rated 'M' for blood, gore, violence, sexual content.
In 1983, the Cold War heats up once again when Ronald Reagan called the Soviet Union an 'Empire of Evil'.
On September 26th 1983, the nuclear early warning system in a secret military base somewhere in Russia goes off - twice. One of the satellites detects an incoming launch of four missiles coming from the United States.
The day they all feared has come.
Without thought, the Soviet Union retaliates and presses the nuke button. The might of the Soviet nuclear arsenal is finally unleashed, heading straight for the United States and Western Europe.
At this time, the U.S. nuclear radar goes off as well. However, their detection, unlike the Russians, is correct. Without hesitation, the United States retaliate with their arsenal.
The Soviet radar was in fact mistaken - there was never a missile launch, it was merely light reflecting off of one of the panels.
But it is too late now.
In less than an hour time, Earth's entire northern hemisphere is turned into a nuclear wasteland.
Spoiler: The Plot
The year is 2020.
The setting is Europe.
Half the world is a barren wasteland, the only slither of modern civilization left behind in the periphery such as South America and Africa, where it was never at its peak in the first place.
All of Europe is divided into seven countries, five of which dominated by terrorist factions.
In this world, you are part of a small group of survivors trying to find their way in this wretched nothing.
THE REGIONS AND THE FACTIONS
YELLOW - Paryse
Danger rating: **
Paryse considers itself the most civilized of Europe nowadays, the name referencing the grand city of Paris as well as the notion of paradise in the Bible. It is ruled and patrolled by the Southern Armada (SA), who could be compared to a military operation of sorts. They have confiscated or crafted military garments and have fashioned firearms. They think of themselves as being quite civilized, though they do not take kindly to 'intruders' on their territory. The borders of Paryse are lined with soldiers and tank-like vehicles.
However, thanks to the strong military enforcement, brutes and dangerous creatures have been kept at bay. Apart from the soldiers, there are really not many threats in Paryse. They're even attempting reconstruction at the cities, with Paris being the first - the Eiffel Tower is already halfway up, being held up by cables and ropes.
PURPLE - Rome
Danger rating: ***
Rome, once considered the great Roman Empire at some point in history, is now not much more than a waste of ruin and garbage. Considered the 'garbage disposal' of Europe, it has many skyscrapers that, in fact, consist of heaps and heaps of garbage.
For some, however, it is quite beneficial; from car graveyards to landfills, Rome is the perfect place to scavenge for scraps and materials.
The air, however, is the most poisonous in the world at this time.
Rome is home to the very scum of the earth, from mutated brutes to disfigured scavengers. It is ruled by the Scrap Gang, who have built their kingdom on top of the largest garbage pile in all of Rome. Their leader, fittingly named Caesar, is a true tyrant, but at the moment also terminally ill.
GREEN - Britain
Danger rating: ****
The most western part of Europe, at first bigger than Paryse, is now considered Paryse's failed little brother. The people, should you encounter any, are ill-mannered, ill-tempered, and most of the time intoxicated. The ruling faction, the Growlers, ruled by James Poppycock, are a bunch of Cockney bastards with no high regard for humanity. They even slaughter their own like it's nothing and incest is no stranger to them. They barely wear clothes - the only garments they wear are bits of skin and bone from their victims. Oh, and they eat people as well.
Worry not, though - they're often holed up in their hideout somewhere where Belgium used to be, only coming out for scavenge runs and joyrides in their garbage cars.
BLUE - Scandinavia
Danger rating: *****
Apart from the wasteland climate it now has, Scandinavia is the most unchanged of Europe. The ruling faction are the Nordics, true survival experts who know where to find what they need. They're actually a quite peaceful lot, so you needn't worry about them - the real danger is Scandinavia's wildlife.
From mutated bears to two-headed lions, Scandinavia is crawling with the worst of the worst when it comes to predators. As if that's not enough, Scandinavia also has quite the harsh climate. Just like the rest of the world, it often has sandstorms and acid rain, but the temperatures can get incredibly high as well as incredibly low up here in the north. The sandstorms, also, go paired with lightning strikes and debris flying about.
RED - Commie Country
Danger rating: ******
Though officially still named Russia, people have refrained from giving this part of the world any credit since what happened in 1983. The hate for Russia has increased enormously, growing into unfiltered racism-like hatred.
Fittingly, this part of the world is ruled by the Neo Soviets, who take pride in their Russian heritage and still see merit in setting forth communism. They do not have a leader, but instead act as a pack of wolves, tackling their prey in convoys of cars they've managed to bring back from the dead.
They've embraced the hate they get from the west, and basically tolerate only true Russians in their country.
GREY - No Man's Land
Danger rating: **********
As the name suggests, no one rules here. No one can live here, no one can survive here. It is an endless desert of nuclear waste, impossible to get through with anything else than a reasonably fast car.
Those who set foot in the No Man's Land do not die at the hand of the factions, nor at the hand of the predators. They die from starvation or exhaust.
Fittingly, the center of No Man's Land is named the Desert of the Dead, as it is filled with the bodies of those who attempted to cross it.
Spoiler: The Groups
Alright, time to talk technical RP terms. In this RP, you'll be part of one of 3 groups of survivors. Each group needs a minimum of 3 characters, and can have a maximum of 5. (that is, at the start of the RP; I more than encourage the fusing of groups in the story, should this occur.)
The minimum of 3 is required as each group requires three 'special members':
- The Scavenger
- The Mechanic
- The Cook
Each of these roles is as follows:
The Scavenger is responsible for finding supplies and materials. He or she goes on scavenger hunts (not necessarily alone), well equipped to deal with the threats of the land. He or she is the most skilled in the group when it comes to combat and scouting.
The Mechanic is responsible for putting together whatever the Scavenger manages to find. This could be a car, a weapon, or anything really. He or she is an engineer, a technician and the most skilled when it comes to planning and schematics.
The Cook is perhaps the most essential - he or she is responsible for taking care of the pack, making sure everyone is healthy and in good state. He or she cooks meals, heals members, knows what herbs do what things, and so on. The Cook is usually the person to defend the camp, if there is one.
Each group can have a leader, but it is not required. Nor is it required that the leader is a specific member, such as a Mechanic. It could be any random Johnny for all I care, just know that a form of hierarchy can sometimes lead to conflict...
THE GROUPS
Group A
Scavenger:
Mechanic: Joe Wyland - Craze
Cook:
Group B
Scavenger:
Mechanic:
Cook:
Group C
Scavenger:
Mechanic:
Cook:
Spoiler: The Rules (these are important, read them!)
#1: All RPA rules apply.
#2: I am the GM. My word is law.
#3: This RP focuses solely on character development, whatever that may mean for you. Yes, it is about survival, but not ONLY survival. People are people - they want romance, conflict, friendship, whatever. Keep that in mind!
#4: Have fun. PLEASE have fun. This RP is not that serious.
#5: IMPORTANT RULE: this RP will focus on a sort of DND-style of play. Which means that there is a game master, in this case, myself - Craze. I will tell the groups, at any given time, what is around them and how the plot can advance.
For example, I may present you with a scrapyard in the east, and a settlement in the north. However you decide to act, is up to you and your teammates.
#6: THIS RULE EXPANDS ON RULE #5: At any case of conflict or an event, the game master will tell you what happens. For example:
GM: To the east is a scrapyard.
Player A decides to investigate on the scrapyard in his post.
Now, instead of having the PLAYER decide on what's inside the scrapyard, the GAME MASTER decides this. So it continues as follows:
GM: The scrapyard contains a big ass bomb.
Player A decides to get the fuck outta there.
In these cases, what is within the scrapyard is up to me and I'll get as playful with it as I can. HOWEVER, when it comes to conflict, whether it be between player-player or player-NPC, I decide how it ends with a dice roll.
For example, if a player encounters a wild animal and decides to hit the animal, I will roll the dice and the outcome will determine how successful the attack was. It will be a simple die ranging from 1 to 6, 1 being the lowest and 6 the highest.
So, if the dice ended on 1, the player's attack will miss.
If it ends on 3, the attack will land but it won't do much.
If it ends on 6, the player will whack the animal across the face and do some badass damage.
#7: Keep to the setting and what I give you, please. It's highly unrealistic for you to find a field of poppies growing in a nuclear wasteland. Though, of course, I give you some playground within what I give you - don't think you can't dictate anything without my approval.
#8: The survival aspect of this RP means that you will have to care for you and your group. At any given point if the story, if I see you've neglected yourself or the group for a long time, I will tell you something along the lines of 'you find yourself growing ill' or 'the group is hungry'.
Think of it is an overdramatic Sims scenario, if you will.
#9: I may add more rules if I want toooo
Spoiler: Character Sheet
Name:
Age:
Gender:
Nationality:
Group: (A, B, or C)
Skill: (Scavenger, Mechanic, or Cook - this is optional)
Personality:
Appearance:
Bio: (only recent or important events)
Weapons: (if any)
Other:
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