructible.Spoiler: Hero's Bow
Contains 65 arrows of varying types in quiver including: Bomb Arrows, Fire Arrows, Ice Arrows, Thick headed arrows, and Precision arrows.Spoiler: Gale Boomerang
When thrown can create gusts of wind in the form of a small tornado around it from the speed of spinning.
Powers:
Enhanced Speed and Agility.
Other Skills:
Has mastery over - Swordsmanship, Archery, Acrobatics, Puzzle solving, Horseback Riding.
Relevant Backstory:
Legend tells of a time when the land of Hylia was to be shrouded with darkness. However, when all seemed lost, a hero of Light, known to be "Link", fought the darkness and killed the evil lord "Ganondorf". The hero brought peace to the land of Hylia and married the princess of Hyrule. Yet, that was 2 hundred years ago. A new darkness was arising, and the hero of light would be reincarnated by the goddess once again. However, this time was different...This was happening in many lands, no longer just Hylia....the goddess knew that he would need help. He needed to go along to a different land where there were other heroes of light....
Spoiler: KiritoUsername:Yamimoon
Character Name: Kirito
Native World: Aincard (https://swordartonline.wikia.com/wiki/Kirito)
Aincrad is an iron-and-stone made floating castle that has about ten kilometers floor base diameter and consists of a hundred floors stacking straight upwards, meaning that each floor's diameter is a bit smaller than the previous one. On each floor, there are a couple of large cities along with countless small scale towns and villages, forests, plains, and even lakes. Only one stairway links each floor to another, and the stairways exist beyond the boss room of each Labyrinth. The «Teleport Gates»[4] of every unlocked cities are connected to one another.
Keyblade Wielder?: Yes
Keyblade Description: His Keyblade has high strength, and no magic
Non-Keyblade Weapons: Kirito carries two other swords.
Powers:
He is a non magical being, he is skilled with a sword.
Spoiler: Other Skills
One Handed Sword----Dual Blades ----Martial Arts------Blade Throwing
Completed-------------Completed------991 / 1000-------967 / 1000
Parry---------Battle Healing-----Searching------Hiding
Completed---944 / 1000--------Completed-----Completed
Sprint-----------Extended Weight Limit--------Fishing
870 / 1000------949 / 1000--------------------643 / 1000
Sword Skills
One-Handed Sword
Horizontal , Horizontal Arc , Horizontal Square , Rage Spike , Sharp Nail , Slant , Spinning Shield , Sonic Leap , Vertical Square , Vertical , Vertical Arc , Vorpal Strike
Martial Arts
Flash Hit, Crescent Moon, Embracer , Meteor Break , Escape
Dual Blades
Double Circular, Starburst Stream, The Eclipse
Backstory: This world actually exists in a virtual game known as Sword Art Online. In this game the people are trapped in this world by it creator, and are not permitted to leave until the game is completed, and if you die in the game you die in real life. Kirito has been living in this world for almost two years. During that time he has fought many floor bossed but it was the battel with The Gleam Eyes boss that he defeated with his Duel Blades skill. It dropped a rare Item Called Blackout Prizm.
This item was weirdly shaped blade in the form of a key. The stats for this weapon were low, and there was no way he would use such a weapon. That was until he was clearing out, and mapping the dungeon for the 76th floor. That is when the strange black creatures attacked him and his normal blades weren’t defeating them. Then suddenly the strange weapon appeared in his hand. Then a voice told him to fight the darkness.
Because of this key, he was able to defeat the creatures that attacked him. The voice echoed once more in his mind. “You have the power to fight the Dark, but it is only half complete. You will need to find the other half.” From that day, forward Kirito has not only searched for the other half of this power, but a face to the voice he heard that day.
Spoiler: Aligned with DarknessSpoiler: Nizam TothQUICK NOTE :: Nizam Toth was a character from the animated series based on Stephen Sommers' "The Mummy" movie series. The animated series is non-canon with respect to the films' continuity, so for this RP, I've created my own adaptation of the character within the context of the films, including a somewhat more mature/realistic backstory (but still within a PG-13 rating).
Username: Lady Celeste
Character Name: Nizam Toth
Physical Description:
Toth still generally wears black robes not unlike the traditional robes of a Medjai warrior, but his tastes in clothing and accessories have become a bit more extravagant than those of most Medjai. Gold trimmings and jewelry are not uncommon for his everyday wear, though he still makes a point to dress practically. Unlike most Medjai warriors, Toth does not have the Medjai's iconic facial tattoos, having used magic to remove his tattoos not long after his exile.
Toth regularly uses black magic to maintain his youthful appearance and strength from when he was in his prime; at this age, he stands at just under six feet and has a medium build, long curly black hair, and dark bronze skin. At his true age, however, his hair becomes visibly whiter and thinner, his skin is more wrinkled, and his physique is noticeably less toned, though he is still physically strong enough to be a formidable hand-to-hand fighter.
Spoiler: Youthful AppearanceNOTE :: Yes, I am well aware that the picture below is of Jafar from Once Upon a Time in Wonderland, played by Naveen Andrews. That said, since the canonical Jafar in the Kingdom Hearts universe is the original Jafar from Aladdin, OUaT!Jafar's image was fair game and was a reasonably good fit for a live action version of Nizam Toth from the Mummy cartoon, so I decided to use it.
Native World:
The Archaic Lands
(Based on Stephen Sommers' "The Mummy" series)
Modern society in the Archaic Lands is still in a relatively early stage; technological advances like cars, airplanes, and guns are not uncommon, but don't expect to find a laptop computer or MP3 player in this world anytime soon. On the other hand, this world is abundant with untapped magical energies from the distant past, if one knows where to look for them. More often than not, however, misuse of these ancient magical forces can trigger hidden dangers that may endanger the entire world as one knows it, so extreme caution is advised when dealing with these forces.
Keyblade Wielder?:
No
Non-Keyblade Weapons:
Medjai Sword
Lewis Machine Gun
Powers:
Toth is highly skilled in the use of black magic, especially the lifeforce draining rituals that he regularly uses to maintain the youthful appearance and physicality that he had when he was in his prime. However, due to the intense concentration required and the prior preparations involved, said lifeforce draining rituals cannot be used effectively in combat, and must instead be conducted in an undisturbed space with the intended victim(s) securely held close by. Other magical talents on his part include skill in the use of various talismans, and a vast knowledge of the arcane magical properties of his native world, particularly in the country of Egypt.
Other Skills: In addition to his magical abilities, Toth has demonstrated an uncanny knack for domesticating mundane animals and magical beasts alike, including heartless. Some of these creatures are kept as "pets" and trained to attack Toth's enemies and do other tasks for him on command.
Backstory:
Years ago, Nizam Toth made his reputation as one of the most feared and respected Medjai warriors in his tribe; even Ardeth Bay, the son of then-Chieftain Sohail Bay, looked up to Toth as a child. But as Toth's skill and his fame grew, so did his pride, and secretly he had little respect for Sohail and instead used his good standing with Sohail and his family to cultivate prestige for himself among the 12 tribes of the Medjai.
However, as time went on, Toth became infatuated with Nadira Bay, Sohail's wife and Ardeth's mother. Nadira remained faithful to Sohail, but tried to turn down Toth's advances as gently as possible so as not to compromise her husband's friendship with Toth, but Toth persisted, and his increasingly blatant and aggressive advances gradually distanced him from both Sohail and Nadira. Yet young Ardeth, who was completely unaware of all of this, still looked up to Toth and could not understand why his parents no longer trusted Toth like before.
Then one day, in a cruel attempt at revenge for being rejected, Toth took advantage of Ardeth's naďve loyalty to him in order to persuade the boy to travel with him to the necropolis of Hamunaptra. There, he convinced Ardeth to try to pry open a compartment in the base of a large statue of Anubis that housed the Book of the Dead, claiming that it was part of a test to prove that a boy was worthy to become a Medjai warrior and that Ardeth's father would be impressed by his success. In reality, however, Toth left Ardeth alone at Hamunaptra and returned to the tribe's camp, knowing that the compartment was rigged with an ancient salt acid booby trap that would kill Ardeth when he tried to open it, while Toth's presence at the camp would give him a secure alibi when the child would eventually be found dead.
Fortunately for Ardeth, a patrolling Medjai unit saw him and Toth entering Hamunaptra and only Toth leaving afterward, and arrived just in time to stop Ardeth from opening the compartment. Ardeth was returned to his parents and, still unaware of Toth's plan, innocently told them about the supposed test, prompting Sohail to confront Toth. Outraged that Toth would stoop so low just to spite him and Nadira, Sohail exiled Toth from the tribe, while Ardeth learned of Toth's true intentions soon afterward.
Left to fend for himself alone, Toth trekked across the desert and eventually found his way to a nearby city, where he discovered an obscure cult whose members claimed to be the descendants of the loyal followers of the High Priest Imhotep, who were mummified alive more than 3,000 years ago as punishment for their roles in Imhotep's crimes. Despite being a Medjai, and therefore a descendant of the cult's sworn enemies, Toth was able to gain their trust by agreeing to have his Medjai tattoos removed; in return, the cult accepted him into their fold and taught him everything they knew about magic, including an advanced lifeforce draining ritual that Toth has since used regularly to maintain his youth from when he was in his prime. Many years later, however, the cult was discovered and arrested after several murders and various other crimes were traced back to them. The cult was effectively eradicated as most of its members either were executed, were left to rot in prison, or renounced the cult to save their own skins.
Whatever the case, Toth found himself alone once again until he was approached by a foreign man calling himself Master Xehanort, who sought to recruit Toth as well as a handful of others to help him plunge the worlds into darkness. Having long since lost all connection to his Medjai roots, Toth had no reason left to remain loyal to the light, so he accepted Xehanort's offer and proceeded to help him further his goals.
More recently, partly to keep track of any potential threats to Xehanort's plans and partly to satisfy his own simple curiosity, Toth has taken to surreptitiously monitoring the current affairs of the Medjai, especially following the events of Imhotep's recent resurrection and defeat. Ardeth Bay has since grown into a young man and succeeded his father as Chieftain of his tribe, while Sohail has retired from fighting to become the newest addition to the tribe's council of elders.
That said, Toth has not failed to notice that much of Nadira's beauty has been passed down to her son...
Spoiler: Accepted Original CharactersSpoiler: Aligned with LightSpoiler: Alexiel Hikari
Username: SpiritofDestiny
Character Name: Alexiel Hikari
Physical Description:
Alexiel Hikari is an 18 year old, at least in looks, she stands at 5'9" she seems thin, but is actually very healthy person. She typically wears a combination of purple and white outfits, since they are her favorite colors. Her lips are pink in color. She does have some muscles on her, but with her feminine body, it is not easy to spot. Although she is shy when you first meet her, she will eventually open herself up, thanks partly to her training that she received. She has a tattoo on her hand, and unseen one on her back. She also wears on occasion, a pair of white fingerless gloves. She is both a physical fighter and a magic user; she tries to keep herself in balance between the two, while keeping defense in mind.
Spoiler: PicAlexiel Hikari
Tattoo on her right hand:
Tattoo on her Back:
Native World:
Spearia
Spoiler: Spearia
This world is isolated from other worlds; it exists for only people who are born into this world. This world is ruled by one ruler. People in this world love their ruler, because she saved them from being destroyed. There is more to the world, it is spacious, and is very peaceful. Spearia exists with two moons and one sun. The world of Spearia was created as the result of a history lost of most of the known worlds, but the ruler remembers the history all too well. The possible war that could have broken out because of that history was erased from all of the known worlds.
This is one of the many kingdoms within the world of Spearia, this one is where Lady Elsinore and the main city of Falthra resides. This kingdom is not the biggest, but it has the highest population.
Keyblade Wielder?:
Yes
Keyblade Description:
Name: Heaven's Keyblade
Type: Balanced (Good in terms of power, magic, and defense, is Alexiel's starting keyblade)
Description:
This keyblade is long, and it has a look of a galaxy, towards the key portion, two orbitials float around a Moon which is the key portion. the keyblade has star-like gleams throughout the blade itself, the hilt is two angel wings with a sun in between the wings, and the keychain itself is a sun and moon as one.
Keychain:
Spoiler: Keychain
Non-Keyblade Weapons:
Alexiel is knowledgeable in sword combat, and other styles as well beyond using a keyblade. Her keyblade also has the means to become sealed, when it is sealed, it is known as the Sword of Light. She eventually learns how to use energy guns, but she learns how to properly wield them later.
Alignment: Light
Powers:
Since Alexiel is able to use magic as well, she knows spells such as:
Blizzard
Thunder
Fire
Cure
Quake
Aero
Over time, she will learn stronger versions of the previous spells and other spells as well.
Other Skills:
Alexiel was instructed in many languages, including some that are dead and no one knows how to read or speak. Some examples include Binary, Latin, Arabic, and others.
She has an average intelligence with technology, but for what she knows, she is very smart in.
Also she has the means of feeling other’s suffering, a sort of empathic ability, along with any worlds that are suffering and cry out, she is able to hear where others cannot.
Backstory:
Spoiler: Backstory
Backstory:
Alexiel was found abandoned along with her sister, Rocial. Since no parents were ever found, the ruler of Spearia, Lady Elsinore raised the sister as her own children, with the assistance of her main guardian, Aurora Suzaku. The sisters when they were younger were typical children, until Rocial started to take on traits that told Elsinore that Rocial would someday join the side of darkness. Rocial was kept a close watch on. Elsinore’s prediction would come to pass, and it would force her to banish Rocial from ever returning to Spearia; however it never stopped her from trying, only when the time was right. In the meantime, Lady Elsinore being a keyblade master herself, Lady Elsinore learning her skills from the legendary keyblade master, Master Yen Sid. Lady Elsinore taught Alexiel the ways of the keyblade, when she discovered that Alexiel was able to wield a keyblade of her own.
However the keyblade that Alexiel would end up wielding would be one that many would not know about, the Heaven’s keyblade. Lady Elsinore herself did not know much about this keyblade, but together she and Alexiel would learn as much as possible. Elsinore was someone who was a hard trainer, and very strict, but this would help Alexiel break her shell of shyness, although realistically Lady Elsinore knew that not even her strict teachings would break Alexiel of this shell. It would have to be Alexiel herself that would break this shell, but only when she was ready to do so.
Also Aurora would help Alexiel train in many different forms of combat, including magical combat. Aurora always thought of Alexiel as a special girl who could anything that she set her mind to. Aurora would for the most part, keep to herself. She herself before coming to the world of Spearia, was born in another world, on the world of Gaia. However she was reborn on Spearia, and since then, her family was the main guardian of the ruler, as her mother before her held the responsibility.
Lady Elsinore is a woman of many mysteries, especially her hate of people not from the world of Spearia. It is something that she does not talk about. She knows all too well the faults of humanity that live in the other worlds. She trains with Master Eraquis and Master Xehanort under the guidance of Yen Sid. Elsinore always had a feeling of Xehanort, and that is heart would fall into the darkness, and that he could not be saved.
However before Alexiel would ever leave Spearia, Rocial did attack the realm; however her attempt would not be successful. This attack by Rocial would begin for Alexiel, the feelings of hatred she would have for her sister, never being able to understand why she would attack the realm where she was raised, and the people who took her in, despite the fact that they were abandoned in this world. They could have been killed, but instead were taken in, and Alexiel for all she was worth, wouldn’t ever understand Rocial’s thinking. She would however, let this event be the reason that she fights the darkness with a passion. Though Lady Elsinore’s training with the keyblade would be a countermeasure, to control Alexiel’s anger. However with Rocial's banishment from Spearia, not much is known in terms of where or Rocial's fate would be
When Elsinore tests Alexiel for her Mark of Mastery, Alexiel excelled very well, however Lady Elsinore knew that no one would accept the mark if it came from her. She explained that in her eyes, she was worthy of being a master; however she would need to prove herself worthy from another master. Lady Elsinore however still marked Alexiel with a marking, which would be Alexiel’s tattoo on her hand. Lady Elsinore decided that it was time for Alexiel to venture beyond the world of Spearia, that Alexiel could become a judge for herself, on the way humanity conducted itself. To determine if Lady Elsinore was wrong about people and they had qualities that would be redeeming, or to determine if she was correct in not trusting humanity and they did not deserve to be redeemed.
Alexiel also many secrets that even she is not aware of, although it will be revealed in time.
Spoiler: DawnCharacter Name: Dawn Burst.
Physical Description:
Dawn is tan with a mid build in her late 20s early 30s in appearance. She is a Celestrian. She has golden eyes and Red hair. She wears the slandered gear for her race. Her wing span is just over 6 feet.
https://dragonquest.wikia.com/wiki/Celestrian
Native World:
Protectorate, A land of monsters and quests. (See Dragon Quest 9)
Keyblade Wielder?:
Yes.
Keyblade Description:
Goddesses heart: A Keyblade that is made from the hearts of others rather then the heart of the user. 7 feet in full length, It shines blue and glows brightest when around ones that have a pure heart. The teeth is a large crystal of Benevolessence. It's size is due to Dawn's poor control over it.
Non-Keyblade Weapons:
2 Claymore swords named Executioner and Mercy.
Powers:
She has most abilities found on this skill list. https://dragonquest.wikia.com/wiki/Li...ragon_Quest_IX
She glows in low light. (it's passive, she kinda has no chose in the matter)
When angry she can hit a rage shift that will boot her attack strength for a short time.
Other Skills:
She can cook.
She is a wizz at magic.
Backstory:
Born to prove the Kindness in mortal hearts, she traveled her world gathering Benevolessence for the world tree....untell her whole race vanished due to events she was unaware of.(The whole plot of Dq9) She walked Protectorate hoping to find a purpose in life. One day, The Starlight Express grabbed her and the goddess Celestria gave Dawn her heart, Ones this was done the world started to collapsing do to the darkness, The goddess chose to fight it with the Hero as long as they could while Dawn went to help, the goddess made it so Dawn could be seen by mortal eyes.
Spoiler: Alinara DuskbladeQUICK CLARIFICATION :: The "Light" referred to in this profile is not the KH universe's version of the Light per se, but rather, the Warriors of "Light" in Alinara's world draw power from light but are actually aligned with the Darkness because of their actions. Likewise, although Alinara's draws power from darkness, she is actually aligned with the Light. See Heson Shadowbane for more details if you have any questions.
Username: Heson Shadowbane
Character Name: Alinara Duskblade
Physical Description:
Spoiler: Alinara
Native World:
Kalenas
Spoiler: Brief historyThere has been debates by scholars on other worlds of if the world of Kalenas was once part of the Crystal Universe of the Final Fantasy worlds. There is a balance of Light and Darkness in the world that is kept in constant check. When Darkness threatens to engulf the world, warriors are blessed by the Light of the world to fight it off and when the Light shines bright, warriors are born from the Darkness.
This is how outsiders percieved things, but what people had considered a balance of Light and Darkness is actually a balance of good and evil. More often than not, it is the Light the harbors good and the Darkness harboring evil, but that doesn't mean that the Light can't be evil and the Darkness can't be good as seen in the current state of the world.
In this age of the world, the Light has decided that the Darkness must finally be purged because it was nothing but a pit of evil. Creatures of the underworld were hunted down and killed. People that practiced dark arts were either imprisoned for 'reeducation' or were executed. Towns were purified of what was deemed wicked and the good souls were welcomed into the Light. As the Darkness tried to bring forth warriors to restore the balance, the Light sought them out and killed them before the could fight against it. Such is the state of Kalenas.
Spoiler: Holy City - Phenos
Spoiler: The Temple of Light
Spoiler: High Priest of the Light: Junithal
Keyblade Wielder?:
No, but the potential is there
Keyblade Description:
N/A
Non-Keyblade Weapons:
Dark Steel Great Blade- A blade formed of the darkness to cut through the bonds of light.
Powers:
Blood Call – Pulling upon the Dark Warrior's life, the call lines of the armor and blade glow red. This energy strengthens the blow of the blade and the strength of the armor for a short time. Sustaining this for longer will draw upon more and more blood
Slash of Shadows – Calls upon the Darkness within to manifest in a wave to shoot forward like a wide slashing blade.
Call of Darkness - Darkness shrouds the battle field upon which that warrior stands. Vision is robbed by the thick darkness that light sources barely penetrates
Call of the Dark Crystal - Upon the journey Alinara will find dark crystal shards upon which will contain the knowledge of old warriors and fighting styles. She can call upon these shards to change herself, adopt a new fighting style and class.
Other Skills:
Blacksmithing (have to take care of her equipment)
Dark Vision - Able to see clearly even in the blackest nights.
Backstory:
With the zealous hunting down of the warriors of Darkness, not a single warrior has been able to rise to the task. Many if not all have been slain already. With powers already diminishing, the Darkness blessed on last warrior and cloaked it in it's own city and domain to hide her from the Light. Age was sped up and Knowledge was poured into her head even as she trained against living shadows. She learned the line of good and evil is never as clear as people make it out to be. The righteous choice didn't always lead to good intentions.
The Darkness wanted to create another warrior so Alinara would not be alone in leading the tide against the Light and it's evil, but it had to resort to drastic measures. The Light marched upon the domain of the Darkness. Alinara begged to lead a counter attack, but she wasn't ready to fight against the might of the Light. Not yet. The Darkness called upon the void to send her away.
It ended up sending her off the world entirely, ending up in a strange new world as she seeks the way back home to release it from the bonds of the Light.
Spoiler: SirusUsername: Junko Enoshima
Character Name: Sirus
Physical Description:
A decent representation of how he looks. Minus the glowing eye of course. Roughly around the age of 18.
Spoiler: Sirus
Personality: Personality wise he can rub off as a very apathetic and lazy person. Or rather, that's exactly the type of person he is. In situations that might be considered dire rarely does he ever show a means of concern. He's the type of person that'd rather lay about and shirk off their responsibilities, because to him, knowing that one day everything is going to end regardless just means he needs to enjoy every moment doing things his way...which means being lazy, and flat out ignoring his problems. However behind that lethargic personality, within his heart lies guilt and doubt. There's a reason for how he acts.. Deep down he feel like he lacks the power to save anyone, the conviction, the courage, and doesn't have the willpower push himself further, to keep trying. (Will be explained in backstory) So he chooses to not care at all, to attempt to run away from what plagues him, but it doesn't always work. It never shows on his face, but he's always contemplating whether his actions were the right choice, or the dreadfully wrong one, like a internal struggle between light and dark.
He'll usually try to avoid confrontation, but sometimes that isn't always a choice. In the even that he has to fight, he's adequately skilled when it comes to swordplay, albeit the only real weapon he's ever held is his keyblade it's resemblance to a one handed sword works in his favor. (More info in the skills section)
Native World: Riveria-
A somewhat rural world where majority of its habitants partake in swordplay and other forms of sportsmanship as a means of discipline. Some might argue that learning the way of the sword is mandatory for most able bodied growing children , but it's just an old tradition. Though as of late, some have shifted their ways, and now use their prowess to fend of heartless. They're technology is somewhat modern as in somewhat modern contraptions and clothing styles , but for the most part they live of off the land, peacefully at that. Overall they're of a very peaceful, and polite sort, very welcoming of outsiders. With the occasional heartless of course..
Spoiler: A decent representation(not spot on
Keyblade Wielder?:
Yes
Keyblade Description:
DarkGnaw Keyblade-
Type: Strength Oriented
Spoiler: DarkGnaw
The Darkgnaw's shaft has a deep-grey edge which curves in at intervals, the inside fading from dark red to black from its base, which has several angled lines pointing toward the guard as the center bears a bright red line, stretching to the tip as it leads to an equally red rune marking. The teeth are axe-like, with the same coloration as the top of the shaft, an angled piece and several lines cut out, giving the illusion of teeth. The guard is a dark steel blue and has a hexagonal shape with numerous semicircles imprinted around it. The hilt is plain black.
Non-Keyblade Weapons:
None of note at this moment in time.
Powers:
As of right now, Quake is the only spell he knows, however he lacks experience when it comes to executing it. Or to be more precise, he lacks training in the magical arts overall.
Other Skills:
There was once a time when Sirus was far more active and willing to learn, but things eventually changed less than halfway through his training, which lead to him losing interest entirely. Although for a short time, he still retains some knowledge from his sword play training back on his world. The techniques, or stance in question was labeled the Iron Phoenix. Which was composed of mainly swift strikes which had a tendency of ending with a piercing/stabs to try to subdue opponents swiftly
(inspiration from warframe. Here are some examples in gif form)
Relevant Backstory: Born and raised in his native world, the earlier years of Sirus's life were rather peaceful. At a younger age he was no different than a growing boy with hopes, dreams and energy, along with a supporting parent. He studied under a master, and began learning the way of the sword. As is customary of most Riverian folk, they see swordplay as an art form, and a means of learning discipline. Throughout all of this he always possessed a sense of justice, and the eagerness to protect those who couldn't protect themselves. Although Riveria wasn't known for frequent heinous crimes, they still happened from time to time. As well as heartless running amuck, their presence in worlds inevitable.
Over the course of a couple years (at the time I'd say he's 16-17), things for Sirus changed, almost drastically so. And it all happened on the day he discovered himself to be the wielder of a keyblade.
His breath was heavy, as he ran as fast as he could though the Riverian streets, being followed by an unknown enemy. Their bodies pitch black, their eyes glowing yellow. The stuff of nightmares, the things you'd never expect to see with your own two eyes. Sirus got reckless, in his haste he felt like he could take them on, but with naught but a wooden sword, taking a swing proved to be one of his worst ideas ever. In his haste he turned the wrong corner, and found himself in an alleyway, a dead end....the creatures surrounded him, he was beginning to succumb to despair, but a glimmer of hope wiped his fears away. As he raised his hand forward in a "stay back" gesture, the answer to the problem in front of him materialized with a flash of light. A sword of some sort resembling a key in structure. It was evidently a surprise, but he sprung into action with his newfound weapon, and with his training he managed to take them out. The crisis was averted, at least that's what he thought.
Ever since that fateful day, these creatures, these heartless began to appear all over Riveira. They had become an epidemic of sorts, but their appearances remained very sporadic. Sirus on the other hand, now that he had a sword of his own, he got caught up in the moment, and thought of him sled as a vigilante of sorts. He'd roam the streets, taking on any heartless in his area, any heartless that would approach him or dare harm his people. He made a name for himself this way, albeit recklessly. The townsfolk had began setting their expectations far too high.(for the sake story, imagine the weakest pureblood variants)
He got in over his head. Sirus got legitimately overwhelmed by all the requests, calls for help..the reappearing heartless. Despite all his efforts no one ever seemed to be satisfied. It was like a sick joke that kept eating away at him, a loophole that didn't want to end. His courage waned over time, along with his willingness to help others, his enthusiasm, his energy. He disappeared... he stopped caring, knowing that even if he did push himself to change things, it'd just undo itself. Sirus dug his own grave, and refused to climb out. Drove himself to a life of apathy and laziness. So much so that he's grown accustomed to his lifestyle change, and embraces it. However deep down he ponders his actions constantly...wondering if he was truly deserving of this "gift" he has, and even though he intentionally tries to avoid helping others with heartless related affairs, sometimes his body just springs into action without question, as if his past self still lingers within.
Other Relevant Notes:
None at this moment in time.
Spoiler: Aligned with DarknessSpoiler: Noctis
Username: Yamimoon
Character Name: Noctis
Physical Description:
Native World:Spoiler: The realm of Darkness
Is made up of all the darkness that exists in the people’s hearts. As with the Realm of Light, this realm has several Keyblade, one of with is the Kingdom Key D, which King Mickey had stolen. This is where Kingdom Hearts is located, in the deepest depths, though it can only be accessed when the Final Keyhole is unsealed, which it has been. This is also the home to all of the Heartless, and where the most powerful ones reside. However, that is not the only thing that exists in the realm of Darkness. Many different horrors still exist there that have yet to make themselves known to the realm of light.
Keyblade Wielder?: Yes
Keyblade Description: His keyblade is well balanced in strength, and magic.
Non-Keyblade Weapons: N/A
Powers: He is a skilled mage that knows more spells that are unknown to the wielders of light. Making him a strong enemy to face. He is also skilled with the keyblade, and physical attacks. However, his power is weakened when outside of the realm of Darkness. The longer he stays in the realm of light the weaker he becomes.
Other Skills: N/A (For now)
Backstory: There was only Darkness at first, but then as the darkness wanted to take shape a consciousness was born within the darkness. As all of the darkness gathered and took the form of a young man. That is how Noctis was born, all those years ago. As time went by the young man learned many things in a world where nothing but negative emotions ruled. However, his power continued to grow.
Many, many, many, years later Noctis learned how to open portals to the realm of light. Thus began his adventures there. However, the more time he learned about the light the more he grew to despise it. Then he decided to free some of the creatures that exist in the realm of darkness to overthrow the light. He enticed Xehanort with the darkness, and now he seeks to return the worlds to Darkness. With Xehanort help, Noctis was able to free some of the creatures of darkness into the worlds of light.
From that day, forward Noctis has helped Xehanort in all of his plans. He has also seen many of the warriors of light that have entered his home world. He watched as Riku, and King Mickey walked the realm of darkness. Even as the infernal king took one of the keyblades of Darkness. He has even played games with Aqua who still wanders the darkness to this day.
Xehanort came up with an idea to capture the realm of lights strongest champion. With him out of the way then the Darkness would be able to infiltrate the realm of light easier. However, he knew that there was still going to be resistance. Nonetheless, he will still help Xehanort with his plans. Now Sora was captured, and hidden away from the light. Thus, the real fight begins for the realm of light, and Noctis will stop at nothing to make the light fall.
Spoiler: Rocial UmbraUsername: SpiritofDestiny
Character Name: Rocial Umbra (technically Rocial Hikari, but she refuses to use that name.)
Physical Description:
Rocial is the same age as Alexiel, an 18 year old, standing at 5'9", and looks completely identical to Alexiel. However Rocial is able to change how she looks, because she obtained illusion abilities, so she alters her appearance, She has black hair, and red eyes. She wears what is pictured in the Altered Rocial, except she would also wear black fingerless gloves as well.
Spoiler: Altered Rocial
Native World:
Spearia, although will not admit it, she'll say that she is from the World that Never Was.
Keyblade Wielder?:
Yes
Alignment: Darkness
Keyblade Description:
Name: Gehenna
Type: Balanced
Description: Her keyblade is black, with the handle of the blade being demon wings, it glows with a red aura, the key portion looking like a scythe's blade. It is about the average keyblade's length. The keychain is a pentagram, with colored jewels at each of the points.
She will earn other keychains as Alexiel through her attempts to not only destroy the worlds, but to also finish her sister off.
Spoiler: Rocial's keychain after fighting Alexiel for the 2nd time
Name: 7 Sins
Type: Various (It depends on what mode 7 sins is in)
Example: Gluttony causes 7 sins to be more powerful, at the cost of her defense and drain her enemies' energy.
Example 2: Lust makes it easier for Rocial to regain her MP.
Keychain: It is a demonic circle with an eye in the middle of it, blood red iris, and lidless.
Non-Keyblade Weapons:
While Rocial's keyblade is in its sealed form, it is known a Harbinger, a sword that in every way, counters the sword of light.
She is also able to wield Scythes with ease, but prefers to use Harbinger or Gehenna.
Powers:
She has the power to alter her natural looks or use illusion magic, because she can't stand the idea of looking like Alexiel.
Dark Fire
Dark Thunder
Dark Blizzard
Dark
Gravity
Illusion Magic
Of course like Alexiel, as she gets stronger, she'll learn the stronger versions of these and other spells.
Other Skills:
Excellent skills with illusion magic
She can be very tactical
Unlike Alexiel, she is very smart with technologies
Fast learner.
Backstory:
Rocial was born as Rocial Hikari, and is Alexiel's twin, however for as long as she has been around her sister, she couldn't stand how happy and how everyone was treating them like they were the same. She grew bitter of her sister, to the point where she caused everyone in Spearia to turn on Alexiel, of course the two more important ones to manipulate, were not able to fall under her spell. When Lady Elsinore and Aurora found this out, they banished her from Spearia and explained that she would never be able to return, since they could sense that her evil knows no bounds.
However before their decree would take hold, Rocial amassed a army of darkness, and tried to destroy Spearia, which lead in failure, because Alexiel was able to defeat her army's advance, and was then banished to wander the darkness.
So over time, Rocial's darkness grew, apparently enough to attract the attention of Master Xehanort, which helped her awaken her keyblade. She trained to get stronger, for she knew of a day that was a prophecy in Spearia, and it apparently had to do with them. Rocial planned on that day, she would get her sister to fight her, and then end her life there.
However how loyal she was to Xehanort, not even Xehanort knew. She had her own agenda, and she would do anything to see her plans come through. No matter who she hurt. Rocial's emotions were only of destruction, and making others suffer.
Spoiler: NEW! -- Guest CharactersGuest characters are any characters (canon, "canon", or original) who will make "guest appearances" in one or more side-stories of the RP, but whose overall role in the main plot will be minor at best. As such, the profiles required for any guest characters you wish to play as won't need to be as thoroughly detailed as those of regular characters; the only required details are whatever may be relevant to the side-stories in which they will appear.
Guest canon characters do not require profiles, but will need a brief RP sample for the character(s) in question. Original guest characters and "canon" guest characters from other established universes will require profiles as summarized below.
Spoiler: Original/"Canon" Guest Profile SkeletonUsername:
Character Name:
Physical Description:
(Pictures and/or written descriptions are acceptable.)
Native World:
(Include the name of the world and a brief description. For "canon" characters, their native world must be based on the established universe that they are originally from.)
Keyblade Wielder?:
(Yes or No)
Keyblade Description:
(Keychains and other accessories are allowed on a case-by-case basis. Skip this section if the character is not a Keyblade wielder.)
Non-Keyblade Weapons:
(Self-Explanatory.)
Powers:
(If Any.)
Other Skills:
(If Any.)
Relevant Backstory:
(Self-Explanatory. The only details required are those relevant to the side-stories in which the character in question will appear. Keyblade wielders' backstories must include how they came to receive their respective Keyblade. For "canon" characters, integration of their original canon backstories is recommended where possible.)
Other Relevant Notes:
(If Applicable.)
Spoiler: Accepted Guest CharactersNone yet.
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