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SQJ
02-17-2011, 12:12 PM
Thee characters are based on my super book (See blog post four) so they will something else, hopefull something good.

SQJ
02-20-2011, 04:07 PM
Name: Moeketsi
Age: 27
Gender: Male
Race: Ufeleyetsimbi(Both singular and plural. Pronounced U-fel- li- yeah- tsim- mbi)

Ufeleyetsimbi description(Based on a book I wrote so please don't copy without asking)
They are never really taller than humans
Their natural bodies, although not taller than wider than humans are slender but very, very muscular.
Their bipeds
The average Ufeleyetsimbi lives 50 years.
The average Ufeleyetsimbi female lives 60 years
Certain Ufeleyetsimbi types eat humans
Ufeleyetsimbi have three skin tones, Green ,Blue and Black
their skin tones tend to reflect their environment.
There are forest Ufeleyetsimbi
There are mountain Ufeleyetsimbi
There are ice Ufeleyetsimbi
Physically the strength of Ufeleyetsimbi outweigh that of humans
Ufeleyetsimbi with non brown eyes tend to be pointed out by other Ufeleyetsimbi types, especially the mountain Ufeleyetsimbi.
White eyed Ufeleyetsimbi are looked upon with fear, praise and suspicion. White eyed Ufeleyetsimbi are considered to have powerful destinies. Whether it be good or bad is up to fate, which they believe heavily in.
Ufeleyetsimbi hair is thick but soft and light enough to be pulled by the wind.
Ufeleyetsimbi Don't grow facial hair like humans It grows at a very late stage in their lives Most facial hair is the old Ufeleyetsimbi member who are in their final ten or so years of life.
Ufeleyetsimbi hit puberty at 15 -18 years of age. They Don't have a golden age for long. A Ufeleyetsimbi looks young and fresh until 45- 49 before crashes on them and they become very frail very quickly and eventually die.


Build: Thin, gangly but very, very muscular, he is basically one massively flexed muscle with very very little fat, even when he eats on can see his stomach bulging. He has pure black skin, typical of all mountain Ufeleyetsimbi

Hair: his hair is very long past shoulder length, and tied in a pony tail which is locked tight with six golden rings starting on his scalp to the tip where the ring is five times thicker than the rest. His hair is orange.

Eyes: Has black eyes, pure black. No iris no whites so his eyes kinda disappear against the colour of his skin in the night or at a distance.

Distinctive features:*
His skin is pure black, he is gangly, he has two scars on his temple and four piecings on his ears. His teeth are jagged and sharp, especially his front teeth with the back teeth being flat, like human teeth.

Clothes:

Thick and heavy robes made from hardened leathers. It's generally brown and maroon but as he sleeps on grass often and rarely washed. It tends to be a mesh of brown, red and green creating a decent night time camouflage.

The leathers themselves double as easy to carry armours which he can use as a defensive tool.

Weapon(s):

His main and most powerful ability is the ability to switch weapons. he carries most of his weapons on his back which are connected to his back, either over this coat or under it, the hooks are attached to a vest behind his back which appear out of his clothing so he can keep his weapons over his clothes.

His ability to re-hook his weapons and unhook them comes from the way each one is positioned. If he falls on his back, his coat and his vest generally keep his fom being cut by his own weapons.

A club with a nail in it.

It has no name because it really is a very very simple weapon. It's just a big block of wood with a thin handle which he worked down to make the top half thick. The weapon itself is a heavy weapon he brings along to throw fighters off of their balance, bash in shields and make a fighter’s fingers(or wrist) numb in order to destabilise a character in order to finish with his next weapon depending on is strategy.

Though it uses the same hook system as the other weapons he has a knack of dropping the weapon and using it as a set up or trap by trying to make a player forget about it and pulling it from the ground for a destabilising attack.



Moeketsi has five axes.

The first two axes are named Blood and Stone, Two tomahawks, razor sharp and well tended as they are of a more modernised design. Made entirely out of steel with leather straps as shock absorbers in case he has scalping to do. The blade is easily maintained as its actually made of four separate parts. The hollow and replaceable axe head which consists of a left side(steel) the right side(steel) and the axe's heart(High, high grade iron). The fourth part being the handle. The handle is generally quite short as it gives him better throwing range and power but as handle to hand weapons they make for awkward knives.

Two round double edged axes, which double as... well... axes. Hammer, Anvil

They are heavier than Blood and Stone with far longer handles. They are made in the same style as Blood and Stone.

Hammer is shorter than Anvil giving Moeketsi the ability to switch up his style from a more ranged attack to a closer attack.

Hammer as a more extended back edge to allow him to pull back and try hook the enemy by the collar or even sleeve if he misses a swing.

His favourite double move is to pull an opponent down by his collar and drop his other axe on his neck scoring a clean decapitating strike. Hammer posses a wooden handle with a very thin iron heart, it allows his blade to be light and quick in case he meets someone with the same raised strength as his own.

This also makes Hammer sensitive to strikes upon the handle which is why Anvil is a used as a shield. Anvil is a thick weapon which he handles in his strong left hand at all times to wield it effectively. Anvil's head is very big and very rounded. He rarely scores strikes with this weapon as it is very heavy, so instead he uses it mostly as a shield and a tool to create openings for Hammer to slash and pull it can.

Moeketsi is a very adaptive fighter who generally uses weapons to fight in open locations. Axes are not the idea weapon in crowded areas, such as wheat, bamboo fields or crowded areas such as thin passages as it hits everything in the area in mid swing.

So when closed in he switches to his tomahawks and hand to hand fighting. He never goes blow for blow as he's lack of reach will cost him and his thin frame doesn't allow him to take much of a beating. His lack of size or girth is a detriment to his phyical ability becuase although he is strong he is incredibly light.

His physical strength and light wieght aren't always negatives though, they also allow him the ability to jump up high, using the environment for jumps to attack from high points. He generaly has quick feet and so uses his quick feet to drop an opponent to the ground for tackles. He can't phycially throw anyone so has to measure an opponent's forwards and backwards movements agaisnt them.

He wears very thin gauntlets with steel knuckles and elbow pads as when holds a fighter he uses as many elbow and knee strikes as he can.

His favourite move is what he calls the grappling hook. It's a technique where he jumps up high latching onto his opponent’s head by grabbing their hair and knocking the opponent’s ears with his elbows while pulling back on their hair. This generally leads to the opponent’s head rising up or them dropping to the ground where Moeketsi's knees and elbows barrage his opponents face. He has yet to meet the opponent to drop him.


Abilities:
He has no magical abilities as he is not a magical creature and has never tried to be involved with magic.

His ability would be changing weapons his bigger weapons, the club, Hammer, Anvil are weapons he needs to hold with both hands in order to get the full chopping and cutting effect, though he can hold each weapon in one hand defensively for parries and blocks, depending on how the attack his the blade and how he's holding it at the time.

The speed of which he can do it allows him to be able to change weapons from big to small in a flash and depending on the motion and the position of the weapon means he can change weapons on pretty much every post without having to use up a full post to change weapons. Thus allowing him to change strategies quickly, since each weapons used a different strategy.

Basic overview of his style. Enjoys using his joints as a weapon and uses grapples to pull their opponent to the ground holding them there and striking continuously until the opponent loses consciousness. He's incredibly quiick on his feet as he has to be to get as much of his body wieght working for him as quickly as possible to be effective against bigger enemy.

He strings all of his moves together linking one to another as its rare that a single attack will down his opponent. He doesn't move around often as he has a very limited amount of stamina in him. He rarely runs at an oppoent in order to save his stamina but when he's in 'pouncing' range he moves quickly and effectively, very much like a trap door spider.




Most powerful fighting moves.
High knee kick.
Star, up, triangle, triangle :P

This is one of his most powerful and most tricky moves. Moeketsi raises his knee spins and drops it into the temple of his opponent, knocking them out or dropping them to their knees. This ability takes only a second to hit but doesn’t necessarily come out of nowhere. Opponents who are short or medium in height are the only ones who run the risk of getting this attack. But for taller opponents he strings on attack to another to get the right height and spin.



Other abilities/attributes:
Above average strength
Light weight

Personality:
Moeketsi is a very suspicious and mistrusting. It takes allot to win his trust as most have broken it so many times in his life. He is also very traditional following the culture of his people, which is one of hard work and dedication. His culture dictates that only honest men and women are returned to their ancestors so does his best to be completely honest. If deception is needed to will choose to say nothing at all. His honestly never wins him any friends as he travels from one land to the next.



Background:

Moeketsi was born in the land of Mogale in a continent far away from the one he's in now. Moeketsi was raised as a warrior and spent his entire life fighting and growing to get the opportunity to fight for the right to be leader of his tribe but the day before his confrontation with the current tribe leader he was ambushed by a high levelled wizard. He was hooked in a temporal distotion spell which sent him to another land. He had no understanding were he was.

Moeketsi met a group of human bandits moving from city to city. They looked different to the humans he was used to, taller, thinner but humans were the only thing he could identify with so he followed them. They were dishonourable men, he didn't enjoy his time with them but he needed them to learn the language and general cultures of the land. After one city raid too many he informed them of his distaste only to be attacked by them.
This lead the most important fight of his life. He barely made it out alive but none of the others had made it. He was one they were many yet he had killed them.
It was then that it downed on his that the humans of this world were not as the humans of his and through that he found a way to earn a living. He became a body guard and arena fighter, growing his own school of training as he went, but never once has he stopped trying to head home.

SQJ
02-20-2011, 09:20 PM
Name: The iron General Grave Bloodstone Aka General Grave or the General
Age: 25
Gender: Male
Race: Of the Isikali People
Description:
The Isikali have thick numerous scales which overlap heavily.
They have awkward bowl like arms and legs which basically cant be straightened.
The Isikali have the ability to fold themselves into perfect balls and roll at great speeds.
The Isikali have a powerful sense of balance and direction which enables their folding ability to be a powerful tool and weapon as they can quickly plot and analysis the space they need to cross, sprint to gain speed, they fold in one motion, roll, then pounce in their to catch their prey.
They have short drill-like tails which go down to their knees, the tails they are very, very short but very muscular, they are able to sit on them and spin them like tops.
They have sharp blade like teeth and the jaws to tear and lift flesh.
They have human hands and no claws but have the ability to climb but generally have issues with straight vertical heights so they rarely climb.
They live on hilly and mountainous lands, choosing them as good vantage points to hunt from.
They have large tribal groups which feud constantly with themselves they fed over everything and fight to gain strength through reputation.
Though they have limited body structure, they're managed to carve out whole villages , made from stone and rock.
They generally live in towers, castles or fortress and generally use slanting roads to move around in.

Build:
Medium to short about 1.5 meters in height.
Thick circular frame.
Thickly scaled black skin in front of their bodies.


Hair: They have long,thin and black scales that are bunched into a long Mohawk like hair which stretches back ten centimetres into the air.
Eyes: Light golden brown eyes, their eyes are naturally larger than those of humans.

Distinctive features:
The back of their bodies has massive thick scales whereas the front has minuscule but rough, hard, scales.
A very wide and square lower jaw

Clothes:
All his clothing is custom made as is the clothing of all his people. He wears tightly sewn in chain mail which covers his front, his scales cover his back.
Over his front covering chain mail and his entire body is a pitch black robe and hoody, covering her body.


Weapon(s):
Wooden Staffs all called Roderick, he walks with up to seventeen at a time, if it runs out then he buys more. Seven teen is a personal number of personal relevance to him. Roderick is thin but long made from a hard but flexible wood which bends like rubber. The wood in pure black and solid in shape and design.

His scales are specially hardened and dipped in iron, it weighs him down
but years of growth have made him stronger because of it. He uses his scales as a shield and a battering ram.

In fighting the General uses his staffs as a means to control weaknesses his round form make for him. Although capable of twisting himself up with great agility he can't weave or parry as well as most, he is limited to moving forwards and back in a heated battle.. It forces him to always keep track of his environment at al times. He uses the staff to contain his opponents in front and at a distance always retreating if there a chance they'll come in front of him.



Abilities:
No magical abilities. Only the ability to twist into a ball and roll short distances quickly and in one fluid motion..
Another very special ability of his is his powerful centre of gravity and sense of balance. Tripping him is quite an achievement.

Personality:
Grave is a man who's spent his entire live with a sense of entitlement. Even though he's lost his army and walks alone he still possesses that sense of entitlement and sense of deserving, which at his age makes him very grouchy and bitter man.

Background:

The good General was a man born into a great amount of wealth, every member of his family had served the war and led an army to at least one victory. He was groomed by the best and he took it in very well coming ahead in the rankings quickly. He became the youngest officer in his people’s history. But war fell upon his tribe when a tribe from a neighbouring hill refused to join theirs. His opportunity to shine came.

….And passed without him...

When the hordes fell upon his tribe he faltered into silence. His men survived on his own but he was ridiculed. He thought to have grown to quickly and miss out on the importance of being a man. So frustrated, humiliated he relinquished his title and invoking one of the oldest traditions, a tradition which asks a man to do a deed to prove himself a man. His father told him to bring back the pride of the gods.

Not fully understanding his talk he set forth and has been looking ever since. Moving from city to city he's learned more than he could imagine possible and taken in sights he never imagined. He has even joined in wars that were not his own to gain the wisdom to understand his fathers message but he is not ready, not yet.

SQJ
04-20-2011, 11:22 AM
KINGS
http://i590.photobucket.com/albums/ss341/SQJPure/Pic266.gif?t=1302394597

Okay... this is the big character sheet. In this Battle RP its all about character progression. You win fights you lose fights, you win turf, you lose turf. I'm going to make a league chart which I will constanly keep updated showing who's on top and who's rocking the bottom. So changing your character halfway is a no no...so you can be as creative as you want but know you'll have to live with him or her or start ALL over again.

Name: Vuyo Vuagn
Alias: Hammer Fall
Age: 24
Appeared age: 26
Gender: Male

Appearance:
Vyo is tall and built like an ox,

This is an important feature in the Role play as one has to keep their character forever.
Clothing/Accessories:
Head: He wears a black and silver NY yankies baseball cap

Neck: He has two gold chain, one thick one with a diamond studded spinning rim at the end.
The other is small and barely visible and has a golden cross on it.

Torso: He wears a normal white T shirt undernearth a black and white basketball vest.

L Arm: He wears two arm bands, the one says D12 and the other Nike
R Arm: A stolen Rolex
Waist: Thick black belt with silver eagle in front
L Leg: Nothing, Wears expcive skate boarding shoes.
R Leg: Nothing
Other Accessories(Outside of the ones mentioned):

Weapons: He owns no personal wepaons.

Fighting technique:

Special Abilities: Natural abilities.

Personality:
History: This should be a mildly detailed(between 0.5 and 2 pages) history of your character, how he got to Downtown and how he got his fighting style being the main points.
====

Locations held:
-Name
None so far

Rep (Wins Vs losses, more wins than loses = + Rep by the win count and Visa Versa)
Wins:
Losses:
Highest Streak:

SQJ
09-06-2011, 10:42 AM
Name: The southerner General Samantha Hill
Age: 309/25
Gender: Female
Race: Ufeleyetsimbi
Race Description:

Physically the strengths of the Ufeleyetsimbi outwieght that of humans.
Their skin tones tend to reflect their environment
There are forest Ufeleyetsimbi
There are mountain Ufeleyetsimbi
and there are ice Ufeleyetsimbi
The Ufeleyetsimbi are rarely ever taller than humans
Their natural bodies, although not taller and wider than humans, they are more slender and more muscular.
They are bipeds.
The average Ufeleyetsimbi male lives fifty years
The average Ufeleyetsimbi female lives sixty years
Most Ufeleyetsimbi types eat humans.
The Ufeleyetsimbi have three skin tones running as green, blue and black.
Trolls with non brown eye colours tend to be pointed by other troll types. Especially in the mountain Ufeleyetsimbi regions.
White eyed Ufeleyetsimbi are looked upon with fear, praise and suspicion. White eyed trolls are considered to have powerful destinies. whether it be good or bad is up to fate, though most are killed before fate has a chance.
Ufeleyetsimbi hair is generally thick but soft and light enough to be pulled by the wind.
Ufeleyetsimbi grow facial hair like human. It grows at a late stage. Most facial hair seen is possessed the very old Ufeleyetsimbi
Ufeleyetsimbi hit puberty at 15- 18 years of age.
And they dont have the golden age of being old but spry for long. A troll looks young and fresh till the age 45-49 before age crashes on them making them old.

Build:
Very Athletic to muscular, for a woman mostly.
She has camouflage green skin

Hair: Long black hair, super light, gets in the face with even soft breezes so she generally ties it in a tight bow.

Eyes: Snow white

Distinct Features:
Clothes: Chain mail vest, twin silk undergarments
Weapons:

Samantha has a Chinese spear Aka Guan_dao
Made from solid steel and magically enhanced to extend her fire abilities upon the head of the spear.

Abilities:

Fire – has the ability to form fire out of her hands, forming flame or forming a red hot energy.
She is immune to the fire which forms out her hands. With the right focus she can create bursts of flame which must concentrate by burning out and disappearing, turning red hot and bursting out her palms.

She can also manipulate the structure of her hands and the fire creating a liquid flame and create liquid fire gloves that bleed liquid flame with every connecting punch.


Other abilities/attributes:



Personality:


Background:

She is an angry woman, born with white eyes she was targeted for death but her mother sacrificed her life to save the infant and sent the child away where she grew up with humans. Always treated as an outcast she formed a hate from everyone around her but never actually killed a soul until her sixteenth birthday where she killed both her adopted parents and took their wealth to create a mercenary group. she used it to steal horses at first before using the horses for village raids. The raiders were merciless and gained momentum until they became an army in their own right. Using that army she accumulated her own power and surged north to human lands where she was met by massive human numbers. Her armies fought in many campaigns but in one campaign she was forced back by the human numbers. Accused of bad leadership she was exiled out of her own army. Striped of all she had and left an inch from death.

She survived only to leave her army behind and create a new stronger one and fulfil her destiny as the greatest most powerful Ufeleyetsimbi woman to ever live.

SQJ
03-11-2015, 12:00 PM
FOUR FUCKING YEARS SINCE MY LAST CHARACTER?!?!

General Information:
Name: Redclaw Octavious of Lize, daughter of Redleaf Octvious of Lize, hero of the blue wall.
Age: 29
Gender: Female
Race: The Inqindi Race Aka the monkey fists.

Appearance:
Build:
-She is six feet tall.
-She has a tall frame but small shoulders, her strength boosting up from the way she moves her body and her legs.
-Her hands are large, larger than the human head, capable of crushing skulls with her bare hands.
-She had a smallish body but her legs and thighs are thick, muscular enough to carry many times her own weight.
-She had large ape like hands and feet, which are covered in armour such as gauntlets.
The bulk of her muscle lies in her back and the arms and legs.

Hair:
The hair on her skin covers her back, from the back of her legs to her calves to her butt, to the back of her neck and head. Most of it is constantly shaven and so is very thin, very much like a landing strip, just across her entire back.
The hair on her head makes a natural Mohawk but she has it grown out in such a way that there's almost a two way comb over.

Eyes:
She has gold irises with black specks that seems to eat, like glitter, in reverse.

Distinctive Features:
Particularly bushy eyebrows.

Clothes / Armour:
At the base she wears very basic undergarments, which consist of multiple layers of wrappings, one she generally puts very tightly with multiple tight pins and holds pretty well.
Over it is high quality silk threading.
On top of that is chain mail, tied tight around her body to protect her vitals. Over it is steel plating, most of it light and very thin but also made of lightly slammed together plating armour. Many tiny sheets jamming together to allow shock absorption but a very small penetration value, which is always where the chain mail comes in.
She wears a jet black helmet, that folds open and snaps shut on her head. The helmet is snapped onto the back of her helmet.

Fighting Style:
Weapons:

The main weapons she owns are two variations of the Japanese Yari, a long spear with a full sword joined into the tip.

Each one has a name which is a point of honour for the Inqindi people.

Holy hammer

Holly hammer is a thick blade that uses up her full hand and weighs fifty kilograms with a blade’s edge keen enough to cut a horse in half in a since swing. The fighting style that she combines with the gorgeous heavy blade is very much momentum based as tip of the blade is flat to give it a look of having the world’s smallest battering ram attached to it. She uses the tip to rather push an enemy back as opposed to stabbing as the weapon is badly suited for stabbing but rather designed to slash and smash which is why the front of the blade is sharp but the back is heavy and wide in order to break armour.
The blade is swung around constantly and she uses both her arms to let it gain maximum speed while he body bobs back and forth to give it acceleration and her feet and legs are how the blade is allowed to change direction and change momentum almost instantly with the either stepping on the shaft or kicking it at the right moment.

Birdie


Birdie comes in two parts but it one long Yari. It is in two parts for extended speed which allows the blade to fit on her back safely. The blade is called Birdie because it is able to be swung so fast that all you can hear is it whistling in the wind constantly. It is a long thin shaft with a large start like trident at the tip. This is a star about the side of a typical shield that has poison on all five tips of the blade.
She speed is the blade’s greatest attribute. The blade is thin but made from strong material which allows it to become almost flexible when swung at fast enough speeds, giving it near bamboo properties. The blade is twisted together or apart in order to make two weapons. The star part of the blade is locked onto the forearm to create a shield weapon hybrid, though mostly used as a shield or shoulder protector for ramming. The other is pretty much like a short spear with a steel sharp tip meant mainly for the purpose of stabbing the crap out of the enemy in a fight.
Redclaw is ambidextrous and so is able to switch footwork and switch arms in order to change the direction of her attacks quickly while staying as fluid as possible, which is best used when Birdie is split allowing her to get in close and stab, which is varied from when her weapons are at their full length where she uses momentum to strike hard or fast.
As for her abilities in the field of unarmed combat, she is very skilled in the art of what her people call the Dragon’s Claw. A power and hand focused fighting style that pushes the advantage of having big hands to her advantage to heavy hits on weak spots designed to break a fighter’s guard in order to break their balance and grapple them into bone breaking or join dislocating holds.




Abilities:

RedClaw has above human strength but average human speed and has the ability to climb trees and manoeuvre through them quicker than she can but on land her running speed is not spectacular with a very limited sprinting speed. She instead relies on above human agility and control of her own body to produce bursts of speed in move out of the way of attacks with a wide impact range. She cannot jump high either.

Attributes:

The Inquindi people are naturally amazing tree climbers, able to travel through entire forests without even touching the ground.
They do not connect well with water as it slows them down.
They are a race who are considered to have a balance between savagery and civility, their entire culture wrapped around their natural animal reactions which the work to amplify instead of repress.


Biography:
Personality:
RedClaw does not have the friendliest of dispositions and will rarely ever try make a new friend unless she feels the person in front of her is someone who has something to offer and this tends to be more literal than anything else. You generally have to have something she wants. Because of this she has a border line insane serial killer code to her life where she believes anything can be hers so long as there is a fight for it.
She is self centred and generally considers all angles in terms of herself. She is sarcastic and sardonic but rarely does she actually have a sense of humour enough to joke with any one, she’s too busy for that. She’s got stuff to do.
Background:

RedClaw is the oldest daughter of the Blooddragon Clan. A family unit that focuses on monster hunting, earning most of their fame from hunting down super beasts that are terrorising villages. They come in and remove the threat. Most of them will try to catch most creatures alive as most of the Blooddragon clan are also animal tamers, using the vast creature types to posses land and as a weapons in battles and wars giving them enough land that they’re home basically is its own kingdom, though because of their neutral stance, no kingdom has ever fought against them or disputed the wealth and land they own.

RedClaw used to have a pet land dragon name Berkamp that she grew up with gaining most of her monster fighting ability until a family feud with her younger brother and cousin led to her Berkamp to be killed. She never forgave her family for supporting her younger brother despite the fact that when their father died she was supposed to be The Matriarch. The leader of the family home and not her brother.

She took two dozen of her most loyal cousins and uncles to create her own home when she lost half of them in a raid from a rival family line before she, along with the survivors to kill the others. Now each and every one of them travel separately, moving from village to village until they can find the right land mass and environment to start new. But it has been years since any of them have spoken to her and she fears that they have gone back to her brother but will not go back home to find out. Instead she moves alone, works alone and fights on, gaining as much wealth and as much reputation as humanly possible so her name can draw in those who are most loyal to her.