The Magnan
05-24-2011, 12:48 PM
Planet Onyx unknown to humanity is in fact a former space station belonging to an ancient who carried out experiments on an element that unfortunately was more unique than anyone could have imagined. They placed containment seals on the Energymind and left it. Instead of dying it surpassed everything, it learnt of other life. And by the time humanity found Onyx gravity had did its magic, a planet had been born, with the accelarator at its core.
The roleplay takes place in the hours prior the containment breach.
The Colony
Private Sector
The Private Sector is at the far edge of the colony, and the only way to reach it is either by navigating the Business Sector or using the maintenance tunnels leading to the research facility. Inside the Private Sector is the command Centre, where orders are given to workers, scientists and soldiers. The research facility is built into the accelarator and aims to uncover its mysteries
Business Sector
Where many big corporations are located, it is by far the richest area, and some business men have built homes in this area, there are multitude of skyscrapers and banks.
Public Sector
Its here that many normal Onyx people spend there daily life. Of course there is also an Asylum as well as hospital, mall, and small shops dotted on the streets.
Residential Area
The location of homes for Onyx civilians.
The Accelerator.
Is built into a sink hole, it has massive pylons which hold it place, it also the main source of power for Onyx. With a beam of energy constantly firing upwards. The only area not unlocked is the containment doors on level 5, otherwise the site is maze of corridors, former laboratories, and alien to everyone who experiences going near it.
The character sheet.
Name:
age:
Gender:
Specie: Improvise or be human
Occupation:
Bio:
You can be a civillian or a soldier or a scientist.
Name: Frank Belsock
age: 32
Gender: Male
Specie: Human
Occupation: Former Commander aboard the Transport Vessel Phoenix 765, he is now patient in both the Asylum and hospital.
Bio: After the traumatic events aboard the Phoenix, Belsock has been interrogated and placed in the Asylum. He regularly has hospital visits to keep him mentally stable. His first contact with the 765 drove him insane, not only because he had to kill his own crew but because the Energy Mind on board attempted to control his mind. Belsock is currently unaware that another is buried beneath his feet.
The Energy Ghouls
Grunts: Basic beings made up of the Element 765, and controlled by the parasite. They are vulnerable to bullets and explode on death. Their goal like the Elites is to infect you.
Elites: Unlike the volatile skin of the Grunts the Elites has existed for ages, there bodies almost impervious to many weapons, it'll take a lot of bullets to defeat one.
I haven't done group roleplay in a while, so bare with me if I'm a little rusty.
Energy Humans: Humans who have succumbed to the ghouls become part of the ever growing collective, primarily they are resilent, but can be taken down easily with bullets.
Energy Honour Guards: If you think the Elites are tough try facing the backbone of the Energy Army, there only weakness is energy itself. This means a laser or high powered energy weapon is required. (The Research Facility some)
Energa: The Energa is a unique form as it consumes the world around it, and its an attachment of the Energymind. On a ship for example it can seize control of power sources temporally. They also the primary spawn of Energy Ghouls
The Energy Mind: Nothing is known except its immune to nearly everything, afterall its been trapped long enough. It is a sentient being who strives to get revenge on the Ascenders, and sees humanity as their equal.
The roleplay takes place in the hours prior the containment breach.
The Colony
Private Sector
The Private Sector is at the far edge of the colony, and the only way to reach it is either by navigating the Business Sector or using the maintenance tunnels leading to the research facility. Inside the Private Sector is the command Centre, where orders are given to workers, scientists and soldiers. The research facility is built into the accelarator and aims to uncover its mysteries
Business Sector
Where many big corporations are located, it is by far the richest area, and some business men have built homes in this area, there are multitude of skyscrapers and banks.
Public Sector
Its here that many normal Onyx people spend there daily life. Of course there is also an Asylum as well as hospital, mall, and small shops dotted on the streets.
Residential Area
The location of homes for Onyx civilians.
The Accelerator.
Is built into a sink hole, it has massive pylons which hold it place, it also the main source of power for Onyx. With a beam of energy constantly firing upwards. The only area not unlocked is the containment doors on level 5, otherwise the site is maze of corridors, former laboratories, and alien to everyone who experiences going near it.
The character sheet.
Name:
age:
Gender:
Specie: Improvise or be human
Occupation:
Bio:
You can be a civillian or a soldier or a scientist.
Name: Frank Belsock
age: 32
Gender: Male
Specie: Human
Occupation: Former Commander aboard the Transport Vessel Phoenix 765, he is now patient in both the Asylum and hospital.
Bio: After the traumatic events aboard the Phoenix, Belsock has been interrogated and placed in the Asylum. He regularly has hospital visits to keep him mentally stable. His first contact with the 765 drove him insane, not only because he had to kill his own crew but because the Energy Mind on board attempted to control his mind. Belsock is currently unaware that another is buried beneath his feet.
The Energy Ghouls
Grunts: Basic beings made up of the Element 765, and controlled by the parasite. They are vulnerable to bullets and explode on death. Their goal like the Elites is to infect you.
Elites: Unlike the volatile skin of the Grunts the Elites has existed for ages, there bodies almost impervious to many weapons, it'll take a lot of bullets to defeat one.
I haven't done group roleplay in a while, so bare with me if I'm a little rusty.
Energy Humans: Humans who have succumbed to the ghouls become part of the ever growing collective, primarily they are resilent, but can be taken down easily with bullets.
Energy Honour Guards: If you think the Elites are tough try facing the backbone of the Energy Army, there only weakness is energy itself. This means a laser or high powered energy weapon is required. (The Research Facility some)
Energa: The Energa is a unique form as it consumes the world around it, and its an attachment of the Energymind. On a ship for example it can seize control of power sources temporally. They also the primary spawn of Energy Ghouls
The Energy Mind: Nothing is known except its immune to nearly everything, afterall its been trapped long enough. It is a sentient being who strives to get revenge on the Ascenders, and sees humanity as their equal.