Enigma
06-09-2011, 06:10 PM
Dark Matter (DM) is a hyper-dimensional substance that protrudes into Normal Space, in much the same way one sees an ice berg - most of it is still within hyperspace, so all we can perceive is the "tip" on the surface of Normal Space.
A Type 1 Hyperspace engine works by balancing a fragment of dark matter of equal or slightly more than the ship's mass in a resonance chamber. The resonance chamber causes the dark matter to move deeper into hyperspace, dragging the ship with it into the interspace, the 'event horizon' at the edge of normal space and hyperspace. Oscillations in the resonance chamber essentially pulls the ship through interspace at speeds beyond what is capable in normal space - essentially faster than light with only minimal effects of inertia, but without losing the normal space reference.
An additional benefit is the gravity produced by a hyperspace engine allows designers to position living and working decks to allow crew to experience planet-normal gravity.
However, the balance of the dark matter can be upset by coming too close to a sizable mass in normal space, such as a small moon or planet, which then forces the ship back into normal space. This effect is referred to as "Gravity Shallows". These shallows become more pronounced the deeper you go into a gravity well.
Those systems who engage actively in interstellar trade will place a transfer station on the edge of their system's gravity shallows, allowing cargo ships to transfer their cargo for transshipping by an inner system shuttle and still have sufficient clearance within the system gravity well to return to hyperspace.
Dampener fields prevent the dark matter fragment from slipping deeper into normal space, but the fragment could experience "swelling" as its volume doubles or even triples before stabilizing. A sudden shift could damage the resonance chamber, even if the damper fields hold.
A catastrophic failure of the dampener fields would result in a dark matter intrusion, where it momentarily shifts deeper into normal space, allowing the actual volume of the dark matter to fill the volume occupied by the ship. As two masses cannot occupy the same point at the same time, the ship tears itself apart from the inside.
This shift is only temporary. The original fragment oscillates back into hyperspace, creating a temporary rift that pulls the surrounding matter through the interspace event horizon into hyperspace. Surrounding dark matter moves in to close the rift, causing a gravitational shift that intensifies the pull momentarily. This creates a rippling effect to the rift that fades in intensity as the dark matter settles back into balance, sealing the rift.
Type 1a Hyperspace engines are smaller engines that are balanced to work in the "gravity shallows" of hyperspace in and around a system gravity well, preferred for use for high-speed couriers and shuttles. A catastrophic failure of a type 1a drive is not as pronounced as for a type 1.
Type 1b Hyperspace engines are smaller still, designed to maintain a small stabilized interface to allow sensor probes and antennas access to interspace as for use as navigational buoys and early detection systems. Due to the minute size of the dark matter used in these kinds of installations, a catastrophic failure of these engines would result in interior damage to the buoy, minimal effect otherwise.
A Type 2 Hyperspace engine allows the ship to shift further into hyperspace, leaving normal space behind and thus, greater speeds. However, without normal space reference, ships have no idea of how far they have traveled or even where they are going. They are more prone to the effects of gravity shallows.
A Type 1 Hyperspace engine works by balancing a fragment of dark matter of equal or slightly more than the ship's mass in a resonance chamber. The resonance chamber causes the dark matter to move deeper into hyperspace, dragging the ship with it into the interspace, the 'event horizon' at the edge of normal space and hyperspace. Oscillations in the resonance chamber essentially pulls the ship through interspace at speeds beyond what is capable in normal space - essentially faster than light with only minimal effects of inertia, but without losing the normal space reference.
An additional benefit is the gravity produced by a hyperspace engine allows designers to position living and working decks to allow crew to experience planet-normal gravity.
However, the balance of the dark matter can be upset by coming too close to a sizable mass in normal space, such as a small moon or planet, which then forces the ship back into normal space. This effect is referred to as "Gravity Shallows". These shallows become more pronounced the deeper you go into a gravity well.
Those systems who engage actively in interstellar trade will place a transfer station on the edge of their system's gravity shallows, allowing cargo ships to transfer their cargo for transshipping by an inner system shuttle and still have sufficient clearance within the system gravity well to return to hyperspace.
Dampener fields prevent the dark matter fragment from slipping deeper into normal space, but the fragment could experience "swelling" as its volume doubles or even triples before stabilizing. A sudden shift could damage the resonance chamber, even if the damper fields hold.
A catastrophic failure of the dampener fields would result in a dark matter intrusion, where it momentarily shifts deeper into normal space, allowing the actual volume of the dark matter to fill the volume occupied by the ship. As two masses cannot occupy the same point at the same time, the ship tears itself apart from the inside.
This shift is only temporary. The original fragment oscillates back into hyperspace, creating a temporary rift that pulls the surrounding matter through the interspace event horizon into hyperspace. Surrounding dark matter moves in to close the rift, causing a gravitational shift that intensifies the pull momentarily. This creates a rippling effect to the rift that fades in intensity as the dark matter settles back into balance, sealing the rift.
Type 1a Hyperspace engines are smaller engines that are balanced to work in the "gravity shallows" of hyperspace in and around a system gravity well, preferred for use for high-speed couriers and shuttles. A catastrophic failure of a type 1a drive is not as pronounced as for a type 1.
Type 1b Hyperspace engines are smaller still, designed to maintain a small stabilized interface to allow sensor probes and antennas access to interspace as for use as navigational buoys and early detection systems. Due to the minute size of the dark matter used in these kinds of installations, a catastrophic failure of these engines would result in interior damage to the buoy, minimal effect otherwise.
A Type 2 Hyperspace engine allows the ship to shift further into hyperspace, leaving normal space behind and thus, greater speeds. However, without normal space reference, ships have no idea of how far they have traveled or even where they are going. They are more prone to the effects of gravity shallows.