In all the multiverse, there is only one force strong enough to utterly conquer time and space. A force that leads us to great heights of glory, and even greater heights of depravity. An unseen hand said to guide us through life, putting us completely at its mercy as it prepares us for an ultimate goal too enigmatic for most mortals to fathom.
That force is destiny.
There are some with aspirations so grand - with journeys so utterly monolithic - that death itself cannot halt the fulfillment of their destinies. These unlikely heroes are defined not by their martial strength or skill, but by their conviction. Their destiny burns so brightly that it becomes something of a physical force, an aura of certainty and power that surrounds them like a nimbus.
But one question remains.
Are we the masters of our destiny? Or does our destiny master us?
You were a warrior. Perhaps you fought for justice, for family, or for personal gain - but fight you did. As the days turned to years, you came to realise that this was your purpose. Your reason for living. Battle was in your blood, and it was the only way to achieve the lofty goal that you kept hidden from the world. You guarded that goal closely, treasuring it in your heart.
Of course your foes could never understand. They might have labelled you a monster, unaware of the importance of your quest. They may have seen you as a hero - recognising the reasons for your valor, but never truly comprehending. None of that mattered. Your goal was worth the bloodshed. It was worth the pain, the misunderstanding, the anguished howls of the families of your slain foes, and fallen comrades.
Some things are worth dying for.
And yet even as you stood on the cusp of victory, as that seemingly unattainable goal was finally within your sight… You came to learn that even you were not invincible. Perhaps it was a simple stroke of misfortune that spelled your defeat, or perhaps you were finally outmatched. Either way, you fell - your aspirations snatched cruelly from your gasp. Bleeding, battered, and broken - you clenched your fists and screamed out a desperate plea. It could not end like this. It would not end like this.
And something in the vast expanse of reality was listening.
When you opened your eyes, you found yourself standing in a serene field of golden grass. You had been offered a second chance, your body was healed, and your power was as real as ever. The mysterious figure who greeted you was courteous and kind. He informed you that you had been selected to enter the Proving Grounds - a magical dimension designed to test the conviction and might of fallen heroes from across time and space. The worthiest of these would be allowed to take part in the Trial of Destiny - a final tournament to prove once and for all which hero, or which villain would fulfill their dreams. For the ultimate prize of this tournament was a way to finally achieve the goal that eluded you in life. The granting of a wish, no matter how extraordinary - or seemingly impossible.
I trust you have had time to ponder my earlier question? Perhaps it will demand an answer at a later date. For now, I suppose introductions are in order. I am the Magistrate, and it is my desire to realise your destiny. Doing so will not be easy, for there are others who burn as brightly as you do. They are your ultimate challenge. Show the strands of fate that your dream deserves to be realised. Show the universe that you are destined for greatness.
A Quick Note to My Players
To everyone who is in the original RP (Undying Quest: The Proving Grounds) I just wanted to let you know that you aren't missing out on any story, or are being ignored or shafted because of this. I am running this on request, and am doing it purely as an alternative version of the main game. This will not take the place of a sequel, and I intend it to have no impact or bearing on the main game.
The Proving Grounds
While the Trial of Destiny takes the form of a more conventional arena, the Proving Grounds are actually a small plane of reality, subject to constant magical changes, and rife with strange and exotic terrains. The area is more of an open-world sandbox, filled with challenges, both from other heroes, from monsters, or other problems that may need to be solved without combat at all. Winning every battle you fight here is useful in proving yourself, but it is not everything. Those chosen to enter the Trial of Destiny and earn the right to battle for their wish to be granted need to demonstrate other traits too. Determination, courage, resilience, cunning, or any number of other qualities. Death in this stage is temporary, and resurrection will be swift. It is possible for somebody to die numerous times and still prove themselves worthy of entering the Trial of Destiny.
Powers and Abilities
These can range from magical abilities like pyrokinesis, to combat skills like exceptional agility or swordsmanship. Basically this entails any power that your character will make use of in combat. I am open to creativity, and will likely not be too harsh in judging these. The number of abilities depends on how powerful they are, and how reliant your character is on the use of one specific ability. For example, a mage who specialises in creating, manipulating and controlling fire might have these as his only abilities because he is extremely focused on it. If your character does possess a very powerful tool like teleportation, or the ability to stop time, it must have serious limitations.