PDA

View Full Version : Innkeepers residents



Koti~
04-06-2011, 10:22 PM
Name – Karuhi Iaochra
Title- Rouge boxer
Age – looks 18, actual age 21
Gender – Female
Race – anthropomorphic cat

Appearance- Karuhi has a very light build, roughly 135 lbs(or 61.234 kg). She is a b-cup and stands at 5’6” tall. She has silver hair with the tips died a deep red color. She also has cat ears with red tuffs at the end of the ears. A fire shaped tattoo covers most of her back and her right side, in a deep red color. A silver lunar tattoo can be seen just under her left eye. Her eyes are an electric blue with white pupils. Her tail is 2’3” long and has very short, silk like silver hair. Her feet are simple yet rough on the bottom from fighting on hard dirt packed ground. Karuhis hands are rough on the top, yet she has smooth palms. She has very lean muscles, not showing off much of her strength. She has a slight tan.

Attire – She wears a simple white shirt that stops at her midriff and a white skirt that comes to her knees. She wears grey shorts under her skirt as it does not come to a complete close. She wears a simple white scarf around her next with a tattered edge. She has bandages on her forearms and around her wrists to her hands, to lessen damage done during normal fighting and training

Attire (fighting)- She no longer wears the scarf or the skirt. She has also changes out her shorts for leather shorts that come to the top of her knees, as to allow for more mobility.

Personality – She is very aloof and to the point when talking to people she has met for the first time. When she gets to know people she becomes more energetic and enjoyable to be around. She is also very energetic when fighting or sparing, enjoying a good fight.

First Impressions – A woman not to be messed with. With her aloof personality and clothing, she has earned a reputation for someone who is to be left alone.

Strength – She is a superb fighter in close combat. With her lean muscles, she is able to easily dead lift her own weight, as well as fight against boxers twice her size and weight. She can easily knock the wind out of an opponent with a strong enough hit to the stomach.

Speed- Her speed is her highest of all her skills, her strength second to her speed. She can run at 25 mph(or 40.2 kph) at her highest speed when fully rested. She is also quite agile, able to weave in and out of dense areas, like thick forests or crowded city streets. She uses this to move around a battle field without being detected.

Endurance – She has very high endurance. Due to spending most of her days on the road in the night, she has built a high endurance to travel and damage. As well, with her repetitive fighting, she has built up tolerance to most normal punches and other fighting tactics.

Reflexes – She has very good reflexes due to starting fighting at a young age. As well, due to traveling at night, she has been able to pick up on higher details without requiring a high amount of light as normal people would need. As well, due to her compact frame and her training to lower her center of gravity, she is able to move out of the way of attacks with more ease.

Fighting style – Karuhi is more based on countering the opponents. She allows them to throw the first move and moves out of the way, usually dealing a blow to the side or the back. When in non-serious fights, she will usually joke around and egg her opponent on, letting them fight themselves. When in serious fights, she fights using quick blows to throw her opponent off balance, then landing a stronger blow to throw them back. As well, when she is defensive, she uses the back of her hands to move peoples attacks out of the way, or use her palms to deflect attacks.

Weapons – When engaging in real fights, she wears a set of black gauntlets that have leather insides and metal studs where her knuckles would be. The steel is worn yet sturdy, having been used for many fights. The leather section of the gauntlets ends a bit before the elbow to be used as defense against weapons. When she is not wearing them, she has them held together by a piece of string and hanging on her back, carefully hidden by her scarf.

Armor – She does not wear any

Abilities – She has three primary fighting abilities when using the gauntlets. She uses inner Ki to use these abilities, and they basically add to her arsenal of fighting skills.

Kaze fist – Lit: wind fist. This fist builds up her ki around her fist, creating what could be considered a dense fist of wind. She uses this fist for more long range users. This is by far her weakest, due to the fact that the ability grows weaker the farther away it gets.

Fists of Gaia – Lit: earth fist. This is her most offensive fist. By building up her ki around her fists she can double the amount of impact force created by the fight, effectively making her strikes heavier and more to the point. This does cause a slight lapse in her reflexes due to the built up energy.

Illusion step – By concentrating her ki onto her feet, she can allow herself to “jump” over short distances, no larger than 6 ft at a time, she can momentarily vanish from vision. This ability costs a high amount of ki, which is why it is used to confuse enemies at a closer distance where she could easily attack from behind or the sides.

Turraing Fist – Lit: shock fist. This is her more low dose ki based attacks. By building up a small amount of ki and plasing it inside the studs on her knuckles, she can deliver low bursts of electricity into a person, which can be fatal if used in the right combination with her other skills.

Flash step – By building a lower amount of ki on the souls of her feet, she can remove some of the fiction from her feet, allowing her to move at a faster pace over short distances, shortening gaps between opponents or certain targets. This can also be used in combination with the illusion step to allow her to move twice in the same step, but drains her Ki at a very high rate while doing this.

Magic – She is unable to use any magic.

Other Skills – Karuhi has a great sense of direction during the night time. Due to being on the move during the night, she has learned how to follow the stars to figure out the direction she needs to be heading.

As well, she has a good sense of smell. Due to being part cat, her sense of smell is heightened slightly.


History – Karuhi’s real name is Victoria Delouweise. She was raised in the noble Delouweise family house until she had turned 8. She had spent those 8 years of her life sheltered and ordered around inside her own family house with no regards to what she wanted to do. After her eight birthday, she ran away from home, using the cover of darkness to escape. She joined up with some local traveling street performers outside her town and started traveling with them, acting as the money collector for the group. She considered that group more of a family than a real family.

During traveling with her new family, she started learning how to fight from one of the older gentleman named Devent. He taught her how to fight against people twice her weight and age, and beat them as well. She later found out that he was hiding the fact that he had 2 souls. She was sworn to keep the secret of the traveling group that most of them had a second soul, and used the guise as comedians to hid their true natures.

When she turned 15 Karuhi had also learned simple aerobatics from one of the street dancers in the group. She was soon dancing out in the front, but was worried about being found out by the guards of who she really was, and had gotten the tattoos to help hid herself even more inside her new family, which went roving on for a few more years. One year later she ventured off on her own from the group, wanting to experience the world on her own for a bit. A few days later she had got the news that someone had let the secret slip, and that her entire group had been killed.

After hearing the news, she started searching around to find out who had killed her family, which resulted in no news, during this time, she became aware of undergrounds fights, where plenty of fighters battled and waged fights inside the cities at night. Thinking she could use this as a means to find out who had killed her family, she joined the ranks of the fighters, easily winning her first match. She made her way up the ranks slowly, sticking to the night to travel from towns and joining the local matches to hunt down the information.

Koti~
04-06-2011, 10:22 PM
Name- Malik Istara
Title – Anarchy
Age – Unknown
Gender – Male
Race – Demonic Human
Alliance – Chaotic evil

Apperance – Malik has an odd appearance about him. His hair is a blood red color, with black tips, and a streak of purple straight down the center of his head on his hair. The purple streak of hair goes all the way to the middle of his shoulder blades. His face is completely smooth and has no rough edged, giving it a baby soft look to him. His eyes are electric blue with a circle of gold around them, giving them an eerie inciting look to them. At full height, he is 5’ 10” tall (177.8 cm), and weights around 110 lbs. (49.9 kg).
He has no physical look to him, but he has no fat in his body at all. He has a large black tattoo of a bone dagger on his right arm, and a simple silver ring embedded into his left ring finger. Even though he has spent most of his time in the sun, he has no tan of any sort to speak of.

Attire- Malik wears a full black robe that is just a few feet above the ground and has a silver trim around the edge. A large runic looking seal is stitched into the back of the cloak, which he uses for summoning specific creatures. Underneath the cloak he wears a simple white tunic and black pants. A belt with a black gold belt wraps around his waist. He wears a black necklace with that holds a simple emerald jewel on it. The chain is thin and clasps at the back with a simple lock twist. He wears simple leather boots that come up onto his shins, slightly worn. He wears a black glove on his right hand with the fingers cut off. The glove has another seal on it that he also uses for focusing magic for higher effects, though this has drawbacks.

Personality – Malik is something of a manic person, always having a smile on his face. People around him seemed to be drawn towards him, though he gives off an aura of insanity. Towards people he doesn’t know, he enjoys causing people harm that happen to get in his way, while those he has built a relationship around he torments. Completely lacking a moral compass, he enjoys doing all assortments of deranged things, the least being senseless torture pain. He also seems to attract dangerous criminals towards himself with little effort.

First Impressions – Malik seems to be the type of person who wants people to be around, but gives off the feeling of despair. When angered, the inviting effect no longer is present, to be replaced by a killing intent. When people are around him when he is like this, people have a strong desire to flee the screen.

Strength – Malik has no strength at all, even with the constant travel. He can barely lift 67 lbs. at the most. He has no training hand to hand combat, and the closest he has ever come to physically fighting is using his staff to knock people out, yet he usually uses magic in the staff against the opponent.

Speed – Due to the lack of any fat, and his personal history, he is incredibly fast. Malik can top out at 35 mph (57 kmh) with no magical effects. At normal, he can sprint for a over an hour and a half at a lower speed, yet he can use magic to make himself faster during fights against swordsman.

Endurance – Even though he boasts no physical strength, he has plenty high endurance due to his history. He can take a punch and still be able to fight, though slightly winded from a direct hit. Malik also can walk for long miles without feeling winded or needing to rest like a normal mage, yet he does require a larger amount of food while walking, which is why he can usually be seen eating or drinking something.

Reflexes – Malik has incredibly high reflexes, being able to dodge most attacks coming his way. Using spells he has created, he can predict most land based attacks, and is able to bend into abnormal shape, disregarding his malnourished appearance. He is also double jointed into the knees, making him oddly flexible.

Fighting style – Malik has an odd style of fighting, using preset spells around him and thinking on the fly along with illusionary magic. Using his high speed he finds the best way to gain high ground and keep a good distance between his opponents and making sure they stay in his range of vision.

Weapons – Malik wields a demonic staff, covered by black wood with a metal center, made out of different materials, from coal to steel, and other trace elements. This staff is a foot shorter than him, and the end is a curved 4 pronged claw with a black metal ball in the center. Inscribed in the metal ball showing different demonic symbols of his summoning spells used to conjure and create the staff. The staff can be summoned his side with the release word Alozha. The seals on the staff glow an eerie black color when he is casting illusions and magic.

Ignitia ring – This ring is embedded into the skin of his left hand and has the demonic symbol of mars etched into it. This ring acts as a link between his physical self and spiritual self, allowing him to wander around as a spirit while his body is protected by a high magical field to neutralize most attacks.


Armor – N/A

Magic – Malik has a whole slew of spells that resolve around fire, lightning, earth, water, and demonic, each of which he has mastered to a large degree. The names for each spell are the same as the demons that now are infused in him (read history). They are Ferias, Aluberia, Wazelu, Galri, and Dezou

-Name : Nir’vet
- Target – Self
- Drain – low but constant
- Element – Demonic
- Casting procedure – After sitting down, he recites a low demonic chant, sometimes considered unintelligible rambling. After casting, his body goes rigid and a shimmering aura can be seen surrounding him.
- Effect – This spell allows him to walk around as a spirit around 100 m from the body. While as a spirit, he can take over weak-minded hosts and use their bodies as a means to cast low level spells, which add his normal drain. While his spirit is in another host, he is able to move further away from his original body by an extra 50 m total. The host has to be able to move, but it doesn’t have to be living.
- Counter – Destroy either the spirit, or either host, or break the link.


-Name – Seria Desi
- Target – Self
- Drain – low – high
- Element – Demonic
- Casting procedure – This spell is used by waving his hand in front of him. The spell can be cast using mental though, but is usually stronger using words. The spell causes the seal on the glove to shine a deep blue color.
- Effect – A dark dome surrounds his body, blocking off any and all forms of detection, while protecting from spells weaker than the cast level of the shield.
- Counter- Cast a spell higher than the dome.

-Name – Sarie Sedi
- Target – opponent
- Drain – Medium
- Element – Demonic, water, fire
- Casting procedure – The spell is cast by a small chant, or can be cast using the seal on his cloak. If the seal on the back is used, the seal can be seen glowing for 5 seconds before the cast.
- Effect – When cast, a dark dome surrounds the fighting area, effectively blocking out any source of light from the outside, while still having the same effect as seria desi. This spell however, causes demonic illusions and sounds to emit inside the dome. The dome can also feed off these emotions, regaining some of the energy used to cast the magic.
- Counter – Either cancel out the cast before he finishes, or if he uses the seal on his back, break the seal

-Name – Raize
- Target- AOE
- Drain – low to medium
- Element – fire
-Casting procedure – Using the seal on his glove, he waves his hand over the desired area, whether human or otherwise.
- Effect – Black flames follow the movement of his hand, roughly 8 meters out or further, depending on his thoughts. This causes the area to burn heavily, sometimes sinking into the ground and causing the area to become devoid of any possible life.
Counter- A water spell or stop the magic

-Name – Raso
- Target – Self
- Drain - none
- Element – earth
- Casting procedure – Moving his hand over the target area
- Effect – This spell is used for basic stitching materials in case his clothes were to get damaged. He can also use this spell to stitch wounds on his body like small deep cuts, or stab wounds.
- Counter – slice the area again.

-Name – Dios Alu
- Target – Possessed target
- Drain – high
- Element- either Aluberia(lightning), Ferias(fire), or Galia(earth).
- Casting procedure – this spell requires high chanting and focus, which is why this spell he usually has set up to cast and to be released at a time using the words. When cast the seal that is usually on his back appears on the possessed bodies head. NOTE* this spell can only be used while the nir’vet spell is in effect
- Effect – This spell causes the person to convert his own body into a certain being. The spell causes him to return to his home body after the target is destroyed, leaving the possessed body to become a soulless corpse.

Ferias - the person takes the shape of an ifrit demon without as much magic, yet has the ability to release blasts of fire and other such fire based attack. The body also releases enough heat to melt nearby metals and boil any liquids.

Aluberia - The person takes on what could be assumed as a bolt of lightning in human form. This causes their speed to increase greatly, almost becoming a blur when moving. They use this to do weak attacks on their opponent, usually nothing more than a light punch, or go kamikaze and explode on the target on impact.

Galria – The person takes on the appearance of a large 7’ tall hulking monster, taking on the mineral compounds nearby. The golem has very little speed, yet is incredibly hard to kill and delivers heavy blows when it can.

Counter – Either break the control before the spell cast, break the mental link between the beast and malik, or destroy or capture the beast if possible.

-Name – Mecheni
- Target – summoning circle
- Drain – low to medium
- Elements – earth
- Casting procedure – After drawing a circle, he can summon a fully movable clay model of an animal, the smallest being a rat, to the largest being a dog. Then after casting this, he uses his nir’vet spell to take control of this doll, using it to move around and hunt down targets. Though, if the doll is moved outside the normal range, the clay doll breaks apart, causing him pain and causing his spirit walk back into his body.
- Counter – break the doll.


-Name – Harvest
- Target – Opponent
- Drain – low
- Element – demonic
- Casting procedure – Holding his left hand over his right, he chants for a few seconds, causing a black aura to appear around his fingers.
- Effect – This spell allows him to steal the soul out of a weaker minded host, causing the target to walk around soulless until they die. The stolen soul can be used in place of a magical drain, or use it to undo damage to his body, either by recharging his energy, or repairing cells. A single soul can be used for a low spell, while higher groupings can be used for larger spells.
- Counter – resist the pull, or break away before he can stab you.


-Name – Sacro Alito
- Target – AOE
- Drain – Medium
- Element – water
- Casting procedure – He speaks the word while making a pulling motion upwards with a closed fist, then opening it while pointing it at the opponent.
- Effect – By doing this, he pulls together nearby water molecules and acidic compounds, or adding his own acids. A large blob of yellow/ greenish orb appears overhead. Upon opening his hand, the blob releases a deluge of acid rain on the opponent, burning anything that it touched.
- Counter – Roll out of the way when he releases his hand, or break the blob before it is fully formed, making it mostly harmless.

-Name – Felleos
- Target – opponent
- Drain – low
- Element – varying
- Casting procedure- Either using the word followed by the word, or mentally focusing on the element and cupping his hand.
- Effect – This is a simple ball spell, creating the ball of energy depending on the effect.
- Counter – dodge the orb or shield against it

-Name – Fente
- Target – opponent
- Drain – low
- Element – varying
- Casting procedure – By pointing his palm at the opponenet or target, he uses the word and element, or focuses mentally.
- Effect – This spell fires a beam, the size depending on the charge.
- Counter – Dodge the beam or shield against it.

-Name – Senkai
- Target – AOE
- Drain – Low to medium
- Element – lightning / demonic
- Casing procedure – By focusing on his left his hand, he creates a spinning orb of transparent orb inside his hand, and a small ball of lightning inside it.
- Effect – This spell creates a small orb inside his hand, which is then launched at the opponent with amazing speed. The spell, upon contact releases a large charge, causing something akin to a boom. The spell releases lightning into the entire area, which scorches the land.
- Counter – Shield against it, or break the orb before it reaches.

-Name – Palo
- Target – AOE
- Drain – Low
- Element – Demonic
- Casting procedure – He focuses the lightning into a central point in his temple, and forms a small black spot on his forehead.
- Effect – This spell releases a low level pulse from his body, acting as radar and bounces on any human or other with magical or other supernatural skills. This spell was used to alert him in case of anyone who might cause him trouble. The spell has a range of 15 m, growing weaker the farther out.
- Counter – None, as it doesn’t do any damage.

-Name – Zeral
- Target – opponent
- Drain – low
- Element – water / lightning
- Casting procedure – Contact with the person while using the left hand
- Effect – By focusing on a human, he can cause a bit of water around a spark of lightning to enter a person’s ear or other opening, then travel upwards to the brain. He can then use this to control a weaker minded person for a while, or drive them insane by allowing the lightning spark to releases different frequencies into the persons head, making them think they are hearing the devils words. The control commands are issued through his ring
- Counter – A decent physical hit to the affected persons head.

-Name – Revier
- Target- self
- Drain – low high
- Element – Earth
- Casting procedure – Placing the gloved hand on the wound.
- Effect – in lieu of a sacrificial soul, he can use surrounding elements to recover damage done to his body. Higher minerals, like steel and lead, are needed to heal higher damages, while lower minerals, like dirt and coal, can be used to heal minor wounds.
- Counter – block the healing ability, or damage him again.


Other skills – N/A


History – Malik was not originally Malik. His original name was Caslito Unveria, and was raised into a noble mage clan. Raised in the house, he was raised by his parents in the art of magic, his mother being a healing monk, and his father a revered mage in the surrounding cities. He studied hard under the careful watch of his parents with simple spells.

Once he hit the age of 8, he was sent off to the local school of magic to learn how to cast higher grades of magic, where he learned higher spells while becoming very popular. He quickly rose through the schooling and was soon sent off to a magic academy where he would be trained properly in the ways of higher spells, soon to be under the apprentice of a grand mage, to travel around the towns and help people fix their problems, all the while creating his own spell.

During the time he was in the academy, he fell in love with a girl, training in the same arts has he was, with more of a focus in the defensive arts. They soon started hanging out, and soon were dating, happily teaching each other the skills they were learning. This went terribly awry on the day before he was to leave the school.

Caslito and Serenis, the girl he was going out with, were testing out some of their skills, not staying aware of their surroundings. Soon, a mob of heavily clad warriors stumbled onto their area, and drew their weapons. Caslito and Serenis soon began battling these people, and learned that they had plans to attack their home village.

During the fight, Caslito lost track of Serenis, but didn’t take the time to figure out how she was doing, until a scream pierced his concentration. He slowly looked over to see that she had been run through the heart by one of the men, her head tilted towards him in a faint smile. She whispered softly, asking him to run and live, yet these words where drowned out as a blind rage filled him up. Holding his hands far apart and chanting heavily, he over used his magic and summoned five demons to fight, yet didn’t realize his fault. He summoned a demonic water nymph, an ifrit, a stone golem, a lightning tyrant, and a pure demon. He unleashed these demons upon the group, completely obliterating them. Once the warriors were killed, the demons turned on the boy, corrupting his mind and possessing his body, warping his mind. The demons made it seem that the warriors were in the bad place and time, yet it was the mages fault for not teaching him the skills needed to save her life. They convinced him to make a deal with him, which caused the ring to be permanently bound to his hand. He went back and destroyed the school, none being able to stand up to his demonic strength.

A decade later, he had found himself in the presence of a priest and nun. The priest, sensing the evil inside Malik, as he dubbed himself, tried to repulse the demons out of him, yet unable to do so. Out of options, the priest and the nun banished him back to the depths of hell, losing track of time while down there. After spending an uncharted time down there, he learned of an old way to break himself out, and set to the task of doing so. The way he learned to do this was to summon a staff for himself, to focus himself and create a gap in the barrier between the place, breaking a wall by summoning something not of either world. He crafted the staff out of minerals around him, and the trees inside the area, giving it a more durable strength than normal staves would. After breaking out of hell, he sought out the priest, but soon found out that he had been stuck down in hell for 3 centuries, and the priest had passed on in history as a hero for his banishment. The man decided after leaving his informant a walking corpse, he ventured out to relocate the decedents of the priest and nun, wanting revenge for his entombment.

Koti~
04-06-2011, 10:39 PM
Name-Azaco Whaylen
Title- The lone Mage
Age-2148; appears to be 21 years of age
Alignment- Chaotic neutral
Gender-male
Race-spirital (a brief description shall be given before the appearance of the character)
Height- 6 ft, or 1.8288 m
Weight-170 lbs, or 77.111 kgs
Family- Mother- Amesha Sokate Whaylen
Father- Togero Whaylen
Brother- Atoreya Whaylen
Sister- Alumera Whaylen
Daughter-Elissa Whaylen

Spirital description- Spiritals are a race who have become one with the earth and technology. Spiritals do not have the ability to facial hair. They usualy live to be about 8,000 to 10,000 at their oldest, but their planet move at a faster rate than the human’s planet. They have 4 different settlements, with one large city in the center of two entwining lakes. They have a slightly higher hearing than humans (about 1.5 times higher than humans). Most spiritals have blue or brown eyes, due to hereditary traits.

Appearance- Azaco is abnormal for one of his age. His hair is pure silver and his eyes are emerald green. His hair comes to about his shoulders and is in a clean dissary. He has a slight tan to his body, with his feet having sandal lines on them. He has the same muscle composition as a 14 year old male. His hands are slightly calloused, but are slightly longer than normal human hands by about 1.2 inches. His knees are double jointed, and a small purple scar rests just below his left knee cap. His feet are a size 9.5 and have no nails on the feet. A white mark the length of his right forearm, where a tree branch had sliced it open. His ears are just barely pointed at the tip, and a silver earring hands from the right lob. His face is rough while smooth at the same time. His cheeks are smooth, but not chubby. His chin is prominent, but not pointed, giving it a heavy set to it, without offthrowing his look. His face has a slight rigidisity to it, coupled with a smooth overlay to it. A light blue orb can be seen floating nearby his left shoulder. This is Timesro, a soul of a weapons master and martial artist.

Timesro- He is a soul of an aged weapons master who had decided to live on without a body, hoping to find one that suited his needs well. He had forgotten that it could take years to find a proper host, and had been living in the forest alone, when the Spirital Azaco came. Timesro met and bonded with the spirital, understanding Azaco’s want to clear his name. He soon joined inside Azaco and began to share his thoughts and insight when he realized that Azaco was a mage. Timesro was miffed abouit this, but learned that if he abandoned the body, his soul would die instantly. So he stuck with Azaco, giving the young man insight years beyond himself.

Attire- A specialized suit covers his body from the neck down. It is completely transparent and very thin. It is made of a specific combination of materials to lock in the body heat while pulling away sweat from the skin. The suit is also made to conform to the bodies’ every last detail. The suit also detaches at the waist. He wears a pair of wooden sandals that has leather straps that wrap around his toes and his ankles. He also interchanges them with a pair of high top leather boots. He wears a pair of normal brown pants with two side pockets and no back pockets. They are held up with a braided leather belt with a simple stainless steel belt buckle. He wears a simple black shirt with a blue rose on the left shoulder. It has his insignia on the back, a simple emerald leaf, for his nickname. He wears a red trench coat made of various materials. It has 4 outer pockets for various stuff found on his travels to be placed later inside his book, or of unknown origins. The coat has 2 inside pockets, the one on the right side large enough to hold his book while open. This allows him to be able to grasp items from it while it is hidden from the coat, giving the illusion of an infinite pocket. A ring adorns his left hand on the ring finger (see items for description)

Personality- Overall, Azaco is a curious minded man. He questions just about everything he finds interesting to learn as much about it as he can. He is a god judge of character, and easily befriends people that he deems worthy. He acts violently to those who hurts the ones that he cares for dearly (i.e., mother, daughter, lover best friend), or hurt innocents for the fun of it He is a good person to be around, with a contagious happy attitude. He is rarely upset, and is cool headed in tough situations. He usually finds himself something to do, like reading, or inventing, when alone, or trying to waste time. His friends would usually count him in for a good time and a laugh once and again. He is forgiving most of the time, and has learned to ignore most people trying to insult him, due ot the fact that he doesn’t care much of what people think of him. He personally hates people who slaughter innocents for no reason, and finds himself hunting down people who kill for fun or some sort of profit. He avoids killing people in defense, finding some way to incapacitate them without permanantly harming them.

First Impression-Most would see him as a lazy, carefree man. Most others think of him as a book worm, for he seen with a book most of the time. A lot think he is weird, with the trench coat and the silver hair.

Strength- In this category, Azaco is very weak. He can barely wield a sword for more than a few minutes, and can be beaten by most with a novice training. He can just barely lift 45 lbs, due to the accumulation of minor strength over the years. He is barely able to do damage to other people in close hand to hand combat.
In a test of strength against another person, if said person had 500 hit points, Azaco would be able to do 2 point of damage with his right hand, and 3 points of damage with his left hand. The difference in damage is due to the ring on his left hand, which rarely comes off.

Speed- This is one of his 3 highest abilities, next to reflex and magic. Azaco is able to sprint at a total of 26 mph for about 2 hours before becoming winded. He is able to easily side step with relative ease, as he is always aware of the area around him. His attacks are relatively fast, from the weak ones able to cover 2 miles five minutes, to the largest ones being able to cover that distance in double that time.

Endurance- Azaco has a very high stamina, due to his constant need for motion. He is able to run for an hour straight before becoming winded, and 10 minutes after that before needing to rest. He has no real wear from normal walking, as he has spent many years traveling the earth. He cant take many hits, but is able to use short spells to recover and hiding tactics to recover his energy as well.

Reflexes- This is his second highest category of skill. Due to his tactile learning style, he has learned how to move his own body in weird ways, and notice certain movements in other people’s body. He can easily dodge most medium to low speed spells. He can easily dodge beginner level skills with relative ease. He can react to being attacked within 6 seconds of surprise attack occuring. This is dependent on people’s types of attack; stealth, or full out frontal attack.

Fighting style- Azaco has very little interest in fighting, and rarely fights to kill. He starts out by using weak spells with exermly low level energy, bordering on null, or the iwate to study the opponent while keeping them at bay. He watches for inconspicuous opening and weaknesses and immunities to certain elements. After studying his opponent, he switches up to more moderate to powerful level spells, focusing on their weaknesses. He uses his speed and reflex speed to gain the upper hand in the fight, and to end it quickly. He keeps cool headed and calculative during the most of the fight, only showing emotion when the fight is over or already claimed. Depending on the opponent he is fighting also effects the way he fights. He uses stealth and speed when fighting against a swordsman or archer. While fighting a mage, he fights face to face, wanting to see their skills upfront.

Weapons-
Dragon’s maw- this is his foci staff. It is a total of 6.3ft in height and 2 inches in diameter. It is made of deep treated mahogany wood that has a lacquered feel to it. It has a golden dragon image etched into it, cycling the entire staff, the tail just touching the cap at the bottom, and the maw of the dragon forming the top of the dragon. The dragons head is made steal, coated in gold. The eyes of the dragon are made of small dark rubies set deep into the stone, and have an anti theft charm placed on them. The head of the dragon is made of a combo of gold and steel, allowing for more strength, and some flare. The dragon is of Chinese styling, and edged with deep emerald green coloring. The dragon’s maw is wide open, with a light blue sapphire settled into the mouth. This staff is used to focus spells during a fight, and is not normally carried around. The staff has spells placed on it to avoid wood rot, fire damage, and all forms of water damage. There are also deeply placed anti theft spells using an eternity code styled spell to prevet it being broken. The first spell is a locator on it, to find it if it is ever stolen, and a second spell to cause pain to a person holding it if it is not the owner.

Items-
Iwatte ring- http://alchemistfox.deviantart.com/art/Iwate-133012867
A ring that sits on his left hand ring finger. It has a silver band wrought with a crisscross design in the center. A small green jewel is surrounded by a thick silver bezel cup to keep it in place. The jewel is an emerald green gem speckled with lighter green inside it. It weighs about 2.3 ounces and is 21.21mm in diameter. The first effect changes the wearers hand to diamond of the same color of the ring. The diamond is near unbreakable and can be used to deflect most bladed attacks. The diamond also can be fired in sharpened shards of about 4 inches in length and 2 inches in diameter. They can also be turned dull to cause blunt damage without piercing the skin. The ring is able to last for 1 hour of usage, and is able to split and cover both hands for half an hour. The diamond hand is also used in correspondence to the synapse destruct to stop the damage to his hand.

Secondary effect- Byusou: This ring can be used as a focal point and be used to channel magic through it. When magic is channeled through it, it will boost the magic being used; depending on the spell used; double the drain. While using the ring, the damage will range from moderate to insane, but drain will cost moderate to heavy. The ring can also be used to store other sources of energy for later use, mainly in a blanket. The ring only boosts the spell to half of its total strenght. I.e. if a spell were used to 50% of its full strenght, the ring could add another 25% to the spell. This adds 27% to the drain, depending on the drain of the spell being used.

Devoid ring- This ring was made through research done with the void energy and others along with it. This ring has the same style with the silver band and criss cross design, but has a sapphire blue stone in the center, with a diamond shaped bezel cup around it. It weights 2.2 ounces and is roughly 21.21m in diameter. This ring is meant as a diluder for the viod energy. It is activated by thought, creating a bubble of around 3 ft, or .91 meters around him. This is used to remove the violent nature of the void, leaving the repulsory effect of the energy.

Almanac- A leather bound book. It is 9 inches in length, 7 inches in width, and an inch deep. The leather is brown with gold embroidery around the edges. The words Almanac are printed in large fancy letters in the center of the book with gold trim. The leather has a worn look to it, but it is in perfect condition, as though handled roughly. A simple lock sits on the left side, locking the book shut. The lock has no key hole, and is made of ridged gold. The lock only opens when it registers the correct print. The lock reads the finger print, energy signature, blood type, of the person trying to open the book. All 3 must be must be met before the book will allow the input of the incantation word. The word is randomized every week and the word appears on the inside of the front cover for 10 seconds before fading. The book is mentally linked to Azaco’s subconscious through deep spells. The book will also pull on Azaco’s magic to protect itself from physical and low-moderate energy based attacks aimed at the book. The book cannot be burned or ruined by liquids through heavy protection spells.

The workings of the book are broken into 5 segments. Only one segment is readable to prying eyes. The other parts require certain words to activate them and make them readable.

Segment one- This is the only part able to be read by other mortals. This spans 1 page, both front and back. The word Inventory is stamped across the top of the pages and a complete inventory of all of Azaco’s possessions fill the page. The words are magical links to said items, kept in an alternate dimension for person access. When the item is needed, Azaco can double tap the word, and a portal will open to the correct size needed to pull the item out, allowing him easy access to money, potions, and the likes. Other people can be allowed to do this with direct consent from Azaco, and the item itself with pop out of the portal and hover there. The portal is relative to the size of the object, and the object must be able to be moved with no external means (i.e. a house cannot be moved from the portal)

Segment two- This part requires an incantation to open it. It spans to pages, the back of one and the front of the other. The word Index appears on the top of the pages and the pages shimmers. This book allows Azaco to pull up his own history and view it from his own perspective. This allows him to review events of his distant past or current past, allowing him to fully understand an event or place. If words are spoken by people, the book shows them at the bottom of the page, and the name is next to them. These scenes can be paused and rewound, played in slow motion, and viewed at a different angle. The book can only detail the scene as much as is known by azaco, and is unable to fill in info unknown to him.

Segment three- This spans 3 different pages, and requires a word to activate the pages. The word Spells appears above each 3 pages, and is completely filled with his list of spells. This is mainly used to review and possibly tweak spells, or remember old spells he hasn’t used in a while. To show the spell, Azaco must double tap the spell while saying the activation spell, filling the current page with a small screen that shows the spell, including incantation, movement, and effect upon desired target.

Segment four- These pages also require an incantation to activate the page. The first page allows him to store memoires that are too painful or confusing at the moment to look at. They can be used at later time for review or for a reminder. The second page stores thoughts that occur at random times, which allows Azaco to review them at any given time and see if they are good, or can be dumped. This is the only page that allows him to delete the contents at will, and when they are done, they will fade from Azaco’s personal memory as well. This causes a slight headache when they are removed.

Segment five- This covers the back of the final page, and the inside of the back cover. It is a deep purple that links him to a separate dimension where his ware house, botanical garden, and science lab is located. This page requires a spell to activate, and allows Azaco to step into the portal, bringing the book along with. The book creates a small puff of air and a faint popping noise when vanishing, and leaves an impression of an emerald leaf on the ground. This impression cannot be moved, as it is the exit point from the dimension, and is only removed upon Azaco’s reentry into the current dimension. The impression is pressed into the groud, so if one were to try to remove it, it would appear in the bottom of the hole that wes dug there. The impression will appear if a piece of paper is over the spot where he entered the portal. Others can be brought in as well, but must enter before Azaco does, for the book slams shut a split second after Azaco completely vanishes, which takes about 2.5 seconds to completely vanish.

Armor- None

Abilities-
Ensight- This is an ability that requires a certain type of DNA for it to work correctly, making it a racial trait to the spiritials. This allows him to see the energy and the strength of it. This can be seen as a change in eye color, from the emerald green to a deep purple with white pupils. This is detailed by the thickness and the density. The thickness dictates the rough amount of energy they have. The density of it dictates how fast it can be used or moves. The denser it is, the slower moving the energy, and vice versa. The thicker it is, the more of it they have, and vice versa. This causes minor strain on the eyes over extended use, possibly leading to blindness when used too much.
Instant cast- He is able to cast spells of a weak nature without a second thought, due to the years he spent with different mages and his own personal history. The spells are cast mentally, and result in very little damage.

Magic- Azaco is well versed in magic, as he is horrid in fighting. He has learned many different styles of magic, and has gained various forms of magic form various mages and wizards.
(NOTE: these spells do not take into account normal human means of counteraction, as in throwing a bucket of water onto a fire ball, or placing shades or shielding your eyes from high light spells)

Magic regeneration-
Azaco regenerates magic at a high level, being able to fully recover within 10 minutes of complete rest. His body has been trained to basically be a huge pool of energy, and refills at a fast rate. His body has also been trained to constantly adapt to energy usage, to make training easier. This only works to help cut down slightly on the load time, and settle into a more permanent energy usage. It is possible for him to regenerate magic while moving, but his regeneration time is cut by a third. The faster he moves, the slower the regeneration. He can regain energy faster by eating food that is essential to the body. His spells become more destructive after having indulged himself in large amounts of harmful liquids and food to the body, but the drop is double the previous drain and takes twice as long to recover. This is caused by the fact that there is less of a barrier between the energy.

Absorption
He can recover energy from external energy and force it out another hand towards a target. This only works if the source is accessible and has no limiter on it. If the energy is violent, another means of moving it are required. He can also use this to recharge his energy to use again, but there is a down side. The energy leaks, so it cannot be a complete refill. It drains at a constant rate of 5% per every 10 seconds, so that it will drain completely after 3 minutes and 20 seconds without usage.

Redirect
If it is unknown, yet still low, he can coat his hand in his energy and redirect it with his hand. The contact point will turn pink from the spell, but no other visible damage will be done. This tactic is mainly used with lightning, for it refuses most types of energy. The lightning only shows as a small spark from the contact point. This allows him to “bat” spells away from him, making it easier to avoid confrontations.

-Spells
every spell will use this ‘style’ hence the explanation.
-Name: This will be changed out with the name of the spell
|-Element: This will display the element it is primary associated with
|-Target: This explains what the target may be, be it a single person, or a tree. Or up to an “area of effect” (aka; AOE). For “Passive” skills, as they are activated (on self) they will remain active for a period. ToO stands for target or object, SoO stands for self or object.
|-Manna drain: This is the basic mana drain, all from none at all, to severe.
Mana drain levels: None, slight, low, moderate, high, severe, insane.
After insane, he is normally not able to cast another spell until more energy is gained, often results in unconsciousness. If the spell has a varying level, it will be displayed as a “Min – Max” system.
|-Casting Procedure: the way the spell is cast.
|-Visual effects: This is what an enemy, or other character, can/might see and use to recognize the spell as it is being cast.
|-Explanation: This will explain what the spell does, and how it might affect things.
|-Counteraction: This will explain the best way to counter, or nullify the spell. If there is none, the word “none” will be displayed, and one will have to physically evade the spell, or the AOE. ToO stands for target or object, SoT stands for self or target
|-Warp: For the spells where this applies, it can be used to alter the effects of spells in different ways. This is mainly used in non offensive spells. (As created by Red Fox, couldn’t be bothered with making my own, and thought that this looked really good). The spells will be annotated if usable in the dual possession form, and a second spell area shall be made for Timesro’s spells.

Elements- Fire, water, lightning, forest, earth, wind, holy, shadow, space, time, pure, khaos (NOT A TYPO), void
Name-

-Name-Synapse break
-Element-time
-Target- Self
-Drain- none-moderate
-Casting Procedure- It is cast mentally
-Visual effects- A hazy white outline is seen around the body and the body seem to become more transparent.
-Explanation- This spell allows him to transfer weight from his feet to his hands, and lightens his entire body. This spell only completely activates when contact is made with intended target object. Contact needs to be made within a 10 second period, or the spells effect fades. This spells allows him to make copious punches in a very small time. The maximum amount of hits is 1000, and rarely ever reaches that on a human. These punches are made in silent rapid fire successions
-Counteraction- dodge the hit

-Synapse destruct
-Element- none
-Target- Self
-Drain- moderate-high
-Casting procedure- This spell is cast mentally.
-Visual effect- the body of the caster is surrounded in a hazy black outline
-Explanation- This spell combines the total plausible number of hits into one large up front attack. This does massive damage to the hands, and the hands need some form of regeneration to stop the hands from turning to complete mush on the inside. This can also be countered with some way to make the hand stronger and less resistance to breaking. This spell has a grace period of 15 seconds, but will activate if the fist makes contact with any object that creates resistance.
-Counteraction- Throw a large rock in the way at the last second, or dodge it

-[______] ball
-Element- any
-Target- ToO
-Drain- slight – moderate
-Casting procedure- Forms the energy into a ball in his hand by saying the element name along with the word ball. The element can be said mentally, but runs a risk of distraction and spell misfire
-Visual effect- This creates a ball of energy in Azaco’s palm, and varies from the size of a tennis ball to the size of a soccer ball.
-Explanation- This is the most basic attack of any mage, and can vary in size and drain, depending on the energy used. This spell can follow in an arc, but can also follow in a straight path towards the target, dependant on thought. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements.
-Counterattack- Simple barrier, reflect, redirect, or dodge it


-[______] bullet
-Element –any
-Target- ToO
-Drain- slight-moderate
-Casting procedure-makes a gun shape with is left or right hand. The element can be said mentally, but runs a risk of distraction and spell misfire
-Visual effect-creates a small orb that sits on the front of Azaco’s pointer finger
-Explanation- this makes a concentrated ball that is faster that the ball, but not as destructive. This spell follows in a straight path, unaffected by gravity. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements.
-Counteraction-dodge, reflect, redirect

-[_______] shotgun
-Element-any
-Target-ToO
-Drain-low-moderate
-Casting procedure- closes fist and places opposite hand on the upper side of the wrist. The element can be said mentally, but runs a risk of distraction and spell misfire
-Visual effects-the hand glows the same color as the energy
-Explanation- Sends a burst of 6 bullets towards the target. It requires the same action as a normal shotgun, mainly the pull back and the kick back, which is not strong enoguh to hurt. The bullets travel in a straight path towards the target. NOTE: using void for this energy is the most violent due to the fact that it rejects most elements.
-Counteractions- dodge, reflect, redirect


-[_________] disrupt (NOTE: this will not be used against a PC without proper approval)
-Element-any (void unable to be used)
-Target- Self
-Drain-slight-moderate
-Casting Procedure-focuses on hand and places stress on the energy flowing through it.
-Visual effect- slight visible energy. Energy appears violent.
-Explanation- creates a coat of forced energy that is violent in nature and rejects its own energy. This causes it to explode upon contact with the opponents’ energy; causing slight damage to the hand used, but is only shown as a scratch mark. If this were to make contact with the opponent, it causes magic damage and a slight pink mark on the skin. NOTE: this will only work on low level spells.
-Counteraction-none
-Warp- Works as a source of a shield to handle sensitive material, or grasp objects of the same nature, lighting to grab a live wire, fire to grab a burning log

-Coat
-Element- void
-Target-self
-Drain-low-moderate
-Casting procedure- places hand in front of him
-Visual effect- none visible until energy contact is made
-Explanation- An invisible barrier is created from the hand to block spells of same level cast. When the spell makes contact, a slight purplish glass object can be seen. The energy is filtered through the ring.
-Counteraction-none, due to the fact that it fades after 1-2 spells hitting it.


-Barrier
-Element-earth
-Target- AoE
-Drain-slight-moderate
-Casting procedure- a stomp of the foot; including word. The word can be said mentally, but runs a risk of distraction and spell misfire
-Visual effect- barrier of rock is made varying size.
-Explanation- creates a wall of rock to stop most projectiles and long ranged weapons from contact. The type of rock material made in the wall, it can make the wall denser or thinner. This also changes what the rock wall can block.
-Counteraction-break the rock wall

-Increase
-Element-gravity
-Target-ToO
-Drain- slight
-Casting procedure- the word “down” pointing at the object or person (effect if allowed by opponent rp)
-Visual effect-the hand
-Explanation- increase the gravity on and object, making it weight more than it looks. I.e. -making a penny weigh the same as a boulder. This might also increase the attack strength of the opponent, by making their attacks heavier. The max limit of the gravity increase is about 230 lbs or 104.3 kg
-Counteraction- dispel or avoid object

-Decrease
-Element-gravity
-Target-ToO
-Drain- slight
-Casting procedure- the word “up” and pointing at the target/object
-Visual effect- possible hovering object
-Explanation- decreases the gravity around a person to cause weightlessness. The person will not hover off the planet, but is harder to stay in place and can been sent flying a lot easier. This can also cause a boost in the skills of the opponent, by allowing them to move a lot more freely. This can negate about 100 lbs.
-Counteraction-dispel or avoid object.
-Warp- Can create a weightless environment to place objects in and work on them. This area is about 2 ft in diameter, and can only hod up to about 60 pounds.

-Shift
-Element-none
-Target-none living object
-Drain-slight-moderate
-Casting procedure- it is cast mentally
-Visual effect-none
-Explanation- allows him to gain control of the gravity around an object, and allows him to move it. He can move about 250 lbs at the highest. Things on wheels are easier to move. The drain is relevant to the weight of the object.
-Counteraction- dispel or avoid object
-Warp- Can use it to lock and unlock normally locked objects.

-Phoenix wall
-Element-fire
-Target-AoE
-Drain-low-moderate
-Casting procedure-pounding both fists together
-Visual effects- the hands glow a slight red color
-Explanation- Creates a 6ft tall wall of flame that starts an inch away from the shoulders and spreads outwards, becoming lighter until it disperses at 5 feet out, fading out after 6 total feet. The fire sticks to any human and organic material, burning through most nonorganic material. The fire loses the magical properties once it stickes to human flesh, becoming normal fire.
-Counteraction-none, or high fire immunity.

-Ice dragon
-Element-water
-Target-ToO
-Drain-low-moderate
-Casting procedure- pulls hand away from ground and pushes outwards, towards the opponent
-Visual effect- the movement
-Explanation- creates a dragons image made out of solid ice to attack the opponent. The dragon has the power to push out ice shards and can freeze objects solid. This dragon usually lasts around 3-4 minutes. The size of the dragon depends on the water in the area.
-Counteraction- a fire based spell or destroy it with a heavy melee attack.

-Current
-Element-lightning/fire/water/wind
-Target-SoO
-Drain-slight-low
-Casting procedure- physical touch with object. Speaks the word current
-Visual effect- a charge running through the object
-Explanation- This runs a current through and over the self, or an object, to enhance its -powers, or attack a person through a connecting object.
-Counteraction- avoid the object or dispel it.
-Warp- Allows caster to repair damages done to items close to the object, like electronic chips, and resodder metal.

-Gale
-Element-wind
-Target- AoE
-Drain- slight-moderate
-Casting procedure- mentally with a wave of the hand
-Visual effect- hand gesture
-Explanation- creates a large gust of wind towards an opponent or other object to either push them back or drive the object off course. This doesn’t work on spells.
-Counteraction- regard it as a normal gust of wind.

-Haste
-Element-time
-Target-Self
-Drain-slight
-Casting procedure- mental
-Visual effect- none
-Explanation- This doubles the speed rate of the person. This can be cast multiple times to enhance the speed of the person. This spell increases the movement and reaction rate of the caster, and makes everything else seem to slow down. This spell runs out in 5 “real time minutes”
-Counteraction- none, or wait for the spell to run out.
-Warp- While using warp, the effect of the spell is reversed. The caster is slowed down to a third off the normal speed. This causes objects that are thrown by the caster to enter terminal velocity after leaving 6ft from the caster. The object appears to speed up to 4 times the speed, but it is only entering double the speed from normal speed. This spell can be damaging to the body if forcefully taken out, the heart has a 75% of going spastic and causing cardiac arrest and possible death. This can only be used once on an object, due the adverse side effect.


-Petal blade
-Element-forest
-Target- ToO
-Drain-low-moderate
-Casting procedure-holds hand open towards opened.
-Visual effect- floating green leaves.
-Explanation- this makes leaves and petals nearby sharpen and follow the direction of your hand, turning them into tiny blades. They do not have enough strength to cause major damage, just enough to leave small shallow cuts. This cannot be used in areas with no plant life.
-Counteraction- fire or shield

-Downpour
-Element-water
-Target-AoE
-Drain- moderate-high
-Casting procedure-holds hand open palm above head.
-Visual effect- sky becomes darker as the clouds form.
-Explanation- creates a rain cloud to divulge a large amount of rain in a 12ft diameter. This spell takes 25 seconds to charge and activate.
-Counteraction-dodge it like a normal rain storm, or dispel.

-Bolt
-Element-lightning
-Target- ToO
-Drain-low-moderate
-Casting procedure- focuses energy into two fingers and fires at opponent in a short bolt, or a longer stream
-Visual effect-two fingers pointed at target.
-Explanation- Fires a bolt of lightning at an opponent for either a short burst of electricity to the opponent, or a held out bolt. This is the same as being struck by an actual bolt of lightning.
-Counteraction- dodge or block.

-Dragon rage
-Element-fire
-Drain-moderate
-Target- AoE
-Casting procedure- holds hand to mouth in a circle.
-Visual effects- hand movement
-Explanation- creates a spreading burst of fire that reaches out to 10 ft. it is 5ft at the widest point, at the end.
-Counteraction- high water barrier, or dodge it, or high fire immunity

-Shadow step (NOTE: this will not be used in every rp, for the fact that it is too much powerplaying in some rps)
-Element-shadow
-Drain-moderate-high
-Target-self
-Casting procedure- this spell is cast mentally and requires a step to complete the spell.
-Visual effect- none
-Explanation- This spell allows him to step into the ground and change into a shadow the size of a man hole. This allows him to avoid dangers, but he cannot cast spells after this for 10 minutes. After leaving the shadows, there is a 5 second delay from being able to move. He can travel up to a mile away from the site of the spell cast. This does not allow him to go through solid objects.
-Counteraction- follow the shadow, or high force light spell.

-Blind
-Element-holy
-Drain-slight
-Target- AoE
-Casting procedure- holds hand towards opponent
-Visual effect- glowing white palm
-Explanation- Creates sudden bursts of light around the opponent to temporarily cause loss of sight. The blindness lasts for about 4-5 seconds.
-Counteraction-none, or human reactions, IE thick sunglasses, closing your eyes a second before the flash, or covering your eyes.

-Patch
-Element- holy
-Target- SoT
-Drain- slight-low
-Casting procedure- places hand over wound
-Visual effect- glowing white hand
-Explanation- heals cuts from shallow to deep, raw patches, and everything but disease, broken bones, or amputation.

-Mend
-Element-holy
-Target- SoT
-Drain moderate-high
-Casting procedure- places hand over broken bone, or over amputated area.
-Visual effect- white glowing hand
-Explanation- used to heal large damage done to the body. This does not remove the pain or the physical stress. For amputation, the area reattached cannot be used for 4 days. For broken bones, it just speeds up the healing rate to 4 times the normal human rate

-Purge
-Element-holy, shadow.
-Target- SoT
-Drain- slight –low
-Casting procedure- this spell is cast mentally.
-Visual effect- none
-Explanation- this spell is used to purge human made poisons from meals and drinks. The only drawback is that you must know the types of poison, or have knowledge of each and every poison. This spell was creates with the usage of the Ensight, due to the fact that most touches leave a slight magical trace on it.
-Counteraction-none


-In strike
-Element- enenrgy
-Target-ToO
-Drain-slight-low
-Casting procedure- waves hand from hip to shoulder, or from shoulder to hip
-Visual effect- a single wave of energy.
-Explanation- creates a slice of pure energy towards the opponent. The slice travels at 6 ft per minute. The slice does not cause outer damage to the body, but causes inner damage. This creates the feeling of internal damage, and can cause possible internal bleeding.
-Counteraction- high shielding, avoiding,

-Illusion
-Element-holy, shadow, fire, wind
-Drain-slight-high
-Target- AoE
-Casting procedure- this is cast mentally with a certain hand gesture.
-Visual effect- a shimmer in the air where said illusion is taking place
-Explanation- creates an illusion of an object to confuse the opponent or people. The illusions can range from a simple door to a fire breathing dragon. The illusions do not cause actual damage. The illusions last for 20 minutes “real time”. The Illusions can create sound using wind
-Counter- dispel the illusion, or wait for it to fall.


-Light
-Element-holy
-Target-AoE
-Drain- slight.
-Casting procedure- this is cast mentally.
-Visual effect- none
-Explanation-this creates a ball of light for that purpose.
-Counteraction- dispel the light
-Warp- This allows him to gather the light in a room and make it vanish, causing the room to become pitch black. This can also be used to focus the light onto a single object.

-Spark
-Element-fire
-Target-self
-Drain-none
-Casting procedure- a snap of the finger
-Visual effect- the finger snap.
-Explanation-this spell allows him to create a small flame on the tip of his thumb. This is only useful for lighting wicks and cigarettes.
-Counteraction-none, or human reactions


Magnavon arts (NOTE: due to the strenght of these spells, I shall not be using them unless given consent by all in the rp. If they are allowed, time will be given between the fleeing of comrades and the casting of a spell. NOTE: you must also have 13 different elements inside your body to be able to use this spell effectively.)


-Magnavon art: bomb (NOTE: due to the strength of this spell, I shall not be using it unless given consent by all in the rp. If it is allowed, time will be given between the fleeing of comrades and the casting of the spell. Note; you must also have 13 different elements inside your body to be able to use this spell effectively.)
-Element- all
-Target- AoE
-Drain- insane
-Casting procedure- a 35 second chanting procedure while holding both hands near each -other in the image of grasping a ball between both hands. An orange ball the size of a tennis ball is formed.
-Visual effect- the orange tennis sized ball, including the chanting
-Explanation- This spell creates a ball of 4 ft filled with all usable elements inside the casters body. The spell takes a 35 second charge time, with continual chanting. The spell shrinks from 4 feet in diameter during the chanting procedure. The orb keeps all the energy inside and separate, until contact is made with an object. Upon contact, the 12 energy’s collide together and create a forceful explosion, roughly the size of 4/5s of Texas. This spell emits an ear drum shattering high pitch whistle 3 seconds before the actual explosion. The only energy not inside is the void energy, which creates a barrier around the caster, causing any physical objects hurled forcefully at the opponent to either slow down, or disintegrate. This barrier activates upon the comand of the devoid ring, which requires a certain word during casting. It covers a 2 ft diameter around the caster.
-Counteraction-disrupt the chanting, or distract the caster

-Magnavon art: Giant
-Element-all
-Target AoE
-Drain- severe
-Casting procedure- 36 chanting time while having the casting hand places on the ground.
-Visual effect- the chanting plus the body position
-Explanation- This creates a 16ft giant made of the different energy’s. The giant has 4 arms, well muscled, and has no facial feature, other than the black eye sockets. The giant will only obey the caster, and wields 4 different swords. Each sword is as followed, holy, shadow, pure, khaos. This is made so that if the two swords of opposing forces, a large explosion is send outwards, away from the giant and the swords are 7.5 ft in length. The giant has a weight of 3 tons, and has no true limit to its strenght. No barrier is erected around the caster, and no high pitch whistle is emitted from the giant. The giant can last for up to 15 minutes “real time” and requires heavy amount of concentration from the caster to avoid the giant from just exploding.
-Counteraction- stop the chanting, distract the caster before or during the spell, or avoid the giant for the allotted time frame.

Summons:

-Mana- the grey brown spider monkey
-Drain-moderate
-Casting procedure- a small blood offering and using that blood to make the image of a spiral.
-Explanation- This summons Azaco’s companion, mana; a female spider monkey. She has grey hair on her back with brown fur on the chest. Her tail is 30 inches in length. She weight 16 lbs total, and has the ability of human speech. She can climb most objects, since her nails have small barbs. She is mainly meant for spy missions, and retrieval of sensitive material, due to the training given to her by Azaco. She can carry up to 16 lbs with just her tail alone. She can scale up to 30 ft on a building before becoming slightly winded. She also has a mental link with Azaco that ranges to 10 ft before becoming fuzzy, with a total range of 25 ft before connection is lost. She has the relative human intellect of a 12 year old human

-Ulric- a 4ft tall white wolf
-Drain- moderate-high
-Casting procedure- a medium blood offering while making the image of a paw.
-Explanation- This summons Azaco’s companion, Ulric, a male white wolf. Ulric has a black blaze starting from the snout and curing outwards to end at the back of the ears. Ulric weight about 300 lbs. Ulric stops at a large 4 ft tall and 7ft in length from snout to the tail. His claws and teeth are longer than that of a normal wolf. He has mental link with Azaco that ranges to 20ft before his own instincts take over. He is able to reach up to 68 mph. He is also able to fire short concentrated bursts of wind from his jaw, mainly used to shove the target backwards. Ulric is unable of human speech. He summon length is 6 hours, but rarely stays for that long. Ulric is the only summon of Azaco’s that can decide whether or not to come when the summon, and can leave at his own will.


Timesro’s spell list (only usable during dual possession)

-Dual possession
-Drain-80% of total amount of magic
-Casting procedure- this is cast by special incantations by both parties. The incantation depends on the type of souls that are bonding together.
-Visual effects- the body fills out, but the muscles do not change by that much. Also, the floating light blue orb disappears into the body.
-Explanation- This creates the perfect balanced body for fighting. It increases the body’s strength, defense, and stamina. This requires two souls to use, due to the fact that the form requires complete focus from the caster to guarantee that the magic doesn’t just burn through the body and rip the muscles to shreds. The second soul is needed to control the body’s movements and the fights. The skills in the fighting are dependent on the skills of the second soul. The other 20% is used by the secondary souls possible magic spells. This can also be reversed to reduce the body’s muscle mass to increase the mana pool, but can cause serious muscle deterioration.
The nature of the spell allows body to house both spells with relative ease, but causes possible blending of the two souls. When the spell is used to many times, one of the souls will end up vanishing. The soul that is the least adequate to the body will vanish, but will take away 25% of the total energy of the other soul, and leave a void inside the person. This can lead to mental instability in the caster. This 25% is not able to be gained back. This also causes massive stress upon the body, and requires a full 12 hours of sleep before the energy is at 80%. The other 20% returns slowly due to the fact that it was used by a slightly foreign soul.
-Counteraction-reject one of the souls from the body, or dodge the opponent


-Slip stream
-Element-fire
-Target-self
-Drain-low
-Casting procedure- a 5 second charge time
-Visual effect- the palms of Azaco’s hands turn white, while placing the hands behind him.
-Explanation- this creates a burst of condensed fire energy that allows him to jettison himself about 10 ft forward. This is mainly used to close the gap between enemies.
-Counteraction- none

-Weapon morph
-Element- any
-Drain-moderate
-Target- self
-Casting procedure- this spell is cast mentally, and has a 3 second delay to when it can be used as an actual weapon.
-Visual effect- a weapon made of Azaco’s staff
-Explanation- This morphs the staff into a weapon for better use in the dual possession and for taking down enemies. The weapon loses the protections of the staff, but it cannot break while in this form. The caster has to know the details of weapon that he/she is changing it to. This does not apply to long ranged weapons such as bows, cross bows, and the like.
-Counteraction-cancel or attack.

-Harden
-Element-earth
-Drain- low
-Target-self
-Casting procedure- this spell is cast mentally.
-Visual effect- a high sheen to the body
-Explanation- this spell increases the density of the body to lessen blunt attacks and make it harder for bladed weapons to damange the skin
-Counteraction- none

-Ice blade
-Element-water
-Drain-low
-Target-self
-Casting procedure- tapping the heels of the feet or shoes.
-Visual effect- the change in body posture
-Explanation-this spell is used to make ice skates for conjuction with the slip stream fire spell. These blades won’t chip or leave marks on the ground, but cannot be used in extremely hot areas. The blades will not break if hit, or throw off the skater. The blades do not need to be on a smooth surface to be efective, but are highly recommended against in very rugged terrain
-Counteraction- fire spell aimed at the blades or dodge the skater

-Final burst
-Element-none
-Drain-severe
-Target-self
-Casting procedure- this is cast mentally
-Visual effect- a hazy wave of heat given off from the body
-Explanation- This spell triples every enhancement from the body max spell. It boosts all aspects of the body, but causes immense strain when done, usually requiring a full 30 hours of sleep. This spell allows for complete control over the body, but can cause muscle tearing and broken bones from magical stress of the spell. The spell can last un to 10 minutes, in game time, but will cause irreverable damage after 6 minutes, leading to death at 10 minutes.
-Counteraction- none

Forms (NOTE: due to the effect of the form, it will not be used unless approved by the RP leader)

-Bloodren
-Drain- 99% of total energy
-Casting procedure- heavy anger or want for revenge. The change can be insentatious, or a build up of 3 minutes before complete release.
-Visual change- The skin becomes more taunt and pale. The entire blood system stands out as the blood inside the body turns completely black, making them stick out from the pale backdrop. The eyes of the spirital turn completely black, showing no pupil or any sense of direction. The body also seems to become just barely transparent, showing bruises and any other scars from fighting.
-Explanation- The rage allows spiritals to activate something called bloodren. This forcefully turns the blood black and allows for usage of the blood. This blood can be used to stop most blunt object and allows for rapid recovery from light wounds. The body ignores any physical limitations and disregards all magical ability. The strenght of the person borders on super human. The body can last in like this for about 10 minutes before the body begins to deteriorate from the blood. After 12 minutes, the process is irreverible, and the body can last for 3 more minutes before completely stopping all functions. If the process is stopped before the 10 minute border, the person will be left unconcious for a week straight at max, and 3 hours if minimun.
When wounded beyond instant regeneration, spiritals can use that blood as a weapon, hardening it into sharp needles. The needles are strong enough to penetrate human flesh, but cannot penetrate most types of metal, but cause heavy dents. If the blood gets left into another human, it doesn’t allow the spirital to control it, but it can allow the humans to use the blood to enhance their own abilities for short amounts of time, but can cause fits of insanity, and with too much use, can lead to complete mental break down, and allow the black blood complete control with no resistance. The blood uses any magical energy inside the body to refuel it. Once the blood runs through the body, it will cause the death of the body, with one final burst of insanity and viciousness.
-Counteraction- relax the spirital, or knock him out.

Other skills- He is able to tune almost every type of instrument there is. This is due to the fact that he has seen and played almost every type of instrument known to man. His most favorites are the flute, drum, and trumpet.

History- Azaco lived a very secluded childhood. He was teased a lot due to his hair and eyes being so vastly different than any one else’s, and avoided due to his power. He grew up reading books mostly, due to the fact that he had seldom friends, and found comfort in the words of his past. In school, he was shunned for being physically weak, and for being to intelligent. The magic teachers enjoyed him for his skills in magic, and the physical teachers were annoyed by his entire lack of strength. He was always left in the shadow of his older brother, who was perfectly balanced in both fields.
He soon met someone who was impressed by his magical abilities. Her name was Serenity Avero. She was unrivalled in the field of martial arts and weapon play. She was bad in magical abilities though, and was why she was drawn to Azaco. She soon started hanging out with him, enjoying his skills in magic, and his own quirks. He becan courting Serenity, and soon they were going out with each other. They would meet in a secluded forest until the night she was captured and taken away from him. He flew into a rage and destroyed half the forest, until he was subdued by the council members.
He began to experiment with his 10 elements and found it impossible. When he was finally able to force them into one large ball, it exploded on him, destroying over half of his house. The last thing he saw was a dark figure fleeing the explosion before passing out. He woke up in the hospital, severly wounded and hospitalized for 5 months. He was banned from using magic for 5 years, and was forced to help rebuild that section of the house.
He began to be blamed for stuff that he had no idea had happened, and soon found out why. A man, looking exactly like him. He began to hunt him down, where he met timesro, a spirit who had decided to stay around to help. Through much pleading, Azaco was able to befriend him and help him take down this man and prove his innocence. Timesro found the body lacking, and taught Azaco about the dual possession spell, which they spent time working on. By the time they mastered the spell, they found the dark self, the man ruining azaco’s life. The man revealed himself to be Ocaza, the dark half wanting to be whole and in control.
They began to fight in the 5th city, the one build around their religion of the earth and time. Azaco found that his magic had very little effect on him, and Ocaza was stronger than him. Timesro reminded him of the dual possession, and he used it. They began to fight, Azaco ignoring the surroundings and Ocaza enjoying the destruction. Both sides were evenly matched, and caused massive damage, and ending in a tie. Ocaza then fled the spirital world to cause more destruction and find a way to take back full control of both bodies. Azaco fled into the forest to avoid the retributal, knowing that some one found out about both of them. He met a shady jeweler and made the iwatte, to give him an edge over ocaza. He then went to the library, and made is almanac, to remember the place he couldn’t return to until he captured Ocaza. Azaco soon began to recover his strenght, took a simple boat and headed out of the spirital ocean, to go to the human world
He left at the age of 19 (human) to explore the other world and to search for many things. Upon leaving, the first thing he noticed was the shift in his powers. He felt a little more, unsettled in the new world, and shrugged it off. He headed out, searching down his love, his enemy, and the needed power. He soon found a new element, pure, from a wizard in the Middle East. He trained under this person, gaining control of the element before leaving. He tried his Magnavon art once again with this new element, but soon learned that it blended to well with the other elements, causing them to detonate even quicker. He learned though, a way to focus his mental powers into this element, and make a bomb out of it. HE reveled in the spell, but was still unhappy with the result. He left the man when he died, thanking him for the spells, and the knowledge.

During his travels, he met another mage, this one stronger than the last. He went by the name of Alumar Loren. They began to spar, each others skills equaling out the others. Azaco followed after the man, after the fight came to a tie. He followed the man back to his base, and begged to be trained by him, to further his skills in order to take down the man who had cost him his home. Alumar agreed, after much persuasion. Azaco worked tirelessly in order to study under alumar, but was annoyed with how little acknowledgment he gained from the mage, even when doing things right. He learned very little, and left some 12 years later, with much “thank you’s” and some very well chosen words. He went out again in search of Serenity and Ocaza, the energy being the least thing in his mind.

He soon ran into the man he had been looking for, Ocaza. Ocaza had changed, had learned to manipulate Khaos energy, which resulted in another large fight, ending with neither side killing the other. Azaco, during this fight, was thrown into the pits of hell, where he was hunted for the mistaken identity. He soon met up with the man who had taught Ocaza, and with much bribery, learned the element for himself. Azaco knew that he would be unable to create the magnavon arts with just 12 spells, as the khaos would oppose the pure energy. He learned thought, to use this same energy with his thought bomb spell, and used this disastrous new spell to his advantage. He continued his hunt for the man, annoyed with the once again last minute escape. He started heading west, searching for the man, and woman.

He ended up upon a temple ruins, unkempt and starving, in unknown lands. He went into the ruins, curiosity aroused. He found that the ruins seemed to be in a state of permanent ruin, never able to fully crumble, and attempts to repair it seems to have been for naught. He soon found himself in the central hall, with a large gate way in the dead center of it. He headed towards is, truly interested in it, sensing some foreboding power leaking from it. He pushed on the gate doors, and was sucked into what he could only describe as a black void. The further he looked in, the darker it got, looking just like the temple, but darker. He soon learned that no time seemed to move in the void, but seemed to move at the same time. Upon entering, he was surrounded by a purplish mist that seemed to fill into his body, but avoid his body at the same time. He soon met beasts that inhabited the void, and learned that he could not use his own energy, only the void energy. He began to notice the absolute emptiness of the energy, and found that he had found the element he was looking for. After delving further into the area, he began to regain back his own energy, and was able to use his own energy at full strength after what felt like a millennium. Upon regaining his other elements, he began to mix them with the void energy, and soon learned that the void element did not mix with any, and repelled, them. He soon blended them to create the magnavon arts, which he mastered after spending the rest of the time in the void.
Azaco soon met the goddess of the void, Voidriana. She was a cruel mistress, selfcentered and egocentric. She wouldn’t allow him to escape, and turn him into her slave. He challenged her with a trcik designed to make it so that she would win, and lose at the same time. Upon her lose, he was granted three requests. His first request was the ability to return to the void upon whim, which is how he gained the portal in the back of his book. The second request was for the ability to house and use the void element. He was once again surrounded by the same mist, and it sunk deeper into the skin. He could feel the energy moving inside him and smiled. He left then, keeping the final request for an emergency.

He left the void to find that he was still in the same time zone as when he left. He also realized that his magnavon arts were back to basic level, completely unmastered. He swore outloud and began to retrain his magnavon arts. He traveled again, meeting many people and spending time reworking the outer ring of the void to his own personal image. He met Ocaza again, and another fight ensued, which neither side won. Azaco left the scarred area, now known as the grand canyon. Azaco is still searching for Serenity and for Ocaza, and working on again mastering all 13 magnavon arts.


Lab- Azaco has an extensive lab that was given to him from the HQ. It was given to him to work on different projects, but now he uses it for himself. The lab is designed to work for Azaco, and runs on green energy. The lab has a giant tree in the center of the first 50 floors. The energy from the tree is diverted in half, one to keep the tree alive, the other to power the lab. The tree is a hybrid of an advanced symbiotic mother chip and an oak tree seed. The entrance is very easy to spot, but very hard to get into. The entrance is a giant rock in the middle of a small clearing of woods. The rock is large enough to house the elevator, but shows no sign of getting in. On close inspection, a row of nine holes are on the left side of the smoothest part. These act like the buttons on a phone, numbering from 1-9. The rock is actually made of a material to resist and deflect all magical attacks. The rock is impervious to all forms of attack. The right hand side of the smooth area has a hand imprint that scans energy, so the only ways in are having Azaco’s energy in you, or you know the code. There is no way to dig in, since the rest of the lab is protected by a Magic’s barrier of extremely high quality. You would need ten of the strongest magicians to break in. Each floor is set up to notice the first sign of human pressure and will start up all operations on that floor. Some of the floors have energy rooms that keep running for some of the more needed stuff. The energy rooms are small rooms placed with different sized crystals as well as the walls. The energy rooms work by reflecting light back into itself and using the potential energy of the reflecting beams. This allows Azaco to put in a small spell which will amplify the beam to high speeds, enough to vaporize anything that enters that room. The doors have a small flap where a hole is hidden. The hole is about the size of Azaco’s center palm, and is enough to allow the spell in without letting energy out.

Floors 1-50, these are the floors dedicated to his library and the tree. The back closed of section has his most important research material and other books that cannot be read by human or other magical beings. The first half is filled with other books he has been given or he has bought. The books range from fantasy to factual books. Almost any books can be found in there. In the center of the area is the base of the giant tree, with a screen on the center. A little to the left of the tree is a giant holographic model of the entire solar system. With this he can pin point any area with a rough 2% of margin. To the right of the tree is a small desk. This desk serves the function of the librarian. It has knowledge of every book and can locate it perfectly. This has allowed Azaco to easily find books in this area. The bottom of the room is made of marble.

Floor 51-55, this is his lab area. The first thing people will see is the giant tower right under where the tree is located. This is what powers the entire system. It has about ten exobyte of ram, and the highest virus system. It has an extensive back up system, so even if the entire area falls to a virus, the memory of the entire system will be saved. A disc is run every day, for 24 hours. After the disc is saved, it is sent to a storage room that is temperature controlled. This way, the data gathered for the day is saved. If the virus protection system fails to protect the system, the comp will completely shut down. After that has happened, the system will run every disc through to recollect all memory and information. This takes about 2 days to do, but can run in under 27 hours. The computer he has is the second smartest computer known to al magical people. The first one belongs to the HQ. The can respond to voice command, but has some draw backs. Using the central computer is less effective, but can help narrow down searches. The computer can gather almost any info from any planet, and can store a lot of memory. It also monitors every activity in the entire lab and all systems as well.

56-57, these floors are dedicated to a large ecosystem of many various plants. The roof is set up to a sprinkler system that runs automatically. The plants vary from simple plants to exotic herds and plants. Each plant has been made to grow out of season, but to keep the same genetic code. The plants are not altered at all, and all is natural. All the plants are grown for various reasons. Some for herb work, others for poison making, and more for just the heck of it.

58-59, these are dedicated to herbology. The reason it’s directly below the ecosystem is so he can easily grab any herb he needs to for making various medicines and such. The area is perfect for the art of herbology, including every instrument one would need.

60-65, these floors are dedicated to scientology. It covers every field of science, from biology, to anemology and alchemy. He has this close to the ecosystem to allow for easy movements of plants, so he can test the materials on himself. HE has created an antidote to everything so if there is any side effect, the antidote will react 2 seconds later so all short term effects are canceled permentely. He has made many different poisons and cures, along with other various stuff.

66, this floor is dedicated to blacksmithing. A room on the far side is a three floor storage room. The first floor is full of minerals that can be used to make weapons and other metallic weapons. A door is also located in the back. It leads to a giant bazaar, where he can purchase most of the metal and ore. He has a forge that can super heat almost any material he can find. Almost every size anvil is placed in different areas, and almost every size hammer decorates the left side of the wall. The exhaust leads to a giant natural volcano near by. He has a pair of black gloves near the entrance that are a combination of black dragon and fire dragon scales. This way he can work right with the heated material, allowing for more control of the material.

67- This floor is dedicated to metal smithing, this is where he makes most of his jewelry, and is equipped with the stuff to make and fine cut every stone he has. The storage room is filled with precious ores and other material.

68- This room is for making fire arms of many different styles. Any material can be found for making any type of fire arms. This room has three storage rooms coming off of it. The one of the left is for mechanical and electronic material. The room to the right is for is for explosives and other flammable material

69-72- These floors make up the ware houses. They stretch up 4 floors high and very deep. There are 200 different ware houses, filled with random weapons and vehicles that he has made over time. All are allowed except for ware houses 4-1, the ones near the back. These hold his most prize made weapons, and his most deadliest. Number one holds all swords. Ware house 2 stores fire arms of high power. Number 3 holds vehicle and # 4 holds artifacts. Here he has two powerful artifacts that are deadly to all people, including him. They’re two books, both simple leather bound and not at all different. The first one is the Aremotas. It has every detail of history every recorded. The reason this book is deadly is because it would take an entire life time to read the first paragraph. It is impossible to store all this info in one area. The second book is the Satorema. This has all the info of every person in this book. This book is unable to be read because it vividly tells the events of ones life, and it does not lie.

The other ware houses are free for browsing and borrowing weapons and other stuff from

73- This is a single hallway leading to a plain looking door. The door however, leads to a Tran dimensional area for his pets. This area is vast and full of everything an animal would need. It’s filled with various animals from all around the world, and have each taken home in a different area of the place. A person going in here without a map could get lost very easily. He has built a small hut in the center of the area to live when he wants go get away from it all.

74- This area branches off in two different directions. One leads to a dead end, the other to his vault. The vault holds more money than he could ever need, or want. The other dead branches out far enough to escape the barrier, but its only one way out, through a portal or other traveling device. The area must have been seen before to get in or out. This area also has near indestructible blast doors that close automatically if the place is under attack.

75-78. this is his most basic room, but his most used. The area is laid out in 3x3 squares every where and the top has a small globe on top that points to every wall. The area is a holographic training room to keep him in shape. Any simulation can be set for battle from small areas to large monster one on one fights.

79- 80. Floor 79 is just a flat area with nothing special about it. A small hole like the holes found on the generator doors can be found in the center of the room, the room underneath is very unique. The room is filled with many different sized and shaped crystals, and all serve one purpose, a generator. This room can create enough energy to power a large town, or his lab for 1 week. The beam has to be 3 times larger than the normal ones. Other small unnoticeable holes are found through out the floor to let the compressed air out of the room below.

Koti~
04-26-2011, 01:48 AM
Name – James Dente
Demon name – Enza
Age - 18
Demon age - 436
Demon race – Reaper
Gender – Male
Demon gender - female
Demon tribe - 10

Appearance- James stands at 5’8 and weight 125lbs. He has pure blonde white hair that comes down to the back of his neck, and is usually worn in a messy spiky fashion. His body is devoid of a tan other than the area around his eyes, which have a flame like tattoo from each eye. His body has a few scars on his body from knife fights and usually displays them with pride. He wears a white button up shirt with the sleeves torn off to show off the scars on his arms. He wears straight black dress pants with black dress shoes on his feet. He wears two black gloves on his hands with no fingers that reach up to the edge of his elbows. His left eye is a simple icy blue color, but his right eye is blood red with a black cornea. He usually has that eye hidden by his hair.
Demon Appearance - http://www.freewebs.com/themojito/The_Demon_Girl_by_transfuse.jpg
Personality – James is an independent person who goes out of the way to look for fights. He usually finds reasons to separate himself from other humans, but can be quite loyal to people he has deemed worthy of his praise
-Demon personality – Though she is only a beginning reaper, she tends to have a god complex about her, thinking she is the best in her race, second only to the Grim reaper. This usually tends to get her into a lot of trouble when fighting against others as she deems them unworthy of her fighting skills.

Strength- Because of Enza’s tribe number, James has gained a lot of speed and reaction time. He is able to react within a few seconds of an attack, his hearing and sense of feeling having been increased due to sharing his body with the female reaper.

Fighting style and ability- His fighting style relies on tricking his opponents into attacking him and countering their moves with his own. As well, he usually uses the opponent’s weight or speed to counter their attacks with his own.

Magical abilities or mystic skills- Enza allows James to use his magic over fire, lightning, and void to fight. She has very limited spells, and most of them are built around fighting at close combat. He usually uses his fire magic and bends it around his fists. This fire is pure black and has a special ability of imbuing itself into the opponents body to cause a slow burn on the opponent in the area. His second magic that he uses is lightning, which he usually just focuses when making contact with his opponent to send them further while releasing lightning into their body. This usually just stuns their opponents. The only magic he has spells for are the void magic.

Name – Terminal void
-Element – void
-Target – Small circular holes on his hands
-drain – Low - High
- Effect- This spell allows him to create small portals on his hand and redirect attacks from direction to another direction. This spell also increases the object to terminal velocity towards the target.
-Counter- dodge the object and avoid portal.

Name – Void blade
-Element – void
-Target – the scythe
- Drain – low
-Effect – this spell causes a thin aura to form around the scythe, giving it a sharp edge. This spell forces objects apart at the contact point at high speeds, like a blade slicing through the object.
- Counter – dodge the scythe

Name – Void fist
-Element – void
-Target – fist
-Drain – low
-Effect – this spell creates a coat of void around his hand and sends out a high pulse action, designed to repulse an opponent or an attack backwards at high speeds.
-Counter – dodge the fist.


Weapons - http://fc09.deviantart.net/images3/i/2004/134/b/e/scythe.jpg
Oddly enough, this scythe is dull, allowing him to draw in his opponents without slicing them to ribbons. He only uses the void blade spell to use the scythe to end a person, or when he is being serious.

Weaknesses- Due to his merging with Enza, he does not have a high amount of endurance, though he is still able to take a punch. He as well relies heavily on countering and alluring his opponents into attacking him first. He as well spends most of his time slowly moving around the field to study his opponent.
Elemental weaknesses – James has an elemental weakness to light and earth based spells.

History – James is the son of a woman of a questionable nature, causing him to see most things little kids should never see. When he was 6, he was taken away by family services and put in an orphanage to only be adopted a few months later. At first the family seemed loving and kind, yet that was not the case soon on.

His new family treated him kindly enough to just keep social services off their backs, but he had been subjected to do most of the manual labor for the family and their son and daughter. He was constantly being called gutter rat and slum baby, picked on for his uprising and history background. Soon after starting middle school, he started fighting in school, and in the park. He liked fighting on the streets, soon learning that he wasn’t judged for his background, but on his fighting skills and determination to win. Loving the life of a street fighter, he was able to tolerate through the last couple of years in that wrecked household and began to live on his own in a rented flat, just using it for a place to sleep and call his own, spending most of his days either at work, school, or on the streets.

Enza – Enza was born into the reaper race on the lower end of the scale, yet she still was able to get into training to become a reaper when the current grim reaper retired. She fought her way to the top, letting her ego get the better of her while she trained under the tutelage of a higher grade reapers. Once she had earned her scythe, called the reapers oath, she went above ground, planning to prove her skills and successfully rend as many souls as she could. Her attitude always ended up getting her in trouble.

Once the wars against the angels started, and news spread about the fight in Detroit for the final gate, Enza bonded with James, figuring that their personalities mixed perfectly and that they would be able to last in this battle for saving of the final gate.

Koti~
01-20-2013, 01:47 AM
Name: No.Vii
Age – late 20’s
Gender – Male
Race - Human
Kindgom – Sigard
Homeland – Unknown

Appearance – No.Vii is a gangly person, with a pale look to his face. He weighs roughly 125 lbs, due to fact that the poison in his system has eaten away all of the excess fat in his body. He stands at 5’6” and, despite his upbringing, is somewhat muscular. His upper torso, which he keeps covered at all times, is covered in scars and burn marks. His eyes are a vivid green, one that draws a person’s attention straight from the start. Other than the scars on his upper torso, he looks completely normal, besides the gangly look. On the nape of his neck and his left wrist, is the tattoo “No.VII” which he has mistaken for his name, and kept it like that. His face has a rather sallow yet set look, making him look a bit more offset in his face. Along with that, his hair is a deep red color, and rather scraggily looking, coming down to his shoulder and sticking out some at odd angles.

Weapons- Verkur-

This scythe stands at 7ft tall total, the staff a good 5ft, leaving 2ft for the blade part alone. The staff is made of a hard packed wood that is sanded in a specific way to allow for no real comfortable grip, and to keep it from slipping when held regardless of any liquid it may have on it. Along with it, the bottom part detaches with a twist to reveal a length of chain, starting two feet up from the bottom of the staff, allowing for a two foot wooden section on the end of the chain. Both are inscribed with simple enchantments to prevent breaking or wear

The blade itself is what sets it apart from normal weapons. At a total length of 3ft, the blade is curved in a normal scythe fashion and is made of obsidian and inscribed with three sets of enchantments. The entirety of the blade is completely dull, giving it no cutting edge to speak of at all, making it more for blunt force than anything else, which brings it to the first of the enchantments inscribed upon the scythe.

Pain Drinker: this enchantment is designed to gather and focus negative energy given off by either the user or the opponent, giving it a slow cutting edge. This is shown by a purplish hue forming on both sides. The blade does not become truthfully dangerous until enough time has passed in the battle, or self-harm has been caused to fuel the blade itself. The enchantment does lose effectiveness rapidly, meaning he cannot pause in attack for long, or the scythe will quickly lose any cutting power it has. This does not count personal damage he does to himself as an increase of this weapons effect.

Blood drinker: The scythe can, at great cost of the user, create small bubbles of blood around the wielders body to act as shields, each taking a single blow that he cannot normally defend. Though, for this ability to be used, the wielder must use their own blood, and the more used, the more shields he can create. Though, this can only be used if he causes damage to himself with the blade. Each shield breaks after one use, and takes a full turn to charge. As well, for each new shield to be created, he must use blood from a fresh wound he himself inflicted.

Soul Drinker: While misleading, soul drinker allows No.Vii to convert the pain drinker ability into a wide slash to negate magic. This appears as a blue glowing symbol on the blade, and gets to a deeper blue along with the charge of the purple. With this, the converted charge of the pain drinker allows him to cancel out one magic spell sent in his direction, though it only works if the charge strength matches the spell strength, or his cancel will be completely voided. This still leaves him with a dull blade that he has to recharge, as it does not build up on previous pain dealt.

Attire – No.Vii usually wears a simple leather undershirt, to cover the tight bandages wrapped around his torso, and has a simple leather jacket over it, which is cameo color. He wears simple black pants that are held by a thin braided leather sash that comes together at his side with a sturdy metal clasp. He wears simple travel boots with steel plastered onto the front, to protect from his little bit of clumsiness. He as well wears gloves on his hand that are missing the fingers, which he claims are used for making the poisons that his mentor ‘taught’ him about.

Accessories – He has a ring on his right finger that he calls white noise.White Noise (http://3.bp.blogspot.com/_4UTDb0-EvDk/SpZAeMVuu4I/AAAAAAAAAM8/q-kXYAGSTsM/s400/white+gold+men+wedding+band.jpg)
The ring was a token of his mentor, which had the capability to house items inside of it without taking on more weight. The ring does this by linking to something his master called a white space, which has a near unlimited holding space.

Attributes - No.Vii is a very physical based fighter, relying mainly on his strength and poisons inside his system. Never truly learning a fighting style, his methods of fighting was created by his own mind, going more by instinct and reaction than any actual planning. He himself is also rather brash and can be quick to anger when not fighting, but seems to have a reverse effect in fights. During fights, he develops a sort of mental block to ignore damage even if it the wounds are fatal, though only on a conscious level. His body still responds normally to wounds that he receives, even if to the dismay of No.Vii. He almost always disregards almost all fighters that have magic power, viewing it as a weakness and thus making his opponents an unworthy fighter in his mind.

Special abilities – No.Vii can use different poisons to alter his body, or his skills. Though, due to the fact that they are poison, after the run of the poison, all antidotes that he has taken previously will wear down, allowing the poison to run free, and cause heavy damage if the antidote is not taken within 20 minutes.


-Poison of the brute – This poison causes the muscles in his upper torso to rapidly contract and release, building up his muscles in his arm and chests. The contractions take about 3 minutes(1 post from drinking the poison), and the poison only lasts 15(three posts after) minutes. As a side effect though, this poison causes the scars on his upper body to tear some, which is why he wears the bandages, so he doesn’t bleed out. He has 4 of these

-Poison of the beast – This poison uses different DNA samples of beasts to increase his senses and natural instinct. Though, to make room for the increased senses, his intellect is dropped quite a bit. This poison only lasts 10 minutes(3 turns), and his intellect is brought back to normal once the poison fades from his system. 3 turns of use, and 1 turn of cool down. He has 5 of these

-Poison of the runner – This poison is designed similar to the poison of the brute, yet instead of focusing on increasing muscle mass in his upper torso, it condenses the muscles in his legs, increasing his speed over strength. This creates strain on his leg muscles, and can cause them to clamp down and tighten, leaving him unable to move from the tension in his legs. The poison takes 2 minutes/Instant charge from the drinking of the poison and lasts 12 minutes/3 turns including the drinking phase. He has 4 of these


-Antidote of the Cleric- This antidote was designed and made by No.Vii as a possible counter to his madness. This antidote allows his body to heal at a faster rate, and allowing him complete calm to the point where everything seems slowed down, this antidote is still hampering to his fighting style. This antidote causes No.Vii to go into a lethargic and relaxed state, making him slower and weaker than normal. While temporary, it does flush out any current poisons inside his body. He only has 2 of these at any given time

-Antidote –This is a combination of all known poison cures, which does little more than dull the poison inside of his system. As well, he has to mix in the poison that is already inside his body, due to the poison being the only thing keeping him alive.

Job – Elemental Warrior
Likes – sweet things
Dislikes- Alchemists

Personality – No.Vii is a very odd person, having no social upbringing and unsure of the normal social interactions life. He at times seems withdrawn and keeps to himself, but enjoys learning of human actions and common responses. He as well has no problem fighting against others, thinking of every fight as one for his life. Upon his return trip from Norgard, No.Vii has developed a thirst for war, to the point of a fevered madness. This has caused him to have slightly agitated and unable to stay seated for more than a few minutes, and more rash in actions. During actual war time, No.Vii has become more violent and can always be seen with a slightly demented smile, regardless of damage dealt to him.

History – No.Vii has very few memories of his life before taken by his master at the age of 5. He was treated as a test subject and kept alive simply for the sake of his master’s work as an alchemist, to design the perfect poison to bring one closer to godhood. When not in the experiment lab, he was kept in cells, along with the other 6 chosen by the old man. The others were killed off by the old man when their body became unable to move, or became too disfigured to give good results.

Once he reached the age of 13, his mentor had decreed that his body would be unable to give accurate test results to the changes that the potion would bring. In a desire to survive, No.Vii stole his master’s sword, and used it to behead the old man. Unsure of what to do with his new found freedom; he took his masters scrolls and other belongings and fled the lab, setting it ablaze while he ran. A spent a few days running around, gripping the scrolls for all that they were worth, for it was the only thing that proved he existed.

After a month of traveling, he met a few people in a tavern that seemed to take an interest in him and his scrolls. After talking with them for a while, he agreed to join their project, something called the “elemental warriors project”. They allowed him to learn everything he could about the scrolls that he could, self-teaching himself how to read and write.

Kin
No.I –Deceased
No.II – Deceased
No.III –Deceased
No.IV – Deceased
No.V- Deceased
No.VI – Deceased

Koti~
02-26-2015, 07:02 AM
Name: Lilith Uundia
Species: Prism/Arctic Dragon
Gender: Female
Age: 576 (120 total)
Appearance:
(Human)Due to her years with the Daelothians, Lilith stands at 5’4” and weighs just over 120 lbs. Even though she is rather skinny, most of her body is made of muscle, as a poorly balanced diet and years of intense physical activity has not allowed much fat to accumulate. Both her hands and feet are covered in heavy callouses, along with numerous scars dotting her body. Most of these scars have faded with time and are faint white lines. Her worse set are on her back, three vertical scars that go from just above her shoulder to just above her waist. Though there are three, anyone could tell the wounds were caused by a series of sword strikes.

Her eyes are a cool blue with a hint of green in them, along with some rather ice blue hair. She keeps her hair short and shoulder length, usually allowed to sit unbound and most of the time rather loose. Even though she spends a lot of time outside, her skin is rather pale, helping to accentuate her more cool colored hair and make them stand out more. While sometimes hard to spot, her upper incisors can be seen poking out when she smiles.

She prefers dresses over most forms of outfits. Along with these, she chooses sandals that strap onto the top of her feet, finding them more comfortable and not a large fan of close toed shoes. Though for needed times, she will wear sneakers, and does have a plethora of normal clothing such as jeans and t-shirts.

Lilith Picture (http://dawnaboveheaven.deviantart.com/art/Lilith-the-Dragon-Girl-446033905)

(Half Dragon) Being the stage in between human and dragon, Lilith’s appearance has radically changed. Standing at an impressive 6’8” total and now weighing 167 lbs, she has only gained a small bit of physical weight. She also now fields a set of horns that sprout forward before curving backwards to a narrow and rather imposing point. Top all of this off with a rather large wingspan of 13 feet and 3 inches and a 4’ tail covered in ice blue scales, and you have a very intimidating foe.

Her feet have changed, as well, sporting three 2” black talons and one large 3” talon from the heel for stability. The nails on her hands have also become curved and deadly, replaced with 2” claws for striking and slashing. These fearsome weapons have a hollow groove running along the inside and a slightly serrated edge to deliver terrible wounds. Her hair has also grown in length, reaching down to her lower back, and has changed to a much darker shade of blue.


Lillith’s skin has changed as well, becoming scales that cover nearly her entire body save for sensitive areas and places that need to bend frequently. These scales are ice blue in color and extremely durable. Her stomach is made up of white scales that are more flexible, helping defend against blunt weapons and even some magical attacks. However, they are not as sturdy against bladed weapons.

Her incisors have grown larger as well, jutting out of her mouth. Similarly, the rest of her teeth becoming sharper and more designed for tearing and ripping. Her eyes have also changed, becoming more animalistic. They still hold their greenish blue color, but instead of round pupils, they are pointed.

(Dragon) Lilith: The ice Dragon (http://fc08.deviantart.net/fs70/f/2013/028/4/5/45856bbca645a24f7b7a35cce86fae15-d5t337t.jpg)
Theme song: 1812 Overture - Tchaikovsky (https://www.youtube.com/watch?v=VbxgYlcNxE8)
Strengths:
~Human:
-Physically adept: While lacking in mental skill, Lilith is adept at learning more physical and rudimentary motions, such as swimming and oddly enough gaming, just due to rote memorization.
-Dragonic aspect: Even though in a human form, several traits from her dragon half have carried over. They include: Enhanced Strength, Speed, Senses, and Stamina.
-Endurance: Lilith has a massive amount of endurance from her upbringing, as she struggled to survive her entire childhood.
~Half Dragon:
-Dragon blood: In this form, Lilith has gained full access to her draconic abilities, including Strength, Speed, Senses, Stamina, and Endurance.
-Flexible: With her changed form, she has become more flexible and easy to move, bringing a new level to her
~Dragon:
-Increased perception: Having become a form she is still afraid of, she has become more self conscious. This has led her to becoming more aware of the world around her and those who can see her.
-Reaction boost: As she is more prone to react in this form than think, her reaction speed has increased some, making her somewhat harder to hit and plan. However, it also causes her to be more prone to rash action as opposed to careful strategy.
Weaknesses:
~Human:
-Dim: While not a complete idiot, Lilith has less intelligence than a normal dragon of her race and age, more akin to an 18 year old human of her time. As well, she is just as creative as your average human, making her spells and fighting styles rather repetitive.
~Half Dragon:
-Diminished Intelligence: Due to her more primal rage and overabundant emotions, Lilith has become less intelligent and is now focused on more brute strength than strategy.
-Narrow Minded: Due to her rage, she has become more narrow minded, making her patterns even easier to see than normal.
~Dragon:
-Self conscious: Still afraid of her dragon form, Lilith loses a large desire to fight, making her seems much weaker than her human self.
- Untrained: Having spent little time as a dragon, she still has a difficult time fighting or even moving in said form, making her messy and easy to trick or corner.
Likes:
~Sweets
~Reading
~Swimming
~Sushi
~Outdoors
~Flying
Dislikes:
~Hot food
~Confined spaces
~Math
~Waiting
Personality: Though an adult in every sense of the word, Lillith has a childish heart and is rather naive. She is also caring and willing to help others when she feels it necessary. Carefree as a snowflake on a winter breeze, she is rather hard to upset and rarely stays that way for long. This does tend to make her rather gullible at times, however… and she often finds herself in the occasional bit of trouble. In fact, sometimes the trouble is a direct result of her own actions.

Most first impressions tag her as rather absent minded and simple, not having much focus for intellectual conversation. In addition, she seems rather unable to keep focus on anything that bores her. That said, she is capable of holding a conversation, surprising most people whom she chooses to interact with. Far from silent, she is prone to rambling on and on when someone actually engages her in pleasant conversation.

As with most intelligent beings, she gets rather hostile when upset. Usually she starts with petty insults before moving onto more aggressive or violent acts. Due to her lack of proper social upbringing, she does tend to have some awkwardness about her, along with the occasional statement that she blurts out without thinking beforehand.

History: Before even hatched, Lilith was stolen as an egg from her family by a race called the Daelothians. During their raid, they managed to kill both her mother and father and siblings. During this attack, she was given flashes of her mothers attack, though they were buried deep within her subconscious. Her egg was ferreted away to the Daelothians main headquarters, an old family mansion deep in a rotted woods seemed trapped in perpetual death.

With their desire to create the perfect dragon killing creature, they began to mix in DNA of other dragons, altering and changing her DNA to give her stronger than normal magic, while making her easy to control. They managed to succeed rather well, though not as they had planned. She was born with strong magic flowing through her, but she lacked the normal control as a dragon, along with her shortened size and rather slow mentality. They found this useful to their plans, and considered their plan able to proceed forward.

For the first 50 years of her life, Lilith was confined to a small cell with a layer of hay on the floor for comfort. She was raised on iron rich blood to make her weaker and easier for the Daelothians to mentally control, along with being cruelly punished until she was able to retain human form at all times, leading to the forming of scars along her spine and the puppy dog loyalty to those who showed her kindness. Her Daelothian masters abused this, knowing that she would do whatever they asked her to do.

For the next 3 centuries, she was trained under their iron fist, from dawn until dusk, to fight and kill, giving bare minimum of knowledge needed to follow. Every day she was pushed to her limits and then beyond, giving her the treatment of throwing to the wolves. Once she hit the age of 150, they began to incorporate magic into the fighting, to push her physical skills farther, and begin the much more difficult task of training up her still unstable energy at that point.

By the time she hit age 370, she had become diverse in many different styles of combat, becoming proficient in fighting massive groups of enemies at once. Her body on the other hand was beginning to wear, the constant daily fights and physical strain limiting her growth and skill with each passing day. Deciding on a new tactic, they began to train her in solely magic at the age of 400, to allow her body to heal while getting her ice magic down. This was to be their downfall.

As a final test of her skills at the end of her magic training, she was shown to the largest gathering of Daelothians known, just few days after her 456th birthday. Her magic though was worn and strained beyond her limits, resulting in a cataclysmic event. Instead of the ice display, her magic exploded outwards, rapidly freezing the area while sending her into a cryogenic state, effectively causing the silent end of the Daelothians, and freezing her for 544 years in solid ice, her body absorbing small portions of ice to recover her body.

Eventually she was released by a wizard name Azaco, who has found her located outside of a small village. Taking her in, he helped her off to his island, slowly healing her body from the physcial pain and numerous medical problems. After a while, she had begun to pick up on some skills, such as reading and writing, and decided that he would being to train her in the basics. It was a slow process, Lilith having missed several mental milestones for her knowledge, and the lack of excitement for the most part making it hard to stay attentive.

Deciding to be her new mentor, he began to raise her properly, training her properly in magic and eventually getting her to reveal and help her conquer her abused past. He felt relieved to watch her grow and slowly mature, blossoming into a young woman, despite the scars of her past.
Skills:
~Expert Archer
~Potent Melee Fighter
~Elite Aerial Acrobat
~Highly Skilled Lancer


Powers:
~Power of flight: As a dragon, Lilith has a natural gift and skill with flying, honed through years of combat and raw natural talent.
~Claws: As a dragon, Lilith can create a set of claws for her human self, making her even more of a threat in close combat.
~Ice manipulation/bending: Due to being a user of ice magic and years of training, Lilith has learned to control and manipulate all forms of ice. Her main use of this is weapon creation.
~Primal Roar: When Lilith enters either her half dragon or dragon form, she can release a massive burst of energy from her to create a giant blizzard around her. This can severely hinder her opponents and counter their movement.
Magic:
Human: While primarily an ice user, Lilith has gained knowledge of other types of spells, though primarily has learned how to use summoning magic the best, as it is the closest resembled to her skills.
=Summon Earth: Golem
-Cost: two turn/ medium
- Target/Self
- Appearance: This spell has two different styles of usage, one for defensive, the other for offensive. The first style forms a large dome around her, taking the shape of an old style terracotta doll. The second style is more offensive, which summons a golem the same size of a human, meant for one quick close attack.

=Summon Fire: Bird
-Cost: 1 turn/ low
-Target
- Appearance: Taking the form of a falcon, this spell is a fast moving bird that homes in on its target before exploding on contact. The explosion is rather small, more akin to getting hit with a fireball

=Summon Bolt
-Cost: 1 turn/ low
-Target
-Appearance: Taking the form of a fox, this is a fast moving attack. This, in addition to the spell usually taking a zigzag pattern to attack the opponent, makes it somewhat difficult to counter and evade. As an electrical attack, Bolt also has a chance of causing paralysis for a short time.

=Summon Ice
-Cost: low, instant
-AoE
-Appearance: Though extremely weak, she can create clones of herself. Up to five of these can be active at any given time. Though unable to attack outright, they can act as decoys and be focal points for other forms of magic, though they fade after being used in that way. They can only be used as a magical foci for low level spells.

=Rain Cloud
-Cost: Two turn. medium
-AoE
-Appearance: By drawing in a massive amount of chilled air into her body while in flight, Lilith can cause intense condensation in the air and large clouds that change the weather to a powerful rainstorm within a 100 yard radius. Though, this usually results in leaving her dazed for a few moments after.


=Ice Shell
-Cost 1 turn
-Self
-Appearance: Creating a shell around her body, she can form a barrier to protect against most forms of attack headed towards her. It is durable against physical blows, but rather flimsy against magic and energy based attacks.

=Tundra
-Cost: 1 turn
-AoS
-Appearance: Her hands glow an icy blue, with frost rising up around them. Upon making contact with her target, the object begins to rapidly freeze, ice covering the surface area rapidly and slowing them down.

-Arctic
-Cost 2 turn High
-AoE
-Appearance: Expanding her magic outwards in a rapid pace, Lilith can cover the ground in a 1 inch layer of ice, effectively creating a large arena to use for fighting. This does not cover objects that go above the one inch ground covering. The covered is a 20 m radius from her body in a complete circle. If there are buildings or enclosed places inside the circle, the floor will not freeze there.

Half Dragon: When she takes this form, she is unable to use her summons spells.

Usage Style: While she has begun to learn some magic spells, Lilith is more used to bending and manipulating what ice she has around her, or create it from her body due to her dragon heritage. This fits well with her fighting style, which is close combat and far range magic.
Weapons: All of her weapons are created using ice, along with being strengthened to the same strength as steel.

Otherwise, she keeps a small spell book and short wand with her.

Summons wand= Created out of mahogany and topped with a small diamond, she can use this as a foci for her summons and even some of her ice spells to help focus and strengthen her spells.

Koti~
04-09-2015, 02:54 PM
Name: Greek: Iliovasílema Aionios. Eng.: Sun Set Eternal
NN: Jpn: Taiyō. Eng.: Sun
Age: 82 (appears 26)
Gender: Male
Race: Phoenix
Reincarnation cycles: 5
Accumulated age: 582

Appearance:


Build: Iliovasilema stands at an average 5’9” (175.26 cm) and weighs about 155 lbs. (70.3 kg). He has a slight bird like nose that curves down some, while giving him a distinguished look. With a hard set jaw and taunt features, he appears displeased or bored most of the time, while his eyes give him an angered or annoyed look. He has unpronounced muscles in his upper torso and arms, giving his body a strong yet soft appearance, while his legs are a bit thickset, enough to draw slight attention, but not make much of a difference. His body looks smooth and mostly free of blemishes and scars.

Hair: Bright red with black tips, his hair comes to the middle of his back, which he usually allows to lay across his back. In direct light, his hair seems to shimmer some when stirred by a breeze or a shake of his head.

Eyes: Deep red tinged with gold flecks. His iris is a soft blue color, almost similar to the color of the sky on a cloudless day. They seem to glow some in the darkness, and have a pale distant look to them during the daytime.

Distinct Features: N/A

Clothing: Iliovasilema views himself as a more classy man, and wears clothing to match. He wears a pair of black pants with a leather braided belt, with a simple grey shirt tucked inside. He wears a long black coat over this that reaches down to just above his feet, made of a suede silk mix, to help keep heat in while appearing fashionable and helps hide the sword sheath that he keeps hidden on his left side for easy draw. A pair of black fashionable boots covers his feet and is kept clean to keep up his looks. He as well wears a pair of black looking gloves that reach up to the middle of his lower arms, in between his wrist and elbow.




Build: While in phoenix form, Iliovasilema towers at 6’2 (187.96 cm) and weighs only 95 lbs. (43.18 kg). He has a wing span of 6’3 (192.5 cm) that curve upwards some to a point. The feathers on his body go from white at the center and go red at the edge, creating the image of a living flame constantly shifting every time he moves. His tail lays out 4 feet (122 cm) from his body, following the same color schema as his body. The talons and his beak are solid white in color, which glitter some in the sunlight and give off a beautiful but deadly appearance at the same time.

Hair: N/A

Eyes: While in his phoenix appearance Iliovasílema has solid gold eyes, showing no pupil or any change in the color, leaving some to believe that he is actually blind while a phoenix.

Distinct Features: His body radiates enough heat to make the air around his body to waver, giving more to the illusion that he is just an image of fire, and not an actual substantial being.

Clothing: N/A

Fighting Style:

Weapons: Iliovasílema has two distinct weapons. A sword called the Kistune Fire, and a pair of gloves called Harigane tebukuro (Wire gloves).


Kistune Fire - (Jpn: きつね火 ‘Kistune hi’): a Katana reaching 3’2 (97 cm) from the tip of the blade to the bottom of the hilt, weighing roughly 2.9 lbs (1.5 kg). The blade is a simple steel with a wavelike edge, with a different feature than normal. The blade is a reverse style blade, with the cutting edge on the inside of the curve, instead of the normal outer curve. The cross guard is a simple design with a smoothed edge, giving it a dull appearance to the guard, while the hilt and pommel are wrapped in a simple worn brown leather, great for grip and showing well signs of aging. What gives this blade its name is not only the reverse cutting edge, but the ability of the sword, or the Breath release.

Ability – Breath (Jpn: 息 ‘Iki’) – this causes ethereal blue flames to appear on the blade, giving it a ghostly appearance from the light off the blade. The flames allow the blade to damage not flesh, but the opponents spirit, leaving a numb sensation around where the blade was cut.
(This effect lasts about a turn, and usually either disorientates the opponent, or drains a small portion of their energy, depending on how long the contact lasted, or how wide the hit was)


Wire Gloves – (Jpn: 針金 手袋 ‘Harigana Tebukuro’) – The gloves that he is seen wearing are actually thin wires curled around his arm, tightly wound from the edge of his palm all the way to the edge. 4 separate wires, each attached to the tips of his fingers and pulled over the back of his gloves are wound around , the bladed section pointing outwards along the inside of his gloves. Each wire is enchanted with resistance to rust, fire, and breaking. A single wire reaches out to a large 15 ft (457.2 cm) in length and are strong enough to bind a human being. The blades are enough to catch and hold in flesh, but nowhere near strong enough to cut through human skin, just enough to stick. These are mainly used to ensnare foes and channel magic directly toward a target.

Phoenix: Talons and beak

Abilities: In regards to magic Iliovasilema is well versed in fire and wind, as well as having received training in lightning magic. While in his phoenix form, he is able to cast and use magic with ease, but loses his powers in the other two




Skybolt
-Cost/Charge – high/ 1 turn charge, 2 turns to use
- Cast – a high buildup of energy around the body then ignited with the command “Dance of the Sky”
- Range – Self
- Visual cue – the body becoming enveloped with lightning.
- Effect – The body is covered in lightning and his speed is highly boosted. Contact with his body causes the opponent to get shocked, as well as giving him a guard against magical attacks.

Charge trace
- Cost/Charge – medium/ 2 post set up and cast
- Cast – a seal on his left hand, and another seal in his right.\
- Range – Tagged Obect with vocal command “let fly”
- Visual Cue – the appearance of the seals in both hands
- Effect – This spell is a two-step phase, requiring one to place a seal on the opponent, and then use the other to fire off a spell from the other seal. This will give any spell cast a homing effect, to target the seal on the opponent.

Neruo point
- Cost/Charge – low/same cast turn
- Cast – pointing the first two fingers at the opponent and using vocal command “paralyze”
- Range – ToO
- Visual cue – A burst of lightning set at the target
- Effect – The bolt is not meant to do damage, but is meant to paralyze the opponents nerves, to freeze him in place. The paralysis only lasts about 20 seconds.

Bolt
- Cost/Charge – medium/ 1 turn charge
- Cast – A concentrating of lightning around the fists or a vocal command of “strike”
- Range – Close range or ToO
- Visual cue – an electric blue glow around his hands
- Effect – Once cast, a ball of lightning is concentrated around the hands, which can be used for either close range combat, or sent outwards in a bolt towards the target in a fast moving bolt.

Spark
- Element – Lightning
- Cost/Charge – low/same cast turn
- Cast – vocal command “Spark”
- Range – ToO
- Visual cue – a hum from the object
- Effect – this spell coats the object with a charge of lightning, which can give extra strength to either his sword or gauntlets.

Sky sword
-Element –Lightning
-Cost/Charge – Low/same turn
-Cast – vocal command “slice the heavens”
-Range – His hand
- Visual cue – a glowing from his hands
- Effect – Using this, he can create a sword from lighting. While more focused on physical strength, this sword is also weaker than a normal sword, easier to break than a normal sword. As an added effect, it can be either warped into a low cast spell or used to cancel out a lower level spell. The sword takes on the appearance of a Japanese katana.





Blast
-Cost/Charge – low/same turn cast
-Cast – vocal command “blast”
- Range – ToO
- Visual cue – a glowing red palm
- Effect- A blast of fire is released from his palm and sent towards the object or opponent. It’s a simple spell, and one of his most base used. The size of the blast depends on how much energy he uses for the spell. The spell can be used multiple times after the first cast without speaking the phrase again. This cannot be done if another spell has been cast after this spell.

Flash
- Cost/Charge – low/same turn cost
- Cast – vocal command “Blind”
- Range – AoE
- Visual cue – A bright burst of light from body
- Effect – A burst of fire straight from his body to blind or daze an opponent.

Aura
- Cost/Charge – medium/ lasts 3 turns
- Cast – vocal command “Fire wall”
- Range – 4 feet around self
- Visual cue – a faint flickering light around body
- Effect – A wall of fire surrounds his body, meant to hamper or deflect attacks from the opponent. As well, it can grow stronger by absorbing any fires that come in contact with it, lengthening usage by one more turn. It also burns any physical objects that come in close with it

Fire roar
- Cost/Charge – medium/ unable to cast for one turn after
- Cast – vocal command “Burn” with hands on throat
- Range – 10ft from cast point
- Visual cue – a glow emanating from his throat
- Effect – This allows him to release a jet of fire from his mouth in a sweeping flame. It is meant to burn anything that it comes into contact with

Nova
- Cost/Charge – medium/ cast on first turn, dazed for second
- Cast – vocal command “Nova”
- Range – 10ft from body
- Visual cue – a glow around his body
- Effect – This spell causes an explosion from his body of straight fire. The spell causes high damage equal to the explosive force of TNT.

Grand Fira
- Cost/Charge – medium - high/ 1+ turn charge
- Cast- vocal command “Reduce to ash”
- Range – 6ft + outwards
- Visual cue - A darkening of the skin and buildup of energy
- Effect – This spell causes pores to open up along his body, drawing in oxygen molecules to fuel the fire inside his body. Once released, the fire ignites in a blast/explosion as the high concentration of oxygen mixes with the fire. The devastation of the fire is equal to how long he took to charge the energy and absorb oxygen.

Volcanic sword
-Element –Fire
-Cost/Charge – Low/same turn
-Cast – vocal command “Scorch the land”
-Range – His hand
- Visual cue – a glowing from his hands
- Effect – Using this, he can create a sword from Fire. While more focused on physical strength, this sword is also weaker than a normal sword, easier to break than a normal sword. As an added effect, it can be either warped into a low cast spell or used to cancel out a lower level spell. The sword takes on the appearance of a English style broad sword





Aria bomb
- Cost/Charge – low/same turn cast
- Cast – a snap of the fingers
- Range – AoE of 5 feet from impact point
- Visual cue – a slightly noticeable twist in the air before detonation
- Effect – Upon the snap of his fingers, the area of his choosing tightens then explodes outwards in a burst of wind and forced outwards. The further out from his own person, the weaker it gets. The blast radius has a length of 30ft from his personage

Gust
- Cost/Charge – low/same turn cast
- Cast – a wave of the hand
- Range – AoE around his body of 6ft
- Visual cue- a shift of the wind
- Effect – This spell allows him to create a strong gust of wind around his body following the direction of his hand movement.

Aero Punch
- Cost/Charge – low/same turn cast
- Cast – A physical punch
- Range – straight line blast outwards with his fist
- Visual cue – a slight twist of air around his hand
- Effect – This spell focuses wind around his hand and sends it off in a high speed burst, shaped like a fist. While not enough to damage heavily, it can leave people dazed when hit, and throw people off balance

Tyrant hurricane
- Cost/Charge – medium/1 turn cast
- Cast – vocal command “rip asunder” with a tap on his blade
- Range – ToO
- Visual cue- a twist of air around his blade
- Effect – Once built, he can send out blades of focused wind from his blade towards a target. The strength of the wind blade is relevant to the side of the blade he is using, blunt yet strong for the non- bladed side, or sharp and lethal for the cutting side. As well, this spell can also carry the effect of the released state of the blade.

Aero wall
- Cost/Charge – low/same turn cast
- Cast – vocal command “wall”
- Range – 6ft from body
- Visual cue – a twist of air in the shape of an object
- Effect – Once cast, he can create an object to act as a barrier or wall for him, able to deflect a projectile or act as a shield against physical attacks. It is able to stave off one hit, or hamper stronger attacks. He can as well use these as stepping stones to walk into the air. Once cast, he can create new walls until such a time he casts a new spell.

Gale sword
-Element –Wind
-Cost/Charge – Low/same turn
-Cast – vocal command “split the clouds”
-Range – His hand
- Visual cue – a glowing from his hands
- Effect – Using this, he can create a sword from wind. While more focused on physical strength, this sword is also weaker than a normal sword, easier to break than a normal sword. As an added effect, it can be either warped into a low cast spell or used to cancel out a lower level spell. The sword takes on appearance of a scimitar.








Blast
-Cost/Charge – low/same turn cast
-Cast – vocal command “blast”
- Range – ToO
- Visual cue – a glowing red palm
- Effect- A blast of fire is released from his palm and sent towards the object or opponent. It’s a simple spell, and one of his most base used. The size of the blast depends on how much energy he uses for the spell. The spell can be used multiple times after the first cast without speaking the phrase again. This cannot be done if another spell has been cast after this spell.

Flash
- Cost/Charge – low/same turn cost
- Cast – vocal command “Blind”
- Range – AoE
- Visual cue – A bright burst of light from body
- Effect – A burst of fire straight from his body to blind or daze an opponent.

Aura
- Cost/Charge – medium/ lasts 3 turns
- Cast – vocal command “Fire wall”
- Range – 4 feet around self
- Visual cue – a faint flickering light around body
- Effect – A wall of fire surrounds his body, meant to hamper or deflect attacks from the opponent. As well, it can grow stronger by absorbing any fires that come in contact with it, lengthening usage by one more turn. It also burns any physical objects that come in close with it

Fire roar
- Cost/Charge – medium/ unable to cast for one turn after
- Cast – vocal command “Burn” with hands on throat
- Range – 10ft from cast point
- Visual cue – a glow emanating from his throat
- Effect – This allows him to release a jet of fire from his mouth in a sweeping flame. It is meant to burn anything that it comes into contact with

Nova
- Cost/Charge – medium/ cast on first turn, dazed for second
- Cast – vocal command “Nova”
- Range – 10ft from body
- Visual cue – a glow around his body
- Effect – This spell causes an explosion from his body of straight fire. The spell causes high damage equal to the explosive force of TNT.

Grand Fira
- Cost/Charge – medium - high/ 1+ turn charge
- Cast- vocal command “Reduce to ash”
- Range – 6ft + outwards
- Visual cue - A darkening of the skin and buildup of energy
- Effect – This spell causes pores to open up along his body, drawing in oxygen molecules to fuel the fire inside his body. Once released, the fire ignites in a blast/explosion as the high concentration of oxygen mixes with the fire. The devastation of the fire is equal to how long he took to charge the energy and absorb oxygen.

Phoenix Art- Solar nova
- cost/charge – high/2 post charge and 1 post cool down
- cast – Mental
- Range – AOE of 50 feet from detonation point.
- Visual Cue – While charging this spell, Iliovasilema, his body begins to glow with the charge of magic, turning to a near blinding white color.
- Effect – This spell causes the caster to begin absorbing oxygen into the body, eliminating the other elements along with it. Once the body is fully charged, the caster releases a massive oxygen enriched fire bomb from their body, hot and strong enough to reduce most to ash. This spell has a rather large draw back on the caster as well, sapping them of strength.

Phoenix Art- healing flames:
- cost/charge – low/can be used in same turn as cast
- cast: vocal command of “Heal”
- Range – ToO (target or object)
- Visual Cue – White flames sprouting from contact point
- Effect – this spell allows the caster to recover wounds that have been dealt to the target or person. The flames are non-painful, but while burn away most diseases or infections near or caused by the wound.

Phoenix art- Scorching Flame:
- Cost/charge – medium/1 turn to charge
- Cast – vocal command “Scorch the earth”
- Range – AOE of 10ft in one direction, able to sweep back and forth
- Visual Cue – a pulling back of head and drawing in of breath
- Effect- This spell releases a blast of focused fire outwards from the casters maw, hot enough to burn most of what it encounters, as well as leaving the flames attached to anything that did not die in the initial blast

Phoenix Art- burst Magic
- Cost/Charge – low/same turn
- Cast – vocal command “Burst”
- Range – AOE of 4ft from body
- Visual cue – A draw in of wings
- Effect – by releasing wings or arms outwards, the person can release a burst of magic from their body in the form of fire, to burn those who get to close, or to remove any harmful objects heading towards them by acting as a short counter to stall large objects or to slow magic projectiles

Phoenix Art- Final Fire
- Cost/Charge – legendary/ 2 post charge, lasts 4 turns after
- Cast – vocal command “Phoenix will”
- Range – Self
- Visual cue – the eyes turn solid black as body becomes enveloped in flames
- Effect- This spell allows the caster to highly increase a person’s magical and physical strength, but at a constant drain of their energy and life force. The spell will end once the person’s life has been drained entirely from them.





Thundaria
- Element – Lightning/Wind
- Cost/Charge – high/2 turn charge.
- Cast – vocal command “storm god” while pointing at target
- Range – AOE
- Visual cue – small point of lightning on finger
- Effect – Once cast, this spell creates 10 electric balls of energy around the opponent, then release their charge directly between themselves, ensnaring the opponent in the center in a web of lightning.

Acrid
-Element – Fire/Wind
- Cost/Charge – low/same turn cast
- Cast – vocal command “vaporize”
- Range – AOE of 6ft around his body.
- Visual cue – a band of mist forming around his body as water is evaporated
- Effect – this spell is simply designed to rapidly dry places off, resulting in a much more dry area to his liking.

Fire Shock
- Element – Fire/Lightning
- Cost/Charge – medium/ 1 turn charge
- Cast – point with vocal command “Kasai”
- Range – ToO
- Visual effect – a light glow to his fingers
- Effect – Once charged, he can fire off bolts of lightning that burst into flames once it comes into contact with the object. The fire sticks to the object and burn until either magically put out, or have burned away their target.

White port
-Element – Neutral
-Cost/Charge – constant/low level
-Cast – Holding his hand upwards while speaking the command “Open”
-Range – The palm of his or the direct area around him
-Visual effect – A shimmer in the air around his hand
-Effect – Learned a while ago, he figured out how to create a small pocket dimension around his body to carry stuff without adding to his overall appearance. Though, he is only able to carry stuff as long as it doesn’t exceed the maximum weight he can carry on his own, or the dimension will collapse inwards on him, effectively causing the material to fall out and bury him

Cosmic
-Element – Fire/Lightning/Wind
-Cost/Charge- High/ 5 turn charge
-Cast – Pointing his palm towards a person and speaking the words “Unleash the sun”
-Range – AoE
-Visual effect – A high increase of wind pressure
-Effect – While draining most of his energy, he is able to engulf a person in a miniature sun, roughing 7ft in diameter. He uses the wind and lightning to keep the area contained and compress the sum to heavily increase the pressure of the fire. While highly effective in taking out a large mass of people, it does leave him highly defensive.



Attributes



Due to his birthright, Iliovasilema has an above average boosted physical strength, though not enough to make him stronger than most humans. As with boosted strength, he has increased stamina in heated and high temperature, while being prone to warm areas. He as well has high resistance to fire magic, able to deflect very small level fires and walk through flames with no notable hinderance. His speed and agility are also boosted, able to leap almost 10ft straight in the air with no buildup and can reach 25 mph while running.

As well, he has a rather high heal time, able to restore most small wounds with ease(1 post). As well, due to training, he can regrow dismembered limbs after a while, though it usually requires focus to regrow and can take up to several hours.(3-4 posts, if allowed)

While in his phoenix form, he has high resilience to fire spells, able to walk across natural fires or other hear sources, such as lava. He can maintain flight for quite some time, and able to get up to 40 mph in speed on average, and 65 while using his fire to boost his speed. His fire magic is boosted as well, reducing most of the drain from spells while heightening natural flames around him.

The healing and regeneration powers of his healing also boosted, making minor wounds a pass to him, and able to regenerate body parts within a hours( 1-2 posts).




Iliovasilema’s major weakness is that he has no pain tolerance. Due to training his spells, and relying on his healing powers, he has neglected to build up any tolerance to pain, making him unable to take many hits without showing some signs of wear. Along with it, he has an aversion to water, making it impossible to hold onto his human form.

Along with, he tends to at times become lost in thought while battling, getting hit while planning out moves or just thinking about interesting things in general.

While a phoenix, he has no resistance to water along with a general lowered resistance to magic. And while his healing rate is much higher, he has very little physical defense, and can be pierced by most modern day weapons. Along with the change of form, he loses the ability to cast spells that his human form knows. And once shedding his human form, he is stuck in the phoenix form for some time, and has been known to cause small fires when coming into small objects.

As well, unknown to most, there are ways to keep him from recovering. The 4 ways that have been pulled from the old scrolls are stated as thus


Once reduced to the ashen state, they must bury the ashes at the bottom of a deep lake, less the fires rekindle -1947, Japan,
When the bird has been reduced to nothing more than grey soot, he must be scattered to the wind, less he return to haunt you again - 1812, USSR
Let a dragon eat the blasted thing- The dark ages, Camelot
Remove the heart of the foul bird of hells fires and cast it into the wild before his world turn to ash- 1673, Spain.




Biography:





Iliovasilema is at most times known as an oblivious person, known well for running into other people or objects without a single thought of it. The best way to describe him on his own is a person who spends too much time in his own head or his books. He has a slightly carefree aura around him, choosing to take the lazy way about doing stuff rather than putting his all into it. He also has a relaxing atmosphere around him, finding the best way to get others to open up to him and discuss their problems. Though a person who doesn’t like getting involved in troublesome situations, he will help out with any problem he comes across, willing to stick out his neck for other. He is also great at hiding his emotions, sometimes being referenced as ‘less emotional as a rock’.

He enjoys spending time with others, though he does find large crowds troublesome as he almost always ends up bumping into someone or something. He can also be a rather large klutz, managing to trip over at least twice a day on average.



Iliovasilema has a high distaste for fighting, though he will get his hands dirty when needed. While fighting, masks his emotions and only counters it when he needs to. He is well trained in various styles of martial arts and quite balanced in swordsman style, enough where he has blended the two styles together to form sword martial art style. While he only he has one sword, he is more proficient with two swords. He is cold and calculating, holding back until he finds the time to strike.

When he is forced to become serious, he goes on the offensive and presses upon the opponent to get them to falter. Though, he becomes less focused on his surroundings, which has made him easier to hit.


History



Iliovasilema was born into a warrior race of phoenix’s, who swore their lives by the sword. He was trained since day one, born in Greece, which is where his name came from. Once old enough, he had started his training almost immediately, though this felt rushed him as is clan was always on the move, only staying in one location for 12 years total. He himself had disliked the fighting, enjoying the small views of the world he could see. He was always punished for this though, and soon, he had left looking at the world, though was still quite sullen about the aspect that he couldn’t live in peace. This came to head when they ran into another clan, resulting in a rather large and violent fight between the two clans.

When the fighting happened, it had encompassed a small village that was caught in the cross fire. Iliovasilema regrettably joined in the fight, though he spent most of the fight hiding where he could. This war had led to his banishment as he had decided to save a family of humans from getting killed by two different fighters. His clan had won the fight, but he had been exiled and forced to live out his life with no family or any more ties to his heritage. This cycle ended up with him being reduced to ash alone and near the land called Japan



The first thing that Iliovasilema had noticed when he reincarnated was that he had taken the appearance of a human child. Confused at first, he spent the next couple of days wandering around the towns, seeming to be drunk since he was so unused to walking without wings. After a few years, he had begun to get used to living as a human when he was taken in a small family then trained as a samurai. He showed natural talent with the sword, and was soon drafted as a personal guard for a small fry lord. During this time, he met a woman from the nearby lands and soon fell in love. After being let go from the lord, he lived with his wife in a small cabin, enjoying his life as a human. He had thought that he has lost his powers of phoenix, and while enjoying his life. He was sadly dissuaded when his wife had begun to age, and he had stopped physically aging by the age of 26. Screaming that he was a demon, his family was rooted and taken out, though he had survived the life. He ran from the land, taking a few mementos with him. His cycle ended in a strange land.



Once he re awoke, he found that he had somehow remained his human form, thought it was older than what he had started, which left him saddened. Still haunted by his own love having turned on him, he somehow wandered and landed up in front of a hidden school for magic. Confused that normal people were using magic, he joined the school with puzzlement. There he learned much talent and met many people, learning that humans had been learning magic for as long as he was alive. He studied and made many advances in the school, soon becoming a teacher there himself. He also studied through many stories and scrolls, learning a lot of history of the world and finding a love of reading books left by others, viewing it as a chance to ‘return to the past’. He studied this greatly, also finding out that most of his true clan had been killed off, leaving very few of his species. Along with that, he learned that most of his race had been killed by their own pride or stubbornness, he was saddened a bit to see that most people looked unfavorably upon the phoenix, while others though they were nothing more than a way to gain immortality.

Figuring he would leave a better history for his clan, he began to write his own improvised history on the race and stayed with the school until his dying day. This cycle ended with him having arrived in America.







This cycle of his life was the most violent. He had landed in a place called America, this time though retaining his form of 26 years of age. While unaging, he traveled quite a bit through the lands, only staying a few years in each one to reduce suspicion of his origins and powers as most were wary about his appearance. He didn’t remember most of this life, other than having been drafted into a war he had no care for. Though quite helpful, he made no real incentive to become more known, and never truthfully made a huge impact. This cycle ended when he had been shot through the head in the heat of battle.


Iliovasilema had been come back on a lone battle field. He had come back as a phoenix, and with fear of being found, went into hiding. After a few years, he had learned that he could return to his human form with enough concentration. He returned to a world once again consumed at the edge of a war. He was unfortunately drafted, but stuck to his tried and true method of low notice and just doing the minimum. He also began to realize how tiresome real work had become, and was honorably discharged from the army with nothing more than a few memories and his rifle. Taking this time, he once again went into hiding, living in places where the war had not truly touched. He ended this cycle in the south, alone surrounded by books.




Currently Iliovasilema has been traveling on his own, taking the time to take in the cultures that he could and spending as much time learning about humanity that he had learned. He keeps a few places under his name and is quite well off, though he doesn’t show it, enjoying spending most of his time either reading or thinking of his past.