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StormWolf
06-30-2011, 10:57 PM
All important characters and NPC's will be posted here.

rabbit
07-13-2011, 02:29 AM
Name: Fenella "Ella" Makkus

Title: The First Daughter, Princess of the Northmarch

Age: 19

Race: Human

Appearance: Fenella has creamy, pale skin and her well-formed lips are a light, blush-pink. Her long, thick hair is a glossy shade of brunette (http://i56.tinypic.com/25flvrb.jpg) while her eyes are the signature Makkus steel blue-gray (http://www.obsidianbookshelf.com/assets/images/graybynick4gwen.jpeg), and are often guileless.

http://i56.tinypic.com/seargj.jpg

Alliance: Russik & Makkus houses

Homeland: Ella hails from Mimir, her family's homeland in the North.

Position: Future caretaker of The Well and future Queen of the North

Strengths and Skills: Due to being raised among her brothers, one of the first skills she learned, other than reading, was how to "dance." She's become quite skilled with a slender, light blade and is deceptively quick with it. Ella has great knowledge of the continents, people and their assorted histories from her time spent in the library, as well as legends and stories, often useless tid-bits that she spouts and uses to make conversation. Fenella has developed a keen memory and sharp mind, as well as a political prowess unmatched by her siblings.

Weaknesses and Faults: Ella appears have a great fear of "awkward silences," though from where it stemmed she doesn't know, and tends to babble when she feels one approaching, getting flustered most of the time. The idea of meeting Angron for the first time makes her anxious as well, often blushing and diverting her eyes when she speaks of him; it's quite contradictory to how she composes her letters to him, and she fears what his first thoughts of her will be.

Personality: She is level-headed and a thinker, but often over thinks things, which can lead to her embarrassing anxiety. Fenella is very loyal to her family and the people around her, is dutiful and respectful, but isn't one to be pushed around. Despite knowing many things, she is rather humble and is aware that she doesn't know everything; she makes sure that her heart and mind work together, rather than one over the other.

Family: Makkus family

History and Notable Deeds: Fenella has thwarted not one but two plots to burn the Well of Knowledge. "Everything is documented, sir, just not everyone reads into it the same," Fenella had told the man from the rival house, slowly turning a thick, yellowed page of the massive book before her. His grip had tightened on the hilt of his massive blade, hard eyes glaring at the young woman.

"I do not take kindly to your threats, Lady Fenella, and I do not want to burn this library down with you in it, but if I must, then I shall!" He had exclaimed. His men were outside, teeth chattering and torches alight, only held at bay by the Well's Guard and their deadly arrows.

"I'd really rather there not be bloodshed, nor such dirty games as blackmail, m'lord," she told him, "But surely your wife and her brother would not be pleased by your undoubted infidelities. Your marriage and her family's loyalty to yours relies on a promise of devotion, does it not?"

He'd bristled and slowly lowered his blade, turning swiftly and leaving the library. He'd ordered his men to extinguish the torches and head home once he'd mounted his steed.

Awean8
07-19-2011, 08:16 PM
Name: Daston of the Black Wind
Age: 27
Race: Human
Appearance:
Alliance: The Drell, the humans of Múspellsheimr, and the desert.
Homeland: Múspellsheimr
Position: Leader of the Dre
Strengths and Skills: His magic stems from Stygian runes that he had touched accidently during his late teens. The runes give him many powerful psionic abilities that only Stygians had knowledge of. By using them he can read minds, (to a degree), levitate objects, alter light and atomic properties of any solid material, apply heat to things that he touches, domination and other tiny powers he has yet to uncover.


Weaknesses and Faults: Although he has already grown accustomed to his powers, sometimes they can prove to be unpredictable due to his lack of knowledge on Stygian magic. He has researched extensively on the subject but their are very little works written about it, and Stygians themselves are less than willing to cooperate.

Personality: He is brave and cunning. These two traits are required to be able to survive the dangers of the desert, and the many plots that occur there. His cleverness is often the only thing that has kept him from meeting Osiris himself.

However, he carries much pain for the loved ones that he has lost. Not only has he lost all of his family but he also carries the burden of everyone who has died under his lead. He tends to keep his pain hidden, and is usually sociable as long as the subject isn't pushed.

Family: His father was a warrior who guarded the nomadic tribe that Daston's family had lived with, along with his mother who had taken care of all of the tribe's children. Daston had several sisters whom he was very close to despite them constantly annoying him. His family along with the nomadic tribe were killed by the dragon, Maraloth, who had destroyed the whole area with his breath in order to kill a troop of giants. Luckily, Daston was out playing in some crags a mile away, and was safe.


History and Notable Deeds: After his family had perished, (see above), Daston was forced into a lonely existence as a mere child. At one point after wandering the desert for days surviving just barely he had made it to the city of Azrak where had become a pickpocket, and later on a known wanted criminal. In his late teens his roguery got so bad, that he was actually forced to escape the city. He made his way to a cavern where he than lived. It wasn't too long before he ventured deeper inside and had found an old Stygian temple within. After touching a rune inside he had gained psionic powers which at first had caused him much pain as thousands of thoughts flowed through his head, but soon he was able to control his new found powers.

As the years of travel had went by he had found strange companions for company, and magical items to help in his adventures. For the last couple years he has lived within the desert raiding old Stygian ruins, and slaying fire giants while also searching for the Maraloth. In Muspell he is considered a hero for mankind.