From the mind that read some marvel comics, I bring you...
AGENTS OF THE S.S.R(Aka Agents Of S.H.I.E.L.D:Reincarnation)
It is the year 2016 and you have just accepted an offer to join up with a new, “better” version of S.H.I.E.L.D ,after the original was found to be filled with Hydra agents. You are assigned to a task force created to investigate, terminate or procure any and all supernatural occurrences. While you'll be backed by the U.N your team doesn't officially exist and no one is to suspect that you do.
The missions you go on will be perilous with threats ranging from human to god hence the term “supernatural” since there's no possible way to know exactly what you'll be fighting in a world that can essentially bust out anything. Your death is always a possibility(there is no plot armor, I don't believe in it) and every choice you make will have a consequence(YOU effect the story line, it can go in a thousand different ways based on what you decide to do).
Fear not, for you will be supplied with the best weapons and facilities available to us(that's me saying it doesn't matter how high tech the device, as long as it doesn't make you Jesus, it's within the Marvel Universe' realm of reality)
The U.N, working with former heads of S.H.I.E.L.D have created this, a revitalized S.S.R, to handle everything S.H.I.E.L.D couldn't. You are a separate organization from anyone else though you may be working with a few people along the way.
Spoiler: Setting
Facilities-
Much like the S.H.I.E.L.D Agents, your base is located underground, hidden away from prying eyes beneath a large snowy mountain. You have free reign of the facilities but please remember that I will be restricting a few locations to throw some mystery down your briches(which is not a real saying, don't use it in conversation)
Any way, below is a list of the facilities, the exact specifications I haven't gotten down yet but you all know what a Gym is so I don't think they need detailed instructions on how they work.
Spoiler: Gym
Spoiler: Medical Bay
Spoiler: Briefing Room
Spoiler: Hangar
Spoiler: Vehicles
Spoiler: Plane
Spoiler: Bikes
Spoiler: Cars
Spoiler: GAMEPLAY
Spoiler: General Rules
DO NOT-
- POWERPLAY- No hit makes contact, you let the other character decide how he/she reacts to something, not your call. Just because you think you might be able punch someone in the face, doesn't mean you will; a guy could just as easily catch your fist, back flip over you therefore bending your arm the wrong way over your shoulder before releasing your arm and back kicking you into a furnace....or ya know, they could also take the hit....whatever your specialty allows.
- And never say a person reacts to a statement or a comment in a certain way. We're all soldiers of some degree in this game, so whether or not Agent Aqua starts to tear up, or become enraged, or smiles at you telling her she's pretty is totally up to the person controlling Agent Aqua; let's be respectful okay?
- GODMOD- As always, there are going to be some real chances at OPness in this game. Please, try to remember that any skill you decide on will have some draw backs (especially if you don't choose anything to balance out the skill set).
- NPC CONTROL: There are many NPC's in this RP, mainly grunt guards that we get to beat the tar out of( I LOVE fight scenes so that's gonna be fun for me)! Grunt workers are fine to control, you may freely beat the tar out of them....BUT ALWAYS CHECK OOC FOR SPECIFICS!!! It changes a little with each mission and there may be some guards that are special and you really shouldn't kill those ones plus there are numerous other NPCs that will be under my control so you obviously don't have any control over those unless advised otherwise.
- EVENTS: There are many Events in this game, none of which should be of your own design(unless asked). Simply put, don't make up missions or events out of the blue for obvious plot reasons.
Spoiler: Character Creation
Spoiler: CSCodename:
Real Name:
Appearance:
Skills
- Specialty:
- Others:
Equipment-
- Armor:
- Weapons:
- Other:
Personality:
History:
If any of these confuse you, I've started on some explanations for what you need to know about each category
Spoiler: CS EXPLANATIONSCodename: Every operative of the S.S.R has a codename, the codename can be anything as long as it's not too ridiculous.
- Example: Holden Blake was known as "Abyss" during his time with Hydra and The Hand
Real Name:Everyone has a name, but due to the nature of your birth your character may not know it, so feel free to either put “Just goes by Codename” or put a nickname if you want your character to have some mystery.
- Example: Holden was once called "Holly" by "someone who is annoying" and it stuck in the S.H.I.E.L.D agency for some time before the collapse.
Appearance:This is self explanatory but there are a few special things you should know about your appearance and how your field of expertise should have a large part in things like physique, each specialty calls for a certain around of dedication to the craft so it wouldn't make sense for say a medical specialist to have giant muscles because they're hitting the gym instead of working on their field of expertise.
- Example: Agent Blake is a martial arts specialist but he also does covert operations. This means, he would have a pretty slender build as to not attract attention but with pretty toned muscles to release a lot of power; basically, he'd be someone with a deceptively strong build.
If you're not a word smith, just use a picture or do both, I don't care as long I know what you mean.
Skills:All agents have a set of skills that can be put to use in the field,each has their own specialty along with other abilities that they sharpen when they have the chance. You should list your specialty first, going into detail on just what that means is good but not mandatory.
Example:Agent Blake
- Specialty: Martial Arts, Agent Blake is an incredibly proficient hand to hand combatant, being able to use quick acrobatic maneuvers and deadly efficiency to finish his opponents off quickly.
- Others: Stealth, Linguistics(can speak many languages), acrobatics
Note that while a person could indeed be someone who studies medicine and is good with a sniper rifle, you would be less in both of those categories because you split your time and effort..
- Example:If you did medical and sniper; yeah, you'd know exactly what to shoot at because of your medical training but you wouldn't be able to shoot with the precision required to hit that mark from as great a distance as someone who specialized in sniping only.
Also,feel free to add non-combative stuff in there, your character can have other skills (you will have SOME free time...some)
- Example:Agent Blake can play the violin.
Equipment:All agents of S.H.I.E.L.D are equipped with a set of basic weapons and technology that go as follow
Spoiler: GUN
- Standard side-arm for the Shield agent is a Modified version of the US Beretta M9; this version of the standard pistol reduces recoil while maintaining the firing force and increasing the rate of fire by 2 seconds. Its Range is 60 M, 10 M more than the original side-arm. Unlike specialized weapons, this gun has very few technological advancements. This means that this gun won't short out in the presence of an EMP, a fact that should never be overlooked
Spoiler: GRENADES
- The standard grenade for the Shield agent is the M67 fragmentation grenade. It has an effective casualty radius of about 15 meters (49 feet) with an interval of five seconds between being activation and detonation. It's fairly light with plenty of destructive capabilities but like most weapons in war, its true effectiveness is only presented when used with a strategic outlook.
Spoiler: KNIFE
- Every agent carries a knife for close combat situations, the blade is composed of a synthetic metal designed by Triton Industries, allowing for incredibly clean cuts.
Anything that isn't what I listed above or some form of modification to what I listed above is what should go under “equipment” meaning your equipment entry should look something like this-
EXAMPLES
Equipment-
- Weapons:Standard
- Armor:Standard
- Other:None
For not having anything special.
OR
Equipment-
- Weapons:Kunai, throwing stars
- Armor:Standard
- Other:Grappling hook
Basically,any weapons, armor, or any other equipment that I haven't said is standard, should be listed here.
History:Tell me what transpired before your character was put on this Task force before he/she was recruited for the first time
Spoiler: Rules
1. All agents of Shield are homo-sapiens(human)
2.You can be an Inhuman if you want
3.Know, that if you decide to be an inhuman, you can have some sort of mutation
4. No OP powers!!!!!!!!!
5. Bullet dodging is REAL but don't over do it.
6. No character is strong enough to one hit quit someone (for more details go to the Powerplay Section of the Rules)
7. No godmodding (more details below)
8. All agents have the same security clearance(I'll tell you where you can and can't go with a red flag)
Spoiler: PVP
1. No attack makes contact, nothing is "too fast for them to see" and none of that "it was a move that couldn't be dodged" nonsense where one person tries to write another in a corner so they can't do anything.
2. Remember, you don't know what the other player is thinking
3. No matter how much stronger you think you are, your attack doesn't automatically hit (that's not a thing we're gonna let happen)
4. If there's an attack you can't dodge, say it hit you. I don't want a bunch of arguments going on about how “unfair” it is that someone's dodging everything
5. In that same respect, don't call “unfair” just because you're losing against someone who you knew you weren't going to beat in the first place. We have a very wide range of options for characters and abilities but if you pick someone weaker than it'll take A LOT more work to fight someone who's exponentially stronger than you.
Spoiler: Missions
Missions are the main / most important thing about this game; they all vary in difficulty, location and persons involved meaning that an agent will not always be on mission. Each mission is split into objectives, small tasks that effect the goal as a whole if they are accomplished or not. The mission itself, as in what the primary objective of the operation is (IE: Steal the Jewl) is what's covered in the IC briefing.
Spoiler: The Briefing
First, the director of the program will give you a report and tell the mission specs Icly
Spoiler: IC SPECS"Hello agents, today we've just received Intel that a shipment of illegal artifacts with potential supernatural properties has just reached the compound of an unknown boss of crime; your mission is to break into the compound, retrieve the shipment and eliminate the organization's leader who will be there to check on the artifact's quality before selling it to a mysterious buyer somewhere out of our jurisdiction."
Que rise of holo-screens showing specs and such.
"The compound is wide spread, over twenty guards spread out throughout the four buildings that make up the grounds . We don't know where they're concentrated but we've confirmed that they are in position of some heavy, automatic weapons and at least one class five bomb. Your mission is to find the artifact and get out of the building. Lucky for us, the mystery guest is throwing a banquet in his own honor and we've managed to get you all an invitation."
The OOC is where you'll receive mission specs, the exact details that will supply you with key points of information for the actual roleplaying.
Example:
When not on a mission, players are free to move around the base, searching for clues that reveal hidden depths about this S.S.R project and it's real intentionsSpoiler: OOC SPECS
We've got 26 NPC's, 23 of which you control, this means that you won't have any resistance but this game is heavily fueled by your decisions so I'd show caution in who you punch out.
This is a four man mission; 1 agent disables the security, 2 agents procure the shipment and 1 agent eliminates the leader.
The compound takes the shape of a circle comprised of three buildings and a residential mansion in the center. The eastern building is for security, the west is the warehouse where it receives and stores shipments and the north is the entrance which you won't be using.
Depending on what you choose, this is what you'll have to deal with.
Spoiler: EAST-Disabling security. NPC Cnt: 12
Mission:Whoever does this needs to upload a drive into the central computer so that the video runs on an endless loop. You are not to be caught or a wide spread alarm is going to sound, eliminating our chance at stealth. This mission can also be completed by an amazing hacker
- NPC:10 guards moving through the halls, protecting the control box. Take down as many of the twelve goons as you want but remember to show caution.
- Bonus NPC: The 2 NPC's not in your control are the one's watching the video in the control room, they see you it's over, so avoid the cameras at all cost. I'll tell you OOCly when you're in danger of being caught before doing anything so you should be fine.
Spoiler: WEST- Procuring The Artifact. NPC Count:11Mission: The compound's warehouse is in the west, when the security is taken care of, whoever does this part will need to move into the wide open space and use the provided scanner to find the crate with the highest read out and then steal the artifact inside. If it breaks, the mission's over so DO NOT DROP IT.
- NPC:10 guards will be under your control, 2 are guarding the area around the warehouse with 8 guarding the crates inside, I suggest whoever do this either be a sniper or a close combat fighter. Out of the 10 guards, 7 have have automatic weapons (2/2 outside 5/8 inside). Feel free to use the crates as cover just know that some of them contain bombs so I would try to take down the guards BEFORE they start shooting (or not get caught in the first place). I'll tell you when a crate with grenades has been hit so you can RP accordingly.
- Bonus NPC: 1 NPC is not in your control; a mysterious white haired guy with silver eyes and a pair of nun-chucks. The opponent is a martial artist, his weapon can deflect bullets and it's very heavy. He won't appear until you've beaten every one else so feel free to be as loud and scurb-stompy as you want with the weaklings. But know this, when he does show up POWERPLAY RULES APPLY, so no "I'm awesome so he can't do anything against me" bull-crap okay.
Spoiler: NORTH- Assasinating the leader. NPC Count:3Mission: Somewhere on the compound, the leader of this organization is getting ready to depart; whoever does this one needs to get past his three guards and kill him before he can cause any more damage.
- NPC: 2 guards are under your control mainly because you'll be taking them on in a hallway; like most NPCs they're light weights but you should have some trouble with them seeing as they're the personal guard of the head of this criminal organization. The two guards are armed with a samurai sword each capable of cutting through solid steel. Have fun.
- Bonus NPC: 1 NPC is not in your control, a martial artist with a spear that can break up into a chain. He's incredibly fast and versatile but won't attack until both his lackeys are gone. Take heed that the target does not escape while you fight the spear using assassin, remember who your target is!
Spoiler: Missions Rules
1. Stay with the specs I provide
2. You are free to curb stomp whatever NPC is placed in your control(Unless I state otherwise)
3. Know that even though this is an anime(you can pull off crazy moves) that doesn't mean you can do things that are Way off from your skill set(IE: choosing a medical specialty and then taking down fifteen guys with your black belt in jujitsu...no)
Know that death is a possibility if you do too many things wrong, mission failure is always an option
Spoiler: Agent Roster
Spoiler: Holden(Kouki)Codename: Smoke
Real Name: Unknown, S.H.I.E.L.D gave him the name "Holden"
Appearance:
Skills-
Specialty:Martial Arts
- Trained by The Hand, an elite criminal organization of ninjas and Hydra, an effective force of military might and espionage; Agent Holden specializes in hand-to-hand combat, using acrobatic maneuvers and fast strikes to take down the enemy. Deceptively strong and deadly accurate, Holden is a cold and efficient combatant.
Others:Weapon proficiency(mainly old world stuff), stealth, acrobatics, flexibility and linguistics(can speak English, German, Japanese and Chinese even though he doesn't say much)
Equipment-
- Armor:
- Weapons:Throwing knives
- Other:
Personality:A skilled agent and powerful combatant, Holden can keep a perfectly cool head in any dangerous situation. While in the midst of combat, he is an aloof killer, always staying on mission and doing whatever it takes to complete the objective. This cold attitude changes when faced with the charges of communicating with his teammates. When not fighting, Holden speaks very little, replying to most things with a quiet nod or few words to get his point across. It's not because he thinks he doesn't need to answer it's just that he's not use to talking to people and prefers silent operations. A bit of an introvert and just a little shy, don't expect to hold a conversation with him.
History:Left abandoned and raised by The Hand, a criminal organization of ninjas, Holden was always quiet in his youth, and that didn't change even as time went by, always answering to his master with a quiet nod and a followed order. This changed when his sector of The Hand was told to make an alliance with another organization of dubious intent, HYDRA.
With them, Holden went through another round of training, learning techniques to subdue instead of kill. His sect of The Hand had never taught anything but instant kill moves so learning that there was a method of fighting that didn't require killing sparked something in the young him. Still, he had to carry out his orders but with each “assignment” he began to feel uneasy, an emotion he had never ran into before.
The first sign of a serious change in him though, began when he met a S.H.I.E.L.D field agent.
His assignment was to take care of a rival crime boss and his family, all of them were to be killed that night but S.H.I.E.L.D had sent a protection detail. It was a standard mission...until it wasn't.
He snuck in easily but a S.H.I.E.L.D agent got the drop on him, letting the family escape. He pursued and cornered them on the roof. The agent was outclassed but fought anyway, the look in his eyes giving Holden a bad feeling. The agent spouted off things about mercy, about not hurting the child, it freaked Holden out. So he ran, he didn't finish the assignment, he couldn't, not with this welling feeling in his stomach, not with this strange familiarity he found with the frightened little girl or the fiery eyed S.H.I.E.L.D agent.
With his mission gone uncompleted, he couldn't go home and so he defected, wiping himself off the face of the earth, faking his name and shacking up in a small town somewhere in Germany.
He stayed like that until the little shop he had been hiding in was attacked by a group of thugs and he was forced to intervene, effectively stopping them and surprisingly not killing any of them in the process. Realizing he had the ability to actually save people made the welling in his stomach stop so he became a vigilante for a short time until a man in a suit walked into the shop.
It was the S.H.I.E.L.D agent, he had been looking for Holden for a year but sniffed out his trail when word of a ninja running around town got people talking. He had an offer, full pardon for his crimes in exchange for him becoming a S.H.I.E.L.D agent. Holden agreed and he's been with the agency ever since. Even after it's fall, Holden never really left the agency and didn't think twice when the S.H.I.E.L.D agent called on him to return to the field under a new affiliation.
Spoiler: Aine Hautamäki(CrimsonAries)Codename: Sionnach (Fox in Irish gaelic)
Name: Aine Hautamäki
Appearance:
Spoiler: Picture
Slim built and a bit short for her age. Wild red hair and face full of freckles. Green eyes. Has a fox tattoo on her right shoulderblade.
Spoiler: Tattoo
Skills
Specialty: Sniper with sharp eyes and excellent aim.
Others: Black belt in Shōrinji Kempō. Multilinguistic (Finnish, English & Japanese). Very
flexible thanks to doing martial arts.
Equipment
Armor: Standard SHIELD issue
Weapons: Standard weaponry with two sniper rifles. One new with regular rounds and icer
rounds, one older one with only regular rounds (her fathers old rifle).
Other: a small arsenal of hidden knives
Personality: Normally Aine has a bright personality, despite what she has gone through in the past few years. She is a bit sensitive to losing teammates so can get protective when someone is hurt. When Aine gets angry, she has quite a fiery temper, but doesn't take it out on people, rather she storms off, usually to lock herself up in the gym and work the hell out of the place or go through simple kata of Shōrinji Kempō until she has calmed down. During free time she likes to do stuff that has nothing to do with the agency, for example, practicing Shōrinji Kempō or just sitting somewhere reading a book.
History: Aine is half-Finnish and half-Irish. Both her Finnish mother and her Irish father were S.H.I.E.L.D agents, but her mother dropped out when she got pregnant with Aine. They lived in Ireland until Aine's father died when she was only 12 years old. Aine and her mother moved to Finland, where Aine finished here compulsory education and moved on to performing arts high school. After her father died, Aine got more serious about martial arts as she, in her child's mind, thought that now it was her responsibility to take care of her mother. In Finland she also joined an archery club at the local sports facility.
In her last year of high school, at a Shōrinji Kempō tournament where Aine acquired her first black belt qualification, her father's old S.H.I.E.L.D teammate from Ireland appeared to talk to her and her mother about Aine joining S.H.I.E.L.D. Aine, of course, agreed immediately. Though her mother was against it at first, after Aine insistingly reminded her of her own past in SHIELD, she relented and let Aine join the Academy. (Aine's mother herself also returned to S.H.I.E.L.D.) Aine's father's teammate later became her Supervising Officer and trained her to become a sniper, as Aine was often complimented on her good sight and excellent aim (all thanks to years of archery and good concentration acquired from martial arts).
When HYDRA revealed itself and pretty much annihilated S.H.I.E.L.D, Aine lost both her mother and her S.O. After the tragedy Aine fled to Finland and hid in a small town in the north. She kept in contact with those agents she knew and trusted not to be HYDRA and gathered information while working in a small cafe.
When the new division is formed, Aine again joins S.H.I.E.L.D fully.
Spoiler: Britannia Ferris(SherbetTurtle)Codename: The Good Witch - not only does Britannia have a love for stories such as the Wizard of Oz, but her sister, a medical doctor, joined sides with Hydra and was later known around her friends as 'The Wicked Witch'. Britannia, being the opposite, took on the opposite name.
Real Name: Britannia Ferris
Spoiler: Appearance
Skills
Specialty: Britannia specialises in linguistics, and took a PhD course at Oxford in modern languages. She specialises in German, French and Arabic but is also proficient in Russian and Chinese, her Spanish is pretty rough but she knows a little. Her first language is English, but she can also use a number of accents for different languages and situations. Linguistics also helps her understand ancient or 'other worldly' languages.
Others: She is capable in hand to hand combat but prefers to use a pistol. She also knows her way around computers and their coding however she is not an incredible hacker or anything of the sort.
Equipment-
Armour:Spoiler: Bulletproof vest - A necessary evil which Birtannia detests
Weapons:Spoiler: Pistol - Glock 17 apparently
Other: N/A
Personality: Britannia is a pleasant person to be around, but perhaps spends a little too much time refining her language skills and her knowledge. However, when around people she enjoys conversation and discussing all manner of topics - her current favourite topic is who should win the American election. She can hold her own and is often happy to go undercover or into hostage negotiation, but when it comes to fighting she is able but not incredibly skilled.
History: Born and raised in England to a German mother and English father she grew up with an interest in languages. She studied languages for GCSE, A Level and then did numerous masters degrees and a PhD in modern languages. She tried to make friends with as many people who spoke a language (other than English) as possible, so she could pick up new language from them. In her teens she started learning guitar and told her friends that 'music is a language in its own right'. She still enjoys playing guitar today, and keeps one in her room - which can sometimes annoy her team-mates after a hard mission. After her PhD she was recruited to the old SHIELD and worked on missions as their linguist but also helped in fighting where necessary. At the same time her sister, who had a PhD in medicine, joined HYDRA. Britannia's team-mates found out and that's where the whole codename thing originated. After the fall she laid low, waiting for SHIELD to come back again, in that time she worked as a translator in the banking world. However, she was recently called back to SHIELD and made herself at home again with her guitar, her dictionaries of other languages and her poster from the musical Wicked, or as she likes to call it 'a family photo'.
Spoiler: Þórunn (Thorunn) Harkon(AngelDellaNotte)Codename: Völva (Seeress)
Real Name: Þórunn (Thorunn) Harkon
Spoiler: Appearance:
Spoiler: Þórunn Harkon
Þórunn almost always has a pair of dark colored glasses on, this is mostly to cover her eyes which are a clouded white color appearing as she was blind. Þórunn isn't actually blind and until a few years ago her eyes were a normal blue. While serving on a mission in Afghanistan her team tracked a Taliban leader they had been hunting into a cave system where her team was exposed to a trap involving a Terrigen Crystal that was set to release Terrigen Mist when tripped. She was the only one on her team to survive and found that when she recovered her eyes looked like she was blind though she could still see, much better then before. After being exposed to the trap she woke up in a government facility and though she has tried she has found out very little about the cave she was exposed to Terrigen Mist in, her superiors only saying she didn't have the proper security clearance. She has the ability to see far distances and on an enhanced scale much like a microscope. On the downside it has made her extremely sensitive to light hence why she usually wears dark colored glasses.
While not on missions Þórunn usually wears tailored suits and has a very posh appearance to her.
Skills
- Specialty: Marksmen, specializing in sniper rifles.
- Others: Though she isn't actually blind she has taught herself how to read braille and knows how to use a white cane. She is fluent in Norwegian, English, and Arabic.
Equipment-
Spoiler: Armor: Stark Industries Bulletproof vest
Spoiler: Weapons: Modified Accuracy International - AS50 sniper rifle.
It can fire traditional rounds or I.C.E.R. rounds.
Spoiler: Other: Infrared Goggles
Personality: She is a very cocky and self sure woman. She knew, even before her transformation, that she was an excellent shot and isn't the least bit shy about it, often boasting of her skill. Much like the clothing she prefers to wear, she is a very posh woman enjoying the finer things in life. She doesn't mind spending time in the field and has been known to lie in wait wearing a ghillie suit for her target but would much rather stay at a five star hotel. Þórunn is also quiet a flirt and very open about flirting with both men and woman.
History: Þórunn is a Norwegian citizen and upon turning eighteen she entered compulsory military service completing her nineteen months of service then deciding to remain in the Army. From the start of her military career she learned she was a good shot with rifles and was sent to sniper school, quickly becoming one of the nation's top rated snipers. She served four years with the Army before she was recruited into the Norwegian Intelligence Service. She spent a fair amount of time both while serving in the Army and the NIS in the Middle East. It was a few years after joining the NIS that she was exposed to the Terrigen Mist and became an inhuman. Her transformation didn't end her career instead it actually allowed her a deeper cover for covert missions. Þórunn will often pose as a blind woman, allowing her to be overlooked and making her a great spy. As part of her cover, she has learned to read braille and use a white cane. When S.H.I.E.L.D. fell and the U.N. began creating the S.S.R. Þórunn was selected by her government to represent Norway.
Spoiler: Isaac Sheppard(Bionicllama)Codename: Gearbox
Real Name: Isaac Sheppard
Spoiler: Appearance
Skills
Specialty: Mechanical Engineering - Gearbox is a wizard at building almost anything. Weapons, tools, armor, you name it. You give him time and he can truly make magic happen. He specializes in making robots and AI for both combat and normal work but will never back down from a work order for new weapons or vehicles.
Others: Minor hacking skills, knows English and Japanese, exemplary marksmanship at mid-range, can operate most vehicles.
Equipment-
Armor: Using a design of his own making his armor combines the lightweight properties of police-issue kevlar with the ballistic defense of Type III armor.
Weapons: FN FAL modified with an under barrel shotgun, Smith & Wesson Model 10
Other: Mutli-tool (An invention of Gearbox's, it can do anything that a mechanic needs including holding wrenches, hammers, a blowtorch, etc.)
Personality: Gearbox loves his toys. He can almost always be seen tinkering with one thing or another. He rarely relaxes and is involved very heavily in his work. He believes that if he relaxes in his work that there'll be a "chink in the armor" and that it could cost someone's life. However, he doesn't hate his tireless labor. He finds joy in inventing and fixing and takes great pride in what he does. Gearbox also cares for his teammates much like a sibling would even though he can be harsh and gritty to those around him. Even though he doesn't look it he is actually and extremely smart individual but will not show it outside his work. His favorite way to relax is with a good drink and a record playing.
History: Isaac lived a comfortable life. Unlike many who had come to work for SHIELD both of his parents didn't die due to New York being destroyed and his siblings did in fact care for him and didn't become supervillains. Ever since he was a child little Isaac had been fascinated by machines. He always cobbled something together from spare parts that functioned in one way or another and even in college amazed his professors with his skills and knowledge. Before long the young prodigy found himself working at Stark Industries making plans for new products with some of the senior members.
Isaac was approached by SHIELD a few years ago to make experimental weaponry and armor but declined at first since he wanted to focus on his new position. It wasn't until recently he felt compelled to work for the organization due to recent events. It has been a year now since he has been working for the "new and improved" SHIELD and he is still wondering if he made the right decision.
Let's have eight people, you already know what my character's skills/ specialty is because of the examples in the CS Explanation but I'll have a full one up soon.
In the mean time, it's first come first serve so long as you have a CS.
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