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View Full Version : Drivespace (Brainstorm)



K
06-14-2011, 09:52 AM
Deleted at author's request.

Enigma
06-15-2011, 10:25 PM
How does one navigate in driverspace?

Are there any restrictions on what can be brought into driverspace?

Do species remain conscious during the transition?

K
06-16-2011, 12:01 AM
Deleted at author's request.

Atrum Daemon
06-16-2011, 04:42 AM
Will Drivespace have time dilation or will the crew experience the 121 hours in normal time?

K
06-16-2011, 09:18 AM
Deleted at author's request.

Atrum Daemon
06-16-2011, 06:27 PM
So a ship's crew would not experience the time in Drivespace as five hours as opposed to five days, then?

K
06-16-2011, 11:24 PM
Deleted at author's request.

Enigma
06-17-2011, 04:16 PM
One hyperspace, different ways of accessing it - each drive with their own limitations and advantages.

I. The Interspace Drive - by balancing a fragment of dark matter of equal or slightly greater than the ship's mass in a resonance chamber. Activated, a field in the resonance chamber causes the dark matter to move deeper into hyperspace, dragging the ship with it into the interspace, the 'event horizon' at the edge of normal space and hyperspace. Oscillations in this field in the resonance chamber pulls the ship through interspace at speeds beyond what is capable in normal space without most of the effects of inertia and partial protection from debris by an Interspace "bow wave" that deflects small objects out of the path of the ship. As a benefit, the ship can still reference normal space objects.

Because the combined mass of the ship and dark matter can still be affected by local gravity, the ship can be pulled out of Interspace if it comes too close to a sizable mass equal or greater to its own. This is know as the "Gravity Shallows". Once out of interspace, the ship needs alternate drives and thrusters to move in normal space.

There are two types of the Interspace Drive:

Interstellar - where the ship is capable two ranges of speed. Sublight, which is from 0.001% to 99% of lightspeed; and cubes of the speed of light. Light One is one times the speed of light; Light Two is four times the speed of light, Light Three is nine times the speed of light; etc. Drives are rated by their maximum speed. Usually due to the greater combined mass of ship and dark matter, this type of drive is more affected by gravity shallows at 31415 newtons. Sizable ships may find themselves forced out several AU away from the system primary. Civilizations utilizing Interspace ships usually build transfer stations near the interstellar gravity shallows to allow merchant ships to return quickly to Interspace.

Sublight - where the craft is capable of sublight speeds only. As the drive works with a much smaller fragment of dark matter, it is better suited for working within a gravity well but still affected by gravity shallows at 946 newtons, but can usually approach a planet within a fraction of an AU. Drives are rated by their maximum speed.


II. The StarDrive - dark matter reacting to concentrated tachyons collected in a containment vessel temporarily jumps the ship into a partial transition into hyperspace. Tachyon decay returns the ship to normal space after 121 hours. During this time, the maximum distance the ship can travel in a single jump is 50 lightyears. StarDrive cannot be initiated within 0.1 AU of a planet or significant mass.

III. HyperDrive - this type of drive allows the ship to open a 'wormhole gate' between normal space and hyperspace, allowing for a full transition. To exit Hyperspace, the ship has to create a second gate. This type of drive cannot create a wormhole gate within 47123 Newtons of a sizable mass.


IIIa. HyperGate - A variant of the hyperdrive that creates standing gate, allowing ships without their own hyperdrive to transition into Hyperspace. However, there has to be a hypergate at the destination to allow the ship to transition back to normal space. Like the hyperdrive, the gate has to be positioned no closer than 47123 Newtons from a significant mass.

IIIb. Hyperspace Transponder - a communication relay that allows for radio, microwave and maser transmissions to be beamed into and out of hyperspace, to a maximum limit of 29.3 light years. Installations can be installed on ships or orbiting platforms, but cannot work within 942 newtons of a sizable external mass.

Enigma
06-18-2011, 03:01 AM
I. The Interspace Drive - by balancing a fragment of dark matter of equal or slightly greater than the ship's mass in a resonance chamber. Activated, a field in the resonance chamber causes the dark matter to move deeper into hyperspace, dragging the ship with it into the interspace, the 'event horizon' at the edge of normal space and hyperspace. Oscillations in this field in the resonance chamber pulls the ship through interspace at speeds beyond what is capable in normal space without most of the effects of inertia and partial protection from debris by an Interspace "bow wave" that deflects small objects out of the path of the ship. As a benefit, the ship can still reference normal space objects.

Because the combined mass of the ship and dark matter can still be affected by local gravity, the ship can be pulled out of Interspace if it comes too close to a sizable mass equal or greater to its own. This is know as the "Gravity Shallows". Once out of interspace, the ship needs alternate drives and thrusters to move in normal space.



II. The StarDrive - dark matter reacting to concentrated tachyons collected in a containment vessel temporarily jumps the ship into a partial transition into hyperspace. Tachyon decay returns the ship to normal space after 121 hours. During this time, the maximum distance the ship can travel in a single jump is 50 lightyears. StarDrive cannot be initiated within 0.1 AU of a planet or significant mass.


II. The StarDrive - dark matter reacting to concentrated tachyons collected in a containment vessel temporarily jumps the ship into a partial transition into hyperspace. Tachyon decay returns the ship to normal space after 121 hours. During this time, the maximum distance the ship can travel in a single jump is 50 lightyears. StarDrive cannot be initiated within 0.1 AU of a planet or significant mass.


III. HyperDrive - An Interspace drive is outfitted with a hyperdrive booster. Once the interspace drive reaches light speed, the hyperspace booster is activated, pushing it past interspace into hyperspace proper. Once the hyperdrive booster is disengaged, the ship returns to the interspace where it can then exit back into normal space.

NOTE: Hyperdrive should be disengaged while well clear of any significant mass equal or greater than the ship. Once back in interspace the ship's dark matter is once again affected by gravity. If within the safety zone of a significant body, the ship explodes into a rain of energetic subatomic particles due to sudden dark matter intrusion into normal space.


If I set the Gravity Shallows constant at 1781.24 Newtons,
a ship massing 100 Metric Tons would be able to come as close as 86,556,826 km or .57 AU to the Sun, 149,598 KM or 0.001 AU of Earth and 16,593 of the moon before it would be forced out of interspace. It could still travel to the Earth or moon using thrusters.

A cargo vessel massing 100,000 metric tons would be able to come as close as 2,737,167,179 km from the sun (just shy of Uranus' orbit), 4,730,708 km from the Earth and 524,722 km of the moon.

For 100,000 metric tons to come within 0.001 AU of the Earth, 1781243 Newtons; 0.01 AU would take 17812 Newtons; and for 0.1 AU it would be 178.1243 Newtons.

100 metric tons @ 17812 Newtons, 27,371,979 KM (.18 AU) from the sun; 47,307 km from the Earth; and 5,247 km from the Moon.