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Thread: [M]Decay Of Magic[OOC]

  1. #1
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    Default [M]Decay Of Magic[OOC]

    Always Accepting Players


    In the beginning all things held magic, even the newer beings called humans, as hard as that may be to imagine. Their magic coming from the life and elements around them. As time moved on, and humans became more advanced, more magical beings began to disappear. First those closest to the magical realm such as fairies and dragons, but others quickly followed, leaving humans as the dominant race. It was the Greeks who first noted the slow decay of magic, and it was them who started covens, to preserve what magic still remained. Plato, a student of the magical realm, defined the types of magic in the world in his Timaeus dialog.

    Being that magic comes from the elements, and drawing from the life essence of those around, he has made the different types of magic in his writings. Air, Earth, Fire, Water and most importantly Aether. Witches, as many call them, are those who chose to protect magic as others chose to gain in technological works. These brave men and women, are more often born into an element, very few going on to master the newer and more difficult element of Aether.

    Today, as technology takes over in alarming speeds, there are still those born to protect magic. Though fewer in numbers, covens are all over the world, and each coven is run by their loyal elemental masters who form the magic council. Covens of each element are spread throughout the world, often sharing a city with each other element as well with other covens of their own element. It is no longer an easy feat to distinguish a witch from a normal human by physical or even by their occupation. Withes are resilient, and have learned how to integrate to the new world order. They often having an abundance of heir element in their homes, to have a close tie to their roots.

    Magic users aren’t void of magical interaction in this world though. Instead, they get together in Taverns hidden by magic, though these places are to find refuge, those non-magic users who cannot be trusted to keep their witch spouses secrets work there as insurance. Covens are also a way to interact with other magic users, but these are more difficult to join, being that it’s a close knit group trying to protect their secrets from others in different Covens. Each Coven has its own ancient secret, this is why children often join the coven their mothers were a part of,

    --------------------------------------------------

    Magic and How it works:

    In this RP magic works in the way of you give something back in order to do something. With many of the magic styles typically energy is expended, or in other words the larger the spell the weaker you get. Though, you as the player can choose a detriment, such as instead of spending energy your character slowly loses something about themselves or so on (This alteration should be a conversation between you and myself, just to make sure it’s feasible).

    As I said, all magic is connected to the elements and life around a magic user/Witch. Your character is born to one element, meaning that they have an affinity to either: Air, Earth, Fire, OR Water. Though as many things go, it doesn’t stop there, of each element there are 4 different types of magic.

    1. Manipulation: The best way of explaining this is with an example. There is a sapling of an oak tree, and as a witch with an affinity to earth you make it grow quicker, or bow things to your will. This is the most common type of magic in each element and the most varied.

    2. Alteration: Where manipulation magic is just manipulating the nature of the object but keeping to the fundamentals of said object, Alteration is completely changing the nature of the object. For example: changing a rose into a tree would be alteration magic.

    3. Destruction: Those who use destruction magic, are Witches that do not give back to the magic pool, these selfish men and women are often persecuted and hunted by the Magic council. Due to the fact this is against the law, there are very few people who do this.

    4. Creation: This is the rarest ability of each element, it’s the ability to create the element out of thin air.

    Now these four types of magic still apply to Aether magic, but they have some fundamental differences. Aether magic is the only type of magic that is learned. Very few magic users can do this, because it is the ability to manipulate more than one element with ease. Those who learn and master Aether Magic, often go to magic school to do so. This element is tied to Healing Magic, Light Magic, and Gravity Magic.

    Familiars

    Most magic users have a familiar, those who don’t are often shunned among their communities. The Magic Council uses familiars as a controlling factor of each magic user, in a non-hostile way. These ways they use to track down each user. In covens it is common practice to create a familiar, at a young age, and it is the only magic that doesn’t require an active sacrifice, because in making a familiar the magic user gives the animal a shred of their soul instead. As the users powers come from an element, so does their animal type. Reptiles for Fire, birds for air and so on…… When a familiar is killed by magic, it kills off the piece of your soul the animal held. As well, if one’s familiar is taken or possessed the user is more susceptible to submitting to the kidnappers will, until the animal is returned.

    Covens

    Covens are usually Witches of the same element, though this can be overwritten if voted by the majority. Members of a Coven can draw their ancestry pretty far back, to the point that they are distantly related to other members. When trouble arrives those in the coven pull together, to help those affected. Trouble doesn’t have to be magic related though, if a witch is unable to sustain their home or anything arises, the coven will help protect and support each other. Each coven has an ancient secret that varies in origins, the Magic Counsel did this, so if a mundane was able to get information from a coven, they wouldn’t be able to bring down the world of magic.

    Spoiler: Magic Occupations 

    Spoiler: Rules 

    Spoiler: Character Sheet 

    Spoiler: Accepted Characters 
    Last edited by AngelFire; 11-26-2016 at 09:09 PM.

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    So, being that it would be easiest to live in the same city, I was thinking that you guys can choose whether or not it's a big city or small town.

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    I'm for big city

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    CHARACTER NAME: Brennan Locke
    NICKNAME: Bren, Scruff among family, 'geek' everywhere else
    AGE: 19
    GENDER: Male
    HAIR COLOR: Dark brown, close to black.
    HEIGHT: 6 ft/1.82 m
    WEIGHT: 140 pounds/63 kg
    EYE COLOR: Very brown. Very boring.
    DISTINGUISHING FEATURES: In his own mind, nothing special. He's lanky, with sharp features. He does like the shape of his eyes, though. He thinks they're striking.

    OCCUPATION: Family is putting him through college.
    Element Affinity: None as of yet. Much to his and every other person's chagrin.

    Family Info: The Locke's are a prestigious family of Earth and Wind witches, known for both their arcanic might and their wealth. Brennan's father, Jeremiah Locke, and his mother, Aryana Locke, were both part of the same Coven, where they met, fell in love, and decided to have a child together. To what he is sure is their disappointment, Brennan was born.

    WEAKNESSES: Literally anything a person can be vulnerable to. He's got a healthy immune system at least.
    SPECIAL POWERS: A rapier wit developed through years of ribbing from his parents. Probably well meant at first.
    ATTRIBUTES: A lot tougher than he looks, thanks to bullies from school.
    SPECIAL SKILLS AND UNIQUE PERSONALITY TRAITS: An artist learning to program in his school, online. He makes cash on the side by selling drawings and small carvings he makes in his spare time. He thinks he's funny, but he has a tendency to take jokes too far with his friends. He feels guilty for a lot of things that are outside of his control, given his... condition. He has a very low opinion of himself, outside of his few gifts, and this can make him kind of a downer to be around.

    HISTORY: Brennan is nineteen years old, a budding programmer, a talented artist, and a disappointment of a witch. His parents are both great. Lacking in some aspects, as parents, but that's only natural, seeing as they've been practicing magic quite successfully for many years. Maybe they've finally started giving up what was left of their love for him as fuel for their craft. But they're really both amazing. His idols as far as witches go!

    As for school, he's glad to be in the professional setting now. Bullying, see. Every kid gets bullied, so that's nothing special. But he was. He was born with a gift for pissing off the biggest, strongest, and dumbest people in a room. So from kindergarten until high school, he'd come home with scuffs on his face, and occasionally his knuckles. Usually on his face. He was on the receiving end of thrashings more often than he liked. However it toughened him up. So woohoo for that.

    Now he just spends his days studying, making things, and wishing he weren't such a goddamn disgrace.



    Appearance, as long as cartoony pictures are allowed

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    Thanks for the information Dnafein!

    Also, Emet your character is accepted! Now we wait for the others

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    I'll write up a second too, if it's okay.

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    That's fine Fable will be posting his character today.

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    CHARACTER NAME: Tobias Maleun
    NICKNAME: Bard or Raven
    AGE: 26
    GENDER: Male
    HAIR COLOR: Brown
    HEIGHT: 6’1”
    WEIGHT: 187 lbs.
    EYE COLOR: Purple
    DISTINGUISHING FEATURES: Purple eyes.

    OCCUPATION: Wanderer
    ELEMENT AFFINITY: Special (see SPECIAL POWERS below)

    FAMILY INF Tobias knows little of his father’s lineage, other than that he inherited their curse. The crippling Maleun Curse, as it is called, affects only male offspring, cursing them to the ravages of destruction magic. Unable to call on anything but destruction magic, the Maleuns have almost been destroyed hundreds of time, but a near constant supply of bastard children has kept the bloodline alive. Those suffering from the Maleun Curse are marked by vibrant purple eyes.

    The Cure is said to have originated from a powerful Elven Shaman, angered that one of the Maleun men abandoned his to-be Elven wife, and the Shaman’s daughter, the night before their wedding. Another popular tale is that a Maleun had an interest in both a Fey Queen and the head of her Honor Guard, and played both their hearts, siring a child with the Fey Queen and several with the head of the Honor Guard, who he later married, being cursed for straying. Several dozen other stories have also arisen as to the origins of the curse, but the truth has been lost for as long as the lineage can remember, as well as the method of breaking said curse.

    His mother’s family is much less interesting, but plagued by misery just the same. His mother, a human woman with no talent for magic, was a druggy and a whore. Her whole side of the family had been involved in illicit and criminal activities for as far back as they could remember, and had never amounted to much. They all died relatively young, leaving their children to follow in their footsteps. Young Tobias practically raised himself, and ventures off into the streets to live on his own when his mother passed away around his sixteenth birthday.

    WEAKNESSES: Maleun Curse (see FAMILY INFO above)

    SPECIAL POWERS: Tobias is an oddity among the world of magic, and one that may have gave him an edge in that world if he had not also inherited the Maleun Curse. He was not born with an affinity for a specific element of magic, but rather the ability to use the magic ‘opposite’ of those around him. Near someone with an affinity for Fire, he would find an affinity for Water. Near someone with an affinity for Water, he would find an affinity for Fire. Near someone with an affinity for Air, he would find an affinity for Earth. Near someone with an affinity for Earth, he would find an affinity for Air. While not near another witch, he had no specific affinity and found it hard to use most of his magic, but with enough concentration and emotion and he could achieve some basic things. This odd ability has caused some complications in his casting, as he is not always away of the presence of other witches in his vicinity.

    Tobias has a special familiar that he crafted using each of his emotions, which he can manifest and absorb with several tattoos on his body. His familiar can take the form of one of his tattoos, seemingly crawling off his skin and coming to life. He can absorb it again through a touch, as it seems to melt back into his skin and become a tattoo once more.

    ATTRIBUTES: Years of hiding from other witches and spending time among the refuse of the human world, Tobias is adept with several weapons, including such things as handguns, brass knuckles, and knives, as well as being incredibly stealthy when needed.

    SPECIAL SKILLS AND UNIQUE PERSONALITY TRAITS: Tobias is very calculating, preferring to stand in the shadows and learn what he can before acting. At first he may seem cold to others, but if they ever get close they will find that he can be just like anyone else, just a bit guarded. He is slow to trust.

    HISTORY: Tobias was born to a father he had only met twice, a rogue witch with an ancient bloodline curse, and a human mother that traded in sex and drugs. Growing up on the streets, his mother did everything she could to support him, no matter the cost. As Tobias grew, he began to notice the injustices placed upon his mother, and in his anger slew many of her abusers. This was the first time he met his father, who had come to survey his child. This is when Tobias learned about the ancient cure that afflicted him and his father’s side of the family. In his anger, he told his father to leave and never return.

    His mother died when he was sixteen, murdered by one of her clients that refused to pay for the services she provided him. He slaughtered the man when he found that the cops didn’t much care over a dead hooker. He then went into hiding, crafting his familiar and hiding his face from everyone he met. This was the second time he met his father. He had come to say his goodbyes to Tobias, but Tobias would not hear it, and told the man to leave once more. With his parting words he told his son that he loved him, and warned him to be careful with his magic, for the other witches would not allow a son of Maleus to live. Tobias refused to respond. Two weeks later the man was executed by the Magic Counsel for crimes against witches and magic.

    With regret in his heart, and anger in his soul, he set out to help those less fortunate than himself, using his magic to protect rather than to kill.

  10. #10
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    He sounds familiar lol..... Ok character accepted.

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