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Thread: [M] The Blood Red Stars: The Broken Circle

  1. #11
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    Character is almost done, just gotta do backstory.

  2. #12
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    Name: Raehla
    Age: 25 years
    Race: Human
    Gender: Female
    Appearance:



    Personality/Ideals: Raehla has a very 'go where the wind takes you' kind of outlook. She's not overly concerned with the outcome of things and thus fails to see how certain actions may affect her or the people around her. She believes in the kindness of animals and people. She believes strongly in peace but understand the actions of war. She travels where there's work and sometimes sells her blade in the process. While this is contrary to her beliefs of non-violence, a groaning stomach outweighs certain things.

    Religion: She believes in the validity of religion but follows non of her own.

    Allegiance: Served a house, a mercenary company and now herself

    Arima Status: Raehla has tapped into it a number of times but does not have complete control over it

    Standard Loadout: Despite being non-violent Raehla carries an arsenal of weapons with her on her travels. She prefers smaller knives such as daggers and throwing knives but sometimes carries a dismantlable bow with arrows that when touched expand into pull size arrows. She also carries numerous travel journals documenting her travels, experiences and history. To write in her journals she carries a set of water paints and charcoal. In her pack you'll often find dried food, protein capsules, a water skin, and first aid kits.

    Skills & Expertise:

    -Politics and diplomacy: Having grown up in a noble family Raehla learned from a very young age all about politics and diplomacy

    -Marksmanship: Learned within the confines of her childhood home. She brought this skill into her mercenary career (however short or infrequent) and uses it occasionally when other work cannot be had.

    -Arima shield: Raehla has tapped into her Arima reserve in times of great urgency but never when she asks it. It's skill that's being developed.

    Backstory: Raehla was born into the family of Andreus. She grew up in peace and harmony in their lush green lands. She grew up a noble lady until one day she the wind called to her. She disappeared into the forest and never returned. Raehla was thought to be dead, devastating her family and the politics of her house.

    Raehla spent the next couple years of her life surviving amongst the animals before she began selling her blade to travel to new exciting places. With her angelic face and devastating aim she began to gather a reputation. "The Angel" was a name that whispered death and if you caught whiff that "The Angel" was coming for you, well the world seems certain of death after that.

    After spending time racking up an impressive amount of money and kills, Raehla went back home. Not to her family but home to the lush green forests. Raehla found her true peace there. She decided that killing and war could never become the currency of her trade again. She quit being a mercenary for good, vowing never to go back. However sometimes that resolves slips in face of a hungry stomach.

    Now Raehla looks for work wherever it's to be had, no minding the kind. She slips from place to place, work to work minding her own business but keeping a close watch for the good of all.


    Sample:

    The bar was rundown, rusty with chips of paint falling off the wall. It was evident that there had been many different colours of paint over the years because the walls were speckled with blues and yellows. It was quiet in the bar as it normally was. There was conversation but no boisterous cries. The music came from a small radio at the back, an earth antic if there ever was one. The lights of the concourse bled into the darkness, flickering with the different advertisements. The bar tender was friendly. A big man with arms like kegs and a long salt beard dwindling with pepper. His name was Arls. He looked like a man who could lift anything but the truth of it was, he enjoyed having workers come in and work for their permits. He believed in what the drifters with all their belongings fitting into a single pack did. They worked, plane and simple and after they were done he'd offer them a drink.

    The bar had called it's last drinks and everyone filled their glasses. The work was done and soon the workers would go on their way. Likely at dawn for those who already had work permits or later in the week as the others tried to find their own. In their drunken, dream-like state, the workers began telling stories. They were harmless of course but the later it got, the more the harmless stories drifted away.

    "I heard that she's seven feet tall! I heard she's the most beautiful woman in the world and that you could only see something that beautiful until she gave you death!" one man said, after the topic of "The Angel" came about. 'The Angel was often a good story for bars because it had adventure and romance and no one thought they were real. Little did they know they were true.

    "I heard that she kills you with one arrow, quick and painless!"

    The woman sitting at the bar smiled into her translucent glass softly. The memories hurt some but nothing a burning blue liquid couldn't fix. It burned down her throat, making her sigh. Her hair was long and ginger. Her skin pale with many freckles dotting her nose. Set into her face were a pair of glorious diamond eyes. She was beautiful, the stories had never excluded that. Nor her accuracy. She could kill a man quick and painless. She did give up her greatest love because the wind was taking her someplace else.
    The only thing the stories excluded; the price. The price of her actions hung heavy like a great stone. No one spoke about the price.

    "You know, Raehla, you look like her." This brought up her gaze. She chuckled softly.

    "If I had a bronze reagan for every time I heard that, I'd be as rich as she was." With that she stood, finishing off her drink. "I have a ship to catch, thanks for the work, Arls." She waved walking to the door. Opening it revealed the busy street and flooded the bar. And she disappeared into the night, going where the wind takes her.

  3. #13
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    Name: Crixus Raes

    Age: 30

    Gender: Male

    Race: Human

    Appearance:
    Spoiler: Crixus 


    Personality/Ideals: Crixus can be seen as a serious person when it comes to work, focusing on a specific task and finishing it before proceeding on doing another. However, he admires the Andreans for their nobility and honor for he himself sharing the same ideals as the noble family, 'Honor above all'. When it combat, he fights with his skills gained through years of training by a Guardian and also be seen using his signature 'warping' ability.

    Religion: Religion of Enlightenment

    Allegiance: House of Andreus (formerly)

    Arima Status: Active

    Standard Loadout:
    Void Dagger - The Void Dagger channels Arima from Crixus, allowing him to teleport to the dagger's location. This weapon can be thrown multiple times in mid-air to reach long distances.

    Punishment - A simple black-bladed sword that he uses as a main weapon in battle.

    Standard Kingslayer Suit - As shown in the picture, Crixus wears an armor that does not restricts his movements as he prefers to be mobile on the battlefield.

    Skills & Expertise:
    Swordsmanship - The way of the sword has been Crixus' greatest strength. Able to master the sword faster than any of his peers during his training years.

    Accurate Throwing Skill - Crixus' ability to throw accurately serves his ability to 'warp' from a distance without warping into a wrong direction.

    Void Jump - Void Jump is in fact, Crixus' 'signature ability'. He is able to warp to different places with the help of his Void Dagger. Without it, he'll not be able to teleport.

    Arima Shield Dome - Crixus is able to conjure a dome shield but it can only last for a few minutes or receiving enough damage before breaking down.

    Backstory: Crixus was born into the exiled noble family of Rycaster and a member of the family’s elite group of soldiers, the Kingslayers. They once served the House of Varius, but was exiled because of their political influence, as the Varians fears that the Rycasters might overthrow them. Because of this, the Rycasters were scattered across Vur’al, some even changed their identity – like Crixus himself

    A year has passed since their exile, Crixus was taken in by House Andreus to serve as their lands’ protector. Thus, Crixus reforms the Kingslayers under the name, the Reapers of the King. Then, his Reapers was trained by a Guardian, including Crixus himself. Through his years training alongside his fellow soldiers, Crixus’ Arima powers were awakened, giving him the ability to warp in short distances.

    The Reapers and the Knights of the Reaping Wolf became rivals, each side tries their best to prove their Andrean lords which of the two were superior in protecting Larea. Thus, Jacob Andreus asked the Reapers and the Knights to send their best men on an escort mission – protecting a noble of Caryna who is on a journey to Larea. Both sides agreed.

    As the mission commenced, the Reapers and the Knights head towards the Scorching Lands but were ambushed by the Quldara. Most of the men sent were killed or captured by the Serpent worshippers. Only a few made it to accomplish the mission. Unfortunately, one of the unlucky was Crixus and presumed dead.

    The mission was a success, for the Knights. But it costs the Reapers to lose their leader and thus, they disband themselves and declared outlaws on their own despite Jacob’s attempts to persuade them to stay. Crixus however, was still alive and was captured by the Quldara to be used as a sacrifice. Thankfully, he escaped and went into the Northern Reach where he finds out that the Reapers was disbanded

    With the Reapers gone, he went on as a one-man mercenary known as the Reaper, gaining reputation as one of Vur’al’s deadliest sellswords. When one heard of the Reaper, he hears of his death. But as time goes on, the Rycaster were killed one by one, leaving Crixus as the last one alive. Determined to keep his family name to live, he wanders across Vur’al, seeking the ones who wants his family away to meet their end.

    RP Sample:
    Wanted. Dead. 100,000 Raegans as a reward

    Crixus' eyes were looking on a poster, offering a huge amount of Raegans as a reward to those who managed to find this wanted fugitive. He then read even further, and saw a name.

    Juno of Cydon Ia

    The Reaper walks away from the poster, uninterested on such a man. His interests are not of money, but of the survival of his family name. Redemption for the Rycasters. He then walked into a store to buy food supplies on his journey to the Vissuran Islands.

    "A daring move made by the Hounds of Baskerville as they launched a revolution in the Seven Isles against their noble lords. The Hounds were terrorizing the streets as we speak and the nobles of Lothron are trying their best to confront the situation at hand," a news broke out, gaining the attention of the people in the store.

    "Another? By the gods when will those rebels learned the truth that our lords are powerful and they couldn't fight against them," a man said who seemed to be in his mid-30's.

    "Perhaps they knew something was wrong in the goverment, that's why they rebel," another man spoke out. This time, the man supports the rebel forces.

    Crixus stays quiet and proceeds to the counter to pay. The cashier paid too much attention on the news, unaware of a customer waiting to pay. Crixus then clears his throat which alerts the cashier, "Oh, sorry! I was too busy listening to the news,". As Crixus stood there, waiting, the cashier spoke out to him, "So, what do you think about the world right now? The wars the world is going through right now is destroying Vur'al,"

    Crixus looked at the cashier and responded, "The world will soon reached its end if this goes on for too long. Some will fight for the truth, and some will fight for the lies they're denying themselves," he said, addressing most politicians as the ones who 'fight for the lies'.
    "May the great Twelve have mercy on us all," - Marius, Inquisitor of the Crown

    Spoiler: Random stuff 

  4. #14
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    Name: Bhu’ja
    Age: 26
    Race: Ah'nur
    Gender: Male

    Appearance:

    Bhu’ja stands at 7’0’

    Personality/Ideals: Bhu’ja has a rather unique perspective when it comes to those of his race, due to the way he developed and was taught. Bhu’ja is a very strong-willed, passionate, and down-to-Vur'al type of Ah’nur, and he respects and enjoys the environment around him and the creatures in it. While most of his race would dedicate themselves to the thrill of battle or the hunt, Bhu’ja has found himself dedicated to Vur'al, and as such is uncharacteristically peaceful for a Ah’nur. This isn’t to say that Bhu’ja doesn’t enjoy battle or the hunt, as he is well versed in both, and is a master-hunter who only believes in taking what he needs and not hunting for sport. Bhu’ja is also very patient, as this is common of his tribe and allows him to hunt more effectively. Bhu’ja is friendly, but not to a foolish-extent, and welcomes new friends and allies of any race. He is very passionate about the Vur’al, and becomes extremely hostile towards those hunting without respect for their prey, and those desecrating the forests and creatures of Vur’al. Overall, Bhu’ja is simply someone who understands the balance of the world around him, and wishes to preserve it, and all of its creatures.

    Religion:
    Allegiance:
    Arima Status: Active

    Standard Loadout: Bhu’ja wears an armor that is distinct to him, and it makes him almost instantly recognizable to other hunters of his tribe. It is his Titanodis Armor, hand-crafted from Warger leather, and Titan Rhino plate, and covers nearly his entire body. He wears a Titan-Rhino Plate mask as well. The armor allows him to move un-restricted as it is rather light, but provides a good amount of protection. He carries his own variation of the standard Combistick, a retractable Titan bone Combistaff, that is bladed on one end and round on the other with a talisman inside. The talisman glows blue when he focuses his Arima through it. He also carries a Titan-Rhino bone blade that he uses mostly for combat, but especially for carving the trophies he has caught on his hunts. Lastly, Bhu’ja tends to carry a pouch filled with herbs, throwing knives, razor wire, and any number of poisons he has created.

    Skills & Expertise:
    Close Range Combat: Like most others of his race, Bhu’ja is an expert at combat up close, whether it be by hand, with his staff, or with his sword.
    Master Hunter/Stalker: Bhu’ja is a master of stealth and hunting, even excelling among his own people. His mastery of stalking and hunting prey makes him difficult to detect and find.
    Beast Mastery: Due to his attunement with Vur'al and nature, Bhu’ja has learned how to focus his Arima to tame many of the beasts of Vur’al.

    Backstory: Bhu’ja was born into a large tribe located on the outskirts of The Lands of Larea. Here, swamps, fog, and creatures ran wild as it was generally considered desolate, and uninhabitable. The tribe Bhu’ja grew up in specialized in stealth, and were physically and mentally attuned for it as they were generally more patient and smaller statured than most Ah’nur, to be more agile and successful in the hunt. His people also respected the hunt, and took their rituals and the balance around them very seriously. Bhu’ja was known as a hult'ah (Translation: Observer/Watcher) from a young age, and was often seen roaming the jungle, alone.

    It was soon discovered that Bhu’ja was naturally attuned to Vur’al, and as a result his connection to his Arima was strong. As a result, people in his tribe began to notice that their capture prey would often relax around Bhu’ja, and that that even some of the fiercest creatures would relax around the young-blood. Because of this, the Eldarr soon put Bhu’ja into training to become a n'yaka-de kv'var-de (Translation: Master Hunter). Bhu’ja, of course, found great peace in the swamplands as a hunter, and rapidly progressed through his training, mastering his beast mastery and learning to use a staff to harness his Arima along the way.

    Years later, after lots of intense training and meditation to learn the ways of the hunt and to attune himself to the world around him, Bhu’ja has become a champion of his tribe. He is a master hunter, with scars to mark his previous victories. Having gone through the trials needed to become a Master Hunter, Bhu’ja now seeks to protect the forests and his home. Recently, there has been talk among his tribe that something has been shifting the balance of nature on Vur’al, and as a result, Bhu’ja has been sent to investigate the source of this. Bhu’ja, while hesitant, seeks to find this disturbance, even if it lies far from his home in the swampland.

    Sample:
    Small insects retreated from their tree, through the foggy landscape as a vibration had awoken them from their long slumber. Down below, a mewling Warger pup, less than a month old, desperately called out for its mother. Its impact against the tree had only served to satisfy the poachers who had just come across the youngling during the night.
    “Damn mutt.” growled the largest one, clutching his wound. “It’s got quite a nip, but it’s well worth the price they pay for the little ones. Never understood the difference between grown warger meat and pup warger meat.”

    His smaller companion snickered, speaking in a nasally voice as he casually swatted away the insects trying to make him a quick snack “The difference is they pay more, now hurry up, you very well know this is uncharted territory. We’ve strayed too far, plus, what if the pack is around? There are only five of us, we’ll have a tough time explaining why we’ve kicked around the pup to Mr. and Mrs. Warger.” His narrow eyes looked around, the desolate swamp was eerily quiet. The moonlight glowed a faint blue above them, though the thick canopy had encased them in nearly total darkness from all sides. He didn’t like this.

    “Oh please, you very well know that a warger pup isn’t alone unless mummy and daddy have lost him. Means we can…tenderize the meat a bit. Jaxon, get me the saw. Those teeth look pretty valuable, fixin’ to make myself a necklace.” The large fellow grinned eerily, waiting for a response. When he received none, he turned, annoyed. “Jaxon? Hand me the damn sa-” He stopped, observing his companion who was clutching his throat, trying feebly to prevent all of the blood from escaping from it but failing miserably as he collapsed to the ground. “Formation!” He hollered in a slur as he drew his sword, rapidly searching for the culprit as he and his companions began to circle one another. Before they could complete their formation, a wire wrapped itself around one of the poacher’s throats, dragging him into the dark as he desperately reached for the others, who avoided him like the plague.

    The narrow eyed poacher put his back against the two others, forming a defensive triable to avoid anyone surprising them. “Show yourself, coward!” He yelled with all the courage he could muster, the faint moonlight showing above the trio once again. That’s when it hit him. There is no moonlight below the canopy. He looked up just in time to see a staff that shortly embedded itself through his skull.

    “The hell?!?” Shouted the largest one as a towering creature speared his companion. In the time it took him to draw his sword, the creature had as well, using it to gut his final companion. He stood his ground, fear causing him to sweat profusely as the surrounding forest seemed to become increasingly loud. In a flash, the creature was on him, he took one swing, only for the creature to duck and bring its blade to his neck, just barely piercing the skin. His life flashed before his eyes, and he felt his pants become wet as he felt his legs weakening. He closed his eyes, and braced himself…. but nothing came. He opened his eyes, tears streaming down his face only to collapse to the ground, finding himself without the strength to physically move himself. “The hell?! Poison?!” He grunted weakly from his position…just before he heard the growls of the oncoming wargs, who had come to reclaim their lost pup, who was in the hands of a stranger crouching before him a few yards away.

    “Say Hi to Mummy and Daddy” a cold voice spoke from the darkness ahead of him, rising only to reveal itself in a blinding blue light as an Ah’nur.

    The man wanted to speak, but the poison had fully taken affect. He couldn’t move, and could only foam at the mouth as the Ah’nur spoke the last words he would ever hear.

    “Sick em’.”

    And just like that, the wargers were on him. The pack tore the flesh easily, and if the man could speak, his cries would of awoken the whole forest. Two wargers rubbed themselves against the Ah’nur, basking in the light he created, and frantically reaching for their pup, who was only banged up a bit. It was a good thing Wargers healed quickly. Bhu’ja sighed, and shook his head as he rubbed the young warger’s head. “If only they learned, huh mei'hswei?” He smiled grimly and turned his head away from the pack who was now picking at the scraps of what was once a pack of poachers. “If only they learned…” He repeated to himself under his breath, as his blue light died out, and he disappeared into the swamps, as if he hadn’t been there at all.
    Last edited by Kraken; 09-25-2016 at 11:11 AM.

  5. #15
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    DCaesar of Wakanda's Avatar
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    While the design does indeed look cool...his face is physically impractical. In a race of hunters, you would kinda need a mouth to eat with..

    Spoiler: Theme Song 

  6. #16
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    I think his mouth opens in half. Which is pretty menacing.

    - - - Updated - - -

    Accepted, all of you. Still waiting on your sample DC
    "May the great Twelve have mercy on us all," - Marius, Inquisitor of the Crown

    Spoiler: Random stuff 

  7. #17
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    Name: EXO9-BPH21 or Mute


    Age: 32940 Cycles or 28 years old


    Race: Exor

    Gender: Cyborg with Male Features


    Appearance:
    Spoiler: Mute 



    Personality/Ideals: Mute is a special type of Exor that pushes the established limits of AI technology. Its programming allows for Mute to learn but limits its capabilities so that it cannot turn on its human companions. That being said, Mute is very curious about the world around it and was very eager to learn as much as he could. It's core gave him a personality that values productivity and efficiency as it's top priorities. It has no opinion on combat, seeing it as only a tool to enforce order. An unintended side effect of its programming gave it the ability to prefer certain activities to others, one of which was bird watching. It liked the way the creatures moved and even made a friend whom it named "Piy" after the sound it made. This would indicate that it has a very gentle and loving nature but, as a result, it had a close watch kept on it as no Exor/Servor had been allowed to advance as far as Mute did up the AI technological tree. Though Mute showed no aggressive tendencies, steps were made to make sure that it did not threaten Vur'al in the same fashion that resulted in the Fall of Earth.


    Religion: None


    Allegiances: The Guardians, House Artydea


    Arima Status: N/A


    Standard Loadout:
    Black Widow - When absolute force is necessary to quell a threat, Mute relies on its quadruple composite bow to bring a quick end to the conflict at hand. This bow uses 4 limbs rather than 2 to deliver twice the force of a regular bow and where a regular organic might have to train his/her arms to handle the drawback, all Mute needed was a few upgrades to his servos and it was able to handle the bow with ease.
    Spoiler: Black Widow 


    Black Rose - Mute's trusty sword housing a heated foretip. Mute usually resorts to this rather than Black Widow in battle as most of its opponents are also using melee weaponry which would put his bow at a disadvantage at close range.
    Spoiler: Black Rose 


    Black November Exoskeleton w/ Black September Armor Plating - Mute's body is made from lightweight metals that provide angled protection from sword/lance strikes while providing adequate protection against piercing strikes. Special attention was given to his exoskeleton which housed almost all of Mute's weak spots. These were made from metallic fibers which are sensitive to kinetic energy which cause them to bulk up at the point of impact, effectively jamming the offending object in place before it can cause significant damage.

    Skills & Expertise
    Standard Database - Mute's memory banks were preloaded with the general knowledge needed to be of assistance to its organic counterparts including but not limited to: linguistics, cookery, and handy work.

    Restricted Learning Core (RLC) - Researchers wanted to see if they learned the mistakes of Earth and installed a learning core into Mute that granted limited learning capabilities to it.

    Archery Chip Mk V (ACV)- Mute's Archery skills are exceptional as it is able to hit targets close to half a mile away accurately. It's RLC enables Mute to calculate different avenues of attack which gives it a slight edge over its human counterparts.

    Sword Lore Chip Mk IX (SLCIX) - This chip is alot stronger than Mute's archery chip, giving it abilities that enable it to go toe to toe with Vur'al's best swordsmen and women. With this combined with its RLC, it is able to be creative with it's attacks. An ability which the majority of Servors and Exors simply do not have.

    Backstory: Mute was constructed initially as an enforcer but during initial testing it was discovered that its core had a glitch which caused it to learn and rewrite his code accordingly. Initial thoughts were to just wipe it core and start over but instead Mute was put through further testing to see exactly what it was capable of.

    Its existence was confined to testing areas and a small plot of land outside for environmental testing. It was during this time that Mute came to befriend Piy, a small winged creature that took a liking it. Mute's handling of the creature showed the researchers that Mute's AI programming, with restraints, can operate independently without posing a threat to the outside world.

    Mute was still kept from the world, as they wanted to be sure I can handle itself properly. But there was a glimmer of hope that Mute would finally be able to explore the world around it and maybe meet Piy's own kind first hand. Until then Mute tried it's best to convince the researchers that he wasn't going to repeat the same actions the AI machines of Earth did.

    Sample:
    Spoiler: Note 

    Spoiler: RP Sample 
    Last edited by Aki Shinome; 09-26-2016 at 12:28 PM.


  8. #18
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    Quote Originally Posted by DCeption View Post
    While the design does indeed look cool...his face is physically impractical. In a race of hunters, you would kinda need a mouth to eat with..
    Apologies. I figured that it would be, so I incorporated the face in as a mask made from Titan-Rhino plate, as the colors are similar to the skin. That isn't Buh'ja's face, but rather a well-blended in face mask .

  9. #19
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    So far, Mute is good to be accepted.

    Bhu'ja is in. Welcome to Vur'al.
    "May the great Twelve have mercy on us all," - Marius, Inquisitor of the Crown

    Spoiler: Random stuff 

  10. #20
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    I plan on finally posting my character today, just need to write my sample.

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