Story: You're looking at the old cracked screen of a wrist-mounted PDA that you stumbled across in whatever town you found yourself in. You push an irresistibly red button and the screen lights up, you see a dangerous looking woman.
Her voice while pleasant sounds bored, she's leaning her head on one hand and playing with some light with the other. Looking off screen she yawns.
"Do I really have to do this Rooster? Don't you have people on the ship to do this recruiting nonesense?"
From off screen a young man laughs.
"Yes, but if you want to get paid Captain says you recruit for us."
The woman lets out a deep sigh and forms a ball of light in her hand playing with it absently.
"Fine." Looking up from her ball of light the woman stares at you through the screen.
"I am Raven, and you just picked up a data-pad for the Black Star Privateers. A group of smugglers and guns-for-hire looking for a few guli... I mean good spacefarers hoping to earn decent coin with only minimal danger to their personal selves. They're looking for..." The sound of a door closing stops her speech and as if tired of this game she leaned forward and changed her tone.
"Look, I don't really care if anyone joins this bunch of psychos, but I don't need any of you fools trying to hunt me down for leading you to your slaughter. So I'm going to give it to you straight. The Black Star Privateers are a group of Space Pirates with enough money and guts to make enemies with the biggest hitters in the universe and come out on top eight times out of ten."
She leaned back in the chair and glancing up at the door off screen before continuing.
"But those two times they don't, well lots of them usually die so they need to keep recruiting like this. The hours are long, the crew is equal parts insane and cantankerous, and while it's nice, the Black Star is still a giant tin can with only enough room to keep the biggest crew members from stepping on the smallest ones. You'll have to be looking over your shoulder in every starport you land in, and just hope you don't do something stupid and make the Captain kill you herself. It doesn't matter to me if you follow the coordinates saved to this pad and plug it into the transport pad then sign your life away being a pirate. I'm just doing this to get Rooster off my back, but if you want a good job with good pay and can carry your own weight join the Black Star Privateers." The door opens and Raven returns to her bored pose.
The man shouts from off-screen again.
"All done?" Raven nods standing up and walking off screen. A few seconds later a cheeky young man pops onto the screen waving at you.
"See you in the Hanger!" He reaches up and ends the video.
Info: It's back folks, Black Star Privateers has returned with a little different pain job. Taking place a few years after the end of BSP: Smugglers and Heroes this will be as much a reboot as a sequel. Like before we will be the members of the Black Star, a Stellar Racer class ship outfitted with enough speed, armor, and guns to get ourselves into enough trouble and make us infamous in the process. We are made up of aliens, cyborgs, robots, and humans all mashed together with a combination of needs to survive, similar skills, and no place better to go.
This time round though Dar-Jeela has taken over for her father Dar-Togga and has taken the Black Star Privateers more into the Mercenary bracket, while still doing smuggling jobs on the side, she wants to make a name for herself and knows no one will be able to top the original crew's achievement of not only finding and destroying the Atmos, but killing the legendary outlaw the Space Specter. Whilst Togga retired after that some of the old crew stayed on to serve alongside Jeela and the new batch of young bloods her change in direction attracted. People who just missed the mark of joining or those who allowed Dar-Togga's ruthless reputation scare them off.
We are still all Rouges, former Military, former Law Enforcement, anyone and everyone that has been stamped under the foot of society one way or another. But as of now we haven't gotten any huge contracts to really blaze our names across the skies so we take any job that come our way, from personal body guards to a high ranking Statesmen to working as escorts for black market dealers moving product (if we can't get the deal ourselves that is). Still stashed away on the scoundrel colony of Carin, we spend our money and wait for the next mission. The right people know where to find us, and we aren't big on publicity. The only interactions we initiate is our wide-spread recruitment. He have transport pads somewhere in many major cities of the universe and every one leads right to Carin.
So far the story is simply this, we are the intrepid, but dysfunctional crew of the Black Star. Mercs, occasional smugglers, and even governmental babysitters when we find ourselves in the situation. We cruise through wormholes, dodge around meteors, evade the planet cracker guns of various Galactic super powers all in the name of money and usually by the skin of our teeth.
Spoiler: Ship Layout by MarchingThunder
Spoiler: Creation Nuances
So as was said above you can play a human, an alien, a cyborg, or a full robot. Each race has it's ups and it's downs.
Humans: The ever present everyman, capable of greatness, but not born great, many must fight for it. You can do anything, even become a cyborg and you are more likely to be born with mutations because of the human's body ability to adapt and evolve. You have the most varied amount of jobs and skills available but not fancy birth-powers like aliens or synthetic might like Cyborgs and Bots. By your lonesome you are killed as easily as a human can be killed.
Aliens: Much like humans, you are organic beings with sometimes squishy bodies. You have the second most available jobs and skills open to you. On top of that you have some birth-powers exclusive to your race. There can be a few but they must be sensible. You also suffer from prejudice in some planets. Can be killed like humans just a touch harder depending on your powers.
Cyborgs: The bastard child of Organic and Synthetic. You are either a human or alien who has willingly undergone augmentation to be stronger, faster, smarter, or tougher than the average Organic. Or someone who needed to be augmented for a job or to save their life. On the down side though you lack the sheer imperviousness to physical trauma robots enjoy and you are limited to what your augs are designed for. If your hands are built to crush steel you can never have the dexterity to do origami. You can also be brought down with enough physical trauma or some kind of strong electrical attack like an EMP burst.
Robots: Gods of the modern world and able to run head long into a meat grinder and come up on top with out even a scratch or walk on the bottom of the oceans with only a GPS to guide you home. Well above the physical levels of the Organics and Half Organics. You can be superhuman in strength, speed, agility, and intelligence. But you are limited to the scope of your maker, if you were designed for war you can never be an artist unless you get a complete overhaul and become a different robot entirely. With your advance abilities and parts you will also need regular maintenance or you will fall in your performance and become a burden. EMPs are also you're worst enemy a big enough one can render you inoperable until someone can fix you. You also need to charge your power core every few months.
Spoiler: Our extra vehicles
Spoiler: 1 Forerunner Class C Assault Ship
The FCC acts as both a planetary assault vehicle and an inter-vessel transport. The Black Star's main assault vehicle is equipped with armed with two rail guns attached to the nose and tail. Anti-projectile countermeasures give the FCC 360 degrees of protection for as long as the crew can reload them. Armoring on the the FCC can withstand most physical round and many light energy weapons fire. The hull of the ship can carry up to twenty five passengers including crew (two gunners, pilot and co pilot). That number is reduced with the addition of mid-sized vehicles and heavy equipment.
Spoiler: 2 M-G4 Bugs
The Bugs are versatile, mid-sized vehicles that support the team on both scouting and assault missions. Bug One is equipped with a plasma turret and is often used in scouting situations. Bug Two is equipped with a gauss rifle and is often brought in to support Bug One during assault and extraction missions. Lighter armoring means direct hits are not an option. The Bug seats five including gunner and driver.
Spoiler: 2 7v-39B Red Hawks
The Red Hawks are the vehicle of choice on scouting missions that require no fire support. Stripped down to their bare bones, the lightweight nano-fiber frame and body allow this vehicle to reach speeds in excess of five hundred miles per hour if you get going in a straight line. Typically seats one, two in a pinch.
Spoiler: 1 Y'zanna Submersible
The Y'zanna is the Black Star's only water based vehicle. This extremely quiet submersible is used primarily as a scouting vehicle.However it can be used as a limited transport on water-based worlds or as a sabotage vehicle utilizing its singular, front-facing torpedo tube to attack other water based structures or vehicles. The Y'zanna has room enough for three bodies and equipment.
Spoiler: 21 Vogni-Tec P27 Jet Packs
These omnidirectional jet packs allow for complete airborne control at speeds exceeding one hundred miles per hour. Each pack is equipped with an emergency no-tear parachute. These particular jet packs are still in their developmental stages and still have some quirks that have yet to be worked out. And they probably would have been, had they made it to the test facility they were en route to when the Black Star came along.
Spoiler: The Hangar Layout
The 5 levels of the Hangar.
The Hangar is the Black Star Privateers HQ and home away from home. This is where the ship is worked on, jobs are found, and where the crew and Full-Timers work, live, play, and wait for death to bring them their next chance to cheat it.
Level 1: The Waiting Room/Brig. Being the closest to the entrance hangar it is where potential clients wait and where they kept the Prisoners. It was a tactical choice, it showed them how the Black Star Privateers handled those that tried to screw with them. The furnishings of this level are stark, a couple of beaten up couches, some plastic and metal chairs, a black steel coffee table with some old magazines, a radio and a pack of cards, and in the corner between the couches a large clay pot held a Snapping Tiger plant from the Bayn'gül home world. It was almost sentient and carnivorous, it gets fed scraps from the kitchen, but kept trimmed to keep it from getting too big. It both sings and scares the hell out the clients.
The Brig area is just a large 10x12 cell with benches built into the wall, a sink, and a shitter. A small table and chairs for the guards, in the center of the room is a large rug with the black star symbol on it. Against the far wall is the elevator and stairwell.
Level 2: The Fixer's Level. This is where the Quartermaster, Mechanics, Engineers, and Medics have their full sized facilities, complete with everything they could need to work on the Black Star and it's crew. This is also where they have their massive warehouse and the actual "hangar" where the Black Star is kept between missions and worked on by the Fixers. It is also where the Custodial Robot Force is. They keep everything clean and going smoothly.
The Quartermaster has a full sized Office just off the side of the main warehouse bay.
The Engineers have a full size control room with all the bells, whistles, and Military Grade Super computers they want.
The Mechanic's bay is large and stocked with enough parts to build two Black Stars and the best of the best tools, manuals, and equipment they need.
Medics have a full sized hospital and pharmacy complete the best equipment and all the Medical Texts they could ever want or need.
Level 3: The Dorm Level. This is where the crew sleeps and rests between missions, everyone has their own decent sized room and aside from whatever the Crew decorates with. Each room has a personalized bed, desk, shelves, bathroom, and closest. Now a few of the crew have their own homes on Carin, but it's always nice to have your own room at work.
Level 4: The Living Level. Just down stairs from the Dorms is where most of the crew spends their time between missions. Here is the Rec Room, Mess Hall/Kitchen, Firing Range and Gym. It has everything a cultured Pirate could want.
Rec Room: A massive 96 inch TV with so many channels and movies you can't watch them in all in a year, powerful PCs with the best gear and Terrabyte might one could find, gaming consoles for every taste, comfy luxurious seats and couches, tables for card games, board games, arm wrestling, you name it. Top grade juke box with songs from all over the universe, the walls double as trophy displays each telling a story from one of the Black Star's bigger successful missions, and of course no rec room would be complete without a bar, pool table, dart board, pinball machines, and a Foosball table.
Firing Range: A favorite of the Gunners and Scouts this range is big. Anything short of the ship's own cannons can be shot here. There is also a large combat course with old shipping containers welded into an ambush town. The options are paintball, shockers, and live fire. Each options have combat bots built on site in the Hanger that have realistic combat AI. Full armor is required for Lethal Fire.
Gym: When you don't feel like shooting things there is the gym. Complete with a pool, track, fighting ring, and a full workout room. Top grade machines and consoles to help track your workout.
Kitchen/Mess Hall: Large clean mess hall with tables, chairs, vending machines, and a personalized food station where you can order what you want to eat or drink. This also has a full-sized drink list. The Staff is professional and many of them well-trained, the stoves, fryers and such are Professional Grade and kept perfectly clean. Everything here is under the Head Cook's control so don't piss them off.
Level 5: Admin Level. The Command Center of the entire Black Star operation, here is where the Captain and First Mate look over jobs and decide which the crew will take and which it will decline. It is also where the Navigator, Comms, and Intelligence Officers work with the Captain and First Mate to set their jobs up. It's similar to a normal corporate office. Desks, water coolers, computers, and filing Cabinets. No one is allowed on this level unless they are the Bridge Crew or have a damn good reason to be bothering the Officers. The carpets are black with interlocking Black Star Symbols and the walls a deep red. This level also has a juke box and vending machines.
Skeleton
Name:
Age:
Gender(m/f):
Appearance(pic and description):
Race:
Job:
Racial Skills and Abilities (limit of 4):
Normal Skills and Abilities(limit of 5):
Weapons(Limit of 4 weapons):
Armor(one sensible suit of armor):
Augs(Limit of 3):
Personality:
Likes:
Dislikes:
Background:
Other:
Reserved spots
None now.
Here's an explanation of jobs and ranks, many of these are rather obvious, but some I will explain further.
Quartermaster: You are in charge of not only setting up supply runs, but keeping track of weapons, armor, Augs, tools, and whatever cargo the ship has. You are the top third officer should the Captain and First Mate be unable to do their jobs.
Gunner: From using the ships Rail Cannons to the heavy weapons of dismount, you are the big hitters and Front-Line Guards of the Black Star.
Mechanic: You fix the Cyborgs, Bots, ship, and gear. You are the master of all things hardware.
Engineer: Like the Mechanic, you are the master of fixing things. But instead of hardware you work with software. Systems for the ship, Bots and Cys are under your sphere of influence. You are also the Crew's resident hacker.
Scout: You are the ship's primary dismounts and intel gatherers. The Gunner is the Guard, and you are the Sniper. Light in weaponry and armor you supplement the Expedition Crew and scope out the terrain before the crew lands.
Intelligence Officer: The Officer who the Scouts report to and the one who watches all the radar, lidar, thermal, optical, and coordinates with the other officers to keep things running smoothly.
I made this a mature RP for the reason of creative freedom, anything goes for the most part as long as none of the rules are broken
I am the GM and as such I have the last say in issues.
Any issues between players deal with in PMs.
If the problem persists send me both sides and I'll see if I can help.
If I help and it continues ask a mod or get out.
Be active and post at least a paragraph a post.
Ignorance of the rules won't save you if you break them.
Be smart, have fun, and no modding or powerplaying.
Any new RP ideas are welcome just run them by me and we'll see about working them out.
Inactivity will be punished by the death of your char.
The GM is the only judge of inactivity, when the RP is going well it's a week unless you send me word of your inactivity then I'll pull you along, but after two weeks your character will be on the chopping block unless you have a good reason for not being around. And after three weeks they die no matter what.
Reserves will only be held for a week before you lose it.
Keep all powers, mutations, abilities, augs, and skills sensible and not OP.
Same goes for Weapons and Armor.
Augs are singular in purpose and just enhance a natural ability. Over use of the aug though will result in it's failure.
Limit of two chars a player.
If you've read down this far, add a good in-character at least 2 paragraph scene in the Other section of the sheet.
*I reserve the right to add, delete, or change any rule at any time.*
Last edited by SikstaSlathalin; 09-12-2017 at 07:19 PM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Also can we move this to fb for like 20 mins I gotta shit
Originally Posted by Azazeal
I don't know who you are, or who you work for, but over many years as a student I have acquired a particular alcohol tolerance. I will find you, and I will drink you under the table
Originally Posted by Chat Noir
*singing* What can I say except 'You're welcome', for blowing into your hole..."
Name: Dar-Jeela
Age: 33
Gender: Female
Appearance(pic and description):
Spoiler: Jeela
6'5 weighing 250 pounds. Her clothes consist of form fitting shirts, pants and sometimes dresses. Her breathing apparatus is violet in color.
Race: Sharterran
Job: Captain
Racial Skills and Abilities (limit of 4):
Enhanced Physicality: With a combination of physical training, being a professional prizefighter, and a naturally powerful body from swimming and living under massive gravitational pressures under the waves of her home world. Jeela is 4 times as strong as most races rivaling some combat droids.
Her endurance both in and out of the water is impressive, she can jog for many miles at a time. She's got extremely tough and scaly skin that can shrug off most blades and blunt attacks. She is quick to acclimate to changes in her environment. Out of the water she nearly as fast as in it, lots of females get that boost not being as heavily muscular as males.
Waterbreathing and adaptation: This goes without saying, she can breath underwater and quickly adjust to intense changes in atmospheric pressure and temperature. She can swim up to 80 MPH and dive up to 7 miles down.
Claws and Teeth: With strong claws and tough teeth she can bite and slash through thick bones and tough hides with enough effort.
Keen Senses: Just like normal sharks she has electric sensors in her muzzle that give her the ability to sense the electric currents that are present in every living thing and machine. Underwater it's stronger giving her a tracking range of 5 miles. Out of the water though the sensing is limited to around 20 feet. Her sense of smell both in and out of the water is keen enough to pick up blood in the water or the smell of blood in the air within 10 miles. And she can see in total darkness.
Normal Skills and Abilities(limit of 5):
Gunwoman: Jeela is a decent shooter and keenly accurate enough up to 75 yards with most pistols and 300 yards with most rifles.
Merchant: While not nearly as good as her folks, Jeela has been around the Merchant business enough to know a trick or two. And she's learned even more after she started working in the Silver Tooth Saloon.
Prize-Fighter: Ever since she was 18, she's been a fighter. And her skill has only grown since her days on Vildnis. She's won a large number of intergalactic women's competitions and co-ed ones. Going by the fight name of Fangs, she's a quick and decisive fighter, often ending her matches before the first round bell. And so far she likes it more than being a Merchant.
Athlete: Having always been an active girl and never having have to work herself to death to pay bills. Jeela spent, and still does spend much time exercising and conditioning. Being more built for speed than power she runs, dances, and dodges around the gym in her apartment. Everyday for many hours in fact.
Speed: Jeela is the speed, having dedicated herself to this facet a touch more than her other work-outs she can outrun and react faster than both of her parents and many of the Black Star Crew in fact. If you are lucky enough to catch her you best expect a lighting quick punch to the face or knee to the gut for your trouble.
Armor(one sensible suit of armor): Never being a fan of heavy armor, Jeela chose an eleastic leather armor that absorbs damage in a similar way to Kevlar but is much lighter.
Augs(Limit of 3): The Cosmic Beauty CO. Aphrodite realistic hair Aug. It implants a formally hairless race with the ability to have, grow, clean, and take care of a real head of hair. It also changes color at the wearers' will.
Personality: A mix of her mother's compassion and her father's stubbornness. She likes being social with the more civil people of Carin and enjoys seeing the different faces that come through the doors of the Silver Fang. She's not blind to the attention of some of the young men but she plays it cool, knowing her father will scare away all but the most dedicated of suitors.
She's keen to the world around her and it's tough to trick her since she can smell trouble coming a mile away.
Likes: Her family, Chomper, men, Prizefighting, her fellow Prizefighters, and a good challenge.
Dislikes: Grabby men and women, cheaters, pushy or impatient people, and veggies.
Spoiler: Background
Jeela's life pretty much began on Vildnis. She barely remembers being on Piscia as a baby and even after visiting there every winter, the cold hard planet where her room is felt more like home. She was educated by her folks and taught how to survive on dry land without getting a Vild’ziin arrow or miner's bullet in her back. Part of that education involved being a hard worker and not relying on the wealth of her parents to do everything for her. One thing she wanted more than anything was an actual head of hair not just a wig. She developed this desire seeing all the wonderful hair styles of visitors and feeling the softness of the planet's Natives' and animals' fur. She doesn't think being hairless is ugly she just wanted to be able to comb her hair like the little girls she grew up around and wear the fashions they wore. Some would say it's a shallow thing to want but chances are they've never been a fish person living on a cold planet where she was already alienated for being an alien and the daughter of the richest man in town without being hairless to boot.
Her father was at first hesitant about the goal, but her saint of a mother explained at least she has a goal unlike that freeloading brother of Raymond Wolfthorn she's watched floating around the Saloon flirting with every pretty girl he saw. He even had the balls to flirt with Yashy when he drank enough she always said it was a good Togga wasn't there otherwise the Wolfthorns would have one less mouth the feed. With logic like that Togga couldn't deny it, he just hoped she would grow out of it and want a car like a normal teenager. There is a reason Sharterrans don't have any hair or fur, it impedes their swimming ability and thus their hunting ability.
But upon young Jeela discovering her skill with Martial Arts after saving herself from getting raped by breaking the guy's arm at the elbow and hip-tossing him to the ground before she bit the back of his head and killed him. While she wasn't too keen on the killing part she liked how it felt to use the knowledge she learned in a movie and save her life with it. After that she went from teacher to teacher learning everything she could about hand-to-hand fighting. Her father, Old Man Wolfthorn, his eldest son Raymond, the local Bounty Hunter, even some of the more friendly Vild’ziin. Once those resources were dry she asked everyone coming to the planet that looked like a fighter or those she knew were fighters to teach her what they could. While some refused, others rather enjoyed the idea of having such an eager and rich pupil under their tutelage. She learned quickly and found herself winning small tournaments in at least third place and sometimes even first. She trained for five years until she found herself through the doors of the Intergalactic Female Fighter's Tournament. The best Female fighters from all over, some with names and styles she couldn't even pronounce.
Her first time through was a resounding lose despite getting into the Semi-Finals. With a taste of the "big leagues" still fresh on her tongue she left with her head held high and dove right back into her training. Eventually coming across a Kessen from the planet Skillio known as Leo Swiftpaw, or as he preferred to be called "Wallop the Cat". He had been on a similar journey as young Jeela, for many more years mind you, but still the same journey. He had mastered many forms of Martial Arts from all over the universe and with old age creeping up on him, he thought teaching what he knew to a young person would be a grand idea. They started immediately and the following year Jeela won the IGFFT with a spectacular knock-out of ironically enough, a fellow Piscian. Ever since she's been in the top three of the big tournaments and took gold in every smaller one she entered. And now between tournaments she works for some spending cash and hangs around Carin waiting for her father to let her try the whole space piracy thing.
Then five years later she get her chance. After her father led the old crew into legend and returned with enough money to buy Piscia if he wanted he decided to retire and handed the reins of the Black Star over to his now wiser daughter. And after some haggling he allowed her to take his old ship in any direction she wanted and he would even fund their first few missions. Luckily it wasn't long before Jeela began bringing in enough money to not have to rely on her father for support. With the help of a couple Vets from Togga's old crew she spread the word of the Black Stars new direction of guns-for-hire. People who only considered the Privateers a bunch of cut-throat thieves before began coming to Jeela and her new crew for the odd merc job slowly building their cred and influence. Now looking for her break into the big mercenary circuit Jeela has started recruiting from all corners of the universe building on her father's already massive network of spies and informants she has caught the scent of something big, but first she knows the still mostly green crew needs some baptism under fire. That is what led her to signing them up for a planet rush into the Zeta Quadrant that Togga unlocked. Here in this once dead pocket of space she plans to make her name and really begin earning the big bucks.
Spoiler: Other
Renback, a place very much like Carin, just smaller and with more trees. Greener, but still full of cut-throats and slavers. In the past Togga believed this place to be small game and not worth the bother of setting foot on. But Jeela didn't have the luxury of being picky where her jobs came from. The new Black Stars were mercenaries now and at this point the smallest fish in a big pond. So here she was dressed in her usual leather armor, but with a grey hooded overcoat trailing around her feet. She was on her way to meet a broker for the wealthy Pharmaceutical company Astro-Med. They sent word about maybe having some security escorts for their next big shipment and the Black Stars were being offered the job.
Until recently she'd been leaving this type of job hunting up to Uncle Xan and Sam. They had the connections and clout to get the best deals without haggling. But if she wanted to be taken seriously she'd need to be a big girl and do it herself. Shaking the fear from her muscles the Sharterran took a few deep breaths and fingered the grip of her Jakobs pistol her tail twitching casually as she looked up at the weakly glowing neon signs above her. The Broker's name was Elikyle and wanted to meet her at a bar called the Quantum Foam. A dive if ever there was one, but in this business you gotta let the customer choose the meet up point sometimes. After a few more minutes she found the bright pink sign and could smell the vomit and cheap booze from down the street. Sometimes it sucks having keen senses.
Taking possibly her last breath of freshish air. She pushed through the door to the foam and steeled herself to meet with the broker. The inside was more a dimly lit sitting room rather than a full bar. A stuffy single room, with a twelve foot bar taking up the entirety of one wall and a number of two or four person tables tossed haphazardly about from the front door to the back wall. There weren't a lot of people here, but as soon as she ducked through the threshold every eye quickly turned towards her. Her kind wasn't uncommon on planets like this, Shars are ubiquitous where a quick buck could be made being a Merchant or Hired Killer. Shaking he cold from her limbs Jeela dropped her hood and ran hew claws through her head of long pink and black hair untangling as needed. Scanning the dark, she found the tall willowy form of Elikyle. They shared a nod and Jeela moved to the male's table in the back, Elikyle stood to his full eight feet in height and extended a thin mechanical hand towards the Merc Captain.
He spoke in a whispering voice that seemed to resonate through the space between them so Dar-Jeela could hear every word.
"Greetings Captain Dar. I am glad to have this meeting with you. We have much to discuss, but first come join me you must be parched after walking through this dry urban jungle."
Shaking the broker's hand Jeela polity refused the offered drink.
"I am thanking you for your time, and thanking you for the drink. But it is being difficult for my people to drink most things we are not used to. So you are not needing to give me drink." She sat down across from the tall alien. It wasn't a full truth, but Togga taught her to never accept food or drink from anyone until you know you can trust them. With a simple shrug Elikyle takes this excuse and hardens his face getting down to business.
"Very well, I am here to find a reliable security escort to help my employers, the Astro-Med corporation. We are looking for someone to help us move some product between some of our distribution centers."
Jeela nodded slowly.
"Well then Mr. Elikyle you are being correct in contacting me and my crew. We are being the best."
The tall aliens nods steepeling his robotic fingers before his long gray face.
"I hope so Captain Dar, this product is something no civilized society can do without. A product so wondrous it'll give our customers the libido of a Thantoscale male at his prime, make them strong enough to hold a neutron star in their hand. It comes from the ancient Rakashan people known for their mystical abilities and miraculous natural medicines.
Jeela chuckled lightly, she's heard pitches like this so many times it's comical.
"I am sure, so are we having deal?"
Elikyle nodded.
"Yes, but we will just be needing your ship not you. At least not in your present capacity."
The Privateer stood up quirking her eyebrow again.
"What are you meaning?"
Elikyle simply waved his hand and two burly male came up behind Jeela pulled her hands roughly behind her back and clasping grav-cuffs on them.
"What I mean you stupid fish is I only need your crew. Not some uppity little girl trying to play with her daddy's toys. But you have your uses still." The tall aliens reached up and yanked Jeela's vest open exposing her uncovered breasts to the air before tweaking them slowly. "My employers have heard that Sharterran women are quite passionate and durable enough to go for days and days without tiring. We have been looking to find one of you for quite some time. One would think finding a big dumb fish with a bubble necklace would be easy."
Jeela snarled fighting against the two goons and the cuffs.
"You are being slavers."
Elikyle chuckled nodding slowly.
"Indeed, I told you we deal in things no civilized can do without. Pain killers, magical placebo pills, and of course cheap prostitutes. You will be joining our drug product in the shipping crates so we don't need you flying a ship. We'll just need you clean, quiet, and looking pretty for the auction block. It's a wonder it took us this long, you people are very gullible." He waved his hand and the goons tried picking Jeela up and moving her into the back, but they found the woman unmoving.
Jeela had locked her claws into the floor glaring daggers at the Bookie
"You are forgetting one thing twig."
Elikyle frowned half-reaching for his blaster.
"And what's that?"
Dar-Jeela let out a wild roar and wrenched herself free of the goons her tail whipping around and sweeping both the legs out from under one likely breaking them in the process before she leapt into the air and clamped her powerful jaws onto the face of the other ripping her head to side and tearing the man's head off with a loud crack. She got just enough lift to bring her arms around from her back and readying her next attack which was a vicious lunge at Elikyle driving her hard head into his thinly built torso. She heard his spine snap and fell stop him as he crumpled to the ground. He was paralyzed from the neck down, but stayed conscious long enough to see the furious visage of the Shar's vicious blood soaked maw. Opening her mouth she allowed the bloody remains of his henchman's face to flop out and cover his own like a mask.
"You are forgetting that sharks are not doing well in captivity. You are also forgetting why no one has being able to catch one of my sisters." Lifting her hands she pulled them apart and destroyed the grav-cuffs. "We are tending to kill anyone who is being dumb enough to be trying." Balling up both fists she let out a deep snarl and turned Elikyle's head into a pile of brain matter and skull fragments. If the Bookie had any more goons in the wings they were making a beeline for the backdoor. Getting to her feet she pulled her vest closed and zipped it back up. That was the last time she went to one of these without back-up, with any luck her foolishness wouldn't get back to Togga. She was embarrassed enough about forgetting to put underwear on before going to a job meeting. Using a napkin to clean off some of the slavers' blood she passed the man's whose legs she had broken with her tail. He was still alive and frantically trying to crawl away. The new Captain wasn't in the mood to let him get away to tell his buddies so she simply pulled out one of her pistols and put two rounds into the goon's eyes before exiting the bar.
Last edited by SikstaSlathalin; 07-04-2017 at 03:53 AM.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
Xbox One Gamertag: Free Today56 just say who you are first.
Breath deep as the snow falls around you. Let it fill your lungs and purify the fires of doubt within you.
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