PDA

View Full Version : Final Fantasy Dissidia: Clash of the Titans



StormWolf
11-28-2009, 02:29 AM
Dissidia: Clash of the Titans
http://images3.wikia.nocookie.net/finalfantasy/images/b/b6/Dissidia_Logo.jpg[/center]



Cosmos, the Goddess of order and harmony. Chaos, the God of discord and anarchy. These two deities shape and shake the world with their eternal conflict. A single swipe of their hands can end a city or create a continent. For as long as there has been existance, Cosmos and Chaos have been fighting for control over the world, to shape it in their own image. Cosmos, wishing for a world of peace and order, while Chaos desires a world of discord and war. After an eternity of ethereal conflict, it was obvious that there was only one way to have this war end: Flesh and Blood.


With their powers over all expanses of time, each deity pulled champions from the expanse of time, even through the gates of death. Each according to the light or darkness that lay in their individual hearts. Now the war of the Gods has come to Earth. Each side has it's chosen champions, will they unite or prefer to be alone? Will old loves reunite and old rivalries or grudges be rekindled? The fate of all the world is in the balance. The Champions of Cosmos must journey to find Items of Power, their own personal Crystals of Power, as well as the Celestial Mirror, which will show them the way to their ultimate weapons. However, the Champions of Chaos also wish to obtain these Items of Power, and will fight tooth an nail over them, for whomever holds all the Items of Power


The Champions:


NOT ALL ARE HEROES: THIS IS THE CHARACTER LIST!!!!


FINAL FANTASY II
1. Firioniel
2. Maria
3. Guy
4. Minh
5. Josef
6. Layla
7. Richard
8. Lionheart

FINAL FANTASY III
1. Sara
2. Cid III
3. Desh
4. Elia

FINAL FANTASY IV
1. Cecil Harvey - Reserved by Shin.Aether
2. Kain Highwind
3. Rosa Farrel
4. Cid IV
5. Rydia
6. Tellah
7. Edward
8. Yang
9. Pollom & Porom (Counts as 1 although it is 2 chars)
10. Edge
11. Fusoya

FINAL FANTASY V
1. Bartz
2. Reina
3. Galuf
4. Faris - AliceMalice15
5. Krile
6. Onion Knight


FINAL FANTASY VI
1. Terra Branford
2. Locke Cole
3. Edgar Figaro
4. Sabin Figaro
5. Shadow
6. Celes
7. Cyan
8. Gau
9. Setzer Gabbiani
10. Mog
11. Strago Magus
12. Relm Arrowny
13. Umaro
14. Gogo

FINAL FANTASY VII
1. Cloud Strife - Reserved by Shin.Aether
2. Barret Wallace
3. Tifa Lockheart - Taken by Miyavi
4. Aerith Gainsborough
5. Red XIII
6. Yuffie Kisaragi
7. Cait Sith
8. Vincent Valentine
9. Cid Highwind
10. Reeve Tuesti
11. Shalua Rui - Reserved by POPPYCAWK
12. Shelke
13. Azul
14. Rosso
15. Nero
16. Weiss
17. Loz
18. Yazoo
19. Kadaj
20. Zack
21. Sephiroth - Stormwolf
22. Genesis
23. Angeal

FINAL FANTASY VIII
1. Squall Leonhart
2. Rinoa Heartilly
3. Seifer Almasy
4. Quistis Trepe
5. Zell Dincht
6. Irvine Kinneas - Formosus
7. Seplhie Tilmitt
8. Edea
9. Laguna

FINAL FANTASY IX
1. Zidane
2. Vivi
3. Princess Garnet AKA. Dagger
4. Steiner
5. Freya
6. Eiko
7. Quina
8. Amarant
9. Beatrix
10. Kuja

FINAL FANTASY X/ X-2
1. Tidus
2. Yuna
3. Auron - Stormwolf
4. Rikku - Taken by Winter
5. Wakka
6. Lulu - Taken by Miyavi
7. Kimahri Ronso
8. Paine
9. Nooj
10. Shuyin
11. Jecht
12. Seymour

FINAL FANTASY XII
1. Vaan
2. Ashe - Reserved by Anne Bonny
3. Basch
4. Penelo
5. Balthier
6. Fran
7. Vayne

FINAL FANTASY TACTICS
1. Ramza Beoulve
2. Delita Hyral
3. Orlandu

FINAL FANTASY TACTICS ADVANCE
1. Marche

KINGDOM HEARTS I & II (NO DISNEY CHARS)
1. Sora - Yamimoon
2. Riku - Yamimoon
3. Roxas
4. Axel
5. Kairi - Reserved by POPPYCAWK

6. Xemnas
7. Xigbar
8. Xaldin
9. Vexen
10. Lexaeus
11. Zexion
12. Saïx
13. Demyx
14. Luxord
15. Marluxia
16. Larxene
17. Roxas
18. Xion

Others:
Golbez - Atrum Daemon



Name:
Age:
Height:
Allegiance: Cosmos or Chaos (if you are a good guy, you are with Cosmos, no exceptions. same goes for baddies and Chaos.)
Appearance: if you chose a character from one of the 8-but Final Fantasies, I will let you use a pic of your own, but you must okay it with me first.
Magics/Skills/Materia:
Limit Break/Overdrive: What your ultimate attack is. The further the story goes, you can possibly unlock more.

Crystal(s) of Power: Some characters may have more than one to find, but post an image of what your crystal will look like here.
Celestial Weapon: Your Ultimate Weapon, when/if you get it, of course.


Optional fields:


History:
Weapon: Image of your weapon
Fighting Style:
Theme Song: because it is so damn fun to have one. You can use a final fantasy song, or you can use a song that fits their character. Or both.






Helpful source on characters: http://finalfantasy.wikia.com/wiki/Final_Fantasy_Wiki


And some freaking' diversity would be dandy! If is see everyone auditioning for VII and VIII, I will glare, and there may even be a scowl.

StormWolf
11-30-2009, 12:41 AM
Name: Auron, Sir Auron if you aren't Tidus or if you are just disrespectful. But in truth, he hates his title of "sir" and his "Legendary" status.

Age: 35

Height: 6'0"

Allegiance: Cosmos

Appearance:
http://ui04.gamespot.com/611/auron_2.jpg


Magics/Skills/Materia:
Power Break: Greatly reduces the terget's strength. Immensely powerful knock-back.

Magic Break: Greatly reduces the effectiveness of the target's magic. Low Knock-back

Mental Break: Greatly reduces target's magic defense. Low Knock-back

Armor Break: Renders one article of armor almost useless. Medium Knock-back.

Guard: Will leap to take a blow for an ally. Greatly increases Limit.

Sentinel: Halves damage done to him for a short time. Limits movement, slows buildup of Limit.

Zombie Attack: Makes healing magic/ cure materia harmful to a target for a short period of time. Large Knock-back.

Threaten: Uses a display of strength and some less-than-friendly language to convince the enemy not to attack so quickly.

Limit Break/Overdrive:
Bushido: Dragon Fang: Dragon Fang is an Area of Effect attack. Auron stuns his opponent(s) with a flurry of blows before leaping into the air and driving his blade into the earth, causing a mass of explosion around Auron. Destructive to the environment. Deals low damage to anyone caught within the AoE. High Knock-Back. Dodging it is not that difficult. (It is his first Overdrive, mind you. )
Crystal(s) of Power: The 15 Jecht Spheres hold memories Auron lost when he was Sent to the Farplane by Yuna. Each Sphere brings back memories and with enough of them, he will remember the rest of his Bushido (Overdrives).
Jecht Sphere 1 - Unlocks Bushido: Shooting Star: A s ingle, powerful arch of a slash directed at one opponent. High damage and High Knock-Back.
Jecht Sphere 3 - Unlocks Bushido: Banishing Blade: This Overdrive does low damage and has low knock-back, but it inflicts all of the Break status ailments.
Ultima Sphere - Created when all 10 of the Spheres are united. - Unlocks Tornado, Auron's most devastating Overdrive. Tornado is as it's name implies. Auron throws his blade, spinning it so fast that a massive tornado forms around it. Using the power of the Spheres to guide it. The air within the tornado acts like millions of whips cracking at the target(s) flesh. Devastating damage, no knock-back. The Ultima Sphere is the only way to get Auron's Celestial Weapon.
Celestial Weapon: Masemune (no, not coincidence)
http://img148.imageshack.us/img148/2631/waffe59qp.jpg




History: Spoilers for those who have not beaten FFX.

As a young man of twenty-five years, Auron was a devoted warrior monk of Bevelle, well-regarded by Yevon's upper echelons, and being groomed for a high-ranking position within the clergy. His personal convictions ultimately put a stop to any career ambitions he might have had when he refused to marry the daughter of a high priest. Auron fell quickly out of favor with the top brass, and the promotion instead went to his friend Wen Kinoc, who would eventually become a maester of Yevon.
Shortly afterward, Auron was enlisted by Braska to serve as a guardian on Braska's upcoming pilgrimage to fight Sin. It is likely the two men found common ground over being outcasts of Yevon, as Braska had already disgraced himself in the eyes of the church by marrying a "heathen" Al Bhed woman and having a half-Al Bhed child (Yuna). Auron further found himself drawn to Braska due to his noble character and honest intentions to vanquish Sin for the sake of Spira's people, developing a fierce devotion to Braska and his cause, consistently addressing him with honor, and defending him to any detractors.

Prior to departing for the pilgrimage, Auron and Braska paid a visit to a holding cell in Bevelle, where Jecht (Tidus' father) was being held, having heard that a man claiming to be from Zanarkand was interred within. The other monks appear to have dismissed Jecht's proclamations of hailing from Zanarkand as the ramblings of a drunkard, but Braska takes him seriously, telling Jecht that if he joins the pilgrimage, Braska should be able to find him a way home. Auron protests, declaring that a drunkard such as Jecht is unfit for guardianship, but Braska insists that the three of them defy the low expectations the Yevon church has of all of them (because Auron is a disgraced monk who refused to take the hand of the priest's daughter, Jecht is a drunk from Zanarkand, and Braska is married to a "heathen" with a "half-breed" daughter), saying that it would be "delightful irony" if they should be the ones to defeat Sin. Auron relents, and the three set out on their journey to save the world.


Auron's role throughout the pilgrimage is that of a straightforward man, contrasting sharply with the patient Braska and the laid-back Jecht. His mind is always on his duty, insisting that the trip "is no pleasure cruise" when Jecht attempts to record a travelogue to one day show to his family, and he constantly reprimands Jecht for his reckless behavior, which often follows as a result of him being drunk. Over the course of the pilgrimage, however, Auron grows to trust Jecht in spite of his perceived flaws.
After finally arriving at the ruins of Zanarkand, the three men are debriefed by Lady Yunalesca, the ancient unsent summoner from whom all summoners must obtain the Final Aeon to defeat Sin. For the first time, however, they learn of the "catch" involved: one of the guardians must be sacrificed to produce the Final Aeon. Jecht volunteers, saying that he has accepted that he will never be able to go home, but asks Auron to promise that he will find a way to his own Zanarkand so that he might look after Tidus in Jecht's stead. Auron agrees to this promise, and it becomes evident at this point that Auron now considers Jecht as much of a friend as Braska; Auron earlier made a similar promise to Braska: that he would take Yuna to Besaid once Sin had been banished.

Both Jecht and Braska are then sacrificed to defeat Sin, after which Auron learns the truth of Sin's nature: it is eternal, reborn from each Final Aeon, and no summoner can hope to banish it permanently. Thus, realizing Jecht and Braska to have died in vain, and that Jecht's soul has subsequently become trapped within Sin, Auron's youthful religious idealism — the very foundation upon which he has built his life — is shattered. Enraged, he takes up his blade against Yunalesca, who casually strikes him down, leaving him one-eyed and mortally wounded.

Clinging to life by little other than devotion to his lost comrades, Auron literally drags himself down Mt. Gagazet to the Calm Lands, where he's discovered by Rin, who takes him to his travel agency for the evening. During the night, however, Auron leaves, despite his wounds, continuing his way to Bevelle. Just outside the capital city of the Church of Yevon, Auron's strength abandons him and he's discovered by a young Kimahri Ronso. Auron asks for Kimahri to fulfill his promise to Braska (that Yuna be taken to Besaid and have a peaceful childhood), and Kimahri honors his request and does so. He then dies, beginning a new sort of "life" as an unsent. Because he is no longer a living human, but composed of pyreflies, he is able to ride Sin and travel to Jecht's Zanarkand, determined to honor his promise to Jecht and watch over Tidus.

From this day forward, Auron is filled with enmity for the Church of Yevon, and for himself, loathing the title of "legendary guardian" that the people have bestowed upon him. He is consumed with self-reproach for his self-perceived failure of Jecht and Braska, as he didn't stop them from sacrificing themselves, despite being unaware at the time of how needless their noble actions would prove. Auron spends the next decade keeping an eye on Tidus in Dream Zanarkand, though he does not directly raise Tidus after the death of his mother, watching over him from afar instead, serving as a mentor of sorts.


Eventually, Jecht exerts some measure of control from within Sin and approaches Dream Zanarkand, communicating to Auron that he wants Tidus taken to the Spiran mainland, so that — in that harsher land of uneasy choices — he may have a shot at understanding what life's really all about, as well as stand a chance at defeating Sin for good. Thus, Auron and Tidus make a journey — with Sin as their transportation — to the Spiran mainland, where they will serve as guardians to Braska's daughter, Yuna, on yet another pilgrimage. During this journey, Auron is the seasoned veteran of the group, albeit the one who knows far more than he reveals. He refrains from telling the others the truth about Yevon, knowing they will have to discover it for themselves. No longer an uptight monk, he takes a deeply cynical stance toward the religion and its figureheads. Auron also plays the role of a storyteller, offering Tidus relevant bits of information about his father, Spira, and Yuna's father at key points, and it is through Auron that Tidus is finally able to come to terms with his hatred of his father before their reunion.
His experience and expertise is also something that is remarked upon by many followers of Yevon, and old friends alike. He is addressed with deference by virtually everyone in Spira as "Sir Auron," due to his status as the surviving guardian of a high summoner; even Yuna and her guardians (sans Tidus) address him as such. Barthello, the guardian and lover of Yuna's rival, Dona, even tells Auron that he was his inspiration to become a guardian.
During Yuna's pilgrimage, Auron and Rikku are constantly at odds; for example, in the Thunder Plains, Auron acts cold towards her despite her escalating hysteria, agrees to rest at Rin's Travel Agency after Rikku's constant whining irritates him to the point where he states that she is "worse than the storm", and coldly tells her to stay at the hotel, which leads an irate Rikku to shout, "You could be more comforting, or something! You know, try to cheer me up?" Despite this, Auron was the one who allowed Rikku into the party, knowing she was Al Bhed.
At the game's finale, Yuna sends her aeons and Yu Yevon, but Auron, standing nearby, is inadvertently caught in the ritual. She hesitates to continue, but the guardian tells her it's alright, having previously told Tidus that he planned to leave when things were settled, that he had "played at life for too long." He is sent to the Farplane to rest at last, his mission to free Spira from its cycle of lies and death complete, and his promises to his departed friends fulfilled.
An interesting fact to note is that Auron was young and at a ripe age of 25 when Braska defeated Sin. Yet, even after his death by Yunalesca, he continued to age, all the way up to 35. He even has gray streaks now and appears to be much much older. How this happened is a mystery as it makes no logical sense for a man to age in undeath, unless if an unsent spirit can still age like everyone else. However it can be theorized that since he was an unsent and did travel to the 'Dream Zanarkand' that his body may have undergone a change that reverted him back to a sense of living, as Dream Zanarkand was a city dreamed up by the Fayth for the remaining souls of the real Zanarkand. As Tidus aged, so too did Auron.
Auron appears one last time post-mortem; when Tidus enters the Farplane, the spirits of Jecht, Braska, and Auron welcome him with open arms.



Weapon/Fighting Style:
http://img145.imageshack.us/img145/1899/waffe13zjtv5.jpg

Auron fights using his dominant arm most of the time, keeping his left arm tucked in his greatcoat as a self-handicap. He swings his blade at a medium speed - about as fast as Cloud with his buster word - with one hand. He will bring his other arm into play when he gets serious about the fight, seeing the enemy as a serious threat or if he feels that the group is pressed for time. When using two hands, he swings at a medium-fast speed with slightly more slicing power, opposed to the crushing power of his one-hand style. When not using his sword, Auron is very quick and powerful with his fists and feet. Almost all of his attacks and skills have some kind of knock-back because of their strength.
Auron's other weapon, though seemingly harmless before his use of it, is the large jar strapped to his belt. No one knows what the liquid is, but many legend says that it is the blood of Fiends, but other legends say that it is the Blood of Sin, or the Blood of the Gods. Rumors and Legend grow over the years. All that is known is that the liquid is black as oil and is blinding if splashed/spat into the eyes. When Auron uses Bushido: Tornado, he can spit the liquid on to the blade before throwing it, turning the tornado into a twisting column of fire for extreme damage.

Area of Rebirth: Zanarkand Ruins - Auron, being dead, was reborn in the place he most fondly remembers, Zanarkand. To obtain him in the party, the Champions of Cosmos must travel to the Ruins of Zanarkand, and confront the Legendary Warrior. Only through a physical demonstration, will he determine if the cause of Cosmos is even worth helping, or if the whole world is f*cked anyway.

Theme Song: Auron's Theme (http://www.youtube.com/watch?v=e4iwYgd9N3Y) - Normal, casual theme. "Walking" theme. Once he joins your party.

Otherworld (http://www.youtube.com/watch?v=OONqel6f_8M) - The "Fighting Him In Zanarkand" theme.

Zanarkand (http://www.youtube.com/watch?v=08RYp-uDpPo) - Sad theme. Play in Zanarkand before the party fights Auron. Recalling sad memories.

Final Battle (http://www.youtube.com/watch?v=NvhFUDWZls8)

StormWolf
11-30-2009, 05:12 AM
Name: Sephiroth
Age: About 30
Height: around 6'0
Allegiance: Chaos
Appearance:http://thelifestream.net/wp-content/uploads/2009/04/sephiroth-portrait.jpg

Magics/Skills/Materia:
Black Materia: Using Materia made from Tainted Mako energy, Sephiroth pulls a meteor from the heavens to smite his foe. The longer he charges the Materia, the larger the meteor is. High envornmental destruction. High Damage. High Knockback.

Octaslash: A series of eight deadly slashes, the last one a powerful swing that covers a 360 degree arch. High Damage. High Knockback on the final swing.

Oblivion: Sephiroth moves at such an incredable speed, he cannot be seen by the human eye. He appears to dash past his opponent, but a storm of dozens of blows assaunt the target on all sides.

Shadow Flare: Sephiroth summons 4 spheres of energy around the target that quickly converge.

Fervent Blow: Sends out blades of energy to strike the target. Follow up with two subsequent slashes that send the target into walls



Limit Break/Overdrive: One Winged Angel: A single, masive, black angel wing sprouts from Sephiroth's back, unleashing his raw power. While in his One Winged Angel state, he can perform his ultimate attack, Super Nova.
Super Nova is a devistating attack, a massive entity coming from the deepest, darkest corners of space; a blinding light that will smite whatever it touches. Extreme Damage, Extreme enviornment damage, and high knockback. Only blockable via magic, and that is still iffy. Super Nove will lose more strength the further apart it's targets are.
Crystal(s) of Power: Jenova's Mask (http://www.finalfantasyunion.com/cpics/sephiroth-jenova-head.jpg) - This allows Sephiroth to tap into his true, raw power.
Celestial Weapon: Sephiroth's Celestial Weapon is himself. Once he is reunited with his Mother's Mask, he will become the god he was destined to be.

Optional fields: Will finish the rest later.


History:
Weapon: Image of your weapon
Fighting Style:
Theme Song: because it is so damn fun to have one. You can use a final fantasy song, or you can use a song that fits their character. Or both.

Anne Bonny
12-01-2009, 06:32 AM
Where is everyone? Why haven't we got any players here? This looks like bunches of fun!

I'd like to reserve Rikku from X, Storm. :)

StormWolf
12-01-2009, 02:40 PM
Damn it! Someone already has, Anne. Sorry. You are still welcome to join, though.

Winter
12-03-2009, 06:53 AM
Name: Rikku

Age: 19

Height: 1.55m (5’ 1”)

Allegiance: Cosmos

Appearance: http://blog.sanriotown.com/yingdong:hellokitty.com/files/2007/05/rikku5.jpg

Skills:
Steal Steal certain items from Fiends
Use Use special items
Luck Raise Party’s luck
Spare Change Attack by throwing Gil
Copycat Mimic Ally’s previous action
Bribe Pay an enemy to make it go away
Mug Attack and steal items at the same time

Overdrive: Mix combine two special items for various effects

Crystal of Power: Al Bhed Orb – A deep green orb of shimmering power which within it contains secrets to the Al Bhed people and contains great knowledge of mixing items and fixing machines and machina.
http://dazzlingeventsanddesigns.com/images/green_crystal_clear_224106_l.jpg

Celestial Weapon: Godhand
http://images3.wikia.nocookie.net/finalfantasy/images/thumb/4/49/'s_Godhand.jpg/140px-'s_Godhand.jpg

History: From the world of Spira, Rikku was not always looked kindly upon by the believers in Yevon, It was Rikku's heritage that caused her a deal of mistrust, being an Al Bhed made her disliked by many as she was apart of a race of people that tried to use and under stand machines, or machina. This was no bother to her though, keeping herself upbeat and happy. Rikku is fiercely loyal to her cousin Yuna -whom she cheerfully dubs Yunie- and several years ago was one of her guardians when Yuna set off on her pilgrimage to Zanarkand. She fought along side her friends and they accepted her for who she is without prejudice. Two years later, she teamed up with her cousin again in a group of sphere hunters known as the Gullwings, together they collected spheres and searched for Tidus as well as putting the past to rest.

StormWolf
12-03-2009, 06:57 AM
accepted!

Winter
12-03-2009, 07:02 AM
Schweeet!!! XD

Tranzo
12-03-2009, 07:12 AM
I'd like to reserve both Locke Cole and Pollom & Porom if I may. Also, Onion Knights were not from FFV. They were from FFIII.

Pity I didn't get Auron. He and Locke I cosplay as regularly.

Anne Bonny
12-03-2009, 07:40 AM
Well then I'm going a completely different route and taking Ashe from XII!

If that's ok of course!

Winter
12-03-2009, 07:43 AM
Ooh, Ashe would be cool. Sorry I took your choice Anne! :P I just hope I do Rikku well. :)

Yamimoon
12-05-2009, 04:24 AM
I hope thie works. I haven't had a lot of time to do anything. I hope that I will be able to catch up with everything tomarrow. (Sorry to all that look at this, and I havent had time to post. I threu thes profiles together in a hour.)



Name: Riku
Age: 17
Height: 5’7”
Allegiance: Cosmos
Appearance: http://i144.photobucket.com/albums/r186/yami_sakura_1983/336px-KH2-Riku_cg.jpg

Magics/Skills/Materia:
Dark Aura: Fires multiple Dark Orbs.
Dark Shield: Creates a barrier.
Maelstrom: Unleash a spinning attack.
Barrage: Throws the Soul Eater.
Impulse: Knock foes into the air before they slam down to the ground

Limit Break/Overdrive: Eternal Session
Riku is able to wield two keyblades. Using them to project waves of dark energy from his Keyblades in addition to unleashing fast combos and Dark Firaga barrages. At the end Riku toss his Keyblades into the air, together they act as a super-damaging magnet.


Crystal(s) of Power: Duel Heart
These two crystals the Radiant half, and the Shadow halve combined to make Duel Hearts. This allows Riku to use his power over of light and dark to their fullest.
http://i144.photobucket.com/albums/r186/yami_sakura_1983/Rasta_love_2_by_Belceb.jpg

Celestial Weapon: Way to the Dawn
http://i144.photobucket.com/albums/r186/yami_sakura_1983/200px-Riku_Way_to_Dawn.png

History: Riku Had once sold his heart to the darkness, and became one with Xehanort's Heartless. He attacked his friends, and tried to kill Sora. But with Soras help he defeated him, but not completely. He had helped seal Kingdom Hearts, so that the worlds would not be over run with heartless. After that he found himself in castle Oblivion. Where through the trials he stood up to the darkness in his heart, and gained some control over it. He then helped DiZ, and Namine protect Sora as his memories were woven back together.

Not soon after Sora was put into his sleep, Roxes was borne, and started to interfere with Sora’s memories witch he held inside of him. Riku did all with in his power to help his friend. He even fought Roxes. Loosing the first round Riku decided to full relic the darkness in his heart to win the fight, and save his friend from sleeping forever. He removed his blind fold that he wore to keep the darkness from manifesting it’s self. He transformed into Xehanort's Heartless. With this he was able to defeat Roxes, and ensure his friends revival.

After Sora was revived Riku stayed to the shadows, never reviling himself to Sora. He did appear in front of Sora a couple of times to give him his add in the form of hints. When the Sora and the others mad it to the World That Never Was, they got into a fight with the Origination members. He had saved Kairi from Saxis and was about to leave, but was stopped. He and Kairi went to find Sora, and help him. Riku was about to leave when Sora found out who he was. They then fond king Mickey, and Ansem were trying to download Kingdom hearts. When the Machine exploded, Riku protected his friend. Regaining his true form. After they defeated Xehanort' they were in the realm of darkness. The door to light opened and they returned to where they belong for now.


Name: Sora
Age: 16
Height: 5’5”
Allegiance: Cosmos
Appearance: http://i144.photobucket.com/albums/r186/yami_sakura_1983/330px-Sora-3-1.jpg

Magics/Skills/Materia:

Upper Slash - Knocks a target into the air.
Horizontal Slash - Attacks a target from left to right during a midair combo with.
Retaliating Slash - When knocked down, quickly regains balance and counterattacks.
Slapshot - Rapidly attacks a target.
Dodge Slash - Unleashes an attack that deals damage to nearby enemies.
Flash Step - Sora does an extremely fast step attack to uppercut and break the enemy's Guard from a certain distance.
Sliding Dash - Instantly closes in on and attacks a far target.
Round Break - If there are many enemies around Sora, Sora will do a spin slash to hits enemies who surround him.
Guard Break - Unleashes a powerful finishing combo move that pierces through a target's guard.
Explosion - Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill.
Aerial Sweep - Unleashes a powerful leaping attack on targets in midair.
Aerial Dive - While standing on the ground, Sora jumps and hits with 3 diagonal slashes towards an aerial enemy.
Aerial Spiral - Closes in on far targets in midair and unleashes spinning attacks.
Aerial Finish -Unleashes a powerful finishing combo move to a single target in midair.


Limit Break/Overdrive:
Limit Form: Limit Form is a form based on Sora's old clothes. Its special ability is Dodge Roll, a small leap forward that defends Sora from all attacks (and reflects projectiles). The color scheme of Sora's clothes in this form change to that of his original clothes from Kingdom Hearts to reflect this.

Valor Form: Valor Form allows Sora to wield two Keyblades of the player's choosing at the same time. It specializes in physical combat, but can't cast spells. Its special ability is the High Jump. Sora wears red clothes with a red fleur-de-lis symbol. Sora's running speed is noticeably enhanced in this form. Is obtained after finding the first shard.

Wisdom Form: Wisdom Form lets Sora float across the ground like on a skateboard, and uses a single Keyblade to shoot enemies with magical bullets, but not physically strike. It is a Magic-based form, in contrast to Valor Form's physical combat. Its special ability is Quick Run, which is a fast dashing technique to move quickly through areas or dodge attacks. Sora wears blue clothes with flame symbols on it. Is obtained after finding the second shard.

Anti Form: Anti Form is the only form when Sora is without his Keyblade. It specializes in fast attacks and many combos, but lacks the ability to cast spells and defend. In this form, Sora becomes completely black with yellow eyes, as well as a dark mist rising from his body, and moves like a Shadow Heartless. Anti Form can be considered a double-edged sword; while Sora is very fast, his attacks are significantly weaker, he takes more damage than usual when struck, and his movement and fighting style become more feral and less human, running around on all fours and attacking with his hands as though they were claws. Is obtained after getting the third shard.

Master Form: Master Form is combination of both Valor and Wisdom forms. It uses two Keyblades, one controlled through telekinesis and the other with the hand. It specializes in both Magic and Physical Combat. Its special abilities is Aerial Dodge, a midair jump that blocks attacks (and reflects projectiles). Sora wears yellow clothes with a cross motif. Is obtained after getting the fourth shard.

Final Form: In Final Form Sora again wields two Keyblades, this time both through telekinesis. It is both equally strong in both strength and magic, and is considered the strongest amongst all of his Forms. Its special ability is Glide, which allows the user to fly briefly. Sora wears silver clothes with the symbol of a crown. Is obtained when all shards are collected.

Crystal(s) of Power: Master of Heart
This gives him the power to change his forms, between different forms once he collects a piece of the crystal. Once he collects all of the pieces he will hold a power that he has never known.
http://i144.photobucket.com/albums/r186/yami_sakura_1983/OrganizationEternalSymbol.png

Celestial Weapon: Ultima
http://s144.photobucket.com/albums/r186/yami_sakura_1983/?action=view&current=KH2_ultima_weap.png

History: (Will finish later.)

StormWolf
12-05-2009, 08:10 AM
accepted. So many young people!

Anne Bonny
12-05-2009, 06:31 PM
Ooh, Ashe would be cool. Sorry I took your choice Anne! :P I just hope I do Rikku well. :)

It's cool! Ashe is more in my comfort zone anyway. :) Have fun with her!

I'll work on my profile this weekend!

StormWolf
12-05-2009, 06:53 PM
So Anne, are you telling me that you are comfortable being a Playboy Bunny?

Atrum Daemon
12-05-2009, 08:59 PM
Name: Golbez
Age: Older than Cecil, yet unknown
Height: Unknown (not listed)
Allegiance: Chaos
Appearance:

http://images2.wikia.nocookie.net/finalfantasy/images/d/d2/DS_Golbez.jpg

Magics/Skills/Materia:
Firaga - Powerful fire spell that inflicts heavy damage to all target enemies

Blizzaga - Powerful ice spell that inflicts heavy damage to all target enemies

Thundaga - Powerful lightning spell that inflicts heavy damage to all target enemies

Meteor - An immensely powerful bit of Black Magic that summons a storm of meteors to attack the target(s)

Rising Wave - Fling hand at opponent, summoning a plume of dark energy, then knocks them into the plume of dark energy with a circular energy attack. The circular energy attack can be charged to warp toward the opponent before use

Attack System - Summons three nodes that travel toward the opponent then fire lasers

Glare Hand - Hand produces a line of white energy followed by a circular energy attack that can be made to warp to the opponent

Gravity Force - Charge and shoot a ball of gravity then teleport away. If Golbez teleports while close, he'll reappear nearby and shoot a smaller ball that knocks the opponent into the larger one. Otherwise he'll teleport in front of the opponent and knock them toward the ball with his hand.

Float System - Flings hand upwards, summoning three nodes from above that fire a single laser vertically downward. After connecting with the laser, Golbez can attack with an energy blast followed up with an explosion that knocks the opponent away

Gravity System - Flings hand downwards, summoning three nodes from below that fire a single laser vertically upward. After connecting with the laser, Golbez can attack with an energy blast which can result in a chase sequence or be followed up with an explosion that knocks the opponent away.

Nightglow - Summons a circle of electricity under the opponent

Genesis Rock - Summon four rocks from the ground that circle around Golbez, then fire outwards in four directions

Cosmic Ray - Attacks with electricity from his hands, can be charged to warp toward the opponent before use

Limit Break/Overdrive:
Summon Shadow Dragon - Golbez fuses with the Shadow Dragon, allowing him to heal over time and gaining access to the Dragon’s Black Fang attack. In this state, Golbez is also capable of casting Gravity Quake and Twin Meteor.

Crystal(s) of Power: Four "Light Crystals" and four "Dark Crystals." When gathered at the Tower of Babil, they summon the Giant of Babil, a wish granting giant.
Celestial Weapon:

History:
Weapon: Various greatswords
Fighting Style:
Thaumaturge - A unique fighting style possessed by Golbez. Each of his attacks can hit at multiple ranges, allowing Golbez to, say, knock foes into energy blasts then teleport behind them for a surprise attack. A combination of swordsmanship and magic.

Theme Song: Golbez, Clad in the Dark (http://www.youtube.com/watch?v=bkg95LqqkZ0)

I think I got everything. I may add another character in the near future.

StormWolf
12-05-2009, 09:05 PM
accepted

AliceMalice15
12-05-2009, 10:04 PM
Name:Faris "Sarisa" Scherwiz
Age:20
Height:5' 7"
Allegiance: Cosmos
Appearance: http://images3.wikia.nocookie.net/finalfantasy/images/thumb/3/31/Amano_Faris_III.jpg/419px-Amano_Faris_III.jpg
Magics/Skills/Materia: Firaga - Powerful fire spell that inflicts heavy damage to all target enemies

Blizzaga - Powerful ice spell that inflicts heavy damage to all target enemies

Thundaga - Powerful lightning spell that inflicts heavy damage to all target enemies
And many powerful summons such as Shiva and Ifrit
Limit Break/Overdrive:Fury- a rapid fire spell casting
Crystal(s) of Power:
Celestial Weapon: Fire Staff
Theme Song: Pirates Ahoy

StormWolf
12-05-2009, 10:10 PM
Looks great, Alice! I would suggest maybe Fury for the Overdrive/Limit Break. Basically a rapid fire spell casting (i.e. Lulu in FFX). For the Celestial Weapon, maybe a staff or something?

AliceMalice15
12-05-2009, 10:18 PM
ok that sounds good cool!!

StormWolf
12-07-2009, 02:32 AM
okay. Now you are accepted

StormWolf
12-10-2009, 04:24 AM
Okay Anne, once you get Fran up, and think we are good to start. I'll try and get more people to join.

*runs to draft more people*

Ankolyste
12-11-2009, 04:53 AM
Im taking Lulu and Tifa. Expect profiles by this weekend. I have caroling to do tomorrow in the 7 degree weather we have here. xD But its fun in the least. So Ill try to be online when I possibly can. X3

StormWolf
12-15-2009, 02:18 AM
just waiting on Anne and Miyavi and we are good to start.

Ankolyste
12-15-2009, 02:52 AM
Name: Tifa Lockhart
Age: 23
Height: 5'4''
Allegiance: Cosmos
Appearance: http://i785.photobucket.com/albums/yy134/Miyavichan/Anime%20and%20RPC/Tifamain.jpg

Magics/Skills/Materia:Tifa is a Monk, and thus has high physical stats and equips Claw and Glove type weapons. Only a handful of Tifa's gloves have higher-than-average strength, but the two that do are exceptional. One, the God's Hand, has 255% accuracy, meaning Tifa will never miss, and the other is her strongest weapon, the Premium Heart, which grows stronger as Tifa's Limit Break gauge fills. Both of these weapons also boost her magic power. Also notable is the Master Fist, which does not have a particularly powerful strength rating, but which gets significantly more powerful for each status effect Tifa is under while it is equipped, and even outclasses several final weapons if Tifa has numerous ailments afflicting her.

Limit Break/Overdrive:
Beat Rush: Runs up and punches the enemy a few times, dealing 1.25 times normal damage to a single target.
Somersault: Somersaults in the air while kicking the enemy, dealing 1.375 times normal damage to a single target.
Waterkick: A circling sweep kick accompanied inexplicably by water, dealing 1.5 times normal damage.
Meteodrive: Picks up the enemy in a vertical suplex position and drops, slamming the enemy to the ground, dealing 1.625 times normal damage
Dolphin Blow: Uppercut accompanied by water and a dolphin, dealing 1.75 times normal damage to a single target.
Meteor Strike: Picks up the enemy, spins it around, jumps high into the air and flings it downwards, dealing 1.875 times normal damage to a single target.
Final Heaven: Creates a giant energy blast with a punch, dealing 2.625 times normal damage to a single target.

Crystal(s) of Power: Some characters may have more than one to find, but post an image of what your crystal will look like here.
Celestial Weapon: Premium Heart

Theme Songs: Tifa's Theme, of course.

Suteki da ne

(Will link later)

Name: LuLu
Age: 24
Height: 5'6''
Allegiance: Cosmos
Appearance: http://i785.photobucket.com/albums/yy134/Miyavichan/Decorated%20images/warped.jpg

Magics/Skills/Materia:
Focus : Raises party's magic & magic defense
Reflex : Raises party's evasion
Doublecast : Allows Lulu to cast Black Magic spells twice
Fire: Deals fire magic damage
Thunder : Deals lightning magic damage
Water : Deals water magic damage
Blizzard : Deals ice magic damage
Fira : Deals heavy fire magic damage
Thundara : Deals heavy lightning magic damage
Watera : Deals heavy water magic damage
Blizzara : Deals heavy ice magic damage
Firaga : Deals greater fire magic damage
Thundaga : Deals greater lightning magic damage
Waterga : Deals greater water magic damage
Blizzaga : Deals greater ice magic damage
Bio : Inflicts Poison, dealing damage overtime
Demi : Reduces HP of enemies by one quarter
Death : Instant KO.
Flare : Deals non-elemental magic damage

Limit Break/Overdrive: Fury. Fury allows Lulu to cast multiple versions of the same spell, but without it sticking to the "rules" of normal spell casting. As each single attack is weaker than a normal spell, it can be used even when silenced; the spells bypass Reflect and Shell and they don't consume any MP. Players must just rotate the right analog stick after choosing what spell to cast, and for each successful rotation the counter goes up by one, indicating how many times the spell will be cast. How big a rotation is, is based on Lulu's magic stat and how many successful rotations the player has already made, meaning that a successful rotation might be 720 degrees on the analog stick. Lulu's overdrive is limited to the spells she has currently learned. In addition, the Fury overdrive is limited to Black Magic spells only.

Crystal(s) of Power: Some characters may have more than one to find, but post an image of what your crystal will look like here.

Celestial Weapon: Your Ultimate Weapon, when/if you get it, of course.

Weapon: http://i785.photobucket.com/albums/yy134/Miyavichan/Anime%20and%20RPC/LulusDolls.jpg
Fighting Style: Black Magic
Theme Song: Lulu's Theme (Which is ironically the theme you hear during puzzles during FFX, xD)

Zanarkand

(Link Later)

StormWolf
12-15-2009, 03:10 AM
approved

POPPYCAWK.
12-15-2009, 04:18 AM
Would you mind reserving me 'shalua rui' and 'kairi' please? :]

StormWolf
12-15-2009, 05:18 AM
you got it.

Cheshire
12-15-2009, 07:31 AM
Hmmm, wasn't sure if I was gonna sign up but this seems to be doing pretty well, so why not... um... if Yamimoon got Riku, Sora and Roxas, mind if I snag Xion and maybe Axel x3

Edit: Ah, ya know, if everyone in the rp is taking someone from Kingdom Hearts, maybe I'll vary... I'd really like to take Xion still >_> but maybe Xion and Laguna or something XD

I'll just focus on Xion first I guess XD

Edit again: Ah, and of course, this is if you're still accepting, I mean XD

EDITING IS FUN: Er... where is Roxas taken, anyway? I only see Riku and Sora taken >_>

If Roxas isn't taken, I'll glady take him and Xion XD

Yamimoon
12-15-2009, 05:24 PM
I only have Sors and Riku!! As fare as I can see Roxes is still avabile!! So have at it. I thik it would be fun to have other members of the Kingdom Hearts series in this RP.:vGrin:

StormWolf
12-15-2009, 07:04 PM
Gah! My bad, sorry. I was running on autopilot when I made those edits.

EDIT: corrected said error. Thank you for correcting me. ^_^

Shin.Aether
12-15-2009, 10:27 PM
Hm, well since there is a Cloud open. I am going to go ahead and reserve Cloud for myself. And on a side note I think I'll reserve Cecil as well.

StormWolf
12-15-2009, 11:21 PM
reserved just for you

POPPYCAWK.
12-16-2009, 02:19 AM
Name: Shaula Rui
Age: Not available; somewhere in her mid twenties to early thirties.
Height: 5'6" to 5'8".
Allegiance: Cosmos.
Appearance: http://i213.photobucket.com/albums/cc272/cristinalightning/Final%20Fantasy%20VII%20Dirge%20of%20Cerberus/shalua_1.jpg
Magics/Skills/Materia:
Gunslinger: A quick bash over the head with her pistol, followed with a sharp kick.
Russian Roulette: A wild barrage of shots.
Sexy Heel: Kicks viciously with heeled shoes.
Slap happy: Slaps repeatedly with metal hand.
Fire Shot: Shoots a fire imbuded bullet.
Ice Shot: Shoots an ice imbuded bullet.
Thunder shot: shoots an ice imbuded bullet.
Limit Break/Overdrive: Intermission: Shoots many homing missles that appear as the fingers on her metal arm.

Crystal(s) of Power: Angel Tear
A powerful crystal that is thought to be able to be used to track down anyone. She wants it to find her 'meaning to live.'
http://i87.photobucket.com/albums/k157/rahrah029/rainbowtopazconcavecushion4.jpg
Celestial Weapon: Missle Function, a hard to find add on for her metal hand. With it she's able to shoot missles from her hand.


Optional fields:


History: spoilers for those that have not completed dirge of cerberus.
Vincent Valentine first meets Shalua in Edge at the beginning of Chapter Three. Upon quesioning from him, she only reveals that she works for the WRO and has hopes of finding her "reason to live". Her reason to live later is revealed to be her little sister Shelke, who had been taken by Shinra ten years previous. She continues her search despite many (including Reeve Tuesti) telling her that her search may be hopeless.
Eventually, she finds her Shelke, and is saddened to find her corrupted by Deepground, turned into a heartless soldier. The reunion is short lived however, when Deepground attacks the WRO’s headquarters. Azul the Cerulean fights his way into the medical center, and attempts to abduct Shelke again due to Deepground deeming her as more of a liability than an asset. Guilt-ridden for not being able to save her sister sooner, Shalua sacrifices herself so that Shelke and Vincent could escape. However, her act of heroism resulted in serious injuries and Shalua falling into a coma. She is later recovered by the WRO, but their scientists are unable to help her. With no other options, she is put into a capsule located in the medical ward of the Shera, with hope that she would be able to be revived later.

Her spirit later appears before Shelke when the latter is captured by Nero the Sable. Shalua asks her sister if it would be alright if she would return to the Planet. However, their time together is short, as Shelke is rescued by Vincent.

Unfortunately, during the Battle of Midgar, the Shera takes a direct hit, and her capsule is lost and lands somewhere in the ruins of Midgar. She is last seen inside her capsule during the ending, not yet having returned to the Planet. It is unknown as to whether she survives or not.
Weapon: Custom Cerberus, a customized handgun.
http://images2.wikia.nocookie.net/finalfantasy/images/1/1c/Shalua%27s_gun.jpg
Theme Song: Hawaii by Meiko. (http://www.youtube.com/watch?v=ClgsKflMjdc)

StormWolf
12-16-2009, 02:24 AM
accepted

POPPYCAWK.
12-16-2009, 02:30 AM
Woohoo!
I had to pretty much make nearly everything up, considering she wasn't a playable character.

StormWolf
12-16-2009, 05:19 AM
i liked it. The rocket-fingers were an especially good touch.

Freiya
12-23-2009, 05:10 PM
Is this RP still going ? Found it by accident. So long I haven't go in FF RP again, but may I reserve Aerith & Zack ?
CS will up soon.

StormWolf
12-23-2009, 05:44 PM
yeah, this is still up. Once your CS are up I will start the IC. No more waiting

Freiya
12-23-2009, 07:16 PM
Name : Aerith Gainsborough
Age : 24
Height : 5'3"
Allegiance : Cosmos
Appearance :
http://a.random-image.net/imgtransfertest.aspx?http://images4.mrfrufru.com/9343-31ZyHT-7ad7406ff6ccad_fliip.png

Magics/Skills/Materias :
As a White Mage-like character, most of Aeris' Limit Breaks revolve around healing. Of particular note is Fury Brand, which instantly fills the Limit bars of the subject; the strategies that could be formulated with this should be obvious. Aeris' ultimate Limit Break requires a bit of work to find and teach, but fully heals the party and makes them invincible.

Limit Breaks/Overdrive :
1. Healing Wind - Cures for half of maximum HP.
2. Seal Evil - Casts a spell that places the Stop and Silence status on all weak enemies.
3. Breath of the Earth - Cures all negative Status Effects.
4. Fury Brand - Gives the Fury status.
5. Planet Protector - Gives temporary invicible status.
6. Pulse of Life - Fully restores HP and MP.
7. Great Gospel - Completely restores HP and MP and makes temporary invicible to physical and magical attacks.

Crystal(s) of Power :
Celestial Weapon : Princess Guard




--------------




Name : Zack Fair
Age : 24
Height : 6'3"
Allegiance : Cosmos
Appearance :
http://a.random-image.net/imgtransfertest.aspx?http://images4.mrfrufru.com/9343-TuzJ8W-render.zack.01copy.png

Magics/Skills/Materia:
Digital Mind Wave, or DMW - Zack; despite having his own signature DMW attack (called Chain Slash) and numerous unmentioned limit breaks, naturally has the ability to copy the Limit Breaks of people close to him.

Limit Break/Overdrive :
Octaslash - The Limit Break causes Zack to deal 8 hits to a single enemy.
Apocalypse - Zack jumps into the air, casts a giant magic circle onto the battlefield that appears under all enemies, and Zack gathers energy in his hand which he uses to ignite and detonate the circle, causing heavy damage to all enemies.
Rush Assault - The ability deals 15 physical hits to 1 to 3 enemies, ignoring Vitality.

Crystal(s) of Power :
Celestial Weapon : Buster Sword.


-----------

StormWolf
12-24-2009, 09:53 AM
accepted. I'll stat the IC!

StormWolf
12-24-2009, 10:08 AM
accepted. I'll stat the IC!

http://role-player.net/forum/showthread.php?p=90215#post90215

IC IS UP!!!!!!!!

\/£in
12-24-2009, 03:25 PM
Name: Balthier
Age: 22
Height:
Allegiance: Cosmos
Appearance: http://i262.photobucket.com/albums/ii113/_montblanc-chicosci_/characters/Balthier.jpg
Magics/Skills/Materia: Sharpshooting. Can disable body parts (I.E. Arms and legs) with precision shots. He can use small forms of magic attacks, but doesn't really specialize in them.
Limit Break/Overdrive: Bullet Barrage - Fires a large quantity of shots that spread out like a shotgun and then dive in on their target.
Crystal(s) of Power: I couldn't find a pic :( But the crystal is shaped like an orb with clouds moving around inside.
Celestial Weapon: Fomalhaut

StormWolf
12-24-2009, 04:53 PM
accepted. The IC is up. So post when ready.

Yamimoon
12-25-2009, 07:37 PM
Man a lot has happend since I haven't been on. I will get my posts up soon.

Venus7
12-27-2009, 06:04 AM
I guess I'll join
You need to edit the list in the front page so everyone will be easier to check who's available and who's not :D

Name : Squall Leonhart
Age : 23
Height : 5'9"
Allegiance : Cosmos
Appearance : http://i202.photobucket.com/albums/aa38/0_kasei_0/Dissidia/Squall-dissidia.jpg
Magics/Skills/Materias :
Quick to pull out close-range attacks, he can gain Bravery from his opponent quite easily with his close-range Gunblade attacks and has a few magical attacks at his disposal as well. He does have trouble hitting with HP attacks due to their somewhat lengthy startup time. Some of his HP attacks have high recovery time as well (Fated/Aerial Circle, Rough Divide) making him very easy to punish should you use them quite often. Wise Squall players will keep high bravery and either outsmart or look for an opening from the opponent to get in the final HP attack they need to attain victory.
Upper Blues- Squall hits the target into the air, slashes twice more, and then throws them into the floor with a kick. A 4-hit combo, 5 if the last hit smacks the enemy into the ground.
Fated Circle- Squall spins around, detonating a ring of explosive power around him. Explosive ring can deflect projectile/magic attacks (BRV). Ring counts as a ranged attack, so Squall does not stagger if it is somehow deflected
Revolver Drive- Squall slides forward gunblade-first. If the attack connects with the target, you deal constant BRV damage until you hit a wall or a certain amount of time passes.
Blasting Zone- Squall raises his gunblade, and then brings it downward wrapped in a pillar of energy. Deals BRV damage before the final strike. Good for swatting down aerial targets.
Rough Divide- Squall hops into the air and triggers his gunblade behind him, throwing him forward quickly at the target for a powerful slash. Squall passes through most HP attacks uninterrupted during this move. This move travels very far and moves very fast after the startup, though it has little homing ability to speak of.
Aerial Circle- Squall spins around in the air, detonating a ring of explosive power around him.
Limit Break/Overdrive :
Renzokuken- A flurry of 8 attacks ending with Squall's Lionheart limit break just like his final limit break in Final Fantasy VIII. Watch your timing and press R when the cursor is in the frame.

Crystal(s) of Power : His Crystal resembles a silver feathered wing, a recurring theme in Final Fantasy VIII. Its design also hosts a shape of the Gunblade when carefully looked at, and has the ability to detect other Warriors of Cosmos, as shown with Bartz.
Celestial Weapon : Lionheart.


***



Name : Rinoa Heartilly
Age : 23
Height : 5'3.5"
Allegiance : Cosmos
Appearance : http://www.quizilla.com/user_images/S/SA/SAN/sanaki-yan/1147825159_VIII_Rinoa.jpg
Magics/Skills/Materias :
Rinoa's power is possibly the strongest out of all the Sorceress' in potential, although due to her having just received them, and her own reservations about them, it is unknown whether they manifest to full power or not. Rinoa's own strength lies in primal magic with no known alignment, evidence of this is shown by the effects of her Angel Wing Limit Break.
However, Rinoa also receives the powers of Adel and Edea, resulting in her also possessing talent in Ice spells and high damage spells.
Limit Break/Overdrive :
Combine- Combine is Rinoa's primary Limit Break, in which Rinoa teams up with Angelo to perform a variety of attacks, as well as certain effects. To gain access to Combine moves the player has to read about them in Pet Pal magazines, and then walk around so Angelo can learn it.
Angel Wing- Angel Wing is Rinoa's second Limit Break in which literally two white angel wings appear on Rinoa's back and enable her to fly. While in the Angel Wing state Rinoa's magic damage is boosted five times more powerful than usual, and puts her into a Berserk spell-casting state in which she uses only magic.

Crystal(s) of Power :
Celestial Weapon : Shooting Star.

StormWolf
12-27-2009, 09:49 PM
accepted

Freiya
12-27-2009, 10:16 PM
Uhm.... According to Kingdom Hearts, Zack and Aerith should already knew Sora, but is it okay if they hadn't know him before and just meet him right now when Sora spoke, like they came from different realms [Zack & Aerith from FF VII, Sora from KH]..?

StormWolf
12-27-2009, 10:37 PM
I think it was Leon (renamed Squall), seeing as how Crisis Core came out a couple years after KHII. Aerith, yes, thought she might just have a 'deja vu' thing with seeing Sora. Auron will remember, seeing as how he is dead and can be pulled from death in whatever deminsion.

Freiya
12-27-2009, 10:40 PM
KH Birth By Sleep has Zack xD
I haven't play it, so I didn't know if Sora meets him or not in BBS but I guessed so xD
Well, alright, Aerith will have deja vu thing with seeing Sora. Thanks captain.

StormWolf
12-27-2009, 10:55 PM
no problem!

Yamimoon
12-28-2009, 03:31 PM
I will be makeing a slight agustment to my post. I had frogoten that Sora has meet both of them. So you might need to re-read the post.

I will post my next post later.

Shin.Aether
12-28-2009, 11:09 PM
Name: Cloud Strife
Age: 28
Height: 5'9
Allegiance: Cosmos
Appearance: -Coming Soon-
Magics/Skills/Materia: Materia: Master Magic> All, Materia, Master Summon> Quadra Magic, HP Plus>Magic Plus, Enemy Skill> Mime, Quad-Cut Materia>Hp Absorb, X-Item> X Magic

Classes Mastered: Soldier, Knight, Archer,White Mage, Black Mage, Time Mage, Summoner, Geomancer, Ninja, Samurai, Dragoon, Chemist, Calculator, Oracle, Monk, Mime

Limit Break/Overdrive: Braver, Cross Slash, Blade Beam, Climhazzard, Meteor Rain, Finishing Touch, Omnislash, Cherry Blossom

Crystal(s) of Power: Zodiac Stone/Libra

Celestial Weapon: Ultima Weapon

History: A tiny amount of time had passed after Cloud dealt with the threat of Geo Stigma. The Nmeutic Legacy left by Jenova, Cloud was summoned to an a world in the past, in the lands of Ivalice. Where Cloud for a time mastered his own fighting style and that of the Ancient Ivalice inhabitants. Having joined with a young man named Ramza Beoulve, former knight of the Hokuteen. Having solved the mystery behind the Zodiac Stones, Cloud quickly found himself pulled back after the final battle. How this happened Cloud can't begin to fathom. Although this new land he'd been spirited away to had found him fascinated to some extent. The call to Cosmos seemed to be a renewed call toward his ongoing journey of redemption.

Fighting Style: Soldier First Class

Name: Cecil Harvey
Age: 32
Height: 6'
Class: Paladin/ Dark Knight
Magic: Cure, Cura, Esuna, Sight, Scan Exit

Weapon: Excalibur, the Legend reforged into a spectacular fighting blade forged in the fires of the Underworld.

Armor: Hero Shield: An ancient weapon forged to absorb all manner of Magic. Or to sometimes deflect magic away from the target.
Crystal Helmet: An ornate crystal helmet found in the Lunarion Slumber on the second moon.
Ceasar Plate: An ancient cerimonial Armor, found in the gravesight of a once prosperous Monarch.
Zeus Gauntlet: Armlets that double the attack power of the wielder. Can grant incredible feats of strength available to the wearer.

Crystals of Power: Light Crystal, a rare and priceless gem that lends powers to those who champion the light.

Celestial Weapon: Lightbringer, an ancient claymore, imbued to strike any target with the magic of Holy.

Yamimoon
12-31-2009, 06:02 AM
Freiya! Riku is not with them. He is at Zanerkand. At least on the outscerts. Sorry if my post was a little confusing

Freiya
12-31-2009, 09:14 AM
Oh sowwiee. I edit my last post. And no your post wasn't confusing xD
Thanks for telling

Almost_Blue
12-31-2009, 09:38 AM
Name: Rydia

Age: 24 (Chronologically) 37 (Physically)

Allegiance: Cosmos

Appearance:
http://img17.imageshack.us/img17/5945/4efanartff4rydia112.jpg

Black Magic: Fire, Fira, Firaga, Blizzard, Blizzara, Blizzaga, Thunder, Thundara, Thundaga, Drain, Quake, Sleep, Poison, Warp, Toad, Stop, Pig, Bio, Osmose, Break, Death, Tornado, Flare, Meteor.

Summons: Chocobo, Goblin, Cockatrice, Bomb, Mindflayer, Mist Dragon, Ifrit Shiva, Rumuh, Titan, Asura, Leviathan, Sylph, Odin, Bahamut.

Crystal(s) of Power: None

Celestial Weapon: Stardust Rod.
http://img269.imageshack.us/img269/5041/stardustrodffix.jpg

Weapon: Serpents Whip
(There's no available Image, so I'll describe what I would like it to look like lol)
At the very end of the handle, a dragon's tooth is sticking out.
As you run your hands up the handle, you can feel the cold blue scales that protect it. The handle is about 3 feet long.
On the other side of the handle, two long, navy blue lash's made from the hide of dragons extend to about six feet long.
Finally at the tips of the lash's extend a whisker, seven inches long.

Fighting Style: When a fight occurs, Rydia uses her ability to summon beasts to her aid, which she may or may not ride on, if she chooses to use her Whip.
If Rydia feels the need to use ranged attacks, she'll conjure up one of her many many Black Magic Spells to take out the enemy.

Theme Song: La Roux - In for the Kill

Cheshire
12-31-2009, 01:16 PM
er... I'll post my characters D: Sorry! I took on a bunch of characters right before the Christmas chaos ^^;;

I gotta go to work in a bit, but when I get back, Roxas and Xion will be worked on and posted ASAP! XD

Cheshire
12-31-2009, 01:17 PM
KH Birth By Sleep has Zack xD
I haven't play it, so I didn't know if Sora meets him or not in BBS but I guessed so xD
Well, alright, Aerith will have deja vu thing with seeing Sora. Thanks captain.

I doubt they'd meet >_> Sora's just a kid on Destiny Island, whereas Ventus, Aqua and Terra are the main characters of the game... I'm a nerd I know! XD

also... FEAR MY DOUBLE POST D:

StormWolf
12-31-2009, 02:28 PM
Shin and Edward are accepted

Cheshire
01-03-2010, 08:25 PM
Name: Roxas
Age: VERY Young (appears to be in his young teens)
Height: ???
Allegiance: Cosmos
Appearance: http://images4.wikia.nocookie.net/kingdomhearts/images/c/ce/Roxas_Days_2.png

Magics/Skills/Materia:

Fire Magic-
Fire- Launches a tracking fireball.
Fira- Launchs a powerful fireball straight forward.
Firaga- Launches an extremely powerful fireball that arcs into the air and explodes on impact

Ice Magic-
Blizzard- Launches a tracking ice crystal.
Blizzara- Leaves a small spot of freezing mist on that blasts anyone who steps on it with ice magic.
Blizzaga- Leaves a tiny ice mine that explodes in a blast of ice when triggered.

Thunder Magic-
Thunder- Launches numerous bolts of lightning which strike down in a straight line.
Thundara- Launches numerous bolts of lightning which strike down in the area around Roxas.
Thundaga- One massive bolt of lightnight strikes his oponent.

Wind Magic-
Aero- Launches a gust of wind at his opponent.
Aerora- Launches a small tornado which stalks it's target.
Aeroga- Creates a tornado around himself, acting as both a protective shield against melee attacks and a close range offensive spell.

Curative Magic-
Cure- Heals some of his wounds.
Cura- Heals his wounds over a period of time.
Curaga- Creates a field of healing magic, healing the wounds of those who are inside it.

Float- Roxas can slow his descent, by temporarily hovering in the air. He will slowly drop as he does this.
Glide- Roxas is able to fly through the air for a brief period.

Limit Break/Overdrive: Event Horizon: Roxas rapidly darts around the field with his Keyblade enveloped in light, slashing away at enemies with great strength; then summons a pillar of light which engulfs his opponent.

Celestial Weapon: Omega Weapon
(can't find a good pic, so: http://images1.wikia.nocookie.net/kingdomhearts/images/2/21/DaysOmega_Weapon.png will have to do)

History:

Weapon: Kingdom Key
http://images3.wikia.nocookie.net/kingdomhearts/images/9/91/Kingdom_Key.png

Theme Song:
The Other Promise: http://www.youtube.com/watch?v=pgUzWrTk1KI

--------------------------------------------------------------------------------------------------------------------------------

Name: Xion
Age: VERY Young (appears to be in her young teens)
Height: ???
Allegiance: Being used by Chaos, would follow Cosmos if she regained her free will.
Appearance: http://images2.wikia.nocookie.net/kingdomhearts/images/a/a1/Xion_Keyblade_Days.png

Magics/Skills/Materia: (Her Magic and abilities are identical to Roxas's)

Limit Break/Overdrive: Nocturne Vertigo: Xion slashes her oponent into the air, leaping after them and slashing them several times as light engulfs her keyblade, glowing brighter with each slash. She then twists and strikes them forcefully, sending them flying back, pointing her keyblade at them which fires a thin beam of light, which erupts into a massive explosion upon impact.

Celestial Weapon: Two Become One
http://images2.wikia.nocookie.net/kingdomhearts/images/b/be/Two_across.png

History:

Weapon: Kingdom Key
http://images3.wikia.nocookie.net/kingdomhearts/images/9/91/Kingdom_Key.png

Theme Song:
Xion's Theme (Who Am I?): http://www.youtube.com/watch?v=NhhOQiK8fYI
Xion's Battle Theme (Dirge of the Fourteenth): http://www.youtube.com/watch?v=97-ZJ6qEuVY

EDIT: I'll add the history later... it's basically just the same as the games anyway.

Freiya
01-04-2010, 03:51 PM
I doubt they'd meet >_> Sora's just a kid on Destiny Island, whereas Ventus, Aqua and Terra are the main characters of the game... I'm a nerd I know! XD

also... FEAR MY DOUBLE POST D:


It would be interesting if they meet xD

Well, at least they met now, in this RP, lol.

Also, sorry for not responding in a while. I've been busy. I know I'm slow -.-
But... Happy New Year, mates <8D

The Imposter
01-04-2010, 10:09 PM
Tis a shame that Squall was already picked by someone else. Stormwolf you still taking people? Looks like there is a huge imbalance between Cosmos and Chaos, so let's bring in a little discord.

Name: Seifer Almasy

Age: 18

Height: 6'2

Allegiance: Chaos

Appearance: http://nesanika.com/wp-content/gallery/kill-until-serinity/seifer-almasy.png

Magics: All magics pertaining to fire.

Limit Break/Overdrive: Fire Cross: No Mercy, Demon Slice, Bloodfest, and Zantetsuken Reverse

Crystal of Power: Rendition of St. James Cross http://i283.photobucket.com/albums/kk294/kyandirin19/redcross3.jpg

Celestial Weapon: Does not wield anything but Hyperion

Weapon: http://images3.wikia.nocookie.net/finalfantasy/images/4/43/Seifer_gunblade_by_SE.jpg

History: From Disciplinary Committee, Sorceress Knight, to leader of the Galbadian Army Seifer was seemingly a pawn in a master plan throughout the adventure of Squall and his teammates. However now things have begun to change. Seifer has begun looking for the Items of Power himself for his own ends unlike his rival. Instead of subjecting to order and helping his "friends" he has ventured out on his own and whatever isn't of order is of Chaos.

Winter
01-07-2010, 02:56 AM
Hey guys, just letting you know that I'm still here and I'l post for Rikku soon!! :P

Freiya
01-10-2010, 01:48 PM
This RP is dead ? >.<

Cheshire
01-10-2010, 08:43 PM
I'd post, but I'm still waiting for StormWolf to acknowledge my CS XD

AliceMalice15
01-10-2010, 10:38 PM
Name:Nero the sable
Age:23
Height:Unknown
Allegiance: Chaos
Appearance: http://i6.photobucket.com/albums/y213/XAtsukox/FFVII/Nero/nero33.jpg
Magics/Skills/Materia:power over darkness
Limit Break/Overdrive: Arachnerohttp://images2.wikia.nocookie.net/finalfantasy/images/7/74/Arachnero-DoC.JPG
Crystal(s) of Power:none
Celestial Weapon: none
Weapon: http://images3.wikia.nocookie.net/finalfantasy/images/thumb/d/d6/Nero_Handgun_Artwork.png/250px-Nero_Handgun_Artwork.png
Theme Song: Redemption-Gakt (http://www.youtube.com/watch?v=YG78HkNRYaY)
I hope this is ok for my character sheet....

Winter
01-11-2010, 04:45 AM
I hope it's not dead, And I hope Storm wolf comes back. :P

StormWolf
01-11-2010, 05:53 AM
Been uber busy with life and my new mod responcibilities. I will post tomarrow.

Those who made profiles are accepted.

Winter
01-11-2010, 06:10 AM
Yaay! We missed you Storm! :)

Freiya
01-11-2010, 04:12 PM
Thanks Storm, I thought this dead. >.<

Winter
01-14-2010, 04:13 AM
I'm glad it's not! I only just posted! :P